It’s been three weeks since 11 bit studios and Digital Sun launched their much-anticipated follow-up to the cult hit, Moonlighter. Making a massive visual change, moving from pixel-style to full 3D, Moonlighter 2: The Endless Vault launched into Early Access with players around the globe loving what they saw.
We all know that Early Access is a journey, however, and with that in mind, the team at Digital Sun recently revealed the developer roadmap, giving some light details on what’s ahead.
We’ll have more detailed information for each update as they get closer to completion, but for now, you can take a look below to get an idea of what’s in store!
Taking part in the recent 11 bit studios digital showcase, the dev team at Digital Sun also shared a quick developer update to express their thanks to the players, while also touching on what’s ahead for Moonlighter 2.
For anyone who missed out on keys for the game, keep your eyes peeled for the first major update when we expect to have more keys on hand for distribution. Until the, be sure to keep the game on your Terminals watchlist and you won’t miss any updates!
DON’T SCREAM TOGETHER has sold more than 200,000 copies in its first week on Steam, but Digital Cybercherries, the team behind the viral action figure shooter Hypercharge: Unboxed, say the milestone is not the whole story. For them, the real achievement is how the team came together after a difficult launch.
At release, many players ran into major technical issues that affected the game’s core mechanics, including microphone calibration and in-game audio. Digital Cybercherries say these problems did not appear during internal testing and only became clear once thousands of players joined at launch. The game opened at 23 percent mostly negative on Steam, which was very difficult for the five-person team. The team say they also underestimated how ambitious the project was from a technical point of view. DON’T SCREAM TOGETHER uses a microphone mechanic as its main system, and while it worked well during development, the move to multiplayer added many new challenges across different setups. They now realise this twist on horror was more complex than they expected once it reached a large and varied audience.
Instead of stepping back, the team chose to meet players directly. They replied to reviews, released rapid updates, and wrote open messages explaining the problems and the fixes. Players saw the team working, listening and improving the game in real time. This approach helped rebuild trust. One player who posted a negative review later changed it to positive after the team reached out and helped them resolve an issue. Many others have updated their reviews after seeing how quickly the problems were addressed. The Steam rating has climbed from 23 percent mostly negative to nearly 60 percent mixed and continues to rise as more players join.
The team say they believe the continued sales and improving review score reflect how players responded to their open and transparent communication. Many players have said this honesty was a key reason they decided to support the game.
“People do not lose trust because a game has problems. They lose trust when developers pretend those problems are not there. So we decided to face everything head-on,” said Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries. “We want to thank everyone who stayed with us, shared feedback and gave us the chance to make things right.”
The studio says they will continue to work through bugs and improvements and are confident the game will keep recovering as they listen to feedback and nurture it. They add that although the mixed rating and the early issues were difficult to face, they take full responsibility. They would not change the experience, as it taught them lessons they say will make their team better in the long run.
DON’T SCREAM TOGETHER is a co op experience about friendship, fear and keeping your voice down. Up to four players try to survive the night by exploring, finding batteries for their camcorders and speaking quietly through a forest that may or may not be haunted. If anyone screams, the whole group restarts. A new mode called Hunted turns loud players into a hunter who can stalk the rest of the group using proximity voice.
Today, SNEG, Ltd., curator and publisher of treasured classic PC games, announces that The Temple of Elemental Evil: A Classic Greyhawk Adventure is now available on Steam! Based on the iconic and genre-defining DUNGEONS & DRAGONS tabletop adventure of the same name, and using the classic tabletop ruleset, The Temple of Elemental Evil challenges adventurers to explore the titular temple, facing off against monsters and cultists while dealing with four elemental-themed factions who are at war with one another! This Steam release builds on the outstanding efforts of the Circle of Eight and Temple+ modding communities, who have supported the game for years. It introduces more than a thousand fixes and enhancements, from improved stability and AI to smoother performance, a refined UI, and numerous quality-of-life upgrades.
Are you ready to face off against the Demon Queen Zuggtmoy? Or will you fall to her powers, as have so many adventurers in the past?
A Faithful Rendition of the classic D&D Ruleset
Experience the first video game to implement the iconic DUNGEONS & DRAGONS classic rules.
Tactical Turn-Based Combat
Engage in deep, grid-based encounters that mirror the tabletop experience.
Build the Perfect Party
Create up to five custom characters and recruit up to three unique NPCs to shape your journey. Choose from multiple races, classes, skills, feats, and alignments in a detailed 13-step character builder.
Classic Greyhawk Campaign Setting
The first D&D video game to use the Greyhawk setting in the current era, faithfully adapted from the original 1985 adventure module.
Non-Linear Questing
Explore a reactive world where multiple objectives can be completed in various ways, based on your decisions.
Accessible Radial Control Interface
Quickly and easily access spells, abilities, and actions with an intuitive radial menu system designed for clarity and speed.
Fatshark, a developer recognized for its technology-driven approach to game creation, today announced a strategic collaboration with AMD focused on the exploration and development of AMD’s Machine Learning Denoising (FSR™ Ray Regeneration) and Neural Radiance Caching (FSR Radiance Caching) technology. Warhammer 40,000: Darktide is the first title to showcase the experimental FSR Radiance Caching technology, as demonstrated in the AMD showcase.
The studio behind the acclaimed Warhammer games, Vermintide 1, 2 and Darktide, has a long history as both a game studio and a tech development company. Dating back to 2007, when Fatshark emerged from a small group of developers who built not only games, but also the foundational technology that powered them. Most notably co-creating the Bitsquid engine, a high-performance game engine that was later acquired by Autodesk and rebranded as the Stingray engine. When the studio was approached by AMD this summer, it was an exciting opportunity that Fatshark was eager to sink their teeth into!
A Philosophy of Collaboration
Fatshark sees real-time ray tracing and neural rendering as essential pillars of the future of game visuals. While these technologies are still maturing, the studio views early involvement as crucial. Not only for internal expertise, but also for helping guide the broader games industry toward more accessible, efficient, and high-fidelity rendering solutions.
This is about more than rendering; it reflects the studio’s philosophy of open collaboration and cross-industry growth. The studio’s Chief Technology Officer, Mikael Hansson, enthuses that “Technology is meant to be built and shared together. Working with innovative powerhouses like AMD keeps us sharp, encourages diversification in game technology, and strengthens the entire industry. It’s fun, it’s challenging, and it’s a long-term investment, not just in Fatshark’s future, but in the future of gaming.”
Building for the Future
The features demonstrated in the video are not currently planned for release in Darktide’s live build. The technology is new and requires further development, optimization, and quality verification before it could be integrated into a live service game. Darktide’s technology is constantly evolving to offer players the best experience possible, for a live service game launch is not the end, but the beginning.
It’s late 2025, and I’ve been staring at the wall for the last three weeks. Well, not the wall exactly, but what’s on it. I’ve been putting the XGIMI HORIZON 20 Max projector through the wringer, trying to figure out if this grey cube is actually the “pinnacle” of projection it claims to be, or just another shiny gadget making big promises.
You know how it is with projectors. You usually have to pick your poison. Do you want something that looks like a spaceship and sets up in five seconds but looks washed out the moment someone cracks a curtain? Or do you want a massive, loud box that requires a master’s degree in geometry to mount but delivers a picture that makes you weep? The HORIZON 20 Max is trying to be both, and honestly, it gets scarily close.
Let’s talk about the elephant in the room, or rather, the “Elephant Grey” box on my coffee table. It’s heavy. Not “call a mover” heavy, but dense enough (about 12 pounds) that it feels like you bought something substantial. It’s got this faux-leather texture that fits right in next to a nice sofa, which is a relief. I’m tired of gear that looks like it belongs in a server room.
The first time I fired it up, I admit I was skeptical about the “X-Master” RGB Triple Laser engine. Marketing teams love to throw the word “laser” around like it fixes everything. But when I threw on The Batman, my go-to torture test for contrast and color, I actually sat up straight. The colors are ridiculous. We’re talking about a color space that actually exceeds what you get in commercial cinemas. The reds and greens have this punchy, saturated look that you just don’t get from lamp-based units.
Brightness is the other big story here. They claim 5,700 ISO lumens. In the real world, after I tweaked the settings to stop the picture from looking radioactive, it’s probably pushing closer to 3,000 ANSI lumens. That might sound like a drop, but trust me, it’s plenty. I watched a football game with the blinds open at 2 PM, and I could actually see the ball. For a projector, that’s basically witchcraft.
However, it’s not all sunshine and rainbows. While the lasers are amazing, they have a quirk. If you turn on the “Dynamic Black Level Enhancement”, which is fancy talk for “dimming the lights when the scene gets dark”, you might notice the blacks turning a slight, weird, shade of blue. It’s subtle, but once you see it, you can’t unsee it. I ended up turning that feature off. I’d rather have dark grey blacks than blue ones. It’s a compromise, but one I can live with for this kind of color performance.
Now, let’s get into the stuff that drives me crazy: installation. XGIMI touted this motorized gimbal stand and the optical lens shift like it was the second coming. And the gimbal? It’s fantastic. You can rotate the thing 360 degrees and tilt it up and down with one hand. It stays put. Love that.
But the lens shift… oh boy. Here’s the thing they don’t tell you in the big print. The projector has a “100% vertical offset.” In plain English, that means the image shoots straight out and up from the lens. If you put this on a low table, great. If you put it on a high shelf? You’re in trouble. You can’t shift the image down very much at all. And if you use the vertical shift, you lose the ability to shift horizontally. I spent an hour trying to center the image from my bookshelf before realizing I was fighting physics. I eventually just moved the projector. So, fair warning: measure your room before you buy this.
Okay, gamer talk.
This is where the HORIZON 20 Max goes from “good projector” to “take my money.”
I plugged in my PS5 and loaded up Black Myth: Wukong. Usually, playing action games on a projector feels like you’re wading through molasses. You press jump, and the character thinks about it for a second before moving. Not here.
There’s this new tech under the hood, a “rolling buffer” in the display controller. I won’t bore you with the engineering manual, but basically, instead of waiting for a whole frame of video to load before showing it, it streams the data line-by-line instantly. The result? Input lag is basically gone. We’re talking 1ms latency if you’re running 1080p at 240Hz. Even at 4K 60Hz, it feels snappy. Parrying attacks felt immediate. I forgot I was playing on a projector, which is the highest compliment I can give.
Just don’t expect true 4K at 120Hz. It’ll accept the signal, but it does some internal gymnastics to downscale it. Stick to 4K 60Hz for the eye candy or 1080p 240Hz if you’re trying to go pro in a shooter.
Sound-wise, it’s got these Harman Kardon speakers built in. They’re… fine. They get loud, and dialogue is crisp, which is nice for a casual sitcom binge. But for a movie? Come on. There’s almost no bass. It’s physically impossible to get chest-thumping rumbles out of a box this size. If you’re spending three grand on a projector, do yourself a favor and buy a sound system. Don’t disrespect the picture with mediocre audio.
On the smart side, it’s running Google TV. It’s smooth, fast, and, thankfully, has native Netflix support. You have no idea how annoying it is to buy a high-end projector and still have to plug in a Fire Stick just to watch Stranger Things. It just works. The autofocus and auto-keystone are generally pretty smart, too, though they sometimes struggle if you have a textured wall.
One little thing that bugged me was the 3D support. Yes, I’m one of those people who still owns 3D Blu-rays. The projector supports it, but the auto-detection is glitchy. I popped in a disc, and instead of snapping into 3D, it showed me a split-screen image. I had to dig into the menus to force the 3D mode. It works, and it looks incredibly bright thanks to those lasers, but it’s fiddly.
So, where does that leave us?
The XGIMI HORIZON 20 Max is a weird beast. It’s got the soul of a high-end enthusiast rig with the body of a lifestyle gadget. The picture is stunningly bright and colorful, the gaming performance is best-in-class, and it looks great sitting on a table. But it’s not perfect. The contrast could be better, and the lens shift limitations are a headache if you have a tricky room setup.
Is it worth the $2,999 price tag? If you’re a gamer who wants a 150-inch screen without sacrificing reaction time, absolutely. There is nothing else like it. If you’re a hardcore home theater purist with a pitch-black room, you might miss the deep, inky blacks of a more traditional projector.
For me? I’m keeping it on the coffee table. The ability to turn it on, have it autofocus in seconds, and drop me into a 4K laser-lit world, whether for a movie or a boss fight, is just too much fun to give up. Just remember to buy a subwoofer. You’ll thank me later.
Death Howl, the soulslike deck-builder from Copenhagen’s three-person team The Outer Zone and published by 11 bit studios, is out today on PC. Experience the sorrowful journey of Ro in this one-of-a-kind deck-builder where every choice shapes your deck, your path, and your survival. Death Howl is available today on PC through Steam and GOG, and is coming to PlayStation 5, Xbox Series X|S, and Nintendo Switch on February 19th, 2026.
About Death Howl
Death Howl is a genre-defying soulslike deck builder that follows Ro, a mother who refuses to accept the loss of her child
While minimalist in presentation, Death Howl leverages a striking artstyle with profound, harrowing themes that revolve around grief, sorrow, survival, and acceptance.
Death Howl demands sharp hunting instincts in order to anticipate enemy movement and learn attack patterns.
True to soulslike tropes, defeat is not the end, but part of the learning path. Resting reinvigorates Ro, but also grants fallen foes life anew.
Death Howl combines these soulslike mechanics with tactical, grid-based combat, deck-building systems, and action-RPG exploration across eerie, hostile biomes.
Each region introduces new enemies, abilities, cards, and choices that will shape player progress.
Death Howl is now available on PC through Steam and GOG with console versions to follow on February 19th, 2026. Game developmentwas supported by the Danish Film Institute’s program The Games Scheme.
Video game publisher tinyBuild and developer Mandragora, the team that brought you the cozy rooftop apocalypse survival game I Am Future, are thrilled to take you back to Japan in the mid-aughts in ReStory! Announced during today’s Wholesome Snack showcase, ReStory lets you run your own electronics repair shop in Y2K-era Japan. Fix iconic pieces of 2000s tech, like cell phones, video game consoles (including officially licensed Atari systems), handhelds, digital pets, home appliances, music players, cameras, and more – all while hearing the unique stories of your customers and making meaningful decisions that influence a branching storyline.
ReStory combines tactile repair gameplay with relaxing atmosphere, shop management mechanics, and a cast of memorable characters. Grow your business by carefully unscrewing, cleaning, soldering, repainting, and assembling devices to bring them back to life – and if you need spare parts, you can always buy them online via an old-school in-game web browser. Talk to customers, hear their stories, and see how your decisions impact both their lives and your shop through a non-linear narrative.
Key Features
Satisfying Gadget Repairs: Chill out and vibe with engaging device restoration mechanics through every step of the tech-repair process.
Shop Management: Take orders, manage your finances, browse the web and hunt for spare parts.
Impactful Narrative: Meet a memorable cast of characters with unpredictable and intertwining stories. Your decisions will impact both their lives and your shop.
Y2K Nostalgia: Fix devices inspired by iconic gaming consoles and handhelds, portable music players, cameras, home appliances and cell phones of the 2000s.
Wait, Is That an Atari?! Yes! Partnering with Atari, ReStory will feature licensed consoles to repair including the Atari 2600, Jaguar and more!
Chill Atmosphere ReStory creates a relaxing atmosphere that lets you unwind and tinker with gadgets against a beautiful backdrop of the Japanese urban setting.
“ReStory is my nostalgia for a time when we shared polyphonic ringtones via infrared ports and rewound cassette tapes with a pencil. When every device felt unique. Now we just hold these screens in our hands, and they all look the same. Japanese companies always amazed me with their influence on global technology, which made 2000s Tokyo the perfect setting. I can’t wait to share this nostalgic feeling with players and discover how many other grown-up kids remember that era fondly!” said Evgeny Kisterev, Studio Director at Mandragora.
World of Tanks Modern Armor invites players on PlayStation and Xbox to step into Winter Fest 2025, the biggest event of the year. Running from December 9, 2025, through January 5, 2026, it expands the game’s winter universe with a full slate of activities, including daily gifts from the 2025 Winter Calendar, special store offerings, two thematic event modes, seasonal rewards, and much more.
The celebration begins with the return of the popular Toy Tanks Mode, where two teams of ten battle beneath the Yule tree in fast-paced matches with respawns. Each Toy Tank features its own weaponry, including the new Plow Master tank, which is equipped with a dozer blade and designed for ramming. Each team also benefits from a new ally: a giant toy robot that will launch devastating support strikes – and that will drop Snowballs, Winter Fest’s special event currency, if destroyed. By popular demand, Toy Tanks Mode has been extended to run for two weeks, giving players double the time to command these tiny but mighty vehicles.
On December 23, the event shifts into The Ice Queen’s Blade, a new cooperative PvE mode. After last year’s battle, Santa imprisoned the Ice Queen, but she managed to summon Krampus, a portal-traveling enforcer. Players partner with a new character, Jack Frost, to stop Krampus before eternal winter takes hold of the maps they know well. Teams of ten will use the portals created by Krampus to travel from battlefield to battlefield, clearing minions, collecting shards, and ultimately confronting Krampus at Frostbite Castle.
Beyond the exclusive event modes, Winter Fest offers players a wealth of fresh content, including four distinct Premium tanks with thematic designs:
Frostwarden – a fast and stylish Tier X medium tank designed by Jack Frost;
Dual Battery – a dual-gun medium tank inspired by new Commander Ro-Burt and built for versatile combat;
Moldmaster Mk. 1 – a toy-inspired tank destroyer with multiple turrets and excellent adaptability;
Winter Warrior – a durable medium tank featuring strong ERA armor that resists autocannon and ATGM fire.
Additionally, new 3D Commanders Jack Frost, Pfc. PVC, Melty Melvin, and Ro-Burt join the roster. An Ultimate version of Jack Frost with all Skill slots open will be available exclusively in Jack Frost War Chests, and the player-favorite Krampus 3D Commander will speak for the first time with new custom voiceover.
Through the entire Winter Fest event, players will earn Snowballs – an exclusive, limited-time virtual currency – that can be spent on Premium tanks, 3D Commanders, cosmetics, holiday skins, and other items.
With all of this and more, Winter Fest 2025 delivers the most wide-ranging seasonal experience yet in World of Tanks Modern Armor, bringing together folklore, humor, combat, and surprises in one massive holiday celebration.
Just in time for the holidays, Bethesda Game Studios is proud to announce and launch The Elder Scrolls V: Skyrim Anniversary Edition on Nintendo Switch 2. Over a decade after winning more than 200 Game of the Year Awards in 2011, the critically acclaimed game continues to bring its magic to players through new platforms.
See the launch trailer here:
The Elder Scrolls V: Skyrim Anniversary Edition includes the base game and the three official expansions—Dawnguard, Dragonborn, and Hearthfire. Players on Switch 2 will experience enhanced resolution, improved load times, performance optimization, Joy-Con 2 mouse support, motion controls, Amiibo support, and more, taking full advantage of the platform’s hardware. This edition offers exclusive Nintendo content from The Legend of Zelda: Breath of the Wild, including the Master Sword, Hylian Shield, and Champion’s Tunic.
Additionally, owners of the Anniversary Edition have access to hundreds of unique Creations Club items, with quests, weapons, armor, spells, dungeons, and more to let players experience the world of Skyrim their way.
There are multiple paths to purchase The Elder Scrolls V: Skyrim Anniversary Edition on Switch 2:
The title can be purchased for $59.99
Free Upgrade for Switch Owners: Owners of The Elder Scrolls V: Skyrim Anniversary Edition on Switch can download the game for free on Switch 2
Owner Upgrade Path: Owners of The Elder Scrolls V: Skyrim (base edition) on Switch can purchase the Anniversary Upgrade for $19.99 to play on Switch and Switch 2
Expansive Worlds, a creative division within Avalanche Studios Group, has today launched theHunter: Call of the Wild’s new DLC map, Scotland Hunting Reserve on PC and console. Players can hunt a rich roster of animals inspired by Scotland’s most iconic species in Tòrr nan Sithean, amidst breathtaking, atmospheric scenery and legendary landmarks. The Scotland map DLC is out now.
Check out the Scotland Tòrr nan Sithean Reserve in the launch trailer here:
Alongside the new Scotland map, the new Premium Trophy Mount Pack launches today. Hunters can take their lodge customisation to the next level, and display their greatest hunting achievements with 16 new plaques, 40 new platforms as well as new textures.
Avalanche Studios has also launched the Winter Hunting Bundle which includes the new Scotland map and Premium Trophy Mount pack from today until 31 January 2026.
Scotland Hunting Reserve – Key Features:
An immersive Scottish environment. Explore six unique biomes in Late Summer/Early Fall:
Caledonian Forest
Purple Heather Moorland
Grass Hills
Wetlands
Highlands
Rainforest
Exclusive new weapon, the Benelhag 12GA. A versatile semi-auto shotgun features a tubular magazine and can load birdshot, buckshot, and slug, making it perfect for hunting all sorts of game.
Iconic landmarks for players to discover including weathered castles, ancient ruins and coastal caves.
This reserve comes with 17 iconic animals, including five new species, three animal remasters and a great one.