Created exclusively for the PS3 White Knight Chronicles 2 from D3Publisher features a very nice variety of customization, excellent cutscenes and in play graphics.  In the game you battle evil forces while taking characters from your single player campaign into a expansive multiplayer gaming experience with up to six other players online.  The developers improved gameplay mechanics from the first game based on fan requests such as the ability to create and customize your very own Incorruptus (a unique knight) and an enhanced battle system that makes battles faster paced and dynamic.  Players can create their own unique combat style with more than 400 new armor and weapon choices and new abilities such as charge attacks, dash attacks and dual wielding weapons.  The game also feature a massive online mode extending the gameplay beyond the story of the game with up to six players on new quests and challenges.  If that isn’t enough the game comes with a remaster of the original game with the ability to transfer your character from the first to the sequel giving you a total of over 100 hours of playtime.

E3 Impressions:

The game was demo’d for me one on one so that I was able to get a really good look at it but didn’t get a chance to feel the response of the controls.  The story is told really well through some excellent looking cutscenes (the cutscenes were assigned to a whole different company to make them as amazing as possible).  Classes are pretty standard for a fantasy RPG: tank, melee and healer styles for groups and though very nice looking, the game did look quite a bit like some of the more famous titles of the genre.  This isn’t necessarily a bad thing, if a game looks and plays like the best of the genre then you are doing something right but it also means it is a little harder to stand out from the pack.  What helps that a bit is the strategy in battle is greatly determined by damage being based primarily on distance affecting accuracy and discovering the strategic weakness of the enemy.  One of the improvements from the previous title’s original system is respawning at quest check points instead of death location to help avoid spawn camping.  I really like the ability to customize armor and your knight, it is a simple thing but really helps make the adventure feel like your own.  Another thing to help with that is the ability for you to build your own town and invite friends online to hang out in it with you.  I remember in a very similar game a while back that I was able to own my own house and it is things like that that make it so that you feel that much more tied to the game.

The Last Call:

This is a really good looking game with promises of over 100 hours of play time plus a good amount of customization and online play giving a really nice value.  I’m not sure if it stands out enough from other games of the same genre to bring in new players but fans of the first game should flock to it. Their requests were heard and this is a chance to not just play your favorite creation from the first game but to also bring your knight into brand new adventures.

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Ripper71

Dustin "Ripper71" Thomas has been a staff writer with GamingShogun.com for over 10 years and has taken on the role of Editor with a brief stint as Editor-In-Chief. He is also a co-founder of @IsItOctoberYet where he covers haunt nightmares, amusement park fun and Golden Knights hockey.