Author - Ripper71

ROCCAT Sense Gaming Mousepad Announced

Hamburg, August 2012 – ROCCAT, the Hamburg-based manufacturer of professional gaming accessories, presents an addition to the legendary ROCCAT Sense High Precision Gaming Mousepad – one of the world’s most popular mousepads. The new ROCCAT Sense Chrome Blue features a revised surface, more intense colours and is just 2mm high. The special microcrystalline coating incorporated into the fabric surface is ultra-effective at minimizing frictional resistance between the mouse and the pad thereby noticeably improving the gliding capability of mice. At the same time there is hardly any noise: the mouse glides almost silently over the ROCCAT mousepad.
At 400x280mm, the mousepad is perfect for sweeping mouse movements. Gamers who prefer lower mouse speeds will love this mousepad. The rubberized coating of the whole of the underside ensures the mousepad sits perfectly and securely even on smooth surfaces. What’s more, thanks to its ultra-low height of just 2mm the difference between the desktop and mousepad is hardly noticeable to gamers – plus the mousepad remains very comfortable to use even after many hours.
“Since its launch, the Sense mousepad has performed extremely well in the market and now the time has come for an addition,” says René Korte, ROCCAT Founder and CEO. “Besides the improved contrast between colours and the new packaging, we’ve also revised the microcrystalline coating. The result: a really noticeable improvement in mouse gliding capabilities.”
The ROCCAT Sense Chrome Blue High Precision Gaming Mousepad will be available in the US in early fall for an MSRP of $19.99.
Features
  • Minimized friction thanks to the microcrystalline coating bonded to an ultra-soft neoprene backing
  • Vast gliding area and precise pointer positioning
  • Fully rubberized backing for the perfect amount of grip on any surface
  • Dimensions: 400x280mm | Height: 2mm
  • Developed in conjunction with international pros

Gallery:

FIFA Soccer 13 Covers From Around The World

REDWOOD CITY, Calif. – Electronic Arts Inc. revealed its lineup of stars that will help launch EA SPORTS FIFA Soccer 13, winner of the prestigious E3 Game Critics award for “Best Sports Game”. The world’s top player, Barcelona and Argentina superstar Lionel Messi, will appear on FIFA Soccer 13 covers around the world with nine other top players. The two-time FIFA Ballon d’Or winner will be joined by stars Alex Oxlade-Chamberlain and Joe Hart in the United Kingdom, Karim Benzema in France, Roberto Soldado in Spain, Claudio Marchisio in Italy, and others all over the world to launch FIFA Soccer 13 on September 25 in North America and September 28 worldwide. The stars will grace the cover of FIFA Soccer 13 packaging, be integrated into marketing and advertising campaigns, and utilized in social media activities around the world.

FIFA Soccer 13 will launch with the world’s best and most exciting player, Lionel Messi, on the cover all over the world, which is a perfect way to herald the launch of the best soccer game we have ever developed,” said Matt Bilbey, Senior Vice President and GM of Football, EA SPORTS. “FIFA Soccer 13 will deliver a game as unpredictable as Messi, and an experience that is completely connected to the heartbeat of the season.”

FIFA Soccer 13 captures the unpredictability of the real-world game, with no two matches ever the same. A new feature called EA SPORTS Football Club Match Day enables FIFA Soccer 13 and the real-world season to be completely connected for the world’s top leagues. EA SPORTS Football Club Match Day will drive real-world news ripped from the headlines around the world into FIFA Soccer 13. Real-world drama such as injuries, suspensions, team form, and media gossip will be reflected through in-game commentary and play out in-game. The game features breakthrough gameplay innovations such as FIFA 13 First Touch Control and the Player Impact Engine that create a true battle for possession across the entire pitch, and features like Complete Dribbling and Attacking Intelligence that deliver freedom and creativity in attack. FIFA Soccer 13 is Football’s Social Network, where fans connect, compete and share with millions of others around the world. The new game also features the largest gaming tournament in the world—the FIFA Interactive World Cup—which gives fans the opportunity to compete to be crowned as the best interactive footballer in the world and become a true FIFA World Champion.

A FIFA Soccer 13 demo for the PlayStation 3 , Xbox 360, and PC, will launch around the world beginning September 11.

Full list of pack athletes:

Player Nationality Club
Lionel Messi Argentina FC Barcelona
Joe Hart England Manchester City
Alex Oxlade-Chamberlain England Arsenal
Karim Benzema France Real Madrid
Claudio Marchisio Italy Juventus
Roberto Soldado Spain Valencia
David Alaba Austria Bayern Munich
Tim Cahill Australia New York Red Bulls
Jakub Błaszczykowski Poland Borussia Dortmund
Balázs Dzsudzsák Hungary Moscow Dynamo

 Gallery:

NASCAR: The Inside Line Cover Revealed

NASCAR fans have spoken, and nine-time most popular driver, Dale Earnhardt Jr., defeated Kasey Kahne by a narrow margin in the final round of voting in the “Drive for the Cover” campaign. Earnhardt, who earned more total votes than any other driver, will adorn the cover of the upcoming NASCAR The Game: Inside Line video game.

Trailer:

Gallery:

Hybrid – Review (XBLA)

I wasn’t able to make it to E3 this year but I kept my eyes out and ears to the grapevine for any standout unusual games that might be coming down the way.  The word I got was, “Play Hybrid, it may be the most unique third person shooter out right now”.  So when the code came in the office I put it aside for when I had some time to dedicate to giving it a proper run-through.  I purposely avoided the reviews and previews, I wanted to go into it the way people who got hands on with it for the first time at E3 would, minus the booth babes and swag (I really missed the booth babes and swag).  So it took a little longer to get to than I would have liked but it is a good thing I did wait until I had a decent block of time to dedicate to it because Hybrid is so different it takes a while just to decide if you like it or not.

Storyline:

Our planet is under attack, we don’t know where they came from but they want to leech our planet of a vital element known as dark matter.  The world is broken up into regions, similar to old school Risk, and you have to fight for control of that region.  Whoever gets control get the dark matter.  If you are an earthling fighting to defend your soil you are known as a Paladin.  If you are the ones trying to take the goods you are a Variant.  This is pretty much all the story you get from the games storyline.  There is a back story available out there that Australia exploded and the Variants are mutants but it really isn’t presented in the game and in a way doesn’t matter much to it.  All you really need to know is there are two forces fighting for control of the planet since there is no single player campaign and it is all about PvP.

 

Graphics And Sound:

The graphics are nice and fit the style of game well, good detail and nice background setting.  The battleground is mostly dressing with the exception of some key locations that will be discussed during gameplay but they are very nice dressing.  The sound is very good and actually is key to play because a sound alert can let you know about an incoming attack, sometimes one targeted directly at you.  You learn to hate certain sounds because they mean a wicked death awaits you if you don’t figure what to do next but at the same time when a game has a sound that is done well and fills you with dread then it is doing it’s job.

Gameplay:

This really is the meat and potatoes of the game and the deciding factor on whether or not someone will either love it or hate it.  The uniqueness starts at character faction choice where the faction which has the weaker numbers is recommended and starts at level 5 and with an XP bonus.  This is kind of nice because it gives you an incentive to come in as the underdog and to understand that it is trying to offset any imbalance.  Once you pick a side you are that side for the season, which is the time for one side to win over another, which can be quite a while.  I know there has been at least one season since the game came out that completed but not sure how long it took.  So you are committing for a fairly long haul.

After you pick a side you see a map and you go to a continent and see it broken up into three sections, blue for the Paladins, Red for the Variants and yellow for a Hot Zone, an area currently in contest and not controlled by either faction.  Working in the Hot Zones give you experience bonuses and help earn your faction dark matter toward the season victory so it is desirable to go into them but that is where you will probably see some of the biggest players and find your little level 6 up against level 43 enemies and wondering how horrible the slaughter will be.  The interesting thing is you may still come out ahead.

In most third person shooters with aimed first person perspective such as… well just about all of them, you get so many advanced weapons and armor that makes it so that the higher the level you reach the more likely you are to obliterate the lower levels.  This is usually pretty tedious for newcomers who have to basically “pay their dues” and grind their levels through matches where they spend more time dead than alive.  When I went into my first match I was the lowest player by 10 levels and the other team, all matches are three versus three, had a combined total of over 100 levels.  Ours was less than 50.  So I sighed gritted my teeth and went into the fray.  After a few games I realized that there is definite strategy involved and though your weapons and armor unlock as you level a great deal of it is type rather than strength and this was as much a strategy game as it is a shooter.  And I love me some strategy.

Here’s how the game works, you have these jetpacks on your back and you have predetermined landing locations of cover.  The cover is two sided so if someone comes rushing up from behind you you can flip to the other side of it.  Once you pick a landing location and activate your jets you can do all kinds of actions such as shooting, dodging, using special weapons even picking a new landing location further down so that I have seen practiced players never land.  Once you land you are in cover from one or two sides, open to the others.  Cover looks like concrete dividers you might see on a freeway, some are set up in big squares so that you can move around the inside to change your cover but most are just like a concrete divider placed on the ground.

Now the weirdest part is these dividers can be on any wall of a room, so your cover might actually be on the ceilling while your enemies are on the ground and you are upside down shooting at your enemy.  Your cover might be on a wall so you are sideways in the room shooting at them upside down.  Angles of cover can play a key role because if you are close enough together and one of you is on the roof and one on the ground your are basically defeating the cover and shooting over it at each other.  You can also pick a target location past you enemies cover and fly over them shooting.  Then you are a flying target without cover though.  Generally the rooms are set up in a square, eight or + shapes so that there are often chances at flanking or maps where having the right cover makes a huge difference.  Thrown weapons however follow gravity rather than position so if you are upside down and lob a grenade it will follow the arc of throw as momentum with cause it then follow the pull of gravity.  Also if a grenade hits off of something it bounces as standard physics would suggest.  It is probably best to think of it as reduced gravity and you are fighting in gravity boots and jet packs.

So you are in a 3 vs. 3 team match with standard deathmatch, hold the location or blow up the bomb matches but you don’t run anywhere, you fly to predetermined locations which can be on any wall.  This is strange but pretty straight forward.  Now here is the equalizer and where things get even weirder.  When you kill an enemy or their drone you can summon a drone which, like in many games, is one of those shoots by your side kind of drones.  When you get a couple kills you get a Warbringer drone, a self sufficient drone that attacks sighted enemies independently. You can be behind cover and it will wander off and attack.  If you get even more kills, either player or drones, you can get a targeted drone which hunts down and kills your enemy with a sword if your enemy doesn’t kill or stop it first.

Suddenly this match with strange cover and movements has drones all over the place.  You launch your own drones when you feel like it and killing other drones and players get you more so you tend to get a lot and go through a lot at the same time.  But with exception of personal enhancements that effect them all drones are the same no matter what level you are.  So a reckless level 40 who decides he is going to land on the opposite side of the cover you are hiding behind can suddenly find themselves in for a nasty surprise as you call out your side drone, your Warbringer and maybe a targeted drone all while the enemy is flying through the air.  They may have been using that technique the whole match and be on a huge streak and at level 7 you are able to completely shut them down.  By the way the targeted drone lets out a banshee cry that only the target hears so they know that death is coming for them, even on the receiving end that is kind of bad ass.

Another example would be at a fairly low level you can get a droid bomb which causes all enemy droids in range of the bomb to turn on their own team.  So let’s say there are two players who have all the drones with them and they have you pinned down behind cover.  You can throw this grenade over their cover and it will cause their own droids to turn on them and you can fly in while they are dealing with the droids and shoot the players down.  My personal favorite is hearing the screech of the homing droid and timing my grenade just right and hit it causing it to turn right around and kill it’s owner.  That gives the achievement “Return To Sender” and the satisfaction of knowing that player just got whacked by his own droid.

Last Call:

This game is so unique and innovative that it is really a wonder how much it will be embraced.  A smart player can beat a higher level player which in third person shooters is fairly uncommon and in a time where players purchase or hack to get an edge and players who are all guns and no brains are fairly common will a game that is like a third person shooter chess keep the fanbase necessary to keep it alive?  Luckily there is no separate subscription so people are more likely to stick it out and I think they will become better players of all kinds of games by playing and getting good at this one.  Also maybe the ones who ruin the headset experience might take their toys to another game leaving heads open for group strategy like they were intended instead of trash talking your own team.  Hybrid is a unique game, a smart game, I just hope there is a big enough player base smart enough to realize that.

SNK PlayStation Minis: Chopper I And The Next Space Reviews (PSN)

There is just something I really like about the SNK PlayStation Minis: yes they download to my PSP in less than 5 minutes and they also take up almost no space and give you a full game, but I really think it is the fact that it gives me a chance to relive the glory of the arcade days and giving a whole new generation who might have missed it a taste of gaming days gone by.  They aren’t going to win any graphic contests anytime soon and some of them might remind you more of their popular “cousins” in from the arcade but the ones they pick still have the same addictive gameplay that got people shelling out quarters back in the day all for a couple bucks and all as portable or console as you want it to be.

Chopper I

I played this one first because I remembered the name.  Many of these I don’t remember the name but the play style immediately makes me go “oh yeah this one plays just like ‘1943’!” which is a point that could be made with this one since it is similar to that arcade classic just with a chopper instead of a bomber and no flipping.

This game is a vertical scroller that allows full movement around the screen which is good because the enemies are maniacally all over the place.  This game was a quarter chewer back in the day and those with the best reflexes tended to be the only ones with change left in their pockets for the prize claw machine in the corner.  It was a great day when this came out on console simply because then you paid your one price and played as much as you wanted until exhausted.

This game is constant work, with enemies flying in from all directions, rail guns firing off constant rounds, anti-air placed on most bluffs and constant aerial attack by other helicopters.  It even had those painful spawn moments where you spawn right in the middle of a barrage of enemy fire and die before you can make a single move.

Yet the game is STILL addictive, probably for all it’s challenge and probably more fun since you know how much your wallet is saving.  Boss battles are outrageously hard but satisfying to complete and you have a never ending supply of credits.  Definitely worth the couple bucks to purchase and you will find yourself playing it anywhere since its available on PSP and PS Vita and easy to pick up and just a bit harder to put back down.

The Next Space

There was a whole bunch of space fighter games that came out where the ship moved around the screen and enemy ships came flying down in formation, shooting streams of plasma shots then heading off the bottom of the screen.  In some games they return until you take them down and others a new wave would move on after that wave past.

Galaga was a good example of this and The Next Space is another fine one.  It is pretty straight forward, enemies fly down and you have to shoot them without being shot.  You can pick up powerups as you go.  The concept seems so simple that if you were to describe it to someone who wasn’t part of the arcade generation they probably would pause, look at you, and say “So?” because it truly is something you have to experience to fully understand.

With the PSP, Vita, or PS3 you really do experience it as close to the arcade as possible since the controls are set up to use the stick on the controller to move around and use one button, just like the old days.  One of the particularly fun things about this title is that you can play two people on the screen at the same time instead of taking turns. Back in the day in video arcades taking turns tended to build a competitive nature whereas both playing on the screen created a co-operative atmosphere where you were both just trying to stay alive through the onslaught.

This brings back fond memories of playing such games back in college on older systems with my good buddy in his dorm room late into the night trying to finish one of the co-op games or at least get as far as the two of us could as a team.

Last Call:

These game are total nostalgia plays for just a couple of bucks.  They get you hours of playtime or minutes and can be on the go played standing in line or with a buddy sitting on your couch.  They have versions of these games or their cousins that you can get on the computer as well but they tend to lack the vital feel that you get playing these on a console or portable system and I have to say I like that these are so true to the originals that you are plunking in quarters and playing with a joystick and a button.  It can be a reminder of when 3 buttons were considered confusing on a game and it can show that just because newer games require more controls doesn’t mean old school can’t be fun.

Gallery:

Juan Of The Dead (Movie Review)

When you think of Cuba and exports, it is almost always the illegal cigars supposedly rolled on the thighs of virgins (hey I am allergic to smoke, all I know about cigars I learned from TV and movies).  Otherwise if you know your history the only other things that generally pop into one’s mind is the Cuban Missile Crisis and a guy name Fidel who, like Hitler, has ruined the use his name for all time.  Oh and the Bay Of Pigs, that should really be in there somewhere I guess.  What you don’t think of out of Cuba is one of the best down-to-cemetery-earth stories of the Cuban people uprising again the uprising dead.

The films starts by painting a Cuba that few American probably think of.  Lower class Cubans who fish, drink and con the tourists.  This may be stereotyping or this may be exactly how their lives are, once again we are products of our perception which is shaped by television and movies.

They aren’t rebels running around in the hillside, these are people who watch the sunset from their roof with their favorite bottle. They watch the goings on below because at least that generally isn’t state run propaganda like everything on TV.  They stay alive as best they can under hard circumstances, which get harder when sick people start dying and getting sicker.  With no education and most of their knowledge gleamed from state run television a commoner named Juan and his friends at first believe what we call “zombies” are what they call “dissidents,” enemies of the state bent on causing a downfall of the government.

Ok you might think they would catch on pretty quick, but Juan and his buddies, though pumped full of survival instinct, don’t know a zombie from a lobster (that is one of his guesses on what they are at one point) so the learning curve on killing and escaping is a little slower than average.

This makes for some very funny political humor and believing themselves patriots Juan and the others go about teaching others how to kill dissidents and charging others to put their loved ones down for them (sounds kinda Capitalistic to me).  That last bit might have seemed like a spoiler but in scenes paying homages to just about every undead movie out there from vampires to zombies I really haven’t given away hardly anything yet alone spoiled the funniest parts.

The key to this movie is Alejandro Brugues, who wrote and produced this film, seemed to honestly care about the characters and bring that emotion to the audience.  I can name a bunch of non-horror movies where this is done which often end in tragedy because the emotions come to a head.  In this case, because it is tempered with horror and humor it slides from an emotional development of the characters into decapitating the undead.

It is just something you don’t see very often in horror movies, where tension, suspense, and gore are the key elements.  There is a reason they chose to make their movie sound like Shaun Of The Dead because just like those were supposed to be the everyday slackers of England facing the undead, this is about the everyday slackers of Cuba doing the same and tries to foster that same feeling of attachment to the characters.

Last Call:

This film is a weird combination of a look at Cuba’s lower class and their survivalist pride and a humorous gorefest based around zombies.  Juan Of the Dead is Cuba’s first foray into splatter comedy I believe.  It works for the most part, on rare occasion a character acts more for the humor factor than what would seem true to their form, overall though right up until the credit scene Juan’s character in life is a testament in a time of death.

Trailer:

Giada Announces The A51 Mini PC

August 21, 2012, San Francisco, California – Giada, a brand of Jehe Technology Inc., is pleased to announce the new A51 mini PC series with an AMD T56N processor. This book-sized PC is quiet and unobtrusive, but offers remarkable power, performance and style. The A51 series is powerful enough to use as your main home computer, and it’s small size, low power consumption, and portability also make it the perfect choice for a second home PC.
This mini PC has all the features you need for the ultimate home entertainment, including 1080p Full High Definition graphics and vivid 5.1 surround sound. There’s full Windows 7 support out-of-the-box, and 320 Gigabytes of hard drive space to store your favorite music and movies. Accessories include a wireless remote with remote boot-up for comfortable viewing and listening. The A51 series is the ideal Home Theater PC (HTPC) and media server.

The A51’s AMD T56N processor provides more than enough computing power for your needs while just consuming 35W.  Thanks to Giada’s advanced heat control technology, the A51 runs cool and quiet.  When enjoying movies and music, you do not have to worry about loud fans spoiling your favorite scene or part of a song.
Available in black or white, the A51 series looks great in any living room, bedroom or home office, thanks to its stylish and slim design that help it fit neatly into even the smallest available space.  It can blend into the background, but it’s always there to provide instant computing power whenever you need it.  The A51 series may be small, but it still offers plenty of connectivity options with its five USB connectors (1 USB 3.0 and 4 USB 2.0), a gigabit network socket, high speed 802.11n WiFi, Bluetooth, plus HDMI and VGA video outputs.  And there’s a memory card slot so you can instantly transfer your video, photos and music to or from mobile phones, cameras, and mp3 players.  The USB connectors also allow you add huge external storage capacity for movies, music, photos and data.

Specifications

CPU

AMD® T56N

Chipset

AMD® A50M FCH

GPU

CPU embedded graphics

System Memory

4G DDR3-800/1066 (1 x SO-DIMM slot)

Storage

320G 2.5″HDD

I/O

1 x USB3.0
4 x USB2.0
1 x Card reader (SD/MMC/MS/MS PRO)
1 x HDMI
1 x VGA
1 x S/PDIF-out

LAN

Gigabit LAN + Wi-Fi 802.11n + Bluetooth

Audio

AUDIO-out/MIC-in

Power Consumption

35W

Size

192 x 155 x 26 mm

Color

Black & White

OS

Genuine Windows® 7 Home Premium (Optional)

SNK Minis Chopper I And The Next Space Released

SNK PLAYMORE USA CORPORATION (Corporate HQ: Suita-city, Osaka, Japan, Company President: Ryo Mizufune) is proud to announce the North & South American release of 2 more nostalgic SNK Arcade Classics (“CHOPPER I” and “THE NEXT SPACE” as PlayStation Minis titles on PSP (also compatible with PS3), via the “New Releases” category and the “SNK NEOGEO” Featured Publishers page available on the PlayStation Store.

The SNK minis titles are a commemorative “retro-arcade emulation” project that allows players to enjoy a grand collection of action, shooting, platform, and action/puzzle titles. Many of these nostalgic, highly innovative arcade classics released during SNK’s Golden Age of action-shooting, etc. during the 80’s, are now exclusively available on PSP (PlayStation Portable) and compatible on the PlayStation 3 computer entertainment system as well for even greater enjoyment!

CHOPPER I

Infiltrate the enemy territory and take down enemy choppers, tanks and boats in this vertically scrolling helicopter shooting game released by SNK in 1988.

THE NEXT SPACE

Pilot a spaceship, collect various speed and weapon items to take down a multitude of enemies, and restore peace to the galaxy in this vertical scrolling shooter released by SNK in 1989.

The previous sets of titles included some of SNK’s arcade masterpieces such as “ATHENA”, “IKARI WARRIORS”, “GUERRILLA WAR”, “STREET SMART”, and “VANGUARD”, along with a number of other lesser known, yet revolutionary titles to be enjoyed by both retro gamers and younger generations of players alike.

“As we will continue to follow up in releasing more nostalgic arcade classics via PS minis on PlayStation®Network, make sure to stay tuned by becoming a member of our frequently updated official Facebook Fan Page: http://www.facebook.com/NeoGeoStation for more info!”

Hotel Transylvania Coming To Nintendo DS And 3DS

Minneapolis, MN – GameMill Entertainment, an independent publisher of entertaining mass-market video games, announced today Hotel Transylvania for the Nintendo DS and Nintendo 3DS hand-held systems launches September 18, 2012, based on Sony Pictures Animation’s upcoming animated comedy Hotel Transylvania releasing in theaters nationwide on September 28, 2012.

Welcome to Hotel Transylvania, Dracula’s lavish five-stake resort, where monsters and their families can live it up, free to be the monsters they are — without humans to bother them. On one special weekend, Dracula has invited some of his best friends — Frankenstein and his wife, the Mummy, the Invisible Man, the Werewolf family, and more — to celebrate his beloved daughter Mavis’s 118th birthday.  For Drac, catering to all of these legendary monsters is no problem — but everything could change for the overprotective dad when one ordinary guy stumbles on the hotel and takes a shine to Mavis.

Featuring a wide variety of locations, puzzles, and boss battles galore, the game creates an imaginative and fun way to interact with the movie characters.  Developed by Way Forward, Hotel Transylvania for Nintendo DS and Nintendo 3DS is rated “E10+” for Everyone 10 and up by the ESRB.  For additional information about GameMill’s line of products, please visit: www.game-mill.com.