Author - Jerry Paxton

Deus Ex: The Fall Release Date

deus-ex-the-fall

Montréal (July 8, 2013) – Square Enix and Eidos-Montréal are happy to announce that Deus Ex: The Fall, the winner of seven “Best Mobile/iOS Game” awards at E3 2013*, will be coming to iOS devices this Thursday, July 11.

Deus Ex: The Fall will be available for $6.99 at the App Store on iPhone, iPad and iPod touch.

Developed by Square Enix’s Mobile division in Europe, in collaboration with the original Deus Ex: Human Revolution® team at Eidos-Montréal and N-Fusion, Deus Ex: The Fall is a full story driven action-RPG and the first Deus Ex in the series to be developed for and released on mobile and tablet devices.

Deus Ex: The Fall will be compatible with iPad 2 and above, iPhone 4S and above, and iPod Touch 5 and above.

For more information, log onto www.DeusEx.com/TheFall or visit the Facebook pagewww.facebook.com/DeusEx and YouTube channel www.youtube.com/DeusExOfficial.

Starr Long Re-Teams with Richard Garriott

Lord-Britishs-Shroud-of-the-Avatar-Forsaken-Virtues-14

AUSTIN, Texas, July 5, 2013 — The last time Starr Long and Richard Garriott teamed up to create a fantasy role playing game (RPG) was 1997. That game, Ultima Online, quickly became the first commercially successful massively multiplayer online role playing game (MMORPG) and many credit the duo with reinventing the RPG with that ground breaking product. Now Richard Garriott and Starr Long are preparing for yet another collaboration to reinvent the genre, this time on Portalarium’s™ Shroud of the Avatar™ PC based game. Starr was announced today as the project’s executive producer.

The announcement was made during RTX 2013, currently taking place at the Austin Convention Center. Garriott is a guest speaker at this year’s event. He is showing a demo of Shroud of the Avatar during a special presentation at 4:30 pm CDT, Saturday, July 6, in room 19 of the convention center. The entire presentation will be live streamed on RTX Live.  Additionally, Garriott will be formally introducing Starr during his talk.

Starr is a 20-year veteran of the gaming industry. He started his career at Austin’s legendary Origin Systems studio where he worked directly with Garriott to produce and create Ultima Online, which continues its position today as the longest running massively multiplayer online game ever. In 2010, Ultima Online was inducted into the Online Game Developers Conference Hall of Fame, becoming the first MMO to be so honored. Starr later helped co-found Destination Games with Richard and Robert Garriott (the company was soon acquired by NCsoft) and as producer he again collaborated with Richard Garriott on the futuristic MMO game, Tabula Rasa. In 2008 Beckett’s Massive Online Gamer magazine named Starr Long as one of the Top 20 Most Influential People in the massively multiplayer online industry.

Starr’s move to Portalarium comes after spending the last four years as executive producer at The Walt Disney Company where he oversaw the Disney Interactive studio responsible for Pirates of the Caribbean OnlinePixie Hollow and Toontown. While there he was the executive producer of the Disney Parent App on Facebook, eight learning mini games in Club Penguin (including Pufflescape, the second most popular mini-game in that virtual world),Club Penguin mobile, five Disney Connected Learning games on iOS (ranked in the top 5 educational games) and the Disney Connected Learning platform.

“I am thrilled to be moving back to Austin to partner with Richard on his next fantasy role playing game,” said Starr. “Richard’s ideas for remaking the genre are well aligned with where the industry is today in terms of technology and design. It is really exciting to know that we are creating Shroud of the Avatar with the idea of bringing back the concepts and principles that Richard used successfully in making his Ultima series. With all of that said, what I most look forward to is working directly with the community to make the product they want, which is the real power of crowd funding.”

“If people enjoyed the leadership that was in place when we were creating Ultima Online, they’ll be very happy with the team we’ve put in place for Shroud of the Avatar,” said Garriott. “Starr Long is a longtime colleague of mine, and he is absolutely one of the visionaries in this space and his track record shows it. I know he’s ready to roll up his sleeves and jump right in to help us make the next epic RPG. This news sends a clear signal to our fans that the game they’ve been waiting 15 years to play is that much closer to reality.”

Shroud of the Avatar is a multiplayer fantasy RPG for the PC that is the spiritual successor to Richard Garriott’s previous works in the genre. It is expected to launch in Q4 2014. It is a crowd sourced game that has raised more than $2.3 million from backers to date. For more information on the game and to become a backer of the project, go to www.ShroudoftheAvatar.com.

Happy Fourth of July 2013

july-fourth-fireworks_966x543

Just wanted to send all of our readers in the United States of America a “Happy Fourth of July” holiday! Normal news programming will resume tomorrow morning. Thanks, everyone!

Mad Max Will Have an Australian Accent

mad-max-1

While at last month’s E3 Expo in Los Angeles, we were curious as to why the voice over actor for “Mad” Max in Avalanche’s upcoming Mad Max title didn’t have an Australian accent. Apparently, fan concern has been noted and he will indeed have one in the finished product. Here is the tweet from CCO Christofer Sundberg at Avalanche Studios:

Saints Row IV Independence Day Trailer

SRIV_02_Jump_sc

Larkspur, Calif., July 3, 2013 – Earth has fallen into the hands of @EmperorZinyak and his evil alien empire. Its citizens have been imprisoned inside hellish simulations. Humanity’s only hope is the former head of the Third Street Saints — the President of the United States. Reclaim life, defend liberty, and pursue happiness at all costs with superpowers, a giant mech, a celebrity Vice President, a dubstep gun, and all the melodrama you can cram into an open world extravaganza.

Saints Row IV launches August 20th, 2013 across North and Latin America and August 23rd worldwide for Xbox 360, PlayStation 3 and PC.

For more information please visit:
Web: http://www.saintsrow.com
Facebook: 
http://www.facebook.com/saintsrow
Twitter: 
http://www.twitter.com/saintsrow
YouTube: 
http://www.youtube.com/saintsrow

Trailer

Air Conflicts: Vietnam

CH47_Landing

July 03, 2013, Ridgewood, NJ – Today we are pleased to release a new collection of assets from Air Conflicts: Vietnam, the upcoming Vietnam-war era air-combat title. In the new asset pack, you’ll find not only new images from the arcade dogfighting title coming for console and PC, but also a brief “War Journal” of the game’s protagonist, Joe Thompson.

Screenshots

Vietnam. 1965. A long-simmering conflict escalates into a full-fledged war, and you are about to become a big part of it

Jump into the cockpit of some of the finest combat aircraft as young Joe Thompson, a newly minted U.S. Air Force pilot. He is brave, talented and ready to do his duty, but his experiences during this war will change him forever.

MWO Announces Launch Date, 1.1 Million Registered Pilots

mwo-Ilya Action River City

VANCOUVER – July 3, 2013 – MechWarrior Online developer Piranha Games announced today that the epic BattleTech-inspired online game has exceeded one million registered pilots in its Open Beta and publisher Infinite Game Publishing has pulled back the curtain to reveal some Mech-tastic statistics from the popular free-to-play online game – including the long-awaited 1.0 launch date: September 17th, 2013.

Since the launch of Open Beta, players have spent more than 9.6 million hours or 1100 years playing MechWarrior Online, resulting in the annihilation of more than 46,941,487 Mechs. These loyal fans have lovingly destroyed 3 billion tons of metal on the battlefield, which is 8,359 Empire State Buildings, resulting in devastating carnage across the Inner Sphere, MechWarrior-style. Stacked end to end, these destroyed Mechs would reach to the moon and back 1,221 times. The total cost of this damage is a staggering 18,316,519,465 C-bills.

As far as the economy of the Inner Sphere, the MechWarrior Online player base has earned a whopping 10.1 trillion C-Bills. By comparison, the U.S. GDP is 14.99 trillion USD. The Inner Sphere fires far more missiles than the U.S., however, as 12,623,214,618 missiles have been fired since Open Beta.

This month alone the amount of lasers fired by pilots is a “mere” 2,451,270,519, but who said that Mech power can’t be used for good? That’s enough raw energy to power 87 million homes for one month.

Join the cause in this AAA free-to-play online game here: www.mwomercs.com.

4X Space Game Horizon Now on Steam Early Access

horizon_space_4X_game_galaxymap_large

Haarlem, The Netherlands – July 2, 2013 – Video Game publisher Iceberg Interactive is pleased to announce its new 4X turn-based strategy game Horizon is now available on Steam’s Early Access program. Horizon is currently in an advanced development stage with many of its features working but not yet fully complete.

Developer L30 Interactive is inviting gamers to provide feedback and to participate in the discussion on its official forums HEREforum.l3o.com

Along with the release of Horizon on Early Access, an official teaser trailer has been released and can be streamed at the Iceberg Youtube Channel or here:

“We are very excited to be on Steam Early Access!” said Raffi Parsekhian, CEO at L30 Interactive. “Making the game accessible during development is really important to us to gather feedback from our gaming community. We are very much looking forward to interacting with all of you to help us shape Horizon into its final form.”

Purchase Horizon on Steam for an early admission price of $18.99 and get immediate access to play the game in its current form HEREstore.steampowered.com/app/236130/

ABOUT HORIZON 
Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy enables you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science — and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!

Key Features

  • Advanced turn-based tactical combat which many 4X fans have been requesting for years.
  • Full tactical ship control includes managing movement, weapons, and more. Board other ships, attack from planetary and orbital defenses.
  • A distinct open-world system, where ships can explore without artificial limits and where combat can span many turns before concluding.
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology.
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4X mode which is also available.
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies.
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts.
  • Design and customize your ships’ weapons and systems based on available technology.
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices.
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets.

Ubisoft Reveals San Diego Comic-Con Lineup

south-park-NUisOCb

SAN FRANCISCO — July 2, 2013 — Today, Ubisoft announced its Comic-Con International: San Diego lineup featuring some of Ubisoft’s highly anticipated titles including, Assassin’s Creed® IV Black Flag™, Tom Clancy’s® Splinter Cell® Blacklist™, Rayman® Legends, South Park™: The Stick of Truth™, and Watch Dogs™. In addition to hands-on time with some of the games, fans will have access to several panels featuring Ubisoft titles.

Attendees at the San Diego Convention Center will have the opportunity to check out Watch Dogs at Ubisoft’s booth (#135) from July 18 – 21 in the Exhibition Hall. Viewers will be treated to never-before-released footage showcasing protagonist, Aiden Pearce’s hacking prowess in a fully connected recreation of Chicago. Fans who pre-order Watch Dogs from Amazon.com will receive an exclusive free t-shirt (while supplies last).

Fans of Assassin’s Creed IV Black Flag can visit the Jackdaw, the ship of Captain Edward Kenway, the game’s hero on July 19 and 20 from 10:00 a.m.-7:00 p.m. at the 5th Avenue Landing behind the San Diego Convention Center. Attendees can experience the new single player gameplay demo with an insider’s perspective from the development team, and play the acclaimed multiplayer mode, including customized levels created through the new Game Lab feature. Additional information on the Assassin’s Creed experience on the pirate ship to follow.

Ubisoft’s most popular platforming hero is back. The sequel to 2011’s acclaimed Rayman® Origins, Rayman Legends will be featured in the Gamespot® booth in the Exhibition Hall. Rayman enthusiasts unable to attend Comic-Con can visit the Xbox® Gaming Lounge at the Manchester Grand Hyatt Hotel at 1 Market Place or immerse themselves in touch-based gameplay at the Nintendo Gaming Lounge at the San Diego Marriott Marquis and Marina at 333 W Harbor Drive.

Panels

Comic-Con attendees can learn more about their favorite Ubisoft titles and hear from developers, industry experts and more at panels including:

  • South Park: The Stick of Truth, Thursday, July 18, 6:00 p.m. – 7:00 p.m. room 6BCF: The creators of South Park, Trey Parker and Matt Stone, will discuss their upcoming South Park videogame, South Park: The Stick of Truth. Parker and Stone will talk role playing games, their vision for an interactive South Park adventure, and creating The Stick of Truth, the epic quest to become… cool.
  • Assassin’s Creed IV Black Flag, Friday, July 19 from 2:00 p.m. – 3:00 p.m. room 6BCF: Featuring a live demo and in-depth look at the Golden Age of Pirates, meet and ask questions to the current torchbearers for the Assassin’s Creed franchise including Assassin’s Creed IV Black Flag writer Darby McDevitt, comic book writer Brenden Fletcher and legendary comic book artist Todd McFarlane.
  • Tom Clancy’s Splinter Cell Blacklist, Friday, July 19, from 5:00 p.m. – 6:00 p.m. room 23ABC: Ubisoft Toronto’s Creative Director Maxime Beland, Game Director Patrick Redding, and Art Director Scott Lee will provide an in-depth look at Sam Fisher and his latest, most thrilling mission to date. Comic Writer Nathan Edmondson will also provide details on the companion comic, Splinter Cell Echoes.
  • Watch Dogs Saturday, July 20 from 6:00 p.m. – 7:00 p.m. room 23ABC: Aiden Pearce, the protagonist in Watch Dogs is a tech-savvy modern-day vigilante who can hack the infrastructure of Chicago at a moment’s notice. But just how realistic are Aiden’s abilities? Hosted by Aisha Tyler, panelists will include security consultants from Kaspersky Lab® to talk about hyper-connectivity and the realities of how secure we really are. Kevin Shortt, lead story designer, will explain what it’s like writing for a next-generation game, as well as unveiling never-before-seen footage.

Visit the UbiBlog (www.ubiblog.com) for exclusive news and features from Comic-Con.