Roadhouse Simulator, the brawling bar-management sim set in the universe of the 2-million-selling hit Gas Station Simulator, moves into its next stage on August 13 with a free playable demo on Steam, following the Prologue chapter released on May 19, 2026.
Players return to the same stretch of American highway made famous by Gas Station Simulator, this time trading fuel pumps for beer taps. Roadhouse Simulator puts you behind the bar of a run-down roadhouse where bikers, truckers, and troublemakers all want the same thing: a cold drink, and maybe a fight to go with it. Pour pints, break up brawls, and keep the regulars happy enough to keep coming back, all without letting the place fall apart around you.
The demo drops players straight into the chaos of a working night at the bar, giving them a hands-on taste of the game’s core loop before the full release later this year. Highlights include:
Bar Tension & Gang Fights: Keep the peace, or don’t; brawls break out fast, and it’s on you to manage the fallout.
Gang Reputation & Influence: Stay on the good side of the regulars, because their loyalty (or grudges) shape how the night goes.
Serving Beer: Keep the taps flowing and the customers happy, one pint at a time.
Washing Dishes: The unglamorous side of bar life, because a filthy roadhouse doesn’t stay in business.
Cleaning Restrooms: Not every job behind the bar is a fight. Some of them are just gross.
Placing & Smashing Furniture: Decorate the place your way, then watch it get demolished the moment a fight breaks out.
Dodging the Cop: Keep the law off your back while the night gets rowdier by the hour.
“Gas Station Simulator taught players how to survive the road — Roadhouse Simulator is what happens when the road comes inside and orders a drink,” said Lucjan Mikociak, Studio Head at DRAGO Entertainment. “The Prologue was just the first pour. With the demo, we’re opening the doors wider and letting players see what a full night at the bar really looks like.”
Following the demo, Roadhouse Simulator is set to launch in full on Steam later in 2026. For all the latest updates, follow DRAGO on X/Twitter and Facebook
Today, Jagex: The RuneScape Company announced that a new season of Leagues, named Leagues II: EQUILIBRIUM, is now available to play in RuneScape. Returning for its second run, the limited-time game mode introduces a greater emphasis on player choice, with every decision shaping each player’s adventure as they strategically unlock new regions, complete tasks, discover powerful relics, and earn exclusive rewards.
The popular seasonal activity has been added to RuneScape as part of the game’s 25th Anniversary Road to Restoration this year. Leagues brings a fresh way to enjoy the iconic MMO, wherein players are invited to start fresh and quickly progress with faster experience gains, unlock game-changing new powers, climb the Leagues leaderboards, and collect exclusive rewards. The team at Jagex has taken player feedback to heart, and have refined progression, streamlined quest requirements, and enhanced player power in Leagues II: EQUILIBRIUM, delivering the fastest-paced gameplay yet. And this year, with dedicated Free-to-Play League Worlds, more players than ever can join the adventure from day one.
In EQUILIBRIUM, Guthix, the God of Balance, has taken the reins, and player choice sits at the core of the experience. This time, the entire map is locked to players from the start, requiring players to complete tasks and unlock new areas to reveal new bosses, skilling opportunities, quests and rewards, and closing the ways to others, shaping the type of powers and skills a player can earn throughout their adventure.
As players progress through combat, they’ll unlock Combat Blessings that guide them down the paths of Order, Balance, or Chaos. As they commit to their chosen philosophy, they’ll strengthen their alignment and ultimately unlock a powerful God Tier Blessing, granting some of the most impactful combat effects ever seen in RuneScape.
Relics, a central mechanic to Leagues, are more powerful than ever. During EQUILIBRIUM, players can collect several relics that will define their playstyle as they progress. Endless Harvest allows for automatic banking and uninterrupted gathering, for an endless flow of resources. Survivalist grants players more resources, better tools for maximum efficiency. And finally, Golden Touch brings wealth to the forefront, transforming Agility and Thieving skills into untold riches. Combined with the League’s emphasis on player choice, relics ensure no two adventures unfold in quite the same way.
Leagues II: EQUILIBRIUM is available in the world of RuneScape starting today until September 21.
RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.
Vault Comics will publish graphic novels based on the Darkest Dungeon series of games developed and published by Red Hook Studios.
Debuting in 2016, Darkest Dungeon is a gothic roguelike turn-based RPG about the psychological stresses of adventuring, co-created by Chris Bourassa and Tyler Sigman. Players recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Widely acclaimed for its gameplay and storytelling, and notorious among gamers for its difficulty, Darkest Dungeon is among the most beloved independent games of the last decade. In 2023, Red Hook Studios, published the sequel, Darkest Dungeon II, which received widespread acclaim.
Together the Darkest Dungeon games have sold many millions of copies and are a cornerstone of the roguelike genre.
Vault’s Darkest Dungeon graphic novels will be written by John Lees, and drawn by Maan House, working in close consultation with Red Hook Studios co-founder and Darkest Dungeon creative director, Chris Bourassa. Lees is known for his writing on acclaimed horror titles like The Nasty (Vault Comics) and Hotell (AWA). Meanwhile, House is known for drawing Dark Souls (Titan Comics), based on the best-selling video game, along with other other horror titles like The Cemeterians (Vault Comics).
“I grew up reading comics. I learned to draw from studying the carefully crafted panels of the bronze age Batman books, and later, the exuberant splash pages of the Image Comics revolution. Darkest Dungeon was born of a deep love of this medium, and from day one, I’ve always dreamed of seeing it on the page. I couldn’t be more excited to work with the team at Vault to make this a reality – together, we’re going to do it right,” said Red Hook Studios co-founder Chris Bourassa. “This book will be a meaningful, canonical entry in the ongoing lore of Darkest Dungeon, offering long-time fans new and important insights while introducing new readers to the characters, tone, and world that made our games so successful.”
Vault’s all-new graphic novels will tell a canonical story set in the universe of Darkest Dungeon, revealing new details and introducing new mysteries at the heart of the Darkest Dungeon core mythology. Vault’s Darkest Dungeon graphic novels will debut with a launch campaign on BackerKit. Pre-launch sign-ups are now live. More details will be announced in the lead-up to launch.
Vault Chief Creative Officer and co-founder, Adrian Wassel, will lead the project for Vault, alongside Vault VP of Special Projects and Crowdfunding, Der-shing Helmer, with Bourassa overseeing creative for Red Hook Studios. Helmer also oversaw Vault’s record-breaking Dungeon Crawler Carl: Crocodile campaign.
“Our Darkest Dungeon graphic novel campaign will channel the spirit of the games—a realm filled with hidden rewards alongside myriad choices and dangers,” said Helmer. “We’ll have a little bit of something for everyone, from those who are newer to graphic novels to the most seasoned collectors of curiosities. We hope you’ll join the adventure and add this new story to your bookshelf before the torch goes out.”
“When I was a kid, I had a book that detailed the stats of every X-men character and their backstories. I would pour over it for hours, imagining battles with different team configurations. That’s Darkest Dungeon in a nutshell, and it’s why I am obsessed with the games,” said Wassel. “When I got to know Chris Bourassa (the game creator), I learned that X-men was one of his biggest inspirations, and suddenly it all clicked: inside the grueling and grim (but often wickedly funny) world of Darkest Dungeon, there was comic book DNA. Now we get to tell a new story—with the heroes everyone knows—in the comic book medium that’s been swirling around inside the games’ blood this whole time. It will be a horrific and excellent evolution—or, dare I say, mutation.”
This collaboration between Vault and Red Hook was facilitated by Maximum Orbit.
On Tuesday, September 22, 2026, Los Angeles will welcome a new dining destination with the debut of Skywalker Grill, the signature full-service restaurant atop the Lucas Museum of Narrative Art. Designed by Rockwell Group and operated by Rhubarb Events & Hospitality Collection, part of Oak View Group (OVG), Skywalker Grill draws inspiration from the welcoming spirit of George Lucas’ legendary Skywalker Ranch, pairing classic American cuisine with warm hospitality and sweeping views overlooking Los Angeles.
Open to both museum visitors and the public, Skywalker Grill welcomes guests for lunch, dinner and weekend brunch, offering a natural extension of a museum visit as well as a place to gather for an evening meal. Remaining open beyond museum hours, the restaurant invites guests to enjoy panoramic views of Los Angeles long after the galleries have closed.
“Skywalker Grill is a natural complement to the Lucas Museum experience, offering an inviting space for guests to connect over great food and conversation before or after visiting our galleries,” said Tracey Bates, CEO of the Lucas Museum of Narrative Art. “We are equally excited for it to serve as a destination for Angelenos from across the city to enjoy exceptional hospitality and beautiful surroundings.”
Skywalker Grill offers a menu that reflects California-grown ingredients and the enduring appeal of classic American cuisine. Guests can begin with shareable favorites such as Dungeness Crab Cakes and Lobster Corn Dogs, before enjoying signature entrées including Crispy Chicken Milanese, Honey Miso Glazed Salmon and the Skywalker Ranch Wagyu Burger. House-made pastas, fresh seasonal salads and shareable starters round out a menu that is both refined and approachable.
“We are incredibly honored to have been part of this remarkable project, and we set out to create a dining experience worthy of it. The menu is inventive yet approachable, designed to welcome everyone. The restaurant’s beautiful interiors and thoughtful service were conceived to make it a true Los Angeles destination: a warm, museum-minded hospitality experience that keeps Angelenos and visitors coming back again and again. It is both a tribute to the museum’s creative energy and a wonderful reason to dine out,” said Katie Harel, Managing Director, Rhubarb Hospitality Collection / Oak View Group Hospitality.
Designed by Rockwell Group’s Los Angeles office, Skywalker Grill blends contemporary and Midcentury Modern influences with sculptural architectural forms to create a dining experience that feels both timeless and inviting.
Cherry wood wraps the restaurant’s walls and ceiling in individually crafted panels, creating warmth and texture throughout the dining room, while softly illuminated white onyx Corian surfaces introduce a subtle sense of light and movement. At the center of the space, a sculptural bar anchors the restaurant, surrounded by intimate seating areas designed to foster conversation and connection.
The design extends beyond the main dining room to include an elegant private dining room with switch-glass walls that transition from clear to frosted for added privacy, as well as an outdoor terrace nestled among lush landscaping, offering guests panoramic views of Los Angeles in a relaxed, garden-like setting.
“The Lucas Museum celebrates the power of storytelling, and we wanted Skywalker Grill to become part of that narrative,” says David Rockwell, Founder and President, Rockwell Group. “Our design echoes the museum’s craftsmanship and innovation while introducing moments of intimacy, warmth, and surprise. From the glowing Corian surfaces to the handcrafted cherry wood detailing, every element was designed to create a sense of wonder that feels tactile and welcoming.”
Now accepting reservations on Resy. For more information, visit https://lucasmuseum.org/skywalker-grill and @skywalkergrill.
The Lucas Museum opens its doors on September 22. Tickets are now on sale from opening through February 2027, at lucasmuseum.org.
About Skywalker Grill
Perched atop the Lucas Museum of Narrative Art, Skywalker Grill is the museum’s signature full-service restaurant, inspired by the welcoming spirit of George Lucas’ Skywalker Ranch. Operated by Rhubarb Events & Hospitality Collection, part of Oak View Group, the restaurant serves refined American cuisine rooted in California’s seasonal ingredients alongside a thoughtfully curated beverage program. Open to both museum visitors and the public, Skywalker Grill welcomes guests for lunch, dinner and weekend brunch in a thoughtfully designed space that blends warmth, craftsmanship and panoramic views of Los Angeles.
About the Lucas Museum of Narrative Art
George Lucas and Mellody Hobson co-founded the Lucas Museum of Narrative Art to honor the universal tradition of telling stories through images. Encompassing everything from prehistoric cave paintings to today’s screen art, the Museum explores and celebrates the power of visual storytelling to inspire individuals, give shape to beliefs and ideals, and forge community.
Built in Los Angeles’s Exposition Park, the Museum is housed in a 300,000-square-foot building designed by Ma Yansong of MAD with Stantec to embody the emotional power of narrative art, creating a sense of wonder, possibility, and connection to something larger than ourselves. The building is integrated into a new 11-acre campus including a park designed by Mia Lehrer of Studio-MLA: a green, multilayered gathering place for local communities and an extraordinary programming resource that brings learning and engagement outdoors.
Razer™, the leading global lifestyle brand for gamers, today announced the Razer Naga V3 Pro, the latest evolution of its iconic MMO gaming mouse.
Built to adapt across game genres and playstyles, it features three swappable magnetic side plates, more ways to customize controls, upgraded performance, and the classic ergonomic Naga shape players know and trust.
A Legend, Evolved
Since 2009, the Razer Naga has helped define what an MMO mouse can do. Its 12-button thumb grid has become a signature feature for players who need instant access to abilities, commands, and macros across popular MMO game titles.
With the Naga V3 Pro, that legacy continues in a multi-button gaming mouse engineered for greater performance, and made to adapt to more games, more setups, and more ways to play.
The Naga V3 Pro keeps the familiar feel fans expect while adding practical upgrades that make it easier to tailor the mouse to each game: more button options, improved precision, faster wireless performance, and finer control over how every input works.
“The Naga has led multi-button gaming for 17 years, and the V3 Pro is our answer to a community that wanted one mouse to adapt to every genre they play,” said Barrie Ooi, Head of PC Gaming at Razer. “We brought back the buttons players asked for, even better performance with the latest Razer technologies, and gave them more control than ever, from swappable layouts to a new 48-step scroll mode that makes cycling abilities feel precise.”
Adapt to Any Genre
The Naga V3 Pro is built around one idea: a single mouse that adapts to the game in play. Magnetic swappable side plates let players switch between a 12-button layout for MMOs, a 6-button layout for MOBAs and battle royale, and a 2-button layout that favors FPS and everyday play. Each side plate snaps on in seconds, with no tools required.
For even more control, the Naga V3 Pro adds two quick-access edge buttons beside the left click for on-the-fly DPI adjustment, including a lockable ring finger button that was brought back by popular demand. Removed previously on the Naga V2 Pro after feedback about accidental clicks, it returns with a lockable design that players can enable for extra control or switch off when they do not need it.
The side buttons are now double-shot molded keys, ensuring the durability of the button legends over long-term use. Up to five onboard memory profiles store custom layouts, macros, and DPI settings, so players can carry their setup between rigs and switch seamlessly between configurations across different games and playstyles.
Scroll with Purpose
The Razer™ HyperScroll Tilt Wheel Gen-2 gives players more control over how they scroll. Standard Tactile mode delivers familiar, notched 24-step scrolling. Precision Tactile mode adds finer 48-step scroll control for cycling through abilities, weapons, menus, or inventory. The Free-Spin mode makes long scrolls faster and smoother, while Smart-Reel mode automatically switches between tactile and free-spin scrolling based on scroll speed – and adjustable in Razer Synapse.
Action Unleashed
With Razer™ HyperSpeed Wireless, the Naga V3 Pro delivers fast, stable performance for competitive play, lasting up to 155 hours on HyperSpeed Wireless and up to 280 hours on Bluetooth for long raids, marathon sessions, and everyday use. Players can also plug in via USB Type C and keep playing while charging.
The Naga V3 Pro supports multiple charging options, including the Razer HyperFlux V2 Charging System and Razer Mouse Dock Pro (both sold separately). Players can choose the setup that fits best.
Precision to the Last Click
Inside, the Naga V3 Pro runs the Razer™ Focus Pro 50K Optical Sensor Gen-3 for accurate tracking, with up to 50,000 DPI, 930 IPS, and 90 G acceleration. Frame Sync aligns sensor scanning with the display to cut the delay between movement and response.
The Razer™ Optical Mouse Switches Gen-4 are rated for over 100 million clicks with a 12% lighter actuation force, giving every press a crisp, responsive feel for repeated in-game inputs.
One Mouse. Every Genre.
Customization – assign modifiers to two quick-access edge buttons, bring back the lockable ring finger button, fire complex ability chains with macros, and save it all across five onboard memory profiles.
Modularity – three swappable magnetic side plates adapt the mouse to the game: 12-button for MMOs, 6-button for MOBAs and battle royales, and 2-button for FPS and everyday play, each snapping on in seconds with no tools.
Precision Engineering – the Razer™ Focus Pro 50K Optical Sensor Gen-3 with Frame Sync, Optical Mouse Switches Gen-4 rated for over 100 million clicks, and up to 155 hours of battery on HyperSpeed Wireless or 280 hours on Bluetooth, and unlock wireless charging with HyperFlux V2 or Mouse Dock Pro charging.
With the Naga V3 Pro, Razer continues to evolve its most iconic MMO gaming mouse, delivering adaptable control, upgraded precision, and the familiar Naga standard across MMO, MOBA, FPS, and other genres players take on.
Cloudbreaker, the inventory management bullet heaven developed by Ballast Games, is officially launching on September 15th on Steam! After its successful demo debut in June Steam Next Fest, the two-person team at Ballast Games has been tirelessly implementing user feedback and working toward Cloudbreaker’s launch.
In Cloudbreaker, your ship is your weapon. Your mission? To delve beneath the clouds and secure a Bloil Crystal to secure Haven’s survival against the Biotes, the lingering biotech experiments of past civilizations. Cut through hordes of Biotes, upgrade your ship through an inventory management puzzle system, and create powerful synergies as you strategically place new engine parts.
About Cloudbreaker
Explore & Survive – Descend through a dangerous sky-world filled with ruins, resources, and waves of enemies as you push deeper into the clouds.
Engine Grid System – Upgrade your ship using an inventory management puzzle system where Engine Part placement determines your power and build.
Build Synergies – Combine unique Engine Parts and relics to create powerful interactions that evolve your strategy every run.
Unlockable Airships – Expand your fleet with ships that feature distinct Engine Grid layouts and abilities, supporting varied playstyles.
Deep Customization – Upgrade ships and weapons through dedicated upgrade trees to tailor each run to your preferred strategy.
Boss Battles – Take on bosses and mini-bosses that test your build and execution.
Full Controller Support – Play with Keyboard + Mouse or full Controller support.
Ready to begin breaking through the clouds to save Haven? Drop a wishlist to stay up-to-date, and join the growing community on the Cloudbreaker Discord.
Panache Digital Games today announced that 1666: Amsterdam will launch in Early Access on August 25 for PC via Steam and Epic Games Store for $29.99 USD.
To mark the announcement, the team has also released an all-new Gameplay Feature showcasing the core gameplay systems players will master throughout their journey as Noa and Aaron.
The video offers the most in-depth look yet at the game’s investigation mechanics as players hunt the mysterious Originals across Amsterdam. It also showcases combat, the day and night cycle, Noa’s mystical abilities, Aaron’s feline gameplay, and how both characters combine their unique skills to uncover hidden truths and restore the balance of the world.
Wishlist 1666: Amsterdam now on Steam and Epic Games Store ahead of its Early Access launch.
After months of revealing the world, characters, and gameplay systems behind 1666: Amsterdam, Panache Digital Games is now ready to invite players into Early Access on August 25.
Today, Stardock announced the release date for the upcoming expansion for Sins of a Solar Empire II, Harbinger. The Vasari have spent generations running, and they have warned anyone who would listen about what was behind them. On September 3, 2026, their time runs out and players will finally discover the greatest threat they’ve ever faced: the Eidolon.
Fighting for planets, trade routes, culture, or wealth is not the Eidolon way. Working behind the scenes, the Eidolon spread corruption wherever they go. Their technology shroud entire worlds to fuel their advance, and they strike from the shadows with cloaked fleets, forcing every other empire to fight for survival on unfamiliar terms.
Features
The Eidolon rewrite the rules of galactic conquest with systems built around corruption, secrecy, and control:
Planetary Transformation: The Eidolon spread corruption across the galaxy to empower themselves and their worlds. As populations fall under the Eidolon’s influence, their planets gain corruption over time. Once a world has fully fallen, it can be shrouded, greatly expanding the upgrades that planet can support.
Unit Corruption: Corruption empowers Eidolon units in combat as well as weakens them. As an Eidolon ship gains corruption, its hull dwindles while its offensive power increases. Enemy forces can become infected by corruption, giving the Eidolon another advantage.
Null Weapons: Eidolon weapons are far more advanced than the other factions; and can negate shields and spread corruption against enemies.
Cloaked Ships: Subterfuge is one of the sharpest weapons of a great enemy, as on the Kalizaeth Profaner support capital ship. New cloaking and detection systems let the Eidolon appear and vanish at will, enabling hit-and-run tactics that reward patience and punish anyone caught off guard.
Psionic Abilities: The Eidolon possess psionic abilities that allow them to seize control of lesser beings and drive Vasari ships into madness firing on friend and foe alike.
Phase Echoes: Sometimes the dead don’t die. Eidolon units infused with corruption may refuse to die and carry on the onslaught.
Unit Animation System: A new unit animation system brings the Eidolon and other faction units to life with recoiling cannons, expanding factories, hangar bay doors and more.
Discover more about the Sins universe as you explore ancient technology and research new Eidolon capabilities.
In Chop Chop Inc., the world tends to turn upside down, cause even though money doesn’t grow on trees (which would be boring anyway), the same can’t be said for metal, stone, and tech equipment. The game also features quirky player-created designs, such as wooden PCs known for their premium heat-conducting properties, sleds for stranded penguins, and many more that set the Chop Chop Inc. apart from its corporate competitors. The game has already chopped its way onto over 150,000 wish lists of wood enthusiasts on Steam and is being released today for PC at a price of €12.99.
The brand-new release trailer:
After being laid off by Furnox Corp., players involuntarily face a fresh start with new challenges in Chop Chop Inc.. They must hone their skills in carpentry, woodworking, and all forms of wood processing, while their entrepreneurial abilities are tested repeatedly. With an axe slung over their shoulder and countless trees of all kinds right outside their door, players in Chop Chop Inc. transform a small workshop into a production giant, creating an impressive furniture empire through efficient processes, wheel-powered hamster-tech, and a workforce of “volunteers” from the surrounding area.
Players can befriend countless quirky characters, such as the Hardstyle Penguin or the Builder Beaver, and support them with Chop Chop Inc.’s unique creations. This ensures the local residents’ full cooperation, though caution is advised, because the ducks are quacking up something big!
HandyGames today announced its official transition to THQ Nordic Mobile. Under this strategic realignment, the veteran publisher will operate under the THQ Nordic brand, focusing exclusively on bringing premium, critically acclaimed PC and console titles to mobile audiences worldwide.
The move streamlines publishing operations and positions the group to accelerate the development of high-end adaptations of established gaming franchises for iOS, Android, and next-generation mobile platforms.
Building on previous success with premium mobile adaptations such as Wreckfest, SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated, and Titan Quest, THQ Nordic Mobile will serve as the dedicated publishing pipeline for bringing major IPs from the broader THQ Nordic portfolio to mobile players.
Concurrently, the company’s internal development team in Giebelstadt will continue its operations and 26-year heritage under the name HandyGames Studios, focusing on original game development and supporting THQ Nordic Mobile’s technical porting pipelines. Co-founders Christopher Kassulke and Markus Kassulke will continue to lead both the publishing label and the development studio.
The structural reorganization will be seamless for existing partners, external developers, and players. Current development pipelines, ongoing support for existing titles, and active licensing agreements will remain fully operational and will transition smoothly under the respective new branding structures.
For more information on upcoming premium mobile releases and studio updates, please visit our website.