Archive - 2012

Endless Space Free DLC Released

Haarlem, The Netherlands – October 3, 2012 – Iceberg Interactive and developer Amplitude Studios announced today the first free add-on for their ‘4X’ strategy hit ENDLESS SPACERise of the Automatons,” is now available on Steam.

“We have to thank our community for its help in defining the add-on — GAMES2GETHER’s votes were used to determine half the improvements,” said Amplitude CEO Mathieu Girard. “We really appreciate our players’ devotion and ideas; they’ve given us ammo for many more updates and upgrades beyond this one. They’re numerous, argumentative, and occasionally challenging, but we wouldn’t have it any other way.”

RISE OF THE AUTOMATONS FEATURES:

  • Addition of the new Automatons custom faction (thanks to the community hero ‘Panzer‘)
  • GUI changes such as a new Trade Route panel and Empire Management screen
  • Upgraded and updated diplomacy and alliance options
  • Improved hero management
  • Improved AI
  • Fixes, amendments and changes

The full list of changes for the add-on can be found on the Amplitude forums here. Players should finish their current game today as the add-on is incompatible with old saves due to the many changes.

Screenshots

Port Royale 3 Pre-Order Bonus Details


Ridgewood, NJ, October 3, 2012 – North American PC gamers looking to pick up the swashbuckling adventure Port Royale 3: Pirates and Merchants will be pleased to hear of two special retail purchasing incentives today. Both are DLC packs available to consumers who pre-order a boxed PC copy of the game before its North American retail release on October 9, 2012.

The first DLC pack is available to customers who pre-order a boxed PC copy of the game throughAmazon.com. This pack contains three new pirate-themed building — the pirate palace, temple and warehouse.

The second DLC, the adventure pack, is available to anyone who pre-orders the boxed version of the PC version of Port Royale 3: Pirates & Merchants, and sends a scanned/photographed copy of their final purchase receipt to bonuscontent@kalypsomedia.com by October 9, 2012. The adventure pack contains three additional buildings.

By purchasing through Amazon.com, gamers can earn a total of six buildings, three from the pirate pack, and the additional three from the adventure pack.

Kalypso will release Port Royale 3: Pirates and Merchants to North American retail on October 9.  For more information about the game, please visit http://www.port-royale3.com/us/

In Port Royale 3: Pirates and Merchants, players will embark upon an epic adventure through the Caribbean during the turbulent 17th century where the naval powers of Spain, England, France and the Netherlands all fight for supremacy in the colonies. Players take on the role of a young captain trying to build his fortune and reputation in the new world colonies. The campaign consists of two different paths for the young protagonist to follow: adventurer and trader.

Following the path of the adventurer will lead the player on a naval conquest where they must gain notoriety through raids, piracy, bounty hunting, plundering and conquering cities as they strive to build their new Caribbean empire.

The route of the trader sees the player using their economic know-how to become the most powerful trading tycoon in the New World by setting up trade routes, building production facilities and developing cites.

In free-play mode, the player crafts a combination of the two paths, creating a unique and challenging scenario on the path to increase wealth and power.

Features of Port Royale 3 Pirates and Merchants:

  • Two different single player campaigns: Adventurer and Trader
  • Naval battles, raids, plundering and invasions await the Adventurer, while the Trader will develop trade routes and the economy to earn glory, fortune and power
  • 16 different ship types, such as powerful Galleons or versatile Frigates
  • Organize trade with 60 different cities such as Port-au-Prince or Tortuga
  • A comprehensive trade system, with supply and demand dynamically setting the price of goods and wares, like in the real world

About The Kalypso Media Group

Founded in 2006 in Germany by industry veterans Simon Hellwig and Stefan Marcinek, Kalypso Media is a global, independent developer, marketer and publisher of interactive entertainment software with 120 employees world-wide.

Along with Headquarters in Worms, Germany, the company has offices in the United Kingdom and the United States.  Kalypso Media also enjoys very strong global digital distribution through its Kalypso Media Digital Ltd. office and owns three development studios – Realmforge Studios GmbH, Gaming Minds Studios GmbH and Noumena Studios GmbH – and works with multiple leading independent developers.

Kalypso Media‘s titles include the critically acclaimed Tropico 4, Sins of a Solar Empire, and Dungeons. Upcoming multi-platform titles include Port Royale 3, Omerta – City of Gangsters, DARK and The Dark Eye – Demonicon along with Legends of Pegasus for PC. Further information about Kalypso Media is available at http://www.kalypsomedia.com.

Review of Anna (PC)

It is the Halloween Season, and we here at GamingShogun.com love nothing more than a good scare, whether it is from a movie, theme park, or video game.  So, I was truly excited when the editor asked me to take care of Anna, a first person puzzle horror game from Kalypso Media.  Anna is set in the lovely region of Valle d’Aosta in Italy and follows your investigation through an abandoned saw mill.  You must investigate the grounds and solve riddles by using context clues and items to find out about what had happened here.  So, does Anna deliver the goods as well as the scares, or is this one to avoid?  Let’s take a closer look with my full review of Anna from Kalypso Media.

Story:

You begin the story out in front of an old saw mill in Italy, starting a small monologue about how you keep seeing this mill in your dreams.  So, like any other sane individual that wanders into a horror story, you seek out said saw mill to discover the meaning of your dreams.  The game then just leaves you alone, locked out of the saw mill, for you to solve the puzzles and discover the secret.  Once inside the mill, the story starts to get deeper, but not any clearer.

The story in Anna is confusing at the best of times.  I had some major issues following anything at all in the story or what the significance of clues were that I had found.  The horror feeling comes mostly from the atmosphere of the setting, and not from any type of story plot point or character drama.  Anna also has three possible endings, one of which can be completed in about fifteen minutes of starting the game.  Without spoiling the game, none of the endings really gives the player a definitive story as to what really Anna is about.

For horror stories to be successful, the player must feel a connection to the story line, and for Anna that just didn’t happen for me.  I feel like there is a lot of potential here for Anna to be truly scary, but because of my disconnect with the story, I was never drawn into the game enough to be nailed with a great scare.

Gameplay:

Anna’s core game mechanic is that of a first person adventure game which utilizes puzzles to move the story along.  The puzzles themselves range from the simple to discover to the insanely complicated, all within a few moments of each other.  Items can be discovered, examined, and picked up for use later, and it is up to you to discover the uses for any item or note that you encounter.  Anna uses a click and drag mechanic to explore your world for some items.  Boards, doors or drawers can be grabbed by the player and manipulated by moving the mouse.  This does give the game a nice tactile feeling, but I feel it is underused.

Anna relies heavily on the trial and error method of puzzle solving, which works most of the time when the game does not bug out and ends all hope of progression.  I had solved a puzzle and entered a new room, collected some items, then started looking for clues.  After about forty minutes of finding nothing new, I finally went online and looked at the walkthrough, only to discover that a painting that was supposed to spawn didn’t, thus preventing me to actually progress through the game.  Wrestling with frustrating puzzles is bad enough, but having the game glitch out on you so that you must restart is even worse.

The user interface is simple, consisting of only your pointer and an inventory screen.  I felt that interfacing with the inventory screen was clunky at best, between clicking the item, then having to click ‘use’ in order to pick it up.  You have no health in Anna, because you cannot die.  Regardless of what you run into, what secrets you discover, you will not die.  When I discovered this little bit of information, all fear that I felt while playing Anna went right out the door.  How can you have fear when you are not in danger?  Fear is the body’s reaction to a possible perilous situation, and when knowledge sets in that there is no consequences, then fear will no longer have a place.

Anna’s mechanics felt just way too clunky for me and not very user friendly.  Even with the mouse speed turned down, I had a hard time controlling my mouse between inventory and play screens.  Anna is so close to being a good game, but in the end, the mechanics just get in the way of a bad story.

Aesthetics:

Ok, here is where Anna truly shines: Aesthetics.  The game is just plain neat to look at, and the lighting is fantastic – especially once you get into the saw mill.  The fear that players feel in the beginning of the story, is contributed solely to the aesthetics of Anna and nothing else.  The sound just adds to the feeling of uneasiness that Anna is capable of presenting to the player.  This is where the people at Kalypso hit a homerun, to bad it can’t save a game that is already faltering.

The graphics and settings of Anna are well thought out and are designed to increase the unsettling feeling of the game.  Each area you progress through is small and dimly lit, adding to the feeling of being in an enclosed tight spot.  Shadows move across the walls with intent, giving you the feeling that there is something in the room with you, but by the time you turn to look, it is gone.  Shades will walk through the game and appear around corners, giving you a good start if you are not expecting a pair of eyes to be there.  However, once you realize that these shades are nothing more than atmosphere and are not dangerous, they no longer radiate fear.

I love the sound effects of Anna as well.  From the whispers that speak to you from the shadows, to the creaking of footsteps or other noises you hear that go unexplained, Anna uses sound to truly deepen the experience.  Music is artfully done as well to add to the atmosphere of Anna, but again, to have true fear and scares in a game, there has to be the possibility of demise, and Anna just can’t deliver that.

Final Thoughts:

Anna is one of those games that I truly tried to like.  I kept going back to it in hopes that something had changed since I had logged off that would have magically fixed all of Anna’s problems, but that never happened.  Anna scores full marks for aesthetics, with a great creepy local and fantastic sound effects to deepen the mood, but fails horribly with mechanics and story line.  Even after finishing two of the three endings in Anna, I still don’t fully have a clue as to what is going on in this saw mill.  Is Anna scary?  It can be, but that fear doesn’t last long when you realize that nothing you run into can actually hurt or even kill you.  If the developers were going for a more mental journey into fear, then the story line needed to be a lot more clear and easier to relate to.  In the end, Anna comes off as having much more potential than it actually delivers.  If you are hard up for a new horror game, you can give Anna a shot, but there are far better games out there that have been released within the last year or two that I would recommend more.

The Walking Dead Episode 4 Trailer and Screens

Telltale Games has released a new trailer as well as some screenshots from the upcoming The Walking Dead Episode 4: Around Every Corner. Enjoy!

Trailer

Screenshots

Krater Co-Op DLC Release Date

STOCKHOLM, Sweden. October 2, 2012. Fatshark today announced a release date for the upcoming co-op DLC to Krater – October 23, 2012.

“The co-op DLC will be available on October 23, 2012 via Steam. The download will be free, and will also include a large number of updates to the single player content.” says Martin Wahlund, CEO and Executive Producer, Fatshark. “Shortly thereafter there will also be new character DLC’s with some nice vanity flavor to them if you want your character to look the best when playing the game.”

Krater is a retro-flavored post-apocalyptic top down RPG where you control a squad of free-diggers through the perils of an open game world. It is not your generic action RPG clone – it is lush in its colors, hardcore and got a different vibe to it. The base pillars are crafting, exploration and consequence. Consequence brings not only the ability for the characters to level up and improve themselves, but also permanent injuries and death.

“The game experience from day one to now is very different. We have listened to the player feedback. There is a lot things adjusted and added to the game.” says Robert Bäckström, Producer, Fatshark. “If you played the game at release, and play it on October 23rd, you will get a whole new experience.”

Visit www.kratergame.com for more detailed information.

To get the latest info on all Fatshark activities; follow us www.twitter.com/fatsharkgames and @fatsharkgames at Instagram, like uswww.facebook.com/fatsharkgames, contact us press@fatshark.se or visit us www.fatshark.se.

Co-Op Screenshots

SpookyShogun Movie Review: Grave Encounters 2

Grave Encounters 2, the new film from the Vicious Bros., begins by showing clips of students reacting and talking about Grave Encounters. The new film takes a reality/viral-video style voyage in a world where the first film was actually released to its characters. The new cast in the sequel begin to investigate the original film’s production (which has become a sort of cult-film) and decide to delve deeper into its happenings. Obviously, this is just a terrible idea and will results in creeps, scares, chills, and death. Unlike Human Centipede 2, which takes a similar look at its preceding film, Grave Encounters 2 does this frame story style very well, and the Vicious Bros. should be commended for balancing the two films together – adding a lot of new mythology in the sequel while keeping grounded in the world setup in the original.

The scares are far more visceral in this sequel, with more blood and straight-out action than before. The cast is all natural in their deliveries, which is so often an issue in these found-footage style films, and were a pleasure to watch. The effects budget has also been increased for this one, and the added production value shows. All of the effects come off VERY realistically, and it all blends together in a ballet of horror.

Additionally, the way the directors weaved in some serious twists and turns in the movie’s plot was masterful and, without giving anything away, I was very satisfied with how it all turned out. Overall, I would definitely recommend Grave Encounters 2 for anyone looking to watch a film with genuine scares this Halloween season.

Grave Encounters 2 will be available on-demand beginning today, with a select theatrical release on October 12.

[easyreview title=”Grave Encounters 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″] Our Rating Scores Explained

Xi3 Unveils Two Modular PCs

SALT LAKE CITY -October 1, 2012 – Xi3 Corporation today unveiled two new Xi3® Modular™ Computers (the X7A Modular Computer and the X3A Modular Computer). Additionally, the company announced today it has slashed the starting price of its award-winning X5A-5342 Xi3 Modular Computer to $499 from $899.

This news release provides additional product details about the X7A and X3A Modular Computers, both of which were initially disclosed by the company via a Kickstarter project launched by Xi3 three days ago. Xi3’s Kickstarter project (” Xi3: Help us Usher in the Post-PC Era“) allows Kickstarter Fans and Followers to learn about Xi3’s plans for two new Xi3 Modular Computers, while also allowing them to place pre-orders now for X7A Modular Computers and X3A Modular Computers. Additionally, backers of Xi3’s Kickstarter project who place a pre-order Pledge for the X7A or X3A will receive their new Xi3 Modular Computer up to two weeks prior to General Availability and will also earn the right to pre-order future Xi3 products for early delivery as well.

“Xi3 Modular Computers are designed from the ground up as the computers for the Post-PC Era,” said Jason A. Sullivan, founder and President and CEO of Xi3. “The idea of single-use PCs that have limited useful lives is not only archaic, but it’s wasteful and expensive. By contrast, the tri-board design of Xi3 Modular Computers makes it possible to have computers that can be regularly and easily upgraded and modified. And with our newest Xi3 Modular Computers, we’re now ready to enter a new era as we expand into the realms of performance computing and low-cost entry-level computing.”

X7A Modular Computer Unveiled (for Power Users, Gamers and Engineers)

Xi3’s new X7A Modular Computer is designed specifically for gamers, engineers and power users. Housed in the standard Xi3 chassis that measures 4.27×3.656×3.656-inches, the X7A Modular Computer packs a real wallop, especially for a machine roughly the size of a grapefruit that draws a mere 40Watts of power.

The X7A Modular Computer is available with up to

  • A quad-core 64-bit, x86-based 32nm processor running at up to 3.2GHz (with 4MB of Level2 Cache),
  • An integrated graphics processor (GPU) containing up to 384 programmable graphics cores (or shaders),
  • 4GB-8GB of DDR3 RAM,
  • 64GB-1TB of internal solid-state SSD storage (with up to 12Gbps throughput speeds),
  • Three display ports providing maximum resolution of 4096×2160 (including 1 DisplayPort v1.2 and 2 Mini-DisplayPorts v1.2),
  • Four eSATAp 3.0 ports,
  • Four USB 3.0 ports,
  • Four USB 2.0 ports,
  • 1Gb Ethernet port, and
  • Three audio ports (1 input and 2 outputs: 1 copper and 1 optical).

Designed to be used as a standalone machine or in clustered configurations, the X7A will run any x86-based Operating System, including Windows 8 and lower, Linux, UNIX, etc. Prices for quad-core versions of the X7A Modular Computer will begin at $1,100, with General Availability starting in February 2013.

X3A Modular Computer Unveiled (for Low-Cost Basic Computing Use)

By contrast, Xi3’s X3A Modular Computer is designed for basic computer use, including home and office environments. The X3A Modular Computer is available with up to

  • A dual-core 64-bit, x86-based processor running at up to 1.65GHz (with 2MB of Level2 Cache),
  • An integrated graphics processor (GPU) containing 80 programmable graphics cores (or shaders),
  • 4GB of DDR3 RAM,
  • 32GB-1TB of internal solid-state SSD storage (with up to 12Gbps throughput speeds),
  • Two display ports providing maximum resolution of 2560×1600 (including 1 HDMI/DisplayPort v1.2 and 1 Mini-DisplayPort v1.2),
  • Four eSATAp 3.0 ports,
  • Two USB 3.0 ports,
  • Four USB 2.0 ports,
  • 1Gb Ethernet port, and
  • Three audio ports (1 input and 2 outputs: 1 copper and 1 optical).

X3A Modular Computers operates at 18Watts of power and will run any x86-based Operating System, including Windows 8 and lower, Linux, UNIX, etc. Prices for dual-core versions of the X3A Modular Computer will begin at $499, with General Availability starting in January 2013.

Starting Price for the X5A-5342 Model Xi3 Modular Computer Dropped to $499

The very first Xi3 Modular Computer (the X5A-5342 model) was introduced by the company in January 2011 at the International CES trade show held in Las Vegas, Nevada. Shipments of the X5A-5342 began later that year and it is now found in use around the world within national and local governmental agencies and departments, educational institutions, large corporations, small businesses and by individual consumers.

Given the pending release of the new X7A and X3A Modular Computers, as well as the forthcoming release of the company’s Xi3 microSERV3R™, Xi3 has decided to significantly reduce the starting price point of the X5A-5342 model Xi3 Modular Computer to $499 from $899 effective immediately.

The X5A-5342 model Xi3 Modular Computer runs any x86-based Operating System at 20Watts of power. It is available with up to

  • A dual-core 64-bit, x86-based processor running at up to 1.8GHz (with 1MB of Level2 Cache),
  • An integrated graphics processor (GPU),
  • 2GB of DDR2 RAM,
  • 16GB-1TB of internal solid-state SSD storage,
  • Two monitor ports providing maximum resolution of 2560×1600 (including 1 with DVI-DL + VGA / DVI-DL + DP / VGA + DP support, and 1 with DP/DVI support, HDMI optional),
  • Two eSATAp 2.5 ports,
  • Six USB 2.0 ports,
  • 1Gb Ethernet port, and
  • Three audio ports.

Significant Benefits of Xi3 Modular Computers Summarized

Each Xi3 Modular Computer

  • Qualifies as a small form factor computer and is housed in a chassis roughly the size of a softball (4.27×3.656×3.656-inches),
  • Uses significantly less electricity than other computers with similar specs, often as little as one-tenth the power (40Watts for the X7A, 20Watts for the X5A-5342, and 18Watts for the X3A),
  • Uses the patented tri-board design of the Xi3 Computer Architecture, and therefore
  • Can be easily updated, upgraded, modified and/or repaired by simply replacing one of the three existing boards inside an Xi3 Modular Computer for a new one.

About Xi3 Corporation

Formed in 2010 and headquartered in Salt Lake City, Utah, Xi3 Corporation utilizes “The Power of X” to bring its building block approach to the world of computing, an approach Xi3 applies internally and externally to hardware solutions and software applications. For more information on Xi3 Corporation (an ISYS TechnologiesSM company), please visit www.Xi3.com.

EVE Online: Retribution Launches on Dec 4

October 1, 2012–Reykjavik, Iceland: CCP Games, one of the world’s leading independent game studios, has announced EVE Online: Retribution, the 18th free expansion for its award-winning sci-fi massively multiplayer online game.

Coming on December 4, 2012, EVE Online: Retribution will shake the very core of the limitless game universe as it rockets towards an unprecedented 10th anniversary year with more players than ever before.

Central to EVE’s dynamic unending content are the dreams, plans and actions of its players. EVE Online: Retribution accentuates the core philosophy of the legendary online society: that each decision and each action bears truly meaningful consequences via human interaction.

A complete rework of EVE’s bounty system will allow players to exact revenge by placing bounties on individuals, corporations and alliances and enlisting other players to “do the dirty work.” The agression flagging system, “Crimewatch,” will undergo changes as well, making clear the consequences of actions, whether legal, suspect or illegal.

EVE Online: Retribution will see all frigates, destroyers and cruisers collectively reworked in a tremendous game balancing effort that will lead to massive play style refreshments for pilots of all skill levels. Four new Tier 2 destroyer-class ships will be added alongside major changes in other systems, including NPC artificial intelligence, factional warfare, sound design and the user interface.

“This is the perfect followup to a recent series of well-received expansions in which we’ve put even more control over the game universe in the hands of our players,” said Jon Lander, EVE Online’s Executive Producer. “Limitless human conflict and real consequences for your actions: sounds like a compelling dramatic setting to me.”

More about EVE Online: Retribution will be revealed at the feature page (www.eveonline.com/retribution) and in regular developer blog posts leading up to launch (http://community.eveonline.com/devblog.asp).

EVE Online on Facebook: www.facebook.com/eveonline

EVE Online on Twitter: www.twitter.com/eveonline

Knott’s Scary Farm 2012 Review

This year marks Knott’s Berry Farm’s 40th seasonal Halloween Haunt event. As this is the big FOUR-ZERO for the park, they tried to pull out all the stops and make this their best year yet. Our first stop of the night was “Warehouse P”, the backstage warehouse where makeup and costuming is done. We checked out some of the various character makeups being created and were delighted by makeup supervisor Denice Paxton’s charm and enthusiasm as she described the various characters to us while her artists were hard at work. After exiting the makeup area and entering the park, we began our journey of terror.

This year sees a new, up-charge maze called “Trapped”, which pits groups of six guests at a time against a series of haunted rooms and challenges. We were not allowed in this maze as they are keeping it as secret as possible but, from some of the guests we spoke with leaving the maze, you should check it out. Reservations are limited so see their website for bookings – again, there is an additional charge for it.

Another new offering this year is “Trick or Treat” – a maze which puts guests in the role of trick or treaters unknowingly entering the Green Witch’s house for a Halloween party. I loved this maze. While not as intense or unabashedly scary as others, it told a story and had some very cool set pieces and theatrical touches. The maze attendants send in groups of about 15 guests at a time, which is perfect. Anymore than that and it would start to feel like a cattle line. The smaller group size ensures that each group gets the same experience.

The main antagonist for this year’s Halloween Haunt is the Green Witch. The Green Witch was hung way back when by the citizens of Ghost Town (the park’s first themed area). Before she met her end, the witch cursed the town as well as vowed her revenge. It looks like she has come back from beyond to collect as the character is everywhere this year. She is not alone, however, as she has a gang of “Tricksters” with her. These tricksters do her bidding as well as cause all manner of mischief around the park. So, don’t be surprised if you see a group of masked individuals make off with a baby or cause some equipment to malfunction during your visit. Those Tricksters are big-time trouble makers. The other haunted Cedar Faire (Knott’s Berry Farm’s parent company) events are still using the Overlord character from year’s past as their antagonists.

The monsters of Ghost Town Streets, Necropolis, and Boardwalk Streets all deserve a lot of credit. In past years, I have thought that one street zone or another will come off with less intensity than others. Maybe it’s because this is the 40th, maybe they all had a pep-talk, or perhaps they are being dosed with “Go Go Juice”. Whatever the reason, all of the street area monsters were very intense and stayed in-character for as long as I saw them. The only drawback to this newfound intensity is that street characters are more camera-shy as to not break character. So, don’t be offended if they are too busy scaring to take a photo with you. If you would like a photo, there are some white masked characters near the front gates which have been designated as photo ops for guests.

Aside from “Trick or Treat”, the next best maze we went through during our trip was “Slaughterhouse”. If you have been to some more recent years of Knott’s Scary Farm, you probably were disappointed in this maze. This year, however, the maze has been completely re-arranged and the difference is astounding. The maze is so good this year that I wish Knott’s had re-branded it as something else and made more of a big deal of it to media outlets. The maze has a very “gettable” main story now and the overall flow of the maze is spot-on. “Slaughterhouse” is not to be missed this year!

The other two big mazes being touted this year are “Pinocchio Unstrung” and “Dominion of the Dead”, a new take on the fan-favorite vampire maze of Knott’s past haunts. “Pinocchio Unstrung” was a lot of fun. The narrative of Pinocchio’s story was definitely present, going from a sleepy hamlet all the way to Pleasure Island, and it had some really cool set pieces. Also, the maze talent was there and doing a great job of staying in character.

Unfortunately, I was not as impressed with “Dominion of the Dead” as I had hoped. “Dominion”, as haunt employees call it, was completely lost on me. There is some really interesting architecture in that maze – large rooms, bizarre walls, spider holes for monsters to hide in. I just didn’t understand what I was doing there in terms of the maze’s story. Not having a clear narrative is not the end of the world when it comes to a haunted house so long as the talent picks up the slack. The problem is that I was never really scared in “Dominion of the Dead”. There are a lot of characters playing instruments as you walk by them instead of jumping out at you but, because I had no idea where the maze was taking place, it just made the whole thing murkier. I left there scratching my head.

Aside from “Slaughterhouse”, another maze re-designed for this year was “Endgames: Warriors of the Apocalypse”. Like the previously-mentioned “Slaughterhouse”, “Endgames” was really impressive this year. The maze’s narrative made a whole lot more sense than it did last year and the set pieces felt much more the part of being in an apocalyptic, gladiatorial showdown.

Four of the park’s maze locations have been relocated this year. “Trick or Treat”, “Endgames”, “Dominion”, and “Delirium” are all located in the park’s backlot area. This is really strange as you get the mazes all in one area but you lose the bit of the journey in getting there. For me, part of experiencing a haunted house is the build up of walking to the place – seeing the decorations, getting scared by street talent, etc. The area which these mazes are placed kind of feels like a big empty parking lot. I don’t think I would have minded so much if they filled the area up more with decor, monsters, etc. The biggest con to this new layout are the lovely ladies of the Red Moon Dance Company in their show, “Cursed”. The stage for this amazing bellydance show is located at a far off edge of this area. A lot of guests might miss that it’s there altogether. If you are going to the event, make sure you ask its location from park attendants so you don’t miss it. The show has a lot going for it and, like last year, is a must-watch for park-goers. If Knott’s is smart and recognizes the talent they have with the ladies of “Cursed”, they will put them up at the Wagon Camp next year so they can get a larger show going.

“The Hanging” is back again with a tongue-in-cheek look at the past year’s news stories and events. The show is entertaining and pokes fun at plenty of pop culture references and celebrities, including Kristen Stewart which was fun, but feels like they are cramming too much in and it feels a bit on the long side. This content-cramming comes at the expense of laughter. I think they should shorten the show up a bit and trim the fat, if you will, focusing on more genuine laughs. Not every joke is a winner – might as well showcase the good ones. If they absolutely need to stretch the show’s runtime out, perhaps some additional way could be found. Some other parks use musical numbers in the shows to stretch for time and, while that may not work with the show’s overall theme of hanging someone from the past year’s news, something has to be an option.

In addition to “The Hanging” the park is bringing it back old school with the witch hanging at midnight. Back when Knott’s Halloween Haunt started, “The Hanging” was just that – a witch hanging (see: Green Witch). Over the years, it transformed into more of a comedy show. For the 40th, the original show is back at midnight. So – BE SURE to check that out at the Calico Square stage.

Dining at Knott’s Berry Farm is excellent, with plenty of food and drink options for guests. There is the Ghost Town Cantina, Johnny Rockets – even a Panda Express. You will not leave Knott’s Scary Farm hungry.

Overall, Knott’s Scary Farm’s 40th Halloween Haunt is a really fun time with plenty of scares to go around. The park is stepping up their game and, based on all the good things I saw this year, I have even higher expectations of the 41st Halloween Haunt in 2013. We would like to thank Jennifer Blazey of Knott’s PR for making our trip to the park possible.

You can get your tickets as well as “Trapped” reservations online at the event’s website.

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