Here it is, folks, the GamingShogun.com E3 2012 expo floor photo gallery. We had a great time at the show this year and you can expect several more previews and articles about the show up here in the next day or so. Enjoy!
Archive - 2012
LOS ANGELES (E3 2012) – Razer™, a high performance gaming hardware producer, today announced at the International Data Corporation’s (IDC) “Cloud and X-Platform Gaming” press conference that the company’s cloud-based service, Razer Synapse 2.0, in fewer than six months, has surpassed half a million1 user profile settings. Razer also announced that Razer Synapse 2.0 now supports the Razer DeathAdder gaming mouse, with other legacy products to follow, including the Razer BlackWidow mechanical gaming keyboard. With millions of Razer products in the hands of gamers today, Razer expects the number of user profile settings to continue to grow.
Razer Synapse 2.0 is a unified configurator that allows synchronization of settings on Razer gaming peripherals and devices through one unique user ID. Designed to improve user experience, Razer Synapse 2.0 eliminates the need to repeatedly reconfigure user settings, profiles and other gaming content, and provides gamers with access to customized options such as macros and key-binds through a single platform. Favorite configurations can be saved via Razer Synapse 2.0, enabling users to replicate and port their user profiles between gaming devices over the cloud, allowing the gamer to move his personalized settings freely between LAN centers, tournament sites and his favorite gaming rigs.
Razer plans to enable Synapse 2.0 for more legacy Razer peripherals and devices by year end.
Planned Upcoming Razer Synapse 2.0 Support:
- Razer DeathAdder Today
- Razer BlackWidow Q3‘2012
- Razer Abyssus Q3‘2012
- Razer Cyclosa Q3‘2012
- Razer Naga Epic Q3‘2012
- Razer Mamba Q3‘2012
- Razer Anansi Q4‘2012
- Razer Imperator Q4‘2012
- Razer Nostromo Q4‘2012
Karlsruhe, Germany, June 6, 2012 – Now the cat is out of the bag: The German Publisher TopWare Interactive announced at E3 in Los Angeles that “Sacrilegium” will be the next title from the company owned developer – Reality Pump Studios. The in-house development team that’s responsible for creating many successful franchises such as the “Two Worlds” titles, or the acclaimed “Earth” series, is looking to revive and renew the survival horror genre in terms of story and atmosphere, as well as in the gameplay and level design, as they look to set the new standards.
The story is about Alex, a 20-year Californian – smart, friendly and independent. She’s a college student that while fully aware of her breathtaking beauty, she never is looking to use it to her advantage. Keeping in shape with combat and self-defense training, she’s honed specific martial art skills that will come to her aid during her perilous journey through the province of “Sacrilegium”. Being the adventurous type, she jumps head first into a maelstrom of events, descending with her friends into a world beyond the known reality. The complex and multifaceted action drives the young heroine half around the globe, from the foggy banks of San Francisco to the remotest corners of Europe. She encounters a large array of dangerous and mysterious monstrosities along the way, including the enigmatic Moroi – a creature most resembling a vampire, but able to eat a vampire for breakfast. Alex must utilize all of her skills and survival instincts, employing her knowledge and heart to survive and to save her soul from certain corruption. Sacrificing her own mortality for the safety of her friends, Alex discovers more than she ever bargained for on the road to truth and salvation, with unforeseen and unnatural twists and secrets revealed, right up until the very end.
“Sacrilegium” is realized on the new GRACE 2 engine (Graphics Rendition And Creation Engine), which was also developed by Reality Pump Studios. The predecessor of this engine was already the basis for “Two Worlds 2” and it attributed largely to the success of the title. But Reality Pump did not rest on these laurels, but once again pushed the properties of the program forward. The first pictures of the results will be available very soon, with the exact features of this engine being presented at a later date. It’s no exaggeration to say that the results of the GRACE 2 Engine, will leave players awestruck.
“It pleased us”, said Miroslaw Dymek, CEO of Reality Pump Studios, “that we succeeded to develop the GRACE 2 engine in a way, that enables us to present models and landscapes that make photos look like charcoal drawings compared to the game. After all the years that we ‘ve dealt with the appearance of medieval stories, it was time to pool the experience acquired and integrate that into a modern action adventure. We’ve definitely achieved that with “Sacrilegium”.
For more information about the game please visit: http://www.sacrilegium.com
This is more of a teaser announcement but, if it means more zombie-killing goodness, we are all over it! Can’t wait for more info on this later in Summer.
LARKSPUR, CA – JUNE 6, 2012 Deep Silver today announced the development of a new entry to the Dead Island™ franchise.
The next battle between life and death will be waged in Dead Island Riptide and is currently in full development by Techland for consoles & PCs. An extensive reveal of its’ thrilling new perils is planned for later this summer.
For more information, visit one of the following official Dead Island portals:
Official website: www.deadisland.com
Facebook: www.facebook.com/deadislandgame
Twitter: http://twitter.com/deadislandgame
I have always loved tower defense games, been playing them since, well probably since there have been tower defense games. So it doesn’t take long to convince me to play one for hours to review it. When you have really good tower defense games that include tower offense games the real trick is to get me to stop playing it long enough to review it. That was the case with Gratuitous Tank Battles on Steam.
War! What Is It Good For? Gaming!:
God Save The King! He is over 200 years old! Ok, ok, I am sure it is a different king but the same World War I has been raging for two centuries in this alternate universe. Apparently technology has advanced but mankind is still hanging on to the same war and all roads are lined with turrets and soldiers. The storyline doesn’t run heavily through the game, mostly in the briefings before missions but it is kind of interesting that you are leading a 200 year old fight and the player’s guide is called “King George’s Army Warfare Manual Version 2,415c” and written in a distinctly British manner. If you pick up the game I highly recommend you read it even if you feel comfortable with the gameplay because it is so filled with humor it makes for a terrific read.
Gameplay:
The game is a 2D tower defense which has a fairly standard setup but very unique variety of units that alone brings on gameplay addiction. Because it is the same war for over 200 years they have kept the weapons that work right and created new ones using the new technology. As a result there are tanks and turrets straight out of WWI and then there are laser weaponary and mechs as well making for some interesting decisions as to whether the tried and true or the fancy and new weapons are the best for the particular terrain, placement locations and enemy forces involved. The game also allows something most games of this type don’t in that you can choose to be either the attacker or defender each time you play a map and you can play maps multiple times. So instead of getting just one try at any map you get two and hopefully you have success at one or the other to unlock the next map or two. If you lose a map you get a consolation upgrade, if you win you get to pick between two better upgrades. Either way though the enemies on that map and any map get more difficult so you want to make sure you aren’t trying to pad yourself so much on the lower maps that the higher maps become near impossible but at the same time you don’t want to move up maps too fast when you aren’t upgraded enough. It is truly a game of balances all the way around and I was really tempted to label it a strategy game rather than a tower defense because it has just as much strategy as say a game like StarCraft II just without the building of bases. Also much like StarCraft and other strategy games there are medals you can unlock and achievements to unlock on your Steam account in case you crave prestige as much as you do victory.
I found myself choosing to have tanks escortings mechs on attacks and giant WWI turret cannons being defended by lasers on defense with soldiers also playing a key role in both defense and offense and may make the difference in holding or breaking lines of defense. Individual units can be given target instructions throughout the engagement but it is important to know that once an attacker’s vehicle starts rolling down a certain path there is no stopping it. Also if the speed of the game is moving too slow or too fast for your taste that too can be adjusted. It all comes down to personal style and strategic planning so what seems like a simple tower defense game involves much more thought than many strategy games and has proven at to me to be more addictive.
Graphics and Sound:
The sound in the game is excellent and the graphics are terrific and far better than many games of the same genre. They even have an infrared mode for the night fighting which looks great and is a blast to use. Watching the mechs walking, the shells exploding or the lasers firing becomes so much fun that I on occasion sped up and slowed down play to watch the action, I tried to be watching in slow motion during most unit explosions for the thrill of it. I also played with firecrackers as a kid.
Map Editor:
I know plenty of people who would want the game for this element alone. You can custom design your own maps then upload them to the community so that other players can try beating them. Since there is no multiplayer I think of this as a very nice consolation since seeing people enjoy a map you designed can be just as satisfying as beating them up, especially if the map beats them up for you. It is a straight forward grid system but that works just fine if you have a creative and strategic mind, let’s face it some of the maps in the game are devilish enough that I fall just short of calling it’s designer “evil.” I did on occasion get completely choked to death at choke points.
Multiplayer:
Just in case you missed the above there is no multiplayer, though the game’s design lends itself so much to one that maybe a patch, DLC or sequel may include one. Personally I am satisfied with building the maps to kick arses.
Last Call:
This game has a really fun story premise, great maps, terrific unit selection and a very nice look to it. Throw in a map editor and I think it is actually selling the game short calling it a tower defense and think it should be under the category of strategy, for most of the maps and challenges take a strategic mind. To prove this on some maps I just tried throwing just anything wildly at the enemy while attacking or defending and found without the right choices the battles turn out disastrous. If a map is not designed well by yourself the community will tear it apart right along with your reputation. If you like strategy games or “the thinking man’s 2D tower defense” then this is definitely a game for you. It is only $20 on Steam and the number of maps you get is limited only by the community. Cheers Positech, excellent game.
There was once a time when the hub of social activity was the video arcade, where loud games noises and Journey music bombarded you while you played your favorite game and flirted with the big haired blonde next to you. Quarters lined the edge of the playing screen or pinball table as people used them to hold their spots in line for the next game while they watched the current players trying to pick up new tricks and tips. One of the shining beacons in these arcades was a game called Golden Axe where you got to choose from three characters and hack and slash your way through a wonderful barbaric environment where the only thing faster than the action was how fast the game ate your quarters. Everyone had a favorite character to play and the lines were always long. As consoles slowly killed the video arcade, Golden Axe going to the Genesis was definitely one of the coffin nails in the dying social scene. I can play at home with my best friend as long as I want and only pay one price? Yes please!
As a result the arcades slowly died off becoming occasional sites and novelties but the Genesis became so much stronger with the release of Golden Axe that Golden Axe II came out on the system before it went to the arcade. It was the beginning of the console era, a time which is still going strong with it’s only competition being PC games. It is on the PC and MicroConsole that OnLive has brought back this great gaming classic for a hack and slash trip down memory lane.
Storyline:
The storyline for the game is a pretty straight forward fantasy one: Death Adder has taken the royal family and the magic symbol of the land Golden Axe hostage and threatens to destroy them all if the people do not bend to his rule. Three adventurers: a warrior, an amazon and a barbarian set off together to free the kingdom of Yuria from the grip of Death Adder. On the way they must defeat the many minions of Death Adder and use all their fighting skills to survive. The storyline is mostly told through cut-screens but the game does try to infuse the story where it can. To most though it is their favorite adventurer they remember instead of Death Adder and his schemes. It was a hack and slash and most people remember the hacking characters far more.
Gameplay:
Gameplay was standard for the Sega Genesis with three buttons and directionals which is the same setup whether you use the keyboard or an OnLive controller (microconsole or PC). One button is dedicated to the magic potion attacks which are stronger with the more potions you gather throughout the game. Each adventurer has their own special attack that they do with the potions, my favorite was the dwarf barbarian who caused lightning to strike everywhere on the screen. The other two buttons were dedicated to attack and jump which could be used in combination to make a jumping attack or a special character combo if the buttons are hit at the same time. For example if you hit the jump and attack on the barbarian he did a rolling attack. There is also the occasional creature you can ride for attacks, one of which is a Cockatrice which came right out of Altered Beast where it was an enemy (both games were made by the same company). For the most part though you hack and slash, when the enemies get tough or too thick in numbers you use your magic potion attacks to thin them out. Another use for the potion is if a bunch of enemies take you down, when you revive you can use a potion to knock them all down and give you a chance to regroup and reposition on the screen. Though it is a hack and slash there is some strategy involved such as high ground and potion use for the most part you are hitting the attack button like a madman with a big grin on your face.
Graphics/Sound:
The graphics and sound of the game are terrific and definitely bring the feeling of the old arcade/console play. They are probably even a little better than some of the same time because they use the same enemies over and over with just different color outfits. You have minions with maces and clubs, skeletons and knights but they all look the same which enabled them to make the action fast and the graphics quality better. I know that back in the day it didn’t seem like that much of an issue, I had actually forgotten about it until I started playing it again for this review. At the time you would say “uh-oh! here come the gold ones!” and think how nice the graphics looked as you hacked away. It seemed like a good tradeoff then and really didn’t bother me that much now because I think of the time the game was made.
Last Call:
I got so into Golden Axe that I was almost late for an appointment because I was hacking away and not watching the clock. The game is a great representative of it’s time and for people who lived through it is probably dripping with nostalgia that still holds up as a good play to this day. It is also part of OnLive’s 200+ PlayPack this is only $9.99 a month which wouldn’t have lasted you an hour in the arcades back then or bought you the cartridge. If you still aren’t sure you can go to http://www.onlive.com/promote where you can demo just about every OnLive game they have and see if the $10 PlayPack is a good investment to you. Make sure to catch OnLive at booth 535 at E3 2012, it shouldn’t be hard to find they have a terrific interactive booth. Pick up some swag for me!
BURLINGAME, Calif. – JUNE 5, 2012 – TECMO KOEI America today announced that the new generation of DEAD OR ALIVE combat, DEAD OR ALIVE 5, will be available in stores and online retailers on September 25, 2012. After taking a hiatus, the widely recognized series returns with a new look and feel while retaining the legacy that established the series as a core fighting contender. Created by Team NINJA, DEAD OR ALIVE 5 will be published by TECMO KOEI America for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft. TECMO KOEI is showcasing DEAD OR ALIVE 5 at E3 (South Hall booth #2047) with both in-depth demos and the launch of the exclusive DEAD OR ALIVE 5 tournament series presented in collaboration with the IGN Pro League (IPL).
“Our team is focused on making September 25th a special ‘DOA Day’ for all fans of intense martial arts combat,” said Yosuke Hayashi, Team NINJA leader. “As we approach the finish line for development of DEAD OR ALIVE 5, it’s exciting to see all the signature characters, fighting styles, and destructible fighting stages come together to create a powerful DEAD OR ALIVE experience.”
DEAD OR ALIVE 5 incorporates a variety of martial arts fighting techniques into its distinctive fighting style to create a new generation of intense DEAD OR ALIVE combat. In the game, players will once again take on the roles of the cast of DEAD OR ALIVE fighters in an action-packed brawler set in visually striking locations from around the world. The famed DEAD OR ALIVE hand-to-hand combat returns in DOA5, supported by new 3D stages that incorporate a fresh look and feel. As a fight progresses, the dynamic backdrops will be altered and skilled fighters will be able to utilize the changing environment to their strategic advantage.
The cast of characters for DEAD OR ALIVE 5 includes notables from the DEAD OR ALIVE series and for the first time in the series’ history, new fighters from other fighting titles, namely Virtua Fighter. Joining Virtua Fighter’s Akira Yuki as previously announced, Sarah Bryant was today revealed by TECMO KOEI as the second new cast member from Virtua Fighter to be available at launch.
Kicking off at TECMO KOEI America’s E3 booth (South Hall, Booth #2047) with an exciting competition, the IPL’s DEAD OR ALIVE 5 pro gaming tournament will continue throughout the summer culminating in the crowning of the “I’m a Fighter” world champion shortly before the game’s launch in September. The E3 tournament will qualify the first set of finalists for tournament series to find the ultimate DEAD OR ALIVE 5 master, with each match being streamed on large screens and live broadcast on http://doa.ign.com. Come early for the best viewing spots as crowds are sure to gather!
- Tuesday, June 5th: 1PM: 1st Tournament | 4PM: 2nd Tournament
- Wednesday, June 6th: 12PM: 3rd Tournament | 3PM: 4th Tournament
- Thursday, June 7th: 12PM: Tournament Finals











































































































