Author - Ripper71

Giada Announces The A51 Mini PC

August 21, 2012, San Francisco, California – Giada, a brand of Jehe Technology Inc., is pleased to announce the new A51 mini PC series with an AMD T56N processor. This book-sized PC is quiet and unobtrusive, but offers remarkable power, performance and style. The A51 series is powerful enough to use as your main home computer, and it’s small size, low power consumption, and portability also make it the perfect choice for a second home PC.
This mini PC has all the features you need for the ultimate home entertainment, including 1080p Full High Definition graphics and vivid 5.1 surround sound. There’s full Windows 7 support out-of-the-box, and 320 Gigabytes of hard drive space to store your favorite music and movies. Accessories include a wireless remote with remote boot-up for comfortable viewing and listening. The A51 series is the ideal Home Theater PC (HTPC) and media server.

The A51’s AMD T56N processor provides more than enough computing power for your needs while just consuming 35W.  Thanks to Giada’s advanced heat control technology, the A51 runs cool and quiet.  When enjoying movies and music, you do not have to worry about loud fans spoiling your favorite scene or part of a song.
Available in black or white, the A51 series looks great in any living room, bedroom or home office, thanks to its stylish and slim design that help it fit neatly into even the smallest available space.  It can blend into the background, but it’s always there to provide instant computing power whenever you need it.  The A51 series may be small, but it still offers plenty of connectivity options with its five USB connectors (1 USB 3.0 and 4 USB 2.0), a gigabit network socket, high speed 802.11n WiFi, Bluetooth, plus HDMI and VGA video outputs.  And there’s a memory card slot so you can instantly transfer your video, photos and music to or from mobile phones, cameras, and mp3 players.  The USB connectors also allow you add huge external storage capacity for movies, music, photos and data.

Specifications

CPU

AMD® T56N

Chipset

AMD® A50M FCH

GPU

CPU embedded graphics

System Memory

4G DDR3-800/1066 (1 x SO-DIMM slot)

Storage

320G 2.5″HDD

I/O

1 x USB3.0
4 x USB2.0
1 x Card reader (SD/MMC/MS/MS PRO)
1 x HDMI
1 x VGA
1 x S/PDIF-out

LAN

Gigabit LAN + Wi-Fi 802.11n + Bluetooth

Audio

AUDIO-out/MIC-in

Power Consumption

35W

Size

192 x 155 x 26 mm

Color

Black & White

OS

Genuine Windows® 7 Home Premium (Optional)

SNK Minis Chopper I And The Next Space Released

SNK PLAYMORE USA CORPORATION (Corporate HQ: Suita-city, Osaka, Japan, Company President: Ryo Mizufune) is proud to announce the North & South American release of 2 more nostalgic SNK Arcade Classics (“CHOPPER I” and “THE NEXT SPACE” as PlayStation Minis titles on PSP (also compatible with PS3), via the “New Releases” category and the “SNK NEOGEO” Featured Publishers page available on the PlayStation Store.

The SNK minis titles are a commemorative “retro-arcade emulation” project that allows players to enjoy a grand collection of action, shooting, platform, and action/puzzle titles. Many of these nostalgic, highly innovative arcade classics released during SNK’s Golden Age of action-shooting, etc. during the 80’s, are now exclusively available on PSP (PlayStation Portable) and compatible on the PlayStation 3 computer entertainment system as well for even greater enjoyment!

CHOPPER I

Infiltrate the enemy territory and take down enemy choppers, tanks and boats in this vertically scrolling helicopter shooting game released by SNK in 1988.

THE NEXT SPACE

Pilot a spaceship, collect various speed and weapon items to take down a multitude of enemies, and restore peace to the galaxy in this vertical scrolling shooter released by SNK in 1989.

The previous sets of titles included some of SNK’s arcade masterpieces such as “ATHENA”, “IKARI WARRIORS”, “GUERRILLA WAR”, “STREET SMART”, and “VANGUARD”, along with a number of other lesser known, yet revolutionary titles to be enjoyed by both retro gamers and younger generations of players alike.

“As we will continue to follow up in releasing more nostalgic arcade classics via PS minis on PlayStation®Network, make sure to stay tuned by becoming a member of our frequently updated official Facebook Fan Page: http://www.facebook.com/NeoGeoStation for more info!”

Hotel Transylvania Coming To Nintendo DS And 3DS

Minneapolis, MN – GameMill Entertainment, an independent publisher of entertaining mass-market video games, announced today Hotel Transylvania for the Nintendo DS and Nintendo 3DS hand-held systems launches September 18, 2012, based on Sony Pictures Animation’s upcoming animated comedy Hotel Transylvania releasing in theaters nationwide on September 28, 2012.

Welcome to Hotel Transylvania, Dracula’s lavish five-stake resort, where monsters and their families can live it up, free to be the monsters they are — without humans to bother them. On one special weekend, Dracula has invited some of his best friends — Frankenstein and his wife, the Mummy, the Invisible Man, the Werewolf family, and more — to celebrate his beloved daughter Mavis’s 118th birthday.  For Drac, catering to all of these legendary monsters is no problem — but everything could change for the overprotective dad when one ordinary guy stumbles on the hotel and takes a shine to Mavis.

Featuring a wide variety of locations, puzzles, and boss battles galore, the game creates an imaginative and fun way to interact with the movie characters.  Developed by Way Forward, Hotel Transylvania for Nintendo DS and Nintendo 3DS is rated “E10+” for Everyone 10 and up by the ESRB.  For additional information about GameMill’s line of products, please visit: www.game-mill.com.

NVIDIA Announces the EVGA GeForce GTX 660 Ti

Introducing the weapon of choice for gamers – the EVGA GeForce GTX 660 Ti. It adds a new dimension to the NVIDIA Kepler-powered family of graphics cards by delivering the ideal fusion of power, performance, and affordability. Experience faster, smoother, richer gaming with innovative NVIDIA technologies like TXAA antialiasing, Adaptive Vertical Sync, and PhysX.

EVGA is offering a full lineup of GeForce GTX 660 Ti graphics cards, including Superclocked, FTW and 3GB models:
·         EVGA GeForce GTX 660 Ti 2GB
·         EVGA GeForce GTX 660 Ti Superclocked 2GB
·         EVGA GeForce GTX 660 Ti FTW 2GB
·         EVGA GeForce GTX 660 Ti+ 3GB
·         EVGA GeForce GTX 660 Ti Superclocked+ 3GB
·         EVGA GeForce GTX 660 Ti FTW+ 3GB

The EVGA GeForce GTX 660 Ti graphics card features many new and key features:

*   NVIDIA SMX Engine – Brand new processing engine which delivers twice the performance/watt compared to previous generations.
*   NVIDIA GPU Boost Technology – Dynamically maximizes clockspeeds to push performance to new levels and brings out the best in every game.
*   NVIDIA FXAA – Lightning fast anti-aliasing in a huge variety of games with the simple click of a mouse.
*   NVIDIA TXAA – Next generation anti-aliasing algorithm that delivers the image quality of 8x MSAA, with the performance hit of only 2x MSAA.
*   Adaptive Vertical Sync – Dynamically adjusts VSync to your monitor’s native refresh rate for the smoothest gameplay possible.
*   Frame Rate Target – Set a target Frame Rate with EVGA Precision X and your card will automatically adjust the power/performance to meet that target.
*   NVIDIA 3D Vision Surround – Supporting up to three gaming monitors plus one accessory display!
*   PCI Express 3.0 – Offers double the bandwidth of PCI Express 2.0, for highest data transfer speeds. Also backwards compatible with all existing PCI Express motherboards.

Also, EVGA is offering an exclusive EVGA GeForce GTX 660 Ti Precision X skin that can be downloaded at the official EVGA Precision X website.<http://www.evga.com/precision> EVGA Precision X is the ultimate GeForce overclocking/monitoring software which allows you to fine tune your EVGA graphics card, including GPU clock speeds, Memory clock speeds, Fan speeds and more!

EVGA Precision X Key Features:

·         Brand new GUI – Built from the ground up for the next generation of graphics accelerators.

·         Advanced Hardware Monitoring – See GPU vitals in real time.

·         In Game Monitoring – See your GPU vitals, without leaving your game!

·         Frame Rate Target – GeForce GTX 660 Ti will adjust power/clock dynamically to mach set framerate.

·         Fan Curve – Set up an advanced fan profile.

The Dark Knight Manual (Book Review)

Occasionally we at GamingShogun.com read more than just game manuals (who am I kidding?  We NEVER read game manuals!) and on those occasions it usually has to do with something video game related.  In this case it was actually based off of Christopher Nolan’s Dark Knight Universe but it is at least a manual!  The Dark Knight Manual: Tools, Weapons, Vehicles & Documents From The Batcave is comprehensive collection of information for those who will never be satisfied for what they glimpsed on the big screen.

The manual is written under the premise that after the destruction of Wayne Manor Bruce Wayne started collecting all files, documents, sketches, and pretty much everything that is needed to become Batman and entrusted the collection to Alfred.  The manual opens to the case file of his parents murder and by saying it opens to the case file it literally opens to a case file, made of old cardboard filing sleeve which opens and shows crime scene reports as well as glued together photos from the crime scene.  The cover of the file has the name of every officer who checked it out, the date and its return date and pages you can flip through.  This sets the mood for the whole book which it follows through with, this truly feels like it was taken straight out of that world, that these are the actual documents, schematics and details that made Batman who he is. Many parts are written on post-it notes or scraps of paper while other parts are in architectural document sleeves that contain blue prints on how to theoretically create the devices.  There are newspaper clippings that don’t just have a headline with scribbles for a story but actually have a fully written story taken right out of a scene either from the movie or would have happened between the scenes.

I’m sure the Dark Knight Notebook wouldn’t have carried the same weight and technically it is a manual on creating Batman from the Batarang to his mental state and fighting style, but it feels like a notebook in the sense that it is composed of scraps of information compiled together, sometimes literally on a scrap of paper that as the owner of the book you could take out and stick on your wall.  It kind of reminds me of what someone obsessed with a subject might make, there is a degree of obsession that comes through in the book, as if Bruce Wayne knew that someday something might happen and someone else might need to take up the mantle and this is everything needed.  It also has the feel that originally all this might have been tacked to a wall as it was organized and re-organized to eventually fit into categories.  This isn’t a sterile bunch of facts, there is emotion in here, personalities come through and it truly feels like an extension of the movies.

Any big fan of the Batman franchise will love the breakdown of his toys, the blueprints, concepts sketches and photographic details of their completion.  The Batsuit is displayed in transparent increasing layers starting with Bruce Wayne without the suit at the bottom and building up, piece by transparent papered piece until you see him in the full suit.  It even has details of the presuit, which “was an Applied Sciences creation: strong and stiff and originally designed for advanced infantry use.”  There is a post-it attached to this that says “Master Wayne, I’ve replaced the base layer, if you’ll kindly be more careful putting it on the next time?  Even with your bank account, $300,000 per suit warrants some caution. -A”  This is the beauty of the book, it really brings across the details of the objects but also the character of those who populate Batman’s life because in the end the whole book revolves around making Batman.

I have only one point of slight disappointment and it is fairly slight.  Most of the items that can be pulled out of the book have small print on it somewhere noting that it is trademarked and copyrighted by DC Comics.  In an otherwise very well detailed immersion which uses so many aspects to sell the feel that this came right out of that universe, DC Comics has to put it’s stamp on things completely reminding you that this is a fictitious universe based on a comic book.  I understand since there items could literally be pulled out of the book that you might want to note intellectual property but since technically any page could be taken out of a book it seemed unfair to all the work done to make this seem so real to have the “DC Comics” splashed all through it.

Last Call:

I had high hopes for this book when it arrived but it was even better than I had expected.  There was a lot of love and detail put into this, it was truly made to feel right out of the Christopher Nolan’s Dark Knight universe.  I was like a kid pointing out the details in the book that made it seem so authentic, like it was stolen right off of Alfred’s desk.  The little DC Comics trademark everywhere took away from it but not enough to spoil it, not enough to ruin all the detail and touches that were put into this amazing book.  If you are a Batman fan, a fan of the movies or just a book reader who wants to read a story told in such a unique way this is the book for you.

A. Zombie Enters the 2012 Presidential Race

This was a press release waiting in my inbox this morning…

New York, NY — August 20, 2012 – The 2012 Presidential race is about to get more lively thanks to something quite dead – the news that A. Zombie, America’s first Zombie Presidential candidate, is entering the race.

A formidable third party contender for the nation’s highest office, A. Zombie is slated to announce his candidacy at a high-energy rally on Monday, August 20th at Westfield Horton Plaza in San Diego. The candidate and his human wife, Patty Morgan-Zombie, will then commence a cross-country bus tour that will take them to six major U.S. cities including Tampa and Charlotte, where they will bring their pro-zombie message to the Republican and Democratic Conventions.

“My husband is someone who has dedicated his life and his afterlife to bringing equal viewing opportunities to all Americans,” said Mrs. Zombie. He’s the right man to lead the fight to bring zombies to everyone in America, and he won’t stop — even if it kills him, again.”

The A. Zombie for President Campaign is organized by AMC Networks, home to AMC, WE tv, IFC and Sundance Channel. Satellite company DISH dropped these networks earlier this year because of an unrelated lawsuit and is now in the disadvantaged position of being the nation’s only major television provider without these channels and their popular shows.

A one-issue candidate, A. Zombie’s mission is to rally zombie fans around the country who don’t have access to these networks and shows to find an alternative television provider before the highly-anticipated third season premiere on October 14, 2012 of A. Zombie’s favorite show, AMC’s The Walking Dead, the most watched basic cable scripted drama series among DISH subscribers, according to the Nielsen company.

At present, A. Zombie’s campaign juggernaut is slated to motor to: San Diego (August 20); Dallas (August 24); Tampa for the Republican Convention (August 28); Atlanta (September 1); Charlotte for the Democratic Convention (September 3 – 4) and New York City (September 5).

For more information about the campaign, please visit: www.azombieforpresident.com.

OnLive News Released

Palo Alto, Calif. August 19, 2012 — OnLive, the pioneer of instant-action cloud computing, announced today that on August 17th all of its assets were acquired by a newly formed company that will continue to operate under the OnLive name. The OnLive® Game and Desktop Services, all OnLive Devices and Apps, as well as all OnLive partnerships, are expected to continue without interruption and all customer purchases will remain intact; users are not expected to notice any change whatsoever. OnLive’s current initiatives will continue as well, with major announcements of new products and services planned in the coming weeks and months. An affiliate of Lauder Partners was the first investor in the newly-structured company, holding the view that OnLive is the future of computing and entertainment, and a passion to see OnLive’s breakthrough technology continue to grow and evolve. The new company structure enables OnLive to do so.

OnLive, Inc.’s board of directors, faced with difficult financial decisions for OnLive, Inc., determined that the best course of action was a restructuring under an “Assignment for the Benefit of Creditors.”  The assignee of the company’s assets then sold all of OnLive, Inc.’s assets (including its technology, intellectual property, etc.) to the new company. Unfortunately neither OnLive, Inc. shares nor OnLive staff could transfer under this type of transaction, but almost half of OnLive’s staff were given employment offers by the new company at their current salaries immediately upon the transfer, and the non-hired staff will be given offers to do consulting in return for options in the new company. Upon closing additional funding, the company plans to hire more staff, both former OnLive employees as well as new employees.

The OnLive Service has been in operation 24/7 without interruption since its launch over two years ago, and is expected to continue to operate smoothly under the new company. All games, products and services remain available, and the company has new product and partnership announcements on the way.

OnLive’s breakthrough instant-action cloud computing technology has been in development for over a decade and, despite immense skepticism, OnLive successfully deployed this highly disruptive technology as a polished consumer offering with commercial-grade reliability across a vast range of devices, including TVs, tablets, phones, PCs and Macs, connected over almost any Internet connection, including wireless and cellular. Only a few major corporations have ever developed and deployed products and services across such a broad spectrum. OnLive is rare among startups in both the depth and scope of its offerings.

The asset acquisition, although a heartbreaking transition for everyone involved with OnLive, allows the company’s core innovation and ongoing offerings–the product of over a decade of hard work transforming the OnLive vision into reality–to survive—and continue to evolve.

Given the widespread speculation about OnLive and the new company, a FAQ is below that addresses a number of questions both for the public and former employees.

FAQs

Q. Will users see any change in the OnLive Game or Desktop Services? What about their purchases?

A. Users should see no change in the OnLive Game or Desktop Services. All of their purchases remain intact and available. OnLive has been up 24/7 since launch over two years ago and expects to remain so. OnLive has over 2.5 million subscribers, with an active base of over 1.5 million subscribers, connecting from a vast range of devices and networks, with many sessions running for hours. The user base is growing rapidly with OnLive’s addition into recently announced devices and TVs from major manufacturers. We expect this growth to continue under the new company.

 Q. Is there any cash or stock in the new company provided for any OnLive, Inc. shares?

A. Unfortunately not. The nature of the transaction is such that only assets, not shares, were purchased. This is true for all shares of OnLive, Inc., whether held by investors, employees or executives.

 Q. Did Steve Perlman receive stock or compensation in this transaction?

A. Like all shareholders, neither Steve nor any of his companies received any stock in the new company or compensation in this transaction at all. Steve is receiving no compensation whatsoever and most execs are receiving reduced compensation to allow the company to hire as many employees as possible within the current budget.

 Q. Did all OnLive, Inc. assets transfer into the new company? Are any assets held by any other party?

A. All of OnLive, Inc.’s assets (e.g. technology, patents, trademarks, etc.) were transferred to an assignee, which then sold the assets to the new company. There was no transfer to any other party.

Q. Have OnLive, Inc. employees been offered positions in the new company?

 A. Almost half of OnLive’s staff were offered employment at their current salaries in the new company immediately upon the transfer, and the non-hired staff will be given offers to do consulting in return for options in the new company. Upon closing additional funding, the company plans to hire more staff, both former OnLive employees as well as new employees.

Tales From Space: Mutant Blobs Attack – Review (PC/Steam)

I love camp. My favorite movies are campy, many of my favorite games are campy, my favorite toys are campy, heck I figure life would be a far less enjoyable plane of existence were it not for camp.  So when I saw a stylized campy game called Tales From Space: Mutant Blobs Attack was coming to the PC I thought it was the best of two worlds, the only thing that makes camp better is stylized camp.  Then a moment’s hesitation… wait this is a port?  Why hadn’t I heard of it?  Ah the PS Vita was it’s previous home, one of the few holes in my gaming collection.  How well would a port, from a portable no less, translate to a PC screen?

Storyline:

As stories go it is pretty thin but let’s face it in stylized camp that quite often is a good thing. The less time people have to spend figuring out the plot the more time they can just go on a silly ride.  You are in a lab with scientists experimenting on your blobliness.  Not cool.  But you manage to escape the lab and you go on a mission to vacate the whole planet.  To do this you must grow big and strong, by eating more trash than a junk food addicted teenager.  If you can wrap your blobby form around it you can digest it (probably even corn!).  So that is what you do, cruise around, eat and expand like the average American!

Graphics and Audio:

Campy music with Saturday morning cartoon graphics suck you right in and keep you playing.  This game is only taken serious in the execution of the quality of sound and the hand animated look of the video are just amazing.  I could see people who don’t really even care for this type of game playing it for a while just because of the feel of the game.  Just about anybody who loved shows from Scooby Doo to Samurai Jack (definitely a Samurai Jack feel to the video) will love giving this a play, maybe with a bowl of cereal next to the keyboard.

Gameplay:

The gameplay is using the mouse and a few keys on the keyboard and is fairly intuitive and pretty fun.  There is a bit of puzzle solving which I was pretty good at. Then there were jumping sections I was pretty good at. Then there was trying to jump with a red hot laser on your ass and I started to have problems.  I actually went from having fun and moving at a good pace to struggling in a single transition but then I have always just been good at jumping games not great so my challenge will probably not transfer onto many others (hint: if you suck at jumping games you will have some spots you get stuck a while!).

Last Call:

This may be a bit of a shorter review but that is because the game is pretty straight forward and the true fun in it really is in the experience.  The music is great, the animated cutscenes are great and the gameplay is fun, all wrapped up in a campy cartoon ball.  Or in this case… blob.

Trailer:

Gallery:

Skyrim: Dawnguard (PC Vs. Console)

So I had been totally falling behind in the gameplay department when it came to big titles.  Indie titles I was becoming the guru, much like Judgeman is our fighting guru and the GamingShogun himself is the sim stud, we could review anything asked of us but there were specialties developing.  We have a well defined sports department with infighting over which was more of a sport: Nascar or Soccer (playful rivalries with neither camp touching the other’s games).  So when things got quiet for many of the other styles, my plate filled up and stayed full for a while.  When a game that appeals to everyone like Skyrim comes along I keep saying I’ll get to it.  Well I finally realized I was alone in the “I’ll get to it” camp on Skyrim so I asked the team “which system should I get it for?  PC or console?”  Turned out no one on the team had touched it on PC, were we all just playing console jockey favorites or was there a reason?  I decided to find out.

Skyrim, which I grabbed on an insane deal on Steam, and Dawnguard, which the reps provided to me for this test (thanks again guys!), downloaded over a couple days while I played other games and read our own review of Skyrim.  The review had me salivating as did the near daily calls from our MMORPG guy had who updated me through his playtime on Skyrim and let me know I would LOVE Dawnguard.  The question was would I find the same love of the game everyone else had if I played it on a different platform?

Control Differences:

Ok this would seem to be one of the most obvious of differences considering one would use a keyboard and mouse and the other would use a controller.  That is half right, the PC version had gamepad support which made it so that you could use the keyboard and mouse and play it just like a first person or third person shooter depending on preferred viewpoint but you could also pick up your controller and go to work with that which actually give the PC player more options..  Some people question the gamepad, feeling that if you want to play it with a controller then why not play it on a console?  That brings up the next point…

Style of Immersion:

When playing on a console players generally, I know this varies, sit about 6 feet at least from a large television set.  The argument for this is that they have this huge window into the world right across the room from them which can be extremely immersive with their controls virtually or completely out of their view.  It pulls them in much like watching a movie but with interactive suspension of disbelief.  The argument from console players is they wouldn’t want to play on a little screen with their controls in front of them.  The counter to that is most computer gamers lean forward in their chairs and can’t see their keyboard unless they want to lean back and see it.  They are really close to the monitors with their faces and argue at least nobody can walk through the room and interrupt their game.  So far these arguments seem to be the standard between the two with everything coming down to personal preference and most of the arguments are and always have been between the two.  Instead of continuing the same old arguments I will show where they are particularly solid points…

Family Experience:

Unless you plug your computer into your large screen television (which does cause a loss in clarity generally) console gaming can actually be a family experience, especially story driven ones like Skyrim.  I have read plenty of articles of whole families sitting together with one person on the controller watching the game like a movie and taking turns making the decisions that make up the storyline.  It is technically being played single player but everyone is involved which for the most part isn’t the case with the computer player who usually has to call someone over or have them hover over their shoulder to participate.

Building:

Steam is a HUGE supporter of community built content and Skyrim: Dawnguard is no exception.  On boards where people were discussing the pros and cons between PC vs. console this point almost always came up and there was no strong answer back about it.  When it comes to building you want a PC, Steam especially to get the most out of the game, if you just want to play the game they are pretty even ground but builders and potential developers want the tools and community of Steam.  Modding seems to be one of the few places where there really is no competition.

Graphics/Lag

Because Dawnguard had to work within a set software system the consoles have very similar resolution which particularly during battle shows less detail and generally more lag (Bethesda was flat out unhappy about how it played on the PS3).  I double checked this with multiple sources and it is the consensus, if the PC owner has a decent rig.  If the PC owner is running with minimum requirements the graphics don’t improve that much.  In my case I have a pretty good graphics card, plenty of RAM and a monitor that was state-of-the-art- when I got it (instead of standard 30,000-1 contrast mine has 5,000,000-1) so when I set my graphics on ultra the detail difference not just on objects but on the background, literally a couple tree becomes a forest, is astounding.  My system cost more than the two consoles combined though so we are talking more money for better graphics and if I was across the room I would notice a difference because of actual additions to the environment.  Graphically and lag issues considered the PC wins out again.

Last Call:

It really depends on what you want to do with the game and if you care how it looks that much.  It looks really nice on the console, can be a family experience, and it is more affordable than a gaming rig.  If it isn’t just a game to you, if it is a chance to work on building mods, items, weapons, or you HAVE to have the most detailed environment and most content possible, the PC is your way.  So did we really decide anything?  Or does this still go down like the debate between Mac vs. PC, Bud vs. Coors, religion, politics… I guess it still always comes down to taste and your faith in yours.