Archive - 2013

Vendetta Online Review (iOS)

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For PC gamers this game probably rings a bell even if you haven’t played it.  It has been around for about a decade and has been on my to play list for most of that time.  I like a game with space battles, especially with ship customization, and Vendetta Online has built a reputation for this.  Instead I got myself distracted by the games like Star Trek Online and the possibility of customizing my own Federation ship only to find their on-planet battles felt less exciting than the space battles.  Fast forward a bit and the opportunity to try out Vendetta Online comes up, this time while I traveled on vacation with my iPad, and it is an opportunity I can’t pass up on.

Storyline:

The storyline is huge and rich, I don’t think it can be easily summed up into a couple of paragraphs but if you need at least a vague idea of what is in store there are different factions you can join, guilds you can join and create, all that developed over a long history.  For the full chronicled storyline which details the fate of humanity from 2140 to 4432 follow this link and settle in for some nice reading.

Features:

Vendetta Online is a space MMORPG, including major gameplay elements of combat, trading, piracy, scavenging, and a variety of missions. As a pilot for one of the three major nations, you will control various space craft depending on the task at hand. An Atlas-class ship will allow you to carry large shipments of cargo to the best-paying customer, though you’d make easy prey for a pirate in a much lighter Vulture.

Gameplay:

The game first gives you two choices of controls, the thumb control setups that a lot of games use or motion control which can probably be as entertaining to watch someone play as it is to play itself.  Long term the thumb control system is likely to give more end game PvP control but motion is much more fun to learn, a bit more challenging and feels more like a ships control.  You quickly find yourself leaning and turning with the iPad and you need to be in a good sitting position with mobility otherwise this mode of gameplay will prove frustrating rather than entertaining.  If you are resting go with the thumbs otherwise your rest will end quickly.

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You are taken through a series of tutorials to give you basic understanding of running your ship as well as space battle and cargo collecting.  To keep players learning the basics and getting a feel for the game there is very little customization to start with which is completely understandable though to a player somewhat familiar with the system model it is a bit frustrating.  Having three different starship classes with very different builds on STO and then only being allowed to change out two sections of a single ship with only a couple of very small variations felt almost claustrophobic in gameplay.  They just really want to make sure you master your gameplay before moving on and make sure that you feel you earned your new ships and upgrades but the process requires a decent amount of patience.

Those who have played full dimensional flying or underwater games will get a feel for the movement quick whether thumb or motion, but players should still take their time to master it because many of the NPC ships are pretty tough and when it comes to PvP there are players that have been around a long time and have mastered the nuances of space battle and are more than willing to take your cargo rather than earn their own.  Pirates, privateers and just plain killers are out there in the galaxy and they probably have ships a lot better than your starting junker.  In the beginning you are better off running when you see another player ship coming, and probably most NPCs when you start.

One of the great things about this game is the variety of choices you have in what roles you take.  You can be in a guild or you can be a lone wolf, you can be a transporter, a space trucker of sorts and just haul things around.  You can be a miner collecting the most valuable minerals or you can be a miner’s bodyguard, keeping them alive while they get the goods.  Or you can get handy with the guns on your ship and make a name as a fighter throughout the universe.  Play style is limited to your imagination and fancy.  All players regardless of their platform are in the same continuous universe too so you can take your same ships for a run regardless of whether or not you are on your computer, your iPad or even your Ouya when it comes out.

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Last Call:

Vendetta Online is a great, long haul play. It takes a little warming up and a bit of time investment to really get your ships up and running but it is worth it.  Subscriptions are “lite” with level caps, guild limitations and ship building limits and only run $1 a month.  Full subscriptions range from $9.99 or lower depending on the length purchased and give you uncapped, unlimited play.  Whichever choice you go with it is a good deal and allows you to play the account on any of the system choices which makes it an amazing versatile subscription that someone could easily get their monies worth out of in the great wide open of space.

[easyreview title=”Vendetta Online Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ] Our Rating Scores Explained

StarForge Preview (PC)

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First thing I always have to say is when previewing a game still in its alpha form is that this game is nowhere near what it will finally look like and could drastically change – for better or worse.  Luckily, StarForge is definitely making a good start of things, which really is the key to a good game. If you start off wrong, you will wind up spending most of your time fixing core issues rather than adding solid features and content.  The solid foundation has enabled them to make one of the strangest building games that, at a glance, seems bizarre but after some thought makes you wonder why you haven’t seen games like it before.

Features:

StarForge was inspired by Halo, Warcraft 3, Borderlands, Terraria, and Minecraft. It borrows elements from the RTS, FPS, RPG, Voxel Builder, Tower Defense, and Physics Sandbox genres. We are building a dark and serious universe and want the player to live out their own unique story on the procedural planet.

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Storyline:

StarForge is a game about gathering resources, building bases, crafting anything you want, and surviving on an alien planet. Earth’s star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet.

Gameplay:

The gameplay is single or multiplayer though in the end it really plays the same, just more fun and maybe a little less stress with friends to share the work with.  You are a soldier with a sweet gun.  You start next to a vaguely creepy hatchery that looks like it is full of Venture Bros. clones just waiting to be thawed out and released upon this new world.  I’m sure there will be some story to explain colonization and the whole universal pioneering spirit but at this point I’m fine with just dropping me off with a gun and a place to protect.

Now that you have this basic scenario you have a couple choices on how to play it.  You can play by yourself building a nice little building, collecting supplies, making fortifications, building defenses in case someone or something decides it is going to come along and eat your vat of clones.  Then when you are all done building you can call in an attack and see how good you did!  This is nice because it feels vaguely like Minecraft with the whole SimCity destruction feature.  Build it up then see how it fairs.

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Another choice is you get dumped on a map with your vat and supplies and weapons rain down from the sky.  As it rains goodness, nasty critters will come a calling looking for a vat snack pack and it is up to you to build defenses on the fly to keep the vats safe while collecting weapons and supplies.  It gets a bit hairy but can be vastly entertaining.  The role of vat eating critters can be filled by other teams of players as well who want your stuff while protecting their own.  Kinda like the Hatfield and McCoys with less trees and more weapons.

First Round:

This is all still in alpha so things may get changed or added as it goes.  The graphics are nice, the gameplay is very interesting and unique and you can tell it is a game for gamers by gamers just by all the sources they drew from for their inspiration.  This is a game to watch, it could be one of those sleeper games like Minecraft that just captures a huge collection of gamers’ imaginations.

Trailer:

EA’s E3 2013 Press Event Save the Date

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Looks like Electronic Arts will host their 2013 E3 press conference on Monday, June 10, 2013 @ 1:00PM Pacific time. We totally expect them to show off Battlefield 4, FIFA 14, but what other surprises might they have in store for us?

Razer Releases Comms Beta Client

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CARLSBAD, Calif. – April 22, 2013 – Razer™, the world leader in high-performance gaming hardware, software and systems, announced the open beta release of Razer Comms, an all-in-one communications solution for gamers.

Applying feedback gleaned from a community-based closed beta program, Razer Comms now combines VoIP client, instant messaging and IRC-chat features, allowing gamers the world over to connect with one service, free of charge. It also features an in-game overlay and seamlessly integrates with PC games, providing for uninterrupted gameplay while at the same time typing or talking with friends.

Razer Comms uses complex audio algorithms and an ultra-fast server infrastructure to deliver precise, crisp and clear communication with no timeouts or lag spikes, and it features advanced noise reduction and echo cancellation  a boon to millions of PC gamers worldwide.

Razer Comms originated as an internal project built on the spare “10 percent passion time” of a couple of engineers. After receiving many fan requests to make it widely available, Razer Comms has now become a fully supported project with a designated team working on it.

“As a gamer, it gets pretty annoying switching between multiple clients all the time when playing and talking with your friends,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “Razer Comms offers a way around that challenge. By connecting gamers globally through a versatile software solution without any additional costs for the user, Razer Comms is a way for us to give back to our passionate fan base.”

Razer encourages every user to continue submitting feedback to help determine the most sought after features and improve Razer Comms further. For more information on Razer’s latest free-to-download software, including how to submit ideas, go to www.razerzone.com/comms.

Leisure Suit Larry Reloaded Coming this June

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MUNICH, Germany – 22nd April 2013: UIG Entertainment, a leading German publisher, and original designer Al Lowe are excited/nervous/deeply concerned (delete as appropriate!) to reveal that video gaming’s king of innuendo, the digital Lothario himself Larry Laffer, is set to return this June in Leisure Suit Larry Reloaded on PC, Mac and Linux priced at £14.99.

Re-made, expanded and enhanced in every detail with original creator Al Lowe and original writer Josh Mandel at the helm, Leisure Suit Larry Reloaded sees Larry Laffer’s first and greatest adventure, Leisure Suit Larry in the Land of the Lounge Lizards, re-made for a brand new audience 26 years after its original release. Behind all-new hi-res, hand-drawn art and animation replacing the blocky pixelated graphics of the 1987 original, come expanded puzzles, locations, humour and gameplay. And rounding off the package (no pun intended!) is a re-written musical score from Grammy-nominated and BAFTA-winning composer Austin Wintory featuring Al Lowe on saxophone!

God’s gift to womankind (at least in his own mind!) is back this June and he’s got brand new leopard skin underpants to prove it!

Call of Juarez Gunslinger Release Date

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SAN FRANCISCO, CA — April 22nd, 2013 – Today, Ubisoft announces that Call of Juarez® Gunslinger will be available May 22nd for $14.99 as a downloadable console title and will release on PC through digital and retail distribution channels.

The PC digital version pre-order will give you immediate full access to the 2nd entry in the Call Of Juarez® series: ‘Call Of Juarez® Bound in Blood’. Uplay preorders will also give you access to an exclusive pack of legendary weapons. For more information about preorders visit: http://shop.ubi.com/promo/92895100

Call of Juarez® Gunslinger is a real homage to the Wild West tales and era.  Players will live the epic journey of Silas Greaves, a ruthless bounty hunter who spent his life on the trail of the West’s most notorious outlaws.  Now it is Silas’ time to tell his story, which is linked to the history of the Wild West era: a mix of myths and historical facts.

Made of memorable encounters with some of the West’s most notorious names such as Pat Garret, Jesse James and Butch Cassidy, the game blurs the lines between man and myth.  Call of Juarez® Gunslinger lets players live the greatest legends of the Old West.

Metro: Last Light PC Requirements Revealed

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Publisher Deep Silver and Developer 4A Games today announced the official minimum, recommended and optimum PC specs for the upcoming First Person Shooter Metro: Last Light. The highly anticipated sequel to Metro 2033 will be available from May 14, 2013 in North America and May 17, 2013 across Europe for PlayStation®3, the Xbox 360® video game and entertainment system from Microsoft, and Windows PC.

Metro: Last Light is powered by 4A’s proprietary technology, the 4A Engine. Designed to take full advantage of the latest, most powerful PC hardware and DirectX 11 graphics cards, the 4A Engine also supports a host of bespoke NVIDIA® features including NVIDIA PhysX® and  NVIDIA 3D Vision®.

PC gamers wishing to test the suitability of their hardware can run the NVIDIA ‘GPU Analyzer.’ Is your PC ready to run Metro: Last Light? Find out here:

www.geforce.com/games-applications/pc-games/metro-last-light/gpu-analyzer

Official Metro: Last Light PC specifications:

Minimum

  • Windows: XP (32-Bit), Vista, 7 or 8
  • CPU: 2.2 GHz Dual Core e.g. Intel Core 2 Duo
  • RAM: 2GB
  • Direct X: 9.0c

Graphics Card:

DirectX 9, Shader Model 3 compliant e.g. NVIDIA GTS 250 (or AMD equivalent e.g. HD Radeon 4000 series) or higher

For 3D Vision Support:

  • NVIDIA GTX 275 or higher
  • 120Hz Monitor
  • NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Recommended

  • Windows: Vista, 7 or 8
  • CPU: 2.6 GHz Quad Core e.g. Intel Core i5
  • RAM: 4GB
  • Direct X: 11

Graphics Card:

NVIDIA GTX 580/660 Ti (or AMD equivalent e.g. 7870) or higher

For 3D Vision Support:

  • NVIDIA GTX 580/660Ti or higher
  • 120Hz Monitor
  • NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Optimum

  • Windows: Vista, 7 or 8
  • CPU: 3.4 GHz Multi-Core e.g. Intel Core i7
  • RAM: 8GB
  • Direct X: 11

Graphics Card:

NVIDIA GTX 690 / NVIDIA Titan

For 3D Vision Support:

  • NVIDIA GTX 690
  • 120Hz Monitor
  •  NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Metro: Last Light is a first person shooter and the highly anticipated sequel to the extraordinary Metro 2033. In the year 2034, a nuclear war has turned the world into a post-apocalyptic wasteland. In Moscow, the tunnels of the Metro have become a new home for the former inhabitants of the city. Within the catacombs, they fight for their survival, fending off hordes of hideous mutants born from the toxic atmosphere, as well as other factions desperate to take control of what little hospitable land remains. As they fight, they also search for a doomsday device that could be the key to their victory. A civil war is inevitable. During these dark hours, the players will embody Artyom, and become the last light for all of mankind.

The plot of Metro: Last Light was written by Dmitry Glukhovsky, acclaimed author of the novel Metro 2033 which inspired the creation of both video games. Also, Glukhovsky is responsible for all dialogues in Metro: Last Light. Glukhovskys novels Metro 2033 and Metro 2034 have sold more than 2.000.000 copies worldwide. In 2013, his latest book Metro 2035 will be also available outside of Russia. The film rights for Metro 2033 were bought by Metro-Goldwyn-Mayer (MGM), the movie is currently in development.

For more information about Metro: Last Light, please visit www.enterthemetro.com. Alternately, follow us at Twitter.com/MetroVideoGame, find us at Facebook.com/MetroVideoGame and subscribe to the official YouTube channel at YouTube.com/MetroVideoGame for the latest gameplay trailers.

Razer DeathAdder 2013 Review

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Razer’s Death Adder gaming mouse has been a staple of the peripheral category for many years. In some ways, it is Razer’s modern-day Boomslang (For the young PC gamers out there, the Boomslang was Razer’s first “real” gaming mouse and was offered in both 1000 and 2000dpi flavors). For its 2013 iteration, Razer has once again tweaked and added to an already-proven platform and we have gotten our hands on one of the new DeathAdders to bring you this review.

What’s new for 2013? First, Razer has coated the DeathAdder in a new, hard surface material. Instead of a rubberized body like most gaming mice have, this one is made from a texturized plastic. The surface has some great friction and isn’t uncomfortable to use at all. In fact, this is my new favorite mouse body material. I used to ONLY purchase peripherals with the soft, rubberized plastic. However, this material is great to hold on to and doesn’t heat up after several hours of usage. Additionally, the side walls of the DeathAdder are now rubber with a honeycomb texture and do a great job of keeping your thumb and pinky finger holding on.

Most important, however, is that the 2013 DeathAdder features a new 4G optical sensor under the hood, with 6400dpi sensitivity, 200 ips, and 50Gs of acceleration. This sensor features no drift control, so the mouse will translate all of your movements into the game. Some have argued against this, but I have had bad issues with “mouse prediction” or drift control (it has many names) for a long while now – especially when playing online first-person shooter titles. What this technology does is negate small movements and “ticks” which your body naturally produces when sweeping your mouse in a direction. This correction makes the cursor appear to move in a straighter line. The problem is that, when playing a shooter title, you might just need to make a small movement in order to pull off a headshot, etc. Now, you get 1:1 movement.

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Official Tech Specs

  • 6400dpi 4G Optical Sensor
  • Ergonomic right-handed design with textured rubber side grips
  • Five independently programmable Hyperesponse buttons
  • Razer Synapse 2.0 enabled
  • 1000Hz Ultrapolling/1ms response
  • On-The-Fly Sensitivity adjustment
  • Always-On mode
  • 200 inches per second and 50g of acceleration
  • Zero-acoustic Ultraslick mouse feet
  • Gold-plated USB connector
  • Seven-foot, lightweight, braided fiber cable
  • Approximate size: 5.00”/127mm (Length) x 2.76” / 70mm (Width) x 1.73” / 44mm (Height)
  • Approximate weight : 0.23lbs / 105g

The Synapse 2.0 control suite is fully-compatible with the 2013 DeathAdder and I had no issues in setting up the mouse. It features a potential of five programmable profiles to use as well as some basic lighting customization. Like all modern Razer mice, it features the 1000Hz Ultra-polling technology.

Overall, the 2013 Razer DeathAdder gaming mouse improves on an already-incredible platform with new sensors, enhanced feel, and Synapse 2.0 support. If you have the 2012 version of the DeathAdder, I wouldn’t tell you to run out there and buy it right now. However, if you have earlier models or are currently in the market for a gaming mouse, this is a rock-solid choice for a reasonable $69.99. The Razer DeathAdder 2013 is currently available at their official website. Additionally, we are awarding it with our Seal of Excellence for being an outstanding product.

[easyreview title=”Razer DeathAdder 2013 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″] Our Rating Scores Explained

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