Author - Jerry Paxton

The MusclePharm Arnold Series Launch Event Photos

Arnold Schwarzenegger Hosts Special Body Building Experience At Muscle Beach Venice To Celebrate The Launch Of The Arnold Series

Unfortunately, we were unable to personally-attend the MusclePharm Arnold supplement series launch event at Venice Beach the other day. I am a big proponent of gamer fitness – that, actually, was the concept behind our entire Airsoft column as a way for gamers to stay healthy while having fun. So, when I heard that MusclePharm had teamed up with “the big guy”, I had to check it out. Here are some of the photos from the event and a link to the product line, which includes proteins, weight gainer, and more.

Photos

The Dead 2: India Trailer

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2010’s The Dead was one interesting zombie flick. The undead hordes were back to being slow, plodding husks instead of Olympic sprinters in many recent genre movies, and the realism the movie took to dealing with them was very cool. The Ford Bros., the directors of that film, have returned with The Dead 2: India. Here is the latest trailer for the movie.

Trailer

Snake Plissken’s ESCAPE Video Game Trailer Makes Me Sad

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Here is one of the most un-tapped IPs that could be made into a kick-ass video game, IN video game form. A 2004 video from the Dead to Rights 2 team at Namco Bandai, of their in-development Snake Plissken’s ESCAPE. Set in the world of Escape from New York and Escape from L.A. (the latter, I felt, was not quite up to par with the first one), the game would have featured the cooperation of BOTH John Carpenter and Kurt Russell himself. Unfortunately, this game will never come to fruition now, but we can dream.

I reminded of a line from the first film that I always thought was great. Listening to Lee Van Cleef’s “Bob Hauk” tell Snake, “I’m about to kick your ass out of the world, war hero…”. Damn, that movie has some great genre lines.

Trailer/Dev Video

Master ‘Thief’ Edition Announced

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Montréal (September 27, 2013) – Square Enix® and Eidos-Montréal™, the award winning studio behind the critically acclaimed Deus Ex: Human Revolution®, are pleased to announce that a digital download MASTER THIEF edition will be available on February 25, 2014 in North America for Windows PC.

The MASTER THIEF PC digital download edition is now available to pre-order at the SQUARE ENIX STORE* and includes the following:

  • Official Digital Artbook – stunning concept art that offers a sneak peek into the shadowy world of THIEF.
  • Digital Comic – Delve deeper into the shroud surrounding Thief’s obscure world with this complete collection of digital comic books.
  • Booster Pack – Get access to an exclusive bundle of optional in-game consumables that can empower you and hasten your progression through THIEF.
  • Director’s Cut Original Soundtrack – a remarkable collection of THIEF tracks.
  • THE BANK HEIST in-game mission: Infiltrate the City’s most secure location, Stonemarket First Bank, to steal a coveted family heirloom called the Star of Auldale. To this day, this heavily guarded and treacherous place remains impregnable, but that’s about to change…
    • A challenging mission that will put your thieving skills to the test.
    • Outsmart security measures found exclusively in this mission
    • Search for the Bank’s unique loot and many other secrets
    • A true homage to the Bank mission in Thief II: The Metal Age.

*The MASTER THIEF edition is also available at all other major digital distributors – please check with your preferred retailer for full details.

Update 1.02 Comes to Arma 3

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Bohemia Interactive reports that they have released official update 1.02 to their epic wargame, Arma 3. Checkout the official changelog below or over at their website:

CHANGELOG – DATA

  • Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don’t need it
  • Many small Altis object positioning tweaks and other terrain fixes
  • Fixed: Flipped moon texture
  • The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject)
  • The light reflected by the moon has been made more realistic
  • Added: New runway parts for left and right airstrip on Altis
  • Runway lights have new models and configuration
  • Fixed: Darker runway at a distance and with overcast weather
  • Fixed: Ladder on hospital building has been reversed (http://feedback.arma3.com/view.php?id=13399)
  • Fixed: Blinking resolution LODs on signs
  • Configured power line wires to be destroyed along with power line towers
  • Animals should be avoiding roads more now
  • Fashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them
  • Player tank driver can turn out, while commander is turned in
  • Civilian (and FIA) trucks have been revamped
  • Added: Ability to mount Marshall driver position from right side
  • Fixed: Slammer recoil
  • Added: T-100 recoil animation for main gun
  • T-100 commander optics features in line with OPFOR tracked vehicles
  • T-100 back armor made thinner
  • Improved handling of terminal ballistics on armored vehicles
  • More realistic water fording ability for tracked armor
  • Added compass and additional radars for copilot seats
  • Removed magic disappearance of rotor blades for some helicopters
  • AH-99 badly placed exhausts fixed (http://feedback.arma3.com/view.php?id=9909)
  • Adjusted position of Blackfoot pilot crosshair in HMD
  • Added stabilization for UAV optics
  • Fixed: Incorrect duplicate of get-in points for Speedboats
  • Fixed: Zooms of armed offroad gunner set to standard naked eye level (http://feedback.arma3.com/view.php?id=14213 and http://feedback.arma3.com/view.php?id=14699)
  • Added: Mortar/HMG/GMG/Bipod/Tripod bags for every faction
    • Added missing backpacks for Mk6 weapon
  • Capacity tweaking for mortars, GMGs and HMGs (inventory)
  • Fixed: Animations of static weapons
  • Tweaked: Bag weight for static weapons. It was too high for our maximum soldier load.
  • Fixed bombs of CAS UAVs
  • Re-balanced mine damage and overall mine usability
  • Tweaked: Pistol weights to match maximum soldier load count
  • Fixed: Negative friction of 120mm shells
  • Reticle materials for 3D scopes now glow in the dark
  • Fixed: Problem with 3D scope alpha sorting
  • Added: BIS_fnc_unitPlay function severely optimized. Unit playback is now smooth even when applied on multiple vehicles at the same time. Backwards compatible – will improve already released missions without need to change anything.
  • Tweaked: Action menu priorities
    • Increased action priority for weapon assembly
  • Fixed: Radio protocol is no longer played during story conversations triggered byBIS_fnc_kbTell
  • Fixed: Some groups spawned by Sites module had their skill set too high
  • Fixed: CAS bombing issues in Supports Module
  • Fixed: Rare occurrence of undefined variable for civilian randomization scripts
  • Fixed: Game sometimes got stuck in loading screen after respawn (http://feedback.arma3.com/view.php?id=14474)
  • Added: Warning about using BIS_fnc_addRespawnPosition – calling the function on client at the mission start will result in data not being broadcasted correctly
  • Fixed: Modules were not executed in the right order on server
  • Fixed: Sending multiple recipients to BIS_fnc_MP caused the function to be ignored in singleplayer
  • Added: Recipient sent to BIS_fnc_MP can now be string – variable name of an object. The function will be executed where the object is local.
  • Fixed: Incorrect returned value when task checked by BIS_fnc_taskCompleted didn’t exist
  • Fixed: “Vehicle Respawn” module didn’t recognize airplanes, rendering them non-respawnable (http://feedback.arma3.com/view.php?id=13078)
  • Fixed: HQ entities created by Headquarters module (used for example in Defend and Seize missions) were all using European voice. Correct voices (English for NATO and Persian for CSAT) are assigned now.
  • Fixed: “Set Task Destination” module is now optional, destination can now be configured in “Create Task” module. The same is true for task state (http://feedback.arma3.com/view.php?id=4144)
  • Fixed: Functions with tag without specific name (i.e., no ‘tag’ attribute) were incorrectly categorized in the functions viewer
  • Fixed: BIS_fnc_sandStorm was using incorrect particle texture (http://feedback.arma3.com/view.php?id=13773)
  • Added: Delay before respawn menu is applied only when player is simulated
  • Fixed: “EndMission” respawn template failed a mission even when some players were still alive after respawn tickets were exceeded
  • Fixed: Module effects were applied to vehicle commanders, not to vehicles themselves
  • Fixed: Debug console was not available for logged admins (http://feedback.arma3.com/view.php?id=13764)
  • Fixed: Respawn display sometimes didn’t close once player respawned
  • Fixed: Advanced hints save / load issue
  • Added: BIS_fnc_countdown – allows setting and managing countdown
  • Function BIS_fnc_findInPairs renamed to BIS_fnc_getFromPairs and now supports all variable types
  • New function BIS_fnc_findInPairs returns index of an item from the associative array found under the key
  • Fixed: Notifications are no longer displayed after player dies in singleplayer missions
  • Fixed: Zone Restriction module would sometimes fire a warning event when a unit left a vehicle
  • Fixed: Info about ability to sync “Respawn Position” module to a vehicle was missing
  • BLUFOR soldiers are now able to switch textures via setObjectTexture
  • CSAT soldiers have been trained to distinguish fixed-wing UAV of their side better when standing next to it
  • Less pronounced character lip sync animations
  • Fixed: Several inventory capacity issues
  • Fixed: OPFOR pilots ammo load
  • Fixed: Guerrilla Rifleman AT backpack load out
  • Fixed: Guerrilla Engineer bag type
  • Fixed: Khaki vest camo for OPFOR snipers and Olive vests for AAF
  • Minor fix in BLUFOR repair specialist chest rig
  • Added: New icon for BLUFOR chest rig
  • Added: New icons for Guerrilla uniform types
  • Added side-specific textures and pictures for mortar bags
  • Introduced mass difference between normal and light helmets
  • Various characters models and textures tweaks, most notably the US flag being removed from AS and SMDI maps
  • Civilians are more prone to be fatally wounded by anything (damage tolerance and armor)
    • Tweaked hitpoints of civilians. Now they will be fatally injured by one hit (5.56 mm and better caliber) to torso.
  • Configured destruction of wreck_heli_attack_01 (Blackfoot wreck)
  • Added Korean and Japanese characters from other fonts to EtelkaMonospacePro (fixes missing texts in e.g. establishing shots in those languages)
  • Font: EtelkaMonospaceProBold added for backwards compatibility (inherits everything fromEtelkaMonospacePro)
  • Rolling credits now end after finishing and a short timeout
  • Fixed: Class name in title bar can’t be edited any more in Insert Unit and Insert module in mission editor
  • Fixed: Positions of location labels (e.g., town names) in Splendid Camera were offset
  • Fixed: Respawn position selection list was blinking
  • Fixed: Tile effects were interactive, stealing mouse focus
  • Fixed: Error message for “Viper Green in trouble” conversation in Showcase Vehicles
  • Removed: Showcase Night radio at the enemy camp
  • Tweaked: Showcase Night player is now sitting on the front of the boat during insertion
  • Tweaked: Showcase Night boat driver now has a beanie hat
  • Tweaked: Showcase Night when player is detected near a site, enemies should now better hunt him
  • Tweaked: Showcase Night enemy patrols on sites are now on in safe behavior
  • Tweaked: Showcase Night enemies now play ambient animations
  • Tweaked: Showcase Night when player is detected on an enemy site, the nearest, not yet cleared, enemy site will become combat aware
  • Fixed: Showcase Night random patrols had skill of 1, now it’s 0.4
  • Fixed: Showcase Night soldier leaning on the lighthouse was going through it
  • Fixed: Showcase Night enemies don’t have NVGoggles any more (they wrongly had them because of class name changes)
  • New: Showcase Night enemy vehicle will now come and investigate the south after half the chaos threshold has been reached
  • Fixed: In Combined Arms single player you could kill insertion choppers crew without triggering friendly fire
  • Fixed: Defend Syrta character classes had wrong backpack
  • Fixed: Defend Syrta CSAT AA class had wrong backpack
  • Fixed: Seize and Defend missions were sometimes not executed properly on Dedicated Server
  • Tweaked: Civilian vehicles are now unlocked in MP scenarios
  • Tweaked: Lowered cost of enemy vehicles by 0.5 in MP scenarios
  • Tweaked: Tanks should now only spawn on last zone (MP)
  • New: Added Spotter and Sniper load outs on the last objective (MP)
  • Changed: Defend Syrta now has disabled AI by default
  • Firing Drills: CoF Green – removed manual hiding of barriers now they were removed from Stratis globally
  • Firing Drills: CoF Red 3 – disabled detecting statue as no-shoot until new solution is found (old one removed due to map optimizations)
  • Music has been reorganized to new class names, old ones are kept for compatibility
  • Main menu music track fix (different version of same track)
  • British Radio Protocol voices added (1 x Jay Crowe + 3 x Jayholder as data placeholder for future recordings)
  • Removed occasional animation glitch after Team Switch
  • Digital Deluxe Edition: Tactical Guide updated with various tweaks
  • Digital Deluxe Edition: Map updated with higher resolution

ENGINE

  • Many AI tweaks and fixes
  • Enabled blood when Korean language is selected
  • Improved: Tank collisions / flipping
  • epeImpulseDamageCoef parameter can now be changed for any vehicle
  • AI drivers are now better able to navigate out of obstacle and unstuck themselves
  • New possibility to turn off adaptive crosshair in options
  • Fixed: Favorite sessions in LAN view
  • Increased the limit of shown servers in the server browser from 500 to 10000
  • Fixed: Broken location detection of MP clients – people should be finally able to see servers close to them
  • Fixed: Country detection in MP
  • Crouch (toggle) now works correctly for launchers
  • Fixed: Aiming while holding ‘sprint’ key and not moving
  • Removed zoom warp (by using sprint while in optics)
  • Fixed: More strange zoom while sprinting with fatigue removed
  • NRemoved strange zoom when aiming while trying to sprint with high fatigue
  • Improved: Helicopter dropping like a stone when AA hits them
  • Fixed: Crash when player engages in conversation and has no topic
  • Added: Random angular velocity for dropped weapons in ragdoll
  • Fixed: DnD with container on soldier’s container tab caused wrong behavior
  • Fixed: DnD with container on soldier’s linked backpack caused wrong behavior
  • Fixed: Replacing linked weapon from weapon stored in backpack caused wrong behavior
  • Fixed: Bag disappearance and duplication
  • Fixed: Gear shows no magazines except handguns
  • removeWeapon can also unlink assigned items now
  • Fixed: Command removeBackpack
  • Fixed: removeAllContainers leaves unit with uniform model even though their uniform is removed (http://feedback.arma3.com/view.php?id=7879)
  • Fixed: Action Drop Backpack was not working
  • The Men category is now properly sorted in the unit dialog in editor
  • Fixed: saveStatus and loadStatus commands did not work
  • Fixed: CheckCursorActionTarget performance
  • Skybox lighting is now done per-pixel
  • New scripting commands for getting and setting identity parameters
  • New scripting command for getting fog parameters (fogParams)
  • Added parameter turretCanSee config parameter to distinguish usability of compass for copilots

All Seven Battlefield 4 Game Modes Revealed

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Electronic Arts has revealed all seven game modes to be featured in their upcoming Battlefield 4, which is due out on October 22 for current-gen consoles and in November for next-gen ones. Checkout the details below:

The seven game modes are listed here:

·         Conquest (Playable in the Battlefield 4 Beta) – All-out vehicle warfare mixed with intense infantry action across land, air and sea

·         Domination (Playable in the Battlefield 4 Beta) – Fast-paced infantry variant of Conquest

·         Obliteration – Mad dash in vehicles and on foot to deliver explosives

·         Defuse – Competitive close quarters combat

·         Team Deathmatch – The classic shooter mode – Battlefield 4 style

·         Rush – Fight deep into enemy territory by detonating their M-COM stations

·         Squad Deathmatch – Four squads fight on the ground with limited vehicle support in a race to the top of the leaderboard

On October 29, we will launch Battlefield 4 on PC, Xbox 360 and PlayStation 3. Experience the pinnacle of this generation of gaming with best-in-class multiplayer warfare, spectacular visuals and massive destruction. A few weeks later, we’ll bring the ultimate all-out-war experience to the next generation of consoles.Battlefield 4 will be available for PlayStation 4 starting November 12 in North America and November 29 in Europe, and Xbox One starting November 19 in North America and November 22 in Europe.

Valhalla Knights 3 Gets A Release Date

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Torrance, Calif., (September 26, 2013) – XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that the medieval action RPG title, Valhalla Knights 3, will launch on October 15 exclusively on the PlayStation®Vita handheld entertainment system at an MSRP of $39.99, both as a retail physical release and as a digital download on the PlayStation®Store.

Valhalla Knights 3 drops players into a world filled with criminals, violence and distrust as they search for a long-lost legendary treasure in the ultimate hostile environment – the medieval prison Carceron, where the prisoners have built their own cruel society amongst the crumbling walls and wild grounds. Players first create a fully customizable main character and allied party members, choosing from one of seven races, including Human, Dwarf, Elf, Halfling, Machine, Beast and Nightmare, and from one of 20 job classes (7 basic job classes, 8 unlockable, and 5 available through downloadable content). These custom player characters can take on various quests, exploring the prison’s filthy slums, lower dungeons, black markets, outer wildlands – and the infamous “Light District,” where the castle’s female shopkeepers and entertainers dwell.

As players journey through the game’s world, they will constantly engage in action-heavy real-time battle, utilizing a diverse party of up to seven characters. Players control any one party member at a time, and can choose to either issue commands to their allies or switch characters on the fly and take command themselves. Defeating enemies and completing quests will grant the party loot, which characters can use to bolster their abilities and combat effectiveness. With 200-plus quests and over 500 in-game items, weapons, armor and special goods, Valhalla Knights 3 promises players over 40 hours of gameplay. For those who want to go beyond the single-player campaign, XSEED Games has added online connectivity on top of the game’s original ad-hoc 2-player versus mode for its North American release, so North American fans can play against each other online no matter how far apart they are.

Valhalla Knights 3 was developed in Japan by MarvelousAQL Inc., and will be released by XSEED Games in North America exclusively for the PS®Vita on October 15, 2013. The North American release will be followed closely by a digital release in Europe, which XSEED will share details on shortly. More information on the title can be found on its newly launched website at www.valhallaknights3.com. For more information on XSEED Games products,please visit http://www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and Twitter at www.twitter.com/XSEEDGames. This title is rated M for Mature by the ESRB.

Divinity: Original Sin Gets Release Date

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Sept. 26, 2013 — Larian’s Divinity RPG series has proven to be a hit with many thousands of fans around the world. Both Divine Divinity and Divinity II were cult hits in many quarters, with their captivating world design and original look at many fantasy archetypes – you could be a dragon, for one thing.

The next game in the now classic series will arrive in February 2014. Divinity: Original Sin will tell new stories in the game’s universe and bring all kinds of new gameplay styles to a series that has never stuck to the same formula. Because that’s how Larian rolls; they don’t like doing the same stuff over and over any more than you do.

You can read the full story of the upcoming launch on the game’s Kickstarter page – a Kickstarter where Larian raised almost one million dollars.

http://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/610368

And on Friday, September 27 at 10:00 PST/13:00 EST/17:00 CET, fans and followers will get a chance to participate in a Question and Answer session at the studio’s Twitch channel.http://twitch.tv/larianstudios

Batman: Arkham Origins Season Pass Announced

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Warner Bros. Interactive Entertainment has revealed that there will be a Batman: Arkham Origins season pass program.

About the Season Pass

Warner Bros. Interactive Entertainment today announced the Season Pass for Batman: Arkham Origins, this fall’s highly-anticipated installment to the best-selling Batman Arkham videogame franchise The Batman: Arkham Origins Season Pass (for PlayStation®3 system, Xbox 360® video game and entertainment system from Microsoft, Wii U™ system or PC) will be available at launch for $19.99 ($30 value) and grants purchasers access to five of the game’s upcoming downloadable content packs, one of which includes two exclusive skins.

Players who purchase or pre-order the pass will gain access to the following content:

  • Gotham by Gaslight Batman™ Skin and Brightest Day Batman™ Skin
  • New Millennium Skins Pack
  • Infinite Earths Skins Pack
  • Arkham Origins Initiation: Play as Bruce Wayne before he became Batman™, and face his final test to prove himself worthy to his greatest teacher, Kirigi.
  • An all-new story campaign