Archive - 2016

Rumor: Xbox One Slim Leaks Day Before E3 Press Conference

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According to a leak on NeoGaf, this is the soon to be announced (like, announced tomorrow at the Xbox E3 press event) Xbox One Slim. 40% smaller with an internal power brick and a slightly updated controller. Not to mention the ability to output 4K video and mount in a vertical stand! Of course, this is just a rumor until it isn’t. Tune into the Microsoft press event live tomorrow morning at 9:30AM PST.

E3 2016 Press Conference Schedule

Here is the list of the upcoming E3 2016 press conferences from the big players of the convention. Just click the link and you will be taken to the streaming page where you can watch each one live!

Sunday, June 12

EA Play Press Conference 1:00PM PST
Bethesda Showcase 7:00PM PST

Monday, June 13

Xbox E3 Briefing 9:30AM PST
PC Gaming Show 11:30AM PST
Ubisoft E3 Press Conference 1:30PM PST
PlayStation Experience 6:00PM PST

Tuesday, June 14

Nintendo Treehouse Live at E3 9:00AM PST

Hard Reset Redux – A Review (Xbox One)

Ah the classic first person shooter of my youth, how I remember you fondly.  Your ability to carry 50 guns for no explainable reason, non-regenerating health which forced me to explore the level to find the hidden health packs, and  the complete lack of any cover to hide behind to slow down the action, made you so much more difficult at heart then the shooters of today.  Even your lack of story really made the action felt fast paced and frenetic, compared to the Call of Duty or Battlefield of today.  But every once in a while, a developer remembers those tough, old first person shooters of their youth and sets out to remake then using today’s technology.  That’s how we get games like Hard Reset by Flying Wild Hog.  Hard Reset was released in 2011 on the PC and immediately received praise for being similar to games like Serious Sam or Painkiller, enough so that Flying Wild Hog decided to remake it to today’s graphical standards with Hard Reset Redux.

Story

Hard Reset Redux is the old style shooter from beginning to end, and that includes the game’s lack of commitment to fleshing out a solid narrative.  Cut scenes are fully voiced and presented in a graphic novel style, but really don’t give us any more glimpses into the overall story.  The story goes roughly like this, you play as a armed protector named Fletcher in the last city of Bezoar.  Bezoar is now constantly under attack from rogue robots that have gained autonomy through their advanced a.i.  The robots are trying to wipe out the last trace of humanity, and it is your job to prevent this by simply killing every mechanical being you see.

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Compared to other shooters today, Hard Reset Redux  has a very lack luster story that is told horribly.  There isn’t a clear narrative here at all.  Now, whether that is due to the developers not having a writer to put the story in a clearer format, the story was lost in translation, or simply wanted to be closer to the old school shooters of my youth isn’t clear.  The end result is that the story does not matter in Hard Reset Redux at all and will not add nor take away from your enjoyment.  In the long run, that makes Hard Reset Redux feel much closer to games like Quake or Serious Sam then Call of Duty.

Game Play

Hard Reset Redux goes back to the beginnings of the first person shooter genre for much of it’s game play mechanics.  To begin with, regenerating health is gone.  You much be able to find health packs in order to continue on in the game.  That means you will have to explore each level and find those secret areas in order to survive, and the enemy a.i. will make that a difficult task.  Hard Reset Redux focuses on fast paced action that is going to test your skills as a gamer.  This game is hard, but it isn’t unfair.  While the action will feel hectic, you will always feel like there is a glimmer of hope and that it is possible to get through a certain section alive.  I never played the first version of Hard Reset but from what I understand, Redux did re balance some of the game’s difficulty based on the negative comments of it being too hard.  Expect a challenge, but don’t expect it to feel impossible.

Hard Reset Redux does go against one of the old shooter conventions in terms of weaponry.  Characters used to act like pack mules and was able to carry 10 massive weapons at one time, but Hard Reset Redux will only give you two weapons; an energy weapon called the NRN and a projectile weapon called the CLN.  While Hard Reset Redux does limit the amount of weaponry you are given in the game, it allows you to modify these weapons in a great many different ways.  This includes boosting health, damage, ammo capacity or adding alternative fire modes to the weapons, like a shotgun or grenade launcher.

You pay for these upgraded at stations located around the city, using something called NANO as currency.  NANO is gathered from kills, or can be found just laying around the levels as you explore.  The secret areas will also contain huge stashes of NANO to help you purchase the modifications you are looking for.  NANO is plentiful enough to buy what you need to in order to progress in the game, and some of these upgrades feel absolutely necessary in later levels.  You also have a melee attack, that is a katana, but you will almost never use it.  It caused more hard to me then good.

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Aesthetics

Hard Reset Redux looks like it was cut from the same cloth as Blade Runner in terms of visuals.  The levels look dark and gritty, but with enough bright neon to light your way.  The robots looks suitable threatening, and you will have no problem in seeing what is an enemy that means to turn you into a soft pile of goo, and what is a vending machine.  The graphics have been upgraded from the original game, and look quite pretty on the Xbox One.  In fact, it compares nicely to many of the AAA game releases that have hit the console in the last six months, without the hefty price tag.

Voice acting is par for the course in a game like this, not great but not the worst I’ve heard either.  Since the story is almost non-existent, the voice acting wasn’t a big deal for me at all.  Sound design was quite good.  The sound effects and music adds to the gaming experience and makes the game feel even more hectic then it may actually be at that time.  The guns have a satisfying sound when fired, the robots sound convincingly menacing, and the city sounds like it should.

Final Thoughts

Hard Reset Redux is the classic first person shooter in a beautifully updated shell.  The action is fast paced, the a.i. is a serious threat, and the level design is an almost perfect marriage of exploration and keeping the action going.  Hard Reset Redux does everything right, and for the fraction of the cost of a AAA game.  Flying Wild Hog addressed the negatives of the original version of the game by re balancing the difficulty and by adding in extra content to keep the game from being to short.  All of this for $19.99.  What Flying Wild Hog have done is put out a serious contender for part of the market that the new Doom was aiming for.  For a third of the cost of Doom, you will get the same old school shooter action, the same great fight sequences, and the same gorgeous visuals.  Plus, you can order a pizza, some beverages, and still have some left over.  Hard Reset Redux is available now for the Xbox One.

[easyreview title=”Hard Reset Redux Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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Techland and inXile to Publish Torment: Tides of Numenera

June 10th, 2016 – Wroclaw, Poland/… Techland Publishing is proud to announce its collaboration with inXile Entertainment to globally publish the retail version of Torment: Tides of Numenera. The science-fantasy RPG is scheduled for a PC release in the first quarter of 2017.

Developed by inXile Entertainment, the renowned studio led by industry icon Brian Fargo, Torment: Tides of Numenera is the first title announced by Techland as part of its move into the international games publishing. Furthermore, the boxed edition of the game will be enhanced with a number of physical and digital bonuses that will ease players into the unique world of Numenera and further increase their immersion in the story.

“I’ve been impressed with Techland and am pleased to be collaborating with them’ – says Brian Fargo, inXile Entertainment CEO. ‘Bringing a game of such scope and depth to the international market is a major undertaking, and we wanted to be sure we partnered with professionals who knew how to cater to the global community. Techland has been a great partner and their track record has convinced us they are the people we want to have at our side.”

Torment: Tides of Numenera is the highly-anticipated thematic successor to one of the best RPGs of all time – Planescape: Torment. The game has already amassed a dedicated following as shown by it being one of the three most-funded Kickstarter games to date. Bringing back the golden era of RPGs, the game features a deep, thematically satisfying story set in a world unlike any other – Earth a billion years in the future. On top of a thought-provoking narrative and a novel take on turn-based combat,Torment: Tides of Numenera offers hundreds of meaningful, game-changing choices that ensure no playthrough is ever the same.

Key features:
·         A World Unlike Any Other — journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic.

·         A Rich, Personal Narrative — thoughtful and character-driven, the story is epic in feel but deeply personal in substance. The philosophical underpinnings of Torment drive the game both mechanically and narratively.

·         Reactivity, Replayability and the Tides — your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. Torment is a deeply replayable experience that arises naturally from your actions throughout the game.

·         A New Take on Combat — plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

Call Of Cthulhu – E3 Trailer

June 10, 2016 – The E3 trailer for Call of Cthulhu, the official video game adaptation of Chaosium’s pen & paper RPG, rises from the depths. Developed for consoles and PC by Cyanide Studio in Paris, Call of Cthulhu will offer an RPG-Investigation title, packed with psychological horror and stealth mechanics. Cyanide Studio brings to life a disturbing world that players will have to explore and investigate while Cthulhu, the Great Dreamer, prepares its awakening. Today’s E3 Trailer offers but a glimpse at all that awaits you.

In Call of Cthulhu, players will control Edward Pierce, a former veteran and private investigator in 1920s Boston. Pierce will be investigating the tragic and mysterious death of Sarah Hawkins and her family in Darkwater Island. The game’s E3 Trailer showcases this disturbing Island and the eerie Hawkins Family Mansion, and gives a glimpse at how the intensity of the investigation will slowly start chipping away at your Sanity.

Insanity and the Cthulhu Mythos have long been entwined – as your investigation brings you closer to Cthulhu’s sphere of influence, madness will progressively engulf your senses, leaving you to increasingly question what is real and what is illusory. They say that madness is the only way that can bring you to the truth and you will have to balance your sanity against your determination to discover it!

The Cthulhu Mythos has grown to become one of the largest shared universes ever envisioned, giving birth to countless stories, novels, and even movies ever since the original publication of Lovecraft’s The Call of Cthulhu.

Call of Cthulhu will release in 2017 on consoles and PC

World of Tanks Tank Football 2016 Event Underway

June 10, 2016It’s time for kick-off in World of Tanks. The special Tank Football 2016 event is now live, so lace up those boots and take to the battlefield in 3-vs-3 matches. Putting its own twist on the beautiful game, two teams race around the pitch to be the first to score three goals in a seven minute match.

Tank Football 2016 is scheduled to run for around a month. During the event, all players will be credited the unique T-62a Sport (T-62a S) with a free Garage slot. To join the event, all you have to do is select your T-62a S and click the Battle! button.

“You may think Tank Football 2016 is a reincarnation of what we had a couple of years ago,” said Anton Pankov, World of Tanks Global Publishing Producer. “However, the game has gone through a lot of changes since then. Tank Football 2016 sticks to the classic 3-vs-3 format, but the new game physics give you a lot more control to pull off great moves. With a new overtime mechanic implemented, games are now even more exciting because there’s no chance of a draw. Every match will have a winner.”

For more information on Tank Football 2016, visit the official website:

Entertainment Earth Unveils 2016 San Diego Comic-Con Exclusive The Twilight Zone Figures

June 10, 2016 – As perennial San Diego Comic-Con fan favorites, Bif Bang Pow! has collaborated with Entertainment Earth to bring you the next series of convention exclusive 3 ¾-inch color action figures inspired by The Twilight Zone™ – introducing series 4!

Designed similar to the action figures released in the ’70s, each retro-styled color figure features 5 points of articulation (neck, shoulders, and hips) and showcases a classic character with episode-specific accessories. Each convention exclusive action figure is a limited edition of only 672 pieces – with each piece in the run individually numbered on a holographic sticker.

The Twilight Zone Don Carter 3 3/4-Inch Action Figure In Color – Convention Exclusive celebratesThe Twilight Zone episode “Nick of Time” – featuring William Shatner as Don Carter. This unique figure comes complete with a miniature Mystic Seer inspired by the same fortune-telling machine shown inside the famous Busy Bee Cafe.

The Twilight Zone Jerry and Willie 3 3/4-Inch Action Figure In Color – Convention Exclusive pays homage to The Twilight Zone episode “The Dummy”. This rare figure of the persecuted ventriloquist appropriately comes with his deranged dummy – which also includes 5 points of articulation. But that’s not all… Willie also features a hand slot in the back, so you can pose Jerry and Willie together!

The Twilight Zone Hansen 3 3/4-Inch Action Figure In Color – Convention Exclusive salutes The Twilight Zone episode “A Quality of Mercy” – featuring Leonard Nimoy as Hansen, the radio operator. This exclusive show-inspired figure of the World War II character comes complete with his battlefield accessories: removable helmet, rifle, and field radio that opens to reveal a pull-out phone.

These are limited edition Entertainment Earth Convention Exclusive figures and won’t last long! Ages 14 and up.

Available for the first time on July 20, 2016 at the Entertainment Earth booth #2343 at San Diego Comic-Con, fans attending the show will have the earliest opportunity to score these individually numbered and limited edition exclusives!

Not attending San Diego Comic-Con 2016? *PRE-ORDER at Entertainment Earth now!

(*NOTE: These items will first be sold during San Diego Comic-Con 2016 at Entertainment Earth Booth #2343. If supplies remain after the show, pre-orders will be filled and shipped to you then – in August 2016.)

Continue to check Entertainment Earth for the latest convention exclusive news.