Archive - 2012

EA Announces Teeth of Naros Downloadable expansion for Kingdoms of Amalur

PROVIDENCE, RHODE ISLAND – APRIL 4, 2012 – Glimpse into the future of Amalur, as Electronic Arts Inc. (NASDAQ: EA), 38 Studios, and Big Huge Games unveil Teeth of Naros™, the second downloadable content (DLC) pack for Kingdoms of Amalur: Reckoning™. Players will journey through a forgotten land called the Teeth of Naros, a harsh environment named after an ancient troll god. In this new journey players will encounter the Kollossae, a devout race of giants, and uncover the mysteries of their faith. Teeth of Naros will be available starting on April 17, 2012 on Xbox Live for 800 points and PlayStation®Network, Origin™ and Steam for $9.99.

The Teeth of Naros DLC and the journey through the mysterious land will feature:

· A New City – Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20 side quests, multiple dungeons and a mysterious new race

· New Enemies and Dungeons – Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons

· New Twists of Fate and Items – Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this new world

Kingdoms of Amalur: Reckoning was brought together by a stellar team of creative minds that joined World Series Champion pitcher and founder of 38 Studios, Curt Schilling, including 24-time New York Times bestselling author R.A. Salvatore who created Amalur’s 10,000-year history, Spawn creator Todd McFarlane who lent his signature visual style to the artistry of the game, and Ken Rolston, internationally celebrated game designer.

Kingdoms of Amalur: Reckoning brings open-world exploration and unparalleled action and combat together in the ultimate RPG experience. With near infinite combinations of destinies, abilities, weapons, items and special moves, players are able to customize their play experience to suit any style. By reweaving their fate, they can retool and totally rebuild their hero in the midst of their adventure. Within Reckoning, players will immerse themselves in a world filled with extraordinary landscapes, mysterious cities, colorful characters and fantastic creatures exploring an entirely new universe where every building, tree, and creature has a clear and defined history.

Developed by 38 Studios subsidiary Big Huge Games in Baltimore, Maryland and 38 Studios in Providence, Rhode Island, Kingdoms of Amalur: Reckoning is available now in North America and Europe for the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC. Learn more about Kingdoms of Amalur: Reckoning by visiting www.Reckoning.com or follow us on Facebook (http://facebook.com/ReckoningTheGame) and on Twitter (http://twitter.com/ReckoningGame). Press assets for Kingdoms of Amalur: Reckoning are available at www.info.ea.com

Dev Blog Talks MWO’s MechLab

Piranha Games has posted up a new dev blog post discussing the MechLab of their upcoming MechWarrior Online.

From the Post:

How does it all fit?

MechWarrior Online incorporates a “Hardpoint” system which dictates, above all other customization, that weapons can only be swapped out with weapons of the same weapon type. For example, energy weapons cannot be swapped with ballistic weapons.

Each location on a BattleMech, such as the Right Arm or Center Torso, may include a number of hard points. The number of hard points in a given location is determined on a per variant basis, and is based on the weapons included in the variant’s default loadout. For example, a ’Mech that, by default, comes with 2 Medium Lasers and an Autocannon/2 in its Left Torso may actually have 3 energy weapon hard points and 2 ballistic hard points in that location. So, if the player is able to satisfy the weight and critical slot requirements, they could equip an additional energy weapon and ballistic weapon into that Left Torso, or swap out the Medium Lasers for other energy weapons, etc.

Battle Academy Gets New iPad Patch

Epsom, UK, April 4, 2012 – Slitherine (www.slitherine.com) and Matrix Games (www.matrixgames.com) are excited to announce a release of an update to the critically-acclaimed Battle Academy on iPad, which has been seen amazing success on the Apple tablet. Battle Academy is now constantly sitting at the top of the iPad strategy charts in all countries, becoming one of the first wargames on the iPad to receive wide-spread praise by both press and players alike, with an amazing number many five-star ratings from player’s reviews!

The update can be downloaded by logging into the Apple App Store from your iPad and selecting Battle Academy from the update section.

Iain McNeil said “We always knew we had a great game but we were a bit surprised by the level of success on iPad and would like to thank all our fans for their support. This kind of support ensures we can continue to develop new content for the game on all platforms. We knew taking a full game from PC to iPad was going to be tough but we were not prepared to compromise and release a simpler cut down version of the game.”

The update brings added support for the iPad 3, utilizing the stunning Retina display, as well as adding ground objects. Other bug fixes address the rotation and zoom function to make it smoother in action.

The full bug fix list includes:

  • fixed a bug where you could not start custom MP map games from the iPad
  • a tweaked rotation and zoom for smoother action
  • a tweaked UI to make rotation, zoom, and drag clearer
  • upped double tap timings to help out slower-fingered players
  • should solve issue with display corruption during startup (purely cosmetic).

Deus Ex: Human Revolution Gets Mac Release Date

LOS ANGELES (April 4, 2012) – Square Enix, Inc., the publisher of SQUARE ENIX® interactive entertainment products in the Americas, today announced the international blockbuster action-RPG video game DEUS EX: HUMAN REVOLUTION® will be released as an Ultimate Edition for Mac on April 26th.

Developed by Eidos-Montréal and brought to the Mac platform by Feral Interactive, Deus Ex: Human Revolution – Ultimate Edition will contain the acclaimed DEUS EX: HUMAN REVOLUTION, the Explosive Mission and Tactical Enhancement packs as well as the Deus Ex: Human Revolution – The Missing Link DLC. It will also include a 40-page book of concept art and a bonus disc, featuring a 44-minute “Making of” documentary, a motion comic, animated storyboard, CGI trailer and the game’s soundtrack, composed by Michael McCann.

Deus Ex: Human Revolution – Ultimate Edition for the Mac is published by Feral Interactive, and will retail in North America for $49.99.

DEUS EX: HUMAN REVOLUTION for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows PCs is published by Square Enix Inc.

For more information about Deus Ex: Human Revolution, log on to http://www.deusex.com. To check out information exclusively about the Ultimate Edition, visit: http://www.feralinteractive.com/deusexhr.

Harmonix Announces Rock Band Blitz

Cambridge, Mass. – April 4th, 2012Harmonix is excited to announce Rock Band™ Blitz, an all-new downloadable title for Xbox LIVE Arcade and PlayStation®Network that brings the excitement of a full band experience into your hand! Designed for use with a standard controller, Rock Band Blitz is beat-match gameplay evolved… no instrument peripherals required!

Rock Band Blitz is a new way to experience your favorite Rock Band songs, with fast-paced, multi-track arcade gameplay that encourages you to compete against your friends for the highest scores. Use insane power-ups like the note-obliterating Bottle Rocket or the Pinball strategically to boost your scores and top the leaderboards!

Rock Band Blitz features over 20 tracks new to the Rock Band franchise, including Blink-182’s “Always,” Foster the People’s “Pumped Up Kicks,” Quiet Riot’s “Metal Health (Bang Your Head),” and Rick Springfield’s “Jessie’s Girl.”  Rock Band Blitz is also compatible with most of your existing Rock Band Music Library, including all content from the Rock Band Music Store, as well as tracks exported from Rock Band, Rock Band 2, and more. As a bonus, all of the tracks that come with Rock Band Blitz are immediately playable in Rock Band 3 at no extra charge, so you can get the band back together and play Rock Band Blitz’s 20-plus new tracks in Harmonix’s award-winning full-band game!

“We’re excited to give Rock Band fans a new way to play their existing Rock Band library,” said Harmonix CEO and co-founder Alex Rigopulos. “With over 3,500 songs at their disposal and addictive multi-track gameplay, Rock Band Blitz is going to be a great way to compete with your friends later this summer!”

Harmonix will be bringing Rock Band Blitz to Penny Arcade Expo in Boston, MA this week – April 6 through April 8 – for its first public playable appearance. Fans can stop by booth #642 to check out Rock Band Blitz on one of six kiosks and get their first taste of the game’s frantic, instrument-free arcade action!

Rock Band Blitz is scheduled for release on Xbox LIVE Arcade and PlayStation® Network this summer. For the latest assets, including screenshots and the game logo, please visit http://www.rockband.com/press/blitz

Disney Epic Mickey: Power of Illusion Coming for 3DS

BURBANK, Calif. – (April 4, 2012) – Disney Interactive Media Group today announced the development of “Disney Epic Mickey: Power of Illusion,” the first Nintendo 3DS™ title in the “Disney Epic Mickey” franchise. The title features an interactive combination of painting, dual screen integration and 3D transformation capabilities designed to give players the unique ability to create objects and even characters they can place in the world of Wasteland.

In “Disney Epic Mickey: Power of Illusion,” Reality is What You Paint of It.  The game offers a special drawing and painting function that allows players to create rough versions of objects that magically transform into classic Disney-style 2D illustrations.  Utilizing the game’s unparalleled dual screen integration, players then move their creations to the top screen where they are further transformed into full-color, fully-rendered 3D visuals.

Paying tribute to the classic Sega Genesis title “Castle of Illusion Starring Mickey Mouse,” “Disney Epic Mickey: Power of Illusion” focuses on the fabled Castle of Illusion, which has fallen into Wasteland, an alternate world filled with 80 years of forgotten Disney characters and theme park attractions – and now forgotten video games.  The evil witch Mizrabel, villainess from the classic “Castle of Illusion Starring Mickey Mouse,” finds herself an unwilling inhabitant of Wasteland, and unleashes a plot to escape using the Castle of Illusion to imprison and drain the cartoon essence from currently famous Toons.  Players will take on the role of Mickey Mouse as he utilizes his magical brush to wield paint and thinner to confront Mizrabel and save the Toons.

“The original ‘Castle of Illusion Starring Mickey Mouse’ changed the face of video gaming by allowing players to play as Mickey Mouse in a side-scrolling adventure full of dynamic environments,” said Warren Spector, vice president and creative director, Junction Point. “We’re honored to be able to pay tribute to this classic video game by creating a title that  truly takes advantage of the unique capabilities of the Nintendo 3DS, putting the magic of Disney and the historic Castle of Illusion in the palm of your hands.”

“Disney Epic Mickey: Power of Illusion” is being created by critically acclaimed DS developer DreamRift, in collaboration with Disney Interactive’s Junction Point. The game is slated for a fall 2012 release on the Nintendo 3DS. For more information, go to www.disney.com/disneyepicmickey, or check out this month’s issue of “Nintendo Power” magazine which features an exclusive cover story on the upcoming game.

About Disney Interactive Media Group
Disney Interactive Studios, part of Disney Interactive Media Group, is the interactive entertainment affiliate of The Walt Disney Company (NYSE: DIS). Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. Disney Interactive Studios is based in Glendale, California, and has internal development studios around the world. For more information, log on to http://www.DisneyInteractiveStudios.com.

OnLive Wireless Controller – Review (Multiple Platforms/OnLive)

OnLive has been long committed to being on as many platforms as possible.  Those who have no idea what I am talking about when I say OnLive can read our review of the system right here and really should so you have a proper understanding of the scope of the system and how well this peripheral compliments it.  To simplify it Onlive is to gaming, and now desktop Microsoft programs, as Netflix is to movies.  I became a true believer when I researched them then visited them at E3 in 2011 and I have been nothing but more impressed with them since.

I did have a concern that has been looming on the horizon with me which is the reason I am posting this story tonight, tomorrow I go in for back surgery.  Over the years I have found my video game playing often impacted by the condition of my bad back, particularly in the last year.  Luckily OnLive allows you to play the same games on your PC, laptop, some tablets and mirco console picking up on one device right where you left off on another.  So I would sometimes work on the PC then work a while on the micro console while in a loveseat and when that got to be too much I would lay in bed with the laptop, playing on it as long as I could before my back would start to suffer from the weight of a gaming laptop and I would finally just have to give up for the night.  I tried varying solutions to help with this such as wireless keyboard and mouse which worked ok but never had the responsiveness and reliability that I got from a hardwired keyboard itself.  The mirco console was great when I was in parts of the house with strong wifi and could sit up to look at a television, but my bedroom in the back of the house where I needed to lie flat in bed didn’t work.  Then along came the OnLive Wireless Controller.

The OnLive Wireless Controller comes with a USB dongle that allows it to be plugged into any PC or laptop with a USB port or it can be synced to some phones and most tablets using Bluetooth technology.  So for this review, despite my back getting really bad, I was able to continue to push on.  This is an extremely important note for disabled or physically impaired individuals, this controller makes gaming with OnLive remote from all their platforms!

I had heard from early discussions and reviews of this controller that it would sometimes give loose or “slushy” response which totally negated OnLive exceptional responsiveness (often faster than consoles).  After trying the controller on multiple platforms I had no problem on any of them with bad responsiveness, actually I found it to be equally responsive to a plug in PC controller which has been my go to when I’m laid up.

To test it completely as and find out if there was a situation where it actually would outshine a keyboard I tried out Super Street Fighter IV: Arcade Edition on OnLive.  First I tried it with the keyboard and after a bit of a learning curve I found that the keyboard worked great with the game as long as you could keep track of where your fingers were and didn’t start button mashing because inevitably you would find yourself hitting some other hot button.  Then I tried playing the game with the controller on the PC and laptop and found that my chance of beating a human or computer opponent doubled and that  I stood a chance better than with the keyboard.  I could also see this as a benefit for fans of racing games but let’s face it, the best thing this controller does is bridge the gap between PC and console.  With a controller remarkably similar to the XBox, console gamers can jump right into the OnLive market without having to worry about getting used to playing on a keyboard.  If they really wanted they could use the micro console as well which comes with one controller.  Not only is this wireless controller compatible with the mirco console giving you a second controller if you use the USB dongle that comes with the controller you can play up to four people on a single PC, getting the console experience without the console!

If you have a tablet (just about any but iPad, though they do have one ready for that too if it gets cleared) you can play using the Bluetooth connection in those and turn your tablet into your monitor as you control with the wireless controller.  This may not seem like that big of a deal but tablets can be sometimes notorious for loose or just unresponsive touch controls and the nice thing about a controller is you can physically feel the button instead of hitting virtual ones.  OnLive has actually put out some touch games that work great with the tablet (L.A. Noire Complete Edition) but sometimes there is no substitute for feeling that button push.  If that wasn’t enough of a selling point many smart phones are Bluetooth compatible with it too, so your little Android screen can not just play OnLive games but play them with a full size controller!  I have played a few console games that got ported to smart phones and I can tell you now that cursing was heavily involved thanks to a combination of a smaller screen and sizable fingers.

Last Call:

After surgery I am going to be laid up unable to sit up enough to have a laptop on me for a while, it will be on a box on the bed next to me and I will be playing games using the OnLive wireless remote just like I wasn’t physically impaired.  It is just one more way that the controller, which is compatible with all the devices OnLive is compatible with (micro console, tablet, PC, laptop and most smart phones), will be enabling me to game. Not just on the go like they did before, but on the “no go” as well.  The only way it can get better is when the software gets released on the iPad and the iPhone.  Don’t worry you will know when that happens because I will be shouting that on every social network I can.  In the meantime, see ya in the cloud.  Dang OnLive should make that one of their slogans…

EVGA Announces Global Warranty Policy

April 2, 2012 – EVGA is proud to introduce a new Global Warranty Policy for all EVGA products. This new warranty ensures that no matter which region you live in, you have the support that you look for when purchasing an EVGA product. The warranty will no longer belong to the purchaser but instead the product as we believe in the workmanship and quality of our products and we are here to stand behind them.

This new warranty policy will be automatically applied on any products purchased on or after July 1st, 2011.* Under this new warranty policy, all products will have a minimum of 3 years warranty, and registration is now optional.

The warranty is fully transferable. This means that if an end user transfers ownership of an EVGA product to another end user whether via a private sale, or via a second hand online site or auction site, the remainder of the warranty period also transfers to the new owner.

New bonuses will be available for original owners that do register within 30 days of purchase!

EVGA Global Warranty Key Items:

•          3 Year Warranty Minimum – All EVGA products will carry a minimum warranty of 3 years.*

•          Warranty is now Transferrable – EVGA Global Warranty will cover the product, not the user. The warranty term starts on the date of purchase if user has invoice, or manufacture date if not.

•          Warranty Upgrades – Warranty upgrades are now available for the original owner upon registration. A 5 or 10 year warranty upgrade is available for a small price.

•          EVGA Step-Up Enhanced – Now the EVGA Step-Up program is available for any EVGA graphics or motherboard product with Warranty Upgrade.

•          Global Warranty Policy – An EVGA product is covered under warranty, no matter where you live. If you purchase a product in another country, you will be served by your local warranty center.

•          Free Standard Cross-Shipping RMA – Basic cross shipping service is now free.**

* Re-certified and 1 Year Warranty products are not included.

** A credit card will be required for this service to hold charge in place until EVGA gets the defective product back.

Learn more about the EVGA Global Warranty Policy here.

Naval War: Arctic Circle Release Date

NEW YORK – April 2nd , 2012 –With all hands on deck and tensions at a fever pitch , NATO fleets are now ready to engage the Russian Navy as it continues its aggressive posture in the Arctic Circle. A world starving for energy will soon wage bloody war over the riches of the deep. NATO Command has marked April 10 as the date when ships will weigh anchor and meet their fate in the cold of the arctic in the wargame Naval War: Arctic Circle.

On April 10th, 2012, Paradox Interactive and Turbo Tape Games will release a simulation of this all-too-possible conflict to a waiting wargame world. Naval War: Arctic Circle is a modern wargame that reflects the reality of naval combat in the near future, where you could be easily eliminated by a 10,000 tonne ship you never even see. Enter a world of radar, torpedo, high speed jets, anti-submarine warfare, electronic jamming and trying to stay hidden just long enough to get your first shots in. Because if an enemy can see you, it can kill you.

Sinister Pointe Kickstarter Campaign Underway

The good people at Sinister Pointe, one of our favorite year-round haunted attractions, have started up their own Kickstarter fund. If I had the extra dough to spend, I would definitely do the $5,000 donation – spending the night in the haunted house with 13 friends would be crazy! In any case, checkout the fund page for more information on the various donation levels.