The E3 Media & Business Summit of 2007 was somewhat of a bust and a let-down. After it changed from the previous media spectacle to its current, more intimate event, the magic just seemed to be lacking.
Now, with the news of Vivendi Universal and Activision (as well as some others) not attending this year’s E3 Media & Business Summit (and subsequently leaving the ESA), many gamers and forum trolls are raising the red flag of ‘E3 is dead!’ and all that nonsense. While the full list of companies at E3 has yet to be announced ‘officially’, so far it looks like these companies will be attending:
* Akella
* Atari Inc.
* Bethesda Softworks
* CAPCOM Entertainment, Inc.
* Codemasters
* Crave Entertainment
* Disney Interactive Studios
* Eidos, Inc.
* Electronic Arts
* Konami Digital Entertainment America
* LucasArts
* Microsoft Corporation
* Midway Games, Inc.
* MTV Games
* NAMCO BANDAI Games America Inc.
* Nintendo of America Inc.
* Rebellion
* SEGA of America
* Sony Computer Entertainment America, Inc.
* Sony Online Entertainment Inc.
* Square Enix Inc.
* Take-Two Interactive
* THQ, Inc.
* Ubisoft Entertainment Inc.
* Warner Brothers Interactive Entertainment
-The list has been updated with the recent announcement by ID Software, Her Entertainment, and NC Soft.
Sure, losing the six companies is a hit to the line up at the summit, but with all of the other talented developers appearing this year, I would hardly call the expo ‘dead’. It is true that there are fewer developers on the list for this year’s event when compared to year’s past, but there is also no word on how much floorspace the ESA has rented at the convention center. Additionally, there is still plenty of time to register and set up a booth, so that list could grow.
Pulling the expo back from its 60,000+ attendance circus to a more intimate event was an attempt to re-focus on the games, not who’s booth was bigger and better and I would rather a company spend some of that booth budget on additional development assets than waste it on some booth-babes. Now while this may seem like a moot point being that this particular change occurred last year, many posters are still citing it as one of the reasons ‘E3 is dead!’.
By losing a few of the top-tier, huge developers from the line-up, it might allow smaller, independent studios an ‘in’ to showcase what they are working on, something that was very difficult to do in the event’s previous incarnation.
While these changes are painful, they will pay off in a much more focused event where gaming media can get the information they need to the public who craves it. Everything fluctuates, and this is just another rebuilding year for the E3 expo. Things will improve and there is no reason for all the gloom and doom talk, people!

Due out in Fall of 2008, EA has announced that its studio in Germany is working on a brand-new multiplayer collectible card game (CCG) called BattleForge set in a fantasy world.

Managing traffic is the main goal of Airport Mania: First Flight. At its most basic level, the game tasks players with assigning aircraft a runway for landing, terminal for dis/embarkation, and an outbound runway. If the player does this within each aircraft’s ‘patience timer’, he or she is rewarded with cash and the airline’s happiness rating stays acceptable. Should the player allow planes to back up on runways and in line for terminals though, watch out! Keeping your airlines happy is one of the key goals in the game.
You can chain commands in the plane’s context together for better efficiency. For instance, you can select an inbound aircraft, then runway, and then terminal all in one foul swoop. Unfortunately, it is context dependent and when the repair hangars come into play (we’ll get to those), sometimes it is difficult to figure out how far that chain goes. From a repair hangar, you may have to click on a fuel pump or a terminal before selecting an outbound runway. It can be a bit of trial and error to catch the needs of the plane before they present it to you.
As you progress through the airports, you will see additional structures in the facility such as repair hangars and fuel pumps. The game adds challenge by surprising the player with additional aircraft needs (such as fuel) after the plane offloads its passengers.
Ubisoft announced a new Prince of Persia game today, this time for the Xbox 360, PS3, Nintendo DS, and PC platforms. This is the first Prince of Persia game on this generation of consoles. Ubisoft mentions that these new games are due out in the latter half of 2008.
This is the debut trailer for the upcoming Biohazard 0 on the Nintendo Wii. Currently, the game is slated to stay in Japan, but honestly – how many people think it won’t end up coming stateside with the army of Resident Evil fans that live here. We will bring you more info on this title as it breaks.
The first result is four podcasts, one for each team. Some describe these podcasts as avant-garde, or even Web 3.0. Have a listen and decide for yourself. The second is four free songs – two ninja tracks from deeply underground stealth assassin DriftingNSilence and two pirate songs from sea shanty masters Sharks Come Cruisin’. These songs can be unlocked by sending the site to a fellow ninja or pirate. Download and listen to ‘em as much as you like!