Author - Jerry Paxton

Borderlands: The Pre-Sequel Announced

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New York, NY – April 9, 2014 – 2K and Gearbox Software announced today that Borderlands®: The Pre-Sequel™, an all-new standalone Borderlands game set in-between the award-winning Borderlands and Borderlands 2, is currently in co-development by Gearbox Software and 2K Australia. Borderlands: The Pre-Sequel will be available worldwide in fall 2014 on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC.

“Borderlands is one of 2K’s premiere franchises, and Borderlands 2 is the highest-selling title in the history of our company,” said Christoph Hartmann, President of 2K. “Fans are clamoring for an all-new, triple-A Borderlands experience, and we will deliver just that with Borderlands: The Pre-Sequel.”

Borderlands: The Pre-Sequel launches players to Pandora’s moon to experience wild, gravity-bending gunfights in zero-atmosphere environments using an array of all-new weaponry. For the very first time, fans play on the other side as four new playable characters contributing to the rise of the Hyperion Corporation. Fighting alongside Handsome Jack, players witness his transformation into the megalomaniacal tyrant that fans loved to hate in Borderlands 2.

“Since Gearbox Software first created the Borderlands franchise, we never dreamed of this much love and support from gamers,” added Randy Pitchford, president of Gearbox Software. “We are grateful that the incredible talent at 2K Australia has been able to jump in with Borderlands: The Pre-Sequel to help it live up to the high standards that Borderlands fans have come to expect.”

“Gearbox has entrusted 2K Australia with the co-development of their award-winning franchise and we are committed to delivering an all-new shoot ‘n’ loot experience that fans will love,” concluded Tony Lawrence, general manager of 2K Australia. “Fans will see for themselves at PAX East that there’s nothing quite like moon jumping in a low-gravity gunfight, completely freezing a moon bandit with one of the new Cryo weapons, and then shattering him into little pieces that float off into space. It’s pretty epic.”

Borderlands: The Pre-Sequel is coming to the PAX East fan convention in Boston this weekend. Located at booth #962, attendees can get a first look at the game in action, grab PAX East-exclusive Borderlands swag, and participate in a sweepstakes to win even more real-life loot.

Borderlands: The Pre-Sequel will be available in fall 2014 for Xbox 360, PS3, and Windows PC. Borderlands: The Pre-Sequel is not yet rated by the ESRB. For more information, please visit the official Borderlands web site, follow @borderlands on twitter, become a fan of Borderlands on Facebook, and subscribe to the new Borderlands channel on YouTube.

About Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel is the newest entry in the critically acclaimed Borderlands franchise that is currently being co-developed by Gearbox Software and 2K Australia. Borderlands: The Pre-Sequel continues the franchise’s tradition of industry-leading co-op, allowing up to four players to experience all-new low-gravity, shoot ‘n’ loot gameplay on Pandora’s moon. Featuring four new playable character classes armed with powerful laser and icy Cryo weapons, players will battle against an array of new enemies. Taking place in-between the events of Borderlands and Borderlands 2, Borderlands: The Pre-Sequel showcases Handsome Jack’s transformation into the ruthless tyrant fans loved to hate in Borderlands 2.

Blue Estate Unveiled with Screenshots

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April 9, 2014 — HESAW and Focus Home Interactive are proud to present Blue Estate, the darkly funny rail shooter based on the Eisner Award-nominated Blue Estate comic books from Viktor Kalvachev. Designed from the ground up to exploit the unprecedented accuracy and precision of Kinect for Xbox One®, the all-in-one games and entertainment system from Microsoft and the gyroscopic featuresof the new PlayStation®4 controller, Blue Estate offers slick wit and punishing violence through a genuinely fun and intuitive control system, all set in an eye-popping technicolor mob world.

In Blue Estate, the players will play as Tony Luciano, the homicidal maniac son of LA’s crime boss Don Luciano, and Clarence, a broke ex-navy seal who has been hired to clean up Tony’s mess. While Tony wages war with the Sik gang in an attempt to get back his kidnapped “Helen of Troy”, Clarence has to try to end that war against increasing odds.

While experiencing the smoothness of motion control in a rail shooter, using the unique motion sensor capabilities of the PlayStation®4 and Xbox One®, the player will enter a fight for his life against the most absurd and dangerous enemies, such as scar covered champions that fight-to-the-death, Tony’s own hair and Chihuahuas that are too happy to see you. Players are given a series of primary and secondary weapons to help make their way through the hilariously perilous missions which will come in handy defeating the bosses who’ll try to end your game and your life. But sometimes firepower isn’t enough, so think before shooting and use cover to prepare your strategy, reload often, and try not to get turned into grated cheese.

A killing spree is always better when shared, and that’s why Blue Estate offers the opportunity for a second player to join the fun, through a cooperative mode where every headshot counts to show who’s the best trigger in da house!

More information, screenshots and videos of Blue Estate will be revealed during the coming months!

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Dawngate Asks Players to Join Community Beta Test

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REDWOOD CITY, Calif. – Apr. 8, 2014 – Electronic Arts Inc. (NASDAQ: EA) and Waystone Games announced that all players can now enter the Dawngate, an in-development multiplayer online battle arena (MOBA) game, by joining the Community Beta. Starting today, players can simply register, download the game to their PC and enter the Community Beta by visiting: http://bit.ly/1jcgdu7. Dawngate features an intense competitive online experience that challenges players to find their own play style with a flexible Meta and rapid, team-based combat.

Join us at PAX East: Waystone Games will be offering a hands-on experience of Dawngate at the Penny Arcade Expo EAST in Boston from Apr. 11-13. In addition to the friendly competition in the PC Room, there will be opportunities to meet the Waystone Games development team and celebrate the official launch of the online graphic novel, The Dawngate Chronicles, with artist Nicholas Kole. Plus, players can attend the Dawngate Panel, and all PAX East attendees will be receiving an exclusive bonus skin in their registration bags. Those unable to attend the show can stay connected throughout the event by watching the live stream at www.twitch.tv/waystonegames.

“We wanted Dawngate to look and feel like a true MOBA experience, but add something fresh and new to the core design by offering a flexible Meta to gameplay,” said Dave Cerra, Lead Producer on Dawngate. “We feel that giving players the freedom to tailor each Shaper’s role to their own personal play style makes a powerful impact in the overall experience and sets Dawngate apart.”

New Online Graphic Novel: This Friday will mark the official launch of the new interactive online graphic novel, The Dawngate Chronicles. Brought to life through lush line-work and gorgeous color, The Dawngate Chronicles is a unique interactive story that Waystone Games will author in collaboration with the players. With every game played, the Dawngate community will guide how the story unfolds to dictate the fate of everything, from their favorite characters to entire nations – even driving the addition of new content directly back into the game.

Discover Dawngate: Dawngate is a multiplayer online battle arena game that features fast-paced team combat and a flexible Meta that lets gamers play their way. With the freedom to choose a role that isn’t dependent on the player’s choice of Shaper, Dawngate expands its Meta by celebrating personal play styles. Featuring two teams of five Shapers, two lanes and a huge jungle, the game also introduces unique economy-based objectives like Spirit Wells to create a new strategic landscape. Each match ends with an intense fight against the enemy team and their Guardian, and gives players the chance to earn Blessings from their allies and foes. Blessings are loot drops that reward how well gamers played, and commends them for teamwork and sportsmanship.

For more information on Dawngate and how to join the Community Beta, please visit www.Dawngate.com. Join the conversation on Twitter® at twitter.com/TheDawngate and #Dawngate, or on Facebook® at www.facebook.com/TheDawngate.

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The Crew Coming this Fall, Gets New Trailer

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SAN FRANCISCO — April 8, 2014 — Today, Ubisoft® announced that The Crew will be available this fall for Xbox One®, the all-in-one games and entertainment system from Microsoft, the PlayStation® 4 computer entertainment system and PC.

The Crew is a revolutionary action-driving game that takes gamers on a reckless ride throughout a massive, open-world recreation of the United States brimming with exciting challenges and populated by other real players.

The Crew’s premiere gameplay trailer, released today, shows four cars, each in a different iconic region of the United States, forming a crew to continue their journey together across the living, breathing open-world.

The Crew is now available for pre-order in two different editions for Xbox One and PlayStation 4. The Limited Edition will grant early access to rides that will prepare gamers for any road—and off-road—conditions. Players who pre-order this edition will receive early access to the BMW Z4 sDrive35is, Mini Cooper S, and Dodge Ram SRT-10 and their respective sets of full custom and performance parts. The Muscle Edition, which can only be pre-ordered at GameStop, will include all early unlock content from the Limited Edition and will also grant exclusive early access to the 2015 Ford Mustang GT. Both Editions include 10,000 bonus Crew Credits. Players can pre-order The Crew for Xbox One and PlayStation 4 at their local retailers.

For more information on The Crew, please visit: http://thecrewgame.com

Logitech Unveils G502 Tunable Gaming Mouse

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NEWARK, Calif. — April 8, 2014 — Logitech (SIX: LOGN) (NASDAQ: LOGI), a leading innovator of gaming peripherals, today introduced its newest Logitech G mouse, the Logitech® G502 Proteus Core Tunable Gaming Mouse. This extremely customizable mouse combines the world’s first 12,000 DPI sensor with advanced surface and weight tuning to help you maximize your victory potential.

“I’ve been super excited to use this mouse in public, I got to test it and it felt great! Was super comfortable and just fit perfectly to my hand,” said Hai Lam, team captain for Cloud 9. “Adjusting the DPI is super easy and very flexible. This is probably my favorite mouse to date!”

As with every product in the Logitech G lineup, Proteus Core reflects Logitech’s commitment to putting science to work to help you win.

“With the world’s best sensor technology, complete surface, weight and balance tuning and mechanical switches, we have made a mouse that dominates,” said Ehtisham Rabbani, general manager of the Logitech gaming business. “The Logitech G team believes that when hype fades, Science Wins!”

Superior Tracking

Proteus Core features the Logitech G exclusive Delta Zero™ technology in the world’s most powerful and accurate sensor. Combining a huge DPI range of 200 all the way up to 12,000 with zero sensor acceleration, zero smoothing or filtering, and zero pixel rounding, the mouse is designed to deliver unparalleled tracking performance and responsiveness, and can track movement at 300 inches per second.

Superior Tuning

Proteus Core allows you to calibrate the sensor against a gaming surface’s unique physical and reflective characteristics, reconfiguring itself for optimal performance. This means you can achieve peak tracking speed and minimal lift-off distance on whatever gaming surface you use. So whether you prefer your mouse pads hard or soft, light or dark, you can get the best-possible tracking response.

To maximize physical feel and performance, Proteus Core lets you adjust its weight and center of balance through the placement of up to five 3.6g weights in the mouse. For complete control over your game you can use Logitech Gaming Software to reassign any command or macro to one of the 11 programmable buttons thanks to the 32-bit ARM processor controlling Proteus Core’s onboard memory.

Superior Controls

While most gaming mice feature a monolithic key-plate that can flex and warp, Proteus Core has individual left and right keys that provide a rigid and stable platform, resulting in more precise, durable, and satisfying clicks. To further enhance feel, speed, and accuracy, we use mechanical micro-switches under every key. And our exclusive dual-mode hyper-fast scroll wheel has been improved to offer enhanced click-to-click precision and lightning-fast scrolling for the Web.

Pricing and Availability

The Logitech G502 Proteus Core Tunable Gaming Mouse is expected to be available in the U.S. and Europe beginning in April 2014, for a suggested retail price of $79.99. For more information please visit gaming.logitech.com or our blog.

About Logitech

Logitech is a world leader in products that connect people to the digital experiences they care about. Spanning multiple computing, communication and entertainment platforms, Logitech’s combined hardware and software enable or enhance digital navigation, music and video entertainment, gaming, social networking, audio and video communication over the Internet, video security and home-entertainment control. Founded in 1981, Logitech International is a Swiss public company listed on the SIX Swiss Exchange (LOGN) and on the Nasdaq Global Select Market (LOGI).

Star Trek: Timelines Announced

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April 8, 2014 (Boston, MA) – Disruptor Beam, the company that brings together fan communities and games, has announced today its plans to produce a new Star Trek strategy roleplaying game (SRPG). Under license by CBS Consumer Products, Star Trek Timelines is a story-driven social game in which millions of fans will build their ultimate starship and crew, while exploring the vast Star Trekmultiverse along with their favorite characters from across all eras. Currently in development, Star Trek Timelines will be released across mobile and web platforms in the future. To stay up-to-date on the game’s development, fans can join the Star Trek TimelinesFacebook fan page here https://www.facebook.com/startrektimelines or visit www.DisruptorBeam.com.

“We want to create a new generation of strategy game for tablet and mobile devices and one that is as large and deep as the Star Trekuniverse itself,” said Jon Radoff, CEO of Disruptor Beam. “I grew up watching the franchise and have always felt that the best episodes were those that went beyond the coolness of the technology or vastness of space; the ones which told the story of characters making important decisions that had an impact on others, on civilizations, planets, and technology. Star Trek Timelines will encompass all of these concepts, allowing you to explore the vastness of space along with your friends—letting you live out the ‘where no man has gone before’ mantra we all love—but will also allow you to make decisions that impact your future, your friends and even the fate of the Galaxy.”

Star Trek Timelines will immerse players through a story-driven journey across the vast Star Trek multiverse including content and characters from Star Trek: The Original SeriesStar Trek: The Next GenerationStar Trek: Deep Space NineStar Trek: Voyager, andStar Trek: Enterprise. Players will explore the Galaxy alongside their friends, build their dream crew and go on missions with Captain Kirk, Spock, Captain Picard, Data, and many other beloved (and some infamous) characters.  Throughout their journey, players will explore numerous galaxies, planets and distant lands, while interacting with a plethora of technologies, cultures and races. Players will resolve problems through combat, diplomacy and science while building their own resources and creating the ultimate starship! The game will feature all original artwork and 3D graphics throughout.

Disruptor Beam has built a name for itself as a developer which has mastered the strategy roleplaying game genre for mobile and web platforms. The company’s hit Game of Thrones Ascent was first released in spring of 2013 to critical acclaim and the game’s fanbase continues to grow with over 3 million players. Disruptor Beam will exhibit at the upcoming Penny Arcade Expo East (PAX East) in Boston April 11th – 13th.

Additional details about Star Trek Timelines will be announced in the coming months. Stay tuned to www.DisruptorBeam.com for more details.

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Wargaming Grand Finals Champions Announced

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April 8, 2014 — Wargaming today announced the results of the first Wargaming.net League Grand Finals which took place in Warsaw, Poland, on April 4–6.

Na’Vi, the newly-crowned world champions in World of Tanks, took home approximately $110,000 in prize money after they beat Virtus.Pro. The runner-up tank squad won nearly $100,000, while the third-place finisher, The RED Rush: Unity, walked away with about $40,000.

“Over the past three days we’ve seen the truly best World of Tanks teams from around the world battle for what can only be considered world domination,” said Victor Kislyi, CEO of Wargaming. “I congratulate Na’Vi on their superb performance and thank the city of Warsaw and eSports fans around the world for making this Grand Finals such a monumental success.”

The 14 top-performing teams from around the world competed in exciting battles that spanned three days, with matches including stellar gameplay by hometown favorite, Lemming Train. Two of the frontrunners, Na’Vi and Vitus.Pro, rose to the top of the ranks and engaged in a series of smart, tactical battles that constantly tested each team’s resolve and concentration. Na’Vi’s superior teamwork and dead-eye precision proved too much for Virtus.Pro, granting Na’Vi the first place title.

“We knew from the first game that the competition would be fierce,” said Dmitry “de1uxe” Repin, the captain of Na’Vi. “We respect each and every team that has made it here to Warsaw, especially Virtus.Pro. Winning at the Grand Finals is a dream come true for us, and we are extremely excited to take home the title of world champions and look forward to defending our title in future.”

The eSports festival had thousands avid fans supporting their favourite teams at the Multikino Zlote Tarasy cinema and millions of spectators tuning in to watch the Grand Finals on Twitch.

Bruce Lee to Make Appearance in EA Sports UFC

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REDWOOD CITY, Calif., – April 7, 2014 – Electronic Arts Inc. (NASDAQ: EA) and the Ultimate Fighting Championship (UFC®) announced today that Bruce Lee, “The Father of Mixed Martial Arts”, will make his historic first step into the Octagon® in EA SPORTS™ UFC, launching June 17, 2014. Fans can pre-order today to get instant day-one access to Bruce, or they can complete the game’s career mode at Pro difficulty to unlock him.  Players can fight with the legend across four different weight classes and test his legacy against the best of the best in the UFC. To see Bruce Lee realized in game, watch the EA SPORTS UFC Gameplay Series: Bruce Lee Reveal, the first cinematic trailer from EA SPORTS UFC that was released today. For more information on the Bruce Lee pre-order offer, please visit http://o.ea.com/20562.

“I am so excited about this opportunity to bring my father back to videogames!” said Shannon Lee, Bruce Lee’s daughter, CEO of Bruce Lee, LLC and Chairperson of the Bruce Lee Foundation. “I’m thrilled that fans can now interact with him in a new way. TheEA SPORTS UFC development team has been incredible to work with, and they’ve done a great job capturing the look and feel of my father. I think people will love getting a chance to fulfill a fight fantasy by playing Bruce Lee in the new UFC game.”

“There’s no debate, Bruce Lee is the father of mixed martial arts,” said Dana White, UFC President. “He believed not one style of fighting was the best and that you had to have a little piece of everything to be a complete fighter. He was proven right when the first UFC event took place in 1993.”

“It has always been part of our vision to have Bruce Lee, the most iconic martial artist of all time, in the first ever EA SPORTS UFC,” said Brian Hayes, Creative Director, EA. “The team is very excited and tremendously honored to have the privilege of bringing Bruce Lee to life in our game. We’ve been working closely with the Bruce Lee team to ensure we represent the legend with as much visual and gameplay fidelity as possible.”

Powered by EA SPORTS IGNITE technology, EA SPORTS UFC is built from the ground up exclusively for Gen 4 platforms, EA SPORTS UFC captures the human athleticism, physiology and emotion of the athlete like nothing before it. Step into the Octagon® and Feel the Fight with every strike, takedown and submission.

Craglorn Trailer

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April 7th, 2014 — We’ve revealed the first piece of post-launch content – Craglorn – for The Elder Scrolls Online! Check out the recently posted video that highlights all the new content offered in this expansive Adventure Zone. Craglorn, which will be made available to all ESO subscribers later this month, will feature an intriguing new storyline and challenging gameplay designed especially for Veteran groups – from four-player quests up to new 12-player trials.

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