Author - Jerry Paxton

Thrustmaster Announces A-10C Flight Stick Solo

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Rennes, April 18, 2013 — In order to respond to demand from the flight sim community, Thrustmaster is pleased to announce that it will now offer a standalone version of its A-10C attack aircraft flight stick replica.

With the release of the HOTAS Warthog™ Flight Stick, owners of the HOTAS Cougar™ stick and flight sim fans in general will be able to get a taste of the incredible precision provided by the stick of the A-10C, the U.S. Air Force’s famous attack aircraft. It is a replica of the plane’s control stick designed by Thrustmaster – creator of the original “Hands On Throttle And Stick” concept – and officially licensed by the U.S. government’s Department of the Air Force, the HOTAS Warthog™ Flight Stick is composed of a detachable metal handle which is also compatible with the base of the HOTAS Cougar™ stick (and vice versa), plus a base and a support plate.

Thanks to a metal plate which can be detached from its base, the HOTAS Warthog™ Flight Stick can be used either on a desk or mounted in a cockpit. The activation pressure on the stick’s buttons and trigger is completely realistic. It features 19 action buttons in total, plus one 8-way “point of view” hat: 1 x 8-way “point of view” hat, 2 x 8-way hats, 1 x 4-way hat with push button, 1 x metal dual trigger, 2 x push buttons, 2 x pinkie push buttons. The stick includes a USB connector and also features upgradable firmware; what’s more, it’s extremely stable (weighing in at more than 6.6 lbs/3 kg).

Featuring H.E.A.R.T. HallEffect AccuRate Technology™*, the stick provides absolute precision that will not decrease over time! The 3D (Hall effect) magnetic sensors provide 16-bit resolution (65,536 x 65,536 values). A unique resistance system incorporating 5 springs ensures firm tension, perfectly fluid movements with no sticking points and no dead zone around the neutral position.

The HOTAS Warthog™ Flight Stick is also compatible with the T.A.R.G.E.T Thrustmaster Advanced Programming Graphical Editor™ software suite, available free for download. This innovative application lets you test, configure and program Thrustmaster® controllers including the HOTAS Warthog™, MFD Cougar, HOTAS Cougar™, T.16000M and HOTAS Warthog™ Flight Stick. The software is based on the drag-and-drop principle for total ease of use, and features different programming levels (Basic, Advanced and Script) – making it perfect for all users from newbies to the most diehard flight sim fans.

The HOTAS Warthog™ Flight Stick will be available starting May 2013 at a suggested retail price of 299.99$  (taxes included).

Arma 3 Video Looks at Multiplayer Teamwork

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Prague, Czech Republic, Thursday 25th April 2013 — Bohemia Interactive has just released a new episode in the Arma 3 video guide series. Drawing on endless hours of multiplayer combat experience, Andrew Gluck (better known as Dslyexci from ShackTactical) narrates the video to share tips on how to be effective as a team in multiplayer.

The Multiplayer Teamwork guide is part of the video series which aims to introduce players to some of the basics in Arma 3. The previously released two episodes served as an introductionto the tactical shooter series and explored the topic of infantry combat. The Arma 3 Alpha, which was released over a month ago, forms the backdrop to these videos.

Featured in the Arma 3 Alpha are four showcase missions (Infantry, Vehicles, SCUBA and Helicopter), a limited subset of weapons and vehicles, two multiplayer scenarios, the powerful scenario editor and modding support. Whereas the final game will also feature the 270 km² Mediterrean island of Altis, the Alpha is positioned on Stratis – which hosts 20 km² of rugged terrain, expansive forests and a man-made airbase.

The Arma 3 Alpha (24.99 EUR/19.99 GBP/32.99 USD) and the Arma 3 Digital Deluxe Edition(39.99 EUR/34.99 GBP/49.99 USD) are available for purchase from Steam andStore.bistudio.com (include access to the Beta and a version of the complete game). The price of each edition will increase once the Arma 3 Beta and final game become available.

There is also a Lite variant of the Arma 3 Alpha available. This version is free, but does not support multiplayer or modding and requires an invite to access. These Alpha Lite invites can be obtained from people who have purchased the regular Arma 3 Alpha, and will be spread via various giveaways.

Teamwork

Barry Sanders Madden NFL 25 Cover Athlete

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EA Sports has announced that football legend Barry Sanders will grace the cover of their upcoming Madden NFL 25, which is due out later this year on multiple platforms.

“The Madden NFL franchise has such a rich tradition and history, and there’s no better way to celebrate our 25th Anniversary than by having one of the best players of all-time on the cover,” said Anthony Stevenson, Senior Director of Marketing for EA SPORTS. “Barry Sanders has long been a fan favorite, so we’re proud to have him as the face of Madden NFL 25.”

The results were revealed during a 1 hour primetime special on SportsNation on ESPN 2 last night and also marked the debut of the Madden NFL 25 Run Free trailer.

Wargame AirLand Battle Beta Screens

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April 25, 2013 — Wargame AirLand Battle, the sequel to the explosive real-time strategy game Wargame European Escalation, presents through 6 new screenshots some of its new battlefields, playable right now in early access Beta for all players who pre-order the game on Steam and the official website.

These screenshots show the huge gap separating the former battlefields from European Escalation to those of AirLand Battle. The new maps have evolved a lot since European Escalation: they are more varied, but also richer and more detailed, displaying impressive reliefs and huge urban areas, which all increase the strategic depth of Eugen Systems’ latest game.

The early access Beta gives an exclusive and immediate access to the ‘Destruction’ multiplayer mode, with the first 4 playable maps and pre-made army decks for all 12 nations of the game. Enough to plunge happily into the battle before everyone else, and participate in the last online tweaks before the official start of the conflict next month!

Good news never come alone: a special offer has been specially prepared for Wargame European Escalation players. For their pre-order, all owners of European Escalation get, ontop the Beta access, an exclusive 25% discount on Wargame AirLand Battle pre-order (on Steam and the official website)!

Wargame AirLand Battle will be available on PC in May 2013.

New Screenshots

Nintendo Clarifies its E3 2013 Plans

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Early this morning, bleary-eyed gamers were surprised to see that Nintendo president Iwata said the company would be skipping out of the E3 press conference war. Today, however, Nintendo of America’s SDCC, Charlie Scibetta, has issued a statement clearing up the company’s plan for the yearly gaming event. He released the following statement:

“As you’ve already seen, a lot of news about Nintendo games and services that traditionally would be held until E3 is being delivered this year through Nintendo Directs, and various press events. This approach will continue between now and E3. No matter where you are in the world, you’ll be fully informed. We look forward to continuing to provide you with Nintendo news and content in ways you haven’t before experienced. Beyond the news that will be communicated through Nintendo Direct videos in the run up to E3, at the show itself we’re hosting two smaller events on Tuesday morning before the LACC opens instead of just our traditional one event. A media event and a partner presentation will both occur that morning. While the audiences will be different between the two events, both will occur on the Tuesday morning of E3 (June 11) which is the date and time period the public has come to expect for Nintendo to deliver E3 news.

At the Nokia theater we’ll meet with business partners (retailers, publishers, analysts, etc.) from the NOA territory and discuss our plans for driving the business and providing tailored information that this group finds useful to their operations. Nintendo has done these same type of business meetings at past E3 shows, but has not in the past few years. This year we are returning to that business partner meeting format. New this year at our booth in the LACC, prior to the show opening, we’ll invite a small group of media to play our games. We will have a strong line-up of beloved franchise experiences available for immediate hands-on play. We are continuing to consider exciting new ways to bring the news of our games and information directly to the players at home during the E3 timeframe, and will have more to say about that at a later date.”

Nintendo Will Not Have Large E3 Press Event

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According to a Gametrailers post, Satoru Iwata, president of Nintendo, has stated that the company will not hold a traditional, large-scale E3 press event as they have done in years past. Instead, the company will be holding a number of smaller events focused directly on the West. Here is a translation of Satoru’s comment from a recent investor conference:

“Unlike previous years, we will not have a large-scale presentation [at E3] directed to everyone in the world. Instead, we are planning several smaller events focusing on software for America. Among these hands-on events will be one for American distributors and another for western media.”

Depending on who you ask, this is a wise or unwise decision for the company, whose Wii U console has sold 33% fewer units than expected. With the recent PlayStation 4 event and even more recent announcement that Microsoft will reveal the next Xbox on May 21, it is clear that Nintendo does not want to go head to head with the two gaming goliaths.

Xbox Reveal Event Set for May 21

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Looks like Microsoft is all locked and loaded to show off their next Xbox game console on May 21st, 2013. That’s only 19 days prior to the start of the Electronic Entertainment Expo in Los Angeles. Should be a great show and it will be very interesting to see how all the rumors of used game prohibitions, 24/7 connections, and everything else play out in reality.

The event will take place at 10AM Pacific time and will be streamed online, Xbox LIVE, and on Spike TV. Stay tuned!

Far Cry 3 Blood Dragon Soundtrack Available for Pre-Order

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SAN FRANCISCO, CA – April 24th, 2013 – Today, Ubisoft announced that the soundtrack of the Retro Futuristic Cyber Shooter Far Cry 3® Blood Dragon is available for pre-orders on iTunes and will release May 1st for $9.99. The soundtrack is also being offered to all PC digital pre-orders and with the PC retail version of the game.

All 25 tracks are original creations from the group Power Glove. This soundtrack is their first collaboration on a video game. Their music style was a perfect and natural fit for Far Cry 3 Blood Dragon and they have delivered beyond all expectations. The soundtrack features 25 original titles:
–       Rex Colt
–       Blood Dragon Theme
–       HELO-73
–       Warzone
–       Moment of Calm
–       Dr Elizabeth Darling
–       Power Core
–       Protektor
–       Sloan
–       Sloan’s Assault
–       Blood Scope
–       Combat I
–       Combat II
–       Combat III
–       Katana
–       Omega Force
–       Nest
–       Rex’s Escape
–       Love Theme
–       Sleeping Dragon
–       Warcry
–       Cyber Commando
–       Death of a Cyborg
–       Resurrection
–       Blood Dragon Theme

For more information about the band visit: http://www.powergloveaudio.com/

To preorder the soundtrack visit: https://itunes.apple.com/album/far-cry-3-blood-dragon-original/id636431312?affId=1581970

Police Force 2 Review (PC)

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I have some really fond memories of playing Sierra’s Police Quest series – even more with their SWAT series (Bring those back, people!). For reasons I cannot explain, I have always had an interest in law enforcement and the day-to-day activities that go along with life on the blue side of the law. Now, Excalibur Publishing’s Police Force 2 puts players in control of two British Constables. Not being a traditional US-based law enforcement game, for that reason alone, I had to checkout their US version of the game and see how they localized it.

When beginning Police Force 2, you get to name the two officers under your control – a male and female. Each of these officers has certain specialties. The female is equipped with OC spray and can setup radar checkpoints as well as flag drivers to exit their vehicles. The male officer gets a baton and sidearm. Switching between the two in-game is as easy as hitting the TAB key. If you are completely new to Police Force, you can have the game give you a first tutorial shift. You will learn a lot of the basics in this tutorial shift, but, there are many things not touched on, such as setting up radar checkpoints. These things must be learned “on the street”. You start each shift with a digital “briefing” message window telling you what time of day it is, if you are uniformed or plain clothes, etc. Each shift has an overall goal to achieve. These goals can range from apprehending a known felon to ped checking X number of citizens to even seeing if restaurant owners have a valid license to run their business. After reading this, you hit the start button and begin your shift. My big grip in the briefing system is that it should have been done in-game. I wanted to see a virtual squad room with the watch commander giving officers notes, etc. The rub in this is, the briefing message window is actually a mask for loading the level… So, I let that slide. However, I can’t imagine that there wasn’t a way to spruce briefing up a little bit – even while loading the level in the background.

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To begin each shift, player officers start in the police station. In the station, you will find the forensics labs, where you will be tasked with taking evidence from time to time, but that’s about it. I was kind of hoping for a more interactive station, but I digress. Maybe a locker room where you can select your loadout from various law enforcement gear (sponsorship opportunities, guys). To the left, when exiting the station, is the department’s parking lot / motor pool where you will find three types of marked police vehicles and one unmarked car for your usage. There doesn’t seem to be any real difference between them aside from their appearance.

Visually, Police Force 2 isn’t going to win any awards. That being said, the game’s visuals are perfectly fine for its sim-attitude and I grew to like the bustling city streets and alleyways  The biggest issue with the game’s visual style  is its character animations. When handcuffing a suspect, there is no animation of a struggle or putting them into an arm lock to apply the cuffs. Instead, suspects just stop what they are doing and assume a hands behind their back posture, with cuffs appearing on them out of nowhere.

The game audio is average, although I wish more voice work had been done to flesh out interviews and ped checks a bit more. When interviewing people currently, you are treated with a message window telling you how they responded. It is rather thrilling when an emergency call comes in and you throw on your lights and, ahem, British siren to roll CODE-3.

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In terms of gameplay, Police Force 2’s fun comes from responding to the previously-mentioned emergency calls that come up when out on patrol. These calls range from traffic accidents to burglaries and several other types. Each type seems to have a few variations in theme, which keeps things interesting. There are also random encounters that, if you are sharp-eyed enough, you can take advantage of. For instance, you can spot pedestrians and under the influence drivers by how they walk and, respectively, drive. Getting out and contacting the pedestrian may result in them taking off on you, so stay sharp. Another cool gameplay device is that you can read the license plate of vehicles in-sight by hovering your mouse cursor on them. When you see a blank plate, indicative of expired or no tags, you can attempt a traffic stop. My biggest gripe in these cases is that I have NEVER seen a vehicle pull over when that occurs. They always try to rabbit on your and a pursuit ensues, with you having to somehow ram them and stop their vehicle. I would like to see the option to make a felony stop with driver’s at least having the sense to pull over after a brief chase.

Unfortunately, the game still does have some bugs to work out, the biggest I found being a pathing issue which freezes the game. If you right-click on your patrol vehicle and end up running into an object like a parked car or tow truck, the game just gets stuck and your officers will freeze in their tracks, the game world still going on around them. There are also some other, minor bugs but nothing else I found that broke them game. The reason why the freezing issue is so major is that you only get promotions or commendations by completing a full shift – which can take about 30 minutes of real time. If you don’t complete it, you don’t get anything!

Overall, Police Force 2 gets a fun, yet sometimes frustrating, 3 out of 5 stars – which I will gladly raise to a 4 out of 5 once some of the bugs are worked out of the game. It is an addictive sim experience that will soon have you jetting around the city looking for lawbreakers and “rolling code”.

[easyreview title=”Police Force 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″] Our Rating Scores Explained