Author - Jerry Paxton

TRANSFORMERS: EARTHSPARK – Expedition Announcement Trailer

Outright Games, the leading global publisher of family-friendly interactive entertainment, has announced TRANSFORMERS: EARTHSPARK – Expedition, an all-new action packed, single player TRANSFORMERS video game that is being developed in partnership with Hasbro, a global leader in play. This is the first game inspired by the original animated series TRANSFORMERS: EARTHSPARK that premiered globally November 2022. TRANSFORMERS: EARTHSPARK – Expedition will introduce a new generation of video game fans to an all-new generation of Earthborn TRANSFORMERS bots when it launches later this year on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch and PC.

TRANSFORMERS: EARTHSPARK – Expedition puts fans behind the wheel of the iconic hero Bumblebee, as he drifts, drives, and fights his way across a new but familiar world. The game aims to faithfully recreate the environment and feel of the ground-breaking animated series, as Bumblebee sets off on his own adventure to face a mysterious threat from his past and stop the series villain Dr. Meridian, aka “Mandroid”, from recovering missing pieces of an ancient technology.

As part of this action-packed journey, players will be able to freely explore three massive biomes and complete quests from their Terran allies, the first TRANSFORMERS robots to be born on Earth, and new original characters from the TV series. To complete his mission Bumblebee will also fight against and alongside fan-favorite legacy TRANSFORMERS bots including Optimus Prime, Grimlock, Skullcruncher, Nova Storm, and Skywarp.

Deep levels of exploration and combat reward players for undertaking multiple playthroughs as they unlock a diverse range of upgrades and abilities that allow access to previous locations, and to discover secrets in previously inaccessible areas. Unlock the skills needed to take down Decepticons with spectacular ultimate attacks and customize Bumblebee by selecting a variety of engine energy trails when in vehicle mode.

The game has been designed to be accessible for fans of all ages, with detailed analysis given to different scenarios allowing freedom of exploration, text legibility, control setups and difficulty curves ensuring it is playable by younger gamers. Variable difficulty options are included that allow the game to be played according to individual ability, alongside mechanics that mitigate frustration in combat, such as directional warnings to help players identify incoming threats more easily. An assisted driving system has also been included which provides an easier control scheme when in vehicle mode, as well as the option to enable automatic camera so players can focus their full attention on exploring, driving, and battling enemies.

Stephanie Malham, COO of Outright Games said, “We’re very excited to be working with our long-term licensing partner Hasbro once again on a Transformers title that pushes the boundaries of what video games can bring to a long standing, hugely popular franchise. They have done an incredible job modernizing and reinventing what Transformers means for a new generation through TV series, blockbuster movies, and working with the best partners on streaming platforms. We’re delighted to bring our expertise to the table and help compliment this strategy through the creation of video games for younger fans.”

TRANSFORMERS started life as a toy-line in 1984 and has gone on to depict the epic battle between the Autobots and Decepticons across movies, TV shows, comic books, innovative toys, and digital media. The TRANSFORMERS franchise is a global powerhouse spanning generations that has produced over 10 feature films and countless video games, making it a household name around the world.

TRANSFORMERS: EARTHSPARK – Expedition will launch in 2023 across Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch and PC.

Haunted Mansion Welcome Foolish Mortals Featurette

“Welcome, Foolish Mortals,” a new featurette for Disney’s frighteningly fun adventure “Haunted Mansion,” is available now. The film opens in theaters on July 28.

Directed by Justin Simien, the film features an all-star cast ensemble cast including LaKeith Stanfield, Tiffany Haddish, Owen Wilson, Danny DeVito, Rosario Dawson, Chase W. Dillon and Daniel Levy, with Jamie Lee Curtis and Jared Leto as The Hatbox Ghost.

Inspired by the classic theme park attraction, “Haunted Mansion” is about a woman and her son who enlist a motley crew of so-called spiritual experts to help rid their home of supernatural squatters. The film’s producers are Dan Lin and Jonathan Eirich, with Nick Reynolds and Tom Peitzman serving as executive producers.

Six Days in Fallujah Now in Steam Early Access

After 18 years, some of Sgt. Eddie Garcia’s Marine memories in Fallujah can now be experienced by others through Steam’s Early Access program. The release of the first-person tactical shooter Six Days in Fallujah by Victura and Highwire Games features the most realistic simulation of urban combat to date.

Garcia approached game developers almost two decades ago with the idea of giving others a better perspective on what Marines and civilians experience during combat. Along with Garcia, Six Days in Fallujah was developed with help from more than 100 Marines and Soldiers who served in the Second Battle of Fallujah, as well as more than two dozen Iraqi civilians and soldiers.

Based on true stories from the battle, Six Days in Fallujah requires players to overcome real-world scenarios with their fire team by using real-life military tactics.

These missions are set in urban maps that are generated procedurally every time the game is played to recreate the uncertainty of combat along with unlimited replayability. The game is available on Steam today for $39.99.

“Everyone has an opinion about war but very few people have fought in one and truly understand the experience,” says Sgt. Garcia, who was wounded during the Second Battle of Fallujah in 2004. “Six Days in Fallujah will provide a window into what it feels like, the enormous responsibility every young Marine experiences as they enter combat, and the visceral terror and human cost of combat.”

“When we got home, we felt the love, but people didn’t have the knowledge – about Fallujah, or about combat,” Sgt. Garcia continued. “Perhaps participating in these real events through this highly realistic videogame will give people a new perspective on something most of us will always struggle to understand.”

In Early Access, Six Days in Fallujah focuses initially on the experiences of U.S. Marine fire teams on the first day of the battle. As Early Access develops, players will also choose to play cooperatively as special operations, or as Iraqi soldiers fighting alongside coalition forces. Players will also begin to encounter civilians as the battle progresses. Victura also plans to release additional co-operative missions, as well as story campaign missions recreating real stories from the Second Battle of Fallujah from the perspective of both coalition forces and Iraqi civilians.

In the coming months, additional features and content will be introduced, including:

  • Night-time Missions – Knowing what lies around the next corner is hard enough during daylight hours. Gameplay evolves with even more tension with the addition of night-time missions, as more are added throughout Early Access.
  • Weather variation – While night-time missions will add to the procedural architecture, weather variation will challenge players and add to the complexity of missions.
  • “Go” Command – Later this year, take control of your AI teammates with unique tactical control, drawing inspiration from real-life tactics.
  • Single-Player Missions – Specific moments from the second battle of Fallujah from those who were there, including Special Operations Missions, Civilians and more.

Six Days introduces many new technologies that make combat more realistic:

  • Procedural Architecture re-shapes the inside and outside of every building each time the game is played. Just like the real battle, players never know what to expect.
  • Block-scale AI is a dramatic new approach to AI based on insurgent tactics from the battle. Unlike games in which AI is constrained to move in very small areas, AI enemies in Six Days can go anywhere on the battlefield, and they will stalk, flank, and ambush players while coordinating their attacks with each other and luring players into difficult situations.
  • Global Dynamic Lighting simulates real weather and lighting effects dynamically, so visibility shapes gameplay, especially as players move between blindingly bright outdoors and terrifyingly dark indoors. Realistic smoke, dust, and weather effects complicate visibility in unpredictable ways.
  • Tactical Indoor/Outdoor Sandbox. Players — and their AI enemies — are free to approach challenges from any direction in Six Days in Fallujah Rather than breaching a house through a front door, for example, players might choose to climb to a rooftop, or cross rooftops on wooden planks, to attack from the top down.

In Early Access, Six Days in Fallujah will focus initially on the experiences of US Marine fireteams on the first day of the battle As Early Access develops, players can also choose to play cooperatively as special operations or Iraqi soldiers fighting alongside coalition forces, and players will begin to encounter civilians as the battle progresses.

Victura also plans to release additional co-operative missions, as well as story campaign missions recreating real stories from the Second Battle of Fallujah from the perspective of both coalition forces and Iraqi civilians.

The Second Battle of Fallujah began in November 2004 after Al Qaeda in Iraq seized control of the city of Fallujah. Six months later, Iraq’s prime minister ordered a military operation in which Iraqi soldiers fought alongside American and British forces to re-take the city. Within a few days it had become one of the world’s bloodiest battles in half a century.

Six Days in Fallujah began development 18 years ago, just months after the battle ended. Conceived by a Marine who was wounded during the battle, more than 100 Marines and Soldiers, along with more than two dozen Iraqis, have helped with its development. The game was canceled in 2009 by the game’s original publisher, Konami. Development restarted in 2017 when publisher, Victura, partnered with developer Highwire Games, a studio founded by many of the original Halo and Destiny leadership.

The PC version of Six Days in Fallujah will launch into Early Access on the Steam store on June 22, 2023 at a price of US$39.99. The full release of the game is expected to be available for both console and PC in 2024. More information about Six Days in Fallujah is available at www.sixdays.com. Six Days in Fallujah is also on Twitter (@VicturaGG), and YouTube.

DCS: F-15E Early Access Launch Trailer

Eagle Dynamics, together with RAZBAM Simulations is delighted to announce the Early Access release of the much-anticipated F-15E.

The F-15E, also affectionately known as the “Mud Hen”, was developed in the mid-80s as a true swing-role fighter bomber capable of performing all air-to-air and air-to-ground missions at low or high altitude, day or night, and in all weather. The F-15E is the USAF’s premier strike fighter in use today.

The 750-gallon Conformal Fuel Tanks give the F-15E a very large un-refuelled combat radius of 790 miles (1270km). In the air-to-ground, the F-15E can carry just about every weapon in the USAF inventory. Air-to-air, it can be armed with the latest generation AIM-9X Sidewinders and/or the formidable AIM-120C Advanced Medium Range Air-to-Air Missiles (AMRAAM) and is additionally equipped with a 20mm cannon carrying 500 rounds.

The APG-70 radar boasts a synthetic mapping function that creates detailed target pictures based solely on radar imaging. A self-contained, networked electronic warfare suite provides an enviable level of self-protection.

The Weapons Systems Operator (WSO – back seater) is at the heart of the aircraft’s capabilities, maximising the effectiveness of the F-15E. The DCS: F15-E features multi-crew capability and can be flown in DCS as a single pilot/WSO from either front or backseat. Despite both cockpits offering mirrored systems and capabilities, the WSO’s job guarantees excellent role optimisation with a focus on the management of this potent integrated weapons and avionics suite. This results is enhanced situational awareness, aircraft survivability and platform performance with lower workloads and higher target engagement numbers.

The Low-Altitude Navigation and Targeting Infrared for Night (LANTIRN) gives the F-15E phenomenal accuracy in day/night, low altitude, and all-weather conditions, and enables it to attack ground targets with a variety of precision-guided and unguided weapons.

Bringing this all together and placing battlespace information at the hands of the crew, the F-15E is a weapon revered the world over.

The Early Access release includes:

  •  Study level simulation of the F-15E Suite 4E+ software. Present in F-15Es since 2003
  •  Advanced Flight Model that provides ultra-realistic performance and flight characteristics for the F-15E with P&W F100-PW-229 engines
  •  Exceptional 3D model + textures for the most accurate simulation F-15E available today
  •  Laser-guided and dumb weapons – GPS-guided weapons will follow
  •  Detailed and thorough simulation of the F-15E’s AN/APG-70 Radar
  •  A free copy of Be Afraid of the Dark by Steve Davies about the inception, development, and operational history of the F-15E up to 2002

Coming during Early Access:

  •  Additional interactive training missions covering the most important aircraft systems
  •  A free story-driven campaign built by Baltic Dragon
  •  Additional chapters for the DCS: F-15E flight manual
  •  More Instant Action missions, Single Missions, and network missions

Witness the power of this legendary aircraft, which has been faithfully recreated in stunning detail. With its unmatched agility and suite of avionic and weapon systems, the F-15E is the ultimate weapon in any air combat situation.

To download the DCS: F-15E, please visit the product page here: DCS: F-15E by RAZBAM

Kick the tires, light the fires and launch into the sunset!

Railway Empire 2 – Nintendo Switch Edition Launch Trailer

Railway Empire 2 adds the next platform to its journey: Carry an empire at your fingertips with Railway Empire 2 – Nintendo Switch™ Edition and swipe your way across the map. Build larger stations and more complex track networks than ever before in four single-player modes on detailed regional maps of the US and Europe!

Railway Empire 2 – Nintendo Switch™ Edition is available now on Nintendo eShop, featuring two exclusive locomotive skins, three station skins, a company HQ skin, and the digital soundtrack.

Dune: Spice Wars Conquest Update Trailer

Yesterday, Dune: Spice Wars unleashed the Conquest Update, the biggest one yet to the 4X real-time strategy game. With Conquest Mode’s unique scenarios, perks, and challenges, every run is a new epic struggle to the top of Arrakis’ food chain. This highly replayable and unique solo challenge requires a deft hand to pull strings across all avenues, from politics and economy to intrigue and warcraft.

The Conquest Update is Dune: Spice Wars’ 4th major Early Access update, with the next one being the full launch update.

Conquest Mode encourages you to experiment with new playstyles for each of the major houses, expanding the possibilities with powerful new unique perks as you respond to challenging scenarios. Each run plays out differently and takes about 10 hours to complete.

Beyond this new major feature, the update has much more to offer. Tutorials have been expanded, making for a much smoother landing on Arrakis for newcomers. Major balancing and additions touch on almost every aspect of the game, with improvements to spying, an assassination overhaul, economy improvements, and a rework to nukes and resource management.

On top of everything above, the Conquest Update includes new regions, a new unique building for every faction, quality of life improvements, improved UI, and nine new music tracks.

The Conquest Update is yet another leap forward in the work that began almost a year ago in Early Access: to set the full stage for the epic and vicious drama that plays out at the center of the universe, Arrakis. To hone the many moving parts that make Dune: Spice Wars unique – the balancing of all the scales, intrigue and spying, brutal combat, Landsraad politics, the flow of spice, and the ever-looming threat of Arrakis itself.

Knott’s Berry Farm Celebrates July 4th

Freedom will ring at Knott’s Berry Farm on the 4th of July as the park celebrates our nation’s birthday with a spectacular fireworks show and special family-friendly entertainment. There is fun from sunup to sundown including the reimagined Fiesta Village, Ghost Town Alive! and Knott’s Summer Nights!

The new Fiesta Village offers another Knott’s original experience with enhanced theming, beautiful décor, authentic food, immersive entertainment, thrilling rides, and more. Lively entertainment continues park-wide with Ghost Town Alive! where guests are invited to become the star of this summer’s new action-packed storyline in the streets of Ghost Town.

The summer adventure continues long after dark, with a nighttime summer party that will liven up the night. Knott’s Summer Nights offers a variety of live music, classic summer eats, and games for the whole family to enjoy.

The Independence Day fireworks show kicks off with a bang at 9:30pm as guests are treated to an exhilarating fanfare of radiant bursts and brilliant shimmers.

Nobunaga’s Ambition: Awakening – Overview Trailer

Today, KOEI TECMO America and developer Kou Shibusawa reveled the “Overview Trailer” for their upcoming historical simulation NOBUNAGA’S AMBITION: Awakening. Additionally, the 16th entry in Kou Shibusawa’s famed franchise is now available to preorder on PlayStation®4 and PC Windows via Steam®, with preorders for Nintendo Switch™ to begin June 29. NOBUNAGA’S AMBITION: Awakening will be available digitally July 20, 2023.

In NOBUNAGA’S AMBITION: Awakening, players will experience Japan’s chaotic Warring States Period by taking over the role of daimyō – a powerful Japanese feudal lord – and leading their own clan. In order to succeed in their quest to unify Japan, players can establish their “clan target”, allowing them to set a guideline for the administration of their clan. By achieving their objective, players obtain useful rewards, which will prove to be strategic to their quest of unification of the country – such as the ability to apply new policies, labor increase, and even gold acquisition. It’s up to players to start with an easy target, or aim for those that are more difficult and offer greater rewards.

By completing their “clan target”, players also earn “commendations”, which they can bestow to their retainers as “accolades”. Granting such rewards to their retainers not only strengthens their loyalty to the daimyō, but also allows them to gain aliases like “The Experience” or “The Statesman”, as well as improved abilities. In their quest, players are faced with choices, such as whether strengthening an experienced retainer who has already made many achievements to keep them in the front line, or giving that chance to a promising new retainer. As players make choices, retainers earn various achievements, which leads to their aliases to change as they enjoy more powerful benefits with new aliases like “The Veteran” or “The Humanitarian”.

Throughout the game, players also discover various famous temples and shrines like Atsuta Jingū, Tōdaiji, and Izumo Ōyashiro, scattered across the country. These temples and shrines are important strategic points called “landmarks”. By conquering a county with a landmark, players activate its effect bringing a variety of benefits to their clan, both civil and military. Players can strengthen the effect of a landmark by fulfilling certain conditions to level it up, which will not be without a significant gold cost. However, if an enemy takes control of a landmark, players will have to be prepared to fight an unexpectedly harsh battle.

For more information on NOBUNAGA’S AMBITION: Awakening, visit the official site, Like us on Facebook www.facebook.com/koeitecmous and Follow us on Twitter @koeitecmoUS.

Blood Bowl 3 Season 1 Starts Today

Cyanide Studio and NACON are delighted to announce that the first season of Blood Bowl 3 starts today. As a reminder, Blood Bowl 3 is available on PC, PlayStation®5, PlayStation®4, Xbox Series X|S and Xbox One.

With the start of the first season, players can now enjoy new features: the official Ladder, Blood Pass and a progression system where players can level up and unlock rewards as they gain experience. And, as a reward to our loyal player base, the Season 1 Blood Pass can be unlocked for free, giving players immediate access to the new Lizardmen faction.

In addition, a major feature much requested by the community and initially planned for Season 2 will now arrive during Season 1: players will be able to reconnect to their game for a limited time if they are disconnected.

The Lizardmen are also entering the game. If you are looking for brute force and a highly mobile team, this faction is for you! It is a fairly unusual faction because it includes strong and sturdy players as well as fast and mobile players. Although their passing game is probably not their biggest strength, Lizardmen certainly become more powerful with every match played and are an especially shrewd choice for experienced coaches!

Walt Disney Studios Presents Happy Haunts Materialize! Panel at Midsummer Scream

On Sunday, July 30, at Midsummer Scream, The Walt Disney Studios will present: Happy Haunts Materialize! Behind the Scenes of Disney’s Haunted Mansion, only in theaters July 28.

This special apparition from regions beyond will include Jonathan Eirich, Producer; Jeffrey Kurland, Costume Designer; and Phillip Bartell, Editor. Hosted by Lauren and Trevor Shand, and Leone D’Antonio from The Boo Crew Podcast, the group of frightful filmmakers will discuss bringing Haunted Mansion to the big screen while sharing behind-the-scenes anecdotes and insight about the process of re-imagining one of the world’s most famous attractions into a brand-new motion picture experience!

It’s an otherworldly encounter you don’t want to miss! Hurry back – hurry back – to Long Beach Convention Center this July with all the fans that flock to Midsummer Scream from creepy old crypts all over the world!

Single-day and weekend passes to Midsummer Scream, along with the VIP Gold Bat pass, are now on sale at MidsummerScream.org.