Author - Jerry Paxton

Star Wars Battlefront Outer Rim Gameplay Trailer

March 17, 2016 – Are you ready for the Outer Rim? DICE today revealed a new trailer that showcases some of the new content, features and updates Season Pass owners – and all players – can enjoy on the Battlefront. Starting March 22, ALL Star Wars Battlefront players will receive new missions with Hutt Contracts, a new Spectator Mode to watch others play, an increased Level Cap, weapons and more! Season Pass owners will have access to exclusive new weapons like the Relby V-10 rifle and DT-12 blaster pistol, maps on Sullust and at Jabba’s Palace, a new game mode called Extraction, and two new playable characters: Greedo and Nien Nunb.

To watch Outer Rim gameplay in action, check out today’s Livestream here.

More details on items, modes and characters will be shared on EA Star Wars early next week so stay tuned!

From The Hellblade Live Performance from GDC 2016

March 16, 2016 – Today during Epic Games’ “State of Unreal” opening session, at the 2016 Game Developers Conference, Ninja Theory’s Tameem Antoniades took the stage to reveal a historic real-time facial animation demo based on Hellblade, the studio’s upcoming game for PlayStation 4 and PC, powered by Unreal Engine 4. Partners joining in the Ninja Theory collaboration include Epic Games, 3Lateral and Cubic Motion.

The following is an excerpt from Cubic Motion’s announcement:

Cubic Motion gets Unreal with world’s first real-time high-fidelity live performance system, driven by groundbreaking computer vision.

“Cubic Motion’s real-time facial performance capture is awe-inspiring. In two years or so their computer vision technology will add a real-time element to enable streaming of live performances into interactive entertainment. This will change the way video games are made and played forever,” said Tim Sweeney, Founder and CEO, Epic Games

“Cubic Motion’s computer vision technology is awesome – without it none of this would have been possible,” said Kim Libreri, CTO, Epic Games.

Cubic Motion, the world’s leading provider of facial animation and advanced computer vision, launched a revolutionary new system for live animation in real-time.

In Epic Games’ GDC keynote an incredulous audience saw the performance of ‘Senua’, the lead character of Ninja Theory’s Hellblade game, streamed live in real time to the Unreal Engine. The advanced facial rig was built by 3Lateral and optimized for real-time performance.

Cubic Motion’s computer vision technology tracks more than 200 facial features at over 90 frames per-second and automatically maps this data to extremely high-quality digital characters in real-time. This system transforms the production process, where directors and producers of games, film and TV see the end result instantly. It can also create outstanding results for live broadcast.

Dr. Gareth Edwards, Cubic Motion’s CEO and winner of the 2015 IEEE Test of Time Award for Face and Gesture Recognition commented: “We were delighted to launch this new technology at such a high-profile event. There is no hiding place in a live presentation. The system simply has to work. The robustness and quality we showed today is the result of serious technical breakthroughs that will transform production.

“We’ve seen a few groups try this kind of thing before with more primitive technology, but we’ve never seen a system reach the kind of level required to make it a genuine alternative to offline production for facial animation. Our plan was always to wait until the technology was good enough, and now, by demonstrating outstanding results in this way, producers, publishers, directors and developers can be confident the right technology now exists.

“This will change everything, as we equip the world’s leading studios with this revolutionary new system based on a new generation of real-time computer vision.”

Andy Wood, Chairman of Cubic Motion stated: “Today we witnessed the reality of a computer-generated character driven by the facial expressions of a human being, and to levels of quality, fidelity and efficiency never previously seen before in a live setting – all delivered in real-time. This might just go down as a little piece of history as it is a paradigm shift in CG production methods and content generation for video games, films and live television.”

With a Cubic Motion system installed, producers can create final content in real time throughout a project.

Retakes can continue until the director is happy, knowing that content can be signed off and delivered as it happens. There is no longer any need to wait weeks or months to see what the performance looks like in a game, film or in a live TV broadcast. New content is created instantly and can be broadcast live directly into a production or game.

Cubic Motion is rolling out this technology to selected studios during 2016 – interested partners can contact the company directly.

The are forthcoming wider applications of Cubic Motion’s computer vision technology that promise an equally profound impact in Augmented Reality and Virtual Reality.

Visit Cubic Motion’s website for more information at www.cubicmotion.com.

MSI Now Shipping Vortex Miniature Gaming PCs

San Francisco, March 16, 2016MSI Computer Corp, a leading manufacturer of computer hardware products and solutions, announces the availability of the Vortex, a VR-ready, high-performance miniature tower that redefines compact gaming desktops.

The world smallest gaming cylinder, the Vortex measures only 10.5 inches tall but can blast away bigger systems with an unlocked Intel Core i7 6700K  processor, up to 64GB of DDR4 memory, SSDs in Super RAID 4, and dual NVIDIA® GeForce® GTX 980 GPUs in SLI.  MSI’s newest tower is also engineered for superior upgradability, expandability, and compatibility with a variety of connectors, including Thunderbolt 3 that supports up to 40GBs of data transfer rate.

Minimal in footprint but maximum in performance, the Vortex features MSI’s 360° Silent Storm Cooling technology to ensure extreme coolness under the most intense gaming sessions.  MSI’s cooling system creates a vortex-shaped wind path by capturing heat from the bottom of the unit and circulating it upwards, resulting in superior thermals and acoustics. The 450W 80 plus Gold power supply is also built into the Vortex to minimize space to completely power the system and any peripherals you want to connect.

vortex-small

“The revolutionary Vortex gaming tower shatters the misconception that bigger systems deliver more power and performance,” says Andy Tung, president of MSI Pan America. “The groundbreaking system maximizes space and heat dissipation to unlock the power of its components for truly astronomical performance in a Subwoofer size.”

MSI’s Vortex can simultaneously support up to six video outputs for intense multi-tasking and multi-screen experiences, is 4K ready, delivers lag-free gaming with Killer DoubleShot X3 connectivity, and an immersive multimedia experience with Nahimic Military X Gaming, the first audio technology adopted by the French Army to vividly reproduce audio in their aircraft training simulators.

Perfect as a gaming desktop in the bedroom or as an entertainment station in the living room, MSI’s Vortex can be customized and controlled using the Dragon Center Dashboard and App.  Through the software, users can customize lightning preferences, monitor system performance, launch utilities and apps, fine-tune the system with personalized profiles, and more.

MSI’s Vortex gaming tower will be demoed during GDC from March 16th to 18th at the Moscone Center in San Francisco, booth #2036.  Other products showcased at the booth will include the GT72S G Tobii with eye-tracking technology running Tom Clancy’s The Division, GT80 Titan and GE62; and the WS60, WS72 4K and WT72 workstations.

The Vortex is now available starting at $2,199.99.  For more information about the Vortex or MSI’s complete selection of gaming solutions, visit us.msi.com.

msi-vortex-sheet

War Thunder ‘Battle March’ 1.57 Update Brings 20 New Vehicles and Aircraft

(MOSCOW, RUSSIAN FEDERATION) – March 16th, 2016 –Gaijin Entertainment today announced that its award-winning MMO WWII online game, War Thunderwill be introducing some impressively sized fire power, new maps and unique vehicles in its forthcoming ‘Battle March’ 1.57 update for War Thunders ten million players to enjoy.

War Thunders ‘Battle March’ 1.57 update will introduce more than 20 new aircraft and ground vehicles. Among them – a giant of the skies, the S.25 Sunderland flying boat, one of the largest sea planes to see active duty during WW2. Also joining the War Thunder ranks is the deadly American P61 night fighter, ‘Black Widow’ (otherwise known as the “flying tank”). Further demonstrating its ability to bring a diverse range of vehicles to its combat sim Gaijin Entertainment are also introducing the FW 189 A-1 ‘Uhu’. This unique looking aircraft was known as the ‘flying eye’ due to its reconnaissance role and unique all glass cockpit design. Another exotic plane, the Do 335 heavy fighter, Germany’s fastest piston powered aircraft with two propellers in alignment also makes it into the latest update.

Other additions on offer include the Falcon AA gun, which has been created in co-operation with the British tank museum in Bovington due to the rare nature of the vehicle. In total, the British contingent will get three top-tier vehicles of which the Conway tank destroyer and Chieftain Mk.3 main battle tank add armoured muscle to. Germany will have new tracked firepower in the form of the deadly Nashorn and other open-top SPGs. USSR will get armour in the form of the T-44-100 and KV-1S and the USA rolls in with the Super Pershing tank.

Update 1.57 introduces two new map locations, Frozen Pass, a new Alpine snow map available for both aerial and ground battles, and the second map Volokolamsk, based on the real location of the same name in Russia which saw heavy fighting against German forces in the defence of Moscow during winter of 1941.

Finally, lighting effects such as muzzle flashes, launch effects of rockets and explosions of bombs has been vastly updated, which means even more spectacular and realistic battles, especially during nighttime.

To see the full list of new improvements vehicles and features, visit the War Thunder developer’s blog sections at the following link: https://warthunder.com/en/devblog/

Other links of interest

Snowy Valley Map: http://warthunder.com/en/devblog/current/871

Sunderland S25 Flying Boat: https://warthunder.com/en/devblog/current/874

King Tiger: https://warthunder.com/en/devblog/current/875

Soviet Kv-1S https://warthunder.com/en/devblog/current/868

Escape from Tarkov Environmental Screenshots

March 16, 2016 – Battlestate Games, the creators of the hardcore online shooter Escape from Tarkov, are happy to reveal the latest package of screenshots showcasing the game locations that change dynamically over the daytime hours. The shots are made in the vicinity of the industrial plant, featuring a wide, open-air territory. This is one of the large scenario locations open to Escape from Tarkov players for exploration, reconnaissance, and combat.

In the links below, the developers describe the process of creating a rich and devastating world – from architectural elements, to weapons and characters.

View the first Escape from Tarkov Developer Diary HERE: www.youtube.com/watch?v=TJfcaCmMy7c

Watch the Second Escape from Tarkov developer diary HERE: www.youtube.com/watch?v=eUwNFRGD-dA

You can find all the current assets HERE: reverbinc.com/media/escapefromtarkov/

Did you miss Escape from Tarkov’s kickass announcement trailer? Watch it now HERE: www.youtu.be/IPlnHe9l34E

Escape from Tarkov is a hardcore online game that combines FPS/TPS with RPG elements. The game events unfold in the sealed off Russian city of Tarkov, which has become a scene of a local conflict between two private military companies. As a hazardous environment combat simulator, the game uses multiple system modules for ultimately immersive gameplay and a complete feeling of reality. The closed beta-testing of Escape from Tarkov is planned for 2016. Interested in testing your mettle? Sign up now for the Beta on the official game Website at: www.escapefromtarkov.com/.

To stay up to date on current development be sure to follow Battlestate Games on Twitter and “Like” the game on Facebook.

Rift Launch Title Chronos Goes Gold

AUSTIN, TX, March 16, 2016 Gunfire Games, a leading independent developer of video games, announced today that Chronos, their Virtual reality role-playing game available only on Oculus, has gone gold and will be ready for launch March 28.

Chronos will be launching day-and-date with Rift. As a premium VR title on Rift, Chronos will be priced at $49.99 USD and is rated comfortable.

In a recent tweet, Oculus Founder Palmer Luckey (@palmerluckey) said of the game: “Chronos is like OG LOZ on VR steroids, it has more depth than almost any other VR game at this point.”

“It feels great to finally be here, so close to the finish line,” said David Adams, President of Gunfire Games.  “It’s awesome to work on a launch title for exciting new hardware like Rift and to be part of such a huge launch.  We can’t wait for March 28 to arrive so players can get their hands on both Rift and Chronos.”

Pick up your headset and jump into the world Gunfire Games has created in Chronos. Chronos is an atmospheric RPG that chronicles a hero’s lifelong quest to save their homeland from a great evil. Grow wiser, stronger and more powerful as you explore the depths of the mysterious labyrinth. But beware, it takes a heavy toll – each time your hero dies, they lose a year of their life!

Paradox and Obsidian Announce Tyranny RPG

IRVINE, Calif. and STOCKHOLM – Mar. 15, 2016 — Obsidian Entertainment and Paradox Interactive today announced Tyranny, a brand-new role-playing game (RPG) coming to Windows, Mac, and Linux PCs. Tyranny, designed and developed by the studio behind award-winning titles such as Pillars of Eternity, Fallout: New Vegas, and Star Wars: Knights of the Old Republic II, introduces players to an original fantasy world where a brutal clash between good and evil has taken place – and evil emerged triumphant. A nonlinear story challenges players to find their role within the dominant empire and live with the outcomes of difficult, morally unclear decisions.

“Four years ago, we hoped the world wanted to be reacquainted with classic, story-rich RPGs. As it turned out, the answer to that was an emphatic ‘yes,’” said Feargus Urquhart, CEO of Obsidian Entertainment. “Since then, there’s been a renaissance in RPGs thanks to games like Pillars of Eternity, Wasteland 2, Divinity: Original Sin and others. What’s incredible is that we’ve been able to continue evolving the types of RPGs we make since Obsidian was founded in 2003. With Tyranny, we love the twist we’ve put on the world which started with the premise ‘What if evil already won?’ Coupled with that is our ongoing dedication to giving our players games full of choice and consequence. Games they can play not just once, but many times.”

In Tyranny, the grand war between good and evil is over – and the forces of evil, led by Kyros the Overlord, have won. The Overlord’s merciless armies dominate the face of the world, and its denizens must find their new roles within the war-torn realm. Players interact with the populace to inspire loyalty, disgust, or fear as they roam the world as an officer in Kyros’ forces, empowered to act as both judge and executioner.

“In Obsidian, we’ve identified a partner whose development and design ideals are a perfect match for our own,” said Fredrik Wester, CEO of Paradox Interactive. “We’ve been involved with Tyranny from the ground up, and are proud to be working with the Obsidian team on the creation of this unique world. This will mark a bold step for Paradox into the RPG genre, and we can’t think of a better partner to have for the journey.”

Tyranny is scheduled to release in 2016. For more information about Tyranny, visit http://tyrannygame.com/.

Vampire Counts Faction Announced for Total War: Warhammer

March 15, 2016 – In the forsaken lands of Sylvania, the sun refuses to rise. Twisted, buckled trees and a windless mist herald the advance of a darkness that has haunted the nightmares of men for millennia. An unliving host advances, a tide of resurrected corpses, driven on by necromantic magic and the immortal will of their masters.

Far from home, an Empire Witch Hunter seeking the source of this corruption will soon find that there are fates in the Old World far worse than death. The Vampire Counts have arisen, and today in this brand new in-engine trailer, they are unleashed. Vampire Counts join the Greenskins, Dwarfs and Empire as the fourth playable race in Total War: WARHAMMER.

To view the new Vampire Counts for Total War: WARHAMMER, please visit: https://www.youtube.com/watch?v=uj605sogy3I

All tremble before the Midnight Aristocracy! Led by Mannfred von Carstein, chief acolyte of necromantic magic and the Vampire Counts’ most cunning son, battalions of age-dead soldiers march forth to claim the Old World in the name of the undead. Moldering legions of Grave Guard, Skeletons, colossal aberrations and bat-winged beasts lay siege to gigantic Dwarfen citadels whilst Mannfred himself prowls the skies on his ferocious Zombie Dragon. The Vampire Counts are masters of Death magic and necromancy and those that stand and fall before their might will not remain fallen for long.

An exclusive Vampire Counts battle will be streamed live for the first time today at 6:00pm PDT/1:00am GMT atwww.twitch.tv/totalwarofficial. This stream will also be available to watch on the Total War Twitch channel later, for those unable to watch the stream live. 

A fantasy strategy game of legendary proportions, Total War: WARHAMMER combines an addictive turn-based campaign of conquest and empire-building with explosive, colossal, real-time battles, all set in the vivid and incredible world of Warhammer Fantasy Battles. Total War: WARHAMMER will release on May 24th 2016 and is available now to pre-order http://store.steampowered.com/app/364360/.

Subscribe to our YouTube channel now for the latest Total War: WARHAMMER news and info: http://www.youtube.com/subscription_center?add_user=thecreativeassembly

Indiana Jones Confirmed to Return in 2019

March 15, 2016 – Indiana Jones will return to the big screen on July 19, 2019, for a fifth epic adventure in the blockbuster series. Steven Spielberg, who directed all four previous films, will helm the as-yet-untitled project with star Harrison Ford reprising his iconic role. Franchise veterans Kathleen Kennedy and Frank Marshall will produce.

“Indiana Jones is one of the greatest heroes in cinematic history, and we can’t wait to bring him back to the screen in 2019,” said Alan Horn, Chairman, The Walt Disney Studios. “It’s rare to have such a perfect combination of director, producers, actor and role, and we couldn’t be more excited to embark on this adventure with Harrison and Steven.”

Famed archaeologist and explorer Indiana Jones was introduced in 1981’s Raiders of the Lost Ark – one of AFI’s 100 Greatest American Films of All Time – and later thrilled audiences in 1984’s Indiana Jones and the Temple of Doom, 1989’s Indiana Jones and the Last Crusade, and 2008’s Indiana Jones and the Kingdom of the Crystal Skull. The four films have brought in nearly $2 billion at the global box office.

Razer Shipping New Version of OSVR HDK

SAN FRANCISCO (GDC 2016) – The OSVR content platform is expanding and the most recent version of the OSVR HDK is shipping now, according to organizers of Open Source Virtual Reality (OSVR), a worldwide leader in open software and hardware for virtual reality.

With the onboarding of Crytek into the OSVR ecosystem, Crytek’s CryENGINE now natively supports OSVR. This effectively contributes to the enabling of any OSVR-compatible HMDs, including the OSVR HDK, for content developed on CryENGINE, adding to the wide range of content possibilities available through OSVR.

Crytek’s creative director for CryENGINE, Frank Vitz, said: “The open standard encouraged by OSVR corresponds with our own desire to give CryENGINE users total freedom of choice in VR development. We’re excited to be supporting a platform that is designed to accelerate progress and expand the audience for VR, and we look forward to seeing how OSVR developers harness CryENGINE to create innovative experiences.”

In addition to recently announced SteamVR contributions, additional content now compatible with OSVR include Lira, inCellVR, Windlands, DCS World, M.A.R.S. Universe, Warthunder, the BIVROST Media player and more.

The updated OSVR HDK (v1.4) features a new diffusion film technology applied on top of the existing display for improved visuals with reduced screen door effect.  Combined with its custom-crafted premium optics, this upgrade provides best-in-class image quality while maintaining low system requirements. A diffusion film upgrade for the OSVR HDK v1.3 will be made available for standalone purchase for end users to easily upgrade their existing HDKs.

“The Hacker Development Kit has always been about maximizing quality while minimizing system requirements, allowing us to make VR more accessible to enthusiasts, aspiring developers and gamers,” says Christopher Mitchell, OSVR lead, Razer. “The inclusion of the diffusion screen makes it possible for us to deliver an improved visual experience without compromising this great accessibility.”

Extra options for improved comfort also accompany the latest OSVR HDK in the way of extra padding for the cheekbones and rubber inserts for the nose bridge.

The HDK v1.4 is available now and can be purchased for $299.99 at Razerstore.com. The Diffusion film V1.3 upgrade will be available in April 2016.

Also announced today, VR enthusiasts, developers and gamers can order the OSVR faceplate with Leap Motion as an upgrade module, beginning in April.

OSVR hardware with embedded Leap Motion technology is compatible with Leap Motion’s recently announced Orion beta software. Orion is built from the ground up for VR and offers developers highly accurate hand and finger tracking. The OSVR faceplate with Leap Motion can be purchased as a bundle with the OSVR HDK v1.4 for $349.99, or separately for $74.99.

Parties Interested in OSVR and related developments can head down to Razer’s San Francisco headquarters opposite the Moscone Center during GDC. Razer is opening its doors to show attendees during GD to demo OSVR upgrades and share experiences with the OSVR HDK. Razer’s San Francisco office is located at 201 3rd Street, Suite 900, in San Francisco.

The OSVR supporter list has grown to more than 300 members across a broad array of organizations in technology, entertainment and education with new partners like Zeiss, Crytek, Futuretown, ST Microelectronics and NYU Shanghai. A complete list of OSVR users is online at www.osvr.org/partner.html