Archive - 2014

Sherlock Holmes: Crimes & Punishments Review (PC)

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In the words of Danny Elfman, “I’ve always been a sucker for mystery.”  It doesn’t matter what form it comes in if there is a survival horror or an adventure game, if there is something to be solved then the game is afoot. When a Sherlock Holmes game comes along you can bet I will be there to play as the legendary sleuth and set my wits on cracking the crime. Whether it be one of his famous adventures or a whole new one, I am in. Luckily in the case of Sherlock Holmes: Crimes & Punishments there are puzzles of deduction and game puzzles as well.

Description:
Become the most celebrated detective of all time: Sherlock Holmes! Use your impressive talents as a detective to solve six thrilling and varied cases: murders, missing persons, spectacular thefts and numerous investigations that sometimes lead you into the realms of the fantastic.

Will you follow your moral compass, or will you apply the letter of the law?

The great freedom of action in Crimes & Punishments allows you to conduct your investigations in the manner you deem appropriate. Use the 14 extraordinary skills of detection for which Sherlock is famous, choose the avenues of enquiry you wish to pursue, interrogate your suspects and, from your deductions, name the guilty parties… you can even determine their fate! The ramifications are far-reaching, and your decisions will exert a real influence through your reputation or the surprising consequences that will arise where you least expect them…

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Hands On:
I’ve played a lot of different crime solving games but this one is unique on how varied the detection systems are as well as how they are solved or even if they are solved right. If that isn’t enough variation you even have the final decision on what to do with the information, whether you go strictly with the law or follow a personal moral code. This game exercises the mind in varying ways at every turn.

There are the simple things like sleuthing that acts a lot like detective mode from the Batman Arkhym games. Then there are situations where you examine a room or a crime scene for clues. You can use the detective mode, which makes the clues glow but if you don’t you can still deduce where they might be. The same goes with taking in a person’s clothes and looks to decide what kind of life he lives and how honest he might be. Cuffs on a shirt say a lot about an individual as do their shoes. Tattoos can be telling too if you know what to look for (and remember the time period and who was likely to use them then). The game will guide you in the direction but if you don’t think carefully you may miss a clue and that clue may be the deciding factor. On one case I missed a single clue and came to the wrong conclusion. Clues connect to theories which can connect to conclusions which can eventually connect to… oh here is the chart, it explains it better.

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Clues can combine to bring about more than one possible theory which, in turn, can combine into greater deductions until you have the final conclusion.  To come to this conclusion you had to process 14 clues, 10 of which combined into 5 deductions.  It is a bit difficult to explain and a little confusing to get the hang of but it makes you really think out the possibilities and motives, the sources of the clues, and try to eventually solve the case correctly.  So you decide who did it, then you have to decide how morally guilty they are and how legally guilty they are and then choose your punishment accordingly.  Maybe the woman killed her husband but he was abusive and threatened her life, should she go to the gallows or get a chance to move to a new city and start a new life?  If one gang kills a member of a rival gang from another country do you expose them and risk an international incident or slip it over to secret authorities that will make sure a shadowy justice is done?  These are the kinds of decisions you have to make from the moment you take the case to the moment you head back to you home for a bit of rest.

The puzzles aren’t all mental deductions and clue sleuthing, some of them are simple old fashion puzzles which can be a challenge in their own right.  Locks in the game require multiple cylinders to be turned and lined up like circuits to complete lines across the whole, for some people these kind of puzzles are akin to Rubix Cubes in difficulty and near impossibility to solve, others do it without a bit of thought having their hands work almost instinctively to solve the puzzle.  If you are the kind that it stumps don’t worry not only are you not alone the company is so great that you can skip the puzzle if you can’t figure it out.

Another that involves a similar mindset is turning and adjusting an image of something, in this case a ship, to discover the clue and this too is skippable.  I’m the guy who walks up to the metal puzzles in the mall and solves them then walks past a 3D puzzle picture and sees the schooner, sometimes I wonder why I can do that.

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Other puzzle mechanics, in this case it isn’t too much of a spoiler to say you have to arm wrestle someone (it doesn’t play into the plot or offer a clue) require you to study their facial expressions and figure out when to hold steady or push while watching your stamina.  For some this is as easy as playing Punch Out or more precisely Punch Out! Arm Wrestling.  I was never that good at that game and I found that time had not improved my abilities, after well over an hour of trying I finally passed it.

In the end all the puzzles solving, sleuthing, theories and deductions come to a conclusion on which you act.  Was your conclusion right?  The game gives you the option of knowing whether or not you discovered all the clues and made the right conclusion, you can go onto the next case considering the last solved for better or worse or you can find out if you were right, a true detective worthy of bearing the Holmes name.  The moral/law decision is all yours though the game begins to place a title upon you depending on your tendency such as “by the book” or “morally decisive.”  If you don’t like this title you can go back and change your choice before you take the next case, if you find out or decide you came to the wrong conclusion or missed some clues you can go back to before the final consequences and do more sleuthing.

Last Mystery:

To steal the eternal phrase, the decision on whether or not to play this game is elementary my dear reader. If you like mind games of all types or any type this is the game for you, it is a clever mix of puzzles pulled together to create six brilliant cases which actually had me wondering if they were some Sir Arthur Conan Doyle tales I had forgotten which is the highest praise anyone can get when it comes to such detective works. Good show fellows, I hope for more to come.

[easyreview title=”Sherlock Holmes: Crimes & Punishments Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Secret Ponchos Early Access Preview (PC)

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I’ve been excited about the idea of Secret Ponchos since I first heard rumors about it. Top down Diablo style and PVP gameplay with spaghetti western theming and Gorillaz style animation? Sign me up, I’ll put “Clint Eastwood” on loop and load “The Man With No Name” trilogy up. It’s still in pretty early Alpha stage, so don’t go grabbing for your sombreros just yet, but if everything continues on this path you’ll be packing at high noon soon!

Features:
– Five character classes: The Killer, Kid Red, The Deserter, The Matador and Phantom Poncho with more to come.
– Rookie and Ranked modes
– 1vs1, 2vs2, 4vs4 and 8 player gameplay
– Domination, Deathmatch and Free-For-All
– Original western soundtrack

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Hands On:
The key to remember with a game like this is it is still “Early Access” which can be a deceiving statement but in this case translates to Alpha. Everything from the gameplay to the names of the characters can change between now and the time the game finally gets full release. Good examples would be that when it first seem to really start getting attention at PAX East 2013 one of the characters was named Gordo and manned a Gatling gun. Also, the platforms they were shooting for were the PS3 and XBox 360. Now, however, Gordo has gone to Boot Hill and they now have their sights on PS4 and Steam. These type of things happen as builds are adjusted and technology advances so just be prepared, what I talk about now may be a sight bit different from the final results.

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That being said, what is developing is a nice looking, fun playing shoot’em up. Each character comes with two weapons and in the future should have the options of different skins. The weapons are designed to be divided by usage, one for close-up and the other for distance kills. Each character has its own combos and strategies. Some seem fairly straight forward like Phantom Poncho’s whip which disarms the enemy so you can get in close with your shotgun. Others seem to involve more thought like Killer’s throwing knife and long barrel revolver. All involve practice to get the hang of which you can do on the single player practice range, then you can move up to “Rookie” class. After that, once you get a feel for your gear, the ranked games await. The more men you gun down the more bounties you collect, the more bounties you collect the higher the price on your own head goes. Along with reward ranking there is also titles starting at such names as “petty thief” and heading up to others like “dangerous thug.”

A lot of the fun of the game is in the Old West atmosphere created by the character design, the music and the animation that looks like it came out of a Gorillaz video or a graphic novel. It plays out beautifully as bullets fly, crates explode and characters dive into taverns for cover. They have their Boot Hill style cemetery, cleared streets and weed filled corrals waiting for a fight all while listening to a score that could have been straight out of a Sergio Leone film.

The game has controls for the keyboard but after quite a bit of painful play on it I realized it is truly suited towards a controller, so much so that it feels almost like a port (it was originally aiming for the PS3 and Xbox 360). Once I settled in behind a controller even my busted up excuse for a controller was better than the keyboard.

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This of course may change when it finally hits release version but if I were you I would make sure to have a controller in your holster. If you have the Steam early access version of Secret Ponchos, get your gun belt on and hit the streets as they need a bigger population for their testing and development.

First Shot:
I was a bit surprised that a game I had heard about so much so long ago was still at this point in production, I would have thought it would have been further along. It is still pretty buggy and the population of Lonetree sometimes feels like 1. That said, I really like where it is headed and if the final game is anything like the build I have been treated to it will be a treat indeed. I’ll be keeping this game in my sights looking forward to many showdowns ahead.

Final Fantasy IV Review (PC)

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I’ve mentioned a time or two that I am a long time gamer, yes I actually played Pong when it came out and I was the first kid in my neighborhood to have the Atari Computer System later to be known as the Atari 2600. So I have a long history with the Final Fantasy titles that dates back to their arrival. One of my favorites was Final Fantasy IV with its heavy and detailed storyline, especially for its time. I’ve played it over again on different systems with a certain deja’ vu but mostly just the enjoyment of going back to an old friend. So, it was with a warm smile I sat down to take Cecil on the adventure once again, this time on PC and Steam.

Description:
As the first game in the series to feature the innovative Active Time Battle system, FINAL FANTASY IV stands as an iconic milestone in FINAL FANTASY history. Lose yourself in this timeless tale of heroes, betrayal, love and redemption—now optimized for PC!

Features:
– Fully voiced, dramatic cut-scenes
– Deep, emotionally charged character development
– All-new system for charting dungeons and uncovering the secrets within
– Inspiring score accessible at anytime from the built-in Jukebox

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Hands On:
It’s like going back in time only with today’s graphics quality. They kept the initial feel of the game, the edges of the characters are rough and could be a bit more detailed but otherwise the images are clean and there are details to be found. Cecil’s armor for example is a simple pattern with rough edges but the king’s face has a lot of character than those old bit pixel days. Also the cutscenes are definitely cleaned up considerably, which each version of the game these have evolved a little until what we have now which is fully voiced and as detailed as any modern fantasy games cutscenes.

The cutscenes may be updated but the gameplay has been purposely kept simple to harken back to the days where you didn’t need a ton of buttons to get through a game. Mostly you use the arrow keys and the enter button, the mouse is completely taken out of the equation. There is other buttons for your inventory, map and auto-battle as well as backspace to back out of menus but these are simple set up so that menu negotiations are easier than having to arrow and enter through everything. Surprisingly the simplicity takes a little getting used to and the temptation to grab a controller where the mapping is more natural is definitely there but since I broke my controller I had that temptation taken away and soon found I could play the game and catch up on social media at the same time, something that in the old days would have seemed like science fiction.

I found myself farming the same old grounds for exp and gils, getting lost looking for the same cities and all around having such a great time that hours had flown by before I realized it. I had an appointment to keep and found myself counting the minutes I had left before I had to really boogie out the door. Shower? Extra deodorant would do. Coupons for dinner after? Ah well I’ll eat out another day, that way I can get back home and eat in front of the game. It was funny how quickly the excuses for “one more battle” come back to you.

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Last Call:
Final Fantasy IV was groundbreaking for its time and, when it comes to fun gameplay, has held up amazingly well over the years through its various incarnations and updates. I just moved my residence and I saw a box labeled “SNES” last week – Final Fantasy IV was one of the titles I was most looking forward to busting out and giving some playtime. I still will though I might not get far into the campaign before coming back to the Steam Edition. Why? Because I can have all the nostalgia with a better control system, better graphics and a built-in jukebox. Maybe I will even be able to get a friend born after the 80s to give it a try, to not just see history but play it.

[easyreview title=”Final Fantasy IV Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Wicked Evac Headphones Review

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I test a lot of headsets and sometimes simpler is better. I have a fancy pair which I love but generally keep plugged into the same device because setting it up for other devices can be a pain. Sometimes more features also means more weight which you wind up feeling during marathon game sessions. That’s why I found myself going back to the Wicked Audio Evac Headphones for both around the house and while on the go.  That is, when I can pry them away from my wife…

Description:
You’re part of an elite group and you expect more from your headphones. Wicked Evac fulfills that expectation. With its against the grain attitude and its no limits sound quality, Wicked Evac will be the last thing you see before you lose touch with reality and get lost in your music.

Features:

  •  Braided cords are more rugged, last longer, don’t get tangled, look sexy and help eliminate sound traveling up the headphones cords. Naked cords are so last year.
  •  These headphones can fold up to be smaller to more easily fit in your backpack, fanny pack, satchel, and you get the idea, you’re a smart person.
  •  You’re going to get Earth shattering, rock you to the core, ghetto blaster bass! Bass so kind it will put a smile on your face for days.
  •  Don’t put up with listening to that loud mouth or screaming kid. Plug in & Rock out undisturbed with our noise isolation headphones. You’ll be glad that you did.

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Hands On:
My wife is not a headphones kind of person, she would rather go with earbuds during travel instead of the bulk of cans as they tended to make her ears sore. Then the Wicked Audio Evacs arrived in the mail and she looked at them with a bit of interest. They are low profile with a unique design very reminiscent of older military cans like you would see on M.A.S.H. or a WWII submarine movie. The simple braided cord adds to this and where you would expect the unit’s emblem on the can is the simple but stylish Wicked Audio logo. It has an understated style but definitely a style nonetheless. People will check them out as they are hanging around your neck or over your ears. Once she heard their quality it was game over for me, they became hers. She listens to them on trips to block out the drone of engines or kids on planes and to get a good night’s sleep when the house gets noisy. The curved cups and padding make them comfortable while sleeping and the collapsible cups means they slip into a carry-on with easy. If you see my wife the Wicked Evacs are nearby.

When I saw that Wicked Audio had made some improvements to the Evacs my wife and I both loved I bugged my EIC for the chance to review them. This would give me a chance to use them for a while and give them up to my wife eventually so she could switch out. Once I experienced the improvements though I realized I will not have them for long.

The main improvements are in the bass quality which had been given an inline boost. While we aren’t the kind of people who go thumping beats all over the place we do appreciate crystal clear sound quality and solid repetition of all the sounds including the bass line. The Wicked Audio Evacs handle them at a fraction of the cost of most headsets, especially designer ones.

The other big improvement is in the cushioning of the cups which were a bit stiff on the earlier model but have been filled with what almost feels like memory foam now making them even more comfortable whether on the go or catching some Zs. The comfort doesn’t come at the cost of sound isolation either, if anything it seems a bit better.

Last Call:
I’m using the Wicked Audio Evacs right now as I write this for I know my time with them is short. Once the wife gets her hands on these and notices the improvements, my dreams of his and her Evacs will fade away That is, unless she lets me have the old pair. Of course, these quality cans are such an economical deal that worse comes to worse I can pick up my own. If you feel the need to spend hundreds of dollars on headsets that deliver equivalent sound, feel free. Meanwhile, I just saw a pair of these on sale for $30. I hope this means that eventually the Wicked Audio logo will be as recognizable as some of the more expensive ones and that headsets like these that look just as stylish with a suit as they do a hoodie will be more the norm.

[easyreview title=”Wicked Evac Headset Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Dying Light Be the Zombie Trailer

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October 2, 2014 — Today Techland released a new gameplay trailer for Dying Light to showcase the asymmetric multiplayer aspect of the game. Featuring a game-changing day & night cycle, unprecedented freedom of movement, and vast open world with 50+ hours of gameplay, Dying Light will also offer a full-fledged co-op multiplayer for up to 4 players – with a twist.

“The game is absolutely huge as it is, but to provide the ultimate zombie survival experience, we added an extra element of unpredictability to our nighttime gameplay” – says Dying Light’s Producer Tymon Smektala. “Online players can face the threat of a possible invasion of their game by the Night Hunter, an extremely powerful, human-controlled zombie mutation. These invasions are an inherent part of Dying Light, available on all platforms for all online players from day one. However for our hardcore fans who pre-order, we’re offering them a bonus – Be the Zombie – which lets you actually take control of the Night Hunter and invade online games of other players.”

Dying Light can be pre-ordered from the game’s official website, from select retailers and is also available for pre-purchase on Steam. These pre-orders and pre-purchases come with the free Be the Zombie DLC, letting players take control of the Night Hunter themselves. By playing as the Night Hunter and invading other games, players get access to a completely new character with a unique set of moves and abilities which can be upgraded using experience points. The Be the Zombie mode will be available across all platforms.

Dying Light will be released in 2015 on January 27th in the Americas, January 28th in Australia and New Zealand, and January 30th in Europe and Asia.

The Witcher 3: Wild Hunt Igromir Expo Screenshots

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Here are some brand new screenshots of The Witcher 3: Wild Hunt, released at the Igromir expo in Russia.

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EVE Fanfest 2015 Details Revealed

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2 October 2014 – Reykjavik, Iceland – CCP Games, a leading independent developer of massively multiplayer games, today announced that the final details for Fanfest 2015 are now available for eager fans interested in attending the annual gathering of thousands of EVEplayers and developers.  Complete information about travel packages and tickets can now be found at http://fanfest.eveonline.com.

Tickets for Fanfest 2015 went on sale earlier this year, and while the least-expensive early-bird options are sold out, a limited number of discounted tickets are still available.

At EVE Fanfest, gamers from all over the world mix and mingle with CCP’s developers, learn about what’s coming in the EVE Universe, and celebrate with their online allies and adversaries.  The three-day event culminates with the epic “Party at the Top of the World,” an event that will not be forgotten.

Unique to Fanfest 2015 will be a total solar eclipse on 20 March 2015, and NASA’s websitesays that Iceland is the best place in the world to view the event.
Other activities at Fanfest 2015 include:

  • Presentations by CCP developers and community members
  • Exclusive reveals and sneak previews for all of CCP’s games
  • Live tournaments
  • Player/developer roundtable discussions
  • Exclusive charity dinner hosted by CEO Hilmar Veigar Pétursson and other CCP staff
  • The infamous Developer Pub Crawl
  • The Blue Lagoon Hangover Party

Additional activities will be announced in the coming months.

Standard admission tickets for Fanfest 2015 are $200 (€160), but a limited number of discounted tickets are available for $175 (€140) while supplies last.  Players can also use PLEX to pay for their tickets and other event-related activities.  EVE Fanfest partners Icelandairand Center Hotels are offering special rates on a variety of airfare and lodging packages.

Tickets and more information about Fanfest are available now at http://fanfest.eveonline.com.

Styx: Master of Shadows Assassin’s Green 2 Trailer

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October 2, 2014 — Styx: Master of Shadows, the infiltration game from Cyanide Studios, is a challenging and subtle blend of stealth, exploration and assassination, with many opportunities to use the environment to subdue your enemies, or simply pass them by unnoticed, above, or below them. Coming October 7 for download on PS4®, Xbox One® and PC, gain a little inspiration before you begin your ascent of the Tower of Akenash with a new Assassin’s Green gameplay video.

In the fifth gameplay video shown today, we take another look at the dynamism and flow of Styx’s treacherous ascent, having discovered clones, tactics, skills, and styles. Using all of these to his advantage, Styx manages to poison guards, blind them with his clone, climb vast heights, and reach his objective unseen – the way a goblin should!

As discussed in the gameplay making of video, being a 200 year old goblin, Styx is unique in that his nimble frame and athleticism lets him dance around his environment, relatively quietly with deadly speed and agility. However, while he is fast, agile, and cunning, he is also small, weak, and at constant risk of being surrounded should he knock over a vase, or land noisily, attracting the attention of the guards.

With release rapidly approaching, in what style will you infiltrate The Tower of Akenash?

Styx Master of Shadows is downloadable on PS4®, Xbox One®, and PC on October 7.

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