Author - Jerry Paxton

Fallout 4 Review – Back to the Wasteland, Skyrim Style

My-Jump-Jets

“War. War never changes.” This iconic phrase has been synonymous with the Fallout series since the original game was launched back in 1997. The series has seen lots of changes since then. It moved studios, changed genres, and even platforms. This whole, turbulent journey has led us to today. Fallout 4 is out and on store shelves. The game, which is set in 2287, takes place ten years after the events of Fallout 3.

Fallout 4 begins, however, with a very cool prologue sequence that takes place before The Great War begins. It allows you a taste of life before the bombs fell and also serves as a way to create your character. However, in this Fallout game, the character creations has changed quite a bit. Sure, you still have your S.P.E.C.I.A.L. attributes to select, but gone are the individual skills of previous games.

For example, you no longer select and/or level up individual skills. Instead, your S.P.E.C.I.A.L. attributes, and any Perks you have, will be the deciding factor on how you fare in using equipment or fighting, etc. The new system is a bit of a letdown for hardcore RPG gamers. Even in The Elder Scrolls V: Skyrim, you level up individual weapon skills by focusing on using that kind of weapon. You are not good at using all categories of weapons and have to specialize. This brings up a lot of replayability – how would I have done if I were a two-weapon fighter, assassin, etc? In Fallout 4, there is much less specialization and a lot more generalization with regards to skills.

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Because of this, the Perks and Magazine systems are more important than ever before. Perks allow you to get bonuses and special abilities in a variety of categories. You can also increase your S.P.E.C.I.A.L. attributes in each of the base Perk types. Magazines, comics, and other pre-war books that you find will give even more bonuses to your skills – some even grant you additional things to build at crafting tables. Additionally, if you travel with any of your companions for some time, and get them to like you by your actions, you will eventually receive special Perks from each one. These could be experience boosts for a specific type of dialog persuasion, etc.

Crafting comes back hard in Fallout 4, with players being able to modify just about any piece of equipment they pick up in the game. The game is set in “The Commonwealth”, the area we now refer to as Massachusetts. This area is replete with its own style of weapons and equipment. Sure, some of the old favorites return, like the minigun, etc but gone are the more realistic weapon types seen in Fallout: New Vegas (Such as the M4 assault rifle). Fallout 4 allows players to take a base weapon and turn it into anything they like. You can start with a standard “Pipe Pistol”, which is a rudimentary firearm from the region. You can then use a Weapons Crafting station and turn it into a Pipe Rifle, a Pipe Submachine Gun, and more. Armor is also interesting, as you can wear full body costumes or instead to opt for base layers like army fatigues, long johns, etc. From there, you add individual armor pieces – chest, right arm, left arm, etc. This will allow you to fully customize not only your stats but, also, your look and style. The mixing and matching is addictive to get just the right amount of defense from your getup.

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With this lack of weaponry from previous games, one might think that the game distances itself from previous entries, such as New Vegas. However, that couldn’t be further from the truth. Throughout the game, you will find numerous references to previous Fallout games. These homages and callbacks add a lot to the player universe – especially if you have played the previous games to understand them.

Also new for Fallout 4 is how Power Armor is handled. In past Fallout games, Power Armor was a single suit or piece of armor/apparel. Donning that one piece of armor turned your entire character into a walking chrome menace. I still remember getting that first Power Armor unit in the original Fallout… Good times. In Fallout 4, Power Armor is donned in pieces. Sure, you have the basic Power Armor Frame which is skeletal in nature, but you then equip various pieces of armor you find to that frame. When damaged, specific armor sections will blow off the frame, making for some visually striking combat sequences. While I like the modular nature of this system, it seems to take away the special, rare quality of Power Armor. Now, Power Armor pieces can be found all over the Commonwealth. I found at least three almost-full sets of X-01 advanced prototype armor by just exploring. Raiders have Mad Max style Power Armor components as well – all these pieces means you can Frankenstein together a custom suit of armor segments. A T-45 arm here, T-51 leg there, T-60 torso, X-01 head… In previous games, getting that Power Armor was a big achievement. If you follow Fallout 4’s main storyline, you can get a basic suit of T-45 armor within about 25 minutes.

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My Stable of Power Armor – I am the Commonwealth’s Tony Stark!

 

Another huge update for Fallout 4 is the ability to build up and manage settlements located around the wasteland, starting with your home neighborhood of Sanctuary Hills. Sometimes, you will get word that one of your settlement needs assistance in some way, and these calls for help do expire, at the cost of that settlement in some way (people could die, happiness decreases, etc). You can construct all manner of interesting structures, as defensible as you desire. You can collect a whole slew of power armor throughout the game, so I constructed my own power armor base a la Tony Stark, with multiple racks to display each. The possibilities for creativity are staggering. However, the game never really explains all the ins and outs of the building/workshop system – but, a bit of personal exploration should help with that.

Fallout 4 is, in many ways, a successor to The Elder Scrolls V: Skyrim – in some ways even more than Fallout 3. Even more interesting is what Fallout 4 could mean for The Elder Scrolls saga going forward. Seeing how the settlement building and management system works in Fallout 4, it is totally within the bounds of possibility that our next visit to Tamriel will see the player being able to build/manage villages of their own.

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From a story perspective, Bethesda has opted to forego the Fallout trope of having an ending which explains the fate of each faction/city/character. Now, there is a brief ending sequence and you are right back out to continue questing around the wasteland. While some have criticized this, I believe there is a deeper strategy at work. I believe Bethesda is saving this for the variety of DLC coming out for the game in 2016. With Fallout 3, they made the mistake of ending the game completely at the end of the story – only to have to retcon it for their Broken Steel expansion pack. Not this time!

Finally, Fallout 4’s overall game experience is very satisfying – especially when you get the chance to just go wander the wasteland in search of adventure (hint: You WILL find it). There is so much to do out in the wilds, it reminds me quite a bit of Skyrim in that regard. I completed my playthrough in about 50 hours, but I barely scratched the surface of the side quests – the game is simply massive.

Overall, Fallout 4 is an excellent return to the nuclear wasteland replete with quests to accomplish and interesting characters to engage with. The game does have its share of unpolished points but, overall, it is the most epic Fallout title yet.

[easyreview title=”Fallout 4 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Just Cause 3 4K Trailer Released

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November 18, 2015  – Avalanche Studios have been busy squeezing every last drop of power out of their proprietary engine for the upcoming release of JUST CAUSE 3 on December 1st. The game can be seen firing on all cylinders, with all settings turned to overkill in this video running at a 4K resolution here:

Related Links
Official Homepage: justcause.com
Official Facebook® Page: facebook.com/JustCause
Official YouTube Channel: youtube.com/c/JustCauseGame
Follow @JustCause on Twitter®: twitter.com/JustCause

Hard West Launch Trailer

Hard West screenshot

November 18, 2015 – Consumed by tragedy and left for dead, one man will walk a dangerous path to punish those who wronged him. Vengeance is all that remains, and only one thing is certain; dying is the easy part.

A tactical, turn-based western of six-shooters and the supernatural, Hard West is now available on PC (Win/Mac/Linux), including the Collector’s Edition with a digital art book, comic book, and original soundtrack by Marcin Przybyłowicz (The Witcher 3: Wild Hunt).

Watch the new Launch Trailer to see the cost of vengeance:

Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. In this world, death is a constant presence and the black pacts you make will forever haunt all those around you.

Fight your way through 40 missions of henchmen, cultists, and cannibals in your quest for vengeance. Uncover the plans of the ancient powers at play and make difficult choices that resonate throughout your journey. Collect and combine poker cards to craft special abilities, and arm yourself with an eclectic collection of firearms including outlandish prototypes of the era.

Hard West is the second game from Warsaw-based studio, CreativeForge Games, and features the talented writing of Haris Orkin (Company of Heroes 2, Dying Light and Call of Juarez series), and an original score composed by Marcin Przybyłowicz (The Witcher 3: Wild Hunt).

You can listen to the original soundtrack immediately on Spotify, or purchase it digitally through Google Play, iTunes, and Amazon.

Hard West is available now on Steam:
http://store.steampowered.com/app/307670/

Wizard World Gaming Atlanta Event Announced

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ATLANTA, November 18, 2015 – Wizard World, Inc. (OTCBB: WIZD) today announced the first Wizard World Gaming Atlanta , a celebration of all things gaming, January 22-24 at the Georgia World Congress Center. Attendees will participate in video and table gaming tournaments and eSports competitions, meet top celebrities, executives, developers and brands, participate in live demonstrations and interact with fans across the Southeast, demonstrating their love of gaming with Wizard World.

“We wanted to create an exciting, new type of convention for fans who love all kinds of gaming,” said John Macaluso , Wizard World CEO. “Gaming is a growing part of all Wizard World shows, and we feel Atlanta is the perfect place to roll out this kind of celebration.”

Guests to attend Wizard World Gaming Atlanta will include from Billy Mitchell (The King of Kong: A Fistful of Quarters), Walter Day (founder, Twin Galaxies), voice actors Yuri Lowenthal (Ben 10, Fallout 4, Skylanders ) and Tara Platt ( Pillars of Eternity, Skylanders , Sailor Moon Crystal) and more to be announced shortly.

Now through December 31, fans can take advantage of an Early Bird Special discount, offering 25% off three-day and single-day admissions, by using code EARLYATL at checkout at http://wizd.me/AtlantaPR.

Wizard World Gaming Atlanta will also feature a Retro gaming area via Guys Games and Beer, which will include the mech combat Steel Battalion, VR Oculus experience, History of Gaming and Retro Game Lounge with a variety of classics from years past — from Atari to Xbox and everything in between.

Wizard World Gaming Atlanta kicks off a season-long series of gaming-focused events which will coincide with Wizard World Comic Con shows throughout 2016 in the following cities: Portland , Ore. (Feb. 19-21); St. Louis (April 1-3); Minneapolis (May 6-8); Philadelphia (June 2-5); Sacramento, Calif. (June 17-19); Orlando, Fla. (August 5-7); Chicago (August 18-21); and Austin, Texas (September 23-25).

Wizard World Comic Con events bring together thousands of fans of all ages to celebrate the best in pop-fi, pop culture, movies, graphic novels, cosplay, comics, television, sci-fi, toys, video gaming, gaming, original art, collectibles, contests and more. The second event scheduled on the 2016 calendar, Wizard World Gaming Atlanta show hours are Friday, January 22, 3-8 p.m.; Saturday, January 23, 10 a.m.-7 p.m.; Sunday, January 24, 10 a.m.-4 p.m.

For more on 2016 Wizard World Gaming Atlanta, visit http://wizd.me/AtlantaPR .

Crytek Releases Back to Dinosaur Island VR Demo For Free

Back to Dinosaur Island

FRANKFURT, Germany – November 18, 2015 – Available for download today, Crytek has released virtual reality tech demo Back to Dinosaur Island for free. Achieved with CRYENGINE, Back to Dinosaur Island debuted publicly at GDC 2015 in San Francisco, earning widespread acclaim from press and attendees, and this is the first time players can experience it for themselves outside of a games industry event.

In Back to Dinosaur Island, players become the eyes and ears of a baby dinosaur in a nest. Surrounded by dinosaur eggs, players are immersed in a beautifully rendered 3D jungle environment filled with lush vegetation and buzzing with life. Players interact with elements around them, including the eggs, a dragon fly and finally, will come face-to-face with an enormous dinosaur, experiencing a sense of scale and awe in a way that can only be achieved with virtual reality.

Crytek’s Director of Production, David Bowman, said: “Back to Dinosaur Island shows how intense, involving and rich virtual reality can be. Players will see a powerful dinosaur breathing inches from their face, getting an unprecedented sense of its immense scale. To watch this scene in 2D is impressive, but when you’re in virtual reality, it becomes more intimate, and more exciting – giving you a feeling of presence and a belief that you’re really right there in a way that no other medium can.”

A video which gives a flavor of the experience players will enjoy in Back to Dinosaur Island is available at https://youtu.be/-qopI4SulZw. Today’s release of Back to Dinosaur Island is compatible with Oculus Rift Development Kit 2 models and later. Gamers can stay up to date with Crytek’s on-going virtual reality projects by visiting www.crytek.com and www.cryengine.com.

EverQuest II: Terrors of Thalumbra and EverQuest: The Broken Mirror Launches Tomorrow

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SAN DIEGO – Nov. 17, 2015 – Over the next 24 hours, Daybreak Games is launching two new major content expansions for the EverQuest universe: EverQuest: The Broken Mirror and EverQuest II: Terrors of Thalumbra. These exciting additions to the long-running, massively multiplayer online role-playing game (MMORPG) series bring new solo and group adventures, features, challenges and more to the world of Norrath.

EVERQUEST: THE BROKEN MIRROR

STORYLINE: The 22nd expansion to EverQuest pits players against Anashti Sul, a vengeful goddess whose war for power threatens all life in Norrath.

WHAT TO EXPECT: The Broken Mirror brings four new expansion zones and three revamped zones to the original EverQuest, as well as instanced, scalable versions of the Plane of Hate and Plane of Fear for level 75-105 raids. It adds new quests, missions, heroic adventures and raids to take on, while introducing new spells, AAs (Alternate Advancements) and a convenient Illusion Key Ring.

EverQuest: The Broken Mirror is available for purchase now on PC starting at $34.99 via www.everquest.com/expansion-content. The full expansion will launch tomorrow, Nov. 18.

EVERQUEST II: TERRORS OF THALUMBRA

STORYLINE: Deep below Norrath rests Thalumbra, a sprawling, subterranean realm of lost treasures and ancient horrors home to the thrilling 12th expansion of EverQuest II.

WHAT TO EXPECT: Thalumbra is a new overland zone featuring a new contested zone and special quests for Adventure and Tradeskill players. It includes scalable, level-agnostic dungeons for players levels 20-94, plus raid zones, heroic dungeons and advanced solo dungeons for level 100 players. Terrors of Thalumbra evolves the Deity system and also brings the new Item Infusion upgrade system and new best-in-slot relics to EverQuest II.

EverQuest II: Terrors of Thalumbra is available now on PC starting at $34.99 at www.everquest2.com/expansion-content.

Collector’s Edition and Premium Edition bundles for both EverQuest: The Broken Mirror and EverQuest II: Terrors of Thalumbra are also available for $89.99 and $139.99 each, respectively. Players on special members-only progression and time-locked servers can purchase Adventure Packs for $34.99. All Access Members get 10% off all purchases.

For more information on each specific title, please visit www.everquest.com and www.everquest2.com.

Farm Simulator Heavy Equipment Precision Control System Released

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San Diego – Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT/TSX: MCZ) announced today the release of the Farm Simulator Heavy Equipment Precision Control System™ under the Company’s Saitek simulation brand. Designed in coordination with GIANTS® Software for use with Farming Simulator 15 Gold Edition on Windows PC, aspiring farmers in North America can now purchase a full-suite of realistic hardware controllers that integrate deeply with the recently released Farming Simulator 15 Gold Edition, for an incredibly authentic virtual farming experience.

Saitek’s Farm Simulator Heavy Equipment Precision Control System was created in close collaboration with game developer GIANTS Software, and includes a three-component controller system for Farming Simulator 15 Gold Edition. This system includes a Steering Wheel, Gas and Brake Pedals, and a fully-programmable Side Panel Control Deck for high-precision control and advanced farm management.

Each component of Saitek’s control system for Farming Simulator 15 Gold Edition has been painstakingly detailed for maximum realism. A properly tilted, center sprung steering wheel with 900 degrees of turning and wheel turning knob complete with gas and brake pedals, as well as an on-board dual analog gamepad, enables players to work their farms in and out of vehicles. The Side Panel Control Deck features a front loader control stick, which provides dynamic control of a vehicle’s front attachments and has 25 fully programmable buttons for tool attach/detach, tool switching, reverse, lights, horn, cruise control, and more!

Farm Simulator Heavy Equipment Precision Control System is available now in North America through the Mad Catz Online Store and other retailers. It ships in the following configurations (game sold separately) and is compatible with Microsoft’s Windows 7 and above:

  • Heavy Equipment Precision Control System: Full three-component bundle (wheel, pedals and side panel) for a MSRP of $299.00 USD
  • Side Panel Control Deck (joystick and programmable buttons) for a MSRP of $149.99 USD
  • Heavy Equipment Controller Wheel and Foot Pedals bundle for a MSRP of $149.99 USD

For More Information, please visit: http://store.madcatz.com/categories/farm-sim.

Watch the Official Trailer for the Farming Simulator 15 Gold Edition Heavy Equipment Precision Control System (https://youtu.be/SLWmSlF5VoI) and Unboxing Video (https://youtu.be/yHijhGD-2go) now!

Universal Studios Hollywood Unveils New Annual Passes

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Universal City, California, November 16, 2015 – In celebration of Universal Studios Hollywood’s five year epic transformation that has substantially altered its familiar footprint to essentially define it as an entirely new destination, The Entertainment Capital of L.A. is rolling out three all-new Annual Pass ticket options, inviting guests to visit the theme park as if for the very first time.

Effective immediately, new Annual Passes will provide guests with an array of privileges reserved for passholder membership, including access to Universal Studios Hollywood over a 12 month period to enjoy the park’s compelling thrill rides and attractions, including “Fast & Furious: Supercharged” as the grand finale to the world famousStudio Tour, “Transformers:  The Ride 3D“ and “Despicable Me Minion Mayhem,” as well as the much-anticipated “The Wizarding World of Harry Potter™” when it opens in Spring 2016.

Each new Annual Pass member will embark on an exciting journey with Universal Studios Hollywood receiving regular newsletter updates, exclusive preview event invitations, discounts on food and merchandise, eligibility for sweepstakes opportunities that include the chance to win tickets to coveted Hollywood red carpet movie premieres, and more.

The Gold Pass, available for $299, includes 312 select days of fun. The California Resident Plus Pass, available for $199, invites members to enjoy 244 select days of fun, and the California Resident Pass, available for $139, includes 182 select days of fun.  To learn more about the Annual Passes options, please visitwww.UniversalStudiosHollywood.com/tickets.

Additional information is available at www.UniversalStudiosHollywood.com. Like Universal Studios Hollywood on Facebook and follow @UniStudios on Instagram andTwitter.

Prometheus 2 is now Alien Covenant

Prometheus 2 is now Alien Covenant

20th Century Fox has announced that Prometheus 2 has officially been renamed Alien Covenant. Due out on October 6, 2017, Alien Covenant will tell the story of a colony ship that happens across the severed head of “David” (Michael Fassbender) some time after the events of the first film. Ridley Scott is set to once again direct.

Final Fantasy Explorers Collector’s Edition Announced

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LOS ANGELES (Nov. 12, 2015) – SQUARE ENIX® today revealed the Collector’s Edition for FINAL FANTASY EXPLORERS® that will be limited and available exclusively through the Square Enix Online Store.

In addition to the game, the collector’s edition includes a variety of premium items, including:
·         32-page artbook featuring illustrations by renowned artists Yoshitaka Amano, Gen Kobayashi and Toshiyuki Itahana
·         “Songs for the Journey,” a 20-track music soundtrack sampler comprised of tracks by celebrated Composer Tsuyoshi Sekito
·         Themed FINAL FANTASY EXPLORERS Nintendo 3DS hard case
·         Exclusive box packaging, featuring the artwork of series concept artist Amano

The Collector’s Edition will also have codes exclusive to the Western release to unlock in-game quests that allow players to obtain a set of legendary FINAL FANTASY® weapons. These weapons include: Venus Gospel from FINAL FANTASY VII, Death Penalty from DIRGE of CERBERUS®: FINAL FANTASY VII, Crimson Blitz fromLIGHTNING RETURNS: FINAL FANTASY XIII, and Thyrus from FINAL FANTASY XIV.

FINAL FANTASY EXPLORERS will be available on Jan. 26, 2016, for Nintendo 3DS in North America, and will be priced at $39.99 MSRP. The Collector’s Edition will be sold through the Square Enix Online Storefor $69.99.