Archive - 2017

Endless Space 2 Early Access Preview

When our Editor-in-Chief asked if I wanted to review Endless Space 2, I said sure. I had some vague recognition of the first game and no bad memories to speak of.  Once I got Endless Space 2 downloaded, I started it up and realized why I remembered it: Endless Space was one of the most deeply detailed 4x games I had ever seen.  So going in I had to ask myself if the sequel would detailed as well, or would it be watered down more for the masses instead of the hardcore?

Lift Off:

Of course, being one of the most highly-detailed and hardcore 4x games I have ever played is not a bad thing, quite the opposite in fact, there are lots of serious players out there who feel they can’t find a game up to challenger their mad strategy game skills.  They aren’t out there to play a simple world building sim or a game that let’s you mess with a few predetermined planets..  They want to build governments up from scratch in the style they see fit. They want their ships to follow their design choices to match their style of gameplay,  whether it be peace-keeping or exploration or…. Conquering.  The player who wants all these things and more set in the great depths of dark space can find it in Endless Space 2.

 

If you have recently revisited the first one in anticipation of the second or are among the hardcore of the genre, you will probably be able to jump right in.  Since I play a few games a week of multiple genres stretched across multiple systems, I needed a tutorial video.  Thankfully, they have some tutorial videos available, although they do expect you to have a bit of knowledge about the game type already.  If you watch a tutorial video and aren’t sure from that whether or not you should get the game then maybe you should pass. That being said, this game is amazing but like so many games that are amazing to their followers they are a bit difficult to get into for those who are primarily casual gamers.

First you find yourself picking a race that most suites your play style.  The awesome part is once you have played a race and style to a point you might be getting a little bored with it you can start a new game with a new race and new ideals.  I found myself going toward an aggressive expansionary civilization out of the eight different ones to choose from. I like to build fighting ships and this game allows you to build just about every detail of your ships.  You can decide how many major civilizations you will be up against, how hard, how big the galaxies will be, just about everything you could want to control going in. You could also just hit the “random” button and head in with whatever the game selects for you.  Combining this feature with the other choices you literally wind up with an infinite number of playthroughs.  There are even up to 50 possible hero characters to lead your fleets to the stars and a total of 24 possible civilizations, and that’s not counting custom races.

So the game gives you massive possibilities when it comes to starting and as you progress so the game provides a tutorial.  Unfortunately I found the tutorial a little confusing from time to time but there are a lot of help videos on YouTube as well because unlike so many specialized games (MOBAs and some FPSs) there doesn’t seem to be player aggro in the community but rather support and an overwhelming desire to get as many player going on it as possible so the game can be as successful as it’s build promises.

So I mentioned space fighting but really the best way to thing of this game is as an ocean of space.  The ships are named after our water ships such as the schooner or the corsair, they can have armoring built on their ships or gun or they might use their spare space to use as a merchant hold to kept things to trade between the planets so that some of your ships develop trade routes.  Then you have to worry about pirates and see if you can make treaties with other civilizations to help protect each other and build defensive fleets.

Then you choose attack patterns as well so it’s not just like Risk where it is a roll of the dice, instead if you do a pincer movement with your destroyers getting to the stern where the armor is weaker you might take less damage and survive the battle so you can go to the nearest friendly civilization and get repairs done.

You can also set it up so that you play with your Steam friends because though AI is nice there is nothing like the comfort of having your bud guarding your merchant fleet and sharing the spoils of war.

To Boldly Build:

Endless Space 2 is in Early Access on Steam until its official release date of May 19th, 2017.  If you buy it now you get to play a near-complete version of the game which is already lots of fun, well supported, and infinitely replayable.  In the future, they plan to get other languages than English supported and even more content such as civilization quests, improving the beginner tutorial, adding to the types of ships available and a whole bunch of other things.  They will even have meta stories and community mods that they hope to add before May 19th.  So do yourself a favor: If you like this sort of game, pick it up now so that while others are still going through the guides you will be mapping out the stars ahead of schedule!

Nexon and First Strike Games Partner for AAA Multiplayer Titles

LOS ANGELES – MAY 1, 2017NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in online games, today announced its wholly owned subsidiary, Nexon America Inc. (“Nexon America”) has entered into an ongoing relationship with First Strike Games, a game studio formed last year to specialize in multiplayer experiences.  Nexon has acquired the worldwide publishing and marketing rights to First Strike Games’ first title, an unannounced multiplayer online game

“Partnering with First Strike Games is another example of our focus on and commitment to working with the best development talent in the Western market,” said Owen Mahoney, president and CEO, Nexon. “This partnership will leverage First Strike Games’ passion and unbeatable background in multiplayer games and our deep expertise in online services to build innovative games that appeal to global tastes and engage communities of players that will stand the test of time.”

Founded in 2016, First Strike Games is a new studio formed by industry vets with strong pedigree in AAA game development across a broad range of multiplayer genres and led by CEO Kevin Franklin whose over a decade of experience in the industry includes 343 Industries (Microsoft) and EA Blackbox.

“We are super focused on competitive multiplayer games at First Strike,” said Kevin Franklin, CEO, First Strike Games.  “In Nexon, we found a partner who has truly understood the gameplay we are exploring, has embraced our company vision and has contributed great ideas and expertise. We are looking forward to making amazing games together.”

First Strike Games joins a growing roster of renowned Western developers that have partnered with Nexon, including Cliff Bleszinski’s Boss Key Productions on its first title LawBreakers and Dallas Dickinson’s QC Games on its unnounced first title.

First Strike Games is currently entering full production on the new game by growing its team from 30 to over 50 developers. The yet unannounced title is expected to have broad appeal, with an E10+ rating, with more details to be announced later this year.

 

About First Strike Games – http://www.firststrikegames.com

First Strike Games is a game studio located in Bellevue, Washington. Founded in 2016, the company’s mission is to create gameplay focused multiplayer experiences and online services on PC and Console. The studio consists of over 30 developers with a pedigree of working on major releases from companies like Microsoft, Bethesda and Sony. First Strike Games is currently in development of their first IP and game with an unannounced release date.

 

About Nexon America Inc. – http://www.nexon.net
Nexon America Inc. is a wholly-owned subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO) a worldwide leader in online games. Based in Los Angeles, Nexon America was founded in 2005 to bring the best of online entertainment to the North American audience. The company’s growing library of titles includes fan-favorites MapleStory, the classic side-scrolling MMORPG, and Vindictus, an action-packed combat MMO. New titles now in open beta include Riders of Icarus, a mount-taming MMO that allows players to fly and fight on the backs of dragons; and First Assault, a first-person shooter based on the critically acclaimed “Ghost in the Shell: Stand Alone Complex” IP. Upcoming titles from Nexon America include LawBreakers, a Steam exclusive and the first title from Cliff Bleszinski’s studio Boss Key Productions; and an unannounced title from QC Games.

Tank Warfare: Tunisia 1943 Launch Trailer

MONTREAL – MAY 1, 2017 Historically accurate, hardcore wargame Tank Warfare: Tunisia 1943 is now available on Windows PC via Steam. Continuing the developer Graviteam’s long history of making authentic strategy war games such as Graviteam Tactics: Operation Star and Steel Armor: Blaze of War, Tank Warfare: Tunisia 1943 is available for purchase at $33.99, a 15% discount from $39.99, and will remain on sale until May 7 to commemorate the ending of World War II..

Tank Warfare: Tunisia 1943 transports players to the infamous Battle of Tunisia, one of World War II’s grandest displays of armored unit combat. In the game’s large scale battlefields, players can engage in realistic tanks battles using more than 50 meticulously detailed vehicles from the Allied Forces and Axis Powers to gain the upper hand in a heated struggle to dominate the North African territory. Two different methods of control, either turn-based or real-time strategy, makes battlefield management an experience tailored to each player’s personal preferences and provides a true overarching look at the complexities of war.

“Hardcore strategy gamers want the upmost sense of realism to match the urgency of real-world conflict,” said Vladimir Zayarniy, Graviteam CEO. “Our combination of smart design and definitive history, put together by true World War II aficionados, will floor those looking for a new take on the uncompromising game of war.”

Tank Warfare: Tunisia 1943’s key features include:

  • Unparalleled Realism: Each game mechanic is intricately crafted to match the coarseness of war through destructible environments, dynamic time of day and weather effects and advanced damage modeling based on ballistic histograms
  • Efficient Theater of War Management: Balance the morale of hardened soldiers, fight for dominance over critical supply lines and keep precious vehicles in top-repair by using the game’s enhanced and well-designed user interface
  • True-to-life Accuracy: The realistic organizational structures and definite strategies of the U.S. Army and German Wehrmacht are on full display for history buffs to engage with.

Published by Strategy First, Tank Warfare: Tunisia 1943 is now available for purchase on Windows PC via Steam for $33.99 from May 1-7. Afterwards, the game’s price will return to $39.99.

Quick Review of the World of Tanks Graphic Novel

World of Tanks has been one of my favorite games since it first showed up at E3 years ago.  Its sister games World of Warplanes and World of Warships are really good too but nothing seems to compete with the original which has me coming back to it no matter what system it is on.  Its newest platform isn’t a game but rather a graphic novel and that brings up the question if the game holds up well in static print.

Turn The Page:

First off it should be known that it is penned by Garth Ennis, which if you don’t know the name yet you probably know the work.  He wrote some Punisher, Hellblazer, all of Preacher, and a great series of comics called Battlefield, more than one run that involves tank crews.  When he does his war writing things get down and dirty so he was a perfect fit for World of Tanks.  I can’t think of any better modern war story writer to pen this fledgling series.

Ennis was also able to cover the fact that in games you are able to adjust your armor, guns and engine to change the speed by having the adjusted tank be an accidental training prototype that allows an advantage to the crew that knows and a disadvantage to the German tankers who don’t.  This leaves it wide open for changes in future installments when he is working with other countries and their tanks.

World of Tanks as a game isn’t gory, it just shows burning vehicles.  Garth Ennis is known for trying to be as realistic about the gore as he can, not shying from nastiness.  However he also knows the audience he is supposed to be working for and though you might see some bodies you won’t see much gore.  It seemed to be a compromise of Ennis and the publisher/game owners.

One thing I do want to point out though is if you had gotten the comics when they came out they had free codes to get starter kits and a free tank on each of the systems you can play the game on.  The starting kit and tank might have actually paid for your first couple issues.  The codes are expired by now but next time you might want to take a chance on the comic instead of waiting for the graphic novel.

Last Shot:

World of Tanks being written by Garth Ennis is a match made in literary heaven.  I am not sure who came up with the idea for this graphic novel.  Perhaps they just looked up “battlefield comics” on Google or they may have already been fans of Ennis from Preacher or The Boys.  However it happened I just can’t wait to see the next gift they bring us – it’s a great read!


World of Tanks Graphic Novel Review Score

[mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”] (5 out of 5 Stars)


 

POLAROID Poster and Release Info

The upcoming horror film, POLAROID has released its first official poster as well as announced some release date info. The film, directed by Lars Klevberg (The Wall) and starring Kathryn Prescott (FINDING CARTER), Mitch Pileggi (THE X-FILES), and Grace Zabriskie (THE GRUDGE) will be released on August 25, 2017. POLAROID tell the story of high school loner Bird Fitcher, who has no idea what dark secrets are tied to the Polaroid vintage camera she stumbles upon.

ScareLA Announces Halfoween Pre-Sale Weekend

LOS ANGELES, CA – April 28, 2017 – An early Halloween treat has arrived! Our Halfoween Weekend sale gives all fans an opportunity to purchase tickets and receive 1/2 OFF General Admission and Fear Freak tickets (using the code HALFOSCARE) to the groundbreaking Halloween convention, this weekend only! As it has done every year, the convention has grown beyond expectations and will include even bigger scares at its new home, The Los Angeles Convention Center.

Since debuting in 2013, ScareLA has captivated audiences by kicking off Halloween early. The show’s unique premise is combining a favorite U.S. tradition, Halloween, with the peak season for fun and travel, the summer. Set in the entertainment capital of the world, the convention is a mecca for horror fans of all ages. Attracting a record 12,000 attendees in 2016, ScareLA has become one of the fastest-growing independent conventions in the U.S. to-date.

“2017 marks a milestone for ScareLA and our fifth year anniversary,” said Lora Ivanova, ScareLA Executive Producer and Founder. “To celebrate this occasion, we are brewing up an incredible mix of entertainment, and preparing for what is sure to be our biggest and best year yet. We are thrilled to welcome fans to our new home at the Los Angeles Convention Center, our city’s premier event venue. We believe our community deserves the very best and we are proud to take our place among the best shows in the country. “

In 2016 more than 171 million Americans celebrated Halloween. Total spending in the U.S. reached a whopping $8.4 billion, an all-time high in the history of NRF’s annual survey conducted by Prosper Insights. The survey found that 7 in 10 consumers hand out candy on Halloween, and nearly half decorate their home or dress in costume.

ScareLA’s 2017 theme, “Monsters Come Together,” celebrates diversity, unity and tolerance. Created to bring people together in a celebration of the scary and unusual, the convention aims to build and strengthen community ties across diverse groups, backgrounds and interests.

For more information, visit www.scarela.com.

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About ScareLA:

ScareLA is the world’s first summer Halloween convention. Situated in the entertainment capital of the world, the event celebrates the American scare season traditions and the diverse cultural heritage of the Greater Los Angeles region. Featuring hundreds of specialty vendors, education programming, world-class industry presentations, ScareLA draws thousands of professionals, fans and families from the U.S. and abroad to celebrate Halloween early every summer. ScareLA is one of the fastest growing independent fan conventions in the U.S. addressing a $10 billion Halloween industry worldwide.

Useful Links:

Official Hashtag: #ScareLA

ScareLA Website: http://www.scarela.com

ScareLA’s Facebook Page: https://www.facebook.com/ScareLAcon/

ScareLA’s Twitter Account: https://twitter.com/scarelosangeles

ScareLA’s Instagram Account: https://www.instagram.com/scarelosangeles

ScareLA’s YouTube: https://www.youtube.com/user/scarelosangeles

Perception Break the Silence Trailer Released

April 28, 2017 – Dim the lights and grab your safety blankets: we are excited to announce the release date for Perception, a first-person psychological horror game that thrusts players into the role of a blind woman named Cassie who depends on her ultra-sensitive hearing to solve an ancient mystery. Plagued by nightmares that lead her to a haunted New England estate, Cassie must use her wits to remain hidden and outmaneuver a malevolent force that threatens her life. Perception was crafted by the folks at The Deep End Games (Staffed with veterans of the AAA threats, BioShock and Dead Space) and released by publisher Feardemic; the game launches simultaneously on Xbox One, PC and PlayStation 4 on May 30, 2017.

This news is accompanied by a brand new trailer, which showcases the haunting, singular experience players can expect when Perception. Fans of games like SOMA, be sure to tune in. Perception will serve you your daily dose of creeps.

Story:

After months of research, Cassie has discovered an abandoned mansion in Gloucester, Mass. Armed with a cellphone to contact the outside world and her drive to solve the mystery, she sets off for Echo Bluff… only to find it’s worse than her nightmares. A ghostly “Presence” has tormented the house’ inhabitants for generations, and now has its eyes set on Cassie. She must solve the estate’s mysteries or risk becoming one of its victims.

Cassie finds her way through the house by tapping her cane to “see” via echolocation. Every sound creates a visual, but there is a cost. Each cane tap will reveal her whereabouts not only to herself, but to her pursuer, the Presence. She must avoid detection by using the ambient noise of the house to help her navigate or by making use of objects to create distractions.

Only one thing is certain: The Presence is searching for Cassie… and it’s listening.

Game Features:

  • “See” using echolocation. Every sound creates a visual.
  • Engage in a deadly game of hide and seek with relentless enemies, including The Presence.
  • Trigger radical change at the Estate at Echo Bluff each time you solve its mysteries.
  • Travel back through history to exorcise your own nightmares.

Perception launches on Xbox One, PC and the PlayStation®4 computer system on May 30, 2017.

Little Nightmares Launch Trailer

SANTA CLARA, Calif., (April 28, 2017) – Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc. today announces that LITTLE NIGHTMARES, a new adventure title from Tarsier Studios is now available digitally in the Americas for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM®. LITTLE NIGHTMARES is also available in physical form with the special collectable Six Edition for the PlayStation 4 and Xbox One at select retailers in North and Latin America.

LITTLE NIGHTMARES welcomes players into a grim and shadowy universe as the tiny heroine “Six,” and presents a harrowing journey to escape from the dark and gruesome creatures that lurk within. Featuring an interactive storyline and a darkly whimsical art-style, LITTLE NIGHTMARES takes players deep within The Maw, an eerie, twisted vessel filled with disturbing and dangerous enemies who are eager to devour their next victim. Players guide Six — a young girl equipped with only her wits, a lighter, and her yellow raincoat — through the mysterious world to help her escape from the nightmares that await her at every turn. Through the eyes of Six, players will experience a bleak and oversized world that blurs the lines between dreams and nightmares.

“This has been one of the most creative, imaginative, and darkly eccentric games we have developed at Tarsier,” said Andreas Johnsson – Business Developer & Deputy CEO at Tarsier Studios. “This project has been over 10 years in the making, and our team is extremely proud to launch LITTLE NIGHTMARES and let players experience our vision.”

“Tarsier Studios ran with the concept of creating this chilling world from the imagination and perspective of a child, and the result is a unique gaming experience that greatly surpassed our high expectations,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “We’ve all been children with wild imaginations at some point, and to play a game where you come face-to-face with the monsters in the closet is truly a spine-chilling experience.”

LITTLE NIGHTMARES is rated T for TEEN by the ESRB and is now available in digital form for the PlayStation 4 system, Xbox One, and STEAM for PC. Fans eager to get their hands on a physical copy of the game can purchase the special Six Edition for PlayStation 4 and Xbox One that features a Six figurine, the original game soundtrack, sticker board, an exclusive poster, and a themed cage box. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS and on Twitter at http://www.twitter.com/bandainamcous.

Waterworld California Becomes Six Flags 20th Property

GRAND PRAIRIE, TEXAS — April, 27 2017 Six Flags Entertainment Corporation (NYSE:SIX), the world’s largest regional theme park company, today announced it has entered into an agreement with EPR Properties, owner of Waterworld California, to operate the water park located in Concord, California. Waterworld California, formerly owned and operated by Six Flags, is Northern California’s largest water park and is located 18 miles southeast of Six Flags Discovery Kingdom. The agreement is subject to approval by the City of Concord.

“This is an exciting new venture and a great opportunity to provide families with more entertainment options in this important market,” said Six Flags President and CEO John Duffey. “Guests in Northern California will now have the opportunity to enjoy two beautiful Six Flags parks. This is truly a win-win, as we welcome our 20th property—Waterworld California—back into our family of parks.”

The 30-acre Waterworld California features more than 35 water attractions, including the region’s largest wave pool, an interactive children’s play area and its newest offering—Break Point Plunge. This heart-pounding, 270-foot long looping thrill ride launches riders in a capsule from a height of more than six stories. Other extreme slides include Honolulu Halfpipe—a mammoth curved tube slide and Cliffhanger, one of the park’s signature speed slides.

Waterworld California opens for the 2017 season on May 13. Six Flags Discovery Kingdom is now open Fridays, Saturdays and Sundays and opens for daily operation, beginning May 26. For more information, visit www.sixflags.com or www.waterworldcalifornia.com.

Six Flags Entertainment Corporation

Six Flags Entertainment Corporation is the world’s largest regional theme park company with $1.3 billion in revenue and 20 parks across the United States, Mexico and Canada. For 56 years, Six Flags has entertained millions of families with world-class coasters, themed rides, thrilling water parks and unique attractions. For more information, visit www.sixflags.com.