Rising Star Games has released a brand-new trailer for their upcoming horror title, Deadly Premonition: The Director’s Cut, which is set to be released on April 30, 2013
Archive - 2013
22 March 2013 – Newport Beach, California/… inXile Entertainment today confirmed that Chris Avellone will be joining the design team for Torment: Tides of Numenera if the crowd-funded story-driven CRPG reaches the $3.5 million stretch goal. Torment: Tides of Numenera is crafted in the tradition of Planescape™: Torment, set in the world of Monte Cook’s Numenera, and reached its target funding level on Kickstarter within the first six hours of the 30-day campaign when it launched on 6 March 2013, also breaking Ouya’s record as the fastest Kickstarter to reach $1M.
Chris Avellone was lead designer on Planescape: Torment, the inspiration behind Torment: Tides of Numenera. He later cofounded Obsidian Entertainment, where he is the Creative Director. Chris was the lead designer for Star Wars: Knights of the Old Republic 2, and has contributed his design expertise to every project Obsidian has developed. He also worked with inXile on Wasteland 2 last year, including designing the area showcased in inXile’s gameplay first look video.
He will have two primary roles on Torment: Tides of Numenera. Firstly, he will be reviewing and providing feedback on all creative elements of the game, including the story, characters, and areas. His input will be invaluable as a resource to creative lead Colin McComb in further detailing the creative vision for the game. Secondly, Chris will be designing and writing an eighth companion for the game, working with Colin and Monte Cook to craft a companion ideal for both Torment and the Ninth World. (This work is being scheduled and set up to not interfere with Chris’s involvement with Obsidian’s Project Eternity.)
For further information on Torment: Tides of Numenera and to pledge your support, visit the Kickstarter page:
http://www.kickstarter.com/
About Torment: Tides of Numenera
Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG game, Numenera. Torment contin
· Torment is a single-player, isometric role-playing game.
· You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
· The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
· The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
· The game will be available in English, French, German, Italian, Polish, Russian and Spanish.
· The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)
(BOSTON, MA – MARCH 22nd, 2013) — Mimoco, creator of the MIMOBOT® line of character-based designer USB flash drives, and Warner Bros. Consumer Products, on behalf of DC Entertainment, are proud to announce The Riddler MIMOBOT, the newest DC Comics villain character to be transformed into MIMOBOT USB flash drive form and function. The extremely limited-edition collaboration is the latest installment of the DC Comics X MIMOBOT® Series originally released at CES International 2011. The Riddler MIMOBOT is now available in a limited edition of just 2,000 hand-numbered pieces at www.mimoco.com, as well as on showcase at Mimoco’s PAX East Booth #1133, and at select specialty outposts on planet Earth.
Based on a classic styling of the elusive querying madman, question marks adorn his questionably classy three-piece suit. Joining a slew of DC Comics Super Heroes and fellow Super-Villains which include classic and collectible characters like Superman, Batman (Dark Knight Rises Edition), and The Flash (Drive), all deceivingly small DC Comics x MIMOBOT styles are now available in a spacious 128GB of data storage, and are offered in both USB2.0 and USB3.0 formats. The Riddler X MIMOBOT, as all others in the collection, comes preloaded with exclusive Mimory® content and our MimoDesk® personalization suite, which includes The Riddler-themed wallpapers, icons, and avatars.
“Who doesn’t love a great brain teaser?’” asks MIMOBOT advocate and generally curious human Jessica Smiley. “For once, we make The Riddler refrain from encryption – of your data!’”
LOS ANGELES (Mar. 22, 2013) – Square Enix Inc., the publisher of SQUARE ENIX® interactive entertainment products in the Americas, today announced that it will be releasing the HD remastered editions of FINAL FANTASY® X and FINAL FANTASY X-2 in 2013 for the PlayStation®3 computer entertainment and PlayStation®Vita handheld entertainment systems.
“These games are classic fan-favorites, and we hope that new and old FINAL FANTASY fans can experience the world of Spira and the story of Tidus and Yuna in a brand-new light with these remastered editions,” said Yoshinori Kitase, producer of FINAL FANTASY X and FINAL FANTASY X-2.
FINAL FANTASY X/X-2 HD Remaster is a single disc bundle that will be available on the PlayStation®3 system. FINAL FANTASY X HD Remaster and FINAL FANTASY X-2 HD Remaster will be available for the PlayStation®Vita system.
The new FINAL FANTASY X/X-2 HD Remaster announcement trailer will be available on Monday, March 25.
Screenshots
Hamburg, 22nd March, 2013 – gamigo AG has developed very positively in the past months. gamigo AG’s new strategy, to focus more in the future, shows initial great success.
Development halt for Grimlands
The intensified focus on publishing and distribution and reduction of high-risk development projects has been pushed further forward. With this in mind the decision has been made not to proceed with the development of the MMORPG, Grimlands. The game still requires substantial additional funds to be brought to completion. Even other games in the “development pipeline” are to be critically assessed anew according to opportunities and risks.
Internationalization
Things continue to improve for the successful fantasy MMORPG, Fiesta Online. Fiesta continues on an internationalization course shortly after the acquisition of the US license. After the planned launch of an Italian language version marketing will be expanded to Mexico (Spanish language version) and Canada (English and French language version).
The Turkish language version has been discontinued for Last Chaos. The German, Spanish, Italian, and French markets are moving evermore into focus.
Acquisition candidates searched for in the MMO market
A Family and Friends programme has been issued to finance further, especially inorganic, growth as well as to strengthen the structure of the balance sheet. gamigo AG continues to actively search the MMOG market for acquisition candidates.
While the game is currently in beta and still needs to get lots of work done to polish the mechs and oil the scales, 11 bit Studios has given us a taste of what’s to come with their Anomaly 2. I pride myself on playing real time strategy games – every one I can get my hands on and, for the most part, the differences between them tend not to be the game mechanics but, simply, the story that unfolds or, in some cases, the player create throughout the game. The games basically follow a formula as straight forward as a tower defense to a micromanaged economy with variations in between. Surprises are few and far between, so it is nice to preview a game that had me wondering what would happen next right up until the end.
Storyline:
In the years following the invasion of Earth in 2018, the planet is overrun by alien machines. Humankind is on the verge of extinction. Banded together in huge convoys, they search the frozen tundra for food and supplies. Since the war, the roles have been reversed: now our species seems to be the Anomaly on a machine-controlled planet. Your convoy, Commander, is called Yukon.
Features:
Anomaly 2 is a real-time strategy game that takes the tower offense concept from Anomaly Warzone Earth to a new level. Maintaining the core concepts of the original – tactical planning and the on-field Commander to support troops in combat – Anomaly 2 introduces a number of important new features:
- Morph your troops into war mechs to discover the new face of strategy: each unit has a different mech form with various abilities to help you overcome specific combat situations.
- Engage in a multiplayer experience unique to Anomaly 2: tower defense vs. tower offense. Play as the towers and destroy the humans or lead the humans to annihilate the alien towers.
- Fight across a post-apocalyptic world in a new single-player campaign that offers a more intense strategy experience than the acclaimed original.
- Carve your own path to victory and create your ultimate battle squad. With over million tactical combinations to build your squad, your options in combat are nearly endless.
- Dive into a beautifully rendered world, thanks to the team’s new and improved visual engine.
- Experience alternative endings dependent upon your approach to enemy machines in the campaign.
Hands On:
In the game’s official description, it mentions the on-field Commander that was introduced in the first game. If you didn’t play the first game, this will be a unique experience in and of itself. Normally, when it comes to command roles in an RTS, it boils down to clicking units on the screen and directing them where to go. In the tradition of tower defense games, the route through most of the levels is determined by carefully laid-out terrain and trails. Again in the tower defense tradition, these trailer are lined with proximity tower locations. One nice thing is that any location that can have a variation on path, any intersection or fork in the road you can determine which route your convoy will take right up until the moment they hit it, to the point of even creating a closed loop if you want to allow range weapons to work on an enemy such as circling a block with your artillery while hitting one of the enemies a couple blocks up. Strategy plays heavily into the routing aspect as well as the unit choice and unit form choice, everything from range to rate of fire affect the outcome. This strategy allows players to replay a map several times by selecting different units, different forms, and different routes to maximize speed, damage, and achievements.
The real difference in this game is in the on-field Commander and how he changes up the possibilities with his ever-growing variety of skills. For example, your units are cruising along through the rubble of New York City, fighting off mechanized insects as they pop up and attack on the side of the road. All the while, you have a unit known as the Commander running, yes running, through the debris and alleyways as fast as he can healing your units while messing with the enemy ones all controlled by you. To a degree, most tower defense games you set up your units and send them into the grinder but, in this one, you are constantly manually controlling the Commander around the field. Do you use your energy to throw a heal bubble on the road in front of your artillery that took damage in the last attack or do you sprint ahead and lay down decoys that will temporarily distract the enemies so they will delay hitting your forces? Do you spend your energy setting off an EMP to temporarily shut down an enemy unit or do you change to wide map, adjust your convoy’s directions to buy yourself time to repair them and transform their forms? Unlike most tower defense games where you have built what you have built and it is time to see how it faces the enemy, your Commander abilities keep you constantly making adjustments and changes. If you want a breather you need to either pause the game or route your forces through some undefended area because otherwise you are dealing with an unusual hybrid: A micromanaging tower defense game.
First Round:
I like this game already even with having only played the early build they provided. I was constantly looking forward to the next commander upgrade and to find out what I could do with it, thinking outside standard strategy to get things done in a unique way. My on-field Commander must have been on some serious energy drinks because I had him running all over the map and I was constantly popping from close map to wide routing map. I have always loved a good tower defense and RTS management game but this hybrid definitely had me coming back for more. Anomaly 2, this commander waits for your release impatiently.
If you thought this game would be a great family friendly adventure like some other puzzle/adventure titles, you would be WRONG. Unless you want your kid to have nightmares, don’t get this for your family. Some of you still will, the same parents I see at R rated horror movies with their brood creating the next generation of adults who blame their parents for all their neurosis, in this case somewhat justified. Now, that being said, Sherlock Holmes: The Awakened is a great, dark tale where the famous sleuth probably wished he was in the “Hound of the Baskervilles”, which seem like Scooby Doo in comparison.
The game’s visual style and graphics are decent, but not great. The biggest visual disappointment being the low poly counts. However, the recent HD detail upgrade to the environments is spot-on and definitely increases the game’s visual quality. The sound is very solid with good voice acting and I highly recommend playing this in a dark room with a headset on because the audio is really immersive. If you let go of the graphic issues and go with the story and let yourself get taken up in it, you’ll find the game afoot quick enough!
Controls And POV:
The controls were a bit clunky at first and I found that playing in first person point of view was much more immersive than the third person. However, third person controls seemed easier to get the hang of. Cut scenes will often “pop” the camera to 3rd person regardless on your choice but, once I got used to the controls, I was hooked on the first person view all the way. The clunky controls are really not much worse than most first person games suffer from when getting ported onto the platform, so stick with it.
Storyline:
The famous detective Sherlock Holmes and his trusted assistant, Dr. Watson, are investigating a mysterious kidnapping case. Almost immediately, they are confronted by a formidable organization that worships a primal god: Cthulhu. This bloodthirsty sect seems to be ready to do anything in order to carry out its mysterious work against which only the great detective has the strength to fight. It is up to you to uncover the threat that is menacing humankind; It is up to you to stop the activities of this organization! The game’s story melds Holmes’ rationalism with H.P. Lovecraft’s supernaturalism quite masterfully, and “The Awakened” leads you from the undergrounds of London to the isolated summits of Switzerland. From the sweltering bayou of New Orleans to the dense Scottish fog… Guaranteed thrills.
Hands On:
This game is so wonderfully creepy. It is definitely the cross between an Arthur Conan Doyle classic Holmes with a supernatural world right out of Lovecraft, and it is unflinchingly-dark. You get used to doing the puzzles and receiving a cool and informative cut scene as a reward when, suddenly, a cutscene will happen that makes you stop a second and go “whoa” then “ew” in the same breath. At one point or another, I have read all of Doyle’s cases he created for Holmes so I am extremely sensitive to tone in story telling when it comes to the famous sleuth.
This is one of the ways this game is different from many of the puzzle games of a similar feel and look. Most of them rely on hidden objects and pictures and while you do have to examine a room it is to find the clues not a random group of items with the clue among them. The other thing they rely a lot on is moving puzzle piece games to solve an issue where this game only uses this technique to pick locks, otherwise it is all about sleuthing. So you look at a room, see a book on a table and the book might have a bunch of symbols. Quite a while later in the game you may come across those symbols and more at a doorway and it is up to you to remember you saw it and check your journal to figure out which symbols and order to push. You see a corpse, you can zoom into the area around the hand but then you have to take the magnifying glass and move it around the hand until it lets you know it discovered a clue, often the one you were looking for yourself.
In this sense of the game is really the key to how it plays out a bit different than most games of it’s type. Usually you are the character solving the puzzles which solve the mysteries and the case. At a couple points you do seem to take on the persona but you don’t make the deductions, it is always Holmes or Watson, your sole job is discovering clues that can be addressed in cutscenes. It strangely makes you feel like a third party at times which I almost wish were the case, as though due to some issue a constable was supposed to tag along on the case due to some legality and it was himself rather than Watson bearing witness to the whole case and the craft of Holmes. True that would be a departure from Doyle, but I think a welcome one.
Final Call:
This is not for families! This is an adult, dark, and clever Sherlock Holmes adventure and should be enjoyed in the comfort of a quiet, empty house, in a dark room, with the volume up high.
[easyreview title=”Sherlock Holmes: Awakened Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″] Our Rating Scores Explained
Improv Electronics has released their highly talked-about Boogie Board Rip LCD eWriter. Retailing between $100 and $130 dollars depending on the e-tailer, the Boogie Board Rip promises to allow users to take down and store quick notes, epiphanies, or any other thing one might jot down on a piece of scratch paper. Measuring about the size of an Apple iPad, the Boogie Board Rip has a body made from solid gray plastic and a large writing surface to take notes down on. The stylus is fairly generic in appearance – however is very comfortable to write with. Unfortunately, there seemed to be a “scratchy” spot on its very tip which I was afraid would scratch into the screen if I held it a certain way. Most of my note-taking, however, went well enough and I was pleased with how responsive the screen was to the swipes of the stylus. Using some free software, you can attach the Boogie Board Rip to your PC and save your current drawing or note into a PDF format. The software is also compatible with popular note software, EverNote. The PDFs were usually accurate, however every so often I would find a missing line or swipe. Apparently I did not fully contact the screen to register it – but it was enough to make a mark on the screen itself. The battery life is really long, with a standby time of two months. With normal usage, the estimate is about a week between charges.
Unfortunately, the Boogie Board Rip has its share of issues. First, is the price. Depending on where you purchase the device, $130 dollars could be put towards a far more powerful Android or Apple tablet – especially with the lower cost models out there. Another HUGE issue is the inability to erase sections of the screen. You only have the option to clear out the entire screen, which means that you cannot correct spelling errors or erase doodles while jotting things down. Additionally, the device cannot recall past notes without hooking it up to a PC. Event then, you only see PDF versions of past notes and cannot re-create them on the device itself. I would have loved to see the Boogie Board Rip recall at least my immediately-last note on the screen so I could continue where I left off.
Overall, the Boogie Board Rip is a useful, yet imperfect device that will allow you to quickly take down notes and to-do lists. It has long battery life and a responsive writing system. Just know its limitations prior to purchasing – you may just decide to go with a more robust Android or Apple tablet. If you only need to write notes or to-do lists on your refrigerator and don’t need to save or recall them, this device is right up your alley. For people needing a more capable writing pad, the Boogie Board Rip feels like a device that, in one or two more iterations would easily earn a 5 out of 5. Right now, however, there are still a lot of things that need to be corrected that would make me choose it over a tablet for taking notes.
[wpcol_1half id=”” class=”” style=””]Pros
- Lightweight
- Long battery life
- Easy to jot stuff down quickly
[/wpcol_1half] [wpcol_1half_end id=”” class=”” style=””]Cons
- Can’t erase small portions of the screen
- PDFs sometimes don’t reflect everything written or drawn
- Can’t navigate through past notes
- Scratchy stylus
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[easyreview title=”Boogie Board Rip LCD Writing eWriter Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″] Our Rating Scores Explained























