Author - Jerry Paxton

Unreal Tournament 3 Demo Available Soon

Fileplanet subscribers rejoice, for you can pre-load the Unreal Tournament 3 demo now so you can play it when the demo is officially released today at 12pm pst.

Unreal Tournament 3 is the next installment in Epic Games’ popular sci-fi shooter series and apparently, the game looks incredible.

From a Gamespot preview:
‘Not enough can be said for the visuals. The game looks spectacular, and it’s quite possibly the best Unreal Engine 3 game that we’ve seen to date. Considering that this list includes last year’s Gears of War, that’s high praise indeed.’

Call of Duty 4 Demo Released

Yahoo Videogames now has the Call of Duty 4 demo available for download. The demo is 1.4Gb and features a full level of the single-player campaign. This mission has you fighting through a Middle Eastern town beset with insurgents, as you try to free a trapped tank from a bog that it’s become mired in. Since Call of Duty started out as a PC franchise, this demo is a nice little nod to the fan base that supported the series in the first place.

Halo 3 Review

Lets start by prefacing this review with the fact that I am a huge Halo fan, mostly of the story itself. I could care less about multiplayer features, and am focusing on the single player experience in this review. Halo 3 picks up with the Master Chief hurtling towards a Covenant-conquered Earth in a Forerunner ship and Cortana located with the Gravemind. Without going into spoilers about the story, I will say if you are a fan of the Halo story thus far, you wont be disappointed. While the story is good, one problem is that the battle for which the diorama in the Microsoft ‘believe’ campaign was made for is featured so little in the game itself. That series of commercials hype up this climactic battle when it does not take place in the actual game, at least in the manner the commercials make out.

The gameplay is very much in the same vein as the previous games, which is to say, fun. The level design is much better this time around however you still run into some ‘uninspired’ areas here and there. There is a greater selection of weapons including a very powerful Spartan Laser cannon as well as the original Assault Rifle from Halo, slightly upgraded of course. Now you also have the ability to use ‘gadgets’ such as portable force shields, which adds an additional layer of planning to the game without, thankfully, becoming mired down by it. One thing that has never felt right to me in Halo games was jumping. For some reason the acceleration has never felt fast enough, almost like you are jumping on the Moon, and that issue also presents itself here but at this point you should be used to it.

There has been some controversy over the graphics of Halo 3. First, it was the graphical quality of the demo and now it is what resolution the game runs in and if there is any anti-aliasing. Aside from noticing ‘jaggies’ here and there I have no issue with the graphics (except for the field of view used by the camera) and think they are pretty enough to do the job. The field of view seems a bit ‘off’. It looks like it is a bit too narrow and needs some opening up slightly.

The music in this game is truly epic and Marty O’Donnell has outdone himself by creating a score even John Williams could appreciate! I am definitely purchasing the soundtrack when it is released on November 20th. In addition, the sound is excellent in this game, from secondary effects to ambient noises the sound design is incredible.

The performance of the actors is excellent and the cast list reads like an episode of some Firefly-Battlestar Galactica crossover with the likes of Adam Baldwin, Nathan Fillion, and Katee Sackhoff to name a few. Steve Downes does a good job with his lines, as ‘spartan’ as they are and Jen Taylor is great as always.

As for the conclusion of Halo 3? You will just have to play it yourself. A note to the players out there, some additional ending information is presented when played on Legendary. Also, do yourself a favor and watch past the rolling of the credits!

Call of Duty 4 Demo Available

Yahoo Videogames has the Call of Duty 4 demo available for download. It clocks in at a whopping 1.4Gb but all indications point to it being worth it.

From the site:

Due to this content containing mature subject matter, age verification is required. Please sign in to your Yahoo! account to complete the process. Age restrictions vary by region.
Required (minimum) Specs

CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
RAM: 512MB RAM (768MB for Windows Vista)
Hard Drive: 8GB of free space
Video card: NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800 Pro or better
Recommended Specs

CPU: 2.4 GHz dual core or better
RAM: 1G for XP; 2G for Vista
Hard Drive: 8GB of free space
Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better’

Valve’s Gabe Newell Lambasting the PS3. Again.

Joystiq is reporting via CVG that Gabe Newell is lambasting the PS3 again. In an interview with Edge magazine, Newell said the console is ‘a waste of everyone’s time’ and that ‘Investing in the Cell[processor], investing in the SPE gives you no long-term benefits. There’s nothing there that you’re going to apply to anything else. You’re not going to gain anything except a hatred of the architecture they’ve created. I don’t think they’re going to make money off their box. I don’t think it’s a good solution.’

Zune 2 Interface Inspection

Engadget has reported on ZuneRama’s inspection of the nuances of Zune 2’s user interface. Notable differences include the volume setting reaching 40 (versus 20 on the existing models), album artwork when browsing by Album looks bigger than on the current firmware and when advancing from one track to another, the album art for the new track slides in from the right in a ‘wipe’ transition.

The 10 Commandments of Gaming

Gamerhelp has posted ‘The 10 Commandments of Gaming’.

From the article:
‘GamerHelp 666:19, 10th Commandment
Thou Shalt Save Early, and Save Often
There aren’t too many games, these days, that remove points or bonuses from the player based on the number of times they save. This used to be something of a common practice, back when game developers saw the player as a toy with which to play and squeeze. But today, developers know better. They know we all hate running through the same corridor 33 times and dying on the same jump over and over again. That’s why they offer more save spots, save-anywhere features, and on-the-fly difficulty adjustments. With all these wonderful helpers, however, there are still gamers who like to live on the edge. When the scene ends and the level is over, they say ‘NO’ to ‘Do you want to save?’ They don’t use the save rooms, and they never turn the machine off. These are the maniacs who try to beat Final Fantasy XII in one sitting. And these are the people we do not want to emulate. Save early, save often. You never know when the power may go out and you’ll be stuck trying to kill the same goddamn monsters over and over again.’