Tag - chris roberts

The Next Great Starship Competition Announced for Star Citizen

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AUSTIN, TEXAS, October 11, 2013 — Legendary computer game designer Chris Roberts and his company, Cloud Imperium™ Games (CIG), have announced yet another way for fans of Star Citizen™ to be involved directly in the development of the highly anticipated space sim. The Next Great Starship™ is a modding competition for teams to design, model and rig a spaceship that will be integrated into Star Citizen. Teams of up to three people are eligible to enter the competition which carries a grand prize of $30,000. Sponsors for the competition include Alienware, AMD, Autodesk, Crytek, Cologne Game Lab, Wacom and YouTube. The contest was officially unveiled last night at the one year anniversary celebration for Star Citizen in Austin.

Teams can register for The Next Great Starship October 31 through December 31. A preliminary challenge involves the making of a fully designed wave particle cannon, submitted via a YouTube video to a nine member judging panel including Chris Roberts and other members of the CIG design and art team, Crytek and even some to-be-named celebrity judges. Those initial entries will be narrowed down to a final 16 and one of the 16 will be voted on by Star Citizen backers. Then those 16 teams will embark on making their Starship entries. Beginning January 31, 2014, episodes of The Next Great Starship will air once a week on the Roberts Space Industries™ (RSI)YouTube channel with each team providing a work in progress update to the judging panel. Judges will eliminate teams down to a final two which will compete live in front of the judging panel and the community during the final episode that takes place June 8 in Los Angeles.

“Our fans have been clamoring for a way to get even more involved in the making of Star Citizen and I think we’ve found the ideal solution,” said Chris Roberts. “What better way to become part of the game than to create a spaceship that you and your friends can actually fly and take into battle. The winners of this contest will have to travel through an amazing process to get to the end, but there will be no doubt after navigating the weeks and months of tough competition that these three individuals will deserve the crown as designers of The Next Great Starship.”

Prizes:

  • GRAND PRIZE: $30,000 in cash for the team members. Your Great Starship is included in Star Citizen and each member of your team receives the first production models off the press!  As well as Autodesk Entertainment Creation Suite, Maya Premium and one high-end AMD based system with Radeon R9 290X (for each team member)
  • SECOND PLACE: $10,000 in cash for the team members. Alienware laptop, Autodesk Maya 2014, AMD Radeon R9 290X (for each team member)
  • THIRD PLACE: $5,000 in cash for the team members. Autodesk Maya LT, AMD Radeon R9 290X (for each team member)
  • SPECIALTY PRIZE: (to the most valuable player out of the remaining contestants among the final three teams voted on by the judging panel): One Cintiq Companion, the new Windows 8 “Make the World your Studio” tablet from Wacom
  • FINALIST TEAMS 4 THROUGH 16: $250 in RSI Credits (non-transferable/non-refundable)

For more information about The Next Great Starship and to enter the competition (beginning October 31) please go to www.RobertsSpaceIndustries.com.

Star Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Roberts’ company has raised more than $21 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.

Competition Video

First Star Citizen Module Launched

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AUSTIN, Texas, August 30, 2013 — Chris Roberts and the development team at Cloud Imperium™ Games are rolling out the first playable area in their highly anticipated space sim, Star Citizen. The Hangar Module is an area of the game where current backers of the project can walk around and admire all the ships they’ve purchased for the game in a 3-D hangar created completely in-engine. The Hangar Module officially launched overnight for all backers of the crowd funded project. It’s all part of the modular development process Cloud Imperium is utilizing to provide backers of the crowd funded game a chance to experience the gaming world earlier than normal.

“In creating a project of this size and scope in a traditional sense, you wouldn’t get a chance to play the game until it reaches late alpha or beta stage,” said Cloud Imperium CEO Roberts. “By creating modules in this fashion, our backers get a chance to jump in and enjoy the world much earlier. Soon we’ll be adding a Dogfighting module, a Planetside module and more. Eventually we’ll weave them together to make the world that will be Star Citizen.”

The Hangar Module was previewed to members of the media last week at the Gamescom Trade Fair and Exhibit in Cologne, Germany. A special preview unveiling on Saturday night was wildly received by more than 1,200 Star Citizen fans.

“Our backers have invested a lot of their time and resources to Star Citizen,” said Roberts. “This will be their first chance to experience a portion of the game that ultimately will find its way into the final game. Some of the fans have purchased multiple ships and now they’ll be able to see most of them in their own hangars. The next step will be launching those ships and dogfighting. But for now they can customize their ships, walk around them, jump into the cockpit and even purchase a few surprise items to outfit their hangars. And all of it will take place in the game engine.”

Fans must back the project in order to experience the new Hangar Module. Information on becoming a Star Citizen backer can be found at http://www.RobertsSpaceIndustries.com.

Star Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Roberts’ company has raised more than $16.7 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.

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Cloud Imperium Games Opens Santa Monica Office

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SANTA MONICA, Calif., April 23, 2013 — Cloud Imperium Games™, led by legendary game designer Chris Roberts, has opened an office in Santa Monica to help create Roberts’ new space sim game, Star Citizen. The game marks Roberts’ return to the gaming industry and has garnered headlines in the last six months by bringing in more money via crowd funding than any other game to date. Cloud Imperium has raised more than $8.6 million since October of 2012 for the development of Star Citizen.

Roberts is best known for creating the hugely popular Wing Commander line of games in the 1990s. Those games sold millions of units worldwide and led to an animated television series, a feature film, a collectible card game and a series of novels and action figures. With Star Citizen Roberts wants to reinvigorate PC gaming and space sims in particular.

The new office in Santa Monica will be part of a distributed development approach for Star Citizen that spans from Montreal to Austin, Texas to the Los Angeles area. “I’m a big believer in utilizing small, very focused development groups,” says Roberts. “Each studio is working on key features of the game. In Santa Monica we’re working on some of the high-end creative elements, the structuring of our game engine and publishing. Other studios are working on technology, game design and production, customer support and web development.

“We couldn’t be more pleased with hanging our shingle up in Santa Monica. It’s an incredibly creative community here already with a lot of game development and art resources all around us. We’re reaching out to fill positions for the new office already.”

The office located in the Third Street Promenade area is 2900 square feet of space. Cloud Imperium plans on staffing with up to 20 people.

For more information about Cloud Imperium including information about job openings, go to http://www.CloudImperiumGames.com.

Star Citizen Hits 8 Million Dollars in Funding

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AUSTIN, Texas, February 15, 2013 — Star Citizen™, the highly anticipated space sim from legendary game developer Chris Roberts, continues to set new records for a crowd funded game. Today Roberts’ company, Cloud Imperium Games™, announced that Star Citizen has reached the eight million dollar mark in money collected from backers. The latest total is more than $1.75 million beyond the amount raised when the original campaign (including Kickstarter) ended on November 19 of last year.

As of midday on February 15, the funding campaign for Star Citizen had reached $8.08 million with more than 142,000 pledges. More than 3,400 new accounts have been created and more than $500,000 has been raised since the beginning of February.

“The amount of support we are seeing from our fans is nothing short of amazing,” said Chris Roberts, CEO and creative director at Cloud Imperium Games. “Our backers are totally connecting with the development team and it just gets them so excited to come in to the office every day and work to make the next great space sim.

“Star Citizen will breathe new life into PC Games and the space sim genre and we encourage anyone out there who hasn’t registered for the game to visit our web sitewww.robertsspaceindustries.com and join the great community that we engage with daily while pursuing our goal of creating the best space sim on the market.”

Roberts is making his return to gaming after spending 10 years in the Hollywood film industry. He made his mark in computer games in the 1990s with such highly successful titles asWing CommanderPrivateer and Freelancer. Star Citizen, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

More information about Star Citizen, including videos and trailers of the game, regular communications from Roberts to fans, community forums, game fiction and art can be found atwww.robertsspaceindustries.com.

Star Citizen Shatters Crowd Funding Record

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AUSTIN, Texas, November 19, 2012 — Star Citizen, the highly anticipated space sim from legendary game developer, Chris Roberts, today set a new record for a crowd funded game as pledge totals reached $6.23 million and the game’s Kickstarter campaign came to a close. Star Citizen is currently under development by Roberts’ new game company, Cloud Imperium™, which has offices in Los Angeles; Austin, Texas and Montreal, Canada. An early alpha play test for backers of the project should be available next winter.

The previous crowd funding record for a game had been held by Obsidian Entertainment’s Project Eternity title. An October 17 posting on the Project Eternity Kickstarter website listed a total of $4.16 million in pledges and funds raised.

Today marked the end of the Star Citizen’s Kickstarter campaign, which reached $2.13 million in pledges, more than 400 percent of the original goal. Roberts also has been raising funds on his own site,www.robertsspaceindustries.com. That site has reached $4.1 million in pledges. In all there are nearly 90 thousand people who have signed on and pledged to back the product.

Here are updated stats from the Star Citizen crowd funding campaign as of 1 PM central time on November 19:

  • ·         Kickstarter backers– 34,397
  • ·         Kickstarter funds pledged – $2,134,374
  • ·         Roberts Space Industries backers – 55,270
  • ·         Roberts Space Industries funds raised – $4,104,189
  • ·         Total backers – 89,667
  • ·         Total funds raised and pledged – $6,238,563

“I am absolutely elated by the incredible outpouring of support for this project,” said Roberts. “It’s clear that space sim fans have just been waiting for a game like ours to come along and rekindle some of the excitement that’s been missing from PC games and the space sim genre. With the resources that our fans have provided, it means the team will be able to provide more features in Star Citizen and deliver an even better game.”

For Roberts, Star Citizen, signals his return to gaming after more than 10 years in the Hollywood film industry. He made his mark in the games industry with several hit franchises in the 1990s including Wing Commander, Privateer and Freelancer. All of those games were successful PC titles that continually broke new ground with space combat games.  That’s something Roberts says is currently missing from PC gamers’ plates.

“I’ve been looking for an opportunity to jump back into gaming,” said Roberts. “With all the tools and tech currently available, I can now make a game that really provides gamers with cutting-edge visuals, a highly detailed, immersive world and visceral, heart-pounding combat that only the PC can provide.  In fact, PC gamers don’t need to take a back seat to any other platform. With Star Citizen, I want them to be able to stand up, be counted and completely enjoy all that their PC can deliver.”

Going forward, Roberts says, people who backed the project during the crowd funding campaign will have the ability to purchase further tiers or upgrade existing ones at the initial prices. And for those who missed this opportunity, there is still a chance to be a part of the Star Citizen community and back the project but at slightly higher prices. Roberts says it will still be cheaper than purchasing the final product when it is released and it will enable backers to reserve a limited amount of alpha and beta slots that remain. Behind-the-scenes subscription updates during development are also available for purchase. They will provide even more extras and inside info for those who sign up.

To register and become a backer of the game and for more information about Star Citizen, including videos and trailers of the game, regular communications from Roberts to fans, community forums and game fiction go to www.robertsspaceindustries.com.

About Cloud Imperium

Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries were founded in April 2012 by renowned game developer Chris Roberts (Wing CommanderFreelancerPrivateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts’ leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star CitizenStar Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium’s strategy is about customer acquisition through established game designer fan bases.  We believe that the online space provides a tremendous opportunity in this regard that has been missed so far.

Star Citizen Last Push for Crowd Funding and Video

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Chris Roberts is making his final push for crowd funding of his upcoming Star Citizen – his return to space combat gaming. The game has already raised over $3 million dollars and looks to be doing very well. There are only six days left in the crowd funding program on Kickstarter and on the Roberts Space Industries site. Let’s help make this awesome game possible. In celebration of this final push, Roberts Space Industries has released a cool new video of player wingmen obeying formation commands and a tongue-in-cheek video of Roberts himself addressing the fans. Check it out!

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Star Citizen Blasts Through KickStarter Goal

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Los Angeles, October 24, 2012— Legendary game developer Chris Roberts and his newly formed company, Cloud Imperium, announced today that the company has raised more than $540,000 in pledges on Kickstarter for their new space combat game, Star Citizen, currently in development. The Kickstarter campaign, http://www.kickstarter.com/projects/cig/star-citizen, launched on October 18 with a stated goal of raising $500,000 in pledges. The goal was reached overnight on October 23, in five and a half days. Currently on Kickstarter there are 12,000 backers of the project which signals the return to gaming for Roberts after a decade long hiatus as a Hollywood filmmaker. Roberts made his mark in the gaming industry with award-winning titles such as Wing CommanderPrivateer and Freelancer.

Roberts announced Star Citizen on October 10 at the Game Developer Conference (GDC) Online in Austin, Texas. At the same time he launched a self-operated crowd funding site atwww.robertsspaceindustries.com, which also doubles as the Star Citizen site. In two weeks, that site has raised more than $1.3 million (and more than 15,000 additional backers), bringing the total amount of pledges on both sites to more than $1.9 million dollars and within easy reach of the company’s stated minimum pledge goal of $2 million.

“The amount of support from our fans has been overwhelming,” Roberts said. “We had a few hiccups on our own site in the first week of operation, which led us to open up the Kickstarter page. Kickstarter provided better scalability for us and additional options for our fans. In the end, this is all about breathing new life into the PC games business. PC gamers have been left on the sidelines for the last few years. I want to utilize all the new technology that a PC can provide and bring space sims back into the modern area with a bang.

“Getting back into gaming is something I’ve been thinking about for several years. With all the new tech, it’s a whole different universe for developers and I’m ready to take the welcomed plunge again. All I can say is that I’m having a blast doing this. With all these backers and pledges and the team we’ve assembled, we can and will raise the bar to a different stratosphere for PC gamers and space sims.

“There’s still plenty of time to pledge if you haven’t done that already,” Roberts continued. “Both our site and the Kickstarter site continue to take pledges and will do that into the middle of next month.”

More information about Star Citizen, including videos and trailers of the game, regular communications from Roberts to fans, community forums, game fiction and art can be found atwww.robertsspaceindustries.com.

Star Citizen Moves to Kickstarter Needs Your Help

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LOS ANGELES, October 18, 2012 — Last week’s high profile announcement of Chris Roberts’ return to gaming and his highly anticipated PC space sim game, Star Citizen™, caused such a rush of support, the servers at www.robertsspaceindustries.com (the Star Citizen site) that hosted the game’s independently maintained crowd funding program simply collapsed leaving thousands of would-be pledgers and supporters on the outside looking in for days.

Today, the legendary game designer announced a solution to that problem. Roberts and his newly formed company, Cloud Imperium™, launched a Kickstarter campaign, http://www.kickstarter.com/projects/cig/star-citizen, which will provide a stable and scalable crowd funding platform in addition to the custom one hosted on the Star Citizen site to help Roberts reach the company’s stated goal of raising a minimum of two million dollars forStar Citizen.

Despite the problems, which included multiple days without any pledge service on the Roberts Space Industries site, the company still managed to raise one million dollars in one week. “It’s a testament to the will power of our amazing fans,” said Roberts. “At a time when most would have given up, some dedicated fans kept trying to log on and eventually were able to get through and make a pledge. We appreciate all those efforts and now with Kickstarter, we believe we have an answer for everyone.

“It is all about giving our fans the opportunity to choose the platform and payment provider they feel the most comfortable with. We asked whether they wanted Kickstarter as an option and they spoke! Between Kickstarter and the original site, which supports Paypal and major credit cards, I believe we have the tools in place to make everyone feel comfortable in backing this game. I would also like to take a moment to thank the great people at Kickstarter. They were quick to offer help and have been great as we put together a solution.

“Those who pledged via Roberts Space Industries through our very rough first week of operation and those who make a pledge going forward on Kickstarter or on our site will all have their pledges tied directly to their Roberts Space Industries account,” said Roberts.  “Nothing has changed there. We just hope that people will understand the situation we were in and support us and support what we plan on bringing to the table for PC gamers everywhere.”

Roberts spoke directly to his fans about the situation in a You Tube video launched today, at http://www.youtube.com/watch?v=-zN5q7sBKmc.

Star Citizen Website Back Online

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In all the fervor over Chris Roberts Star Citizen announcement the other day, their website was so overloaded with traffic that it had to be taken offline. Here is a letter from Ben Lesnick, Community Manager of Cloud Imperium Games, announcing the website’s return.

Official Letter

What a long, strange trip it has been! I’m very pleased to announce that the Roberts Space Industries website is coming back online as originally intended. Thanks to the heroic efforts of our web team, you can now pledge as originally intended as well as access your account information and view the real time pledge counter.

More changes are coming, too: we’re in the process of setting up the more robust forum you deserve; a search feature, PMs and everything else you have asked for will be available soon. Additional payment options and the ability to add to your existing pledges (against all odds, you demanded it!) will be online in the coming days.

It’s not all going to be apologetic letters and ‘back to normal’ updates, either. Now that we’re not “all hands on deck” dealing with the site outage you will see the Comm-Link and other familiar sections return to life. Expect more polls, in-depth ship descriptions, news from the world of Star Citizen and more Q&A with Chris Roberts! Ask him about physics! (On second thought, maybe you shouldn’t, we’ll be here all day…) We’re also putting the finishing touches on the maps and the Galactapedia.

And one last thing: your Golden Tickets WILL RETURN. We had to put them away while we fixed the site, but you’ll find them waiting for you in your accounts in the coming days.

I’d like to thank you all, personally: you space pilots have proven yourselves to be the most thoughtful, helpful and incredibly patient group I have ever had the pleasure of working with. I feel terrible that the web issues have impacted such a great group. We’re going to do everything we can to justify your treatment of our endeavor. It’s going to be cool!

Ben Lesnick
Community Manager
Cloud Imperium Games

Chris Roberts Return Game “Star Citizen” Announced

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AUSTIN, Texas, October 10, 2012 — Chris Roberts, who helped define the space sim genre in computer games during the 1990s with his Wing Commander® and Privateer® franchises, is back in the cockpit again with a new title he says will change the way people perceive games for the PC and will breathe new life into space combat games. The new game, Star Citizen™, was officially announced today at the Game Developers Conference (GDC) Online taking place at the Austin Convention Center. The game is being developed by Roberts’ Cloud Imperium™ Games studio, located in Los Angeles.

Roberts’ re-entry into gaming comes after he spent more than a decade as a director and producer in the Hollywood film industry. In 1990, he introduced Wing Commander to the world of PC gaming and the franchise went on to sell millions of units and spawned multiple sequels, a feature film and another highly successful game franchise, Privateer.

Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

“In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre,” says Roberts. “I plan on bringing that kind of development mentality back into PC gaming and space sims in particular.

“There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn’t take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver.”

At GDC Online Roberts also announced a program to bring his devotees and other interested parties much closer to the development process. A crowd funding site has been posted at www.robertsspaceindustries.com to help raise the necessary funds for completing development of the project. “Our purpose today,” said Roberts, “is to allow our fans to join us in this process early. It will likely be another two years before the full product is ready for release, but early backers will be able to play a version of the game a year from now.

“We are taking this approach to fund-raising for several reasons,” said Roberts. “For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game. Secondly, using our own crowd funding mechanism allows us to reach out to our international fans, who have been devoted followers of my games in the past. Thirdly, going direct gets us much closer to our fans and allows us to focus more on the community side, create more updates for our fans and directly interact with them as we are making the game.”

Star Citizen, still in early development stages, will not require a subscription, but will not be free-to-play either. Roberts says the game will be available for a one-time purchase. And while players will be able to play in the Star Citizen universe for free, there will also be virtual items available for purchase with in-game credits so players can customize their ships and other items.

The game is being developed for PC only. More information about Star Citizen can be found at www.robertsspaceindustries.com.

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