Author - Jerry Paxton

RØDE Unveils Rødecaster Video Core and Introduces Rødecaster Sync

RØDE has today announced the RØDECaster Video Core, a major new addition to its video production lineup, alongside a defining new integration capability that connects the console with select RØDECaster audio interfaces: RØDECaster Sync. Hot on the heels of the release of the RØDECaster Video S in November last year, the latest offering in RØDE’s growing range of all-in-one video and audio production consoles delivers the most streamlined solution yet for video podcasters, solo creators and live streamers at any professional level.
Designed specifically for creators working in modular or software-driven workflows, the RØDECaster Video Core offers the same advanced production power as the flagship RØDECaster Video. Combining advanced video switching, recording and streaming with a fully integrated professional audio mixer, it offers a flexible foundation for creating broadcast-quality content across video podcasts, live streams and studio productions in a compact desktop-friendly unit.
Launching alongside it, RØDECaster Sync is an innovative new feature that seamlessly connects the RØDECaster Video Core with the RØDECaster Pro II and RØDECaster Duo audio interfaces, creating a single unified production hub. With RØDECaster Sync, audio-first creators can expand into video with zero fuss, scaling their setup effortlessly while maintaining the studio-grade sound and intuitive control that has made RØDECaster the creative industry standard.
“The launch of the RØDECaster Video Core and RØDECaster Sync marks a pivotal moment in the evolution of content creation,” said RØDE CEO Damien Wilson. “With the RØDECaster range, every creator, no matter their skill level or workflow, is supported by a complete ecosystem that makes professional production more accessible than ever. As always, RØDE continues to set the industry benchmark for tearing down barriers to democratise content creation worldwide.”
Key Features of the RØDECaster Video Core:
  • Switch between up to four video sources and five fully customisable scenes
  • High-performance octa-core CPU video and audio processor
  • Three full HD (1080p) HDMI inputs with auto frame rate conversion and one configurable HDMI output for viewing program, preview and multi-view
  • Two flexible USB-C ports for connecting select video and audio devices
  • Two studio-grade Neutrik® combo jacks with ultra-low noise, high-gain Revolution Preamps™ for capturing pristine audio from XLR microphones, instruments or any other audio source
  • Powerful APHEX® audio processing, including an EQ, compressor, noise gate, high-pass filter, de-esser and the legendary Aural Exciter™, Big Bottom™ and Compellor™ effects
  • Connect to a RØDECaster Pro II or Duo using RØDECaster Sync, creating a fully integrated video and audio setup, with hands-on control over your entire production alongside expanded inputs and outputs
  • Support for network cameras (including PTZ operation) with up to four NDI inputs® and one output via Ethernet, plus dual-cam streaming with the free RØDE Capture app for iOS devices
  • Media playback, keying, transitions, multi-source scenes, graphic overlays, audio mixing and advanced configuration via the RØDECaster App
  • Connect an external SSD via USB to record video or output directly to a computer via UVC
  • Remote control, user-assignable graphics and media, custom scene building, audio mixing and effects, and other advanced configuration options via RØDECaster App
  • Intelligent auto-switching for seamless hands-free switching of video sources and scenes based on audio inputs
  • EDL Export for DaVinci Resolve, importing switch, transition, graphic and timeline data for faster editing
  • Dual USB-C audio interfaces for simultaneous connection to two computers and/or mobile devices
  • Stream directly to all major platforms via Ethernet and record directly to an external USB storage device, including isolated (ISO) recording for complete post-editing flexibility.
  • Designed and made in RØDE’s state-of-the-art facilities in Sydney, Australia
VIDEO UNLOCKED
Designed for creators working in both software-based and modular production environments, the RØDECaster Video Core delivers a seamless new way to bring professional video into any audio-first workflow. Compact and streamlined, it offers the same octa-core processor as the flagship RØDECaster Video, making high-end switching, streaming and recording more accessible than ever.
For creators who prefer software-based control, the RØDECaster Video Core integrates seamlessly with the RØDECaster App. This free dedicated companion app provides extensive control over every aspect of production, allowing users to switch between video sources, design custom multi-camera layouts with the scene builder and mix pristine audio with the intuitive mixer. With advanced configuration available at every level, the RØDECaster App gives productions a professional polish with total flexibility.
RØDECaster Sync takes this flexibility even further, introducing an innovative new way for the RØDECaster Video Core to integrate with compatible RØDECaster audio consoles, creating one unified production setup. By simply using a USB-C cable to connect the RØDECaster Video Core with the RØDECaster Pro II or Duo, creators can manage both audio and video from a single surface, expand their inputs and outputs, enable shared mixing and recording and unlock advanced switching capabilities that scale effortlessly as their studio grows.
BROADCAST-READY OUT OF THE BOX
 
With its compact footprint, the RØDECaster Video Core delivers uncompromising broadcast-quality production power. It supports switching between up to four video sources with fully customisable scenes, smooth transitions, graphic overlays and multi-source layouts – providing professional results without the complexity of traditional broadcast hardware.
With three Full HD HDMI inputs featuring auto frame rate conversion, configurable HDMI output monitoring, a configurable USB-C expansion port and support for network cameras via up to four NDI® inputs, the RØDECaster Video Core adapts to virtually any video setup, from podcasts to live studio productions.
In terms of audio, it brings the studio-grade sound RØDE is renowned for, featuring two Neutrik® combo inputs with ultra-low-noise, high-gain Revolution Preamps™ for pristine capture from microphones, instruments or line sources. Each of the nine stereo audio channels is enhanced with world-class APHEX® processing – including EQ, compression, noise gating, de-essing and legendary effects like Aural Exciter™, Big Bottom™ and Compellor™ – ensuring every production sounds as polished as it looks.
ANY CREATOR, ANY SETUP

Whether live streaming or recording for post-production, the RØDECaster Video Core integrates effortlessly into any creative setup. Creators can stream directly to YouTube, Twitch and other major platforms via Ethernet, or record straight to an external USB drive or SSD, with the option to capture each video and audio source independently through isolated (ISO) recording for maximum flexibility in the edit.

With support for a wide range of modern video inputs, from HDMI cameras to network sources and USB devices, the RØDECaster Video Core is built to adapt as productions grow. It also pairs seamlessly with the free RØDE Capture app, allowing creators to turn an iPhone into a high-quality dual-camera source for wireless multi-angle streaming, perfect for podcasts, interviews and solo content creation.
Compact, powerful and designed for the realities of today’s creators, the RØDECaster Video Core delivers a complete professional production solution without the traditional barriers of broadcast complexity. Designed and made in RØDE’s state-of-the-art facilities in Sydney, Australia, it represents the next evolution of the RØDECaster ecosystem and the most efficient path yet to creating polished video content at any level.
MAJOR FIRMWARE ENHANCEMENTS

In addition to the launch of the RØDECaster Video Core and the introduction of RØDECaster Sync, RØDE has announced a raft of impactful firmware updates across the RØDECaster Series, further enhancing the capabilities of its video and audio production consoles.
For the RØDECaster Video range, the updates include:
  • EDL Timeline Export: Enables creators to export their full production timeline as an EDL file for DaVinci Resolve, seamlessly rebuilding their entire production. This preserves edit structure, timing and clip arrangement, massively streamlining post-production workflows.
  • Compressed UVC Input / MJPEG Support: Expanded webcam compatibility now allows the use of a much wider range of USB cameras and devices, allowing for both compressed and uncompressed sources and giving creators more accessible options for their video setups.
  • Flexible Media Import: Videos and media in non-standard resolutions and aspect ratios, such as vertical or square, can now be imported seamlessly – automatically scaling and optimising these files, ensuring they integrate smoothly into any production.
The RØDECaster Duo audio interface has also received a significant upgrade, bringing its total audio channels from seven to nine – matching the RØDECaster Pro II. Additionally, wireless inputs no longer replace Combo inputs, allowing creators to use XLR inputs and wireless receivers simultaneously for even greater flexibility.
These updates further solidify RØDE’s dedication to empowering creators with tools that adapt to their evolving needs. From the streamlined production power of the RØDECaster Video Core to the seamless connectivity of RØDECaster Sync and the expanded functionality delivered through sought-after firmware, RØDE continues to lead the way in shaping the future of creator technology.
The RØDECaster Video Core will ship worldwide and is available to pre-order for US$599. To learn more, visit: https://rode.com/products/rodecaster-video-core
 
New firmware updates for supported RØDECaster consoles are available now through the RØDECaster App.

Transport Fever 3: Tycoon Core Mechanics Shown for the First Time in New First Look Video

Urban Games is pleased to announce that Transport Fever 3, the ultimate transport tycoon game that has sold millions worldwide, is coming to Mac and Linux on Day One in addition to PC, PlayStation 5 and Xbox Series X|S. To celebrate this, Urban Games has released the fourth episode of its “First Look” series for Transport Fever 3, focusing on the evolution of the best-selling franchise’s tycoon gameplay and the most sophisticated city growth system in the series to date.

The latest installment showcases how Transport Fever 3 transforms the classic tycoon formula into a living ecosystem of interconnected mechanics, ensuring that player decisions directly shape the economic and physical development of the world. This allows for a richer and more engaging late-game experience for both new and veteran players.

In Transport Fever 3, building a profitable transport empire is no longer the only goal, it is just the starting point. Financial management has been rebalanced to ensure a lasting challenge throughout the entire game. Profitable “money-printing” routes are harder to sustain, requiring players to revisit and optimize older lines as towns evolve and demands shift. Even well-established networks must be regularly refined to remain efficient and competitive.

For those who prefer a personalized level of challenge, a comprehensive suite of difficulty sliders allows full customization of the economic challenge. Players can adjust industry density, productivity, maintenance costs, subsidy penalties, and more. Whether aiming for steady expansion or embracing the risk of bankruptcy, every tycoon can define their preferred level of complexity and set up their game their own way.

The core of this episode is based on the completely reworked city growth system. Every citizen follows individual daily routines, travelling between residential, industrial, and commercial districts. If efficient transport options are not provided, citizens will choose closer alternatives or rely on private cars, increasing congestion and limiting urban expansion.

Town progression continues to depend on the delivery of passengers and cargo, but town growth is now structured into a number of distinct growth levels, ranging from a small hamlet to a sprawling metropolis. Each successful delivery contributes to a town’s expansion target, eventually propelling it to the next level of growth. Passenger contributions scale with travel distance, while cargo value depends on product complexity and timeliness of delivery. As towns grow larger, they demand increasingly sophisticated goods to sustain further development.

However, expansion brings new challenges: big time growth can lead to big time problems. Town reputation and satisfaction play a central role in determining growth speed. Drastic environmental changes, such as demolishing buildings or clearing forests for infrastructure, will negatively affect local reputation. Long passenger waiting times, inefficient routes, overdue cargo deliveries, excessive congestion, noise, and pollution slow down town growth if left unresolved. However, to counter these issues, extensive tools, such as noise barriers, tree-lined roads, and much more are at player’s discretion.

At the same time, it is possible to earn regional bonuses that provide new strategic opportunities. A widely customizable company headquarters offers long-term growth benefits to their municipal region, while completing subsidy contracts or constructing landmark buildings can unlock powerful regional perks.

City specialization also plays a bigger role. While towns can grow without receiving every type of cargo, growth will slow and the urban landscape will dynamically reflect the goods supplied. With a focus on commercial products, a town will evolve slightly differently compared to another town where the majority of deliveries have been industrial products. The transported goods brought to any town will change the nature of its growth and evolution.

Ultimately, everything is connected in Transport Fever 3, and decisions carry tangible consequences. Balancing profit, citizen satisfaction, environmental impact, and long-term planning is key to ensuring lasting success. Managing multiple large cities simultaneously becomes a high-stakes balancing act that will push even the biggest transport tycoons.

Doomsday Diner | Official Demo Trailer

The physics-based post-apocalyptic hot dog diner simulator Doomsday Diner has just released a brand-new demo trailer, with the demo itself now available to play on PC via Steam.

Dubbed the “Sausage Story” trailer, the new video tells the tale of the apocalypse from a bold and deeply emotional perspective: a hot dog. Viewers follow the sausage’s journey from grill to counter while witnessing the absolute madness of running the last functioning hot dog diner in a Mad Max-like world.

Set in a post-apocalyptic wasteland where hot dogs are cheap and life is cheaper, Doomsday Diner throws players into a physics-based job simulator and FPS that is wildly unstable, in the best way possible. Players must juggle cooking, cleaning, upgrading, and defending their livelihood – all while the world outside, and their sausages, burn.

The newly released demo covers the first five days on the job, introducing players to the game’s core mechanics:

  • Cooking increasingly bizarre hot dog orders before they expire
  • Brewing coffee while everything around you catches fire
  • Keeping the diner clean (tables and bodies included)
  • Shooting down raiders who want your hard-earned cash
  • Upgrading cooking equipment, your diner, and your trusty weapon

As the days progress, the pressure rises. Raiders attack more frequently. Orders become stranger. The chaos escalates. And you still haven’t taken your break.

The demo offers a hands-on taste of the escalating insanity, showcasing early upgrades and the delicate balance between running a functional diner and surviving total societal collapse.

Doomsday Diner is coming to PC via Steam later this year. Demo available now to play.

The apocalypse is here. Clock in!

Razer Unveils AI-powered Future of Play at GDC 2026

Razer™, the leading global lifestyle brand for gamers, today unveiled its “Future of Play” showcase at the GDC Festival of Gaming’s News and Demo Stage, highlighting a unified AI‑powered development infrastructure spanning software, hardware, and multi‑sensory immersion.

With the global games market projected to climb to $206.5 billion in 2028, and nearly four billion worldwide, studios are leveraging AI to build faster and maintain quality at the speed of release. Razer’s GDC 2026 showcase focuses on three new solutions that keep human creators in control while removing friction across the development pipeline:

  • Razer AVA introduces new agentic capabilities that translate user intent into goal-driven, multi-step workflows across apps, services, and devices.
  • Razer QA Companion-AI – Now delivering zero-integration, vision-based QA with automated bug detection, reproduction steps, and AI-generated test cases.
  • Razer Adaptive Immersive Experience provides an intelligent multi-sensory runtime that unifies designer-authored effects with real-time adaptive haptics, lighting, and audio.

“AI should amplify human creativity, not replace it. That belief shapes everything we’re building across hardware, software, and services,” said Quyen Quach, VP of Software at Razer. “We’re creating practical AI tools that put developers firmly in control and help teams move from idea to implementation faster while preserving the craft that makes games memorable. From agentic companions to frictionless QA and adaptive multi‑sensory immersion, our goal is simple: help studios build faster, expand coverage, and deliver richer, more engaging experiences.”

Together, these pillars showcase Razer’s broader commitment to building the overall gaming infrastructure that spans hardware, software, and services for immersive gaming.

Razer AVA: From AI Gaming Copilot to Agentic Desk Companion

First revealed as Project AVA in 2025, and later re-introduced as a 5.5‑inch animated 3D hologram desk companion at CES 2026, Razer AVA now evolves into a more capable agentic assistant with the ability to understand goals, plan tasks, and take action across a user’s apps, services, and devices.

At GDC 2026, AVA debuts an expanded agentic system that turns user intent into structured, multi-step workflows, shifting the experience from simple chat responses to true task completion. This elevates AVA from a reactive companion to a practical everyday AI assistant for all users, from professionals to gamers.

Key capabilities include:

  • Powered by the New Razer Inference Control Plane: Routes requests intelligently between local and cloud models for lower latency, smoother multi-step continuity, and efficient execution as tasks grow more complex.
  • Third Party Apps and Services Integration: Able to interface with supported services, chat platforms, and apps such as Spotify to act on behalf of the user with real‑time companion reactions.
  • Agentic Workflows: Plans and executes multi‑step tasks autonomously, turning intent into completion across connected tools.
  • CompaniontoCompanion Coordination: Enables agent‑to-agent communication so AVA companions can coordinate end-to-end tasks across users, including proposing meeting times, booking calendars, and confirming schedules.

By taking on setup, coordination, and other daily busywork, AVA makes everyday tasks easier and acts as a helpful assistant – giving users more time to focus on what matters most.

Sign‑ups are open now for the Razer AVA beta on Razer Cortex, with early access invitations rolling out to select users starting Q2 2026. Learn more and register at rzr.to/avabeta.

Razer QA Companion-AI: Zero-Integration Quality Assurance for Modern Pipelines

First introduced at GDC 2025, Razer QA Companion-AI now delivers major updates that further reduce workflow friction and expand automated test coverage for modern development pipelines. With new zero-integration and vision-based testing capabilities, the solution fits directly into existing QA workflows with no SDKs, plugins, or code changes required.

These new capabilities accelerate QA workflows by increasing automation, improving report completeness, and reducing manual effort for testers. They build on QA Companion-AI’s existing ability to analyze gameplay footage, flag visual bugs, and automatically generate complete bug reports with attached video – adding reproduction steps to every report. The solution can also generate test cases from prompts or game design documents (GDDs), while AI gameplay agents are in development to execute selected test cases and return pass/fail results. Together, these new features help studios accelerate QA workflows without sacrificing accuracy, oversight, or creative intent.

Key enhancements include:

  • Zerointegration deployment: Works out of the box with no SDK, plugin, or code changes required.
  • AI Test Case Generation: Produces functional, negative, and boundary test cases from tester prompts or optional GDD input, generated in minutes and adaptable across titles.
  • Visionbased Bug Detection: Ingests gameplay footage, identifies visual issues including physics and collision, rendering, and animation, and generates complete bug reports with reproduction steps and video.
  • AI Gameplay Agents: Autonomous, gameplay‑aware agents that execute selected test cases, adapt to game design changes, and return pass or fail summaries with zero scripting.
  • Easy onboarding: Simple flow with a one‑time bridge app install, with no third-party software dependencies.

By automating repetitive execution and reporting, QA Companion‑AI expands coverage, accelerates QA cycles, and frees testers to focus on high-value, player-focused testing.

Learn more at rzr.to/qa.

Razer Adaptive Immersive Experience: A New Standard for Multi-sensory Gameplay

Razer Adaptive Immersive Experience is a new multi-sensory runtime that pairs a plug-and-play effects library with runtime-generated ambient haptics and lighting. It reduces integration and tuning time to as little as three days, giving developers a faster, more consistent way to deliver high-quality multi-sensory experiences without added production overhead.

As part of Razer’s WYVRN developer ecosystem, Adaptive Immersive Experience introduces an adaptive layer of immersion that works alongside designer‑authored effects. The runtime interprets in‑game audio and visual signals in real time, blending a context-aware ambient baseline with handcrafted moments to keep immersion balanced, responsive, and consistent as gameplay evolves. Built on Razer’s multi-sensory stack consisting of Razer Sensa™ HD Haptics, Razer Chroma™ RGB, and THX Spatial Audio+, it enhances gameplay without overriding a studio’s creative intent.

Adaptive Immersive Experience also introduces Dynamic Haptics, which unifies developer‑authored Sensa HD Haptics effects with Audio‑to‑Haptics (A2H) – a real‑time engine that converts in‑game audio into tactile feedback. Together, these systems deliver a richer and more consistent haptic landscape across both handcrafted gameplay moments and the ambient world around them.

Key capabilities include:

  • Realtime generated effects: Adaptive ambient haptics and lighting are generated automatically by the runtime, reducing manual scripting and edge‑case tuning while keeping authored effects prominent.
  • Plugandplay effects library: A production‑ready library of haptic and Chroma effects, validated across shipped titles, and fully compatible with Unity and Unreal Engine.
  • Native Wwise integration: Direct integration of Sensa HD Haptics and THX Spatial Audio+ into established Wwise audio workflows for seamless adoption.

By intelligently adapting lighting, haptics, and audio in real time, Adaptive Immersive Experience gives developers a faster, more scalable way to deliver consistent multi‑sensory immersion across any game title, while laying the groundwork for richer, more expressive experiences in the future.

Razer Adaptive Immersive Experience will roll out in phases starting Q1 2026. For more information, visit rzr.to/adaptiveIUX.

Experience The Future of Play with Razer: Human Creativity Empowered with AI at GDC 2026

GDC is where new forms of interaction take shape. At Razer’s GDC showcase, attendees will find live demos, technical deep dives, and hands‑on sessions with AVA, QA Companion‑AI, and the Adaptive Immersive Experience, from agentic companions to integration‑free QA and adaptive multi‑sensory immersion, all in one place. Find out more at rzr.to/GDC2026.

Moonlight Peaks – Release Date Trailer

XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced that the supernatural (un-)life sim Moonlight Peaks, developed by Netherlands-based Little Chicken Game Company, will launch in the Americas on July 7. Already announced for Windows PC via Steam, the publisher also revealed new Nintendo Switch™, Nintendo Switch™ 2, and Google Play Games versions of the game are in development and will launch digitally simultaneously with the PC version. Additional pricing details will be available at a later date. Prospective residents can learn more about Moonlight Peaks and its living and unliving inhabitants by visiting the website: https://www.moonlightpeaks.com/.

Sometimes a vampire looks in the mirror and know it’s time for a change—even if they can’t see their own reflection. Life as a vampire is hard enough, but it’s even harder with Count Dracula as a father and expectations to carry on his dark legacy. But what if a vampire has a different dream: a life of compassion, creativity, and maybe a little bit of farming. One can pack up a coffin and set off to the Dracula family’s abandoned homestead in the supernatural town of Moonlight Peaks. It’s the perfect place to step out of the Count’s shadow, cultivate a magical garden, and prove that the undead can still live a wholesome life.

Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more in Moonlight Peaks! In this heartwarming, supernatural life-sim, players set out to show their skeptical father that a life of compassion is possible – even for the undead. Make friends with the other local creatures of the night and perhaps find eternal love in the mystical dating scene. Settle down in a family’s haunted cottage, customizing it to suit each players own sense of gothic style. Embrace immortality and unlock ancient abilities, master potion brewing, and expand a vampire’s grimoire of spells, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in a coffin before the sun comes up!

Key Features:

  • Live! A Sweet and Spooky Journey – Customize the perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find “tomb” love from any of the two dozen romanceable characters in the process.
  • Run! A Farm Full of Magic Crops and Livestock – Design a custom cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop the property to grow even more enchanted crops and raise magical livestock.
  • Behold! Mythical Powers to Wield – Embrace a supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help on the farm or when gathering resources.
  • Beware! Delightfully Dark Diversions – Beyond the farm, enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. Players can even collect cards for the town’s favorite game, Nokturna, to play against other residents.

Tales of the Shire: A The Lord of the Rings Game Coming to Switch 2 on March 25

Just in time to celebrate Tolkien Reading Day, Tales of the Shire: A The Lord of the Rings Game, a cosy life sim, will launch for Nintendo Switch 2 on March 25, 2026, joining its current availability on PlayStation 5, Xbox Series X|S, Nintendo Switch and PC via Steam. For Hobbits who already own the title on Nintendo Switch, the Switch 2 version will be available at no extra cost for existing owners via a free Upgrade Pack.

https://youtu.be/pitq0q7aIho?si=X7awzbJD7CmrMABO

In this heart-warming game from developers Wētā Workshop, live the cosy life of a Hobbit in the wonderfully serene landscape of The Shire. Discover, decorate, and share in this peaceful corner of Middle-earth while playing a big part helping the quaint town of Bywater flourish. Bring comfort to your own Hobbit Hole and prepare homemade meals to share with fellow Hobbits. Relish in the outdoors by tending to your garden, fishing at serene ponds, and foraging wild bounty in the peaceful forests. Trade goods amongst townsfolk and foster relationships that turn into forever friendships. Your arrival marks the start of your story, which you can play at your own pace. It’s up to you to complete the Tales, or simply explore and thrive in your cosy Hobbit life for as long as you wish.

GreedFall: The Dying World Story Trailer Released

NACON and Spiders studio are pleased to unveil the plot of GreedFall: The Dying World with a new trailer. Players will be able to explore the continent of Gacane starting March 10 on PC and March 12 on consoles.

Taking place three years before the events of the first opus, this new adventure has players embody a native of the island of Teer Fradee, forcibly torn from their homeland and taken to the continent of Gacane. This old world, the cradle of the colonists, is plagued by desolation, ravaged by a mysterious epidemic named the Malichor, and torn apart by the ambitions of rival factions.

The player’s objective is clear: to regain their freedom and return to their island. But caught in the heart of a much larger conspiracy, the fate of their people and that of the entire continent will quickly be at stake. Between conflicts and alliances, every choice has an impact on the course of the story. Diplomacy, cunning, or force are all tools at the player’s disposal to thwart traps and overcome challenges.

Will the player be able to survive the conflicts, the disease, and the ambition of an even more dangerous man?

GreedFall: The Dying World is currently available in early access on PC (Steam), and will launch in its definitive version on PC on 10 March and on PlayStation®5 and Xbox Series X|S on 12 March 2026.

NBA 2K26 Player Ratings Update #7 Announced

Today, 2K announced the next NBA 2K26 Player Ratings regular season update, spotlighting three players who are leaving their mark on the league as the playoff push intensifies.

Detroit Pistons center Jalen Duren: 88 OVR (+1) is playing like a man possessed, averaging 25.5 points and 13.7 rebounds over the last two weeks following his first All-Star appearance. His dominance on both ends of the floor is one of the reasons the Pistons currently sit in control of the Eastern Conference.

Charlotte Hornets guard Kon Knueppel: 87 OVR (+2) has surged in the Rookie of the Year race, recently breaking the NBA rookie record for most three-pointers made in a single season. Over his last two weeks, he averaged 21.1 points and 5.3 rebounds.

Los Angeles Clippers forward Bennedict Mathurin: 82 OVR (+1) has flourished since his February trade, providing a major scoring spark with nearly 20 points per game in his new home. After navigating a crowded rotation in Indiana, Mathurin is now carving out a vital role as a consistent offensive threat for the Clippers.

The full list of NBA 2K26 player rating updates can be found here: https://nba.2k.com/2k26/ratings/

Medieval Survival RPG Bellwright Surpasses 1 Million Units Sold

Donkey Crew, in partnership with Snail Games USA, has revealed that their popular medieval open-world survival RPG Bellwright has surpassed 1 million units sold while still on Steam Early Access. It was recently announced that Bellwright will be coming to PlayStation 5 as well as Xbox Series consoles upon hitting its 1.0 launch.

Bellwright is a medieval open-world survival RPG where you can establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Since its premiere in April 2024, Bellwright has seen numerous content updates, with the biggest being its Maiden Voyage update, adding the new Halmare Isles map, which is roughly 25% the size of the original game! At over 10 square kilometers, this region includes all new story-based quests with multiple progression lines, expanded armor and equipment, new animals and buildings, and introduces a Loyalty & Faction system.

“Achieving this milestone is a clear indication for us that we are on the right track in our development. Seeing all the feedback and players enjoying the game is the best reward for our hard work and it fuels our motivation for improving the game and reaching new heights as we move through Early Access towards 1.0 release.”

Florian “Chadz” Hofreither, Creative Director and Project Lead from Donkey Crew will be available for interviews at GDC 2026, March 9-13 at Booth #1238

Good Luck, Have Fun, Don’t Die Releases 3/10 on Digital

Consider this your recruitment notice! Academy Award® winner Sam Rockwell (Three Billboards Outside Ebbing, Missouri, Vice) brings his most gleefully chaotic performance yet to Briarcliff’s gonzo adventure thriller GOOD LUCK, HAVE FUN, DON’T DIE, arriving exclusively on digital* platforms to buy or rent on March 10, 2026, and on 4K Ultra HD, Blu-ray™ and DVD on April 21, 2026, from Universal Pictures Home Entertainment. From Academy Award®-winning director Gore Verbinski (Pirates of the Caribbean), GOOD LUCK, HAVE FUN, DON’T DIE immerses audiences in a not-so-parallel reality, following a supposed time traveler on a mission to recruit a motley crew and fight an impending AI apocalypse. Vibrant, anarchic, and wickedly funny, GOOD LUCK, HAVE FUN, DON’T DIE tackles the anxieties of AI with an unhinged sense of fun that keeps audiences on the edge of their seats. Featuring a behind-the-scenes look at the zany visuals, darkly comedic beats, and hilarious cast, discover hidden details that reveal something new with every viewing that film brings a bold, socially relevant lens to the world’s fastest-growing technology.

A man claiming to be from the future (Sam Rockwell) recruits an unlikely group of diner patrons to join him on a genre-defying adventure to save humanity from the perils of social media brainrot and the impending AI apocalypse! From Oscar®-winning director Gore Verbinski (Pirates of the Caribbean), GOOD LUCK, HAVE FUN, DON’T DIE is a comedic, kinetic, gonzo, world-ending adventure like nothing you’ve ever experienced.

Proving that the best defense against an AI apocalypse is a gloriously chaotic crew, GOOD LUCK, HAVE FUN, DON’T DIE features a fun and eclectic fan-favorite ensemble delivering performances as vibrant and unhinged as the film itself. Emmy Award® winner Zazie Beetz (Joker, “Atlanta”), Haley Lu Richardson (“The White Lotus,” Five Feet Apart), Michael Pena (“All Her Fault,” Crash), BAFTA® Award nominee Asim Chaudhry (“People Just Do Nothing”), and four-time Emmy Award® nominee Juno Temple (“Ted Lasso,” “Fargo”) each bring their own electrifying energy to a wildly entertaining ride that audiences will want to jump back into again and again.