Author - Jerry Paxton

Toy Story 5 to Stream Exclusively on Disney+ Sept 23

Families can celebrate the funny and heartwarming return of Woody, Buzz Lightyear, Jessie and the rest of the gang at home when Disney and Pixar’s global blockbuster “Toy Story 5” streams exclusively on Disney+ September 23, 2026.

Additionally, an all-new music video for the Piano Version of 14-time GRAMMY® Award-winning artist Taylor Swift’s original song “I Knew It, I Knew You” – featuring footage from “Toy Story 5” – is now available to watch on Disney+, Spotify and Apple Music. The record-breaking number-one hit single is performed by Taylor Swift and written and produced by Swift and Jack Antonoff.

The smash hit feature, which Deadline’s Damon Wise called “a fun, thoughtful, multi-generational family film,” has grossed over $1.1 billion worldwide since its June debut in theaters, a success that’s matched by overwhelming audience and critical acclaim. The film is Certified Fresh™ and Verified Hot by Rotten Tomatoes® and earned an A CinemaScore®.

The all-new adventure reunites iconic characters, introduces families to a new generation of toys and brings the next chapter of “Toy Story” to viewers at home. “Toy Story” is the most-watched film franchise on Disney+ with over 2 billion hours streamed globally, and “Toy Story 5” now joins the “Toy Story” Collection, where fans can stream the Academy Award®-winning franchise.

Families can now also pre-order the “Toy Story 5” Original Soundtrack in vinyl and CD formats. The soundtrack features Swift’s hit single “I Knew It, I Knew You,” along with an original score by 7-time GRAMMY Award and 2-time Academy Award®-winning composer Randy Newman, who returns to score his fifth “Toy Story” feature. The vinyl and CD will be available on Friday, September 25, 2026.

ELDEN RING Tarnished Edition Out Now on Nintendo Switch 2

ELDEN RING™ Tarnished Edition, the open world action RPG from FromSoftware Inc. and Bandai Namco Entertainment Inc., is now available on Nintendo Switch™2. The game invites Nintendo players to enter the Lands Between and the Realm of Shadow, bringing the original game that received more than 400 Game of the Year nominations bundled with the critically acclaimed expansion ELDEN RING Shadow of the Erdtree to the console. For the first time, players can experience FromSoftware’s epic RPG on a Nintendo platform, experiencing its unforgettable gameplay moments and exploring its vast story and universe in docked or handheld mode. ELDEN RING™ players across all platforms can also enjoy all-new content starting today, including new classes, gear, and Torrent skins featured in ELDEN RING™ Tarnished Edition for Nintendo Switch 2 and available for purchase for ELDEN RING on PlayStation®5, XBOX Series X|S, and PC via Steam®. For more information, visit https://en.bandainamcoent.eu/elden-ring/elden-ring-tarnished-edition.

Watch the ELDEN RING Tarnished Edition Starter Guide video here:

In ELDEN RING Tarnished Edition, players will chart their own path in the vast and seamless world of the Lands Between, on foot or riding Torrent, their trusted Spectral Steed. Exploration is endless in this world full of wonders, but dangers lurk around every corner. The Nintendo Switch 2 title also bundles in the acclaimed expansion Shadow of the Erdtree, featuring an epic new adventure expanding on the story of the original, where players step into the Realm of Shadow, following in the footsteps of Miquella.

ELDEN RING Tarnished Edition also features brand new content, introducing two new Starting Classes, the Heavy Knight and the Idus Knight, along with four new armor sets that include two new starting class sets. For the first time, players can also customize Torrent, choosing from three new appearance options. The new content is also available for purchase on other platforms as the Tarnished Pack.

The original ELDEN RING sold more than 30 million units, introducing a vast, dark fantasy world as imagined by Hidetaka Miyazaki, creator of the DARK SOULS® video game series, and George R.R. Martin, author of The New York Times’ best-selling fantasy series, “A Song of Ice and Fire.” With ELDEN RING Tarnished Edition, Nintendo players will experience the unforgettable journey to become the Elden Lord, facing off against incredible challenges as they chart their path across sprawling environments, whether on foot or riding Torrent, their trusted Spectral Steed. In the included expansion ELDEN RING Shadow of the Erdtree, players embark on an entirely new adventure, facing a journey where they may need to leave their grace behind as they unravel the sinister dark side of the ELDEN RING story.

Vikings Dynasty Unleashes New Trailer

Broken, but not beaten. Barely alive, but resilient. This is how you will start your journey in Vikings Dynasty, the upcoming medieval settlement builder set in the harsh world of Norse mythology. The latest entry in the beloved franchise challenges players to set foot in the Scandinavian Steineyjar archipelago after they shipwrecked and barely escaped with their life.

Developer Digital Daredevils and publisher Toplitz Productions are proud to announce that the latest trailer for Vikings Dynasty premiered at the renowned Future Games Show Summer Showcase, kickstarting the next phase of development and is also now available for publication. At this year’s gamescom in Cologne, Vikings Dynasty is playable and media as well as content creators can take a look at the game at the Toplitz Productions booth in the business area Hall 4.1, Booth # D-038g/C-029g, with more exciting news about the game coming in the next few weeks.

With two more games featured at the Future Games Show, the prestigious event underlined the diverse present and future portfolio of Toplitz Productions. The fan favorite Medieval Dynasty, developed by Render Cube, showcased a fresh gameplay trailer, outlining some of the elements which will come to the game over the coming months.

Last but not least, in addition to the premiere announcement at gamescom, the immersive settlement builder Prospera also unveiled a new trailer. The video gave a glimpse into the beautiful open world of a fictitious Steam Age, where you build humble settlements, grow them into beautiful cities and take care of your citizens‘ ever-evolving needs. The game from German development team Active Fungus Studios breaks down genre boundaries, as not only the perspective but also mechanics challenge the way players see city building and management in an open world as well as industrial automation.

Wolcen 2 – Official Reveal Trailer

This week at Future Games Show at gamescom 2026, Wolcen Studio announced the sequel to its award-winning 2020 isometric dark fantasy action RPG, Wolcen: Lords of Mayhem. Set years after the events of the first game, Wolcen 2 returns to a world on the brink of collapse. Playable solo or up to four-player co-op, players will master brutal combat, develop and customize weapon-based abilities, and channel dark, transformative powers in their quest to save reality.

The first Wolcen 2 playtest is now available exclusively through the Wolcen Studio Playtest Program. Players can register at https://contributors.wolcenstudio.com.

In Wolcen 2, enter a grim, dark fantasy world shaped by reality-bending powers. In your quest for freedom and redemption, you will encounter horrors beyond the rift that you can face alone, or with up to four players in co-op. Staying true to its predecessor, this hack-and-slash action RPG features no predefined classes. Choose the weapons that suit your preferred playstyle, then unlock, customize, and master their abilities. As you develop passive talents and collect gear that supports your choices, your character gradually grows into an archetype of your own making. Build a melee mage, spellblade, tank caster, gunslinger, or an archetype entirely your own. Your identity evolves through the choices you make.

Built From Lessons Learned

Wolcen 2 is being developed with the community that supported Wolcen: Lords of Mayhem for years, including an honest assessment of what did not work as intended. One major change is its approach to co-op. Multiplayer sessions use peer-to-peer connections, allowing players to host games directly rather than relying entirely on centralized servers. As long as the campaign remains playable, players will also be able to experience it together.

“We have learned a great deal from our community over the years, including how it feels when access to something you care about is taken away. That experience shaped Wolcen 2 from the beginning. By allowing players to host multiplayer sessions directly, playing the campaign with friends will not depend entirely on infrastructure controlled by us,” said Bogdan Oprescu, President of Wolcen Studio.

Key Features of Wolcen 2:

  • Experience a Story-Driven Campaign: The world is in turmoil. Anathea, the goddess who holds the Rift between reality and the demonic Void shut, has been mortally wounded. Forced out of exile, the Warlord, a bastard son of the Shadow God, and his companions become entangled in a prophecy that promises salvation but demands sacrifice. Joined by returning characters from Wolcen: Lords of Mayhem, they must confront the fate laid out before them, or seek a more brutal path to preserve their freedom and save reality.
  • Every Choice Shapes Your Power: Your skills, weapons, passives, and equipment are designed to work together. Hunt for build-defining items, gather materials, and craft what your character needs. Experiment with mechanical synergies that can change how you fight, while clear and structured systems help you understand and refine every build.
  • Borne by Shadows: Fast, rhythmic combat throws you against waves of melee attackers, ranged threats, and powerful enemies. Chain abilities, set up devastating combinations, and tear through dense packs before confronting brutal bosses. When the odds turn, unleash your Shadow Form to overwhelm your enemies, reclaim control of the fight, and become something even demons fear.
  • Exiled Together: Embark on the ultimate quest for redemption alone or with up to three additional friends in co-operative play online.
  • After the Campaign: Wolcen 2’s story campaign is only the beginning. In Conquest, factions continue to fight for power across dynamic battlefields. The Tower of Wonders lets you pursue specific rewards while influencing the difficulty and outcome of each ascent. Both modes support long-term item searching, new builds, collection goals, and character growth beyond the final chapter of the story.

Scott Pilgrim EX Back in the Band and Coin-Op Chaos Launch Trailer

Tribute Games, in collaboration with Universal Products & Experiences and Scott Pilgrim creator Bryan Lee O’Malley, today released the first major content expansion for Scott Pilgrim EX, the brand-new original game that launched in March 2026. The new release arrives as two clearly separate offerings: Scott Pilgrim EX – Back in the Band, a paid DLC priced at $3.99 USD, and Coin-Op Chaos, a free title update available to every owner of the base game. Both are available now on PC, Xbox, PlayStation and Nintendo Switch.

The new content is divided into two complementary releases:

  • Scott Pilgrim EX – Back in the Band is a paid DLC for $3.99, adding three new playable characters: Stephen Stills, Kim Pine and Knives Chau, plus new assists, moves, combos and character palettes.
  • Coin-Op Chaos is a free title update complete with an all-new Arcade Mode with lives, credits, score chasing, local rankings, co-op play, cross-platform support and drop-in or drop-out multiplayer.

Watch the Scott Pilgrim EX – Back in the Band & Coin-Op Chaos Update Launch Trailer:

Get the DLC and the game: https://store.steampowered.com/app/4861470/Scott_Pilgrim_EX__Back_in_the_Band/

SCOTT PILGRIM EX – BACK IN THE BAND: PAID DLC

The band is finally back together. Alternate versions of Stephen Stills, Kim Pine and Knives Chau warp into the fight, completing the full band lineup in Scott Pilgrim EX. Each fan-favorite fighter arrives with a distinct combat style, original animations, character-specific abilities and new ways to build over-the-top combos across Toronto.

Three New Playable Characters

  • Stephen Stills: An aggressive rushdown frontman who keeps the pressure on with six string-fueled attacks. Whether he is smashing enemies with his guitar or blasting them away with ear-popping feedback, Stephen stays in opponents’ faces and orchestrates devastating beatdowns.
  • Kim Pine: A hard-hitting mix-up fighter who combines brutal drumstick strikes, stomping breakdowns and goth-cutie attitude. Kim lays down devastating rhythms with explosive drum solos and trades BPM for PPM: Punches Per Minute.
  • Knives Chau: A lightning-fast hit-and-run rogue specialist who overwhelms enemies with acrobatic attacks, shadow clone techniques and her emblematic battle scarf. Agile and elusive, Knives weaves through the battlefield while delivering precise punishment.

New Assist Characters

  • Joseph: The legendary producer behind the band cranks the volume to 11, dropping a towering wall of sound that sends sonic projectiles crashing through the battlefield.
  • Hollie: No-Account Video’s finest employee is done collecting late fees. Armed with her trusty remote, Hollie traps enemies in a relentless barrage of hits, giving players plenty of time to rewind the pain.
  • Mr. Chau: Knives’ fiercely protective father joins the fight. Channel his unwavering determination to summon shadow clone support, turning every attack into a devastating multi-hit assault.

COIN-OP CHAOS: FREE TITLE UPDATE

Available free to all Scott Pilgrim EX owners, Coin-Op Chaos introduces the Arcade Mode, a fast-paced new way to experience the entire game. Inspired by the golden age of arcade brawlers, the mode streamlines progression from stage to stage and adds lives, credits, score chasing and local rankings.

  • A Tour Through Toronto’s Greatest Hits: Battle through the main locations, bosses and encounters from across Scott Pilgrim EX while fighting toward the ultimate showdown to save Toronto and the band.
  • Chase High Scores: Rack up points, earn extra lives, beat the clock and climb the local rankings in a mode built around replayability, mastery and score chasing.
  • Co-op Chaos: Take on Arcade Mode solo or with up to four players through local co-op, online multiplayer and full cross-platform support. Friends, family and exes can jump in or out at any time without interrupting the action.

LAUNCH OFFER

To celebrate the release of both the DLC and the free title update, the base game is available at 20% off through Sept. 9 on PC and consoles, marking the first discount for Scott Pilgrim EX.

Keep up with the latest from Tribute Games and Scott Pilgrim EX at https://linktr.ee/tributegames

INFERIUS – Official Gameplay Trailer

Today, Canadian indie developers Lucid Rain Studios unleashed hell at gamescom with a new gameplay trailer for its upcoming horror/deckbuilder debut INFERIUS, which aired during today’s awesome indie games show, produced by IGN. The new trailer included the first glimpses of the sin-themed bosses that lurk at the end of each of the game’s Dominions of Hell—but they can only be reached by winning card duels with a bespoke Major Arcana Tarot deck and avoiding certain doom at the hands of Hell’s demonic denizens.

Lucid Rain Studios will be onsite at gamescom for the duration of the event, located in Hall 10.2, at Booth E40. There players can find the latest playable demo of INFERIUS, which captures the initial stages of the horror/deckbuilder’s descent into the underworld: its branching paths, exploration segments, card battles and a deadly boss encounter. Throughout, the game’s oppressively chilling atmosphere and haunting level designs are on full display , equally inspired by Dante Alighieri’s Inferno and the cosmic horror of H.P. Lovecraft.

Gamescom attendees can find Lucid Rain Studios and the INFERIUS booth located in Hall 10.2, at Booth E40. Set to release in 2027, INFERIUS is the debut project from the Alberta-based development team, and 2026 marks the second time that they’ve journeyed to Germany for gamescom. This past June, INFERIUS won Best Game at this year’s edition of Game Con Canada, the country’s largest gaming expo.

Key features of the demo available at gamescom include:

  • First-person horror deckbuilder. Collect, upgrade, and craft a custom Tarot-inspired deck. Battles unfold as turn-based, first-person card duels that blend horror with deep strategy.
  • Nine levels of Hell. Descend through nine dominions drawn from Dante’s Divine Comedy, each ruled by a being embodying its sin and offering unique enemies, mechanics, and visual themes.
  • Lantern-driven sanity system. The lantern is the player’s lifeline. It illuminates paths, solves puzzles, reveals secrets, and prevents the descent into madness.
  • Psychological horror enemies and environments. Face grotesque, fear-driven creatures and surreal environments inspired by phobias such as arachnophobia, claustrophobia, and paranoia.
  • A roguelike loop that rewards persistence. Die, return, rebuild, and try again with new insight as the Inferno reshapes itself around the player.

Marvel Comics Midnight Universe Official Trailer

The darkness is coming…

On October 7, Marvel’s newest storytelling initiative, the Midnight Universe, makes its debut with a unified launch of three bold new titles: MIDNIGHT SPIDER-MAN #1 by Phillip Kennedy Johnson and ScieTronc, MIDNIGHT FANTASTIC FOUR #1 by Benjamin Percy and Kev Walker and MIDNIGHT X-MEN #1 by Jonathan Hickman and Matteo Della Fonte. The three debut issues—the only Marvel comics released that day—will usher in a creator-driven line where some of Marvel’s most acclaimed modern talents are given free rein to reimagine the world’s greatest heroes in chilling and daring new ways. Today, fans can get their first taste of what awaits with the new Midnight Universe Trailer, featuring never-before-seen artwork from all three titles.

With boundaryless storytelling and rich interconnected mythology, the Midnight Universe offers an exciting entry point for new readers while giving longtime fans a thrilling new take on their favorite heroes. In MIDNIGHT SPIDER-MAN #1 by Phillip Kennedy Johnson and ScieTronc, Spider-Man discovers that with great power… comes something monstrous. In MIDNIGHT FANTASTIC FOUR #1 by Benjamin Percy and Kev Walker, a scientist’s curiosity accidentally unleashes ancient terrors upon the world while also transforming himself and three others in strange and horrifying ways. In MIDNIGHT X-MEN #1 by Jonathan Hickman and Matteo Della Fonte, the X-Men’s battle is no longer one of acceptance, but of survival…and blood.

Check out the new trailer, explore the covers for all three debut issues, and preorder the Midnight titles at your local comic shop today.

For more information, including a complete cover gallery, visit Marvel.com/Midnight.

MIDNIGHT SPIDER-MAN #1

Written by PHILLIP KENNEDY JOHNSON
Art by SCIETRONC

  • COVER A STEVE BEACH REGULAR COVER – 75960621681900111
  • COVER B RYAN STEGMAN MIDNIGHT BLOODBATH VARIANT – 75960621681900121
  • COVER C PEACH MOMOKO MIDNIGHT SPECIAL VARIANT – 75960621681900131
  • COVER D SKAN MIDNIGHT HORROR HOMAGE VARIANT – 75960621681900141
  • COVER E JEEHYUNG LEE MIDNIGHT GALLERY VARIANT – 75960621681900116
  • COVER F CLAYTON CRAIN 3-PART CONNECTING VARIANT – 75960621681900151
  • COVER G PEACH MOMOKO MIDNIGHT SPECIAL VIRGIN VARIANT – 75960621681900117
  • COVER H ERIC CANETE VARIANT – 75960621681900161
  • COVER I INHYUK LEE VARIANT – 75960621681900171
  • COVER J INHYUK LEE VIRGIN VARIANT – 75960621681900118

On Sale October 7

 

MIDNIGHT FANTASTIC FOUR #1

Written by BENJAMIN PERCY
Art by KEV WALKER

  • COVER A KEV WALKER REGULAR COVER – 75960621680200111
  • COVER B RYAN STEGMAN MIDNIGHT BLOODBATH VARIANT – 75960621680200121
  • COVER C BEN HARVEY MIDNIGHT SPECIAL VARIANT – 75960621680200131
  • COVER D E.M. GIST MIDNIGHT HORROR HOMAGE VARIANT – 75960621680200141
  • COVER E JEEHYUNG LEE MIDNIGHT GALLERY VARIANT – 75960621680200116
  • COVER F CLAYTON CRAIN 3-PART CONNECTING VARIANT – 75960621680200151
  • COVER G BEN HARVEY MIDNIGHT SPECIAL VIRGIN VARIANT – 75960621680200117
  • COVER H LEINIL FRANCIS YU VARIANT – 75960621680200161
  • COVER I ROD REIS VARIANT – 75960621680200171
  • COVER J ROD REIS VIRGIN VARIANT – 75960621680200118

On Sale October 7

MIDNIGHT X-MEN #1

Written by JONATHAN HICKMAN

Art by MATTEO DELLA FONTE

  • COVER A DIKE RUAN REGULAR COVER – 75960621668000111
  • COVER B RYAN STEGMAN MIDNIGHT BLOODBATH VARIANT – 75960621668000121
  • COVER C SKAN MIDNIGHT SPECIAL VARIANT – 75960621668000131
  • COVER D BJÖRN BARENDS MIDNIGHT HORROR HOMAGE VARIANT – 75960621668000141
  • COVER E JEEHYUNG LEE MIDNIGHT GALLERY VARIANT – 75960621668000116
  • COVER F CLAYTON CRAIN 3-PART CONNECTING VARIANT – 75960621668000151
  • COVER G SKAN MIDNIGHT SPECIAL VIRGIN VARIANT – 75960621668000117
  • COVER H ALESSANDRO CAPPUCCIO VARIANT – 75960621668000161
  • COVER I ITO VARIANT – 75960621668000171
  • COVER J ITO VIRGIN VARIANT – 75960621668000118

On Sale October 7

1666: Amsterdam Sound and Music Dev Log

Less than a week after the Early Access launch of 1666: Amsterdam, Panache Digital Games has released its third and final Developer Diary, offering a behind-the-scenes look at the music and sound design of the game.

Featuring singer-songwriter Jorane, the episode explores the creative process behind the soundtrack, the instruments and techniques used by the team, and how Amsterdam itself influenced the music and sounds heard throughout the game.

Featuring:

  •  Philippe Charron – Audio Director
  •  Jorane – Singer & Songwriter
  •  Eloi Painchaud – Mixing & Mastering Engineer
  •  Sophie-Agnès Mongeau – Sound Designer
  •  Patrice Désilets – Co-Founder & Creative Director

The Developer Diary introduces the artists behind the sound of 1666: Amsterdam and the process behind its musical identity, including why Jorane became a natural choice for the project.

The episode explores how music and sound change across characters, time periods and districts of Amsterdam. Noa and Aaron each have their own musical theme, reflecting their different perspectives within the game.

It also looks at the instruments and audio techniques used throughout production, and how Amsterdam itself influenced the game’s music and sound design.

The episode features footage from the 1666: Amsterdam Preview Event in July, where Jorane performed music from the game live.

This third Developer Diary concludes the series, following previous episodes focused on the creative vision and artistic direction of 1666: Amsterdam.

1666: Amsterdam is now available in Early Access

1666: Amsterdam is now available in Early Access on PC via Steam and Epic Games Store. The game will continue to evolve throughout Early Access, with player feedback helping the team refine and expand the experience as development continues.

Construction Simulator Evolution Demolition Trailer and Release Date Update

astragon Entertainment and weltenbauer. today reveal demolition as a new gameplay feature in Construction Simulator®: Evolution. The game will now launch in Early Access on PC first, while the console versions will become available at a later date.

Demolition with new machines and attachments

The new “Reshape the Future” trailer offers a first look at the feature, while the detailed Demolition In-Depth gameplay video provides a closer look at its mechanics.

Players will be able to use officially licensed machines and suitable attachments from both new and returning licensing partners. These include the SENNEBOGEN 670 E equipped with a wrecking ball, the hydraulic Combi Cutter CC 1600 U with universal jaws from Epiroc, and a handheld demolition hammer from Wacker Neuson. Choosing the right machine and attachment will depend on the material that needs to be demolished.

Visitors to this year’s gamescom will be able to try out the new feature themselves at the astragon Entertainment booth in Hall 6. In addition to a playable demo of Construction Simulator®: Evolution, visitors will also have the opportunity to see a real Volvo excavator at the booth.

Construction Simulator: Evolution – Demolition In-Depth
Updated release plans for PC and consoles

Construction Simulator®: Evolution will launch in Early Access on Steam for PC first. Early Access will also allow the development team to incorporate the community’s wishes and feedback into the ongoing development of the game. A roadmap of planned updates will introduce additional content over time. The roadmap will be shared soon.

As a result, the digital and physical releases for PlayStation®5 and Xbox Series X|S have been moved to a later date.

Construction Simulator®: Evolution is coming for PC on Steam Early Access later this year. PlayStation®5, and Xbox Series X|S will be released later. You can find an overview on the official Website.

Professional Ship Simulator Official Release Date Reveal Trailer

Aerosoft and SWE Systems today announced that Professional Ship Simulator will launch in Early Access for PC via Steam on September 16th, 2026!

Officially revealed in April, Professional Ship Simulator offers players the chance to operate a vast array of immaculately recreated ships, from enormous cargo vessels and cruise ships, to smaller tugging and emergency boats, players can expect technical depth, and a living, physically simulated seas and ports, in a maritime experience built around precision and authenticity.

At the heart of Professional Ship Simulator is an advanced hydrodynamic model where wind, waves, currents, bank effect, and propulsion forces all influence the way a vessel behaves. Players must manage speed, position, momentum, and the surrounding environment whether navigating open water, entering a busy harbor, or completing a precision towing operation.

Every vessel is operated through fully interactive cockpits and detailed onboard systems. Radar with AIS/CPA tracking, sonar, power generation and transmission, navigation tools, and radio communication are all part of the simulation, supported by flexible controls spanning keyboard, gamepad, and specialist simulation hardware.

The game’s open world brings together two expansive maritime regions based on real-world geographic data: the Island of Rügen and the Strait of Dover. More than 40 harbors, authentic seamarks and navigation lights, dynamic weather, day and night cycles, wildlife, and dense AI traffic combine to create constantly changing conditions at sea.

Players can build a career across a growing fleet that ranges from tugboats, fishing trawlers, rescue vessels, and offshore ships to yachts, container ships, bulk carriers, LNG tankers, and cruise ships. Professional activities include cargo transport, ferry operations, fishing, offshore logistics, tug assistance, buoy maintenance, rescue missions, and firefighting, alongside free exploration.

The Early Access release will provide a solid foundation of core systems and content, including the two principal scenery regions, eight mission types, and an initial selection of scenarios and step-by-step tutorials. SWE Systems plans to expand the simulator throughout Early Access with additional ships, missions, scenarios, tutorials, and community-led improvements. Modding support is planned for a later Early Access update rather than the initial launch.

Key Features:

  • Authentic ship systems and true-to-life physics
  • Realistic weather and wave simulation
  • Extensive ship fleet: from small vessels to large commercial ships
  • Real world locations and official sea maps: Island of Rügen and Strait of Dover
  • Career mode and sandbox missions
  • Modding support (not available upon launch into Early Access, but strictly planned)

Community feedback will play a central role in that process, with player suggestions helping to shape future development as Professional Ship Simulator grows toward its full release.