Author - Jerry Paxton

Deus Ex: Human Revolution Review (PC)

The original Deus Ex was an action-RPG created by Eidos Interactive and the now-defunct Ion Storm. The game, released back in 2000, was met with critical acclaim and has since become one of PC gaming’s classic RPG titles – seen by many as the first modern incarnation of previous classic titles like System Shock 2. The game was set in the year 2052 and plunged the player into a world fraught with conspiracy, human augmentations, and player choice. Its sequel, Deus Ex: Invisible War, was not quite as critically-praised due to the bar effectively being set by the original (leading to a much more competitive array of games at the time) but also a streamlining of the controls and gameplay mechanics (which many felt was a “dumbing down”). One thing the sequel did in spades compared to the original was offer the player choices. With Deus Ex: Human Revolution, the third game in the series, now out and in-stores we were eager to see how it would compare to the previous two titles.

In the world of Human Revolution, the topic of human augmentation is a taboo to say the least.

Deus Ex: Human Revolution is actually a prequel to the original Deus Ex. Set in the year 2027, 25 years prior to the original game, the story puts players into the boots of Adam Jensen – an ex-cop who is now working as the head of Sarif Industries, a corporation on the verge of some big breakthrough in the areas of human augmentation. In Deus Ex, human augmentation is simply a part of life. While biases still exist, the world is much more accepting of augmentations as another tool developed by humans for use like a screwdriver or hammer. In the world of Human Revolution, the topic of human augmentation is a taboo to say the least. Without giving too much of the wonderful plot away, I will leave it at that as far as the reasons are concerned. While Jensen does not start out as an augmented human being, after a devastating terrorist attack leaves him mortally wounded, augmentations are forced upon him to bring him back for the purposes of finding out the reasons and people responsible for the attack. In typical Deus Ex style, however, nothing is really as it appears and the plot nicely flows through its twists and turns – sometimes predictably (sometimes not), but always in an entertaining fashion.

It is the perfect blend of classic and modern gameplay mechanics that is sure to please old-school PC gamers and newer console gamers alike.

The game features a nice, semi open-world game system where players move from general locations in each chapter (Detroit, for example). Within each locale are usually sub-sections – each with some manner of side quest available to the player. Most of the positive aspects of Deus Ex and Invisible War are back for Human Revolution. In fact, the case could be made that Eidos Montreal simply took the best parts of each game, mixed in a bit of Mass Effect 2 for good measure, and topped it all off with a nice helping of Blade Runner in the creation of the game. It is the perfect blend of classic and modern gameplay mechanics that is sure to please old-school PC gamers and newer console gamers alike. The game’s cover system can be set to touch and toggle, and works very well in either mode depending on your preference. Adam can lean around corners for precise shooting as well as blind-fire to send enemies to cover before moving out. Levels can usually be played as stealthily or noisily as the player wants – one of the nice choices allowing for game re-playability. There is an array of both lethal and non-lethal weapons available to the player – each of which is able be further customized via upgrade packs purchasable at vendors and found over the course of the experience. Of course, in true Deus Ex fashion, inventory management plays an integral role in the game and Jensen must be careful how much and what kind of items he takes along in his finite storage space. Even fully-upgraded, players can’t hold every weapon type in the game.

…direct combat augmentations are lacking in comparison to the amount of augmentations dedicated to stealth or hacking.

Augmentations available to Jensen are varied and useful, from leg upgrades allowing for quicker running and jumping to hacking upgrades as well as things like the ability to see enemies behind objects. Augmentations are purchased and upgraded via “Praxis Points”. These points are awarded after a set amount of experience has been acquired and from also purchasing them from LIMB augmentation labs found throughout the game. The type and amount of augmentation you choose to put Adam through is exactly that, choice, and may or may not have implications later on the in the game. One gameplay mechanic I particularly enjoyed using was Adam’s melee takedown ability. When used, a cool in-game cut-scene of Adam dispatching (either lethally or non-lethally) a foe with serious Jiu-Jitsu plays. You can also upgrade that to work on two enemies at a time. There is something very pleasing to these melee sequences and I wish that was more fully-explored. In fact, direct combat augmentations are lacking in comparison to the amount of augmentations dedicated to stealth or hacking. I would have liked to have seen some more dedicated combat abilities implemented.

…one of the detectives to have an office inside the Detroit Police Station is “R. Deckard”.

The world of Deus Ex: Human Revolution is beautifully-crafted and has a cool Blade Runner inspiration behind it. In fact, as an easter egg, one of the detectives to have an office inside the Detroit Police Station is “R. Deckard”. Different locations in the game world all have a certain cohesiveness to them while also feeling different enough to denote being somewhere far from the previous. My favorite setting is the Chinese city which has been divided into upper and lower areas. It may sound a bit like a “So What?” kind of point in reading this review but, once you see this city in the game, I dare you to come back and still say that.

Elias Toufexis (Supernatural, Smallville) voices the role of Adam Jensen, bringing a Dirty Harry-style grit and gravel to the character.

Special mention must be made of the game’s voice actors, who do a spectacular job of bringing the game’s characters to life. Elias Toufexis (Supernatural, Smallville) voices the role of Adam Jensen, bringing a Dirty Harry-style grit and gravel to the character. In fact, because I felt like I was a futuristic Harry Callahan in the game, choosing my own brand of justice depending on the decision brought before me (more on this later), I stuck with the slower (but powerful) revolver as my primary weapon throughout the whole thing! Also notable is Steve Shellen who voices the role of Sarif Industries founder and CEO, David Sarif. Everyone does a great job, however, save for the “Adam Jensen-lite” which I will talk about later, in the next paragraph. Going further into the various character motivations is what Eidos Montreal calls the “Persuasion System”. Throughout the game, players will have the chance to question important characters. Based on their dialog choices and the character’s personality, they will either be forthcoming or not. The system is nicely-implemented and the dialog choices all make sense based on the situation the two characters are in. Going back to the actors, each does a great job putting the proper tone and inflection into their responses based on the dialog choices made by the player.

…I clocked critical game crashes at the rate of one every two hours or so, requiring me to kill the task and restart…

The unfortunate part of Deus Ex: Human Revolution, comes from its bugs and crashes… In my playing the game, I clocked critical game crashes at the rate of one every two hours or so, requiring me to kill the task and restart the computer. It did get me nice and efficient in the habit of saving my games regularly. Hopefully, Square Enix and Eidos Montreal can come up with some bug-fixes so the game is more continuous of an experience. Aside from the game’s bugs, there were some issues that detracted from my enjoyment of the game such as the strange change in the actor performing the main character’s voice at random times. The second actor sounds nothing like the main actor (and is not nearly as believable) and I was left looking intently at my screen trying to determine which character was speaking. Also, the game is clearly not optimized for SLI play just yet (similar at launch was the case of Crytek’s Crysis 2 – though they later remedied that with a patch). Our gaming rig has three-way SLI using Nvidia GTX-570s at a resolution of 5760×1080. Even on the most basic of settings, our rig crawled… Switching back to a single-monitor at 1920×1080, we were greeted with exceptional framerates even at highest detail settings. Again, hopefully, this can be patched so we can play through the game once again and take in more of the outstanding game world.

Overall

Despite the game’s bugs, Deus Ex: Human Revolution is an excellent action-RPG with tons of re-playability as well as featuring a wonderfully-crafted blend of modern and classic gameplay sure to please old and young alike.

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Pro’s

  • Blend of classic and modern gameplay mechanics
  • Beautiful art design
  • Great character acting

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Con’s

  • Bugs
  • Lack of direct combat augmentations

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Screenshots

New Jurassic Park the Game Screenshots

Telltale Games has released some new screenshots from its upcoming Jurassic Park the Game.

Screenshots

D23 Expo Photo Blog #1

Here is our first photo blog from in and around the D23 Expo in Anaheim, CA. If you look closely at these pics, you may even catch Lando himself: Billy Dee Williams!!!!

Images from the Day

D23 Preview – Kinect: Disneyland Adventures (X360)

While on the show floor at this weekend’s D23 expo in Anaheim, CA we got the chance to get up-close and personal with the upcoming Kinect: Disneyland Adventures from Disney Interactive and Microsoft.

Moving about Disneyland is very simple: Simply point your left hand in the direction you wish to run and off you go. The biggest issue in navigation seems to be turning, which is accomplished by angling your left hand or twisting your body. In typical Kinect style, this is not as responsive as one would hope so it is easy to under or over-shoot your intended direction.

Riding the various attractions offered during the expo (6 of the currently unknown number were available), players get to bend, twist, and jump around in order to get through the experience. Each attraction is made up of several types of encounters. For instance, Pirates of the Caribbean is made up of a sword fighting game as well as multiple rafting-style games where players lean back and forth to control their ships. The variety of the game experiences should prove pleasing to families at play. Aside from Pirates of the Caribbean, we got the chance to experience some of the high-speed slalom action on the Matterhorn Bobsleds. Going through the course, the game rep jumped in with me and our two sleds raced down a snowy track. You could even throw snowballs at pesky Yetis that showed up to rain on our fun-loving parade! Each attraction takes anywhere from three to five minutes to complete and allows for both one and two players. At the end of each game, you get a cool photo of yourself in action that you can upload to social media websites, etc.

The biggest draw of Disneyland Adventures is the incredible amount of detail afforded by the Disneyland recreation. Nearly every nook, churro cart, crannie, and gift shop has been recreated for guests to explore. Of course, not all of these carts will be functional, but they are all there nonetheless. The virtual Disneyland is scaled perfectly and anyone who has been to the park will feel like they are right back there again. The game rep said that developers used blueprints, satellite photography, thousands of photographs, and more to design the park – all of which have definitely paid off. Players have various tools at their disposal, each of which can cause a different interaction with a target. For instance, using a magic wand on a cart can afford you some cash which can eventually be used to get new clothing, Disney memorabilia, etc while using the megaphone on something can cause a totally different reaction.

Guests can run around the park and even interact with lovable Disney characters. Guests can get character autographs, dance, and even high-five them. Interestingly enough, not all characters will take to these actions the same way. For instance, Cinderella will not high-five guests very well given that she is royalty and used to more formal introductions. Additionally, the art design of the gameplay experience changes depending on what attraction you are in. We saw a very cool change when entering Peter Pan’s Flight where the visuals changed to what looked like a cel-shaded, old-school animation style. There are a lot of neat little touches like that to be found in this one.

The media rep for the game was not willing to divulge any information on after-launch content, but it is very possible that new attractions coming out at real-world parks could be used as a basis for DLC packs.

Kinect: Disneyland Adventures is due out on November 15, 2011 only for the Xbox 360 with Kinect. It is being developed by the same team that created Kinectimals, Frontier Developments.

 

Images / Screenshots

D23 Coverage Starts Tomorrow

D23 begins tomorrow, folks! For those of you who have not heard of D23, it is the official convention of all things Disney and (now) Marvel Entertainment. The event is closed to the public (if any are left, tickets can be found at the event website) and runs through Sunday.

Some of the highlights:

  • Walt Disney Parks & Resorts Event (Friday)
    • Join Tom Staggs, Chairman of Walt Disney Parks & Resorts, as he gives D23 guests a special behind-the-scenes glimpse into some of the exciting projects currently underway at Disney’s parks and resorts around the world.
  • The Walt Disney Studios Event (Saturday)
    • Get a fascinating behind-the-scenes glimpse at the exciting roster of projects on the horizon at The Walt Disney Studios. From exclusive video clips and live performances to filmmaker discussions and star appearances, this session will be hosted by Rich Ross, chairman, The Walt Disney Studios; Sean Bailey, president, Production, The Walt Disney Studios; John Lasseter, chief creative officer, Walt Disney Animation Studios and Pixar Animation Studios; and Kevin Feige, president, Production, Marvel Studios.
  • The Marvel Event (Sunday)
    • An exclusive and unprecedented experience that will take you through the evolution of Marvel from its first comic book in 1939 to its current position as one of the most important creative forces in the world. During this presentation, which will include interactive Q&A segments, you will not only get an inside glimpse of the history of Marvel and its iconic Super Heroes but also discover why Marvel truly is the House of Ideas. This session will be hosted by Joe Quesada, Marvel’s Chief Creative Officer and one of the most respected and sought after writers and artists in the entertainment industry.
    • Rumor has it… That the cast of The Avengers will be showing up for this (crossing fingers)!

Additionally, we will get an up-close look at both Disney Interactive’s upcoming Kinect: Disneyland Adventures as well as Disney Universe.

Stay-tuned!

-GS

Newbie Gaming Announces First Product Line

New video game peripheral-maker, Newbie Gaming, has announced their first product line. Due out this fall, the line features some really interesting gadgets – from Kinect-focusing lenses to MOVE FoV servos. Enjoy!

“Newbie Gaming strives to identify and create products that solve problems and improves the overall gaming experience for consumers,” said Chris Gilbert, COO for Newbie Gaming.  “Whether it’s extending the battery life of a Nintendo 3DS up to three times longer, playing Kinect in tight, compact spaces, or providing portable stereo-quality Bluetooth-enabled speakers for on-the-go music fans, Newbie Gaming’s lineup is designed to provide great products at incredible value.”

Newbie Gaming’s Fall Lineup

AimControl – a motorized remote controlled stand for the PlayStation® Move that allows players to easily control the direction of the camera.  AimControl gives the power to the player, allowing for a more seamless and enjoyable gaming experience. (Available this October for $39.99)

BeatTubes+ – the latest in Bluetooth technology with audiophile sound quality, blending freedom and the finest audio in a speaker system.  BeatTubes are compatible with any Bluetooth enabled device allowing for streaming of audio at the touch of your hand from up to 15 feet away with absolutely zero lag or lessened sound quality. (Available this October for $99.99)

ClearOptix – help reduce eye strain and fatigue and increase visual accuracy when playing the Nintendo 3DS. These lightweight, comfortable glasses come in large and small sizes and two fashionable styles; Aviator and Wayfarer. ClearOptix is an affordable alternative to high-priced gaming glasses currently on the market. (Available now for $29.99)

MagniEye – an accessory designed exclusively for the Kinect for Xbox 360 giving players more room to play.  MagniEye is an easy snap-on faceplate for the Kinect camera that allows players in smaller rooms to experience the full capabilities of the Kinect.  With the MagniEye, the Kinect can now be enjoyed by everyone, no matter the size of the space they’re playing in. (Available mid-September for $29.99)

PowerPlay 2 – a battery extending protective case that attaches to the Nintendo 3DS. PowerPlay 2 extends the battery life up to three times the standard handhelds capacity, while protecting it from external damage. (Available in early October for $29.99)

Thrustmaster Announces Ferrari 458 Italia Racing Wheel for Xbox 360

Thrustmaster has announced the first-ever racing wheel licensed by Ferrari and Microsoft, the Ferrari 458 Italia Racing Wheel for Xbox 360. The wheel, with an 11″ inch diameter, is a replica of the steering wheel from the “hero car” of Microsoft’s upcoming Forza Motorsport 4 – the Ferrari 458 Italia. The wheel will retail for $89.99 and shall be available in October of this year.

Images

Planetside 2 Screenshots from Gamescom

The Gamescom screenshots continue with Sony Online Entertainment releasing some new shots from their upcoming online, persistant-shooter: Planetside 2.

Screenshots