Author - Jerry Paxton

Divoom Introduces the Bluetune-Bean

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SHENZEN, China — August 20, 2013 — Divoom, a leading provider of innovative audio products with superior aesthetic design and audio performance, announces the new Bluetune-Bean wireless speaker. The small speaker offers big, crisp sound, and is ideal for music lovers who are always on the move. The Bluetune-Bean is now available at www.divoom.com in blue, yellow, pink, red, white or black for $29.90.

Compact enough to fit in your pocket, the Bluetune-Bean is ideal for everyday use. It is equipped with Bluetooth V3.0 for smooth sound and speakerphone capability allows users to make and receive a call anywhere. The attached carabiner clips onto a belt or bag, for six full hours of continuous music. Its durable rubber cover not only protects the speaker, but makes it easy to grip, minimizing accidental drops all together.

“The Bluetune-Bean is for those who don’t like to be tied down by a speaker,” says Terry, Director of Marketing. “Music makes life more enjoyable, and we wanted a speaker that could be with you in all of life’s spontaneous moments.”

Bluetune-Bean Features Include:

  • Superior pure acoustic sound, and Bluetooth V3.0 ensures high quality audio
  • Built-in speakerphone allows hands free calling
  • Works with all Bluetooth enabled devices
  • One full charge offers six hours of playback time
  • Palm-size and durable design make it easy to take almost anywhere
  • Included metal carabiner design lets you clip it on to your belt, jeans or backpack
  • Available in blue, yellow, pink, red, white or black
  • Price $29.90

Machinima Teams Up With Twitch, Starts CoD Marathon

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Los Angeles, CA, November 4, 2013 – In a groundbreaking partnership that brings together two of the largest video game entertainment programming brands in the world, Machinima has announced it will bring its innovative live, in-house, and eSports content to Twitch.

Through the newly-formed partnership, Machinima—the number one global video entertainment network for young males—will develop and distribute existing and new highly sought-after programs on Twitch, the world’s leading video platform and community for gamers, which attracts more than 45 million unique visitors per month.

Machinima’s Twitch channel launched today, November 4, kicking off with Machinima’s annual Call of Duty: Ghosts gaming marathon which lasts for 7 days and is live 24 hours a day during the duration of the marathon.

The channel can be found here: http://www.Twitch.tv/Machinima

Machinima will offer a wide variety of daily live programming, such as competitive and community gameplay, major events like the annual Inside Gaming Awards and the Call of Duty livestream, animation, comedy and live-action series.Monday through Friday, the channel’s live events will leverage core programming from across the Machinima network, offering deeper live experiences with its in-house talent and familiar show concepts, as well as more than a dozen brand-new shows. Each month will feature a large-scale tentpole event, from tournaments and marathon streams to award shows and event coverage. Weekends will offer the best of Machinima on-demand featuring Machinima’s most popular franchises—including Happy Hour (animation), Respawn (FPS), Realm (MMO/RPG), and Prime (premium/live-action).

“This partnership is a huge step forward in extending Machinima’s reach to other platforms to ensure our audience can consume our programming where and when they want it,” said Allen DeBevoise, Co-Founder and CEO at Machinima. “Machinima and Twitch both have massive, passionate, and engaged audiences, and I’m excited to collaborate with Twitch to evolve and shape the future of live-streaming.” 

“Twitch has established itself as the live-streaming platform of choice for the video game ecosystem, spanning publishers, developers, and media outlets to casual and professional broadcasters,” said Emmett Shear, CEO, Twitch. “Having Machinima’s top-notch content on our platform helps cement Twitch as the premier destination for the world’s best video game entertainment.”

13th Gate Haunted House Review (Baton Rouge, LA)

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The 13th Gate Haunted House in Baton Rouge, Louisiana is one of (if not THE) greatest haunted houses in North America – perhaps anywhere on the planet. Produced by Midnight Productions, owner Dwayne Sanburn has been terrorizing people for 20-years and is nowhere near stopping. In fact, he is continuing to raise the bar and his personal standard on what it takes to make helpless victims scream in horror.

Between two haunted houses (the 13th Gate itself and the neighboring Necropolis 13), over 80,000 square feet is covered with mind-blowing special effects, movie quality settings and tastefully trained monsters. Guests are thrust into worlds of inexplicable panic and fright. Both houses are approximately 40,000 square feet per maze and take well over one-half hour to straggle through each.

The flagship house, 13th Gate, derives its name from the 13 themed areas that take place in the permanent structure, utilizing both indoor and outdoor scenes. Each scene is not limited to just a single room – on the contrary, the scenes are large, extremely elaborate and tell a unique story, exclusive to the area. For example, the first main scene for the 2013 season is a full size 1800’s-era London with Jack the Ripper and Mr. Hyde on the loose. The sets are simply awe-inspiring – the fog-filled cobblestone streets, detailed walls (these are fully-themed walls – not simply painted or vacuform panels to make the suggestion of realism) even to the fiber-optic starry sky all help to create a dire tone. The sets are comparable (if not completely surpass) those seen at major theme parks such as Orlando’s Universal Studios Halloween Horror Nights.

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Across the street from the 13th Gate Haunted House is the three-year-old addition, Necropolis 13, which is a full size, permanent replica of a New Orleans above-ground cemetery. Guests are introduced to an incredible actress portraying Voodoo Queen, Marie Laveau, who, on select nights, conducts full “raising the dead” shows in the graveyard queue. Before losing one’s way among the 400+ crypts and tombs, guests literally walk underground into dimly-lit caverns filled with open graves, and of course, extremely aggressive zombies.

Along with the set quality, a big difference between the 13th Gate and major theme parks is the actors. The actors are very tasteful in their dialogue and scare tactics. Unlike most haunted houses where actors are either in full view and then try to aimlessly lunge and/or yelling silly and useless one-liners (how many times do you really need to hear a grungy actor scream “GET OUT!” in your ear during a Halloween season? It’s typically more annoying than scary), the 13th Gate monsters are absolute experts in how they execute the scares. If any dialogue is presented, it is used as interaction with the guests and completely in character (for example, while navigating through the London streets, the actors speak with authentic Cockney accents while setting-up scares). Very little use of noise makers were used by the actors – they rely on their timing and hiding placement to scare the living daylights out of people.

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Over three-hundred actors auditioned for roles at 13th Gate this year and only 180 of the most effective were hired. The entire crew consists of over 200 dedicated personnel that bring both haunted houses to life. The look of the actors is headed by makeup artist, Blaine Quam, who takes great pride in creating the nasty creatures. Between the talent of the actors and Quam’s passion in ensuring the quality of the look, the monsters’ presentation is at a top-notch level.

According to Sanburn, over one-third of the 13th Gate is changed each year to create surprise and repeatability to the attraction’s die-hard fans. Instead of providing a play-by-play on what 13 themes are inside the 13th Gate and every zombie or vampire hiding behind the New Orleans tombs in Necropolis 13, it is perhaps best to simply recommend you attend this event. If you find yourself each October skimming the Internet to find the best haunted attractions in your area, please do yourself a favor: Include the 13th Gate on your bucket list of things to do while celebrating Halloween – you will not be disappointed. There is good reason this attraction continues to be voted as number one – because it probably is.

[easyreview title=”13th Gate Haunted House Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]
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About the Author

Ted Dougherty is author of the awarding-winning book, “Knott’s Halloween Haunt: A Picture History” and is also co-creator of the website, Ultimatehaunt.com. Along with working ten years at Knott’s Scary Farm as a “slider” monster, Dougherty also worked as Associate Producer for Haunted Media Magazine covering many haunted attractions across the nation as well as the Knott’s Scary Farm documentary, “Season of Screams.” Past samples of media coverage featuring Ted Dougherty and his work affiliated with the haunted attraction industry: IAAPA Funworld Magazine, Newsweek, Los Angeles Times, Orange County Register, OC Weekly, LA Weekly, Season Pass Podcast, Hauntcast Radio, Behind the Thrills; History Channel’s Modern Marvels.

Quarriors! Announced for iOS Platform

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Hillside, N.J. – November 4, 2013 – Game creator WizKids/NECA today announce the upcoming release of Quarriors! compatible with iPad®, based on the hit original dice building game Quarriors!, created by Mike Elliot and Eric M. Lang.  Since its release in 2011, Quarriors! has received several awards, including Most Innovative Game of the Year in 2011 by Dice Tower. It has also been nominated for many awards, such as Best Family Game by Games Magazine Awards in 2012.  The digital release is slated for November in the US.

“The iPad version will be more accessible and reach a whole new audience while still being the fun and outstanding game current players love,” said Justin Ziran, president of WizKids.

The game offers single player and 2 to 4 player online and offline Multi-player and Pass-n-play action! For ages 14 and up, Quarriors! is a unique blend of strategy and chance featuring a revolutionary dice building game mechanic! As a Quarrior! – a mighty mystical warrior – only you have the power to capture dangerous Quarry from the untamed wilds! But your rivals plot against you! They will send their own Creatures and Spells to destroy your Quarry before you can deliver them to Empress Quiana and claim your reward! Summon your Creatures and protect them from your foes and you will earn Glory for yourself. The first player to earn enough Glory will be hailed as the Champion of the Empress. Deck building strategy without the tedium of shuffling!

Features include:

  • Full and faithful transliteration of the original dice building board game Quarriors! by Mike Elliot and Eric M. Lang.
  • Single player and up to 4 player Multi-player and Pass-n-play modes.
  • Full tutorial included.
  • Automatic scoring and rules enforcement.
  • Challenging strategic gameplay.
  • Immersive sounds, art and engaging special effects bring the tabletop game to life!
  • Compatible with iPad (2nd Generation), iPad (3rd Generation), iPad (4th Generation) and iPad Mini running iOS 5.1 or greater.

For more information on Quarriors! for iPad®, visit www.quarriorsgame.com.

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Need for Speed Rivals Now A PS4 Launch Title

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November 4th, 2013 — Ghost Games pushed the pedal to the floor and is delivering the next generation of racing games even earlier than expected! On November 15, Need for Speed™ Rivals will be available first on the PlayStation® 4 computer entertainment system in North America, and will be the only racing game coming to the new console this year. Need for Speed Rivals will be available at retail and via download directly through the PlayStation®Network and will support Remote Play for the PlayStation®Vita handheld entertainment system. Playing on the PS®Vita gives players the option of starting their races or chases on PlayStation 4 and finishing them on the go from their handheld. The game will be in-stores for the PlayStation 4 November 29 day and date with the console launch in Europe.

Need for Speed Rivals puts gamers behind the wheel of both sides of the law, daring them to cross the line as either a cop or racer in order to gain any advantage in the street’s ultimate rivalry. Players will choose between two distinct career experiences, each with their own set of high-stakes challenges, rewards, pursuit tech and cars. Powered by the advanced Frostbite 3 engine, the game features stunning visuals including epic vistas, super high-fidelity cars, time of day and weather effects. The intensity of the action is at an all-time high thanks to AllDrive, a revolutionary new way to experience Need for Speed where you and your friends are seamlessly connected in one racing world.

Winner of the official Game Critics Award for “Best Racing Game” at E3 2013, Need for Speed Rivals will deliver the most adrenaline-filled action racing game this holiday. Need for Speed Rivals will also be available for Xbox One®, the all-in-one games and entertainment system from Microsoft starting November 22 worldwide. The game is coming to the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system from Microsoft and PC on November 19 in North America and November 22 in Europe. Players eager to bust racers from day one can pre-order the game on Origin and at other participating retailers and receive the Need for Speed Rivals Ultimate Cop Pack at no additional cost*.

To join the conversation on Need for Speed Rivals, please visit http://www.facebook.com/needforspeed, follow us on Twitter® at www.twitter.com/needforspeed and #NeedforSpeed. Press assets for Need for Speed Rivals are available athttp://info.ea.com.

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Company of Heroes 2 Content Update Coming Next Week

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November 4th, 2013 — Critically acclaimed RTS game Company of Heroes™ 2 will see a free update called ‘Turning Point,’ on November 12, 2013. This update will include a host of free content, including items created by and for the game’s passionate community.

‘Turning Point’ includes:

  • World Builder

This highly requested community feature enables players to design and share their own epic multiplayer maps for Company of Heroes 2

  • Two New Multiplayer Maps

The game’s multiplayer roster is being bolstered with two additional multiplayer maps, the industrial ‘Rails and Metal’ and urban ‘Lazur Factory’

  • Four New Multiplayer Commanders

Four new Commanders, two per faction, are being introduced into the game’s multiplayer and skirmish modes. One Commander from each faction was designed by members of the Company of Heroes 2 community during a visit to Relic this summer and will be available via registration at www.companyofheroes.com.

“We are excited to provide such a large content update to Company of Heroes 2 players,” said Greg Wilson, Executive Producer at Relic Entertainment. “We are particularly proud to offer our community the much sought-after World Builder and are hoping to provide Steam Workshop integration and other mod features in the near future.”

Further information on the ‘Turning Point’ update’ will be detailed on the relaunched www.companyofheroes.com website throughout this week. The company also announced that a sneak peek at the new maps will be demoed live on Relic Entertainment’s Twitch TV channel tomorrow, November 5, 2013, followed by a preview of the community requested World Builder on November 6.

For more information, please visit www.companyofheroes.com.

Call of Duty Ghosts Pre-Launch Infographic

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To celebrate Call of Duty: Ghosts shipping to retailers tomorrow, Activision and Infinity Ward have shared a little “It’s Call of Duty Time” infographic. Click on the thumbnail below to embiggen!

Konami Details the Metal Gear Solid V Experience

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EL SEGUNDO, CA – November 4, 2013 – Konami Digital Entertainment Inc. has released details for METAL GEAR SOLID V, the two-game experience comprised of METAL GEAR SOLID V: GROUND ZEROES and METAL GEAR SOLID V: THE PHANTOM PAIN.

METAL GEAR SOLID V: GROUND ZEROES will launch Spring 2014 as a prologue to the events leading into METAL GEAR SOLID V: THE PHANTOM PAIN. This prologue brings all of the hallmarks of the renowned franchise in a concentrated story mode that guides players into the new gameplay mechanics against the backdrop of the expansive METAL GEAR SOLID universe.

METAL GEAR SOLID V: GROUND ZEROES features new advances made possible by Kojima Productions’ FOX Engine, such as radical new game design, day and night cycles, and weather conditions that will all dynamically affect gameplay. The missions are designed to ease players into the new control and gameplay advances that will be an integral part of METAL GEAR SOLID V: THE PHANTOM PAIN.

The METAL GEAR SOLID V: GROUND ZEROES storyline follows the series’ hero, Big Boss, as he infiltrates a remote Cuban prison camp on a rescue mission, all while trying to remain undetected. Explosive plot lines develop quickly as he finds himself on behind enemy lines with little options for help.

METAL GEAR SOLID V: THE PHANTOM PAIN will pick up where METAL GEAR SOLID V: GROUND ZEROES leaves off and will plunge players into a new breed of open-world stealth action, featuring deep story arcs and dynamic gameplay as expected of a canon chapter in the METAL GEAR SOLID series. Both titles will be released for PlayStation®3, PlayStation®4, the Xbox 360 games and entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, highlighting the groundbreaking capabilities the FOX Engine brings to current and next generation consoles.

“The advanced capabilities of the FOX Engine are allowing me to express the story of METAL GEAR SOLID in a new way,” explained Hideo Kojima, Creator of the METAL GEAR SOLID series, and head of Kojima Productions. “There will be a significant difference in what METAL GEAR SOLID V: THE PHANTOM PAIN brings to the series, so we want to ease players into the new open world environment and its potential, allowing them to fully benefit from all that the new game offers. As such, METAL GEAR SOLID V: GROUND ZEROES has been designed to introduce key elements, while setting up the events of METAL GEAR SOLID V: THE PHANTOM PAIN.”

METAL GEAR SOLID V: GROUND ZEROES will be released in Spring 2014 on PlayStation®3, PlayStation®4, Xbox 360 and Xbox One systems. The game will be available in retail stores nationwide on current generation systems for the MSRP of $29.99 or via download for $19.99. For PlayStation®4 and Xbox One, the game can be downloaded for $29.99 suggested retail price.

Best Halloween Attractions of the 2013 Season

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Each year, we at the site go into full-on Halloween mode for the entire month of October. Actually, our season began earlier this year with The Empty Grave’s early August launch. After each season, we like to take a look back and rank our favorite haunted attractions by various criteria. Here is the list of haunted attractions we got to visit this season as well as our awards!

Haunted Attraction Reviews 2013

Best Value

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Big Worm’s Sherwood Scare Home Haunt – This small home haunt located in Northridge, CA has some excellent narrative elements throughout its haunted house as well as a great deal of production value. Plus, you get to give $3 dollars to a good cause of fighting CF – just look out for the “man in the lake”!

Most Scary

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Universal Studios Hollywood’s Halloween Horror Nights – Universal Studios might not have been quite the behemoth of scare that it was last year, but it still brought the terror in several of their well-produced mazes such as Evil Dead: Book of the Dead and Insidious: Into the Further. Their handling of these IPs was masterful and they made me jump several times during our visitations. For that, I am calling Halloween Horror Nights the “Most Scary” haunted attraction that I visited this season.

Best Monsters

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Knott’s Berry Farm’s Halloween Haunt – The monsters of Knott’s Halloween Haunt have been in the scaring business since the park began its haunted event in 1973. A great deal of these monsters spend the other 11 months of the year continuing to perfect their talents at gatherings and impromptu rehearsal sessions. Many of them even create their own characters and personalities to bring to bear against the park guests and we salute their dedication and talent. Unlike some haunts where the talent feels robotic, Knott’s monsters are dynamic and truly scary.

Best Set Design

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Reign of Terror Haunted House – We ended up doing a night of home haunts and other attractions we usually don’t get to reach in North LA County and I am so glad we did. The Reign of Terror haunted house in Thousand Oaks, CA features some truly amazing set design which makes guests feel like they are actually in the various sets found throughout the large attraction space. From the amazing textures on the walls to the creative use of animatronics built into the sets, the Reign of Terror is hauntingly-beautiful.

Best Overall Haunt Experience of 2013

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The Los Angeles Haunted Hayride – This year, the LA Haunted Hayride once again gave Southern California something that it simply doesn’t have: A Midwestern Halloween carnival (with substantially higher production value). Aside from the frightfully fun hayride experience, guests can find delicious carnival eats as well as a talented cast of monsters and even ghost hunter presentations, fortune tellers, and a creepy walk-through maze, all set in the lonely and dark woods of Griffith Park’s “Old LA Zoo”.

VisionTek R9 280X Review (Hardware)

r9-280x-61dOVisionTek’s Radeon R9 280X is out on the market and we got the chance to take a look at one. Sharing the same card architecture as the Radeon 7970 family of GPUs, the Radeon R9 280X is basically a 7970 that has been optimized for performance.

The VisionTek Radeon R9 280X Video Card features 1 DVI, 1 HDMI and 2 Mini display port connections and supports AMD’s Eyefinity multi-display features.

Visually, the VisionTek R9 280X isn’t a huge monstrosity of a video card. It features an attractive design with a red outer shell that covers up its heat pipe cooling system. Responsible for cooling the video card are two cooling fans with special, curved fan blades to move more air at lower RPMs. The VisionTek Radeon R9 280x is powered by way of a 6-pin and 8-pin power ports and it is recommended to use at least a 750 Watt power supply.

Installing the video card is a straightforward process, and the size of the VisionTek R9 280X makes it easy to get into even cramped PC gaming chassis.

Up Next: Specifications