Author - Jerry Paxton

DUST 514 Will Be Free to Play

REYKJAVIK, ICELAND – MARCH 5, 2012 – CCP Games today announced that DUST 514, its fiercely innovative massively multiplayer online first-person shooter (MMOFPS) will be free-to-play on the PlayStation®3 computer entertainment system. DUST 514 is the first console game of its kind, set in the massive shared, persistent EVE Universe. Players will be able to download the game for free via PlayStation®Network and jump directly into the most enthralling and sophisticated virtual world ever created. The first global hands-on demonstration of DUST 514will take place at CCP’s EVE Fanfest March 22-24 in Reykjavik, Iceland.

DUST 514 has everything you could want in a shooter: thrilling gameplay, spectacular graphics and an incredible strategic depth that comes from sharing the living universe of EVE Online,” said CCP CEO Hilmar Pétursson. “DUST 514 embodies the passion and creativity the world has come to expect from CCP, and we think PlayStation®3 owners will be amazed at the opportunity to play such a groundbreaking new game of this caliber for free.”

DUST 514 will deliver exhilarating team-based combat on thousands of planets within the vast reaches of the EVE Universe. Mercenary teams in DUST 514 will work closely with starship pilots in EVE Online to wage battles, acquire territory, amass wealth and build empires.

“As the first true free-to-play FPS on PS3™, DUST 514 signifies a big step forward in the evolution of console gaming,” said Phil Rosenberg, SVP of Business Development, Sony Computer Entertainment America LLC. “PS3™ is the only platform where players will experience a AAA game like this for free, and showcases our commitment to deliver the best games exclusively on PlayStation Network.”

Closed private trials of DUST 514 began in December 2011 and will be organically expanding throughout the beta period. All Fanfest attendees will receive invitations to the private trial. The game is scheduled to launch later this year,

New Rock Band Tracks for March 6th

Harmonix has announced that tracks from Everclear, Mastodon, and Good Charlotte will be hitting the Rock Band Music Store on March 6th, more info follow:

Available on Xbox 360, Wiiand PlayStation®3 system (March 6th, 2012):

  • Everclear – “Santa Monica” X
  • Good Charlotte – “The Anthem”
  • Mastodon – “Curl of the Burl”

(These tracks will be available in Europe on PlayStation®3 system March 7th)

Tracks marked with “X” will offer Pro Guitar and Pro Bass expansions for $0.99 per song.

Price:
$1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points, 200 Wii Points) per song
$0.99 USD (100 Wii Points/80 Microsoft Points), £0.59 UK, €0.79 EU per song for eligible Pro Guitar/Pro Bass upgrade

** Dates for Rock Band game tracks are tentative and subject to change. **

*Available on-disc, via download and disc export. Internet connection and export key purchase required. Wii™ Shop Channel has more than 1,500 song tracks available for purchase on the Rock Band platform on-disc, via song import, and download. Not applicable to Nintendo DS™.

First Mechwarrior Tactics Screenshots

Roadhouse Interactive and InfiniteGame Publishing have released the first in-game screenshots from their upcoming Mechwarrior Tactics – check ’em out!

Screenshots

Hellgate and Mythos Announce March Challenges

T3Fun has released the list of March player challenges for its free-to-play online games, Hellgate and Mythos. Checkout the two press announcements below!

LOS ANGELES – March 1, 2012 – After the launch of Hellgate Journals and other Facebook events last February, Hellgate Global is now focusing on in-game events and challenges. Today, T3Fun announced the events line-up for March.

Lucky Challengers

Two players will be randomly picked to risk their lives as they explore and conquer “The Curse of the Dawn.” Rewards will be given as proof of their courage!

The TCOIN PIN

At a random time within the day, a code with a missing digit or letter will be announced in-game. Guess the missing digit or letter to earn a chance to win premium items.

The Wandering Merchant

A Wandering Merchant has appeared mysteriously out of nowhere. At random times, he will show up and make an in-game announcement about an item that he’ll sell for Palladium or Auto Dismantlers. Interested players just need to send the required amount of Palladium or Auto Dismantlers to the said merchant in order for them to buy the item  he announced.

Base Defense

Defend the remaining supply bases of mankind against the waves of the demonic horde. Up to five players can join up to master this art and form a party able to participate in the challenge. Parties with the most number of base defense completions within a week will receive special rewards.

Players can expect these challenges to take place this March in Hellgate Global. Whatever preference in play style, dungeon runs, loot hunts, or boss hunts, players will surely be at home with Hellgate Global’s March Challenge Madness!

 

LOS ANGELES – March 1, 2012 – After one month of successful open beta testing, Hanbitsoft and T3Fun are going to give Mythos Global players a month full of events and challenges with plenty of opportunities to win prizes.

The Opportunity to Defeat a GM!

The “Lamento Fever” gives players the chance to measure their skills up against a GM. Losing in the battle will still yield rewards, but winning the battle will bring you a bigger and better bounty, not to mention the honor of annihilating a GM!

To Our Loyal Players

“Bones on the Run” is an event that will provide bonus items depending on the player’s t-coin purchase. Devoted players help make the Mythos game community active and this is a token of appreciation.

Hardcore Players, Rejoice!

The GMs have decided to take a part-time job of becoming a merchant in the “Random Merchant” event. Once they announce their presence, rush to their locations to get a free stamina potion!

Facebook Events

Mythos Masterpiece” has players showcasing their artistic prowess or creative minds. The three most creative and popular masterpieces will take home well-deserved prizes!

Start inviting friends to “like” the Mythos Facebook Fan Page! The “Rush For Fortune” event will reward all players with an even higher luck buff and experience bonus buff when the target number of “likes” is achieved before the deadline.

March will surely be a fun-filled month in Mythos Global. For more information about the game, visit the Mythos website.

Like us at the Mythos’ official Facebook Fan Page.

Deep Black: Reloaded Launched with Screenshots

March 1st, 2012 – Delaware, North America – Biart Company, an independent development studio today announced that its science-fiction, third-person PC shooter Deep Black: Reloaded is locked and loaded and now available through digital download platforms. Featuring 40 single player missions across land and water, Deep Black: Reloaded is set in a desolate near future of global terrorism and espionage as players become involved in a desperate fight for world supremacy and the capture of a sophisticated biological weapon.
“Our vision for Deep Black Reloaded, was a desolate near future action game that mixed a complex science-fiction narrative with bio-terror” said Konstantin Popov, CEO of Biart, “After over three long years in the making, self-funded in the spirit of indie through the Biart team, we are pleased to announce the availability of Deep Black: Reloaded and to build the universe for future iterations”.  
Set in 2047, in a world where global mega corporations have taken over governments and companies fight it out in a battle for dwindling resources. Syrus Pierce is a retired operative of the mercenary group CHARON (Chief Amphibious Reconnaissance Operational Network). Now, years after his retirement, Pierce is contacted by his commanding officer, General Jack Sterling, who informs him that members of a research team have been taken hostage off the western coast of South America by the Al-Azrad terrorist network.
Pierce takes to the murky depths armed with a wrath of underwater equipment including a futuristic underwater suit complete with jet pack and integrated harpoon in pursuit of terrorists. With the majority of the game play taking place below the water’s surface, action-adventure fans will need to master new skills to fight hostile combatants and infiltrate enemy bases.
Deep Black: Reloaded is a complex science-fiction mystery mixing espionage and bio-terror as players become involved in a desperate fight for world supremacy and possession of a sophisticated dooms day biological weapon.
Compatible with NVIDIA 3D VISION for the ultimate underwater experience, Deep Black: Reloaded can be controlled using the Razer Hydra controller. Developed using Biart Company’s proprietary tech biEngine Deep Black will be coming Microsoft Xbox 360 (XBLA) and Sony PlayStation 3 (PSN) through 505 Games later in 2012.  Visit the NVIDIA page at: http://www.geforce.com/GamesandApps/games/deep-black

Deep Black: Reloaded is now available for $29.99, €29.99, £22.99, AU$29.99 and can be ordered direct from the Biart store at:- http://www.deepblackreloaded.com or http://www.desura.com/games/deepblack

Launch Screenshots

BioShock Infinite Gets Official Release Date

New York, NY – March 1, 2012 2K Games announced today that BioShock® Infinite will be available in North America on October 16, 2012 on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. The title will be available internationally on October 19, 2012.

Developed by Irrational Games, BioShock Infinite won more than 75 editorial awards at E3 in 2011, including the Game Critics Awards’ Best of Show. The title has been named one of the most anticipated games of 2012 by more than 50 media outlets, including WIRED, USA Today, TIME, GameSpot, and GameTrailers. The BioShock franchise is one of the interactive entertainment industry’s most successful and critically acclaimed series, which has sold-in over 9 million units worldwide.

“After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition,” said Ken Levine (@iglevine), Creative Director of Irrational Games (@irrationalgames). “BioShock Infinite has been our sole focus for the last four years, and we can’t wait for fans to get their hands on it.”

BioShock Infinite puts players in the role of Booker DeWitt, a hard-bitten former Pinkerton agent, together with the revolutionary AI companion, Elizabeth. The two struggle to escape the sky-city of Columbia, in a 1912 America that might have been. Armed with an arsenal of new weapons and abilities, they face menacing enemies, in unique expansive environments. Classic BioShock gameplay joins innovations such as aerial combat on high-speed Sky-Lines in the service of an immersive storyline – an Irrational Games signature.

BioShock Infinite is not yet rated by the ESRB. For more information on BioShock Infinite please visit http://www.bioshockinfinite.com.

Asura’s Wrath Review (Xbox 360)

I will begin by stating up front that you will not typically find me watching or partaking in Anime as a genre. That being said, I approached this game-slash-episodic-story with an open mind, knowing that I generally enjoy Capcom titles (CyberConnect2 was the developer, of .hack and Naruto fame), and appreciating the art style (reminiscent of the recent Street Fighter remakes). I can honestly say that I was pleasantly surprised by this title, and although a relatively short experience (roughly 6-8 hours depending on actual fighting time), it was satisfying.

The game is set up as short 20-30 minute episodes, much like an anime show might be, and in between each episode the player can review some additional story details via concept art style slides with dialogue. Each episode contains a variety of gameplay bits, surrounded by the actual story for that episode. I say gameplay “bits” because the actual time spent controlling your character is minimal compared to the time spent watching the story unfold or flicking buttons in a variety of quicktime events (you are often asked to press random directions on the control sticks, or time button presses to attacks within the story sequences). While i will say the quicktime events were a bit overdone, the story itself was pretty entertaining, and each episodes conclusion left me wanting to play “just one more episode”.

Visually, the game looks great, and is one of the better looking games I have seen to date using the Unreal 3 engine. Gameplay and story look interchangeable, and you drift in and out of them seamlessly. The art style is eye catching, and the combat animations for the controllable sequences are slick and silky smooth. The sequences that you do get to control Asura are a mix of shooting, fighting (in the vein of God of War or Devil May Cry, but without the character development), and quicktime events. The base move set of Asura is fairly good, and given the lack of character development, it was still fun to combine his moves in elegant strings with little downtime between enemies. If Kratos is the “God of War”, then Asura could be considered the “God of Rage” – indeed, the purpose of each action sequence throughout the story is to fill a rage meter to cap without losing too much health. This rage meter can then be activated to finish the encounter in typically spectacular and over-the-top fashion, and move on to more story.

The story uses fairly standard themes of grand betrayal and amnesia/flashback sequences to draw the player in, with a strong revenge plot that reminded me of the Kill Bill movies in the way you are driven to seek out each of the god figures that wronged you and take them out. Some of the encounters with former betrayers play out in completely ridiculous fashion, and leave you exasperated and somewhat exhausted (I recall heading to bed right after one such encounter tired and satisfied – which I will not spoil but I will mention it involved a giant finger that had become molten from traveling through the planets atmosphere). I do not have much to comment on as far as the audio goes, since it felt fairly standard of today’s games and up-to-par, both in the music and sound effects used throughout the episodes, as well as the voiced dialogue from the various figures encountered.

Glaring issues with the game would really only be the length of the content provided, considering the full 60 dollar sticker price, and the fact that it is more of a story and less of a game play experience than the average game. I personally support developers trying new things with games, and this was certainly an unusual and different experience in that sense. I also think that if you take into account a second play through on hard (which I imagine would be quite challenging in some of the boss encounter sequences), as well as unlocking achievements and extras, that gameplay time could be extended. All in all, I enjoyed the experience and would recommend this purchase to fans of Anime that also enjoy action games in the vein of Devil May Cry / God of War. I don’t think you will be disappointed.