Author - Jerry Paxton

I Declare War Movie Review

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Growing up in the 1980s, I was one of the lucky (or unlucky, depending on your world view) little boys who got the chance to play “war” with my friends using plastic toys and cap guns that resembled real firearms. Beyond that, even sticks tied together with twine could turn into a machine gun or sniper rifle using my imagination. My friends and I would plan strategies, make attacks, and argue about who “got who” and who missed their shots. Watching Jason Lapeyre and Robert Wilson’s “I Declare War”, I was fondly reminded of those simpler times in my life which, upon retrospect, might not have been all that simple. The basic overview of I Declare War is that a group of kids are having an imaginary game of “war” in which two armies fight for each other’s flag. Each side is commanded by a general – the “hero” side of the film (and, like actual war, heroes and villains are not always clear cut) is lead by “PK”, played believably by Gage Munroe (Alphas, Falling Skies).

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Sniper rifle pre-imagination

 

PK believes he was born to be a general, and is an avid student of military history. His favorite film is Patton, a movie he likes to watch over and over ad nauseam. The opposing force is led by “Quinn”, an adversary who PK believes is his first real challenger to a long winning streak. Of course, the game of “war” has rules. Rules like a respawn timer, “kill” grenades, and others which the kids will, as kids do, obey or disobey based on their respective motivations. In this game, while the guns may be made from sticks, the kids see them as real – a view point we, as the audience, go back and forth from.

What I Declare War is really about, however, are the personal relationships between the kids playing the game. How the evolve over the course of the day’s events and how personal grudges, jealousy, and other dark aspects of human nature get between them. I Declare War actually makes for a nice little treatise on human nature and the nature of war. After watching the film, I can’t say that it is perfect as a story.

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Sniper rifle post-imagination

 

There are a couple sub-plots which I became invested in that never have a conclusion. Also, there are some missed opportunities at taking the shocking aspect of the film (kids firing guns, being hit with blood-filled grenades, etc) that should have probably been taken even further. The film seems like it is holding back the gore and horror at times when, even in this overly-sensitive age we live in, would have made this good film that much more effective. Be shocking. Art, and that is what this film is, can and should elicit emotion. Playing that horror and gore off of the innocence that the young kids possess is where some of the film’s key contrasting themes lie.

Overall, “I Declare War” is a very good film which is exceptionally-easy to become invested in. The young actors all give great performances and the plot moves along at a good, speedy pace. The movie will be available on VOD, digitally, and on iTunes on July 26th.

*Update: (8/19) The films has been released on VOD for a while now, and will have a THEATRICAL release on September 30th, 2013!

[easyreview title=”I Declare War Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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Ubisoft to Demo Flashback at Microsoft Lounge

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July 17, 2013 — Ubisoft will be showcasing Flashback at the Xbox Lounge during Comic Con and fans will have hands-on access to experience the newest gameplay demo. The original Core-Team revamped their own creation, leveraging the best of today’s technology while remaining true to the classic side-scroller that set the standards of the genre in the 90’s.

Flashback is celebrating its 20th anniversary and is back in 3D and HD. A new generation of players can now experience a game that helped define sci-fi Action/Adventure games. In addition to the updated version of the game, Ubisoft is pleased to announce that the original Flashback will be included so players can play the original game that started it all. Now is your chance to play the re-imaged cult classic hit as well as the original game you may have missed.

Conrad is back to save humanity from an invasion of alien Morphs set on absorbing our minds and incorporating our species! Rolling and shooting, always ready for another fight, help Conrad save the world and his girlfriend.

Manchester Grand Hyatt
One Marketplace, Manchester Ballroom, 2nd Floor
July 18 and July 19 from 11am-8pm
July 20 from 11am-5pm

Capcom Announces Comic-Con Lineup

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Capcom has sent out word regarding their plans and lineup for this week’s San Diego Comic-Con, which include a number of panels on their games as well as booth activities for visitors. Checkout their official list of plans below!

PANELS

  • The World of Capcom – Moderator Francis Mao (CAPCOM) leads a panel of CAPCOM’s producers and product managers to share the latest details on all their upcoming games such asDead Rising 3, Phoenix Wright: Ace Attorney – Dual Destinies, Lost Planet 3, DuckTales: Remastered, and a few other surprises! Plus! We’ll be inviting some lucky fans to play the CAPCOM 30th Anniversary Trivia Contest to win cool Capcom prizes! This is a panel CAPCOM fans will definitely not want to miss! Thursday, July 18 at 3:30-4:30pm in Room 6BCF.
  • Street Fighter – An annual tradition, hear from the CAPCOM team as they deliver the state of the union about the world’s greatest fighting franchise to the Street Fighter Nation. Find out the latestStreet Fighter gaming news, tournaments, as well as new licensing products and more. PLUS! We are running the first-ever “Mr. & Mrs. Street Fighter” pageant and asking ALL Street Fightercosplayers to appear in their finest Street Fighter gear! Awesome prizes, ultimate bragging rights, and a personal congratulations from Street Fighter Executive Producer, Yoshinori OnoFriday, July 19 at 4:00-5:00pm in Room 25ABC.
  • DuckTales: Remastered – How do you take a beloved 24 year-old NES game and update it for today’s gamers while doing your best not to ruin anyone’s childhood?  Come join us and find out!  Go behind the scenes with Austin Ivansmith (Director/Designer), Matt Bozon (Creative Director), and Rey Jimenez (Capcom Producer) for an in-depth look at how a great video game is made – from design, to art, to music, and more! Followed by a Q&A session, plus maybe a few surprises or two. Sunday, July 21 at 10:00-11:00am in Room 25ABC.
BOOTH ACTIVITIES
  • Play the upcoming line-up of games before they come out in stores (Phoenix Wright: Ace Attorney – Dual Destinies, DuckTales: Remastered,and Lost Planet 3or try out some of the recently released titles
  • including a multiplayer lounge for Monster Hunter 3 Ultimate.
  • Capcom producers and artists will be hosting signing sessions at various times during the show.
  • The Capcom store will once again offer special merchandise and limited edition items.
  • There will also be additional special promotions, photo opps, and giveaways galore, so attendees are encouraged to visit the booth often.

Mad Max Events at Comic-Con

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Warner Bros. Interactive Entertainment and Avalanche Studios have announced plans to promote their upcoming Mad Max game while at this week’s San Diego Comic-Con. Here are the various events and activities that they have planned for visitors:

INTERCEPTOR PHOTO OPP               

  • This replica of Max’s legendary car is ready for photo opps and ideal for sharing on social media to intimidate rival gangs of desert marauders.
    • Corner of Park Boulevard and Tony Gwynn Drive near PetCo Park

EXCLUSIVE AUTOGRAPHED POSTERS BY  DC COMICS ARTIST

  • Inside the convention center, head to the Warner Bros. booth (#4545) on Friday, July 19 from 3-3:45 p.m. to meet DC Comics artist Shane Davis and get an autographed collector’s edition Motion Comic poster to display in your combat vehicle.

POST-APOCALYPTIC STREET TEAM

  • Keep your eyes peeled for the Mad Max post-apocalyptic street team distributing special edition SDCC Mad Max posters featuring artwork by renowned comic book artist Shane Davis and Mad Max t-shirts.

WAR PAINT STATION

  • Come visit our gang of bandits and get a Wasteland Warrior look featuring tribal-style face painting and temporary tattoos.
    • Corner of Park Boulevard and Tony Gwynn Drive near PetCo Park

CUSTOMIZABLE MAD MAX ANIMATIONS

  • Become Mad Max and make your own story using official Mad Max images with the Skit! App for iOS.

Police Quest Creator Starts Precinct Kickstarter Campaign

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Jim Walls, the designer and creator of the Sierra On-line’s venerable Police Quest series, is back and creating a new police simulation title called Precinct. Now in Kickstarter form, the project looks to bring a fresh look on modern police procedure as well as Sierra On-line style action and adventure. The project has a 500k Dollar goal and just started off a day or two ago. I, for one, loved his Police Quest titles and can’t wait to see what he can do with today’s technology.

Precinct Kickstarter Page

Video

Razer Hammerhead Pro In-Ear Headset Review (Tech)

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This product’s slogan is no joke!

 

Razer is no stranger to the “ear buds” market. Their Moray+ gaming earphones are an excellent choice for gamers and music lovers on the go. However, they have taken their ear bud product line to a whole new level with the release of their Hammerhead and Hammerhead Pro In-Ear Headsets. Why “In-Ear Headset” instead of “ear bud”? I am pretty sure that Razer intended the Hammerhead to be used for a lot more than just playing music while riding the train to work in the morning.

The Hammerhead Pro headset bodies are small in size and CNC-machined out of aircraft-grade aluminum, making them extremely durable and well-constructed. Additionally, each bud contains a 9mm neodymium driver capable of pumping out some staggering bass for such a small ear bud. Included in the package is a small zip-up carrying case as well as three different types of ear-tip attachments. Additionally, there is a fourth “bi-flange” attachment tip for those looking to really block out ambient noise. The big difference between the Hammerhead and Hammerhead Pro editions is the inclusion of a communications microphone in the latter. This omni-directional microphone works very well at picking up voice communication from the user, although by design it does pick up a lot of ambient noise as well.

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Tech Specs

Product features:  

  • Machined lightweight aluminum body
  • Advanced passive noise isolation
  • Interchangeable ear-tips with bi-flanges
  • Powerful drivers for supreme audio fidelity with extreme bass
  • Compatible with iPhone, Android and mobile devices
  • Omnidirectional microphone
  • Audio/Mic splitter adapter for PC connection

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Headphones

  • Drivers : 9 mm Neodymium Magnets with CCAW
  • Frequency Response : 20 Hz – 20 kHz
  • Impedance : 16 Ω
  • Sensitivity @ 1 kHz : 106 dB
  • Input Power : 1 mW @ 126 mV
  • Cable Length : 1.3 m / 4.27 ft
  • Approximate Weight : 12.5 g / 0.03 lbs
  • Connector: Analog 3.5 mm Combined Jack (Headphone and Mic)

Microphone

  • Frequency response : 50 Hz – 10 kHz
  • Signal to Noise Ratio : 55 dB
  • Sensitivity (@1kHz) : -42 dB +/-3 dB
  • Pick Up pattern : Omni-Directional

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The first thing I noticed when listening to music on my iPhone 5 while wearing the Hammerhead Pro was just how much bass it pumps out. I actually had to go into my iPhone 5’s music settings and adjust the equalizer in order to compensate. It’s a bit much on the usual equalizer settings, actually, as the bass gets overwhelming to the point of muffling the highs more than it should. However, for playing video games on my smartphone, this bass added a lot to the overall gaming experience. For listening to music, I found the Bass Reduction and Acoustic settings to be the most acceptable in terms of bass vs treble. The biggest issue I found while using the Razer Hammerhead Pro is the lack of in-line volume controls, something I consider to be a very useful feature on a set of ear buds.

Using the Hammerhead Pros on my gaming PC proved to be a very exciting surprise, as the small in-hear headsets actually produced better sound than my full 2.1 channel headset unit. The Hammerhead Pro comes with a small splitter attachment that breaks the speakers away from the microphone. These plugged into my Sound Blaster audio hub without issue, and I was even able to you the Razer Surround software with them for virtual surround sound. Using them on my laptop was equally-nice, as I finally didn’t have to lug around a large pair of headphones in order to enjoy a video game or movie on the go.

Overall, Razer’s Hammerhead Pro in-ear headset is an excellent audio option, capable of pumping out very high levels of bass – almost too much. The design is sleek, sexy, and well-constructed with a large array of ear tips and even a convenient carrying case. The Hammerhead Pro retails for $69.99 and is available now at Razer’s official website.

Razer Hammerhead Pro Review Score

4 out of 5

Razer Announces Hammerhead In-Ear Headset

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CARLSBAD, Calif. – 16 July 2013 – Razer™, the world leader in high-performance gaming hardware, software and systems, announced the launch of the Razer Hammerhead series of in-ear headsets, two all-new audio solutions for mobile gaming and music.

The Razer Hammerhead in-ear headsets offer incredible durability and fantastic audio quality from their 9 mm neodymium drivers, making them excellent choices for music listening on the go. The headsets come in two versions – the Razer Hammerhead and the Razer Hammerhead Pro, with the latter sporting an omni-directional microphone with an in-line remote for phone-call control, perfect for convenient voice communication.

Both in-ear headsets are machined out of aircraft-grade aluminium, promising extreme durability, while maintaining a lightweight and comfortable form factor. With a matte, brushed surface finish, these in-ear monitors look as good as they sound.

With interchangeable ear-tips included in three sizes and optional bi-flange attachments, the Razer Hammerhead in-ear headsets offer ultimate sound isolation.

“With numerous mobile PC gaming systems emerging, peripherals that offer both great performance and portability on-the-go are what make the experience complete,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “The Razer Hammerhead and Hammerhead Pro’s unrivalled durability and deep bass tones are fantastic for any gamer or music listener with an active lifestyle.”

The inner acoustics chambers of the Razer Hammerhead in-ear headsets feature a sonically optimized design to increase aural resonance. Paired with high-performance, precision-tuned, 9 mm neodymium drivers, the headsets produce a sound signature packing strong bass while maintaining crystal clear mid-levels and highs.

About the Razer Hammerhead Pro Analog Gaming & Music In-Ear Headset

The Razer Hammerhead Pro In-Ear Headset is an in-ear monitor (IEM) engineered from the ground up to set the standard in portable gaming audio. Machined out of aircraft grade aluminium, the Razer Hammerhead Pro embodies ultimate durability packaged in a lightweight, comfortable form factor.

Encased within each sleek, brushed shell is a high performance, precision-tuned 9mm neodymium driver. Paired with an optimized inner acoustics chamber in each shell, these in-ear monitors produce a sound signature that packs a mean, earth-shattering bass while maintaining crystal clear mids and highs. The Razer Hammerhead Pro comes through with a full-bodied low-end frequency, pounding in the beats without distortion.

Supreme quality sound would be wasted if drowned out by stray, ambient noises. That is why the Razer Hammerhead Pro comes equipped with interchangeable ear-tips in 3 sizes, along with an optional pair of bi-flanges to provide superior sound isolation and bass response.

This exceptional audio solution also features an in-line omnidirectional microphone with one-touch phone call control for crystal-clear, convenient voice communication with mobile devices on the go.

Topped off with a compact carrying case for portability, the Razer Hammerhead Pro epitomizes the way in-ear monitors should be experienced – with style, comfort and aural fidelity.

Price:

Razer Hammerhead Pro – U.S. $69.99 / EU €69.99

Availability:

Razerzone.com – Order Now

Worldwide – August 2013

Product features:

  • Machined lightweight aluminum body
  • Advanced passive noise isolation
  • Interchangeable ear-tips with bi-flanges
  • Powerful drivers for supreme audio fidelity with extreme bass
  • Compatible with iPhone, Android and mobile devices
  • Omnidirectional microphone
  • Audio/Mic splitter adapter for PC connection

Headphones

  • Drivers : 9 mm Neodymium Magnets with CCAW
  • Frequency Response : 20 Hz – 20 kHz
  • Impedance : 16 Ω
  • Sensitivity @ 1 kHz : 106 dB
  • Input Power : 1 mW @ 126 mV
  • Cable Length : 1.3 m / 4.27 ft
  • Approximate Weight : 12.5 g / 0.03 lbs
  • Connector: Analog 3.5 mm Combined Jack (Headphone and Mic)

Microphone

  • Frequency response : 50 Hz – 10 kHz
  • Signal to Noise Ratio : 55 dB
  • Sensitivity (@1kHz) : -42 dB +/-3 dB
  • Pick Up pattern : Omni-Directional

For more information about the Razer Hammerhead Pro Analog Gaming & Music In-Ear Headset please visit www.razerzone.com/hammerhead.

Also available are the Razer Hammerhead Analog Gaming & Music In-Ear Headphones for those who do not require voice communications with the IEMs.

Price:

Razer Hammerhead – U.S. $49.99 / EU €49.99

Availability:

Razerzone.com – Order Now

Worldwide – August 2013