Archive - 2014

World of Warcraft: Warlords of Draenor Review

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It can be difficult to approach an expansion to a title of such significance as World of Warcraft with an objective eye, given its storied history and ingrained nostalgia. Fond memories of some aspects of the title intermingle with the less interesting moments, and it all becomes a sea of high and low memories that stretch out over the past 10 years. I could let this review devolve into a list of such high and low moments, but this is a review of Warlords of Draenor, and not the content that has come before it. Besides, at this point in time it is clear that everyone involved with the World of Warcraft MMO has strong feelings or opinions one way or another based on their own minimal or extensive time with the game.

That being established, let’s take a look at the Warlords of Draenor expansion, and allow me to share my personal thoughts and feelings on its content and presentation with you. I will start by saying that what immediatly grabbed me and piqued my interest was the setting. Returning to what was one of my favorite locations (the Outlands from The Burning Crusade expansion) created a much higher level of interest than any ancient world-shattering dragon or mist-shrouded island could have. Combine that with a return to a more traditional “Orcs vs. Humans” vibe, and an uncharted old version of Draenor ripe for settling and exploring, and they had me. The return to a location from the past that was as beloved as Outlands was (I’m sure) no accident, and even though the time-travel silliness required to achieve this is a bit trite (I am still unsure if I am in the past, or the present but an alternate reality?) I can suspend my requirement for this to make absolute sense and simply enjoy the ride. After all, it worked with Star Trek and Star Trek Into Darkness…

This expansion begins with your character being summoned to the site of the Dark Portal, as Orcs from Draenor have begun clamoring through the rift into Azeroth yet again (though this time mostly free of Demonic influence). After entering the portal with a strike team of Alliance and Horde figures, a brief introductory series of quests takes place in a phased section of Draenor. After completing this introduction (and stranding your armies in the alternate timescape of Draenor) you join up with the Frostwolf Clan (sorry Alliance players, I roll Horde) and establish a base in their home territory of Frostfire Ridge. From here, you establish a base of operations – a new major feature of the expansion known as your Garrison – and begin to explore the wild regions of Draenor while fortifying your base and growing it as you level towards the new cap of 100.

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Two key moments from this opening sequence left me drawn deeper into the title than I have been for multiple expansions now, and I would be remiss to not point these out before moving on to discuss the broader features and experiences. One of the more interesting things done in this opening to the game is the use of Borderlands-style introductions to all of the villains of the Iron Horde (the united Orc Tribes occupying Draenor). This was done extremely well, and made me look forward to encountering and defeating characters such as Kargath Bladefist, Kilrogg, and Blackhand later in my journeys. The second key moment involved the establishment of your Garrison and subsequent questing to strengthen and grow it. This immediately gave me a more overarching goal to my questing than is typical, and made me want to keep pressing on to expand my base and reach.

My journey from 90 to 100 was filled with moments of awe and wonder. The lush graphics of the zones of Draenor left me constantly swinging my camera around wildly, trying to gain better perspectives on the alien moons and skylines and terrain features. It can be very hard to believe this game is 10 years old when visual fidelity is this polished, and what they lack in pure polygons they more than make up for in detailed touches and beautiful artful color usage. The enhanced character models and animations are also quite well done, and work to make the game feel pretty modern overall. Sound and Music are generally an area that can be difficult to say much about, especially when done well enough to feel seamlessly integrated and “good”. I have to make special mention of the music in this expansion however, as for me it was some of the very best music I have heard from the title. There seemed to be a huge variety of styles, which came and went effortlessly and at appropriate moments throughout. In some places, music from the original Outlands was used, and served to ignite nostalgic feelings in familiar locales (in the way Metroid Prime’s usage of melodies from older Metroid titles was explored). The pure variety of musical styles served to foster and enhance the feeling of this world being remote, uncharted, and alien. Soft quiet tracks and frantic upbeat tracks are used at all the proper moments, and I am transported back to the days of Warcraft 2 and 3.

Do yourself a favor – if you are a gamer that typically turns game music off and replaces it with your own Spotify mixes or Pandora stations instead, just don’t this time around. Crank up that game music, and get yourself a decent pair of headphones – the experience will be well worth it.

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Moving on to the meat of the expansion, we find tried-and-true questing and phasing integrated perfectly into the Garrison experience. The setup scenario of being in this remote land, establishing a base, and then questing to improve your skills as well as the skills of your followers is a superb play experience, and the use of a base from the Warcraft RTS days as a form of “player housing” for this title works exceptionally well. I found myself striving to explore deeper into the lands beyond, to see the sights, conquer the challenges that surely await, and fortify my base of operations. The entire package plays great and feels highly polished (minor bugs, but nothing of any real consequence). Opening day crowds and server issues were quickly resolved (2-3 days of wait times, with a refund of 5 days to all accounts in my experience), and the game has been running well since these issues were abated.

After exploring the various zones and storylines contained within and reaching the new level cap of 100, a sense of sadness that it was over briefly hit me, but was replaced by excitement as I quickly started to realize just how much there was still to explore and do. Level cap this time around serves more as an end to your Garrison training and the start of your domination of the Iron Horde. Areas of various zones filled with cap level mobs and rare spawns serve as a method to acquire gear upgrades, and additional dungeon unlocks allow the player to start to experience the group content of the expansion. A few of the more inspired and interesting dungeons involve riding a fast-moving train, killing enemies as you move between train cars, and a dungeon high in the peaks of Arak, the final boss of which summons birds to attempt to drag you and your companions off the edge and to a grisly death on the rocks below. Your Garrison at this point has become a living breathing entity of its own, with a constant flurry of activity that will have you enjoying micromanaging the events within and the activities your followers take on. With elements of housing and companion systems seen in other MMO titles, though applied with just the right methodologies, Garrisons stand above the rest as a significant technological and entertaining feat.

With little negative to harp on, I will emphasize that while this is an exceptional expansion, sure to get better as raid content and more future content is introduced, it is still World of Warcraft at its core. Those who may have tired of this style of quest-driven gameplay might not be fully hooked, even with the new spin on things. While I believe that The Burning Crusade was the crowning moment in the game’s history, Warlords of Draenor is proving that at 10 years of age, this old dog still has some bite left, and may be yapping around for another decade to come.

[easyreview title=”World of Warcraft: Warlords of Draenor Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

MotoGP 14 – A Review (PS3)

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Italian game developer Milestone has finally released this year’s MotoGP game here in the US. Originally released in Europe in June, MotoGP 14 faithfully reproduces the world of MotoGP, Moto2, and Moto3 circuits. For those of you that may not know, and if you are an American there is a good chance you don’t, the MotoGP 2014 campaign was raced on 18 circuits in 13 countries, with all those races being faithfully reproduces in MotoGP 14. MotoGP, like Formula 1 racing, has taken a back seat here in the States when compared to Motocross. So a game like MotoGP 14 will fly under many radars here in the States, which is a shame since it is a very tight game that does a lot right.

Story

Like most racing games, there is no real story in MotoGP 14, so we shall just talk about the actual circuit and courses that you will see in the campaign mode. Campaign mode allows you to create a racer, using a default type skin with a few choices of gear from the beginning. You begin your MotoGP 14 campaign by signing with a racing team, then hitting your racing goals that are set by your team. The better you do in a race, the more fans are attracted to you and the better your racing team offers become. You can sign with different racing teams thorough out the campaign, getting better offers the better you do in a race.

Character customization is extremely limited, really only coming down to changing out your helmet, gloves and boots. Considering you will spend the majority of your time wearing these items, MotoGP 14 can be forgiven for not allowing the customization of what you rider will actually look like. The more you race and win, the more items you will unlock. The items only have a cosmetic effect on the rider, and the color of your suit and bike will be determined by what team you sign with. All the major teams are represented, along with many minor ones. Your goal being to race well enough to received a contract from teams like Repsol Honda or Ducati.

The circuits are faithfully recreated in MotoGP 14, and have had a graphical face lift compared to last year’s edition. Not having played MotoGP 13, I have to say that I wasn’t impressed with said graphical face lift, but more on that later. The circuits include greats like Le Mans in France and Silverstone in the UK and the two circuits from the United States in Austin and in Indianapolis. 18 circuits in all are in MotoGP 14 to accurately represent the real MotoGP campaign from this year.

Game Play

MotoGP 14 is a great balance between arcade and realistic racing. Options can be used to give the player the experience of their choice, whether they just want a fun arcade style racer, or really turn on the realism and include damage and realistic motorcycle controls. Switching between the two, I could fee the difference immediately especially in the corners. Arcade style is much more forgiving in regards to speed and angle of your bike when you turn, while realism mode holds you accountable for every little thing you are doing wrong. MotoGP 14 does a great job in making both accessible for every player out there. Whether your new to the series or an old pro, MotoGP 14 can be adjusted to your skill level.

This game also has a ton of different game modes, with is the truly the life’s blood of any racing game. Career mode is here, and is deep enough to give you an accurate representation of the MotoGP life. You also have other single player modes like Time Attack, Grand Prix, Championship and Scenario. Scenario mode is a fun mode, placing you into different scenarios from past MotoGP races. Multiplayer modes are similar in tone, with Grand Prix, Championship and Sprint seasons available, along with a Split Battle mode where players compete for the best split time in their laps. The difference between the Grand Prix, Championship and Sprint seasons are the sizes of the motorcycles being used. 250cc, 600cc and 900cc motorcycles are used, depending on the race being run.

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Aesthetics

Here is where MotoGP 14 falls apart for me. Everything I have read in regards to MotoGP 14 says that it is supporting a new sound and graphics engine to look better than ever. Well, I would hate to have seen what MotoGP 13 looked like, because MotoGP 14 still falls short of my expectations for a PS 3 game. I could be jaded in regards to my expectations due to games like Last of Us, but MotoGP 14 does not compare to other PS 3 games on the market graphically. Lighting is good, shading is good, but for the overall impression and presentation, MotoGP 14 comes up lacking.

The sound design for MotoGP 14 is very good. I like the sound of the engines as they roar through the circuit, but again I can’t tell how this is an upgrade over the last version. To me, the game sounds like it should, not like an improvement. While this does lessen the experience of MotoGP 14, it is not a deal breaker on an otherwise great game.

Final Thoughts

MotoGP 14 does a fantastic job in bringing the MotoGP 2014 campaign to the PS 3. Every lap, circuit, professional rider and race team are present and faithfully recreated in the game. MotoGP 14 also brings a lot of game modes to the table, with Scenarios, Career mode, and three different racing circuits with different sized motorcycles. Online mode is also deep, supporting 12 player online races, and even a two player offline mode with split screen. Nice to see some split screen action still, that mode seems to be showing up less and less in video games coming out lately. Milestone says that it improved the sound and graphics engine over MotoGP 13, but having not played MotoGP 13 I cannot see the improvement. I can only compare it to current PS 3 games, and MotoGP 14 just does not match up graphically to those. Overall, the graphics gripe only lessens what otherwise is a great motorcycle racing game, and can be forgiven when the game play is just that fun. MotoGP 14 is available now for the PS 3.

[easyreview title=”MotoGP 14 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

Condor Outdoor Ghillie Suit Set Review

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Wearing a ghillie suit as an airsoft sniper is one thing – effectively using a ghillie suit is an entirely different thing altogether. Condor Outdoor has created an all-in-one ghillie suit pack that comes in four individual pieces: A pair of pants, jacket, hood, and rifle wrap. Together, they form a heck of a starter ghillie for players on a budget. Retailing for about $75 dollars (with retailers like Evike having it on sale for about $20 dollars less), you also get a nifty nylon carrying bag for the pieces. The ghillie suit set is available both in “woodland” as well as “desert” color schemes – which mainly affects the color of the synthetic fibers which make up the concealing pieces of the suit. Both colors are a bit monochromatic, but if you really want to be effective in this role, you are going to want to customize your ghillie suit by doing things like adding foliage and other assorted pieces of flora to it – preferably, from the area of operations you will be playing in.

Donning the suit is easy, with the pants and button up jacket being nicely sized to fit over your combat gear. The pants slip on over your tactical pants and cinch up via nylon tie cord. The jacket is, as previously-mentioned, button-up, which allows you not to have to put it on over your head if you are wearing a helmet. The hood actually ended up being the most difficult thing to don over my tactical gear and it would not fit properly over my OPS CORE helmet. The hood does, however, fit over most paintball masks and if you wear, say, a Dye I4, you shouldn’t have any problems. The viewport of the hood is made from a nylon mesh and doesn’t obscure the wearer’s vision too much. I do suggest wearing a mask that is not smoked or tinted, however, as both tinting and the mesh can cause some problems.

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In terms of on-field effectiveness, I was completely impressed. Even at one of the smaller local fields I frequent, I was completely blown away by how effective this suit was. People were just not expecting to see a ghillie suit on the field, so their brains simply did not put the visual pattern of a human being in one. On larger fields, the effect was amplified. I even had a couple of instances where opposing players were easily within my sniper rifle minimum engagement distance and just kept moving by. Granted, it was perpendicular to the direction I was facing, but it still had a cool Call of Duty stealth mission rush to it. It should be noted that I have no sniper or stealth experience whatsoever. In fact, I am usually a bull in a china shop. Also, I had not performed any customization to the ghillie suit, so had they been moving directly towards me, I am pretty sure the jig would have been up. The biggest issue I encountered with the ghillie suit set was that the jacket goes over your combat gearing, and this does not allow you to easily get to magazines when you need to reload. My suggestion is that you leave the front of your ghillie suit jacked unbuttoned once you get to an area to hunker down – that way, if you need to reach your magazines you can. I also suggest you keep your combat gearing as high-speed, low-drag as possible. A chest rig is ideal – nothing with plates. Your goal in wearing this is stealthy movement, not protection. If you are worried about getting hit by airsoft BBs, a ghillie suit is not for you.

The most fun time  I have had with the ghillie suit had to be on Halloween night. For most of the evening, I wore the ghillie suit up while hiding in the bushes across from my apartment door. After trick-or-treaters would get their candy and turn around to walk away, I would jump out at them. This caused lots of fun scares and a few to burst into tears. I feel bad about those instances… But, I digress! Again, thanks to the folks at Evike.com for sending the suit over. The countless scared kids running away from my front lawn with candy bags flailing about made my Halloween.

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Tired after a long night of scaring the kids

 

Overall, the Condor ghillie suit pack is an excellent and cost-effective way to start your career as an airsoft sniper (or real steel hunter, bird watcher, etc). My biggest suggestion would be to make sure you customize it. Customizing the suit takes its effectiveness to the next level. You should soil your ghillie suit with dirt, mud, etc. Drag it around for a bit on the ground. Add little bits of real foliage to the strands of artificial fibers. Spray paint it to match a bit closer to the color pallet of the environment you are playing in. Additionally, this suit was light enough that it won’t cause you to suffer from overheating on warmer days – just remember to hydrate!

[easyreview title=”Condor Outdoor Ghillie Suit Set Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

 

You can purchase the ghillie suit set over at Evike.com!

Space Hulk Ascension Edition Review

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Oh Warhammer 40K, you are to the Sci-Fi community what Dungeons & Dragons was to the Fantasy folks. Both involved great table-top play and little figures that had people scouring hobby stores for ones that resembled their fantasy counterparts. Both had rules that were law to the geeks who considered the games sacred and every new edition was scrutinized and poured over. Both also had video games that tried to capture their gameplay feel with varying degress of success. So, does the Space Hulk Ascension Edition live up to those pewter peopled table top days? Let’s find out.

Description:

Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers. The standalone sequel to Space Hulk brings an all new and improved single-player experience for the turn-based strategy game.

Features:

– New Ultramarines Chapter: An all new Space Marine chapter, including a Terminator armed with Cyclone missile launcher.

– Terminator Progression and Customisation: Earn XP during missions and level up attributes and skills, and give your Terminators a personal touch by customising their names, weapon loadout and appearance.

– Campaigns and Missions: 100+ missions spread out over 3 complete campaigns, and all new flash missions. These are opportunistic mini-missions encountered as you explore the deep unknowns of the Space Hulk that can yield a tactical advantage or be a deadly trap.

– Exploration and Discovery: Terminators reveal the layout of the Space Hulk as they venture deep into the darkness.

– Additional Weapons, Tactical Options and Game Rules: Game mechanics have been reworked to make Space Hulk Ascension a true video game experience. Combi-weapons (Combi-Melta, Combi-Plasma and a Combi-Flamer) have been added to the game as well different firing modes like aimed shots and alternate flamer patterns.

– Genestealer Variations: Genestealers with Fleshhook, Feeder Tendril and Acid Maw biomorphs have been added to the game, each with their own special game mechanics. You can also encounter biomorphs with scythes that have multiple attacks or carapace for increased armor.

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Hands On:
In an attempt to make if feel more like a table-top campaign they went with a turn-based platform which gives you a chance to perform a controlled number of actions and designate the roles of the “Terminators” in your squad. There are pluses and minuses to each movement and attack as well as stats for the characters. Performing an action may give you a 30% chance of hitting your target and you still hit it during “hit roll”. You have area of detection and you only see things if you are facing that way. These make each of the Space Hulks feel like an old school dungeon mapped out on graph paper with dice rolls for perception checks. If one of these “Genestealer” beasties get through your defenses, it might be game over for that poor Brother. Whether he dies and gets replaced or if your team just winds up being a man short all depends on the difficulty of the game. I was reminded me of those DMs who believed in perma-killing your character as opposed to those who let you stumble upon a potion or scroll of resurrection.

Those who pick up the game simply because the like turn-based strategy won’t be disappointed either because you don’t have to be a huge fan of Warhammer 40K to like it. There are solid and nasty enemies, mostly standard turn-based strategy elements, as well as attractive graphics and atmosphere to enjoy.

You can play as one of three styles of fighting factions: Ultramarines (range), Blood Angels (balanced) and Space Wolves (melee) and each one definitely fits its respective play style. Sometimes I want a bit of in your face hack and slash but more often than not when it comes to Sci-Fi games I prefer to see the range damage at work. The tutorial is excellent and highly recommended even to regular players of TBS since there are little differences that the tutorial cue you in to instead of you finding out when the fit hits the shan two thirds of the way through a mission. The campaigns have a nice length to them and the game really has a real replay value in playing through as a different faction. Plus you can assign points differently each time and customize your Terminator to your fancy, just like you used to paint those little figures and choose their stats.

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One of my favorite parts of the game is the first person camera that you can have  in the upper corner while you are ordering your Terminators around top down.  You can make the screen go away or make it larger, which is what I do then it really feels like you are watching a feed of your men moving around from a top-down surveillance perspective then their helmet cam in the corner for a grunt’s eye view.  It is addictive, putting in an order in and then watching the first person cam on the men in action as they cut through the enemies with their weapon of your choice.  You can even go infrared all Predator style!

Last Call:
The question, of course, then comes up that asks if Space Hulk Ascension Edition give you the Warhammer 40K experience that you have been craving since the days of your table-top games? That is, unfortunately, based entirely on the player – most of whom have idealized the good old days of playing with a group of friends way into the night – often through a whole weekend. The older the memory, the better it becomes some say and that is probably very true in the case of Warhammer 40K. Those wanting to play a fun, turn-based strategy game with the theme of their favorite table-top game will get a great deal of enjoyment and replay out of Space Hulk Ascension Edition. Those willing to accept that a video game will never be quite the same as a table-top game will have a new favorite to play on their computers.

[easyreview title=”Space Hulk Ascension Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Bohemia Interactive Releases MINIDAYZ

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In a surprise holiday-time treat for fans, Bohemia Interactive has released MINIDAYZ, a 2D, top-down version of their upcoming DAYZ. The best part is that they have released it for free! So, be sure to head over to the MINIDAYZ website and download it.

Game Synopsis

Experience the zombie-infested Chernarus from an entirely new perspective, Welcome to MINIDAYZ!

Based on DayZ SA, the critically acclaimed open-world survival horror MMO by Bohemia Interactive, MINIDAYZ is a 2d top-down singleplayer game, where you must fight for survival in a harsh post-apocalyptic landscape. Search for the food and supplies needed to stay alive, keep clear of the ever-lurking zombies, and always be vigilant of the other desperate survivors. This is your story, this is MINIDAYZ.

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Telltale Games Game of Thrones New Trailer and Details

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November 21, 2014 — Based on the award-winning HBO television drama series, Game of Thrones: A Telltale Games Series tells the story of House Forrester. Caught up in the events of The War of the Five Kings, they are placed in a precarious position where members of the household must do everything they can to prevent the house from meeting its doom.

Today we can announce that some cast members of the series will reprise their roles in the game. While players will control five members of House Forrester in their story, the series will have them interacting with fan favorite characters throughout the season, including Tyrion Lannister performed by Peter Dinklage, Cersei Lannister performed by Lena Heady, Margaery Tyrell performed by Natalie Dormer, and Ramsay Snow performed by Iwan Rheon. Additional cast members will appear in later episodes.

The game series is based on the world, characters and events seen in HBO’s TV show, which in turn is based on George R. R. Martin’s books (A Song of Ice and Fire).The events in the game series begin towards the end of Season Three of the series, and end right before the beginning of Season Five. Players will visit familiar locations such as King’s Landing and The Wall, as well as unfamiliar locations such as Ironrath, the home of House Forrester.

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House Forrester is a noble house from the Wolfswood in the north of Westeros. Bannermen to House Glover, they have always offered unswerving loyalty to the ruling great house of the North – the Starks. The Forresters are seated at Ironrath, an imposing stronghold surrounded by towering ironwood trees. Built over fifteen hundred years ago by Cedric Forrester and his triplet sons, Ironrath is a testament to the strength and endurance of Ironwood. The Forrester house words are ‘Iron from Ice’, which echoes their belief that – like the ironwood itself – the adverse conditions and unforgiving landscape of the North only makes them stronger.

The game will be played from five different points of view. Each is a member of House Forrester; either a direct family member, or a person in service to the House. Scattered across Westeros and Essos, each will play their part in seeking to save House Forrester from destruction.

Playing as five characters not only reflects the epic scope of Game of Thrones, but is also something that the player needs to be mindful of. This is because the actions of one character can ripple out to affect the rest of House Forrester. Multiply the actions of one character by five, and you’re truly playing the Game of Thrones… where you win, or you die.

Additional details on the series and its upcoming premiere episode, ‘Iron From Ice’ are forthcoming. Stay tuned to the Telltale Games Blog, twitter, and Facebook pages for more information as the premiere approaches, the first of six episodes, which will be arriving for download soon on PC/Mac, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and iOS, with additional platforms to be announced.

For more information on Telltale Games, visit the official website, Facebook for Game of Thrones: A Telltale Games Series, and follow Telltale Games on twitter @TelltaleGames.

For more information on Game of Thrones, HBO Global Licensing, and all of their titles, visit http://www.hbo.com/game-of-thrones, facebook.com/GameofThronesstore.hbo.com and twitter @GameOfThrones.

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Skullcandy Launches SLYR Halo Edition for Xbox One

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PARK CITY, UTAH Nov. 20, 2014 – Skullcandy, Inc., the original lifestyle and performance  audio brand, today announced that its popular Skullcandy SLYR gaming headset is now fully compatible with and available for the Xbox One®, the all-in-one games and entertainment system from Microsoft.  The newly redesigned Skullcandy SLYR Halo® Edition for Xbox One features the unique and powerful GMX-1™ Controller-Mounted Mixer, which works with the SLYR headset to deliver game-to-voice balancing, volume control, and push-button mute. The Skullcandy SLYR Halo® Edition for Xbox One also features a new custom headset color and graphical treatment, and is now available, just in time for the release of 343 Industries’ Halo: The Master Chief Collection, available now for Xbox One.

The Skullcandy SLYR Halo Edition for Xbox One is available now from select retailers nationwide or directly at www.skullcandy.com, for $99.

Skullcandy SLYR Halo Edition for Xbox One features include:

  • Officially Licensed Xbox One Headset – Designed specifically for the Xbox One, the Skullcandy SLYR Halo Edition for Xbox One will provide hours of game playing, movie watching and music listening excitement with superior fit and comfort as well as premium audio tuning for Xbox One.
  • New GMX-1™ Controller-Mounted Mixer – Newly designed exclusively for the Xbox One, the GMX-1™ Mixer is a controller-mounted audio device that works with the SLYR Headset to deliver game-to-voice balancing, volume control, and a push-button mute.
  • Skullcandy Supreme Sound™and EQ3™ – Engineered for gaming, music, movies and more, Skullcandy’s combination of Supreme Sound which provides powerful bass and precise highs alongside the overall audio enhancement of EQ3 provides the SLYR with a rich and detailed stereo soundfield.
  • Stashable Mic SystemThe Skullcandy SLYR Halo Edition for Xbox Onefeatures a highly precise, stylishly discreet, stashable boom mic, which can be rotated away when not in use for a more customizable in-game communication experience.
  • New Custom Halo Edition Color – The Skullcandy SLYR Halo Edition for Xbox One also features a new custom color scheme inspired by the Halo universe!  The new SLYR features a White headset with Grey accents and custom, but subtle Halo design elements throughout.

For more information about the new Skullcandy SLYR Halo Edition for Xbox One, please visit www.skullcandy.com.

The Crew Trailer and Open Beta News

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November 20, 2014 — Today, Ubisoft® announced that The Crew™ open beta will take place from November 25th to November 27th for the Xbox One video game and entertainment system from Microsoft and PlayStation®4 computer entertainment system.

The open beta will allow players to explore the entire United States and complete challenges in two of the five regions available in the game, the Midwest and East Coast. The PvP lobbies in these regions will also be accessible for players who want to prove their competitive skills. For those who like to customize and fine-tune their ride, two of the five spec classes, Street and Dirt, will be available.

The open beta will be accessible to all Xbox Live and PlayStation Network members, however some online features will require an Xbox Live Gold or PlayStation Plus membership.

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