New content for the recently German Developer Award–winning game Firefighting Simulator: Ignite is available now. The release trailer launching today offers a first look at the new missions included in the “Parker’s Story DLC,” which revisits the past of one of the crew members.
Parker is an experienced firefighter with the Oakridge City Fire Department who has so far supported players as an NPC crew member. This DLC looks back to the past when Parker himself takes command of a response team during a high-risk operation. What initially appears routine soon turns into a challenge that tests Parker’s master plan, fueling growing tensions with his team.
The new “Parker’s Story DLC” adds two new story missions that deliver fresh, intense deployments while also revealing more about the backstory of crew member Andrew Parker.
The Parkers’ Story DLC is now available for 4.99 EUR / 4.99 USD (SRP) on PC, PlayStation®5 and Xbox Series X|S. The DLC is part of the Year 1 Season Pass.
Firefighting Simulator: Ignite is available for PC, PlayStation®5 and Xbox Series X|S. The Firefighting Simulator: Ignite – Year 1 Edition can be purchased for PC, PlayStation®5 and Xbox Series X|S. This Edition includes the base game, the Fire Station Companion Pack and the Year 1 Season Pass. With the Year 1 Season Pass, players save more than 35% compared to purchasing the included DLCs individually. Throughout the Year 1 Season, a cosmetic pack, two vehicle packs, three mission expansions, and one major expansion will be released.
For a full overview of available offers and game editions, please visit the official website.
By the grace of the God Emperor, Warhammer 40,000: Rogue Trader made landfall today on Nintendo Switch 2. After a successful launch on PC, PlayStation, and Xbox almost exactly two years ago, players on Switch 2 can now dive into the grim and opulent world of Owlcat Games’ acclaimed CRPG for the first time.
Warhammer 40,000: Rogue Trader is the first Warhammer 40K game available on Nintendo Switch 2. It includes the base game with all its updates, totaling over 100 hours of playtime. The DLCs Void Shadows and Lex Imperialis are not yet available on Switch 2, but will be added at a later date.
In Rogue Trader, players take on the role of a scion of an ancient dynasty of daring privateers who reign over their own trade protectorate and explore the fringes of Imperial space with the blessing of the Emperor Himself. By virtue of their Warrant of Trade, the Rogue Trader is endowed with privileges and power beyond imagination, as well as the task of expanding the borders of the Imperium. A gargantuan voidship of immense strength and innumerable personnel ready to follow their leader without question is at their disposal. Show your subjects mercy or disdain, stay faithful to the Emperor or consort with the enemies of Humanity — the Rogue Trader’s every decision sends ripples across entire star systems, changing the in-game world and those who inhabit it.
Warhammer 40,000: Rogue Trader is available now on Nintendo Switch 2 for 49.99 USD/EUR with a 10% launch discount.
Players can also purchase the main game and its two current DLCs on PC via Steam, the Epic Games Store, and GOG, as well as on console via PlayStation 4|5 and Xbox One and Series X|S.
Shortly after losing its American empire, the kingdom of Spain is riven by civil war. Competition on the world stage must wait until a stable legitimate government is in place. Meanwhile, Portugal copes with the loss of its Brazilian Empire by seeking new fortunes in Africa. Recover from crises and setbacks and lead each of these kingdoms to new glories in Iberian Twilight, a new immersion pack for Victoria 3, Paradox Interactive’s grand strategy simulation of social and industrial revolution in the tumultuous nineteenth and early twentieth centuries.
Available today, Victoria 3: Iberian Twilight includes new historical flavor for Spain, Portugal and related countries. Take up the challenge to renegotiate relations with newly independent nations in the Americas, build a new Portuguese empire in Africa, maintain Moroccan freedom from European influence, or, as Cuba, or the Philippines, chart your own course free of empire.
Victoria 3: Iberian Twilight has new content related to:
Spain: Once the grandest empire on earth, now reeling from the loss of most of its American colonies.
Choose your side in the Carlist Wars – will you embrace liberal reform or rally behind the counter-revolution?
Rebuild relations with former American colonies or try to reasset your power overseas
Modernize national institutions and society, encouraging an industrial boom in Catalonia, the Basque Country, and beyond.
Deal with foreign powers competing to install their own candidates on the Spanish throne
Updates and improvements for nations in the Spanish orbit, including Cuba, the Philippines and Morocco.
Portugal: A once powerful state that maintains a diminished empire in Africa and Asia.
Deal with the fallout from the War of the Two Brothers and navigate competing visions for Portugal’s future.
Expand your influence and territorial holdings in Africa, linking the colonies on the east and coasts on the Pink Map.
Establish a mutually beneficial relationship with Brazil, fostering economic, cultural, and perhaps even political ties.
Content related to Asian outposts in Goa and Macao
Other:
Embrace Iberism, and strive to unite the peninsula under one banner.
New historical characters for the nations covered in the immersion pack
Art: A set of new buildable monuments and unit models, as well as a new paper map, UI skin and new event images.
Victoria 3: Iberian Twilight is available today for the suggested retail price of $9.99/£8.50/€9.99.
Having recently celebrated welcoming its 10 millionth player, Crytek launches Post Malone’s Murder Circus Encore today, a massive in-game Event to its acclaimed extraction shooter, Hunt: Showdown 1896. The Event, in collaboration with 9x Diamond Certified artist and avid Hunt superfan Post Malone, plunges the bayou back into a reign of carnivalesque terror. The Event arrives alongside the comprehensive Update 2.6, delivering a wealth of new content, long-requested features, and extensive game improvements. Post Malone’s Murder Circus Encore is live now on PC, PlayStation®5, and Xbox Series X|S. The Event will run until February 9th 2026.
See the gameplay trailer now:
The stage is set for a new chaotic struggle. The former Ringmaster, portrayed by Post Malone, has been reborn as the brutal Disciple of Death, seeking to reclaim his Corrupted domain. With the key to his victory—the fabled HelioStone artifact—still lost, Hunters are drawn into a fresh conflict where old foes and new alliances collide.
Introducing Story Challenges and Player Profile Customization
An exciting new gameplay system, Story Challenges, provides narrative-driven gameplay. These thematic chapters allow players to explore the game’s rich lore and Hunter backstories while earning rewards. The feature is launching with two stories: the time-limited On the Winds of Midwinter, about Krampus, and the permanent free story An Acquired Taste, which follows a Hunter named Tennessee Morgan. This feature adds a new dimension to progression with an ever-expanding library of Story Challenges.
Players can now showcase their accomplishments with the new Player Profile Customization. This system allows hunters to display a unique identity through avatars, titles, cosmetic frames, achievement badges, and stat trackers, visible in lobbies, on last match and the death screens. Every foe and friend now has a distinct identity, and your achievements are clearly displayed to rival hunters. We can’t wait to see the unique combinations players will come up with!
New Gameplay Dynamics
Update 2.6 introduces the Status Effect “Wet,” adding a new layer of strategic depth. Hunters traversing deep water become soaked, making them harder to ignite and improving their health recovery at the cost of louder footsteps. The new Water Bottle throwable item allows players to strategically apply this effect, extinguish fires, and even neutralize the fiery Immolator enemies. But don’t try dousing an oil fire with water unless you are looking to get burned.
A Fiercer Foe and Event Traits
The terrifying two-headed Ursa Mortis monster has returned, but this is not a simple reanimation. It is an evolution. With reinforced vitality, increased damage, and devastating new tricks, it now stalks its prey with terrifying cunning. It can plow through barriers, is immune to explosive stagger, and its chilling roar can prematurely trigger traps.
With the Circus’s return, players can pledge allegiance to multiple Troupes simultaneously to unlock unique Event Traits using Pledge Marks. These include:
It’s been three weeks since 11 bit studios and Digital Sun launched their much-anticipated follow-up to the cult hit, Moonlighter. Making a massive visual change, moving from pixel-style to full 3D, Moonlighter 2: The Endless Vault launched into Early Access with players around the globe loving what they saw.
We all know that Early Access is a journey, however, and with that in mind, the team at Digital Sun recently revealed the developer roadmap, giving some light details on what’s ahead.
We’ll have more detailed information for each update as they get closer to completion, but for now, you can take a look below to get an idea of what’s in store!
Taking part in the recent 11 bit studios digital showcase, the dev team at Digital Sun also shared a quick developer update to express their thanks to the players, while also touching on what’s ahead for Moonlighter 2.
For anyone who missed out on keys for the game, keep your eyes peeled for the first major update when we expect to have more keys on hand for distribution. Until the, be sure to keep the game on your Terminals watchlist and you won’t miss any updates!
DON’T SCREAM TOGETHER has sold more than 200,000 copies in its first week on Steam, but Digital Cybercherries, the team behind the viral action figure shooter Hypercharge: Unboxed, say the milestone is not the whole story. For them, the real achievement is how the team came together after a difficult launch.
At release, many players ran into major technical issues that affected the game’s core mechanics, including microphone calibration and in-game audio. Digital Cybercherries say these problems did not appear during internal testing and only became clear once thousands of players joined at launch. The game opened at 23 percent mostly negative on Steam, which was very difficult for the five-person team. The team say they also underestimated how ambitious the project was from a technical point of view. DON’T SCREAM TOGETHER uses a microphone mechanic as its main system, and while it worked well during development, the move to multiplayer added many new challenges across different setups. They now realise this twist on horror was more complex than they expected once it reached a large and varied audience.
Instead of stepping back, the team chose to meet players directly. They replied to reviews, released rapid updates, and wrote open messages explaining the problems and the fixes. Players saw the team working, listening and improving the game in real time. This approach helped rebuild trust. One player who posted a negative review later changed it to positive after the team reached out and helped them resolve an issue. Many others have updated their reviews after seeing how quickly the problems were addressed. The Steam rating has climbed from 23 percent mostly negative to nearly 60 percent mixed and continues to rise as more players join.
The team say they believe the continued sales and improving review score reflect how players responded to their open and transparent communication. Many players have said this honesty was a key reason they decided to support the game.
“People do not lose trust because a game has problems. They lose trust when developers pretend those problems are not there. So we decided to face everything head-on,” said Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries. “We want to thank everyone who stayed with us, shared feedback and gave us the chance to make things right.”
The studio says they will continue to work through bugs and improvements and are confident the game will keep recovering as they listen to feedback and nurture it. They add that although the mixed rating and the early issues were difficult to face, they take full responsibility. They would not change the experience, as it taught them lessons they say will make their team better in the long run.
DON’T SCREAM TOGETHER is a co op experience about friendship, fear and keeping your voice down. Up to four players try to survive the night by exploring, finding batteries for their camcorders and speaking quietly through a forest that may or may not be haunted. If anyone screams, the whole group restarts. A new mode called Hunted turns loud players into a hunter who can stalk the rest of the group using proximity voice.
Today, SNEG, Ltd., curator and publisher of treasured classic PC games, announces that The Temple of Elemental Evil: A Classic Greyhawk Adventure is now available on Steam! Based on the iconic and genre-defining DUNGEONS & DRAGONS tabletop adventure of the same name, and using the classic tabletop ruleset, The Temple of Elemental Evil challenges adventurers to explore the titular temple, facing off against monsters and cultists while dealing with four elemental-themed factions who are at war with one another! This Steam release builds on the outstanding efforts of the Circle of Eight and Temple+ modding communities, who have supported the game for years. It introduces more than a thousand fixes and enhancements, from improved stability and AI to smoother performance, a refined UI, and numerous quality-of-life upgrades.
Are you ready to face off against the Demon Queen Zuggtmoy? Or will you fall to her powers, as have so many adventurers in the past?
A Faithful Rendition of the classic D&D Ruleset
Experience the first video game to implement the iconic DUNGEONS & DRAGONS classic rules.
Tactical Turn-Based Combat
Engage in deep, grid-based encounters that mirror the tabletop experience.
Build the Perfect Party
Create up to five custom characters and recruit up to three unique NPCs to shape your journey. Choose from multiple races, classes, skills, feats, and alignments in a detailed 13-step character builder.
Classic Greyhawk Campaign Setting
The first D&D video game to use the Greyhawk setting in the current era, faithfully adapted from the original 1985 adventure module.
Non-Linear Questing
Explore a reactive world where multiple objectives can be completed in various ways, based on your decisions.
Accessible Radial Control Interface
Quickly and easily access spells, abilities, and actions with an intuitive radial menu system designed for clarity and speed.
Fatshark, a developer recognized for its technology-driven approach to game creation, today announced a strategic collaboration with AMD focused on the exploration and development of AMD’s Machine Learning Denoising (FSR™ Ray Regeneration) and Neural Radiance Caching (FSR Radiance Caching) technology. Warhammer 40,000: Darktide is the first title to showcase the experimental FSR Radiance Caching technology, as demonstrated in the AMD showcase.
The studio behind the acclaimed Warhammer games, Vermintide 1, 2 and Darktide, has a long history as both a game studio and a tech development company. Dating back to 2007, when Fatshark emerged from a small group of developers who built not only games, but also the foundational technology that powered them. Most notably co-creating the Bitsquid engine, a high-performance game engine that was later acquired by Autodesk and rebranded as the Stingray engine. When the studio was approached by AMD this summer, it was an exciting opportunity that Fatshark was eager to sink their teeth into!
A Philosophy of Collaboration
Fatshark sees real-time ray tracing and neural rendering as essential pillars of the future of game visuals. While these technologies are still maturing, the studio views early involvement as crucial. Not only for internal expertise, but also for helping guide the broader games industry toward more accessible, efficient, and high-fidelity rendering solutions.
This is about more than rendering; it reflects the studio’s philosophy of open collaboration and cross-industry growth. The studio’s Chief Technology Officer, Mikael Hansson, enthuses that “Technology is meant to be built and shared together. Working with innovative powerhouses like AMD keeps us sharp, encourages diversification in game technology, and strengthens the entire industry. It’s fun, it’s challenging, and it’s a long-term investment, not just in Fatshark’s future, but in the future of gaming.”
Building for the Future
The features demonstrated in the video are not currently planned for release in Darktide’s live build. The technology is new and requires further development, optimization, and quality verification before it could be integrated into a live service game. Darktide’s technology is constantly evolving to offer players the best experience possible, for a live service game launch is not the end, but the beginning.
It’s late 2025, and I’ve been staring at the wall for the last three weeks. Well, not the wall exactly, but what’s on it. I’ve been putting the XGIMI HORIZON 20 Max projector through the wringer, trying to figure out if this grey cube is actually the “pinnacle” of projection it claims to be, or just another shiny gadget making big promises.
You know how it is with projectors. You usually have to pick your poison. Do you want something that looks like a spaceship and sets up in five seconds but looks washed out the moment someone cracks a curtain? Or do you want a massive, loud box that requires a master’s degree in geometry to mount but delivers a picture that makes you weep? The HORIZON 20 Max is trying to be both, and honestly, it gets scarily close.
Let’s talk about the elephant in the room, or rather, the “Elephant Grey” box on my coffee table. It’s heavy. Not “call a mover” heavy, but dense enough (about 12 pounds) that it feels like you bought something substantial. It’s got this faux-leather texture that fits right in next to a nice sofa, which is a relief. I’m tired of gear that looks like it belongs in a server room.
The first time I fired it up, I admit I was skeptical about the “X-Master” RGB Triple Laser engine. Marketing teams love to throw the word “laser” around like it fixes everything. But when I threw on The Batman, my go-to torture test for contrast and color, I actually sat up straight. The colors are ridiculous. We’re talking about a color space that actually exceeds what you get in commercial cinemas. The reds and greens have this punchy, saturated look that you just don’t get from lamp-based units.
Brightness is the other big story here. They claim 5,700 ISO lumens. In the real world, after I tweaked the settings to stop the picture from looking radioactive, it’s probably pushing closer to 3,000 ANSI lumens. That might sound like a drop, but trust me, it’s plenty. I watched a football game with the blinds open at 2 PM, and I could actually see the ball. For a projector, that’s basically witchcraft.
However, it’s not all sunshine and rainbows. While the lasers are amazing, they have a quirk. If you turn on the “Dynamic Black Level Enhancement”, which is fancy talk for “dimming the lights when the scene gets dark”, you might notice the blacks turning a slight, weird, shade of blue. It’s subtle, but once you see it, you can’t unsee it. I ended up turning that feature off. I’d rather have dark grey blacks than blue ones. It’s a compromise, but one I can live with for this kind of color performance.
Now, let’s get into the stuff that drives me crazy: installation. XGIMI touted this motorized gimbal stand and the optical lens shift like it was the second coming. And the gimbal? It’s fantastic. You can rotate the thing 360 degrees and tilt it up and down with one hand. It stays put. Love that.
But the lens shift… oh boy. Here’s the thing they don’t tell you in the big print. The projector has a “100% vertical offset.” In plain English, that means the image shoots straight out and up from the lens. If you put this on a low table, great. If you put it on a high shelf? You’re in trouble. You can’t shift the image down very much at all. And if you use the vertical shift, you lose the ability to shift horizontally. I spent an hour trying to center the image from my bookshelf before realizing I was fighting physics. I eventually just moved the projector. So, fair warning: measure your room before you buy this.
Okay, gamer talk.
This is where the HORIZON 20 Max goes from “good projector” to “take my money.”
I plugged in my PS5 and loaded up Black Myth: Wukong. Usually, playing action games on a projector feels like you’re wading through molasses. You press jump, and the character thinks about it for a second before moving. Not here.
There’s this new tech under the hood, a “rolling buffer” in the display controller. I won’t bore you with the engineering manual, but basically, instead of waiting for a whole frame of video to load before showing it, it streams the data line-by-line instantly. The result? Input lag is basically gone. We’re talking 1ms latency if you’re running 1080p at 240Hz. Even at 4K 60Hz, it feels snappy. Parrying attacks felt immediate. I forgot I was playing on a projector, which is the highest compliment I can give.
Just don’t expect true 4K at 120Hz. It’ll accept the signal, but it does some internal gymnastics to downscale it. Stick to 4K 60Hz for the eye candy or 1080p 240Hz if you’re trying to go pro in a shooter.
Sound-wise, it’s got these Harman Kardon speakers built in. They’re… fine. They get loud, and dialogue is crisp, which is nice for a casual sitcom binge. But for a movie? Come on. There’s almost no bass. It’s physically impossible to get chest-thumping rumbles out of a box this size. If you’re spending three grand on a projector, do yourself a favor and buy a sound system. Don’t disrespect the picture with mediocre audio.
On the smart side, it’s running Google TV. It’s smooth, fast, and, thankfully, has native Netflix support. You have no idea how annoying it is to buy a high-end projector and still have to plug in a Fire Stick just to watch Stranger Things. It just works. The autofocus and auto-keystone are generally pretty smart, too, though they sometimes struggle if you have a textured wall.
One little thing that bugged me was the 3D support. Yes, I’m one of those people who still owns 3D Blu-rays. The projector supports it, but the auto-detection is glitchy. I popped in a disc, and instead of snapping into 3D, it showed me a split-screen image. I had to dig into the menus to force the 3D mode. It works, and it looks incredibly bright thanks to those lasers, but it’s fiddly.
So, where does that leave us?
The XGIMI HORIZON 20 Max is a weird beast. It’s got the soul of a high-end enthusiast rig with the body of a lifestyle gadget. The picture is stunningly bright and colorful, the gaming performance is best-in-class, and it looks great sitting on a table. But it’s not perfect. The contrast could be better, and the lens shift limitations are a headache if you have a tricky room setup.
Is it worth the $2,999 price tag? If you’re a gamer who wants a 150-inch screen without sacrificing reaction time, absolutely. There is nothing else like it. If you’re a hardcore home theater purist with a pitch-black room, you might miss the deep, inky blacks of a more traditional projector.
For me? I’m keeping it on the coffee table. The ability to turn it on, have it autofocus in seconds, and drop me into a 4K laser-lit world, whether for a movie or a boss fight, is just too much fun to give up. Just remember to buy a subwoofer. You’ll thank me later.
Death Howl, the soulslike deck-builder from Copenhagen’s three-person team The Outer Zone and published by 11 bit studios, is out today on PC. Experience the sorrowful journey of Ro in this one-of-a-kind deck-builder where every choice shapes your deck, your path, and your survival. Death Howl is available today on PC through Steam and GOG, and is coming to PlayStation 5, Xbox Series X|S, and Nintendo Switch on February 19th, 2026.
About Death Howl
Death Howl is a genre-defying soulslike deck builder that follows Ro, a mother who refuses to accept the loss of her child
While minimalist in presentation, Death Howl leverages a striking artstyle with profound, harrowing themes that revolve around grief, sorrow, survival, and acceptance.
Death Howl demands sharp hunting instincts in order to anticipate enemy movement and learn attack patterns.
True to soulslike tropes, defeat is not the end, but part of the learning path. Resting reinvigorates Ro, but also grants fallen foes life anew.
Death Howl combines these soulslike mechanics with tactical, grid-based combat, deck-building systems, and action-RPG exploration across eerie, hostile biomes.
Each region introduces new enemies, abilities, cards, and choices that will shape player progress.
Death Howl is now available on PC through Steam and GOG with console versions to follow on February 19th, 2026. Game developmentwas supported by the Danish Film Institute’s program The Games Scheme.