Archive - 2018

PAC-MAN Championship Edition 2 Plus Nintendo Switch Launch Trailer

SANTA CLARA, Calif., (February 22, 2018) – Leading anime video game developer and publisher BANDAI NAMCO Entertainment America Inc. today announced the launch of PAC-MAN™ Championship Edition 2 PLUS, now available in the Americas exclusively for Nintendo Switch™. Players will experience the critically-acclaimed retro arcade game reimagined with brilliant neon visuals and eye-popping, high-resolution 3D graphics on Nintendo’s hybrid console. The game includes PAC-MAN CHAMPIONSHIP EDITION 2, which was previously released in 2016, and will also have an exclusive two player co-op mode called PAC-MAN CHAMPIONSHIP EDITION 2 PLUS2P for twice the fun!

The PAC-MAN CHAMPIONSHIP EDITION 2 PLUS2P mode gives players an opportunity to team up and play on a single Nintendo Switch, with each player controlling their PAC-MAN character on a single Joy-Con™. When one player gets caught by a ghost, the other player can come to the rescue. Players can also work together and use special co-op maneuvers to weave through the mazes and chomp their way to exciting boss battles.

PAC-MAN CHAMPIONSHIP EDITION 2 PLUS would not be complete without the return of PAC-MAN’s famous ghosts; Blinky, Pinky, Inky, and Clyde who will trail ferociously behind PAC-MAN as he gorges on precious Pac Dots. The game features a variety of modes to play at home or on the go, such as Score Attack and Adventure mode! Players can compete for the top spot on the leaderboards and strive to beat their high scores. PAC-MAN CHAMPIONSHIP EDITION 2 PLUS elevates the classic maze chase action and gameplay with fast fleeing fruit, remixed rules, and more!

“PAC-MAN CHAMPIONSHIP EDITION 2 PLUS provides perfectly bite-sized fun on-the-go for Nintendo Switch,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “New features and the addition of two player co-op mode elevates the already stellar gameplay, and makes PAC-MAN CHAMPIONSHIP EDITION 2 PLUS one of the best ways to experience PAC-MAN on TV, in portable mode, as well as in single-player mode or with friends.”

PAC-MAN CHAMPIONSHIP EDITION 2 PLUS is available now in the Americas for Nintendo Switch at a MSRP of $19.99. For more information regarding PAC-MAN CHAMPIONSHIP EDITION 2 PLUS and additional titles from BANDAI NAMCO Entertainment America Inc., please visit: https://www.bandainamcoent.com, or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation on Twitter at: https://www.twitter.com/BandaiNamcoUS.

Stellaris: Apocalypse – Launch Trailer

STOCKHOLM — Feb. 22, 2018 — Paradox Interactive, a publisher and developer of games that change the world (into a smoldering tomb), today released a new expansion for Stellaris, the sci-fi grand strategy game from Paradox Development Studio. Titled “Apocalypse,” the expansion adds a terrifying armada of features centered around warfare and destruction to Stellaris, and is available now for Windows, MacOS, and Linux PCs for a suggested retail price of $19.99. Stellaris players can experience Apocalypse now: https://www.paradoxplaza.com/stellaris-apocalypse/STST01ESK0000013.html

A new trailer for Apocalypse was recovered from the ashes of an annihilated world: https://www.youtube.com/watch?v=AssQqRk3qQM

Stellaris is a sci-fi grand strategy game from the galactic conquerors at Paradox Development Studio, which allows players to take their personalized empire on their first steps outside of their home system and spread their race across the universe – by diplomacy or by force. Since the game’s launch in May 2016, Stellaris has now sold over 1.5 million copies across Earth.

Stellaris: Apocalypse redefines stellar warfare for all players with a host of new offensive and defensive options, alongside a few non-violent new features for those poor, unsuspecting empires not currently at war. Alongside a host of free improvements to Stellaris, the new Apocalypse DLC includes:

  • That’s No Moon, neither is That One, That One Might be a Moon, Wait, No: Keep the local systems in line with fear of the new “Colossus” planet-killer weapon – a technological terror that eliminates entire worlds from the universe
  • All Your Base Are Belong to You: New enormous “Titan” capital ships can lead your fleets to conquest, offering tremendous bonuses to the vessels under their command. Meanwhile, fortify key systems with massive orbital installations and secure your homeworld as an impenetrable bastion among the stars.
  • Pirates of the Constellation: Watch out for Marauders – space nomads who raid settled empires and carve out their lives on the fringe of civilization. Hire them as mercenaries in your own conflicts, but take care that they don’t unify and trigger a new crisis!
  • Some Non-Violent Features: New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development

For more information about Stellaris, visit http://www.stellarisgame.com/

Pre-Registration Now Open for SWORD ART ONLINE: Integral Factor

February 20, 2018 – BANDAI NAMCO Entertainment Inc. today has opened pre-registration for SWORD ART ONLINE: Integral Factor, the latest addition to the SWORD ART ONLINE franchise, a popular anime and light novel series. SWORD ART ONLINE: Integral Factor is a compelling role-playing game that will be available as a free download on the App Store for iOS and Google Play for Android mobile devices later this year.

SWORD ART ONLINE: Integral Factor features original and exclusive stories with all-new plot twists, new characters and monsters, as well as familiar faces returning from the beloved series, including Kirito, Asuna and Yuna. In SWORD ART ONLINE: Integral Factor, the player transforms into one of the players trapped in a death game that is the world of SWORD ART ONLINE, a virtual universe in which players who are killed in-game also die in real life. In order to escape the deadly game world, players will need to become the hero by teaming up with a new partner, Koharu, and join an Assault Team to destroy powerful monsters, clear difficult quests and conquer Aincrad, an enormous realm in SWORD ART ONLINE.

All users will be able to get 2,500 Arcana Gems, two types of in-game stamps and a 4-star Asuna Skill Record by logging in to the game after the game releases. Also, in order to celebrate the worldwide pre-registration, all users will also be able to get Western and Eastern avatars after starting the game. Pre-register now to get latest news about the games release.

Official Homepage: https://sao-if-en.bn-ent.net/

Pre-registration Page: http://prereg-en.bn-ent.net/common/serial.php?app=SAOIF-EN

Rad Rogers Launch Trailer

Vienna Austria, Aalborg, Denmark, February 21st 2018: The Kickstarter financed game Rad Rodgers brings back the 90’s-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff’n’Tumble & Jazz Jackrabbit.

See the latest trailer:

Developer Slipgate Studios and Publisher THQ Nordic have released Rad Rodgers on PlayStation®4 computer entertainment system and across the Xbox One family of devices including Xbox One X today. The SRP is 19,99 €.

Check the game out in the digital stores:

Xbox One: http://n.thq.com/aghe30ivjjF

PlayStation 4 – US: http://n.thq.com/Bz4030ivjlH

PlayStation 4 – EU: http://n.thq.com/tqNH30ivjkP

Steam: http://n.thq.com/KfQS30ivw0x

Note: All owners of the PC-Version will get a free update (which is already part of the console-version) including:

  • Leaderboards: Gain Scores at the end of each level, and battle with friends to reach the top of the leaderboards.
  • Hats: Unlock more than 20 different hats throughout the game, and customize Rad Rodgers.
  • New Pogo Vertigo Bonus Levels: Grab a Pogo Stick, and see how far you can get in the new Pogo Vertigo vertical levels.
  • New Unlockables: Unlock behind the scenes artwork throughout the game.
  • New Pixelverse Puzzles: Pixelverses have been redesigned, and now include brand new types of Puzzles.
  • 5 New Levels! Fight through 3 new Pogostick Levels, and 2 massive new levels. The Rainforest Rampage, and Raging Ruins.
  • Minibosses! Introducing 2 minibosses throughout the game.
  • 4 New Enemies! The new Spiky Jellyfish, Powerful Laserheads, and 2 new Minibosses brings new and exciting challenges to the Rad Rodgers enemy roster.
  • Brand new weapon! The legendary “Excalibat” from Rise of the Triad, makes a return to Rad Rodgers. Become invincible and smack your way through hordes of enemies with the mighty Excalibat.

Warhammer 40,000: Mechanicus Teaser Trailer

Leicester, UK, 21st February – Hail the Omnissiah! The Adeptus Mechanicus are set to make their epic video game army debut as Kasedo Games announce a partnership with Games Workshop to bring a new experience to the Warhammer 40K universe. Get ready as turn-based tactical game, Warhammer® 40,000®: Mechanicustm, heads to PC, Mac & Linux later this year.

Mechanicus puts you in control of an array of Adeptus Mechanicus forces for the first time ever as you lead your priests and troops on a tactical quest to salvage ancient technologies from the mysterious tombs of the planet Silva Tenebris. As Magos Dominus Faustinius of Mars, your every decision will shape the missions ahead and have far reaching consequences for you and your team.

To celebrate the announcement, Kasedo Games have released a trailer which plays the recording of a deceased Tech-Priest, Magos Dominus Reditus, which shows his contempt for the weakness of human flesh, and his never ending service to The Machine God. In-game, Mechanicus will enable you to overcome these ‘human weaknesses’ to upgrade your troops with augments that will replace their human limbs with bionics and mechadendrites. These will provide mechanical and tactical advantages as you progress throughout the game.

“When Kasedo Games approached us with their exciting and original vision centering on the Adeptus Mechanicus race, the idea stood out as something we wanted to get behind.” Said Jon Gillard, Head of Licensing at Games Workshop. “Twinned with their clear knowledge of the 40K universe and passion for creating a game that fits the faction perfectly, we were more than happy to work together.”

Mechanicus also sees Kasedo Games, once again, partner up with French developer Bulwark Studios who previously worked together on strategy/RPG title, Crowntakers.

“Working with Bulwark on Mechanicus was an absolute no-brainer. They have all the skills required to make it an amazing game and their immersion into the Warhammer Universe has been second to none.” Said Andrew McKerrow, Producer and Product Manager at Kasedo Games. “This project has been in conception for a few years now and, having been a big Warhammer fan since a child, I’m thrilled that we can announce a unique title to the community”.

Mechanicus is scheduled for a late 2018 release and will be available for PC, Mac & Linux.

To join the Mechanicus community or for more information on the game:

eMLS Cup Tournament Details for PAX East

NEW YORK (February 21, 2018– Major League Soccer (MLS) has released further details for the inaugural eMLS Cup, the new competitive EA SPORTS™ FIFA 18 league kicking off at PAX East, the enormously popular gaming culture festival in Boston that takes place this year from April 5-8 at the Boston Convention and Exhibition Center. MLS’s premier gaming event will feature elite FIFA players representing 19 MLS clubs vying for the eMLS Cup trophy, spots in the EA SPORTS FIFA 18 Global Series Playoffs on the Road to the FIFA eWorld Cup 2018, and a series of other prizes.*

Players will be divided into two conferences, with ten clubs in the Eastern Conference and nine in the Western Conference. Competitors will select their squad of 11 starting players, seven bench players and five reserve players. Each team must have three MLS players on the field at all times, including two players from the Club that they represent.

The eMLS Cup will begin with preliminary rounds on Thursday, April 5, and Friday, April 6, taking place at eMLS HQ at PAX East. Each competitor will play the other competitors in their conference once, with the top eight players from each conference advancing to seeded knockout rounds on Saturday, April 7. The Conference Championships and eMLS Cup Final will take place on Sunday, April 8Saturday and Sunday’s matches will be held on the PAX Arena Main Stage and live-streamed on PAX’s “PAXArena” Twitch channel (twitch.tv/paxarena). The eMLS Cup Final will also be live-streamed on MLS channels, including www.MLSsoccer.com.

The eMLS Cup finalists will win berths in the EA SPORTS FIFA 18 Global Series Playoffs on the Road to the FIFA eWorld Cup. The top 32 competitors in the Global Series Playoffs will advance to the FIFA eWorld Cup in August, where the winner will be crowned the undisputed FIFA 18 World Champion.

For more information on eMLS Cup, including participating clubs and player signings, visit www.MLSsoccer.com.

PAX East is an annual festival that celebrates the gaming community with exhibits, panels, tournaments and more. For further details, visit http://east.paxsite.com.

*Eligibility restrictions apply for EA SPORTS FIFA Global Series Playoffs. See official rules for details. Final terms and structure subject to change.

Assetto Corsa Competizione Announcement Trailer

CALABASAS, CALIF. – February 21, 2018 –  Assetto Corsa Competizione, from Kunos Simulazioni and indie publisher 505 Games, will be speeding onto Steam Early Access this summer. Featuring an extraordinary level of simulation quality that allows players to experience the real atmosphere of the GT3 series, players can compete against official drivers, teams, accessing to all cars and circuits with the highest level of accuracy and attention to detail.

Taking full advantage of Unreal Engine 4, Assetto Corsa Competizione will ensure the highest quality rendering with photorealistic weather conditions and graphics to reach a new standard in driving realism and immersion racing. Players will experience highspeed torque as they get behind the wheel of luxurious speedsters including Ferraris and other prestigious GT cars reproduced with an outstanding level of detail. Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion and guarantee a high level of player engagement during races, pit stops and driver changes.

Assetto Corsa Competizione will be zooming onto Steam Early Access this summer, allowing players to test in advance features and content that will be progressively disclosed. The final version of the game will include:

  • MULTIPLAYER AND SINGLE PLAYER CAPABILITIES: Offering a well-structured ranking system, Assetto Corsa Competizione will evaluate individual performance and driving behavior to reward the most virtuous drivers and promote fair play in online competitions. Efficient matchmaking functions will ensure players can compete with opponents of similar skill level and easily find and join races online. Leaderboards will allow players to compare single lap performance with virtual pilots from around the world with the same car, circuit and weather conditions. Career, Championship and Free Play modes will also be available, offering a customized racing experience for all skill levels.
  • REALISTIC WEATHER CONDITIONS: Competitions of different durations, from Sprint 60’ races to the famous Spa 24H Endurance race, Assetto Corsa Competizione will give players the opportunity to compete in different moments of the entire 24-hour arc under a dynamic weather system, thanks to a highly realistic graphical reproduction of weather conditions and visibility.
  • ACCURATE CIRCUITS: With laser scan technology, every official circuit is recreated with the highest level of precision: All curbs and details perfectly fit their real counterparts to grant a gaming experience as faithful to reality as possible.
  • ADVANCED GRAPHICS AND AUDIO EFFECTS: Unreal Engine 4 guarantees photorealistic rendering and with multi-channel audio sampling of real GT cars, Assetto Corsa Competizione conveys captivating and immersive acoustic surrounding and realistic environmental effects.

Pillars of Eternity 2: Deadfire Preview

Recently, I got the chance to play some of Obsidian Entertainment’s upcoming RPG, Pillars of Eternity 2: Deadfire. Having been a fan of the first Pillars of Eternity as well as Obsidian’s last RPG, Tyranny, I was looking forward to seeing how Pillars of Eternity 2: Deadfire would play. Our preview build saw our characters start at level 7 and did not include the intro/tutorial area. Once the game had started up and my group of adventurers found themselves in a strange land just having docked at port, the character creation screen appeared so I could give my group some individuality. Character creation is pretty straight forward, but it should be known that Obsidian Entertainment has added the ability for characters to multi-class! This is such a cool addition to the game and adds a lot of replayability to find out what combinations work best together, etc. Also, creating your characters is much more forgiving to new players as there are several places where abilities are explained a bit.

Combat has been overhauled in Pillars of Eternity 2: Deadfire with a focus on more important encounters rather than numerous combat sessions with hordes of throwaway monsters. The combat is still in real-time with the ability to pause it and issue commands, though part of me wishes they would include a full turn-based mode with initiative, etc. That more tactical approach to isometric RPG combat is something I always loved in various games of my youth. This must have been some sort of thought among the developers as, while the combat is not turn-based, it definitely has been slowed down slightly in comparison to the first Pillars of Eternity title. This is a terrific choice as combat in the first game could get so crazy it was easy to lose track of where each character was and what was happening overall. Another combat addition for Deadfire is that character skills and spells recharge after every fight! Also, spells have been further enhanced by allowing players to re-target them in mid-casting! It was always an annoyance in the first game where targets would move out of the fray while your wizard was mindlessly casting away at an place with no enemies.

Visually, Pillars of Eternity 2: Deadfire looks great for this kind of game, and the camera seems somewhat closer than in the previous game. This gives the game a more intimate feel – especially when taking into account that your maximum party limit has been decreased to 5. You end up caring a lot more about your individual characters and the story in general. Speaking of which, the overall quest writing and progression system have been greatly-improved in Pillars of Eternity 2: Deadfire. Now when talking with NPCs, you can hover your mouse cursor over certain words and symbols to get a brief definition. Additionally, side quest quality has increased quite a bit, with plenty of twists and turns that I didn’t expect to find. Usual side quests end up being somewhat simple in comparison to the main plot of the RPG. Not in this case, the world is replete with things to do and quests to complete.

A big addition to the Pillars of Eternity world with Deadfire is the ship management and ship to ship combat systems. Now you captain your very own sea vessel across the high seas, which is basically your home base/stronghold for the game (that we know of). While this opens up your options as a player in terms of deciding where to go and what to do, the system itself does take a little getting used to. You will have to care for the needs of your ship’s crew (those mangy bilge rats need food and money) as well as modify your vessel to stay alive. There are multiple ship types to eventually command, so I am sure those will each have their strengths and weaknesses. In traveling around the seas, you can also run into random encounters which present consequences all their own. Ship to ship combat is handled in an intriguing narrative manner, in which you are presented the combat encounter in a sort of book. You are presented with a number of options as combat unfolds and it is one of the most intriguing ways I have seen combat play out in a game before.

Overall, Obsidian Entertainment’s upcoming Pillars of Eternity 2: Deadfire, is going to be a must-play RPG for both fans of the first game as well as Obsidian’s previous RPG, Tyranny. Deadfire’s gameplay has been optimized in many ways over the first game, and I look forward to playing the finished product when it launches on April 3, 2018 for the Windows PC platform.

Way of the Passive Fist – Launch Date Announcement Trailer

Toronto, CANADA – February 20, 2018 – Way of the Passive Fist, the debut title from Household Games, is slated to release on March 6, 2018 on the PlayStation®4 computer entertainment system via the PlayStation®Store, Xbox One on the Xbox Games Store as part of the ID@Xbox program (available March 7), and Windows PC/Mac/Linux via Steam for $14.99 USD (€11.99). Fans on Steam can wishlist the title now: http://store.steampowered.com/app/625680/Way_of_the_Passive_Fist/

In Way of the Passive Fist, a side-scrolling action arcade brawler, players take on the role of the mysterious Wanderer and master a rare defensive fighting style to outsmart and outlast their enemies. While utilizing parries, deflections, dashes, and dodges, the Wanderer’s foes exhaust themselves to the point that they can then be defeated and knocked out by a single finger “punch” or push.

During the development of Way of the Passive Fist – a love letter to the great licensed cartoon arcade brawlers of the 90s – the team applied a forward-thinking approach to accessibility, to shake up the traditional brawler game mechanics and give players a fresh take on the brawler genre. Players will be able to fully remap the control scheme to play one-handed, modify the game settings if they’re visually impaired or sensitive to sudden flashing lights, as well as customize gameplay difficulty settings to fit their play-style.

“We’re extremely excited to ‘unlock an indie studio achievement’ and to launch our first title, Way of the Passive Fist! It’s been such an awesome adventure and humbling experience for our small, yet ambitious, team,” says Jason Canam, Founder of Household Games. “We hope that players, especially fans of classic 90s arcade brawlers or fighting games, are quick to notice two distinctive characteristics in Way of the Passive Fist – this isn’t your typical action arcade brawler since button mashing won’t get you far and it’s all about timing defensive moves, as well as the unique accessibility features .”

To learn more about Way of the Passive Fist, visit: www.wayofthepassivefist.com. Fans can follow the game and studio via social media: Twitter @HHGamesInc, Instagram @householdgames and Facebook www.facebook.com/householdgames.

Made Possible with the support of the Ontario Media Development Corporation.

Star Trek Online Announced 3D-Printed Starships for Sale in March

REDWOOD CITY, Calif. – February 20, 2018 – Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced a partnership with the San Francisco-based integral reality company, Mixed Dimensions, to introduce custom 3D handcrafted starship collectibles, captured directly from the PC version of Star Trek Online. This March captains will be able to select from nearly every starship available in the game and have a customized, 3D-printed, hand-painted model delivered directly to their doorstep. Additional details, including pricing, will be announced soon.

“We are absolutely elated to expand Star Trek Online to the physical universe,” said Stephen Ricossa, Executive Producer for Star Trek Online. “Our new partnership with Mixed Dimensions will allow our community to immortalize their favorite starships. We can’t wait to see the reaction from our captains when the first wave of ships begins to roll out.”

“The Mixed Dimensions Game Print technology will introduce a powerful integral reality experience to Star Trek Online players for the first time,” said Muhannad Taslaq, CEO, Mixed Dimensions. “We are thrilled to be teaming with the amazing creative teams at Perfect World Entertainment and Cryptic Studios to deliver highly-detailed, fully customized ship models to Star Trek fans.”

For the first time ever, Star Trek Online captains will be able to bring in-game starships to life through Mixed Dimensions’ GamePrint technology, which combines their proprietary 3D printing solution with the hand craftsmanship of the Mixed Dimensions team of master artists. Star Trek Online currently offers more than 500 starships, many hailing from some of the franchise’s most beloved shows and films, including Star Trek: The Original Series, Star Trek: Enterprise and Star Trek: Deep Space Nine. The game’s expansive ship editor allows players to customize nearly every ship they own with a range of options from personalized ship names, colors and shield skins to entire ship sections like saucers and engines.

After players design their own starship from within the game, they can upload their model to the GamePrint web site, where they will be offered several different purchase options. Captains can commission one of the company’s master artists to hand paint an incredibly detailed, 12” resin high-end collectible version of their starship. They can also order a single-color version or a primed model, which allows them to paint the entire starship themselves. For those who prefer to stick with the classics, GamePrint will also offer completed models replicating 20 of Star Trek Online’s exclusive and most popular starships.

Star Trek Online is a free-to-play massively multiplayer online game where players can pioneer their own destiny as Captain of a Federation starship, become a Klingon Warrior and champion the Empire through the far reaches of the galaxy, or rebuild the Romulan legacy as the commander of a Romulan Republic Warbird. In Star Trek Online, players have the opportunity to visit iconic locations from the popular Star Trek universe, reach out to unexplored star systems and make contact with new alien species. Star Trek Online is currently available on PC, PlayStation®4 and Xbox One.

To download and play Star Trek Online today for free, visit www.playstartrekonline.com.