Archive - 2012

The Old Republic Launches in European and Middle Eastern Markets

AUSTIN, Texas – April 26, 2012 – BioWare™, a Label of Electronic Arts (NASDAQ: EA) and LucasArts announced today that Star Wars™: The Old Republic™ will officially launch in 38 additional countries throughout Europe and the Middle East. Starting today, fans in those regions will be able to purchase the critically-acclaimed massively multiplayer online game and enjoy the story-driven experience that has captivated critics and fans since the game’s historic launch in December.

Players will be able to choose from the Standard Edition and the Digital Deluxe Edition of Star Wars: The Old Republic at Origin.com* and participating retailers located in Afghanistan, Albania, Algeria, Andorra, Bahrain, Belarus, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Egypt, Estonia, Gibraltar, Iceland, Israel, Kazakhstan, Kuwait, Latvia, Lebanon, Libya, Lithuania, Luxembourg, Macedonia, Malta, Moldova, Morocco, Oman, Qatar, Romania, Saudi Arabia, Serbia, Slovakia, Slovenia, Tunisia, Turkey, Ukraine, United Arab Emirates and Yemen. For a complete list of participating retailers and for pricing by territory, please visit http://buy.swtor.com.

The Old Republic is set thousands of years before the classic Star Wars™ movies, with the Galactic Republic and Sith Empire locked in the middle of an epic, galactic war. By choosing one of eight iconic Star Wars characters, including the Jedi Knight, Jedi Consular, Smuggler, Trooper, Sith Warrior, Sith Inquisitor, Bounty Hunter and Imperial Agent, players become the hero or villain of their own personal Star Wars saga. Players team up with friends online, fighting in heroic battles reminiscent of the films, immersing themselves in a galaxy full of vibrant characters and planets, while experiencing visceral Star Wars combat.

Included with the purchase of every copy of Star Wars: The Old Republic is 30 days of access to the game, after which players can continue to play by subscribing** to the current service, which gives players access to new, ongoing content such as the recently released Game Update 1.2: Legacy.  For more information on Star Wars: The Old Republic, please visit www.StarWarsTheOldRepublic.com, follow the game on Twitter® at http://twitter.com/swtor or “Like” Star Wars: The Old Republic on Facebook® at http://facebook.com/starwarstheoldrepublic. Press assets for Star Wars: The Old Republic are available at www.info.ea.com.

* STAR WARS: THE OLD REPUBLIC WILL NOT BE AVAILABLE ON ORIGIN.COM IN ALGERIA LUXEMBOURG OR TUNISIA.

** FOR SUBSCRIPTION PRICING BY TERRITORY, PLEASE VISIT THE OLD REPUBLIC FAQ.

See Boothe and Sossamon in Hitman Absolution

In this new trailer for the upcoming Hitman Absolution, we get to see interviews with both Powers Boothe and Shannon Sossamon on the topic of their roles in the game. Additionally, you get to see them act out some scenes in mocap suits!

Trailer

Diablo III Launch Events Announced

IRVINE, Calif.–Blizzard Entertainment, Inc. today announced several official launch events to celebrate the release of its highly anticipated action–role-playing game, Diablo® III, with players around the world. On the night of May 14, key retail partners in the US, UK, France, Germany, Sweden, Poland, South Korea, Thailand, Singapore, and the region of Taiwan will welcome gamers who want to be among the first to purchase Diablo III and lock horns with the Lord of Terror.

In the US, the official launch event will be hosted by Blizzard and retail partner GameStop at:

The Great Wheel Court of the Irvine Spectrum Mall
71 Fortune Drive
Irvine, CA 92618

Festivities will start at 8:00 p.m. PDT on May 14. Gamers in attendance will enjoy an epic evening of entertainment before Diablo III goes on sale at midnight, including a variety of giveaways; an exciting selection of Diablo-related video footage; and multiple contests with exclusive Diablo III-themed prizes, such as laser-etched desktop PCs from Intel. In addition, members of the Diablo III development team will be on site at each of the official events to meet with players and sign their copies of the game.

For more information on the global launch events, visit http://www.blizzard.com/company/events/d3-opening/. In addition to the official US launch event, other retail locations around the country will open at midnight to support gamers looking to pick up their copy of the game the moment it goes live. Please check with your local retailers for further details.

Attendees at the official Diablo III launch events will have the opportunity to purchase the standard edition of the game (suggested retail price $59.99) as well as the Collector’s Edition (suggested retail price $99.99), which contains the following bonus items in addition to the game disc:

  • Exclusive aesthetic artifacts for Diablo III, as well as an exclusive World of Warcraft® in-game fetish shaman pet and exclusive StarCraft® II Battle.net® portraits and army decal
  • A behind-the-scenes Blu-ray/DVD two-disc set with over an hour of interviews detailing how the world of Sanctuary came together
  • The Art of Diablo III, a 208-page art book that catalogues numerous pieces of Diablo III art, from early concepts to final 3D renderings
  • The official Diablo III soundtrack CD, containing 24 original pieces from the game
  • A 4GB USB soulstone, preloaded with full versions of Diablo II and Diablo II: Lord of Destruction®, and corresponding Diablo skull base

In Diablo III, players assume the role of one of five heroic characters — barbarian, witch doctor, wizard, monk or demon hunter — and engage in pulse-pounding combat with endless legions of evil. As they undertake an epic quest to rid Sanctuary from the corrupting forces of the Burning Hells, players will explore diverse and perilous settings, grow in experience and ability, acquire artifacts of incredible power, and meet key characters who’ll join them in battle or aid them in other ways. Diablo III was built from the ground up to leverage the full functionality of Blizzard’s Battle.net platform, which delivers powerful matchmaking and communication tools, allowing players to seamlessly join forces for exciting cooperative play.

World of Warcraft players interested in getting Diablo III free are encouraged to join the more than 1 million players who have already signed up for the World of Warcraft Annual Pass.* Through this promotion, with a 1-year commitment to World of Warcraft, players will receive a free digital copy of Diablo III — which they’ll be able to start playing immediately on May 15 — as well as an exclusive World of Warcraft in-game mount and access to the World of Warcraft: Mists of Pandaria beta test. This offer will no longer be available as of 12:01 a.m. PDT on May 1. Learn more at http://www.worldofwarcraft.com/annualpass.

For more information about Diablo III, visit http://www.diablo3.com. With multiple games in development, Blizzard Entertainment has numerous positions currently open — visit http://jobs.blizzard.com for more information and to learn how to apply.

Nordic Games Wants In North American Market

VIENNA, AUSTRIA (April 26 2012) – “Retail is facing all kind of challenges globally, and North America is no exception. However we strongly believe that if you have the right product at the right price, there are still plenty of great sales opportunities out there. Strategically this is a big move for us, hoping not only to add new revenues, but also ensure a true global launch of our upcoming products. The timing is perfect from our own product portfolio’s perspective as we plan ahead.” comments Lars Wingefors, owner and founder of Nordic Games.

Part of the product strategy will be re-activating the catalogue of former Dreamcatcher Interactive that was acquired in 2011. Nordic Games will also publish new and backlog games from its own portfolio (for example: Gothic, Spellforce, The Guild, Painkiller, WeSing, WeDance). Nordic Games also looks for opportunities of publishing products from EU in the US as well as in the other direction.

As a first step in establishing a local presence, Nordic Games has hired Eric Wuestmann as Sales & Marketing Director for the North American market. Eric has an extensive background in the video games industry, starting his career at Acclaim Entertainment in 1993 and has since then worked with 1st party hardware suppliers as well as top tiered 3rd party software developers.

“It’s a pleasure and privilege to be part of the Nordic family. I am confident that with my years of experience in the video game industry, coupled with the stellar international reputation of Nordic Games, we can achieve considerable success in the North American market” says Eric Wuestmann.

World of Tanks Hits Southeast Asian Market

26th April, 2012 — With over 24 million gamers already playing World of Tanks, the award-winning online game developer and publisher Wargaming.net has high expectations for growth in the Asian market, as the company launches the award-winning massively multiplayer online game World of Tanks to players in Southeast Asia (SEA), namely Singapore, Malaysia, Philippines and Thailand.

The game will be launched through online game publisher SEA Gaming, who will handle marketing, distribution, operations and support service for players.

“We are excited to launch our headliner in Southeast Asia,” said Wargaming.net CEO Victor Kislyi. We’ve just made another huge step forward to SEA presence, and I would like to thank everyone at Wargaming.net and SEA Gaming for making it happen.”

World of Tanks is the first and only team-based, massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes more than 150 armored vehicles from America, Germany, the Soviet Union, and France, carefully detailed with historical accuracy.

A flexible system of authentic vehicle upgrades and development allows you to try any of the vehicles and weapons in the game. Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all-purpose medium tanks, use the force of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long-range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.

But being a great tank commander alone isn’t enough to win! In World of Tanks, it’s all about teamwork. Victory is achieved by combining your combat skills with those of the other members of your team, each playing their own role on the battlefield. Just add your favorite strategy to build your own steel empire and manifest the indisputable authority of the tank power!

To Download World of Tanks, visit:

http://worldoftanks-sea.com/

Mercenary Ops Games Modes and Screens

Ying Pei Games has announced the various game modes to be featured in its upcoming Mercenary Ops as well as released some game screenshots for each. Here is the rundown:

CO-OP MISSIONS

· Assault ( 5 players )

Push forward with a team in objective-based missions to gain access to equipment and upgrades. Fight against ruthless enemies that become more challenging behind every door, drawing the player closer to the epic battle at the end of their assault.

· Survival ( 5 players )
Battle for survival by fending off seemingly endless waves of attacking zombies and other walking dead species. Prepare for the horrors that lie ahead by repairing defenses and earning points to unlock the weapons as well as ammunition needed to survive.

· Invasion ( 8 Players )
Take on waves of the enemy horde as they push forward in a path of destruction. Use time wisely and make shots count against deadly AI-controlled foes and mini-bosses to earn in-game currency.

COMPETITIVE

· Team Deathmatch ( 8 v 8 )
Compete in a kill-based match-up across changing combat zones. In this fast-paced, tactical team battle, triumph over the opposition and earn a place at the top of leader board.

· Demolition ( 8 v 8 )
Engage in an objective-based struggle of destruction by working with a team of conspiring mercenaries to seek and destroy a targeted bomb site. Defend against the opposing force by finding and defusing their bomb, or eliminate the threat altogether to claim victory.

· Elimination ( 8 v 8 )

Take up arms against another team of opposing mercenaries in a tactical bout to determine the victor. When the only thing that matters is obliterating the enemy, even the smallest mistake can be grounds for defeat in this high stakes, elimination-based competition.

Screenshots

Skullgirls – A Review (XBLA)

With this last generation of fighting games, developers have stepped away from the three dimensional arena and game play style and headed back to the world of two dimensions.  Fighting game veterans, like Street Fighter, Mortal Kombat and the Marvel vs. Capcom series, have all reverted to the good ole days of the 2D fighter.  Since the fans have shown a renewed interest in this old 2D fighting style, Reverge Labs have released Skullgirls to contend with the big boys.  While Skullgirls does lack some serious options and even a move list in game, it makes up for it by being a gorgeous fighting game that is well balanced and just downright fun to play.  Skullgirls may not be a perfect 2D fighting game, but it is a massive step in the right direction for Reverge Labs.

Story:

Skullgirls is set in a world that has been decorated by Andrew Ryan and populated by anime characters straight from Japan.  Within this world is a relic called the Skull Heart that will grant a woman any wish her heart desires.  The trick is that the wish must be selfless and pure, otherwise the woman will turn into the Skullgirl and become a slave to the Skull Heart.  Eight women are now connected to the fate of the Skull Heart and are battling to have their will to be the one that comes out on top.

The story does the job by putting the game into some sort of narrative, instead of just a string of senseless bouts.  What makes the story special to me is the way it is told and the world that it exists in.  Skullgirls is designed in the art deco style and populated by anime characters straight from Japan.  This mixture of styles truly brings out a very unique looking game.

The characters, all women, range from a 15 year old lab experiment designed to kill the current Skullgirl to a 25 year old leader of a nation that battles using an umbrella.  Each character is created to be a unique play style from the other characters on the roster, so finding a character to match your play style should be easy to do.

Gameplay:

Skullgirls has the typical game play features that many of its counterparts have, such as story mode, arcade mode and online mode.  Unfortunately for Skullgirls, that’s all it has.  There is a serious lack of features for the game and that can limit the amount of time that you may play this game.

The good news here is that the actual game play of Skullgirls is solid.  The game plays beautifully over the internet and is balanced extremely well between different types of characters.  I never felt I was at a disadvantage just for picking one character over another, and that is huge when talking about a game that is looking to become a future tournament game for competitions such as Evo.

Characters have the standard three punch and three kick buttons with various different moves using button and stick combinations.  The characters have a health bar and an energy bar, with allows for super moves that use up either one bar or three bars, depending on the move.  The dash, the cancel, and other genre standard moves are within Skullgirls as well.

The only thing that isn’t in Skullgirls when it comes to moves is an actual move list.  Until recently, you had only to guess at what each character was capable of.  Now, you can download a move list off of the Skullgirls website, but not having one in game hampers the overall quality of the game itself.

Skullgirls also has a tag mode in the game, with allows up to three versus three combat.  The game will automatically balance smaller teams to fight the larger ones, so you can change up the challenge.

Aesthetics:

With a solid game play and a half decent story line, Skullgirls is made that much more special due to its aesthetics.  As I have previously said, it combines the art deco style of the 20’s and 30’s with the Japanese anime style character, then presented in a film format.  I am a huge fan of how aesthetics really make a good game great, and this is where Skullgirls truly steps into the limelight for me.

Each character is dripping with, for the lack of a better word, character.  The women have snappy one liners that they rattle of, nice puns that work well with the world that Reverge Labs created, and are visually unique and interesting that it’s hard to take your eyes off of them.  Of course, the visuals of the skimpy outfits and some of the ladies ample physical traits doesn’t hurt either.

The music is another hit for me with Skullgirls.  The introduction with the snappy double bass line just made me smile before I even started the game.  Then the music just gets better from there, adding more and more of a vibe to the game that is missing in most 2D fighting games.

Final Thoughts:

While Skullgirls isn’t perfect, it is a fantastic entry into the 2D fighting genre that, if Reverge Labs learns from their few mistakes, will lead into a fantastic new series of games for years to come.  The gameplay is extremely balanced and well thought out and the aesthetics of the game are just fantastic and are really nice to look and and enjoy.  Skullgirls does skimp on the modes that the other premium fighting games have, and there is absolutely no move list in game, you must download it and print it from the web site.  The online play for Skullgirls was also top notch with little or no lag, but the AI during story mode could be brutal and unforgiving, especially to newer players to the genre.  Overall, this game is a must buy for any fan of the 2D fighting genre, especially for those that like over the top character design.  Skullgirls is available now through Xbox Live Arcade.

KRATER Now in Alpha Testing

STOCKHOLM, Sweden. April 25, 2012. Fatshark today announced that their upcoming squad based RPG KRATER heads into Alpha testing. KRATER will be available on PC computers via Steam on June 12, 2012. A Mac version will be available in July.

“With the alpha build we have the extensive crafting system ready for testing, as well as the system for death and injuries.” says Martin Wahlund, CEO and Executive Producer, Fatshark. “We will continue to invite people to join our testing via Kratergame.com, and listen to all feedback to be able to deliver the best possible gaming experience on June 12, 2012.”

KRATER is a lush post-apocalyptic top down RPG and the base pillars are crafting, exploration and consequence. Consequence brings not only the ability for the characters to level up and improve themselves, but also permanent injuries and death. The grim reaper never been so grim!

If you want to get your KRATER on, and save a few “whatever currency you have” while you’re at it, visit http://store.fatshark.se and pick up the game today and get instant access to the alpha build!

To get the latest info on all Fatshark activities; follow us www.twitter.com/fatsharkgames, like us www.facebook.com/fatsharkgames, contact us press@fatshark.se or visit us www.fatshark.se.

Game of Thrones Screenshots Released

Focus Home Interactive has released some new screenshots from its upcoming Game of Thrones, which will be released in Q2 2012 on Xbox 360, PS3 and PC.

Screenshots