Author - Jerry Paxton

Sudden Strike III: Arms for Victory Review

The Sudden Strike games are definitely unique amongst real-time strategy games. With an emphasis on throwing your troops towards the enemy lines and a lack of resource gathering, they fill a unique void in the genre. Fireglow’s latest in the series, Sudden Strike III: Arms for Victory, is no exception. If you think you have seen huge battles in an RTS game before, prepare yourself as you haven’t seen anything yet…

It seems as though that thing Fireglow has attempted to really capture and focus on in this title are epic-sized battles. Even the view is farther away from your units than in most RTS games. It appears as though you are looking down on the battlefield from an observation balloon for most of the time. Missions can last anywhere from thirty minutes to a couple hours if you really take your time.

This is very different from most RTS games which try to focus on quick missions and giving the player the ability to zoom in nice and tight on individual units. In SSIII, the focus is on battalion-level and above control. What this means is that you generally have to click and drag around a bunch of units at a time and issue them orders as selecting individual units is a bit clunky in the midst of all the chaos going on around them. Unlike its predecessors, however, where you essentially had to ‘throw’ hordes of your units against the enemy and hope they can pull it off, this sequel requires alot more attention to strategy to accomplish mission goals.

Unfortunately, all of this epic-scale can work against the game at times. Things get extremely chaotic trying to manage troops in multiple areas of the gigantic maps on which they fight. Units can be set to act aggressively, cautiously, or defensively which does help somewhat, but we were often left with a sense of feeling overwhelmed by the sheer amount of information we were keeping track of. Additionally, unit path-finding definitely needs some work as if you do not group and direct them carefully, they can end up getting lost fast. That, or some of your units will just take the long way while others arrive early and without the support of their lost brethren.

This does not mean the game is bad, not at all, just that enhancing the controls/interface somehow to allow smoother control of units across the field of battle would be welcome. In fact, when everything comes together the game is a lot of fun with tons of stuff going on at once. At its best it appears you are watching an actual historic battle unfold from your perch on high. Additionally, terrain now plays an important role in combat, giving modifiers to your unit’s attack and defense depending on factors such as cover and elevation.

Graphically speaking, this is the best looking Sudden Strike game to date, with crisp units, terrain, and effects thanks to the new Next7 graphics engine. The score is average, with the standard WWII game fare but it does the job.

Conclusion: While Sudden Strike III has its issues, the game is easily the best of the series thus far and shouldn’t be missed by fans of the franchise or large-scale RTS games in general. It may, however, be a bit overwhelming for new gamers.

Microsoft Withdraws Yahoo Bid

According to CNN Money, Microsoft has officially withdrawn its bid to buy Yahoo today. Microsoft had apparently increased their buyout offer to $33 dollars a share, which is roughly 70% above its original offer despite declining stock prices of both Microsoft and Yahoo.

Microsoft CEO Steve Ballmer had this to say:
‘After careful consideration, we believe the economics demanded by Yahoo do not make sense for us…’

E3 Media and Business Summit Dead – Hogwash

The E3 Media & Business Summit of 2007 was somewhat of a bust and a let-down. After it changed from the previous media spectacle to its current, more intimate event, the magic just seemed to be lacking.

Now, with the news of Vivendi Universal and Activision (as well as some others) not attending this year’s E3 Media & Business Summit (and subsequently leaving the ESA), many gamers and forum trolls are raising the red flag of ‘E3 is dead!’ and all that nonsense. While the full list of companies at E3 has yet to be announced ‘officially’, so far it looks like these companies will be attending:

* Akella
* Atari Inc.
* Bethesda Softworks
* CAPCOM Entertainment, Inc.
* Codemasters
* Crave Entertainment
* Disney Interactive Studios
* Eidos, Inc.
* Electronic Arts
* Konami Digital Entertainment America
* LucasArts
* Microsoft Corporation
* Midway Games, Inc.
* MTV Games
* NAMCO BANDAI Games America Inc.
* Nintendo of America Inc.
* Rebellion
* SEGA of America
* Sony Computer Entertainment America, Inc.
   * Sony Online Entertainment Inc.
* Square Enix Inc.
* Take-Two Interactive
* THQ, Inc.
* Ubisoft Entertainment Inc.
* Warner Brothers Interactive Entertainment

-The list has been updated with the recent announcement by ID Software, Her Entertainment, and NC Soft.

Sure, losing the six companies is a hit to the line up at the summit, but with all of the other talented developers appearing this year, I would hardly call the expo ‘dead’. It is true that there are fewer developers on the list for this year’s event when compared to year’s past, but there is also no word on how much floorspace the ESA has rented at the convention center. Additionally, there is still plenty of time to register and set up a booth, so that list could grow.

Pulling the expo back from its 60,000+ attendance circus to a more intimate event was an attempt to re-focus on the games, not who’s booth was bigger and better and I would rather a company spend some of that booth budget on additional development assets than waste it on some booth-babes. Now while this may seem like a moot point being that this particular change occurred last year, many posters are still citing it as one of the reasons ‘E3 is dead!’.

By losing a few of the top-tier, huge developers from the line-up, it might allow smaller, independent studios an ‘in’ to showcase what they are working on, something that was very difficult to do in the event’s previous incarnation.

While these changes are painful, they will pay off in a much more focused event where gaming media can get the information they need to the public who craves it. Everything fluctuates, and this is just another rebuilding year for the E3 expo. Things will improve and there is no reason for all the gloom and doom talk, people!

Vivendi Universal and Activision Break From the ESA


For those of you hoping to see the latest from Vivendi Universal and Activision at this year’s E3 expo, you will be seeing nothing as they have not only bowed out of that event but also have officially left the Entertainment Software Association altogether.

Official ESA Statement:
While the Entertainment Software Association remains the preeminent voice for U.S. computer and video game publishers, we can confirm that Activision and Vivendi Games opted to discontinue their membership. The ESA remains dedicated to advancing our industry?s objectives such as protecting intellectual property, preserving First Amendment rights, and fostering a beneficial environment for the entire industry. Our high level of service and value to members and the larger industry remains unchanged.’

— Rich Taylor, Senior Vice President of Communications and Research, Entertainment Software Association

EA Announces BattleForge

Due out in Fall of 2008, EA has announced that its studio in Germany is working on a brand-new multiplayer collectible card game (CCG) called BattleForge set in a fantasy world.

Official Release:
Electronic Arts Inc. today announced that the multi award-winning EA Phenomic Studio based in Germany is developing BattleForge, a new fantasy online real-time strategy game where you assemble your own army with collectible trading cards. Win, trade and buy your cards online to create your ultimate deck. Mix and match the elements of your cards to play with your friends online and conquer massive online battlegrounds.

For mortals caught in a clash between insane gods and ancient giants, standing together is the only option. Using the forces of Fire, Frost, Nature and Shadow a mysterious Forge which makes legends come to life, is their single hope to create armies powerful enough to overcome these impossible odds. It is now time to set out and reclaim an epic fantasy world which has been overthrown by sinister powers in the twilight of a dying sun.

New Bourne Conspiracy Screenshots


Due out for release in June, the Bourne Conspiracy will be out soon enough for the Xbox 360 and PS3 platforms. In the meantime, though, we have some new screenshots to help tide us over until then.

Screenshots After the Break!

iGames Schedule of Events for May 2008

iGames has released their calendar of events for May 2008. These include some exclusive face-time with the Civilization Revolutions demo later in the month.

You can find the official iGames site here.

Official Release:
Leading game center iGames today announced its events calendar for May, which, as always, includes a frag-filled mix of launches, tournaments, game nights, and other gaming goodness.

May 2:
Iron Man Movie & Lock-In
CyGamZ
4100 Carpenter Road
Ypsilanti, MI 48197

May 2:
Halo 3 Tourney
Gamerz
1940 Reynoldsburg-Baltimore Road
Reynoldsburg, OH 43068

May 6:
Hard Knocks Combat League (5v5, running until 7/8)
5707 Dot Com Court, Suite 1025
Orlando, FL 32765

May 10:
Call of Duty 4 (Xbox 360) Tourney
Gamerz
1940 Reynoldsburg-Baltimore Road
Reynoldsburg, OH 43068

May 17:
2008 DOCS: Qualifier 2 ($2,500 cash prize pool tournament for Counter-Strike 1.6)
X30 Gaming Center
Rockville, MD 20852

May 23:

Civilizations Revolution Demo Showcase (Xbox/PS3)
32 iGames member locations across North America

Airport Mania: First Flight Review

Managing traffic is the main goal of Airport Mania: First Flight. At its most basic level, the game tasks players with assigning aircraft a runway for landing, terminal for dis/embarkation, and an outbound runway. If the player does this within each aircraft’s ‘patience timer’, he or she is rewarded with cash and the airline’s happiness rating stays acceptable. Should the player allow planes to back up on runways and in line for terminals though, watch out! Keeping your airlines happy is one of the key goals in the game.

Controlling aircraft is very simple. Simply click on the plane you wish to control, then on the object you wish to send it to. Click on an incoming aircraft, for instance, and then click on a runway. The plane will automatically begin to land on the runway unless it is occupied in which it will wait its turn. These selections are context-sensitive which makes things a ton easier. If your plane is already at a terminal taking on new passengers and you select a runway, it knows that is for taking off only.

You can chain commands in the plane’s context together for better efficiency. For instance, you can select an inbound aircraft, then runway, and then terminal all in one foul swoop. Unfortunately, it is context dependent and when the repair hangars come into play (we’ll get to those), sometimes it is difficult to figure out how far that chain goes. From a repair hangar, you may have to click on a fuel pump or a terminal before selecting an outbound runway. It can be a bit of trial and error to catch the needs of the plane before they present it to you.

That is the game, basically…Now for the monkeys and the wrenches. Traffic will tend to get very heavy at some point in the game for you. The difficulty levels in each airport increase as you accomplish the previous level. At some point you will want to use that cash you have been accumulating to add objects to your airport. You can purchase parking spaces to place aircraft while waiting for a terminal, extra runways, additional/faster terminals, etc. Managing your money and making sound purchasing decisions is key in running a smooth operation.

As you progress through the airports, you will see additional structures in the facility such as repair hangars and fuel pumps. The game adds challenge by surprising the player with additional aircraft needs (such as fuel) after the plane offloads its passengers.

The game also features an awards ‘achievement’ system in which players are given medals and certificates if they complete certain criteria. Some are simple to obtain, such as to succesfully land a new type of aircraft, and others are not. Some you have to figure out on your own based on hints given in the awards screen.

Conclusion: Airport Mania: First Flight is well worth the $20 dollar price tag. It is an addictive, sometimes frantic, but always fun casual management/puzzle game.

Ubisoft Announces New Prince of Persia Games

Ubisoft announced a new Prince of Persia game today, this time for the Xbox 360, PS3, Nintendo DS, and PC platforms. This is the first Prince of Persia game on this generation of consoles. Ubisoft mentions that these new games are due out in the latter half of 2008.

Official Release:
Today Ubisoft, one of the world’s largest video game publishers, announced that a new Prince of Persia is scheduled to release towards the end of 2008 for the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system and PC. This new Prince of Persia marks the debut of the critically acclaimed franchise on next-generation consoles. Developed by Ubisoft’s award-winning Montreal studio and the same all-star team that created the previously acclaimed Prince of Persia® Sands of Time trilogy, Prince of Persia is opening a new chapter in the Prince of Persia universe, featuring a new breed of gameplay. The game is poised to rejuvenate the action-adventure genre in addition to introducing a brand-new illustrative art style.

Ubisoft will also release a Prince of Persia game specifically designed for the Nintendo DS™ system, featuring an entirely new storyline and new characters. More details to be unveiled in the future.