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Battle Fleet: Ground Assault Announced

Vancouver, April 10, 2018 – Mythical City Games announces today that the sequel of the popular turn-based military strategy game “Battle Fleet 2” will be released on Steam May 1st. Battle Fleet: Ground Assault is a new and unique turn-based strategy war game, designed for cunning tank based military maneuvers and challenging new battles, that brings a whole new tactical strategy experience to the genre.

Battle Fleet: Ground Assault takes some of the most exciting tank theaters of war from WWII and puts them on your desktop in this action packed turn-based strategy game. Battle Fleet: Ground Assault boasts a wide array of historically accurate WWII vehicles and tanks as well as different play environments that provide topographical challenges during combat.

In the teaser trailer you can see squads of tanks locked and loaded as they take to the front lines of the fight. The gameplay captures the excitement and power of these lethal war machines. The video shows off the wide range of rural and urban fighting environments as well as showcasing the fully destructible environment and buildings. With 20 historically accurate tanks to choose from, the sky is the limit as you mobilize your forces to the enemy frontlines.

With the return of single player battles, a robust campaign and intense multiplayer mode, Battle Fleet: Ground assault continues the strategy and unique “Worms” / “Scorched Earth” style angle+power mechanic of Battle Fleet 2, adding destructible environments, armor, shell types and all new tactics. Hit the engines and cripple the enemy’s maneuverability, or aim for the crew compartment and disable the tank for an entire turn. With a full-featured campaign and a variety of single play scenarios, Battle Fleet: Ground Assault will make you feel like Patton charging through the German lines. 

Battle Fleet: Ground Assault will also have full VR support (coming later in 2018) allowing you to play the entire game in VR and even battle against friends who are playing on desktop.

“After the success of our last two Battle Fleet titles, we noticed that players were massively demanding the addition of tanks to their vehicles armada. Not only did we listen to them, but we decided to take it to another level and developed an entire new game solely focusing on tactical tank battles. We can’t wait for the community’s feedback when the game comes out on May 1st and also feel very excited about the upcoming VR support”, says Mythical City Games CEO, Jedrzej Jonasz

Battle Fleet: Ground Assault is scheduled to release on steam May 1st 2018.

Critical Role Cast to Appear in Pillars of Eternity II: Deadfire

Irvine, CA, April 10th – Obsidian Entertainment, developers of genre-defining RPGs such as Fallout: New Vegas and Pillars of Eternity, in partnership with publisher Versus Evil, and Critical Role, the biggest group in live-stream tabletop role-playing, are proud to announce their collaboration on the forthcoming Pillars of Eternity II: Deadfire. As a special treat for fans of the show, the Critical Role cast is returning to the characters they popularized in their first Dungeons & Dragons campaign, Vox Machina, allowing Deadfire players to choose Critical Role’s character voices for their created party members in the game. Special Vox Machina player portraits will also be available as a free DLC when Pillars of Eternity II: Deadfire launches on May 8th.

“I was such a fan of the original Pillars game, and thoroughly enjoying being a part of the vibrant world the team created,” says voice actor and Critical Role DM, Matthew Mercer. “With the wonderful folks of Obsidian now bringing the entire cast of Critical Role to bring even more of the world of Eora to life, it’s sparked this incredible opportunity to bring our Critical Role characters of Vox Machina into their world via custom art and voice sets. A truly surreal milestone for this D&D nerd.”

“Working closely with the cast of Critical Role to bring Deadfire’s companions and story to life has been an amazing experience,” states Obsidian Entertainment Audio Director, Justin E. Bell, “Their incredible acting talent, ensemble chemistry, and tabletop roleplaying expertise coupled with Obsidian’s expertise in making deep, immersive, CRPG’s is the perfect combination. Together we’ve made something really special that we’re very proud of, and we can’t wait to share it with fans of RPGs when Deadfire releases.”

Critters and fans of Obsidian RPGs alike can pre-order Pillars of Eternity II: Deadfire now from Critical Role (via versusevil.com), GOG, or Steam.

Masters of Anima Launch Trailer

April 10, 2018 – The world is in peril and only you can save it in Masters of Anima! The new indie gem from Passtech Games, the makers of Space Run, is available today on PlayStation®4, Xbox One®, Nintendo®Switch and PC! Follow Otto in his quest against the forces of evil in strategic, action-packed battles, where your ability to make tactical decisions quickly is vital. Summon and control large armies of up to 100 Guardians, who obey your commands with intuitive and innovative gameplay made from the ground up for controller play, as well as keyboard and mouse!

You play as Otto, an apprentice of Anima, able to wield incredible powers that are the source of all life in the world of Spark. You covet the rank of Master so you can finally marry your fiancée Ana – who is now a captive of the terrible Zahr and his fearsome Golems!

Use the powers of Anima to summon an army of magical Guardians in your quest to defeat Zahr’s dreaded Golems. Learn to control new types of Guardians on your adventure, each with their own unique talents and abilities useful to explore the vast world of Spark and reveal its secrets, as well as to take down the formidable bosses that stand in your way. As your victories rack up, acquire new powers and abilities for both yourself and your Guardians, ultimately becoming a true Master of Anima.

Enimine Announces RF Airsoft Mine Indiegogo Campaign

April 10, 2018 – Military technology moves quickly, while that of airsoft doesn’t fit the current technological development at the same rate. A lot of not-working or unrealistic mines are available on the market, and almost all of them work by a pressure trigger. There cannot be any hope to hit the target with a single mine in a vast playground. Hence the idea of Enimine, a technological and innovative bouncing land mine for airsoft, with remote trigger by a microwave radar and the total coverage of a perimeter of about 10 meters.

The project, developed by idea3Di, has just landed on the Indiegogo website for the launch of a crowdfunding campaign, which will allow to produce it on a large scale.

But how is Enimine made?

Enimine is mainly composed of three parts: the bouncing mine, the launch base and a RF remote control. Unlike other common land mines, Enimine has a microwave radar which can be activated with an RF remote control; it detects movements in a PERIMETER of about 10 meters and it triggers the launch and, subsequently, the detonation of the bouncing mine filled with gas and BB’S.

The gas shoots BB’s in all directions up to a distance of about 7 meters. Moreover, the bouncing mine is reusable. To make it even more realistic, Enimine has been equipped with a disarm
system: just hit it for 3 times and it will trigger and detonate. And through the RF remote, it can be deactivated or triggered instantly. Enimine can be buried for ¾ of its body and the whole system is powered by a rechargeable Li-Po 7.4v battery.

“We created this team – explain the designers – to develop a series of technological and innovative projects. Enimine is part of a long series of works we are doing together. We chose again the crowdfunding to test how much our product can attract the users’ attention. What we want is to see our ideas carried out and we would like to invent many more. That’s why we think crowdfunding seems the best way “.

The design process began by developing the release mechanism, the gas compression system and the electronic board, three essential steps for the feasibility of the project. Drawings processed on the PC, then taken to the third dimension through several 3D prints, allowed to perform the first tests. During the second prototyping phase, prototypes were made in aluminum and steel by CNC machines both for a resistance matters, both to carry out the best tests about efficiency and functionality. Tests that allowed to see their product grow from time to time and, therefore, to improve it.

In the third phase, Enimine was field tested, with optimal and surprising results.

“We’re working on Enimine for about 2 years – says the idea3Di Team – but we play Airsoft for more than 10 years. Our passion for this sport led us to create something that was still missing and that players will no longer be able to do without.”

Such an accurate prototyping process, combined with the study of several production techniques and the assembly of different materials – such as metals and plastic – allowed the idea3Di to overcome the limitations met during the creation process and to get a perfectly functional product tested to last. There are those who, having previewed and tested it, said about Enimine:

“Very useful for players and effective in every situation. A big step forward for the Airsoft.” Proof is in the pudding!

Indiegogo Link

HyperX Announces Pulsefire Surge Gaming Mouse

FOUNTAIN VALLEY, Calif. – April 9, 2018 – HyperX®, the gaming division of Kingston® Technology Company, Inc., today announced the HyperX Pulsefire SurgeTM gaming mouse with RGB lighting is now shipping. The Pulsefire Surge delivers pinpoint accuracy with its Pixart 3389 sensor and a resolution of 16,000 DPI.  Left and right button switches are rated up to 50 million clicks using Omron switches for exceptional click feel, response and consistency. The mouse also offers radiant 360-degree RGB light ring with effects that can be personalized using HyperX NGenuityTM software, allowing gamers to personalize colors to match a system or environment for an immersive gaming experience.

“We consulted with professional gaming teams and gaming enthusiasts on the form, fit and features throughout the design process of the Pulsefire Surge,” said Marcus Hermann, business director, HyperX. “Our goal was to complement the HyperX suite of gaming peripherals with a high-quality mouse, offering a combination of performance and customization for professional and enthusiast gamers alike. The Pulsefire Surge meets these standards of excellence.”

The Pulsefire Surge features five customizable native DPI settings that support up to 16,000 DPI, which can be set to a gamer’s individual style or preference. Onboard memory1 allows users to customize lighting and effects and save up to three profiles for on-the-go gaming. LED lighting customization1 allows users to choose and set RGB colors on the 360-degree light ring, DPI button and HyperX logo using HyperX NGenuity software. In addition, advanced customization tools include sensor performance settings, macros and DPI settings.

Designed for comfortable gaming sessions, the Pulsefire Surge uses a flexible, braided cable for smoother movements and lasting durability. The mouse also features a comfortable symmetrical design with large skates for enhanced gliding and smoother movements across surfaces.

Availability

The Pulsefire Surge RGB gaming mouse is now available through the HyperX network of retail and e-tail outlets for $69.99 MSRP and is backed by a two-year warranty and legendary HyperX reliability. For more information on Pulsefire Surge, please visit Pulsefire Surge webpage. A video featuring the product is here.

HyperX Pulsefire Surge RGB Gaming Mouse Specifications

Mouse

Ergonomic: Symmetrical
Sensor: Pixart PMW3389
Resolution: Up to 16,000 DPI
DPI Presets: 800 / 1600 / 3200 DPI
Speed: 450ips
Acceleration: 50G
Buttons: 6
Left / Right buttons switches: Omron
Left / Right buttons durability: 50 million clicks
Backlight: RGB (16,777,216 colors)
Light effects: Per LED RGB lighting1 and 4 brightness levels
Onboard memory: 3 profiles
Connection type: USB 2.0
Polling rate: 1000Hz
USB data format: 16 bits/axis
Dynamic coefficient of friction: 0.13µ2
Static coefficient of friction: 0.20µ2
Cable type: Braided

Weight (without cable): 100g
Weight (with cable): 130g

Dimensions:

Length: 120.24mm
Height: 40.70mm
Width: 62.85mm
Cable length: 1.8m

Splinter Cell Themed Ghost Recon Wildlands Mission Announced

SAN FRANCISCO — April 9, 2018 — Today, Ubisoft announced that Tom Clancy’s Ghost Recon® Wildlands will introduce a free special Tom Clancy’s Splinter Cell®–themed mission featuring the legendary Sam Fisher voiced by Michael Ironside as part of Special Operation I, the first major update of the second year of post-launch content for the game. Players will be able to team up with Sam in this special crossover event for free beginning tomorrowApril 10, on next-gen consoles and Windows PC. Additionally, players will have full access to Tom Clancy’s Ghost Recon®Wildlands during the upcoming free weekend taking place from April 12 until April 15, 2018. The free weekend will be available on all platforms and will give newcomers the opportunity to try out everything including Ghost War PvP mode, Predator mission and Special Operation I.

Starting April 10, a wealth of exclusive Tom Clancy’s Splinter Cell® content will be introduced to the Tom Clancy’s Ghost Recon® Wildlands main game and Ghost War PvP mode, including a new PvE mission, exclusive customization items and a new Ghost War PvP class. Players* will be able to play alongside Sam Fisher, the iconic character from the critically acclaimed Tom Clancy’s Splinter Cell® espionage series, and help him complete his new high-risk infiltration mission in fictionalized future Bolivia. This new special challenge is playable solo or with up to four players in co-op and is one of the most difficult missions the Ghosts have ever faced. The nighttime stealth mission will require players to use all the tools at their disposal to succeed.

“We are all super excited to bring such an iconic character as Sam Fisher into Tom Clancy’s Ghost Recon Wildlands, said Nouredine Abboud, senior producer, Ubisoft. “Teaming up with Sam Fisher will require the Ghosts’ stealth, cleverness and tactics…we can’t wait to see the reactions of our players as they face this new challenge!”

Upon completing the mission, players will be rewarded with exclusive items such as Sam’s iconic sonar goggles with a new night-vision filter and more. Even though the mission will forever be available in-game, these rewards will only be available until the Special Challenge ends on May 16. In addition to the rewards for completing the challenge, players can further customize and arm their Ghosts with the Splinter Cell Gear Pack, which includes new customization items and weapons such as the Karambit Knife; an exclusive close-combat blade inspired by Splinter Cell® Blacklist®, or the fully customizable SC 4000 prototype Splinter Cell assault rifle.

Special Operation I will also bring the Echelon, a new assault class available in all PvP modes that will expand the Ghost War roster to 18 unique classes. The Echelon is a part of Sam Fisher’s Fourth Echelon team, and therefore has access to high-tech equipment as well as the Sonar Pulse ability that allows him to see enemies behind walls at short range and gain tactical advantage over the opposing team. Ghost War players will be able to get early-access to the new class by using their Prestige points or with the Year 2 Pass.

For more information about Special Operation I or free weekend, please visit: ghostrecon.com/freeweekend

Developed by Ubisoft Paris,* Tom Clancy’s Ghost Recon Wildlands is a military shooter entirely playable in up to four-player co-op or single-player from beginning to end. Players have total freedom to accomplish their missions how they want and watch as the world reacts to their actions. Players can choose to move quietly in the night, go in hot at dawn or work together to execute a sync shot that takes out enemies in one fell swoop. Each choice has a consequence, and players must improvise or adapt their plans to ensure the completion and success of each mission. Tom Clancy’s Ghost Recon Wildlands Ghost War allows players to live the ultimate co-op experience in 4v4 modes. Featuring a growing roster of classes, maps and PvP modes, Ghost War focuses on teamwork, strategy and tense tactical engagements.

For more information about Tom Clancy’s Ghost Recon Wildlands, please visit ghostrecon.com, follow us on twitter.com/ghostrecon or facebook.com/ghostrecon and join the conversation by using #GhostRecon. For the latest on all Ubisoft games, please visit news.ubisoft.com.

*Xbox Live Gold and PlayStation Plus subscriptions required to play during the free weekend

**In collaboration with Ubisoft Annecy, Bucharest, Montpellier, Milan, Belgrade and Reflections studios.

Bus Simulator 18 Teaser Trailer

Moenchengladbach/Germany, April 09, 2018 – today astragon Entertainment GmbH and the developer team of stillalive studios are happy to present the first gameplay trailer of Bus Simulator 18. Next to first gameplay impressions the trailer is also offering a first look at the game’s official licensed buses of the popular bus brands Mercedes-Benz, MAN, IVECO and Setra. The release of Bus Simulator 18 is planned for June 20, 2018.

The official gameplay trailer of Bus Simulator 18 can be found here:

With the Unreal®Engine 4 based Bus Simulator 18 publisher astragon Entertainment and the stillalive studios developer team are offering the unique opportunity to build their own bus company and take the helm of officially licensed buses of manufacturers and brands like Mercedes-Benz and MAN and for the first time in the history of the popular Bus Simulator series IVECO and Setra.

Compared to its successful predecessor Bus Simulator 18 will offer new license partners as well as a two-and-a-half times bigger and free accessible vibrant game world, even more city districts and numerous exciting new features like the option to drive by day and night while the synchronous multiplayer mode offers the opportunity to proceed to action with four players at the same time!

Thanks to the advanced modding support in Bus Simulator 18 players will not only be able to create and implement new buses but also whole new cities!

Bus Simulator 18 will be released on June 20, 2018 in retail as well as a digital download for 29.99 EUR (RRP).

For more information, please visit:

Homepage:    http://www.bussimulator-game.com/

Facebook:      https://www.facebook.com/BusSimulatorGame/

Twitter:           https://twitter.com/BusSimGame

Instagram:      https://www.instagram.com/bussimgame/

Steam Link:    http://store.steampowered.com/app/515180/Bus_Simulator_18/

Solo: A Star Wars Story Official Trailer

Board the Millennium Falcon and journey to a galaxy far, far away in “Solo: A Star Wars Story,” an all-new adventure with the most beloved scoundrel in the galaxy. Through a series of daring escapades deep within a dark and dangerous criminal underworld, Han Solo befriends his mighty future copilot Chewbacca and meets the notorious gambler Lando Calrissian, in a journey that will set the course of one of the Star Wars saga’s most unlikely heroes.

The film stars Alden Ehrenreich, Woody Harrelson, Emilia Clarke, Donald Glover, Thandie Newton, Phoebe Waller-Bridge, Joonas Suotamo, and Paul Bettany.

Ron Howard directs “Solo: A Star Wars Story,” and Kathleen Kennedy, Allison Shearmur and Simon Emanuel are the producers. Lawrence Kasdan, Jason McGatlin, Phil Lord and Christopher Miller serve as executive producers. Jonathan Kasdan & Lawrence Kasdan wrote the screenplay.

Ghost Recon Wildlands: The Call – Special Operation Teaser

April 6, 2018 – Coming up in a special Tom Clancy’s Ghost Recon Wildlands event, the Ghosts will be teaming up with a new partner. More details to come on April 9th.

For the latest about Tom Clancy’s Ghost Recon Wildlands and all Ubisoft games, please visit news.ubisoft.com

For more information about Tom Clancy’s Ghost Recon Wildlands, please visit ghostrecon.com, follow us on twitter.com/ghostrecon or facebook.com/ghostrecon and join the conversation by using #GhostRecon.

Farhome Early Access Trailer

April 5th, 2017 – Dynamic new developer, DEVCUBESTUDIO is pleased to announce FARHOME, its debut VR game for Oculus Rift and HTC VIVE is available now on Steam Early Access.

FARHOME is a unique science-fiction game that teleports users into the year 2301, where earth is at the brink of a global catastrophe. Exploring different planets with distinctive and unique environments, players will chose from two individual character classes during early access, venturing into the unknown, as they meet the local inhabitants,  who will help or hinder your progress.

FARHOME is DEVCUBESTUDIO’s first foray into the VR world, and an exciting time for the studio.  The 50-strong team are pulling on their combined experience to not only create an action-packed first-person shooter with co-op, but build something that treats its players to an immersive team based science fiction adventure.

The DEVCUBESTUDIO team will continue developing FARHOME and its development tools to allow user generated content and modifications throughout 2018/2018