Archive - 2011

Deus Ex: Human Revolution Review (PC)

The original Deus Ex was an action-RPG created by Eidos Interactive and the now-defunct Ion Storm. The game, released back in 2000, was met with critical acclaim and has since become one of PC gaming’s classic RPG titles – seen by many as the first modern incarnation of previous classic titles like System Shock 2. The game was set in the year 2052 and plunged the player into a world fraught with conspiracy, human augmentations, and player choice. Its sequel, Deus Ex: Invisible War, was not quite as critically-praised due to the bar effectively being set by the original (leading to a much more competitive array of games at the time) but also a streamlining of the controls and gameplay mechanics (which many felt was a “dumbing down”). One thing the sequel did in spades compared to the original was offer the player choices. With Deus Ex: Human Revolution, the third game in the series, now out and in-stores we were eager to see how it would compare to the previous two titles.

In the world of Human Revolution, the topic of human augmentation is a taboo to say the least.

Deus Ex: Human Revolution is actually a prequel to the original Deus Ex. Set in the year 2027, 25 years prior to the original game, the story puts players into the boots of Adam Jensen – an ex-cop who is now working as the head of Sarif Industries, a corporation on the verge of some big breakthrough in the areas of human augmentation. In Deus Ex, human augmentation is simply a part of life. While biases still exist, the world is much more accepting of augmentations as another tool developed by humans for use like a screwdriver or hammer. In the world of Human Revolution, the topic of human augmentation is a taboo to say the least. Without giving too much of the wonderful plot away, I will leave it at that as far as the reasons are concerned. While Jensen does not start out as an augmented human being, after a devastating terrorist attack leaves him mortally wounded, augmentations are forced upon him to bring him back for the purposes of finding out the reasons and people responsible for the attack. In typical Deus Ex style, however, nothing is really as it appears and the plot nicely flows through its twists and turns – sometimes predictably (sometimes not), but always in an entertaining fashion.

It is the perfect blend of classic and modern gameplay mechanics that is sure to please old-school PC gamers and newer console gamers alike.

The game features a nice, semi open-world game system where players move from general locations in each chapter (Detroit, for example). Within each locale are usually sub-sections – each with some manner of side quest available to the player. Most of the positive aspects of Deus Ex and Invisible War are back for Human Revolution. In fact, the case could be made that Eidos Montreal simply took the best parts of each game, mixed in a bit of Mass Effect 2 for good measure, and topped it all off with a nice helping of Blade Runner in the creation of the game. It is the perfect blend of classic and modern gameplay mechanics that is sure to please old-school PC gamers and newer console gamers alike. The game’s cover system can be set to touch and toggle, and works very well in either mode depending on your preference. Adam can lean around corners for precise shooting as well as blind-fire to send enemies to cover before moving out. Levels can usually be played as stealthily or noisily as the player wants – one of the nice choices allowing for game re-playability. There is an array of both lethal and non-lethal weapons available to the player – each of which is able be further customized via upgrade packs purchasable at vendors and found over the course of the experience. Of course, in true Deus Ex fashion, inventory management plays an integral role in the game and Jensen must be careful how much and what kind of items he takes along in his finite storage space. Even fully-upgraded, players can’t hold every weapon type in the game.

…direct combat augmentations are lacking in comparison to the amount of augmentations dedicated to stealth or hacking.

Augmentations available to Jensen are varied and useful, from leg upgrades allowing for quicker running and jumping to hacking upgrades as well as things like the ability to see enemies behind objects. Augmentations are purchased and upgraded via “Praxis Points”. These points are awarded after a set amount of experience has been acquired and from also purchasing them from LIMB augmentation labs found throughout the game. The type and amount of augmentation you choose to put Adam through is exactly that, choice, and may or may not have implications later on the in the game. One gameplay mechanic I particularly enjoyed using was Adam’s melee takedown ability. When used, a cool in-game cut-scene of Adam dispatching (either lethally or non-lethally) a foe with serious Jiu-Jitsu plays. You can also upgrade that to work on two enemies at a time. There is something very pleasing to these melee sequences and I wish that was more fully-explored. In fact, direct combat augmentations are lacking in comparison to the amount of augmentations dedicated to stealth or hacking. I would have liked to have seen some more dedicated combat abilities implemented.

…one of the detectives to have an office inside the Detroit Police Station is “R. Deckard”.

The world of Deus Ex: Human Revolution is beautifully-crafted and has a cool Blade Runner inspiration behind it. In fact, as an easter egg, one of the detectives to have an office inside the Detroit Police Station is “R. Deckard”. Different locations in the game world all have a certain cohesiveness to them while also feeling different enough to denote being somewhere far from the previous. My favorite setting is the Chinese city which has been divided into upper and lower areas. It may sound a bit like a “So What?” kind of point in reading this review but, once you see this city in the game, I dare you to come back and still say that.

Elias Toufexis (Supernatural, Smallville) voices the role of Adam Jensen, bringing a Dirty Harry-style grit and gravel to the character.

Special mention must be made of the game’s voice actors, who do a spectacular job of bringing the game’s characters to life. Elias Toufexis (Supernatural, Smallville) voices the role of Adam Jensen, bringing a Dirty Harry-style grit and gravel to the character. In fact, because I felt like I was a futuristic Harry Callahan in the game, choosing my own brand of justice depending on the decision brought before me (more on this later), I stuck with the slower (but powerful) revolver as my primary weapon throughout the whole thing! Also notable is Steve Shellen who voices the role of Sarif Industries founder and CEO, David Sarif. Everyone does a great job, however, save for the “Adam Jensen-lite” which I will talk about later, in the next paragraph. Going further into the various character motivations is what Eidos Montreal calls the “Persuasion System”. Throughout the game, players will have the chance to question important characters. Based on their dialog choices and the character’s personality, they will either be forthcoming or not. The system is nicely-implemented and the dialog choices all make sense based on the situation the two characters are in. Going back to the actors, each does a great job putting the proper tone and inflection into their responses based on the dialog choices made by the player.

…I clocked critical game crashes at the rate of one every two hours or so, requiring me to kill the task and restart…

The unfortunate part of Deus Ex: Human Revolution, comes from its bugs and crashes… In my playing the game, I clocked critical game crashes at the rate of one every two hours or so, requiring me to kill the task and restart the computer. It did get me nice and efficient in the habit of saving my games regularly. Hopefully, Square Enix and Eidos Montreal can come up with some bug-fixes so the game is more continuous of an experience. Aside from the game’s bugs, there were some issues that detracted from my enjoyment of the game such as the strange change in the actor performing the main character’s voice at random times. The second actor sounds nothing like the main actor (and is not nearly as believable) and I was left looking intently at my screen trying to determine which character was speaking. Also, the game is clearly not optimized for SLI play just yet (similar at launch was the case of Crytek’s Crysis 2 – though they later remedied that with a patch). Our gaming rig has three-way SLI using Nvidia GTX-570s at a resolution of 5760×1080. Even on the most basic of settings, our rig crawled… Switching back to a single-monitor at 1920×1080, we were greeted with exceptional framerates even at highest detail settings. Again, hopefully, this can be patched so we can play through the game once again and take in more of the outstanding game world.

Overall

Despite the game’s bugs, Deus Ex: Human Revolution is an excellent action-RPG with tons of re-playability as well as featuring a wonderfully-crafted blend of modern and classic gameplay sure to please old and young alike.

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Pro’s

  • Blend of classic and modern gameplay mechanics
  • Beautiful art design
  • Great character acting

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Con’s

  • Bugs
  • Lack of direct combat augmentations

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Screenshots

New Jurassic Park the Game Screenshots

Telltale Games has released some new screenshots from its upcoming Jurassic Park the Game.

Screenshots

Razer Unveiling Something BIG for PC Gaming During PAX Prime

This is the kind of thing that I love: Razer has announced a HUGE announcement regarding the future of PC gaming on August 26th during PAX Prime in Seattle, WA. Additionally, they have created a website to back up this announcement (which you should sign up at right now) as well as taken out a FULL PAGE ad in the Wall Street Journal with an open letter to Microsoft, Sony, and Nintendo. COULD this be the official unveiling for the production model of the Razer Switchblade gaming PC? We hope so, but can’t know for sure until August 26th. So, stay-tuned!!!

The WSJ Razer Ad/Letter:

Capcom Announces PAX Prime Games

Capcom has also announced their PAX Prime lineup, containing titles such as Dead Rising 2: Off the Record and Street Fighter X Tekken. Checkout their full announcement below!

Official Announcement

Capcom is bringing a full slate of unreleased titles to game fans this weekend at the Penny Arcade Expo (PAX) in Seattle. Attendees will be able to take their friends heads on with fighting games Street Fighter x Tekken, Ultimate Marvel vs. Capcom 3, Street Fighter III: Third Strike – Online Edition, and Street Fighter IV: Volt, battle zombies in Resident Evil: Operation Raccoon City, Resident Evil Revelations, and Dead Rising 2 Off The Record, and jump into thrilling action with Dragon’s Dogma and Asura’s Wrath.

There will be tournaments and giveaways throughout the show, as well as a live stream by Capcom-Unity at the booth which is located at:

PAX Prime 2011
Capcom Booth #3425
August 26-28, 2011
Washington State Convention and Trade Center
800 Convention Place
Seattle, WA 98101

Bethesda Announces PAX Prime Games and Food Truck

Nifty Skyrim caps they are giving away!

Bethesda Softworks is no stranger to taking care of and making an impression on their fans. For instance – during Gamescom, the company hired a blimp to cruise around about the convention with a Skyrim banner on its side. At E3, the company hired artists to hand-paint a huge Skyrim banner on the side of a building. At PAX Prime? Well, not only will they be showing off Prey 2 and Skyrim, but also will be offering complimentary Skyrim-themed foods at a Skyrim food truck!

Official BethBlog Post

With PAX Prime 2011 kicking off on Friday, we wanted to share details on what we’re planning.

At our booth (#1314), you won’t want to miss your chance to play RAGE, as well as presentations of Prey 2 at the top of every hour. On top of that, fans will be able to play Skyrim for the first time!

But wait, there’s more! At 3:30 pm on Saturday, Todd Howard will be giving a special presentation of the game in the Unicorn theater. Seating is expected to be limited, so you will definitely want to line up early. As a bonus, everyone that attends the demo will receive a ticket which can be redeemed at our booth for a Skyrim plush helmet — just like the one being modeled by our lovely 2008 PAX statue, Burnadette.

If you’re not able to get the helmet at the presentation, you can also visit our Skyrim food truck to grab one. Located at 9th & Pine (across from the Paramount Theater) from 11:30 to 3:00 pm Saturday, the truck will feature the following foods fit for a Nord:

Square Enix Announces PAX Prime Games and Events

Square Enix has announced its lineup of games and community events for the upcoming PAX Prime gaming expo in Seattle, WA. Their lineup includes Dead Island and Deus Ex: Human Revolution. Checkout their full announcement below.

Official Announcement

PAX Prime attendees will be able to preview and play the following Square Enix titles at booth 3646:

  • DEAD ISLAND™ – In Deep Silver’s hotly anticipated action title arriving at retailers September 6, the lush island paradise of Banoi truly is a holiday destination with everything – including a lethal zombie outbreak.
  • DEUS EX: HUMAN REVOLUTION™ – The critically acclaimed and award winning release from Eidos Montréal will be available at North American retailers tomorrow! PAX attendees are invited to experience the game rated at 94 percent by PC Gamer, as well as attend a premier community event.
  • FINAL FANTASY® XIII-2 – Serah and Noel are desperately searching for Lightning in the next installment from Square Enix’s all-star production team.
  • HEROES OF RUIN™ – The Nintendo 3DS™ becomes the backdrop for a deeply social adventure featuring a band of unlikely heroes.
  • WAKFU® – Discover the vibrant world of WAKFU, the latest MMORPG from Ankama Studios. With 14 different classes to choose from, in WAKFU, everything depends on you! A new class will be unveiled exclusively for PAX attendees.

In addition to getting hands-on with the games, PAX attendees will be the first to see Square Enix and Airtight Games globally reveal a top-secret joint project through their exclusive panel. Meet the development team, including Creative Director Kim Swift (PORTAL™, Left 4 Dead® 1, Left 4 Dead 2) and the rest of the Airtight Games team, and hear their explanation of how they are bringing an incredibly fascinating and quirky game to life. The panel will be held on Saturday, August 27 at 7:00 p.m. in the Pegasus Room.

PAX Prime attendees are also invited to take part in community events devoted to DEUS EX: HUMAN REVOLUTION and FINAL FANTASY XIII-2:

  • August 26–28 (All day at booth 3646): FINAL FANTASY XIII-2 “Word to Your Moogle” tour will embark on its second stop at PAX Prime, where fans can enter to win event exclusive prizes. The leaderboard and official contest rules can be found at www.wordtoyourmoogle.com.
  • Friday, August 26, 7:00 p.m.–10:00 p.m.: DEUS EX: HUMAN REVOLUTION partners with AMD, machinima.com, and OnLive® to celebrate the official release of the newest installment of the DEUS EX series! Attendees of the launch party at the Diller Room (1224 First Avenue, Seattle, WA) will be treated to food and drink, a playable AMD Eyefinity three-screen demo station, as well as exclusive swag and premium prizes. More details of the event to be followed.

DEAD ISLAND and DEUS EX: HUMAN REVOLUTION are rated M (Mature). Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings.

D23 Expo Photo Blog #1

Here is our first photo blog from in and around the D23 Expo in Anaheim, CA. If you look closely at these pics, you may even catch Lando himself: Billy Dee Williams!!!!

Images from the Day

D23 Preview – Kinect: Disneyland Adventures (X360)

While on the show floor at this weekend’s D23 expo in Anaheim, CA we got the chance to get up-close and personal with the upcoming Kinect: Disneyland Adventures from Disney Interactive and Microsoft.

Moving about Disneyland is very simple: Simply point your left hand in the direction you wish to run and off you go. The biggest issue in navigation seems to be turning, which is accomplished by angling your left hand or twisting your body. In typical Kinect style, this is not as responsive as one would hope so it is easy to under or over-shoot your intended direction.

Riding the various attractions offered during the expo (6 of the currently unknown number were available), players get to bend, twist, and jump around in order to get through the experience. Each attraction is made up of several types of encounters. For instance, Pirates of the Caribbean is made up of a sword fighting game as well as multiple rafting-style games where players lean back and forth to control their ships. The variety of the game experiences should prove pleasing to families at play. Aside from Pirates of the Caribbean, we got the chance to experience some of the high-speed slalom action on the Matterhorn Bobsleds. Going through the course, the game rep jumped in with me and our two sleds raced down a snowy track. You could even throw snowballs at pesky Yetis that showed up to rain on our fun-loving parade! Each attraction takes anywhere from three to five minutes to complete and allows for both one and two players. At the end of each game, you get a cool photo of yourself in action that you can upload to social media websites, etc.

The biggest draw of Disneyland Adventures is the incredible amount of detail afforded by the Disneyland recreation. Nearly every nook, churro cart, crannie, and gift shop has been recreated for guests to explore. Of course, not all of these carts will be functional, but they are all there nonetheless. The virtual Disneyland is scaled perfectly and anyone who has been to the park will feel like they are right back there again. The game rep said that developers used blueprints, satellite photography, thousands of photographs, and more to design the park – all of which have definitely paid off. Players have various tools at their disposal, each of which can cause a different interaction with a target. For instance, using a magic wand on a cart can afford you some cash which can eventually be used to get new clothing, Disney memorabilia, etc while using the megaphone on something can cause a totally different reaction.

Guests can run around the park and even interact with lovable Disney characters. Guests can get character autographs, dance, and even high-five them. Interestingly enough, not all characters will take to these actions the same way. For instance, Cinderella will not high-five guests very well given that she is royalty and used to more formal introductions. Additionally, the art design of the gameplay experience changes depending on what attraction you are in. We saw a very cool change when entering Peter Pan’s Flight where the visuals changed to what looked like a cel-shaded, old-school animation style. There are a lot of neat little touches like that to be found in this one.

The media rep for the game was not willing to divulge any information on after-launch content, but it is very possible that new attractions coming out at real-world parks could be used as a basis for DLC packs.

Kinect: Disneyland Adventures is due out on November 15, 2011 only for the Xbox 360 with Kinect. It is being developed by the same team that created Kinectimals, Frontier Developments.

 

Images / Screenshots