Slightly Mad Studios has released a new trailer for their upcoming racer, World of Speed, showing off a race between the venerable Ford Mustang GT and Chevy Camaro SS.
Author - Jerry Paxton

(Los Angeles, CA – November 25, 2014) Ten Thirty One Productions (TTO), the worldwide leader in producing live horror attractions, today announced the return of The Great Horror Campout. The production will begin touring in June 2015.
Kicking off its run in Los Angeles on June 5th and 6th, the production is a 12-hour, overnight, interactive horror camping adventure, unlike any other in the horror themed events genre. The tickets will go on sale on November 28, 2014. Just in time for the upcoming holiday season, the tickets are the perfect gift for your friends and family who enjoy distinctive and one of a kind experiences.
“We can’t wait to unveil the next chapter of Campout which is why we’re turning Black Friday into our Bloody Friday Sales Event which will give campers the most discounted ticket offer of the year,” says Melissa Carbone, CEO of Ten Thirty One Productions. “We are developing a night that is packed with layered interactive content to provide our campers an experience that they will never forget. This chapter will again continue to push the envelope and kill the spectator sport status quo in the live attraction space. Campers will leave feeling like they have been fully submerged in the experience for the entire night.”
“This year’s Campout will be the best yet,” added Carbone. “Our goal is to get campers to go further and further down the rabbit hole. The further they go, the more they engage, the bloodier, scarier, more challenging the experience will get. The content and characters will be unmatched. At it’s core, Campout is just fun where there is something for everyone. Campers can choose their level of scare.”
The Great Horror Campout offers campers to a choice to sleep in two- or four-person tents. Campers can choose their level of engagement when they choose their activities and tent zone. The experience can be an extreme horror adventure or a more mild horror adventure based on preference. Additionally, Hellmasters from previous years will receive VIP status and many perks at all future Campouts and TTO productions.
Tickets can be found at www.greathorrorcampout.com. Tickets will cost $95 per person in a 4-person tent, $129 per person in a two person tent. This pricing is only available during the Bloody Friday sales event.
More cities and dates will be announced in the upcoming months. Stay current on the latest developments through social media, including:
- Facebook (https://www.facebook.com/GreatHorrorCampout)
- Twitter (https://twitter.com/greathorrorcamp)
- Instagram (http://instagram.com/GreatHorrorCampout)
Members of the media should visit Tenthirtyoneproductions.com for more information.
SAN FRANCISCO & LONDON – November 24, 2014 – SEGA® of America, Inc. and SEGA® Europe, Ltd. today revealed the release date, pre-order bonus and Special Edition for Total War™: ATTILA.
Release Date:
The global release date for Total War™: ATTILA will be February 17, 2015 across all territories on both physical and digital formats.
The game is now available for pre-order from the SEGA Store http://download-store.sega.com/eshop/total-war/rome-2-4474.html
Pre-order Bonus:
Players who pre-order from participating retailers will receive Total War™: ATTILA’s first downloadable content for free alongside the game on release day. This first DLC, The Viking Forefathers Culture Pack, adds three additional playable factions to the game: The Danes, The Jutes and The Geats.
These warlike Norse factions have their own unique battlefield and naval units, missions, cultural and factional traits, and are poised to launch southwards from their icy homelands on campaigns of raiding, looting and conquest.
The Viking Forefathers Culture Pack will also be available to purchase separately from February 17, priced at £5.99/€7.49/$7.99.
Special Edition:
The Total War: ATTILA Special Edition, which will be the only physical retail edition available in North America, contains items not available in the digital version. These are:
- Attila The Hun Biography
Written by Nic Fields and published by renowned military history specialists Osprey Publishing, this brand-new Attila The Hun Biography is based on the latest academic research and theories. Beautifully illustrated with maps, archaeological photographs and specially commissioned artwork, it details the life, times and dark deeds of one of history’s most infamous warlords. This biography is only currently available as part of the Total War: ATTILA Special Edition.
- Reference Guide Poster
o This double-sided poster features original Total War: ATTILA campaign map artwork on one side, and a comprehensive playable faction reference guide on the other.
- Viking Forefathers Culture Pack
o Whether pre-ordered or purchased at launch, the Total War: ATTILA Special Edition includes this significant pack of content featuring three additional playable Norse factions.
The award-winning Total War™ series of PC strategy games returns on February 17, 2015 with Total War™: ATTILA. Set in 395 AD against a backdrop of famine, disease, climate change and war, Total War™: ATTILA presents a vision of the apocalypse at the dawn of The Dark Ages. Find out more about Total War™: ATTILA at www.totalwar.com.
SANTA MONICA, Calif. – Nov. 24, 2014 – It’s officially the holiday season in the world of Skylands! To celebrate, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is spreading cheer by debuting a special holiday Skylanders® Trap Team character, Winterfest Lob-Star, on December 7 to Portal Masters in North America. Also, Skylanders® players in North America can get their hands on the fourth Eon’s Elite character, Whirlwind, another fan-favorite character that made her debut in Skylanders® Spyro’s Adventure. Winterfest Lob-Star and Eon’s Elite Whirlwind are examples of a variety of Skylanders-themed holiday offerings perfect for Skylanders fans looking for thebest stocking stuffers this gift giving season.
On Thanksgiving Day, Skylanders fans can look to the skies as Eruptor makes his first flight in the Macy’s Thanksgiving Day Parade! Eruptor will join the prestigious ranks of balloons soaring above the streets of New York City for the landmark cultural holiday event. Portal Masters can check out behind-the-scenes footage of Eruptor prepping for the parade on the Skylanders YouTube channel, SkylandersGame.
Lastly, Skylanders merchandise from Activision’s network of licensing partners offers something for everyone this holiday season, including:
- FunPlay HideAway Play Sets – This holiday, the popular FunPlay HideAway play sets from PowerA, which enable fans to store and play with their favorite toys, now includes Dr. Krankcase’s Lair. A range of FunPlay HideAway sets are available at retailers nationwide for a suggested retail price of $9.99-$99.99.
- Construction Sets – Fans can look forward to Skylanders-themed construction sets from MEGA Brands, which let players build and battle in their favorite levels from the Skylanders franchise. The all-new Cut Throat Carnival construction set will be available for a suggested retail price of $19.99 at Toys”R”Us, WalMart and Amazon.
- Micro Comic Fun Packs – Skylanders Micro Comic Fun Packs from IDW Publishing feature three distinctive Legendary storylines and three exclusively-designed Legendary Traps that can be used to capture the most notorious villains in Skylanders Trap Team. The Legendary SkylandersMicro Comic Fun Packs and Trap are available exclusively at Toys”R”Us for a suggested retail price of $9.99. Additional Micro Comic Fun Packs are available at Gamestop and Amazon for a suggested retail price of $4.99.
- A-Z Box Set – The Skylanders A-Z box set from Penguin includes two never-before-published books: the full-color, 192-page A to Z of Skylands, and Pick Your Portal: The Trouble with Doubles. A sheet of stickers and a build-your-own Skylander paper model are also included. The Skylanders
A-Z box set is available at retailers nationwide for a suggested retail price of $16.99.
Skylanders Trap Team is playable with more than 175 unique toys from all previous games, and every character is able to defeat and trap villains using Traptanium™ Traps, providing fans more ways to enjoy their collections. The game is available on the following platforms: Nintendo’s Wii™ system and Nintendo’s Wii U™ system; a variety of iPads®, Kindle Fire and Android tablets; Xbox One and Xbox 360 games and entertainment systems from Microsoft; PlayStation® 3 and PlayStation® 4 computer entertainment systems from Sony; all for the suggested retail price of $74.99. A different adventure is also available on the Nintendo 3DS™ hand-held system for the suggested retail price of $64.99.
AUSTIN, Texas, November 24, 2014 — The virtual fantasy world of Shroud of the Avatar™ (SotA) is about to get a major population boost. Today Shroud of the Avatar, from legendary game designer Richard Garriott, goes live on Steam Early Access. Steam is the hugely popular digital distribution platform from Valve Corporation with 100-million active accounts. The Early Access program gives players the chance to try out games as they evolve. Shroud of the Avatar is a crowd funded game that has surpassed more than $5 million in funding.
For most of 2014, the game has evolved with content updates one weekend every month. The latest update, Release 12, will be available to Steam Early Access subscribers today. With this update the game is now available 24/7 (except for planned downtimes). There are currently two ways to access SotA…through Steam Early Accessor via Shroud of the Avatar’s regular game client, or both.
“We are excited to be pushing the doors wide-open to Shroud of the Avatar,” said Creative Director Richard Garriott. “When we applied for Early Access for the game, we received our green light in less than three days. In fact Steam players gave the OK with an 86 percent approval rating. What they’ll find is a fantasy RPG that harkens back to my earlier games in the genre, but with modern day technology that combines a single player narrative with an Ultima-like sandbox MMO.”
Release 12 provides several new features to fans and backers of Shroud of the Avatar, including:
- An in-game hint system and New User Experience
- More than 15 new skills
- More than 50 new weapon and armor crafting recipes
- 40 new songs (all crowd sourced by players)
- Skill Trainers – When a player levels up they’ll now have to go to trainers to unlock skills
- New Maps – Ravenswood Forest, Tower of the Shuttered Eye
- The Overworld Map now has polished visuals and random encounters
- Guilds
- Open PVP flags
- The death system now includes being transformed into a ghost when you die
- Alien FX support for Alienware keyboards and cases
And that’s not all. Over the past two months several other features have been released in Shroud of the Avatar, including:
- New Scenes – Solace Bridge, Kobold Battle Camp, Swamps, Obsidian Keep, Vertas Pass, The Challenge Dungeon
- Character advancement
- More than 40 new spells and skills in Death Magic, Armor, and Ranged Weapons
- Control points
- Spectator mode in PVP arenas
- Multiple character creation options including detailed customization of facial features (eyes, cheeks, jaw, chin, nose, ears, etc.)
- PVP duels
- Pet commands
Also this month, fans and backers of the game will celebrate SotA’s $5 million crowd funding milestone and the Steam Early Access launch with a special CyberMonday event on December 1 (that also marks the end of the current 15% purchase bonus program). The development team will hold several live stream events (Google+ Hangouts) to discuss Shroud and they’ll be awarding many prizes to registered entrants, including items from SotA’s hardware partners. Prizes will include:
- An Alienware desktop
- Alienware mouse & headset
- Plantronics headsets and earbuds
- Add on store credits
- Access to Release 13 in December
Shroud of the Avatar is a multiplayer fantasy RPG for the PC that is the spiritual successor to Richard Garriott’s previous works in the genre. It is expected to launch in 2015. It is a crowd funded and crowd sourced game built in Unity that has raised more than $5.1 million from backers to date. For more information on the game and to become a backer of the project, go to:
- Shroud of the Avatar Steam Early Access: http://store.steampowered.com/
app/326160/ - or, www.ShroudoftheAvatar.com
San Francisco, CA – November 24, 2014 – Zen Studios, the developer and publisher of hit digital games like Zen Pinball 2 and CastleStorm, has revealed its latest pinball table based on a Marvel Comics property, one that stars Spider-Man’s arch-nemesis, Venom. Venom pinball will be coming to Zen Studios pinball platforms on PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, PC, Mac, iOS, Android, and Amazon the week of December 8.
As Eddie Brock’s journalism career spiraled downward, he always blamed Spider-Man for his own failure. A symbiotic organism from an alien world sensed his rage, and having itself been rejected by Spidey before, shared his hatred of the web-head. Thus, the Symbiote chose Brock as its next host, and together they are – Venom.
The Venom pinball table features Eddie Brock as the Symbiote-empowered villain as he faces not just his mortal enemy, Spider-Man, but also the threat of his twisted offspring, Carnage. Can Venom and Spider-Man team up to defeat a greater threat?
The Venom pinball table will also allow players to experience Carnage’s origins in an exciting mini-game, relive Spidey’s own black suit exploits with the Symbiote during an electrifying multiball event, and teach Venom a lesson by exploiting the Symbiote’s weaknesses.
Venom pinball will be available for Zen Studios pinball platforms, including Zen Pinball 2, Pinball FX2, and Marvel Pinball, the week of December 8, 2014 for $2.99/€2,99/£2.49 on PC, Mac, and consoles, and $1.99/€1,79/£1.49 on mobile platforms. For more information on Zen Studios’ library of exciting games, please visit blog.zenstudios.com.
*** UPDATE
Venom Pinball will also be available on Zen Pinball 2 for Wii U for $2.99/€2,99/£2.49 on December 11th as well as the other platforms
Vienna, AUSTRIA, Munich, GERMANY – November 24, 2014 — Nordic Games re-ignites the SpellForce series with the third installment SpellForce 3.
From its Munich base, Grimlore Games boasts a team of experienced developers who will focus on Spellforce 3. Founded by Nordic Games, Grimlore Games comprises of experienced developers, graphic artists and designers who have worked on titles including The Settlers 2, Knights and Merchants, Cultures and – of course – SpellForce 2.
The rich talent pool in Munich was a key factor in deciding the new studio’s location. Many young and highly skilled developers gather in Munich who, in the coming months and years, will complement the core team at Grimlore Games. The studio will focus on PC games for core gamers, specifically the role-playing and real-time strategy genres.
Team members from Grimlore Games already presented the scope, its quality and ambition in the form of an early prototype to industry press at Gamescom in August 2014.
The team is also looking for talented developers keen to join and share their exciting future, details of which can be found on the website http://www.grimloregames.com.
It can be difficult to approach an expansion to a title of such significance as World of Warcraft with an objective eye, given its storied history and ingrained nostalgia. Fond memories of some aspects of the title intermingle with the less interesting moments, and it all becomes a sea of high and low memories that stretch out over the past 10 years. I could let this review devolve into a list of such high and low moments, but this is a review of Warlords of Draenor, and not the content that has come before it. Besides, at this point in time it is clear that everyone involved with the World of Warcraft MMO has strong feelings or opinions one way or another based on their own minimal or extensive time with the game.
That being established, let’s take a look at the Warlords of Draenor expansion, and allow me to share my personal thoughts and feelings on its content and presentation with you. I will start by saying that what immediatly grabbed me and piqued my interest was the setting. Returning to what was one of my favorite locations (the Outlands from The Burning Crusade expansion) created a much higher level of interest than any ancient world-shattering dragon or mist-shrouded island could have. Combine that with a return to a more traditional “Orcs vs. Humans” vibe, and an uncharted old version of Draenor ripe for settling and exploring, and they had me. The return to a location from the past that was as beloved as Outlands was (I’m sure) no accident, and even though the time-travel silliness required to achieve this is a bit trite (I am still unsure if I am in the past, or the present but an alternate reality?) I can suspend my requirement for this to make absolute sense and simply enjoy the ride. After all, it worked with Star Trek and Star Trek Into Darkness…
This expansion begins with your character being summoned to the site of the Dark Portal, as Orcs from Draenor have begun clamoring through the rift into Azeroth yet again (though this time mostly free of Demonic influence). After entering the portal with a strike team of Alliance and Horde figures, a brief introductory series of quests takes place in a phased section of Draenor. After completing this introduction (and stranding your armies in the alternate timescape of Draenor) you join up with the Frostwolf Clan (sorry Alliance players, I roll Horde) and establish a base in their home territory of Frostfire Ridge. From here, you establish a base of operations – a new major feature of the expansion known as your Garrison – and begin to explore the wild regions of Draenor while fortifying your base and growing it as you level towards the new cap of 100.

Two key moments from this opening sequence left me drawn deeper into the title than I have been for multiple expansions now, and I would be remiss to not point these out before moving on to discuss the broader features and experiences. One of the more interesting things done in this opening to the game is the use of Borderlands-style introductions to all of the villains of the Iron Horde (the united Orc Tribes occupying Draenor). This was done extremely well, and made me look forward to encountering and defeating characters such as Kargath Bladefist, Kilrogg, and Blackhand later in my journeys. The second key moment involved the establishment of your Garrison and subsequent questing to strengthen and grow it. This immediately gave me a more overarching goal to my questing than is typical, and made me want to keep pressing on to expand my base and reach.
My journey from 90 to 100 was filled with moments of awe and wonder. The lush graphics of the zones of Draenor left me constantly swinging my camera around wildly, trying to gain better perspectives on the alien moons and skylines and terrain features. It can be very hard to believe this game is 10 years old when visual fidelity is this polished, and what they lack in pure polygons they more than make up for in detailed touches and beautiful artful color usage. The enhanced character models and animations are also quite well done, and work to make the game feel pretty modern overall. Sound and Music are generally an area that can be difficult to say much about, especially when done well enough to feel seamlessly integrated and “good”. I have to make special mention of the music in this expansion however, as for me it was some of the very best music I have heard from the title. There seemed to be a huge variety of styles, which came and went effortlessly and at appropriate moments throughout. In some places, music from the original Outlands was used, and served to ignite nostalgic feelings in familiar locales (in the way Metroid Prime’s usage of melodies from older Metroid titles was explored). The pure variety of musical styles served to foster and enhance the feeling of this world being remote, uncharted, and alien. Soft quiet tracks and frantic upbeat tracks are used at all the proper moments, and I am transported back to the days of Warcraft 2 and 3.
Do yourself a favor – if you are a gamer that typically turns game music off and replaces it with your own Spotify mixes or Pandora stations instead, just don’t this time around. Crank up that game music, and get yourself a decent pair of headphones – the experience will be well worth it.

Moving on to the meat of the expansion, we find tried-and-true questing and phasing integrated perfectly into the Garrison experience. The setup scenario of being in this remote land, establishing a base, and then questing to improve your skills as well as the skills of your followers is a superb play experience, and the use of a base from the Warcraft RTS days as a form of “player housing” for this title works exceptionally well. I found myself striving to explore deeper into the lands beyond, to see the sights, conquer the challenges that surely await, and fortify my base of operations. The entire package plays great and feels highly polished (minor bugs, but nothing of any real consequence). Opening day crowds and server issues were quickly resolved (2-3 days of wait times, with a refund of 5 days to all accounts in my experience), and the game has been running well since these issues were abated.
After exploring the various zones and storylines contained within and reaching the new level cap of 100, a sense of sadness that it was over briefly hit me, but was replaced by excitement as I quickly started to realize just how much there was still to explore and do. Level cap this time around serves more as an end to your Garrison training and the start of your domination of the Iron Horde. Areas of various zones filled with cap level mobs and rare spawns serve as a method to acquire gear upgrades, and additional dungeon unlocks allow the player to start to experience the group content of the expansion. A few of the more inspired and interesting dungeons involve riding a fast-moving train, killing enemies as you move between train cars, and a dungeon high in the peaks of Arak, the final boss of which summons birds to attempt to drag you and your companions off the edge and to a grisly death on the rocks below. Your Garrison at this point has become a living breathing entity of its own, with a constant flurry of activity that will have you enjoying micromanaging the events within and the activities your followers take on. With elements of housing and companion systems seen in other MMO titles, though applied with just the right methodologies, Garrisons stand above the rest as a significant technological and entertaining feat.
With little negative to harp on, I will emphasize that while this is an exceptional expansion, sure to get better as raid content and more future content is introduced, it is still World of Warcraft at its core. Those who may have tired of this style of quest-driven gameplay might not be fully hooked, even with the new spin on things. While I believe that The Burning Crusade was the crowning moment in the game’s history, Warlords of Draenor is proving that at 10 years of age, this old dog still has some bite left, and may be yapping around for another decade to come.
[easyreview title=”World of Warcraft: Warlords of Draenor Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Wearing a ghillie suit as an airsoft sniper is one thing – effectively using a ghillie suit is an entirely different thing altogether. Condor Outdoor has created an all-in-one ghillie suit pack that comes in four individual pieces: A pair of pants, jacket, hood, and rifle wrap. Together, they form a heck of a starter ghillie for players on a budget. Retailing for about $75 dollars (with retailers like Evike having it on sale for about $20 dollars less), you also get a nifty nylon carrying bag for the pieces. The ghillie suit set is available both in “woodland” as well as “desert” color schemes – which mainly affects the color of the synthetic fibers which make up the concealing pieces of the suit. Both colors are a bit monochromatic, but if you really want to be effective in this role, you are going to want to customize your ghillie suit by doing things like adding foliage and other assorted pieces of flora to it – preferably, from the area of operations you will be playing in.
Donning the suit is easy, with the pants and button up jacket being nicely sized to fit over your combat gear. The pants slip on over your tactical pants and cinch up via nylon tie cord. The jacket is, as previously-mentioned, button-up, which allows you not to have to put it on over your head if you are wearing a helmet. The hood actually ended up being the most difficult thing to don over my tactical gear and it would not fit properly over my OPS CORE helmet. The hood does, however, fit over most paintball masks and if you wear, say, a Dye I4, you shouldn’t have any problems. The viewport of the hood is made from a nylon mesh and doesn’t obscure the wearer’s vision too much. I do suggest wearing a mask that is not smoked or tinted, however, as both tinting and the mesh can cause some problems.

In terms of on-field effectiveness, I was completely impressed. Even at one of the smaller local fields I frequent, I was completely blown away by how effective this suit was. People were just not expecting to see a ghillie suit on the field, so their brains simply did not put the visual pattern of a human being in one. On larger fields, the effect was amplified. I even had a couple of instances where opposing players were easily within my sniper rifle minimum engagement distance and just kept moving by. Granted, it was perpendicular to the direction I was facing, but it still had a cool Call of Duty stealth mission rush to it. It should be noted that I have no sniper or stealth experience whatsoever. In fact, I am usually a bull in a china shop. Also, I had not performed any customization to the ghillie suit, so had they been moving directly towards me, I am pretty sure the jig would have been up. The biggest issue I encountered with the ghillie suit set was that the jacket goes over your combat gearing, and this does not allow you to easily get to magazines when you need to reload. My suggestion is that you leave the front of your ghillie suit jacked unbuttoned once you get to an area to hunker down – that way, if you need to reach your magazines you can. I also suggest you keep your combat gearing as high-speed, low-drag as possible. A chest rig is ideal – nothing with plates. Your goal in wearing this is stealthy movement, not protection. If you are worried about getting hit by airsoft BBs, a ghillie suit is not for you.
The most fun time I have had with the ghillie suit had to be on Halloween night. For most of the evening, I wore the ghillie suit up while hiding in the bushes across from my apartment door. After trick-or-treaters would get their candy and turn around to walk away, I would jump out at them. This caused lots of fun scares and a few to burst into tears. I feel bad about those instances… But, I digress! Again, thanks to the folks at Evike.com for sending the suit over. The countless scared kids running away from my front lawn with candy bags flailing about made my Halloween.
Overall, the Condor ghillie suit pack is an excellent and cost-effective way to start your career as an airsoft sniper (or real steel hunter, bird watcher, etc). My biggest suggestion would be to make sure you customize it. Customizing the suit takes its effectiveness to the next level. You should soil your ghillie suit with dirt, mud, etc. Drag it around for a bit on the ground. Add little bits of real foliage to the strands of artificial fibers. Spray paint it to match a bit closer to the color pallet of the environment you are playing in. Additionally, this suit was light enough that it won’t cause you to suffer from overheating on warmer days – just remember to hydrate!
[easyreview title=”Condor Outdoor Ghillie Suit Set Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]







