EA Sports has sent out the first screenshot from their upcoming NBA LIVE 14, which is due out on November 19th, 2013.
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EA Sports has sent out the first screenshot from their upcoming NBA LIVE 14, which is due out on November 19th, 2013.
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Laguna Hills, Calif. – September 16, 2013 – Red 5 Studios™ announced today that the studio is being reorganized prior to the launch of Firefall.
“As Firefall matures, we must transition our priorities and our development strategy to focus on streamlined operations and live product support,” said Mark Kern, CEO and founder of Red 5 Studios.
As part of the reorganization, Red 5 Studios confirms that it has released about 10 percent of its staff, the majority from Red 5’s video internet entertainment channel, Stage 5 TV. Development of Firefall is unaffected by the reorganization and Open Beta Stage 2 is well underway with a major patch scheduled for later this month.
About Firefall
Firefall, a sci-fi shooter based in an open sandbox, multiplayer world, features hi-tech gunplay and abilities in an all-out war simulation between players and a huge invading NPC army known only as The Chosen. Created by a AAA team lead by the former Team Lead of World of Warcraft, Mark Kern, and original Tribes 1 & 2 Lead Designer, Scott Youngblood, Firefall promises a never before seen original genre blending the best of true shooter gameplay with rich MMO world elements.
About Red 5 Studios
Red 5 Studios is an online entertainment company located in California, driven by their motto to “Change Everything, Create Fun.” Red 5 Studios drives a perpetual revolution to create fresh new gaming experiences and innovations that change the way we play and experience games. “We change everything, challenging old conventions and disrupting our own industry. We do this, because we seek nothing less than total gamer satisfaction, entertainment and fun.” Visit www.red5studios.com for more information.
Firefall, Red 5 Studios and all associated logos and designs are trademarks or registered trademarks of Red 5 Studios, Inc.
*UPDATE: So, I might have been a bit overzealous in my posting of this. To clarify, it looks as though this tech might not actually come to DCS: World in the future. This terrain tech was actually created specifically for a client and it is up to this client if they want to have it added into the game engine. Just FYI, all, we can still dream for now! 🙂
Original Post:
I am a huge flightsim aficionado and we just saw these new videos over at SimHQ today. Basically, they show off what DCS, the folks behind DCS: A-10C Warthog and DCS: World, are doing to their environmental graphics capabilities. I am a bit unsure of the specifics, but this new “EDGE” technology looks to be a huge improvement in the simulation world. It appears as though these videos are showing off the technology in their military and commercial simulator environments – however, it would not be surprising in any way that these improvements don’t get added into their consumer simulations as well.
Checkout the videos below and prepare to be blown away!
Torrance, Calif., (September 16, 2013) – Get your spook on early! XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., announced that the suspense horror title DEADLY PREMONITION and stylish action title KILLER IS DEAD are now both available for digital download at a suggested retail price of $19.99 and $49.99, respectively, for the Xbox 360 games and entertainment system from Microsoft through the Games on Demand service of the Xbox Games Store. Previously released in 2010, DEADLY PREMONITION quickly became a cult hit striking a chord with fans of open world, non-linear play, and quirky narratives. KILLER IS DEAD, the latest title from KADOKAWA GAMES and game creator Goichi Suda (aka SUDA51) and his GRASSHOPPER MANUFACTURE studio, brings a surreal and ultra-violent tale to life with stylish cel-shaded visuals as players take on the role of executioner, Mondo Zappa.
In DEADLY PREMONITION players investigate the murder of Anna Graham as FBI special agent Francis York Morgan (York) in Greenvale, a town set “somewhere” in America. The investigations reveal the murder of Anna Graham is not a singular incident and that mysterious red seeds may be the link between Anna’s murders and others. York and his “friend” Zach encounter surreal situations and discoveries throughout their horrific exploration and must survive in a place where supernatural creatures and a folklore killer seek to end the investigation permanently. DEADLY PREMONITION offers over 20 hours of gameplay with York encountering his foes in an open world environment with a combination of a third person shooter and driving action blended into an adventure filled with plenty of side quests.
KILLER IS DEAD is an episodic cyberpunk thriller presented with striking art direction reminiscent of a moving comic book. Set in a futuristic world where biomechanical augmentations increase the power of criminals and executioners alike, players control Mondo Zappa, a professional ‘Executioner’ who wields a sword in his right hand while brandishing interchangeable weapons in his left artificial arm. Mondo encounters all manner of violent adversaries in KILLER IS DEAD throughout his global trek to fulfill contracts for ridding the world of its most nefarious criminals.
DEADLY PREMONITION was developed by ACCESS GAMES and MarvelousAQL of Japan, and is rated M for Mature by the ESRB. KILLER IS DEAD was developed by GRASSHOPPER MANUFACTURE and KADOKAWA GAMES of Japan, and is rated M for Mature by the ESRB.
About Marvelous USA:
Marvelous USA, Inc. is the US-based publishing operation of MarvelousAQL Inc., overseeing its two North American divisions. XSEED Games, its brand and division for unique and innovative console, PC and handheld games, has been in operation since 2004. Marvelous Online, the company’s brand dedicated to mobile and online social games, is an expansion of XSEED’s mobile team thanks to acquisitions by Marvelous USA. Marvelous USA is a 100% wholly-owned subsidiary of Tokyo-based MarvelousAQL Inc., a publicly-traded company listed on the Tokyo Stock Exchange. More information on Marvelous USA can be found at www.marvelous-usa.com, and XSEED Games can be found at http://www.xseedgames.com.
Chicago, IL – September 16, 2013 – An all-star team of talent has been assembled to breathe new life into one of the video game industry’s most beloved, and downright brutal, sports-hybrid genres. Michael Mendheim, the original creator and lead designer of Mutant League, is initiating a Kickstarter effort for a new video game entitled Mutant Football League™. With fan support, and a successful Kickstarter campaign, Mendheim is planning to release his Mutant Football League game on Xbox LIVE, as well as on iOS and Android tablets.
The original Mutant League video game was released in 1993 for the Sega Genesis. The combination of monsters, mayhem, and good ol’ American team sports turned the game into a cult classic.
“It’s the 20th anniversary of the original game, so this is an ideal time to release a new over-the-top football game featuring monsters and mutants for the many fans who have been clamoring for it,” stated Mendheim. “The fans have kept their interest in this genre alive over the years and we want to reward them for their loyalty. We will be creating a new and very different game that pays homage to classic monster sports games and parodies the owners, the coaches, the sponsors and everything else that makes football such a great American sport.”
An all-star team of art and writing talent culled from the gaming, comic book and animation industries have been assembled to form the Mutant Football League roster:
Mutant Football League will be a great-playing action football game with deep strategy, bone-crunching hits, over-the-top gore, a graveyard full of tongue-through-cheek humor, and a mind-blowing roster of original customizable characters, environments, and gameplay features and options, including:
Mutant Football League Kickstarter Page Location:
Mutant Football League Kickstarter
A cornucopia of great Mutant Football League merchandise and one-of-a-kind items are available to backers of the project, including MFL trading cards, exclusive in-game codes, limited edition hardcover MFL Art of the Game Books, and entrance to the special MFL Launch Party in Chicago (home of Da Bears!).
Follow what’s happening with Mutant Football League at http://www.
Being prepared for a zombie apocalypse is always a good idea – even more so now that the Halloween season is bearing down on us. So, in order to do some “prepping” and also add to our growing airsoft article series, we got a loaner Sightmark® Ultra Shot Z series reflex sight to review!
The Sightmark® Ultra Shot Z series reflex sight features ultra-sturdy, aircraft-grade aluminum construction with an easy-to-use QD mounting system. The sight features a zombie-inspired, green “Z Series” logo on the top side of its lens frame. Mounting the sight to your rifle or pistol is easy as can be, thanks to its QD lever. Once on my airsoft rifle’s top rail, the sight was snug and secure – with no “play” that sometimes plagues sights of lesser quality. The sight runs off of one CR1632 battery that fits easily into the outer side of the rotary intensity dial.
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The sight rotary dial has 5 intensity levels and 4 reticle shapes. I did find the green reticle to be a bit too bright for indoor or nighttime use – even at its lowest intensity setting. For outdoor or daytime shooting, the brightness was a welcome feature as it helped provide a lot of contrast to the ambient light. While it could be said that zombie apocalypse survivors should avoid engaging the undead at night or indoors, it would have been nice to see a red dot option included in this sight, just in case the need arose.
I battle zeroed the Ultra Shot Z Series reflex sight out to about 75 feet – a decent range for a typical airsoft game at public airsoft fields. After several games, the sight still held its zero and I was able to put plastic downrange accurately. Also, this reflex sight is very easy to use with both eyes open, thanks to its roughly 1.3″ inch by 1″ inch window and unlimited eye relief. Additionally, I had several players come up and ask me about the sight due to its style and the inclusion of a rail on its right side for additional accessories.
As far as its durability is concerned – the Ultra Shot Z series reflex sight definitely has a solid structure. However, like with all sights being used for airsoft purposes, I highly recommend you pick up a BB shield device from your online airsoft store of choice. The last thing you want is your expensive site shot out by a random BB strike!
Overall, the Sightmark® Ultra Shot Z series reflex sight is a great choice for fighting off hordes of zombies – especially in bright or sunny conditions. It retails for about $144 dollars and is available on Sightmark’s® official website. I am awarding it 4 out of 5 stars – with its main drawback being a bit too much intensity and the lack of a ‘red’ mode for low-light conditions.
[easyreview title=”Sightmark® Ultra Shot Z Series Reflex Sight Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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Razer’s Ouroboros gaming mouse has been somewhat elusive – being listed on their site for quite a while without actually being available for purchase. It touts extreme form factor customization, wired or wireless play, and two new gaming “clutch triggers”. Does it live up to the hype? I decided to take the plunge and have been using one for about a week now – the verdict: Read on! 😉
Technical Specifications
The Razer Ouroboros features a high-end, 8400 dpi 4G laser sensor and full Synapse 2.0 integration. The mouse also features 11 buttons with can be programmed as you desire and a decent heft, weighing about 0.3 lbs when in use. Its design is aggressive and futuristic – looking like some sort of advanced aircraft waiting to launch when docked in its cradle. The overall packaging of the Ouroboros takes inspiration from the Razer Mamba. It comes in a clear box that shows off the mouse as if it were an expensive gemstone or car in a showroom. I love this packaging scheme. Also like the Razer Mamba, the Ouroboros can run both wired and wireless to suit whatever your needs may be. The included cable is thick and braided, so it is almost guaranteed not to fray, no matter how many times it scratches down the edge of a desk or mouse tray. Unlike the Razer Mamba, the mouse and cradle feature some powerful magnets that make it VERY easy to dock without looking – a feature I wish would be included in all wireless mice with docking stations.
Customizing the fit and shape of the Ouroboros is very simple – which is nice as you don’t need hand tools for every little change. The Ouroboros includes four different side panels – two thumb rests and two thumb grips. These side panels can be changed by simply sliding a toggle to unlock them from the mouse. You attach the ones you want (they are magnetic) and then re-slide the toggle to the “locked” position. The rear panel of the mouse, where one’s palm can rest, can be angled higher and lower, so no matter whether you are a “claw”, “palm”, or “finger-tip” gamer, you can use it with efficiency. This customization is altered by a built-in rotary dial on the bottom-rear of the Ouroboros. Finally, the length of the mouse can be altered to accommodate various hand sizes. Doing this does require a small screwdriver (one is included in the package) that is used to loosed two screws on the underside of the mouse. Once loosened, the back half of the mouse can be extended or retracted. There are three different, pre-set spots where the back half can be re-tightened down, and little hash marks to tell you when to stop so that when screwing the screw back in, you are actually hitting a thread-point. If you do not hit a thread point, the screw will not “bite” and it ends up bending the underside of the mouse in a weird way.
This actually is the biggest issue with the customization of the mouse. The problem is that the hash marks are not quite lined up with where the screw mount points actually are. Mine was about 2mm off – just enough that it was unable to screw into place. I worry this could cause damage to the mouse’s frame – but, once set, you shouldn’t have to change it very much as one’s hand doesn’t alter length often – unless you take some weird spill into a vat of toxic chemicals, mutagenic ooze, etc.
After getting the mouse fit to my hand, I thought it was very comfortable – especially for an ambidextrous design. Usually, I find “ambi-mice” to be a bit uncomfortable when compared to a mouse designed for a specific orientation. Thankfully, the Razer Ouroboros does not come up short in that department – although, I still think that Razer’s most comfortable ambi-mouse was the Boomslang with its most comfortable mouse overall is the Deathadder.
Using the Razer Ouroboros, I played everything from Battlefield 3 to Outlast and even Wizardry 8. The Ouroboros performed without issue and – especially in Battlefield 3, the clutch trigger worked very well. Speaking of the clutch trigger, these are two triggers built into the sides of the mouse. The user pushes in and hold the side panels to utilize the trigger and immediately change the mouse sensor’s dpi setting on-the-fly until released. An example of where this comes in handy can be most readily seen in FPS games like Battlefield and Call of Duty. When going in to use your rifle scope for a long-range shot, you press the clutch and it immediate drops the dpi to manageable levels – allowing you to make more precise movements and corrections. Once you pop your shot and take out your target, you can release the scope and the clutch to return to normal dpi. I did have some trouble using the clutch with the wrist rest side panels attached just because my thumb is on the larger side. Once again, this is an example of Razer taking risks to innovate the way PC gamers interface with their favorite titles.
Overall, the Razer Ouroboros earns a 5 out of 5 stars for its catering to the personal choice of the user and the mouse’s raw performance while gaming.
[easyreview title=”Razer Ouroboros Gaming Mouse Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]
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Today marked the grand opening of AirSplat’s LA County location. Located in Irwindale, CA the store features an array of airsoft guns and gear – including brands such as G&G, KWA, and KJW. At today’s celebration, we saw several vendors displaying their wares, including a very interesting approach to ‘skinning’ your airsoft (or real steel) gun from the folks at GunSkins.com using special vinyl wraps. Also worth mentioning was the showing from ASG with some very impressive Dan Wesson airsoft revolvers. Finally, the folks at Zan Headgear/Bobster had a great lineup of tactical face masks.
We would like to thank AirSplat for allowing us access to cover their store grand opening.
EA DICE has released a new blog entry on Battlefield 4’s vehicle design, choices, and customization. The game releases for Xbox 360, PS3 and PC on October 29th and later this year on Xbox One and PS4.
From the Blog Post:
“Ever since Wake Island and Battlefield 1942, taking advantage of a wide selection of vehicles has been essential for the all-out war experience in Battlefield. With Battlefield 4, the vehicle gameplay options and customization possibilities are greater than ever, especially with the new emphasis on the hectic Naval Warfare. We now hand over the word to Senior Vehicles Designer Patrick “Posh” O’ Shaughnessy for an in-depth look at the development of all the land, air and sea vehicles in Battlefield 4.”
Full Blog Post Link:
http://blogs.battlefield.com/2013/09/road-to-bf4-vehicle-gameplay/