Archive - 2013

Evoland Review (PC)

Evoland 2013-04-09 23-14-36-076

The role playing game has had a long and storied history in the world of video games.  Games like Ultima, Hydlide, and Final Fantasy has paved the way for today’s games, such as Mass Effect and Skyrim.  The role playing game has gone through a massive evolution from the earlier days, in both game play and in technical aspects, such as graphics and sound.  With Evoland, Shiro Games hopes to bring this evolution of the rpg to life with their own story.  The concept of Evoland is very simple, you set out to save the world while finding upgrades to the game itself.  As you play Evoland, you will find items such as 3D backgrounds, or random encounters, or even sound that will evolve your experience with the game.  Evoland parodies many of the classic rpgs, such as the aforementioned Final Fantasy and the Legend of Zelda, but struggles to find an identity all it’s own.

Story:

You begin the game playing as Clink, a young boy who sets out into the world in search of adventure.  As you progress through the beginning of the game, you will eventually run into a young girl named Kaeris, who is setting out to find the two halves of an amulet that she needs to save her town from destruction.  Joining forces with Kaeris, you hunt down the two halves of the amulet in order to gain entrance into the Black Citadel to face the ultimate evil that threatens to destroy the world.   Evoland is fairly short, clocking in at around three hours of gameplay, but that is plenty of time to tell this generic story.

From the beginning, Evoland sets out to parody the great games of old, even by mimicking the names of Link and Aeris from Legend of Zelda and Final Fantasy VII respectively.  Even the story is a generic retread of many of the old rp games from yesteryear, without really having a soul of it’s own.  This isn’t a huge negative for me, because I feel for this game it actually worked to serve its purpose, but it does so without being stellar or memorable.  In fact, what the story of Evoland really does is remind me of the better games that Evoland parodies from my youth.

Gameplay:

Evoland’s gameplay is what saves the overall experience.  You begin your adventure in a soundless, colorless, 2D world where you can only go right.  Going right leads you to a chest, in which you find the left button.  Finding this button then opens up more of the game play by allowing you now to go left to collect another upgrade, which opens up the rest of the world.  As you play through Evoland, the game play will evolve, hence the name.  You will encounter upgrades such as color, 16-bit graphics, sound, random encounters, and changes to your heads up display.  I found this gameplay mechanic to be very entertaining and it is the main draw to Evoland.

Evoland will but a ton of random fights in your way, just like the older versions of Final Fantasy.  Sometimes, it will feel like you can’t go three feet without having to battle a random creature and you move through the overland map.  At first, I was enjoying this feature because of how much it reminded me of the older rpgs I played, but soon grew to hate it and realized why developers moved away from this game play mechanic.  Not everything that occurred in old, classic role playing games where fantastic nor do they hold up well to today’s standards.  Fights are extremely straightforward in most combat situations.  When you are fighting in the overland, the combat system becomes turn-based, a la Final Fantasy, with almost no challenge whatsoever   You just select attack until all your enemies are dead, while you have Aeris, I mean Kaeris, just spam heals without fear of running out of mana.

The-death-of-Kaeris

When Clink enters into a dungeon, the game play changes yet again to a more The Legend of Zelda style, with one exception which mimics the Diablo series of combat.  Puzzles in these dungeons are simple to solve, requiring very little thought.  Combat takes a much more action rpg style, where you must swing your sword to defeat enemies and pick up gold and health along the way.  Death is a little more certain in these dungeons, but mostly due to instant death traps, like falling into lava pits.  The boss fights in these dungeons, again, adds a little more depth and challenge, but once you discover the pattern to the boss the fight is over.

Leveling up will only increase one of your stats per level in Evoland, and you do not have a choice in which one is picked.  Equipment is forced upon you, and you have a very rudimentary inventory screen.  During the Diablo dungeon, you do pick up much more equipment and a more robust inventory screen, but this is used only to give you the feeling of playing a Diablo game, and not to actually give you any type of bonuses.  The items are predetermined and do not give you the bonuses they say they do.  While reading the item descriptions will give you a good chuckle, it doesn’t really add anything to the game play of Evoland, except to remind you how awesome a game Diablo really was.

Aesthetics:

The sole purpose of the aesthetics of Evoland is to remind you of games gone by.  The game is modeled after the graphics and looks of such games like the Legend of Zelda and Final Fantasy VII, that you will feel like you are playing those games, almost.  There is always something just a little off about Evoland, like looking into a parallel universe where you recognize many things but they just aren’t as good as you remember.  The graphics of Evoland starts off as a copy of the 8-bit generation and will continue to evolve through the game until you reach high definition textures with ambient lighting.  Even at it’s most evolved, Evoland won’t win any awards for looking pretty, but the graphics here are designed to fit the overall idea of Evoland, and works quite well.

The sound works in exactly the same way as the graphics.  You begin the game with, literally, no sound at all.  Then as you move through the game, you will discover sound and music that will evolve in quality, but never any voice acting.  So I guess evolution does have a limit for the developers over at Shiro Games.

Final Thoughts:

When I read back through this review, I realize that it sounds much harsher than I think I intended it to be.  Evoland is a parody of older, better games but it is enjoyable for what it does give us – the evolution of RPG gaming from beginning to end.  Throughout the game, I was reminded of the “good old days” of playing the The Legend of Zelda, Final Fantasy VII and the first Diablo games, and this made Evoland’s faults stand out that much more.  Parody is a tough gig – you have to make the connections to the story you are parodying while maintaining your own soul and identity.  That is why Mel Brooks’ old movies are the best example of the concept. Brooks was the master of making these connections but also in creating his own original ideas and jokes to make his movies into classics.  Evoland is a good attempt, but ultimately ends up being mediocre because of the lack of its own soul that Shiro Games just could not pull off through their parodying the greats of the RPG genre.  Still, for $9.99 on Steam, it is a good look for anyone that is fond of the old days of gaming.

[easyreview title=”Evoland Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ] Our Rating Scores Explained

StarDrive Gets Official Launch Date

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Haarlem, The Netherlands – April 17, 2013 – Publisher Iceberg Interactive announced today the official Steam launch date of April 26, 2013 for its hotly-anticipated 4X space-strategy game StarDrive for Windows® PC. The best-selling StarDrive Beta is currently available through Steam at a 17% discount at $24.99. The full retail version will be released on April 26 with a launch-week discount of 10%.

New StarDrive Wallpapers

StarDrive is a space-themed 4X strategy game with deep ship design, colonization, diplomacy, research, and beautiful 3D graphics designed by new developer Zero Sum Games, which ran a successful Kickstarter campaign in 2011.

StarDrive features include:

  • Real-time gameplay with a seamless zoom from a grand strategic view to a close-up action view
  • Choose from eight beautifully rendered alien races or design your own; interact, negotiate, and forge allegiances on your way to victory
  • Expand your empire and colonize all kinds of planets, terraform and populate them, and build them into specialized centers of trade or industry
  • Research and unlock an array of technologies to improve your military and industrial capabilities
  • Control your ships with classic real-time strategy commands or jump into the fray by taking direct ‘arcade’ control of any ship in your empire
  • Create your unique ship designs with the modular ship design system and determine your own fate in battle
  • Create custom fleet formations and set rules of engagement in the easy-to-use fleet editor
  • Steal technologies, incite rebellions, or rob your enemies blind with a rich agent-based espionage system
  • Deploy ground troops from orbit to defeat the enemies’ last planetary defenses in ground combat
  • Explore the rich universe that comes alive with random events, remnant elements, hidden treasures, deep space terrors and late-game threats

For more information about StarDrive please visit the official Website: www.stardrivegame.com.

Path of Exile Launches Season Two of Race Events

PathOfExile_Act3_2

Auckland, New Zealand-April 17, 2013 – Grinding Gear Games announced the second season of race events in their hit action RPG Path of Exile. Race events are short-term leagues separate from the main game with separate characters and varying goals that test the players’ skill and luck. Season Two commences on Saturday, April 20th and runs for six weeks until June 2 (New Zealand time).

Path of Exile’s Race Season One completed on April 7th, 2013, and contained 109 events where players won points for completing various objectives within the races. Based on player feedback from Season One, Season Two features a number of improvements including more unique prize items to win that can be achieved more easily. Additionally, unique spot prizes are now awarded randomly among participants who completed at least one goal by the end of each race.

Another new addition to the Path of Exile race season is “Signature Events.” Signature Events are consistent length solo events that are run multiple times during the season.  At the end of the season, the best performing characters of each class will receive a prize similar to the top 20 overall for the entire season.

“Season One of our race events was a huge success. We saw great player engagement, retention and community participation,” said Chris Wilson, producer for Grinding Gear Games. “We have made many improvements for Season Two and are very excited to see their effects.”

For additional details and the schedule of events, please visit

http://www.pathofexile.com/seasons

Currently in Open Beta, Path of Exile is a PC online action role-playing game set in a dark fantasy world. Featuring ethical micro transactions, the game is free-to-play, but not pay-to-win. Playing as one of six character classes, players find themselves banished for their past misdeeds to the dark fantasy world of Wraeclast.

There, they will encounter hundreds of species of opponents laden with loot and mysterious artifacts as they explore the abandoned continent.

Key features of Path of Exile:

  • A dark and deep action RPG
  • Build unlimited unique characters on a gigantic skill tree
  • Combine over 110 skill gems to create unique combat strategies
  • Explore a dark and gritty world rendered from a fixed 3D perspective
  • Download and play for free, but never ‘pay-to-win’
  • Explore randomly generated levels for extreme replayability
  • Craft weapons, magic items and even end-game maps to become more powerful
  • Cooperate or compete with thousands of other exiles in a persistent online world
  • Ascend online ladders in every game mode
  • Battle in PVP tournaments for worldwide recognition

 

View gameplay footage at www.youtube.com/grindinggear, or HD trailers are available from www.pathofexile.com/video

Elite Screens Announces Kestrel Projector Screen

SONY DSC

CERRITOS, Calif., April 1, 2013 — Elite Screens, Inc. an innovative US leader in projection screens, today announced the Kestrel Stage free-standing portable electric projection screen. “We have many portable free standing projection screen designs but our rental and staging customers wanted an even more refined solution.” said David Rodgers, Marketing Manager for Elite Screens Inc. “It is an elegant, beautiful design that brings the extra wow-factor to a mobile projector display in addition to it being ideal for formal occasions”. The Kestrel Stage Series is a portable, free standing floor rising motorized front projection screen. The screen material is GREENGUARD certified for indoor air-quality emissions as well as for children and schools (GREENGUARD #90390).

The initial screen sizes are 100 or 120 diagonal inches in a 16:9 (HDTV) aspect ratio. The material is Elite’s GREENGUARD certified MaxWhite FG 1.1 gain material that has wide diffusion uniformity for added performance versatility. The screen’s mechanized cross-rising apparatus is driven by a 17rpm, 130w tubular motor. Its 10nm torque provides superior weight tolerance in addition to a longer operational lifespan. Elite’s Kestrel Stage provides a simple in-line 3-way switch.

The Kestrel Stage is ideal for Rental & Staging or other commercial (Pro AV) applications. The motorized screen is integrated into a sturdy wheeled stage case that has handles for easy transport and set-up. As an added value, a matching roadie flight-case with detachable velvet skirt is included to complete the arrangement. The flight-case combines with the cased-screen and skirt to create a professional-grade mobile projection display.

Setup is a quick, easy process. The flight case performs the dual role of mobile storage and as a base for the portable electric screen unit. After separation into 2-equal units, the flight case ends attach to the bottom of the screen module creating an elevated base. Once the removable drape is added, the screen is raised and lowered by use of its in-line 3-way control switch.

Pricing, Availability, Warranty

Elite Screens’ Kestrel Stage is priced at $2500 MSRP for the 100” units and $3600 for the 120” models. The 100” models are currently available through Elite’s retail, and professional AV sales channel. The 120” models will be available in June. Kestrel Stage series projection screens come with Elite’s two-year manufacturer’s limited warranty, which is twice the industry standard. As an added value, a three-year warranty is provided to Government, Educational, Military and Religious organizations at no additional charge.

Call of Duty: Black Ops II Uprising Launch Screenshots

MotD - Chazz Palminteri as Sal Deluca

Santa Monica, CA – April 16, 2013 – Coming out right on the heels of the inaugural Call of Duty® Championship, presented by Xbox, which set records as the biggest live event ever streamed on Xbox LIVE®, and the largest concurrent viewership for a live streamed console game tournament on Twitch, Call of Duty®: Black Ops II Uprising, is available today, exclusively on Xbox LIVE for the Xbox 360® video game and entertainment system from Microsoft, with other platforms to follow. The second Downloadable Content (DLC) Map Pack from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and its award-winning studio Treyarch, Call of Duty: Black Ops II Uprising includes four new, diverse multiplayer maps and the groundbreaking “Mob of the Dead” Zombies experience, featuring legendary Hollywood actors Ray Liotta, Chazz Palminteri, Joe Pantoliano, and Michael Madsen as four mobster inmates trying to escape a zombie infested Alcatraz.

Uprising is equal parts creativity and passion, all rolled into four amazing multiplayer maps, and entirely new and ambitious ‘Mob of the Dead’ Zombies experience,” said Mark Lamia, Treyarch’s Studio Head. “We’ve packed a ton of gameplay into the multiplayer maps, including game-changing environmental challenges and opportunities. And with ‘Mob of the Dead,’ the team has pushed the boundaries of the Zombies fiction into new territory, anchored by top Hollywood talent.”

Following tradition of the original Call of Duty: Black Ops fan-favorite Zombies mode “Call of the Dead,” Call of Duty: Black Ops II Uprising’s chilling new “Mob of the Dead” Zombies experience puts players in the shoes of four prohibition-era mobsters, Billy Handsome (Liotta), Al “The Weasel” Arlington (Pantoliano), Salvatore “Sal” DeLuca (Palminteri), and Michael “Finn” O’Leary (Madsen), serving time in Alcatraz Prison only to discover that being behind bars is the least of their problems. In order to survive, players must work their way through the steel cells and aging concrete buildings while fighting off a multitude of zombified prisoners and guards trapped on the island with them.

Uprising also debuts four new, exotic and unique multiplayer maps set around the globe: “Magma” is a modern Japanese village with volcanic eruptions carving multiple paths throughout the town; “Encore” takes place in the aftermath of a deserted London music festival and leaves numerous opportunities for plenty of run-and-gun, close quarters combat; “Vertigo” is a futuristic high-rise mega-structure located in India and features dizzying vistas and multi-tiered pathways; finally, “Studio” is a contemporary re-imagining of “Firing Range,” the fan-favorite multiplayer map from the original Call of Duty: Black Ops. “Studio” is a Hollywood movie back lot with a variety of cinematic themes that range from Sci-Fi to the Old West.

Celebrating today’s launch of Call of Duty: Black Ops II Uprising, Treyarch is hosting a Grudge Match between two professional football players from this year’s Super Bowl Champions, the Baltimore Ravens. Running Back Ray Rice & Wide Receiver Torrey Smith will go head-to-head, each captaining a team of development team members, as they go head-to-head in an intense battle for bragging rights playing on the new maps included in Call of Duty: Black Ops II Uprising. Gamers can review highlights on theCall of Duty: Black Ops II Facebook page here: http://www.facebook.com/codblackops.

Call of Duty: Black Ops II Uprising is out now first, exclusively on Xbox LIVE for a suggested retail price of $14.99 or 1200 Microsoft Points. The Uprising DLC Map Pack is also included in the Call of Duty: Black Ops II DLC Season Pass*, where fans can purchase all four epic DLC Map Packs planned for the year, and also receive the Nuketown Zombies bonus map, and an exclusive in-game calling card as part of the discounted bundle offered at a suggested retail price of $49.99 or 4000 Microsoft Points – a discount of 800 Microsoft Points off the individual purchase of all four DLC Map Packs**.

Call of Duty: Black Ops II is rated “M” (Mature – Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs – content suitable for persons ages 17 and older) by the ESRB. More information on Call of Duty: Black Ops II can be found at http://www.callofduty.com/blackops2 or on www.facebook.com/codblackops. Fans can also follow @Treyarch on Twitter.

Screenshots

MWO Gets Team System and Highlander Champion Mechs

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THE INNER SPHERE – April 16, 2013 – MechWarrior Online takes its first step toward launch later this summer as it unveils in-game team structure as part of April’s big content update which sees the implementation of in-game Commanders, Lance Leaders and overall Lance structure – this update is considered the key pre-cursor to 12 v 12 matches which will go live later this spring.

Also new in today’s patch and available now in the Mech Lab are all variants of last week’s Hero Mech, the Highlander Mech, which smashed all previous Mech sales records in Piranha Games’ MechWarrior Online. Owing to the great success of the Highlander’s popularity is one defining feature: it taunts players on the battlefield when it plays a victory song from outward-facing speakers. Though the non-Hero Mech variants do not boast this victory music feature, they are deadly nevertheless and should be taken extremely seriously on the battlefield. The load-outs of these variants can be found here: http://mwomercs.com/game/patch-notes.

And for fans wishing for high-end preset Mechs to purchase, limited edition “Champion” Mechs are now available for purchase in the Mech Lab. Inspired by fan requests, the first Champion Mech, “Dragon”, comes equipped with ahigh end fan-assigned load-out fully equipped and optimized for long range dps/heat efficiency. The Dragon Champion Mech is purchased with MC only and its load out can be viewed here: http://mwomercs.com/forums/topic/108341-build-a-trial-mech-heavy-edition-winner/.

Other new features include new user-friendly UI tips, loading tips, and host state rewind for ballistic weapons all wrapped in a new pattern fans can grab now from the Mech Bay, the Fractal pattern.

Additionally, MechWarrior Online will see a leaderboard challenge event hitting on April 19 – 23 of this month, with MechWarrior credit prizes.  Full details will be posted for fans on www.mwomercs.com in coming days, so stay tuned!

For complete information on MechWarrior Online or to sign up for the free game, please visit www.mwomercs.com.

Neverwinter – Rothe Valley Lore Trailer

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April 16, 2013 – Last weekend was another exciting moment for the Neverwinter team as we dove into Beta Weekend 4 to explore a close to final version of the game with our Founders and press before Open Beta! Thanks for your continuous support.

Today, we bring you a brand new trailer that will take Neverwinter’s heroes on a journey to Rothé Valley , where the drow of House Xorlarrin are enslaving and killing anyone they can find. This high-level adventure zone will pit heroes against the magical mastery and arachnid minions of the iconic dark elves corrupted by their Spider Queen.

Trailer