Author - Jerry Paxton

Corsair Launches Open Widget Platform for the Xeneon Edge 14.5″ LCD

CORSAIR® (Nasdaq: CRSR) is excited to announce widgets for the XENEON EDGE 14.5″ LCD Touchscreen are now on the Elgato Marketplace. This gives XENEON EDGE owners a new and growing platform to browse, download, and install software for their device for expanded customization. Additionally, independent developers and makers can create widgets for the XENEON EDGE, even with no coding experience. Custom-made widgets can be for personal use, and will be able to be submitted to the Elgato Marketplace for the community to purchase or download in the future.

Integration with the Elgato Marketplace will significantly expand both the number and variety of widgets available for XENEON EDGE, adding even more functionality and value to what is already an incredibly flexible and customizable device. As a bonus, the rollout includes over 20 first-party widgets that are free to download and are available immediately.

 

Elgato Marketplace-2

 

https://marketplace.elgato.com/icue 

Elgato Marketplace Integration

Marketplace hosts thousands of digital assets for the CORSAIR and Elgato ecosystem, from Stream Deck plugins and voice effects to OBS scene collections. It brings the best of the community into one place, so there’s no need to search the web for compatible tools. “Stream Deck became a platform because the community and Makers built experiences on it that took it further than we ever could have on our own,” said Taylor Ward, Director of Ecosystem for Elgato. “XENEON EDGE has that same opportunity, and a touchscreen gives the community a completely different canvas to work with. What they decide to build always surprises us, and we can’t wait to see it.”

A dedicated section on Marketplace now brings touchscreen widgets to the storefront. Users can browse, download, and install directly to iCUE in a few clicks. To celebrate the launch, CORSAIR has released a collection of free widgets available today. Options range from countdown timers and live sports scores to monitoring system stats and network ping as well as a doodle pad for sketching ideas on your XENEON EDGE. This collection of new widgets just scratches the surface of what will be possible with community-made iCUE Widgets .

 

SensorBar

 

Monitor system vitals with the Sensor Bar widget

Create Your Own XENEON EDGE Widgets

Getting started is easier than you’d expect. Documentation for building XENEON EDGE widgets is available at docs.elgato.com, and AI coding tools mean you can describe what you want to build in plain language and get working code back in return. Whether you’re an experienced developer or just starting out, the tools are there to take an idea from concept to a finished, running widget in a matter of hours.

It could take just a few hours to build a simple widget, and more complex widgets could take a day or two to become ready for distribution, so the whole process is very quick in software development terms. Once a widget is finished, it can be imported into a user’s iCUE software for immediate use.

 

RSSFeedReader

 

Get breaking news with the RSS Feed Reader widget

Easily Add New Widgets to iCUE Software

With the release of iCUE software version 5.44 and the addition of widgets to the Elgato Marketplace, it is now possible to download widgets and easily add them to iCUE software. Prior to this announcement, widgets were baked into the software, and were only added internally when the software was updated. The process is similar to adding an RGB profile to a CORSAIR keyboard, and newly-added widgets appear in iCUE for easy customization on the XENEON EDGE.

 

Custom Made Widget

 

Add custom-made widgets to XENEON EDGE for tracking sports, measuring air quality, checking commute times, and anything else you can create

Availability

New widgets for the CORSAIR XENEON EDGE 14.5″ LCD Touchscreen are available to download from the Elgato Marketplace: https://marketplace.elgato.com/icue

The CORSAIR XENEON EDGE 14.5″ LCD Touchscreen is available immediately from the CORSAIR worldwide network of authorized retailers and distributors, and the CORSAIR webstore.

Web Pages

To learn more about the CORSAIR XENEON EDGE 14.5″ LCD Touchscreen, please visit:

corsair.com/xeneon-edge

https://www.corsair.com/us/en/explorer/gamer/monitors/corsair-xeneon-edge-touchscreen-everything-you-need-to-know/

To learn more about widgets for the XENEON EDGE, please visit:

https://www.corsair.com/us/en/explorer/diy-builder/accessories/xeneon-edge-widgets-explained/

To learn how to create your own widget for the XENEON EDGE, please visit:

https://docs.elgato.com/icue/widgets/

https://www.corsair.com/us/en/explorer/diy-builder/accessories/how-to-create-a-custom-widget-for-the-xeneon-edge/

SCUF Gaming Unveils Omega PS5 Game Controller

SCUF Gaming® (NASDAQ:CRSR), Innovators in the high-performance gaming controller category and part of the CORSAIR family of brands, today unveiled SCUF Omega, a performance controller designed from the ground up and officially licensed for PlayStation®5 and PlayStation®5 Pro consoles. Built on 15 years of innovation and esports championships, SCUF Omega represents the company’s most advanced controller to date, delivering its fastest and most customizable gaming experience yet. The SCUF Omega is now available worldwide, compatible with PlayStation 5 consoles, PC, Mac, iOS, and Android.

 

PRD26-Omega-GTM-PK-6-OLPLogo

 

With more than 160 patented innovations, SCUF has always focused on giving its players an edge so they can perform at the highest level. Omega is designed to reflect everything the company has learned from competitive play, delivering speed, accuracy, and personalization

“For 15 years, SCUF has pushed the boundaries of performance, driven by pro player insights, relentless innovation, and an unwavering passion for the game.” said Tobias Brinkmann, Senior Vice President and General Manager of Gaming Peripherals at CORSAIR. “Omega is the realization of that journey, and the beginning of what comes next.”

 

PRD26-Omega-GTM-PK-9-OLPLogo

 

The SCUF Omega is built for gamers who play to win. Mechanical inputs, 1K polling, and instant triggers keep every action directly connected to the game. From hardware and software customization to cosmetic options, every detail can be tailored to fit how you play.

Key Features include:

  • Built for PS5® Consoles: Omega is a performance controller officially licensed for PS5 consoles. Engineered for seamless integration, low-latency connectivity, and designed for the performance you’ve come to expect from SCUF.
  • SCUF Mobile App: Customize almost every input, true 0% deadzone, adjust trigger and thumbstick response curves, and more directly from your phone in real time. Available on iOS and Android.
  • 11 Additional Customizable Inputs: Rear Paddles, Side Action buttons, and G-keys; all fully customizable for personalized gameplay, faster reactions, and more control.
  • Endurance (TMR) Thumbsticks: TMR thumbsticks feel just like standard thumbsticks but with increased durability. Designed to resist wear and tear while still providing precise and smooth control game after game.
  • 1K Wired & Wireless Polling (PC Only): Provides faster communication between controller and device for ultra-low latency responsiveness.
  • Omron Mechanical Switches: Faster activating, mouse-like clicks across Instant Triggers, Instant D-Pad, and Instant Action Buttons. The SCUF Omega utilizes Omron switches for the most durable, consistent, and crisp feeling possible.
  • Refined Performance Ergonomics: Ergonomically engineered for peak performance, Omega’s optimized shape enhances paddle control, provides grip exactly where it’s needed, and removes vibration modules for lighter weight and uninterrupted aim.
  • Built-In Rechargeable Battery: Fast charging built in battery.
  • Pricing and Availability: The SCUF Omega will be available globally May 12, 2026, compatible with PlayStation®5, PlayStation®5 Pro, PC, Mac, iOS, and Android. For more information on the SCUF Omega, please visit https://www.scufgaming.com/.

Razer Just Fixed the Biggest Problem with Cloth Mouse Pads

How many of us have a drawer in our desk that’s just a graveyard for old mouse pads? You know the one. It’s filled with rolled-up cloth mats that felt great for exactly three days before they turned into muddy, inconsistent messes. Or maybe you spent eighty bucks on a boutique Japanese pad that’s supposedly the “endgame,” only to realize it’s way too fast for your shaky aim. Or even those cheap jelly-filled models that rot with age in a sticky and gross fashion. It’s a struggle.

The thing is, most of us just want a surface that does what it’s told. We want something that doesn’t feel like moving a brick one day and an air hockey puck the next. That’s why when the new Razer Gigantus V2 Pro line showed up, I was skeptical. Five different speed versions plus a pro-player collaboration edition? It sounds like marketing noise, doesn’t it? But after putting some serious hours into these mats, I’ve realized Razer might actually be onto something here. They aren’t just selling you a different color; they are selling a completely different physical response to your mouse.

What’s the big deal with the foam?

Let’s talk about the “secret sauce” first. Razer is calling it GlideCore Foam. Now, typically, the foam on a mouse pad is just there to keep your wrist from hitting the wood of your desk. It’s an afterthought. But with the V2 Pro, the foam is actually doing some heavy lifting.

Here’s the thing: the foam density changes depending on which pad you buy. If you go for the slower, more controlled mats like the Max Control or the standard Control, the foam is soft and filled with larger air pockets. When you’re in a high-pressure 1v1 and you naturally press down on your mouse, those air pockets compress. Your mouse feet actually sink just a tiny bit into the pad, which gives you that extra “oomph” of stopping power. It feels like the pad is helping you catch the crosshair.

On the flip side, the Max Speed version uses a much harder foam with almost no air pockets. It’s firm. No matter how hard you white-knuckle your mouse, it stays on the surface. That’s why the glide stays so fast. It’s a clever bit of engineering that most people won’t even notice until they feel it in a clutch moment.

Five flavors of friction

Razer went with a color-coded tab system on the side to help you keep track of which is which. It’s a nice touch, honestly. I don’t want to have to squint at the weave to remember if I’m playing on the “Speed” or “Balance” version.

  • Max Control (Purple Tab): This one is for the high-sensitivity snipers who need a “magnetic” feeling. It’s got the highest friction in the lineup. If you feel like your aim is constantly “floaty,” this is the fix. It’s slow, deliberate, and very punishing if you have lazy mouse movements.
  • Control (Aqua Blue Tab): This is my personal sweet spot. It’s steady. It’s the kind of pad where micro-adjustments feel natural. It’s great for tactical shooters where you’re holding angles for three minutes and then need to hit one perfect shot.
  • Balance (Lime Green Tab): This is basically the “if you don’t know what you want, get this” option. It’s right in the middle. It’s faster than the old-school cloth pads we grew up with but still has enough grit to keep you from overshooting.
  • Speed (Orange Tab): Don’t let the name fool you, this isn’t an “ice” pad. It’s fast, sure, but it still has a slightly gritty, textured feel. It feels great for tracking-heavy games where you’re constantly following a moving target.
  • Max Speed (Red Tab): This is the speed demon. It’s effortless. If you play games with crazy movement and high-velocity projectiles, you’ll love this. It’s as close as you can get to a hard plastic pad while still having the comfort of cloth.

The NiKo Edition: More than just a pretty face

We have to talk about the NiKo Edition. If you follow Counter-Strike, you know NiKo is arguably the greatest rifler to ever touch the game. His signature pad isn’t just a regular Control pad with a grayscale wildfire print on it. He actually had a hand in picking a custom-woven surface.

It’s tuned specifically for that “pro” style of play, meaning it’s very controlled but has a super smooth glide. You know what’s cool? The print doesn’t mess with the sensor. Usually, when you get a pad with a big graphic, the mouse feels different when you move from a dark area to a light one. Not here. Razer used a sublimation process that keeps the texture consistent across the whole 500x480mm surface. Plus, the “fire” aesthetic looks incredibly clean on a desk.

Let’s talk about the “small stuff”

Size matters. There, I said it. Most “large” pads are usually around 450x400mm. The V2 Pro bumps that up to 500x480mm. It sounds like a small change, but that extra vertical space is a game-changer. Think about how often you run out of room when you’re pulling down to control recoil or tracking someone jumping above you. That extra height makes a massive difference for low-DPI players.

And the edges? They finally did it right. They used low-profile stitching that sits flush with the surface. If you’ve ever had a mouse pad that felt like it was sawing into your wrist after a two-hour session, you’ll appreciate this. It’s smooth. It doesn’t catch your mouse cable. It just stays out of the way.

One thing that really surprised me was how flat these mats lay right out of the box. Most cloth pads take days to lose those annoying waves from being rolled up in a tube. These? I unrolled the Balance version, and it was flat in minutes. It’s those little quality-of-life things that make a forty or fifty-dollar pad feel like it’s actually worth the money.

How does it stack up?

If you’re coming from a standard SteelSeries QcK or a Logitech G640, the V2 Pro is going to feel like a massive upgrade. It feels more “premium.” The X/Y consistency is also worth mentioning. On a lot of cheap pads, moving your mouse left-to-right feels faster than moving it up-and-down because of the way the fabric is woven. Razer claims a 5% difference here, and honestly, I couldn’t feel any variance at all. It feels perfectly neutral.

Is it better than a boutique Artisan pad? That’s the real question, right? Honestly, it’s a different vibe. Artisan pads use a slow-rebound foam that some people find a bit “mushy.” The GlideCore foam in the Razer mats is “bouncy.” It responds faster. For some, that’s going to be a huge plus.

Final thoughts

So, which pad in the Razer Gigantus V2 Pro line should you actually get? If you’re a tactical shooter fan playing Valorant or CS2, look at the Control or the NiKo Edition. They give you that “locked-in” feeling that’s essential for precision. If you’re an Apex Legends or Overwatch player, the Speed or Max Speed will probably be more your speed.

It’s rare to see a company actually put this much thought into something as “simple” as a piece of cloth. But at the end of the day, your mouse pad is the literal floor your aim lives on. If the floor is uneven or slippery, you’re going to fall. The Gigantus V2 Pro series just gives you a really solid foundation to build on. It’s not a gimmick; it’s just good gear.

What do you think? Are you a control freak or a speed junkie? Whatever your style, there’s probably a tab color with your name on it. Just maybe check your desk dimensions first – these things are absolute units.

Overall Rating: 5 out of 5

Pros

  • Five distinct speed ratings.
  • Under 5% X-Y movement variance.
  • Durable low-profile stitched edges and responsive GlideCore™ foam.
  • Micro-textured cloth is lab-tested for sensor accuracy.
  • Warp-resistant design that unrolls flat.

Cons

  • The 500 x 480 mm footprint may be too large for compact setups.
  • Lacks the “icy,” near-zero friction found in glass or hard-surface mats.
  • Only available in the “Large” format.

Subnautica 2 Surpasses 5M Wishlists Ahead of May 14 Early Access

Unknown Worlds announced today that Subnautica 2 has surpassed 5 million wishlists ahead of its upcoming May 14 Early Access launch. The studio also confirmed that pre-purchase and pre-load on Steam will open at 08:00 AM PDT on May 11th, allowing players to jump in immediately when the game goes live.

To celebrate Subnautica 2’s upcoming launch, Unknown Worlds recently hosted the “First Dive Showcase”, which was streamed simultaneously across Twitch, YouTube, and Steam. The livestream drew 70,000 peak concurrent viewers and featured members of the development team discussing the game’s design direction while showcasing new gameplay systems, vehicles, and expanded base-building features.

The gameplay footage highlighted several of the sequel’s core systems, including enhanced underwater lighting and rendering powered by Unreal Engine 5, an environmental adaptation system that allows players to evolve their bodies to survive changing conditions, expanded base building, new underwater vehicles, and encounters with massive deep-sea creatures.

“We’re thrilled by the enthusiasm for the Early Access launch,” said Ted Gill, CEO of Unknown Worlds. “We can’t wait to hear from you as we continue building this game together.”

Developed by Unknown Worlds — founded by Charlie Cleveland and Max McGuire — Subnautica 2 is the official sequel to the Subnautica series, which helped define the underwater survival genre. Set on a new alien world within the Subnautica universe, the game introduces new ecosystems, enhanced visuals, and, for the first time in the series, optional co-op for up to four players, allowing players to survive and explore together.

Players can wishlist Subnautica 2 on Steam, pre-load the game ahead of its May 14 launch, and watch the full “First Dive Showcase” through the official Subnautica channels.

Trash Goblin Launches The Artist of Brimhaven DLC Today

“Best Small Studio” indie game developer Spilt Milk Studios has been cooking up an exciting DLC for their acclaimed wholesome shopkeeping game Trash Goblin, and it’s available now for $9.99/£7.45/8.49€! Titled The Artist of Brimhaven, this premium DLC will add at least 5 hours of brand new story content revolving around you, a new district, and fresh starts.

Returning characters, Aimon’s cunning plans and ambitious dreams, plus a whole new way to reach out and touch the world of Trash Goblin await! Players will take their trinket restoration shop to the all-new district of Brimhaven, a quiet and abandoned place nestled in a large ravine on the edge of the chasm up in the northwest of Silver City. Once a bustling borough, a terrible accident saw a huge bridge collapse, causing terrible damage to the neighbourhood. Incredibly few people were hurt, but the parish’s bones were wrecked and people were forced to move on.

But! Through a combination of your skills as a Trinketeer and Aimon’s opportunism you’ll be helping the community revitalise & rebuild the run-down buildings of this once-bustling locale, filling its empty streets with cheer and making a lasting positive change to the inhabitants of Silver City! The Artist of Brimhaven is designed for people who’ve completed the story in the base game, and can’t wait to see what everyone gets up to next!

That’s not all, as this expansion coincides with a huge free update coming to the game on PC the same day! It introduces an entirely new tool nicknamed Hugh, which gives players the ability to swap materials and colours across all 400 trinkets in the game!

If you’ve not played Trash Goblin yet, this is a fantastic time to start, as the game is free for one week on Epic Games Store! Enjoy the base campaign at no cost and get up to speed on the story before embarking on the Brimhaven expansion!

“Trash Goblin was the little project that could for us at Spilt Milk. We really struggled to get it off the ground and relied on Kickstarter backing in its early days, but then we managed to bring it to Early Access, launch the 1.0 release, and now it’s sold over 100k units,” said Andrew Smith, Creative Director at Spilt Milk Studios. “That’s why we were able to continue work on it and create premium DLC and a free major update, offer some quality merch, and even give the game away for free this week on Epic Games Store. We love our fans, they’ve supported us all the way, and we want to ensure we’re giving back to keep the Goblin love brewing!”

The Guild – Europa 1410 City Showcase and New Dev Diary

The sound of a medieval city is impossible to ignore: the constant hum of shouting merchants, ringing hammers, marching guards, and the quiet whispers of those working in the shadows. It’s the sound of opportunity, of risk, of a future being shaped in real time. These cities are more than just places on a map. They are the driving force of progress, where medieval tycoons make their fortunes, claim power, and start their legacies.

Read the latest developer diary on Steam: https://thqn.net/49mpSQ5

In the latest developer diary for The Guild – Europa 1410, the focus shifts to the four playable cities themselves and what makes them special. Inspired by their 15th-century counterparts, each city is shaped by distinct districts with their own character, risks, and rewards. Set up shop near a marketplace for easy profits, or take your chances beyond the city walls – just don’t act surprised if things get… stabby.

And trouble has a way of spreading. Cities evolve over time, influenced by player actions and political decisions. Districts can prosper or fall into decline, crime can rise, reputations can shift, and every choice leaves a lasting impact on the people living there.

This adds a new layer of strategy to The Guild – Europa 1410. Invest in infrastructure, enforce order, or take advantage of chaos to further your own ambitions. Shape a district into a respectable hub of commerce or turn it into exactly the kind of place your competitors would rather avoid.

Because you’re not the only one chasing power. Rivals, families, and opportunists are all working to tip the scales in their favor. Sometimes openly, sometimes from the shadows.

Cozy Exploration Game Outbound Out Now

Tie your boots, put your camping gear in the trunk & get ready: the virtual road trip of a lifetime has officially begun! Square Glade Games and Silver Lining Interactive are proud to announce that Outbound, the cozy exploration sensation that captured the hearts of millions of gamers, is AVAILABLE NOW globally across PC via Steam, Epic Games Store, Xbox Series X/S.

PlayStation 5, Nintendo Switch & Nintendo Switch 2 players can follow shortly on May 14th! Collectors can also buy physical copies, available through Silver Lining Direct and local retailers.

Starting today, players can jump into their very own customizable electric camper van and explore the colourful, utopian world ahead of them! To celebrate the official start of the journey, Outbound will launch with a 10% discount across all platforms! This special offer will only last for the first two weeks, so grab your keys and start your journey today before the deal hits the road!

Life on the Road Like Never Before
In Outbound, your home is wherever you park it. From the lush forests to the sun-drenched coastlines, every mile brings new opportunities to forage, build, and thrive.

  • Build Your Dream Rig: Use a modular building system to expand your van. Build workstations inside, storage on the roof, or even a second story!
  • Power Your Future: Live 100% off-grid by harnessing the power of the elements. Manage your energy levels to keep your tech running and your vehicle moving.
  • Sustainable Living: Grow a mobile garden on your roof, forage for wild plants, and cook meals to eat!
  • A World of Wonder: Explore diverse biomes filled with secrets, hidden landmarks, and even a furry friend waiting to be adopted!
  • Better Together: The entire journey is also playable in online co-op for up to 4 players. Divide the chores, share the views, and experience life on the road together!

Buy physical copies now!

For the collectors, the shelf-curators, and the enthusiasts of all things cozy: we haven’t forgotten you, check out Outbound Physical Edition! Each physical copy comes with a little extra “new van smell” (metaphorically speaking) and is the perfect addition to any cozy gaming nook 😉

NACON CONNECT 2026: All The Announcements

For the seventh consecutive year, NACON’s annual conference delivered on all its promises. Marked by game reveals and the presentation of exclusive gameplay sequences, the event highlighted NACON’s ability to offer a rich and diverse catalog to the most passionate gamers.

New Games Unveiled

The NACON Connect featured the announcement of games that will thrill gamers seeking strong sensations and dark universes

  • Hunter: The Reckoning – Deathwish: The famous supernatural creature-hunting franchise from the World of Darkness™ returns to video games with a first-person action-RPG. Announced at the opening of the latest Xbox Partner Preview, the game invites players to hunt down evil beings in an open and immersive New York City, where every clue recovered brings them closer to their prey. The game is developed by Teyon, the studio behind the critically acclaimed RoboCop: Rogue City.
  • Dracula: The Disciple: Cyanide studio reveals a new puzzle game concept that reinterprets the Dracula myth. The player embodies an archivist with an incurable disease in search of a cure. Only mastery of the occult arts and esoteric instruments forgotten in Dracula’s castle could save them, or even grant them eternal life…
  • Werewolf: The Apocalypse – Rageborn: Based on the famous World of Darkness™ universe, this top-down metroidvania promises players the ability to switch between 3 forms (human, wolf, and werewolf) to lead the fight against the mega-corporation Pentex. The game is being developed by Crea-ture, a Montreal-based studio of the NACON group, and will be released in 2027.

A Prestigious Collaboration

Revosim, NACON’s premium steering wheel brand, has announced a major collaboration with the Aston Martin Aramco Formula One™ Team for the creation of a wheel bearing the brand’s image. It is available today on nacongaming.com.

NACON also took advantage of the event to present new footage of numerous games and accessories planned for 2026:

  • Revo Range: NACON is innovating and announcing the arrival of a range of controllers including 3 models, under official Xbox license or PC compatible. Named Revo, Revo Pro and Revo Max, each offers the best technologies for gamers, ranging from Hall Effect and programmable buttons to a joystick tension adjustment system. The Revo Max will be available at the start of the 2026 school year, with the other models to follow at a later date.
  • The Mound: Omen Of Cthulhu: ACE Team presented a commented gameplay video of their new cooperative game that immerses players in a cursed jungle during the time of the conquistadors. In this Lovecraft-inspired universe, surviving madness and creatures of unspeakable horror will require coordination and communication, starting July 15, 2026.
  • Edge of Memories: Midgar Studio takes players into a world of spectacular beauty but transformed by the Corrosion. The story of Eline, a nomadic healer, is told in a new trailer. Edge of Memories will be released in 2026.
  • GreedFall: The Dying World: Two months after the game’s release, players have the opportunity to continue their adventure on the continent of Gacane with the arrival of the long-awaited additional quest on Péren. It is included in the Black Mass DLC pack and available for free to owners of the Deluxe edition.
  • Hell is Us: After a notable release in 2025, NACON and Rogue Factor invite players to join Hadéa on Nintendo Switch™ 2 starting September 24, 2026. Caught between civil war and a supernatural calamity, no marker guides the player and no map betrays the world’s secrets. Armed with their sword and guided by curiosity, they must uncover the mysteries of their past.
  • Ravenswatch: Three years after its early access debut and with over 1.5 million players, Passtech Games studio continues to treat roguelike fans with a new free update titled Songs of Thieves, available on May 27. On the agenda: new enemies and activities, innovative ways to strengthen your heroes, and a release on Nintendo Switch™ 2 in the fall.
  • Endurance Motorsport Series: Speed enthusiasts were able to discover a new circuit located in Brazil. Named Galeao, this exclusive track for Endurance Motorsport Series was designed by the KT Racing teams, promising intense and memorable races starting in the summer of 2026.
  • Tour de France 2026: The cycling simulation is back this year, still powered by Unreal Engine 5 for more realism. In addition to updated teams and routes, this edition brings climate changes that impact race management, to be discovered on PC and consoles starting June 4, 2026.
  • Huntnig Simulator 3: NACON Studio Ghent unveils new images of the game and offers a more detailed glimpse of its content: open-world hunting in the vast lands of Colorado and Texas with a canine companion and an arsenal of officially licensed weapons and accessories make Hunting Simulator 3 the most complete new hunting experience, available this fall on PC and consoles.

Warner Bros. Animation Annecy International Animation Festival Panel Announcement

DC Studios and Warner Bros. Animation unmask their super-powered slate, delivering first looks and creative insights into the next era of DC animation. Peter Safran (Co-Chairman and Co-CEO, DC Studios) and Sam Register (President, Warner Bros. Animation, Cartoon Network Studios, Hanna-Barbera Studios Europe) will host a panel featuring executive producers Tom King (Mister Miracle), Rick Morales (Creature Commandos), Jake Wyatt (My Adventures with Superman, My Adventures with Green Lantern), Josie Campbell (Starfire!), and Matt Beans (DC Super Powers).

Sam Register (President, Warner Bros. Animation, Cartoon Network Studios, Hanna-Barbera Studios Europe) said: “Annecy continues to be one of the most important global gatherings for the animation community, celebrating the artistry and innovation that move our industry forward. From expanding the next era of DC animation with our partners at DC Studios to showcasing original voices across our studios, our programming this year reflects the range, ambition, and creative momentum driving everything we do. We can’t wait to share the work our artists have been building with an audience that truly appreciates the craft.”

Full Programming Slate:

World’s Finest Animation: DC Studios and Warner Bros. Animation Showcase

The Super Heroes and Super-Villains of DC take center stage at Annecy as super friends Warner Bros. Animation and DC Studios preview their upcoming slate. Join Peter Safran (Co-Chairman and Co-CEO, DC Studios) and Sam Register (President, Warner Bros. Animation, Cartoon Network Studios, Hanna-Barbera Studios Europe) as they host a panel featuring producers Tom King, Rick Morales, Jake Wyatt, Josie Campbell, and Matt Beans for exclusive first looks and behind-the-scenes insights into highly anticipated series, including Mister MiracleMy Adventures with Green LanternStarfire!Creature CommandosBatman: Caped Crusader, and more. From bold new visions to iconic characters reimagined, get a front-row seat to the future of DC animation.

Batman: Knightfall Part 1: Knightfall – World Premiere Screening

From Warner Bros. Animation, DC Studios, and Warner Home Entertainment comes Batman: Knightfall, a multi-part animated event bringing to life one of the most iconic and beloved runs in the rich history of Batman comics. In Batman: Knightfall Part 1: Knightfall, when the mysterious behemoth known only as Bane frees Batman’s entire Rogue’s Gallery from Arkham Asylum, the Caped Crusader is pushed to his mental and physical breaking point. Based on characters from DC and the DC Comic Book Event, Batman: Knightfall by Doug Moench, Chuck Dixon, Alan Grant, Dennis O’Neil, Peter David, Jo Duffy, Jim Aparo, Graham Nolan, Norm Breyfogle, and Jim Balent.

The Art of Adaptation: SuperMutant Magic Academy

Produced by Cartoon Network Studios for Adult Swim and based on the Eisner award-winning graphic novel from Jillian Tamaki, SuperMutant Magic Academy is an animated comedy/teen melodrama about the unusual humans and mutants that attend an ailing public boarding school. Between alchemy class, dodgeball, and theatre club, unlikely friends Marsha and Wendy wrestle with the mysteries of the teenage heart (and dragons). Join producers Calvin Wong and Jillian Tamaki for an exclusive exploration of the creative and production process behind bringing this award-winning graphic novel to life.

Adult Animation Comedy Showcase: Living the Dream & Keeping Up With the Joneses

Warner Bros. Animation and Hanna-Barbera Studios Europe preview two original half-hour comedies – Living the Dream and Keeping Up With The Joneses – offering a first look at the creative and comedic vision behind each series. From early development to creative execution, the panel offers insight into how original ideas are brought to life across studios and continents—delivering fresh voices, distinct visual styles, and boundary-pushing humor for global audiences. Expect fresh perspectives, bold creative choices, and a glimpse at the next wave of animated comedy. Panelists include Living the Dream Executive Producer George Gendi and Keeping Up With The Joneses Executive Producers Hugh Davidson, Rachel Ramras, and Larry Dorf.

Coming to Adult Swim, Keeping Up With The Joneses is a half-hour animated comedy that follows the Newberry family as they try to “keep up” with their staggeringly wealthy Dallas neighbors – including the one next door, Jerry Jones, owner of the Dallas Cowboys.

Coming to Netflix, in Living the Dream, best friends Des and Ray are a couple of really cool guys from London who should have made it big by now but haven’t but still could. Instead, they’re stuck at a we’re-gonna-save-the-planet type company called Ecofood, doing “social media” for hardly any money. Now they must navigate awkward workplace romance, HR blunders, directives from the L.A. office and Ray’s dad’s disapproval. Could be worse, but could be much, much better.

Studio Focus Sessions

Creative executives from Warner Bros. Animation, Cartoon Network Studios, Hanna-Barbera Studios Europe highlight projects from their current and upcoming kids, young adult, and adult slate. Enjoy exclusive news and first looks from the always original Cartoon Network Studios, the iconic characters of Warner Bros. Animation, and the whimsical world of Hanna-Barbera Studios Europe.

PLAYISM GAME SHOW Unveils World Premieres

PLAYISM, the oldest indie publisher in Japan, best known for favorites like Bright Memory: InfiniteThe Exit 8, and Rusted Moss, announced eleven updates across its esteemed catalog during this weekend’s PLAYISM Game Show.

Check out the showcase here. Yesterday’s announcements include:

  • The world premiere of Dungeon Sweeper Plus, the cozy puzzle adventure developed by Setamo, will arrive on PC via Steam in 2026
  • No Case Should Remain Unsolved, a text-based mystery adventure developed by Somi, where detectives merge memory fragments like puzzle pieces, coming to PlayStation 5 in Q3 2026
  • A Passing in the Night, the atmospheric psychological horror adventure developed by .iris, haunts PC via Steam in 2026
  • DevilConnection, the devilishly cheeky adventure developed by ChaoGames, summons new adventures on Nintendo Switch in 2026
  • The Dream Of A Cockspur, developer roccay’s Lovecraftian point-and-click horror survival adventure, will witness otherworldly phenomena on PC via Steam in Q3 2026

Commemorate PLAYISM’s 15th anniversary with the PLAYISM Publisher sale starting today. Enjoy discounts on PLAYISM’s greatest hits, including 20% off of Crimson Dusk’s bullet hell fighter Homura Hime, 30% off of developer Heaviside Creations’ immersive typing adventure Dyping Escape, and many others.

Re-watch the PLAYISM GAME SHOW here. For more information on PLAYISM, please visit the PLAYISM GAME SHOW official web page, the PLAYISM official website, and follow @PlayismEN on Twitter.

No Case Should Remain Unsolved arrives on PlayStation 5 in Q32026 with language options in English, Japanese, Korean, Chinese (Simplified and Traditional), Russian, German, French, Spanish, Portuguese (Brazilian), and Indonesian. For more information, visit the official website.

The Dream Of A Cockspur arrives on PC via Steam in Q3 2026 with language options in English, Japanese, and Chinese (Simplified and Traditional). For more information, visit the official website.