Author - Ripper71

NewerTech For The iPad (Products Review)

We recently reviewed a hard iPad case and stand from Newer Technology, or, NewerTech as they generally go by and how it helped one of our staff members who had an injury and was trying to work with the iPad one handed.  Since then, we have had the opportunity to get our hands on a couple of items that serve not just function but fashion in the workplace.

NewerTech iFolio For The iPad:

This case features a high-end, designer look while having a practical design and price point.  Easy to put the iPad in while also keeping it completely secure, this case has two spaces perfect for business cards (one slot for yours to hand out, the other to collect other people’s) plus a folder section that can hold quite a bit and still allow the case to close.  During this review, I had a thick business envelope and a set of NuTouch gloves inside the case as well as a NuScribe Stylus in the pen holder and was able to easily close the case with room to spare.  The case is hand-stitched leather from Brazil and feels as nice as it looks, maybe better.  Though the case is reinforced for protection of the device it is also softly lined on the inside to keep the iPad from getting scraped.

The style, particularly with the strap, gives a very fashionable purse design to the look which is absolutely outstanding for any business woman trying to make an impression.  The case will look good on a man too though he may want to got with a darker color.  There are a lot of colors to choose from and examples of them are in the gallery at the bottom of the article, I went with red and with this certain design I might have wanted to go more with black.  That being said I absolutely love the case and plan to put it into daily use.

 

NewerTech NuScribe:

This is an elegant solution to using your iPod or iPad when you have a hard time working on the smaller screens and keys.  I have huge paws for hands with huge fingers.  They are proportionate but just giant.  So when I find myself texting and not relying on the well meaning but horribly grammatical Siri to say something it takes me twice as long as the average person.  Worse yet try to make a correction in a text and getting my finger to hit the right line drives me way too crazy.  Don’t even get me started on Draw Something, a terrific game that shows that most people are either great artists or absolutely hideous. I am not a good artist but I couldn’t even draw a stick figure without jacking it up because my fingers were so big.  I couldn’t see my drawings on the screen under my fingers!

Deliver unto me my savior in art and texting, the NuScribe.  It is a small fashionable pen modeled after some of the nicest expensive pens on the market.  It looks like a normal pen and writes like one but if you turn it over it has a rounded rubber nub that is perfect for scribing.  I can now draw better than stick figures, I could actually shade pictures!  Too bad I was so horrible that even my closest friends gave up on playing Draw Something with me long ago (at least the Facebook posts mocking my abilities have finally died off).  Simply put NuScribe makes a bad artist ok, a good artist great and cuts down on typos dramatically.  I think everyone should get it who uses a touch screen of any sort.  Also keeps you from smearing nacho cheese powder from your favorite snack treat across the screen.

NewerTech NuTouch Gloves:

It’s funny when you go to review an item, you get it in your head that you have to test it to the fullest, that you have to come up with a way to simulate conditions where the item would be ideal.  Case in point would be the NuTouch Gloves that I was sent to review. I am located in Reno, NV where we have had measurable amounts of snow every month of the year except August and it even though it has snowed in August it didn’t stick.  Quite often by this point in the year it is in the 80s, dipping much much lower in the evenings.  So the fact that it happened to be unseasonably warm in the upper 90s when I unpacked the gloves had my mind running to fanciful tricks to try and test them out properly.  I could put my hands in an ice chest full of ice until they were near freezing while someone stuck the iPad up to the AC for a while then I could try to enter stuff without the gloves and repeat the whole thing with the gloves going on.  Worked like a beauty, as a matter of fact I realized after I did it that I was being an idiot.

The point of the NuTouch Glove isn’t so much to see if I can maintain touch sensitivity in the cold, it was to see if I maintained touch sensitivity in the gloves.  I have plenty of winters been standing out in the cold, often below zero Fahrenheit, yanking my hands out of my gloves so I could do something on my phone then throw gloves back on or jam them in my pockets.  Gloves suck for touch sensitive items.  Well standard gloves do, these are a whole different game.  Designed with special conductive fiber woven into the tips of the gloves you not only maintain touch sensitivity I think it actually improved it slightly.  The gloves keep your hands warmer allowing for better circulation and heat increasing reliability.  Long after I was done testing it I continued to wear the gloves because they were comfortable and my results were so solid.  It was only after petting one of our cats that is shedding right now that I realized I had better take them off and put them away for now before they became a giant hairball.

Last Call:

Newer Technology may not be a hot name on your lips yet, but if you keep an eye out for useful technology and great accessory designs then they will be on your radar soon enough.  It is a pleasure to try out their products because they are quality as well as excellent function.  I can’t wait until the next thing they ask me to try out, in the meantime expect to see me traveling with all of the items I reviewed here.

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Call Of Duty: Black Ops II Special Editions Announced

Today Activision revealed the Call of Duty: Black Ops II exclusive “Care Package,” “Hardened Edition” and “Digital Deluxe Edition” for Xbox 360, PlayStation 3 and PC offer a variety of digital content and physical bonuses and are now available for pre-order in the U.S.

Here are the goodies:

CARE PACKAGE (Xbox 360/PS3) SRP $179.99:

  • Call of Duty: Black Ops II
  • Remote Controlled MQ-27 Dragonfire Drone – Command cutting-edge technology, exclusively for this once-in-a-lifetime combat collection.
  • Nuketown Zombies Bonus Map – Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.
  • Nuketown 2025 Bonus Map – Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the “model home of the future.”
  • Collectible 2-Sided SteelBook – Limited edition game case featuring exclusive artwork.
  • (2) Challenge Coins – Limited edition challenge coins that serve as your key to exclusive digital content.
  • Weapon Camo – Rank-up in style with an exclusive multiplayer weapon skin.
  • (2) Player Card Backgrounds – Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.
  • Official Call of Duty: Black Ops II Soundtrack – A digital copy of composer Jack Wall’s epic in-game score with Theme by Trent Reznor.
  • Xbox LIVE CLAW Avatar Prop – An exclusive avatar prop, deployable to a dashboard near you.
  • Xbox LIVE Zombies Avatar Costume – Show off your pride with an avatar costume built exclusively for fans of the Call of Duty undead.

(PlayStation 3 versions include a dynamic multiplayer theme of the Turbine map as well as a dynamic Zombies theme that shows off Call of Duty: Black Ops II Zombies)

HARDENED EDITION (Xbox 360/PS3) SRP $79.99:

  • Call of Duty: Black Ops II
  • Nuketown Zombies Bonus Map – Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.
  • Nuketown 2025 Bonus Map – Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the “model home of the future.”
  • Collectible 2-Sided SteelBook® – Limited edition game case featuring exclusive artwork.
  • (2) Challenge Coins – Limited edition challenge coins that serve as your key to exclusive digital content.
  • Weapon Camo – Rank-up in style with an exclusive multiplayer weapon skin.
  • (2) Player Card Backgrounds – Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.
  • Official Call of Duty: Black Ops II Soundtrack – A digital copy of composer Jack Wall’s epic in-game score with Theme by Trent Reznor.
  • Xbox LIVE CLAW Avatar Prop – An exclusive avatar prop, deployable to a dashboard near you.
  • Xbox LIVE Zombies Avatar Costume – Show off your pride with an avatar costume built exclusively for fans of the Call of Duty undead.

(PlayStation 3 versions include a dynamic multiplayer theme of the Turbine map as well as a dynamic Zombies theme that shows off Call of Duty: Black Ops II Zombies)

DIGITAL DELUXE EDITION (PC) SRP $79.99:

  • Call of Duty: Black Ops II
  • Nuketown Zombies Bonus Map – Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.
  • Nuketown 2025 Bonus Map – Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the “model home of the future.”
  • Weapon Camo – Rank-up in style with an exclusive multiplayer weapon skin.
  • (2) Player Card Backgrounds – Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.
  • Official Call of Duty: Black Ops II Soundtrack – A digital copy of composer Jack Wall’s epic in-game score with Theme by Trent Reznor.
  • Call of Duty®: World at War Game Download Token – A digital download of Treyarch’s classic title, traversing WWII storylines from the Pacific to European theaters of war.

Trailer:

Gallery:

Madden NFL 13 Hits The Stores

REDWOOD CITY, Calif. – August 28, 2012Electronic Arts Inc.  announced today that Madden NFL 13 is now available at retail stores throughout North America. Madden NFL 13 is available on the Xbox 360 video game and entertainment system from Microsoft and the PlayStation 3 computer entertainment system. Powered by the all-new Infinity Engine, Madden NFL 13 delivers physics you can feel on every play. Core gameplay innovations such as total control passing, ball hawk and read and react defensive AI, combine to create the most realistic Madden NFL game ever.

Early critical reception for Madden NFL 13 has been outstanding, with PlayStation: The Official Magazine calling it a “generation-defining effort.” GamesRadar adds that “We can’t – and won’t – stop playing,” while Game Informer states that the brand-new Connected Careers is “a brilliant mode.” With accolades such as these it’s easy to see why Madden NFL 13 is so eagerly-anticipated by fans.

Madden NFL 13 is the biggest game-changer in the history of the franchise,” said Cam Weber, GM of American Football at EA SPORTS. “Madden NFL 13 will deliver to our consumers the most realistic gameplay ever, and innovations like the Infinity Engine will completely redefine how fans will play Madden NFL. With deep new gameplay innovation, social integration, and an overhaul of the audio and visual presentation, Madden NFL 13 stands as a benchmark entry for the franchise.”

In addition to Infinity Engine, the new Connected Careers mode also debuts this year. Connected Careers allows fans to build their own legacy or relive a legend’s as a player or coach, in a fully connected universe of up to 32 friends per league. Weekly, seasonal and milestone goals set the benchmarks for progress, and fans can not only choose to make history as a created or real life player or coach, but also relive the legendary careers of all-time greats including Walter Payton, Michael Irvin, Steve Young and more. Combine all these elements with a dynamic story engine, a virtual Twitter feed, social integration and team management from PCs, tablets and smartphones and you have the first true sports RPG, encased in a fully connected universe that’s on 24/7.

Additional New Features and Modes include:

  • New Madden Ultimate Team Edition: Brand new trading cards and an overhauled card management system allows fans to curate the biggest collection ever, while new features like Solo Challenges make the mode more diverse and enjoyable than ever before. In addition, completing certain challenges and collections will allow fans to unlock special cards for legendary players and coaches that can not only be used in Madden Ultimate Team, but also carry over into Connected Careers.
  • Xbox 360 Kinect Integration: The new features don’t stop there, as Xbox 360 owners can also utilize the Kinect™ sensor for pre-play audibles and adjustments on both offense and defense. With a library of over 6,000 commands fans will be able to change plays, call receiver-specific hot routes, alter defensive assignments, call a blitz and more with the power of their voice. It’s yet another way that Madden NFL 13 presents the most authentic and feature-rich football experience ever.
  • 3-D Broadcast Booth: The new commentary team of Jim Nantz and Phil Simms, combined with a fully-scored orchestral theme, set the table for game day, while authentic sound effects, QB cadences and player chatter bring the stadium environment to life.
  • Streamlined Live Updates: Experience extras like Madden Moments Live, roster updates and more all in one convenient location. Bonus content is also available for fans who have played previous Madden NFL titles, NFL Blitz and NFL Tour.

Madden NFL 13 is part of the EA SPORTS Season Ticket program. Season Ticket subscribers were provided full digital access to Madden NFL 13 three days before retail launch, and will have the opportunity to download 24 Pro Packs and one Legendary Pack in Madden Ultimate Team, a value of over $30. Subscribers are also entitled to 20% off any additional paid downloadable content purchased for Madden NFL 13.

Trailer:

Damage Inc. Pacific Squadron WWII (Collector’s Edition-XBox 360)

I’m not the simulator guru of GamingShogun.com, I’m more like our Jack of All Trades, and when it comes to my games my favorite ones tend to fall into that line too.  I love running around as infantry with a rifle, but if I can jump in a jeep I will.  If I can go from that jeep to a APC or a tank count me in the heavier metal.  The fighter jocks get all the glory so I try my hand at them because my favorite war games have always had aerial units.

My flight stick however has always been terrible so after a great deal of pain trying to fly with a keyboard and mouse or a controller I give up, gun up and charge a beach.  Or shoot at planes with a tank (known as duck hunting) or in some other way either try to avoid the pilot’s seat and take down the enemy’s air support.  So when our simulator guru got an injury and had to go to the rear with the gear, I stepped forward and boldy stated “I’ll give her a shot.”  Since nobody else stepped forward they let me!  Hence my journey to fighter ace of Damage Inc. began.

Storyline:

WWII.  Americans.  Our most historically important battles where air superiority on one side or the other won the day.  So of course we start in a little harbor in Hawaii known as Pearl and a date that would live in infamy.  We follow Reaper Leader, a fresh arrival to Pearl who is going through flight training and waiting for his brother to arrive when the Japanese attack.  We then fly 20 missions over 10 historical locations with one thing deep in our heart, vengeance for our brother and the others lost on Pearl.  Not all you actions are offensive, much like in the real war we were knocked back on our heels and playing defense to save our lives but as we know history and historically accurate information from the game tells use the day will eventually be ours.  I’m not doing a plot spoiler here, this is middle school/junior high history stuff here folks!

Graphics and Sound:

The game graphics are very nicely detailed, particularly the aircraft and I can’t help but play every minute I can in the cockpit mode because the detail is so solid as to make you feel like you are there.  The sound adds to this as you listen to the squawk on the radio, the sound of bullets tracing past you and the rev of your engine as you push or pull back on the throttle.  All the visual and audio accuracy definitely lend themselves to the immersion into the game.  The only problem I saw was some of the shadows were saw-blading, probably a sacrifice made for the benefit of the other graphics which is well worth it.

Gameplay:

This set came with the Saitek Pacific AV8r stick and the game was designed to work with it though playing with a controller is an option.  Let me state this upfront: once you play it with the flightstick the controller is no longer an option anymore because it handles AMAZING.  I am not one to throw all caps around all willy nilly.  Quite the opposite, I hate all caps most of the time and get angered when it is used for more than one word at a time so my use of it should drive the point home.  The AV8r is designed with the throttle in front of the stick which I thought at first I would find extremely awkward.  However the stick comes with curved base legs designed to go around the thigh so that the flightstick comfortably rests in you lap.

So as one hand takes the stick the other takes the throttle and with this build it is an ambidextrous stick that is completely comfortable and pretty much as close to where the stick would really be in a cockpit short of putting it on a long pole to the ground between your legs.  I would give riding on your leg a higher comfort level that counters location accuracy.  After that pretty much all the controls are intuitive which is amazing considering all the controls are just the controller buttons put in the right place for triggers, buttons and switches.

Even the thumb button at the top of the stick designed to simulate looking out you side and upper windows is so intuitive and well programmed to the game that I would push the thumb controller down and to the right, look out my “window” on the television screen in the lower right hand corner, see my target at two o’clock low, release my thumb from the stick, pull back on the throttle and swing my nose sights down toward the enemy before giving it a second’s thought.  It was intuitive and performed just as smooth as I did with the stick.  If I got too excited and over compensated for it’s location I would miss and have to swing back to correct, if I had time.

If I had time.  That became a running theme in my gameplay because the odds were often stacked against Reaper Leader and if you made a big enough mistake the mission would be a scrub.  On some missions I would think I was Top Gun material all the way only to have one lowly bomber slip through my net of flying bullets to drop their load in the pickle barrel.  I curse, roll my plane firing, maybe kamikaze into the back of the enemy bomber then reset at checkpoint and start again.  You can’t argue with letting a single bomber slip by, because that is what happened at Hiroshima.

You just have to be grateful for a checkpoint, swing your plane around, throttle up and start racing the onslaught.  The gameplay is addictive enough that you are willing to try “just one more time” until that one more time amounts to over an hour.  Comfortable seating arrangements in a chair approximately 6 feet from your television at the most (about the length of the controller cord) is ideal because time will fly past and if you sit just the right distance away you really feel like you are in a cockpit, I used a reclining arm chair reclined just enough so that my legs were slightly forward but the back was up, with the controller in my lap and I was stunned when someone would talk to me from the other room, how the hell did they get all the way up here?!?

I would get that immersed, seriously forget about the outside world and worry about the mission at hand, protecting the hospital from the bombers, protecting our bombers from bandits, dog fighting my way through whole squadrons.  At the end of the mission you are rewarded with a historically accurate reaccount of how the battle took place and resulted using archive historical footage narrated by one of the voices from the game.

Multiplayer:

I expect this to probably be the most popular game mode once people get accustomed to the game offline on their standard missions.  Dog fighting is the cornerstone of aerial combat and though it doesn’t play into effect near as much today as it did when the British Royal Air Force was started and whoever ruled the air won the battle, during WWII it was still pretty true and the better pilot could often win out against a superior aircraft opponent.

So I expect that there will be pilots who get the best plane they can the quickest they can (the equivalent to a noob tuber in a FPS) and there will be those who take the crankiest most unyielding planes built for war and try to get their D/K through sheer skill.  GameStop pre-orders got a Black Widow added to their arsenal and players who pick up the collector’s edition get a Corsair ready to tear the enemy to shreds.  All I say is give me a Hellcat, my AV8R and turn me loose.  I will need a napkin to clean the foam from the corners of my mouth.  Actually my favorite modes will probably be the co-operative or larger team matches, I tend to be a team player and would go down fighting if it saved my wingman.

Squadron Leader’s Edition:

If you are able to score this over the Collector’s Edition you won’t gain an in-game advantage but you will have one of the nicest 1:48 scale die cast metal Hellcats ever made that comes with two stands, adjustable weapons and landing gear and an opening canopy.  This doesn’t improve your gameplay but it does improve your desk and if you have a kid or are just a kid at heart, this is one nifty durable toy as well as a model and improves your imagination play as you use it to gun down your least favorite people on TV.

Last Call:

This isn’t anywhere near a last call on the game for me, but nuts you have to write it up sometime.  Damage Inc. Pacific Squadron WWII is excellent, great graphics and sound, terrific control, intuitive layout and when you match it with the Saitek stick your enemy is in a world of hurt and you finally understand why all your friends like flight sims.  When you are swinging your nose around and angling your enemy into your sights, start firing your guns and watch pieces start tearing off your enemy’s aircraft, your body in-tune with your ride through the sweet action of the flightstick, you just want to keep playing.  So you had better set alarms on your phone for when you want to stop or you just won’t.  Don’t think I am done with the flightstick either, I see many mad experiments in it’s future…

Trailers:

Gallery:

Lights, Camera, Party! – Review

Ok anyone who know me knows I love me some monkeys.  I love them at the zoo, I love them with fezzes, I love people dressed as monkeys wearing fezzes.  So if you want my instant love in a game have monkeys that behave festively.  If you have a game that is supposed to be a television game show with monkeys as the audience, crew, and unfortunate participants in the competitions then you truly have my attention.  There is really no doubt at that point that I will at least like the game, possibly love it.  With that knowledge in mind it is time to review Lights, Camera, Party! for the PS3 which is loaded with more monkeys than, well just about anywhere else.

Storyline:

When one of APE TV’s satellites crashes on the Funzini family’s house, the studio owner, Gus Pacho, invites them to live on his studio lot.  But there’s a catch: as long as they’re living there, they have to star in a wide swath of crazy TV shows and compete for the grand prize: the home of their dreams! The challenges are even more ridiculous than Japanese game shows, which is a bold statement.  You bowl a rolled up cat through pins of monkeys, throw pizzas over volcanoes to dinosaurs, fill toads until they blow up, feed peppers to monkeys, actually even the games that don’t involve monkeys directly often have them somewhere.  As I mentioned above the audience and production crew are monkeys too, which in my experience is actually spot on to real television since I have been both.  So the story is pretty straight forward, it’s the vision that is twisted.

Graphics And Sounds:

Pretty much everything you would come to expect in a game about a game show.  If I didn’t know better some of these sounds could have even come from the golden age of game shows when they were EVERYWHERE on TV, and the graphics look like Saturday morning cartoons, newer ones with 3D graphics rather than the old school ones.  The cartoonish fun lends to the silliness of the game and all the games within so that you giggle rather than get upset when you hear the cat let out a meow before being bowled through picketing monkeys.  The graphic quality is also good enough to lend emotions to the characters like a feature length cartoon.

Gameplay:

First off this really isn’t a single player game.  You can play it single player but the fun is in the controller passing around which is why the game has “party” in the title, it is totally a party game.  In story mode there are five themed rounds based off of tv shows (such as cooking, sports, sci-fi, etc.) and have up to 24 mini games. There are other modes that can take up to 8 players, absolutely a perfect party setup and puts the 50 different mini-games to use.  It is all played, and here is the key to the craziness, everyone plays with one controller.  Yep it winds up being a bit of a hot potato passing off to each person so they can try to complete their timed challenge before passing it on to the next.

I think maybe the only way this could be a better party game is if it really did register you through a camera (say Kinect maybe?) so everyone can look back on how silly they were and maybe even upload it to the internet via Facebook?  This is just a little brainstorming because I have friends who play beer pong and get absolutely nutty crazy and I could see them in the family room at our next get together stumbling over each other trying to pass the remote and bowl over more monkeys with a cat.  Just writing that sentence makes me want to play it with them badly.

Last Call:

There are a few games out there like this, most capitalizing on popular characters from franchises so to me it is refreshing to have a game that uses all new characters, has a VERY creative take on the mini-game genre and believes that the only thing more fun than a barrel of monkeys is a whole game full of them.

Trailer:

Gallery:

ROCCAT Sense Gaming Mousepad Announced

Hamburg, August 2012 – ROCCAT, the Hamburg-based manufacturer of professional gaming accessories, presents an addition to the legendary ROCCAT Sense High Precision Gaming Mousepad – one of the world’s most popular mousepads. The new ROCCAT Sense Chrome Blue features a revised surface, more intense colours and is just 2mm high. The special microcrystalline coating incorporated into the fabric surface is ultra-effective at minimizing frictional resistance between the mouse and the pad thereby noticeably improving the gliding capability of mice. At the same time there is hardly any noise: the mouse glides almost silently over the ROCCAT mousepad.
At 400x280mm, the mousepad is perfect for sweeping mouse movements. Gamers who prefer lower mouse speeds will love this mousepad. The rubberized coating of the whole of the underside ensures the mousepad sits perfectly and securely even on smooth surfaces. What’s more, thanks to its ultra-low height of just 2mm the difference between the desktop and mousepad is hardly noticeable to gamers – plus the mousepad remains very comfortable to use even after many hours.
“Since its launch, the Sense mousepad has performed extremely well in the market and now the time has come for an addition,” says René Korte, ROCCAT Founder and CEO. “Besides the improved contrast between colours and the new packaging, we’ve also revised the microcrystalline coating. The result: a really noticeable improvement in mouse gliding capabilities.”
The ROCCAT Sense Chrome Blue High Precision Gaming Mousepad will be available in the US in early fall for an MSRP of $19.99.
Features
  • Minimized friction thanks to the microcrystalline coating bonded to an ultra-soft neoprene backing
  • Vast gliding area and precise pointer positioning
  • Fully rubberized backing for the perfect amount of grip on any surface
  • Dimensions: 400x280mm | Height: 2mm
  • Developed in conjunction with international pros

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FIFA Soccer 13 Covers From Around The World

REDWOOD CITY, Calif. – Electronic Arts Inc. revealed its lineup of stars that will help launch EA SPORTS FIFA Soccer 13, winner of the prestigious E3 Game Critics award for “Best Sports Game”. The world’s top player, Barcelona and Argentina superstar Lionel Messi, will appear on FIFA Soccer 13 covers around the world with nine other top players. The two-time FIFA Ballon d’Or winner will be joined by stars Alex Oxlade-Chamberlain and Joe Hart in the United Kingdom, Karim Benzema in France, Roberto Soldado in Spain, Claudio Marchisio in Italy, and others all over the world to launch FIFA Soccer 13 on September 25 in North America and September 28 worldwide. The stars will grace the cover of FIFA Soccer 13 packaging, be integrated into marketing and advertising campaigns, and utilized in social media activities around the world.

FIFA Soccer 13 will launch with the world’s best and most exciting player, Lionel Messi, on the cover all over the world, which is a perfect way to herald the launch of the best soccer game we have ever developed,” said Matt Bilbey, Senior Vice President and GM of Football, EA SPORTS. “FIFA Soccer 13 will deliver a game as unpredictable as Messi, and an experience that is completely connected to the heartbeat of the season.”

FIFA Soccer 13 captures the unpredictability of the real-world game, with no two matches ever the same. A new feature called EA SPORTS Football Club Match Day enables FIFA Soccer 13 and the real-world season to be completely connected for the world’s top leagues. EA SPORTS Football Club Match Day will drive real-world news ripped from the headlines around the world into FIFA Soccer 13. Real-world drama such as injuries, suspensions, team form, and media gossip will be reflected through in-game commentary and play out in-game. The game features breakthrough gameplay innovations such as FIFA 13 First Touch Control and the Player Impact Engine that create a true battle for possession across the entire pitch, and features like Complete Dribbling and Attacking Intelligence that deliver freedom and creativity in attack. FIFA Soccer 13 is Football’s Social Network, where fans connect, compete and share with millions of others around the world. The new game also features the largest gaming tournament in the world—the FIFA Interactive World Cup—which gives fans the opportunity to compete to be crowned as the best interactive footballer in the world and become a true FIFA World Champion.

A FIFA Soccer 13 demo for the PlayStation 3 , Xbox 360, and PC, will launch around the world beginning September 11.

Full list of pack athletes:

Player Nationality Club
Lionel Messi Argentina FC Barcelona
Joe Hart England Manchester City
Alex Oxlade-Chamberlain England Arsenal
Karim Benzema France Real Madrid
Claudio Marchisio Italy Juventus
Roberto Soldado Spain Valencia
David Alaba Austria Bayern Munich
Tim Cahill Australia New York Red Bulls
Jakub Błaszczykowski Poland Borussia Dortmund
Balázs Dzsudzsák Hungary Moscow Dynamo

 Gallery:

NASCAR: The Inside Line Cover Revealed

NASCAR fans have spoken, and nine-time most popular driver, Dale Earnhardt Jr., defeated Kasey Kahne by a narrow margin in the final round of voting in the “Drive for the Cover” campaign. Earnhardt, who earned more total votes than any other driver, will adorn the cover of the upcoming NASCAR The Game: Inside Line video game.

Trailer:

Gallery:

Hybrid – Review (XBLA)

I wasn’t able to make it to E3 this year but I kept my eyes out and ears to the grapevine for any standout unusual games that might be coming down the way.  The word I got was, “Play Hybrid, it may be the most unique third person shooter out right now”.  So when the code came in the office I put it aside for when I had some time to dedicate to giving it a proper run-through.  I purposely avoided the reviews and previews, I wanted to go into it the way people who got hands on with it for the first time at E3 would, minus the booth babes and swag (I really missed the booth babes and swag).  So it took a little longer to get to than I would have liked but it is a good thing I did wait until I had a decent block of time to dedicate to it because Hybrid is so different it takes a while just to decide if you like it or not.

Storyline:

Our planet is under attack, we don’t know where they came from but they want to leech our planet of a vital element known as dark matter.  The world is broken up into regions, similar to old school Risk, and you have to fight for control of that region.  Whoever gets control get the dark matter.  If you are an earthling fighting to defend your soil you are known as a Paladin.  If you are the ones trying to take the goods you are a Variant.  This is pretty much all the story you get from the games storyline.  There is a back story available out there that Australia exploded and the Variants are mutants but it really isn’t presented in the game and in a way doesn’t matter much to it.  All you really need to know is there are two forces fighting for control of the planet since there is no single player campaign and it is all about PvP.

 

Graphics And Sound:

The graphics are nice and fit the style of game well, good detail and nice background setting.  The battleground is mostly dressing with the exception of some key locations that will be discussed during gameplay but they are very nice dressing.  The sound is very good and actually is key to play because a sound alert can let you know about an incoming attack, sometimes one targeted directly at you.  You learn to hate certain sounds because they mean a wicked death awaits you if you don’t figure what to do next but at the same time when a game has a sound that is done well and fills you with dread then it is doing it’s job.

Gameplay:

This really is the meat and potatoes of the game and the deciding factor on whether or not someone will either love it or hate it.  The uniqueness starts at character faction choice where the faction which has the weaker numbers is recommended and starts at level 5 and with an XP bonus.  This is kind of nice because it gives you an incentive to come in as the underdog and to understand that it is trying to offset any imbalance.  Once you pick a side you are that side for the season, which is the time for one side to win over another, which can be quite a while.  I know there has been at least one season since the game came out that completed but not sure how long it took.  So you are committing for a fairly long haul.

After you pick a side you see a map and you go to a continent and see it broken up into three sections, blue for the Paladins, Red for the Variants and yellow for a Hot Zone, an area currently in contest and not controlled by either faction.  Working in the Hot Zones give you experience bonuses and help earn your faction dark matter toward the season victory so it is desirable to go into them but that is where you will probably see some of the biggest players and find your little level 6 up against level 43 enemies and wondering how horrible the slaughter will be.  The interesting thing is you may still come out ahead.

In most third person shooters with aimed first person perspective such as… well just about all of them, you get so many advanced weapons and armor that makes it so that the higher the level you reach the more likely you are to obliterate the lower levels.  This is usually pretty tedious for newcomers who have to basically “pay their dues” and grind their levels through matches where they spend more time dead than alive.  When I went into my first match I was the lowest player by 10 levels and the other team, all matches are three versus three, had a combined total of over 100 levels.  Ours was less than 50.  So I sighed gritted my teeth and went into the fray.  After a few games I realized that there is definite strategy involved and though your weapons and armor unlock as you level a great deal of it is type rather than strength and this was as much a strategy game as it is a shooter.  And I love me some strategy.

Here’s how the game works, you have these jetpacks on your back and you have predetermined landing locations of cover.  The cover is two sided so if someone comes rushing up from behind you you can flip to the other side of it.  Once you pick a landing location and activate your jets you can do all kinds of actions such as shooting, dodging, using special weapons even picking a new landing location further down so that I have seen practiced players never land.  Once you land you are in cover from one or two sides, open to the others.  Cover looks like concrete dividers you might see on a freeway, some are set up in big squares so that you can move around the inside to change your cover but most are just like a concrete divider placed on the ground.

Now the weirdest part is these dividers can be on any wall of a room, so your cover might actually be on the ceilling while your enemies are on the ground and you are upside down shooting at your enemy.  Your cover might be on a wall so you are sideways in the room shooting at them upside down.  Angles of cover can play a key role because if you are close enough together and one of you is on the roof and one on the ground your are basically defeating the cover and shooting over it at each other.  You can also pick a target location past you enemies cover and fly over them shooting.  Then you are a flying target without cover though.  Generally the rooms are set up in a square, eight or + shapes so that there are often chances at flanking or maps where having the right cover makes a huge difference.  Thrown weapons however follow gravity rather than position so if you are upside down and lob a grenade it will follow the arc of throw as momentum with cause it then follow the pull of gravity.  Also if a grenade hits off of something it bounces as standard physics would suggest.  It is probably best to think of it as reduced gravity and you are fighting in gravity boots and jet packs.

So you are in a 3 vs. 3 team match with standard deathmatch, hold the location or blow up the bomb matches but you don’t run anywhere, you fly to predetermined locations which can be on any wall.  This is strange but pretty straight forward.  Now here is the equalizer and where things get even weirder.  When you kill an enemy or their drone you can summon a drone which, like in many games, is one of those shoots by your side kind of drones.  When you get a couple kills you get a Warbringer drone, a self sufficient drone that attacks sighted enemies independently. You can be behind cover and it will wander off and attack.  If you get even more kills, either player or drones, you can get a targeted drone which hunts down and kills your enemy with a sword if your enemy doesn’t kill or stop it first.

Suddenly this match with strange cover and movements has drones all over the place.  You launch your own drones when you feel like it and killing other drones and players get you more so you tend to get a lot and go through a lot at the same time.  But with exception of personal enhancements that effect them all drones are the same no matter what level you are.  So a reckless level 40 who decides he is going to land on the opposite side of the cover you are hiding behind can suddenly find themselves in for a nasty surprise as you call out your side drone, your Warbringer and maybe a targeted drone all while the enemy is flying through the air.  They may have been using that technique the whole match and be on a huge streak and at level 7 you are able to completely shut them down.  By the way the targeted drone lets out a banshee cry that only the target hears so they know that death is coming for them, even on the receiving end that is kind of bad ass.

Another example would be at a fairly low level you can get a droid bomb which causes all enemy droids in range of the bomb to turn on their own team.  So let’s say there are two players who have all the drones with them and they have you pinned down behind cover.  You can throw this grenade over their cover and it will cause their own droids to turn on them and you can fly in while they are dealing with the droids and shoot the players down.  My personal favorite is hearing the screech of the homing droid and timing my grenade just right and hit it causing it to turn right around and kill it’s owner.  That gives the achievement “Return To Sender” and the satisfaction of knowing that player just got whacked by his own droid.

Last Call:

This game is so unique and innovative that it is really a wonder how much it will be embraced.  A smart player can beat a higher level player which in third person shooters is fairly uncommon and in a time where players purchase or hack to get an edge and players who are all guns and no brains are fairly common will a game that is like a third person shooter chess keep the fanbase necessary to keep it alive?  Luckily there is no separate subscription so people are more likely to stick it out and I think they will become better players of all kinds of games by playing and getting good at this one.  Also maybe the ones who ruin the headset experience might take their toys to another game leaving heads open for group strategy like they were intended instead of trash talking your own team.  Hybrid is a unique game, a smart game, I just hope there is a big enough player base smart enough to realize that.

SNK PlayStation Minis: Chopper I And The Next Space Reviews (PSN)

There is just something I really like about the SNK PlayStation Minis: yes they download to my PSP in less than 5 minutes and they also take up almost no space and give you a full game, but I really think it is the fact that it gives me a chance to relive the glory of the arcade days and giving a whole new generation who might have missed it a taste of gaming days gone by.  They aren’t going to win any graphic contests anytime soon and some of them might remind you more of their popular “cousins” in from the arcade but the ones they pick still have the same addictive gameplay that got people shelling out quarters back in the day all for a couple bucks and all as portable or console as you want it to be.

Chopper I

I played this one first because I remembered the name.  Many of these I don’t remember the name but the play style immediately makes me go “oh yeah this one plays just like ‘1943’!” which is a point that could be made with this one since it is similar to that arcade classic just with a chopper instead of a bomber and no flipping.

This game is a vertical scroller that allows full movement around the screen which is good because the enemies are maniacally all over the place.  This game was a quarter chewer back in the day and those with the best reflexes tended to be the only ones with change left in their pockets for the prize claw machine in the corner.  It was a great day when this came out on console simply because then you paid your one price and played as much as you wanted until exhausted.

This game is constant work, with enemies flying in from all directions, rail guns firing off constant rounds, anti-air placed on most bluffs and constant aerial attack by other helicopters.  It even had those painful spawn moments where you spawn right in the middle of a barrage of enemy fire and die before you can make a single move.

Yet the game is STILL addictive, probably for all it’s challenge and probably more fun since you know how much your wallet is saving.  Boss battles are outrageously hard but satisfying to complete and you have a never ending supply of credits.  Definitely worth the couple bucks to purchase and you will find yourself playing it anywhere since its available on PSP and PS Vita and easy to pick up and just a bit harder to put back down.

The Next Space

There was a whole bunch of space fighter games that came out where the ship moved around the screen and enemy ships came flying down in formation, shooting streams of plasma shots then heading off the bottom of the screen.  In some games they return until you take them down and others a new wave would move on after that wave past.

Galaga was a good example of this and The Next Space is another fine one.  It is pretty straight forward, enemies fly down and you have to shoot them without being shot.  You can pick up powerups as you go.  The concept seems so simple that if you were to describe it to someone who wasn’t part of the arcade generation they probably would pause, look at you, and say “So?” because it truly is something you have to experience to fully understand.

With the PSP, Vita, or PS3 you really do experience it as close to the arcade as possible since the controls are set up to use the stick on the controller to move around and use one button, just like the old days.  One of the particularly fun things about this title is that you can play two people on the screen at the same time instead of taking turns. Back in the day in video arcades taking turns tended to build a competitive nature whereas both playing on the screen created a co-operative atmosphere where you were both just trying to stay alive through the onslaught.

This brings back fond memories of playing such games back in college on older systems with my good buddy in his dorm room late into the night trying to finish one of the co-op games or at least get as far as the two of us could as a team.

Last Call:

These game are total nostalgia plays for just a couple of bucks.  They get you hours of playtime or minutes and can be on the go played standing in line or with a buddy sitting on your couch.  They have versions of these games or their cousins that you can get on the computer as well but they tend to lack the vital feel that you get playing these on a console or portable system and I have to say I like that these are so true to the originals that you are plunking in quarters and playing with a joystick and a button.  It can be a reminder of when 3 buttons were considered confusing on a game and it can show that just because newer games require more controls doesn’t mean old school can’t be fun.

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