Author - Jerry Paxton

Satechi Computer LED Light Strips Available Now

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SAN DIEGO – Dec. 18, 2014 Satechi’s Computer LED Light Strip, available now, allows users to choose from sixteen different vibrant colors in order to illuminate and bring any computer workspace to life. The Computer LED Light Strip can be easily applied to most hardware and customized to fit a user’s needs and mood.

The Satechi Computer LED Light Strip’s flexible and strong design allows users to position it into any number of unlimited desired positions using the attached 3M adhesive. Users can further customize the hardware by choosing between four color rotation modes and brightness levels via the included remote control.

  • Flash mode: rotates red, green and blue
  • Strobe mode: fades through red, green and blue
  • Fade mode: fades through seven different LED colors
  • Smooth mode: rotates through seven different LED colors

The high-brightness LEDs last up to 100,000 hours, and comes equipped with everything needed for easily installation. The kit includes two 12” RGB color LED light strips, 12V DV power cable, 4-pin D connector, controller and extension cable.

The Satechi Computer LED Light Strip is available now for an introductory price of $29.99 at Satechi.net and Amazon.com.

For more information on the Computer LED Light Strip and all of Satechi’s award winning products, “like” Facebook.com/Satechi and follow @Satechi.

Devolver Digital Releases Free Holiday Mini Game

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The Warmth in Your Heart – Non-denominational game label Devolver Digital have announced its intention to force holiday cheer onto your PC with unbelievable seasonal discounts on the label’s video game suite and a new, free game starring their oft-maligned Chief Financial Officer, Fork Parker’s Holiday Profit Hike.

The Devolver Digital PC games you’ve heard so much about but never actually bought are finally within your economic range from December 18th – January 2nd as all titles will be 10 – 90% off on the Devolver Digital store and Steam (http://store.devolverdigital.com).

Created by Enter the Gungeon developer Dodge Roll, Fork Parker’s Holiday Profit Hike stars the titular financier as he tracks down profit in the harsh snow-capped mountains in hopes of pleasing his investors before the fiscal year comes to a close. Armed with only his cane and an inexplicable amount of rope, Fork Parker will climb, repel, and dash his way to profitability all while avoiding hideous holiday sweaters, nonchalant penguins and way too casual snowmen.

“Fuck this noise,” said Devolver Digital CFO Fork Parker. “Free is for Korean mobile games and after-dinner mints. This is an affront to everything I stand for and what I believe in.”

For more information on Devolver Digital and Fork Parker’s Holiday Profit Hike please visit www.devolverdigital.com or follow us on Twitter @devolverdigital and @forkparker. For more information on holiday sales and free games, visit your local library and ask to see a dictionary.

Capcom Uses Unreal Engine 4 in Street Fighter V

Capcom Street Fighter V logo art

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CARY, NC — December 18, 2014 – At PSX (PlayStation®Experience) in Las Vegas on December 5, Capcom gave the world the first look at Street Fighter® V. Announced exclusively for the PlayStation®4 computer entertainment system and PC, and providing cross-platform play that will unite fans into a centralized player base, the upcoming title is poised to take the company’s fighting game franchise in an all new direction. Announced today, Capcom and Epic Games revealed that the new Street Fighter® is being built upon Unreal Engine 4, Epic Games’ very latest game engine technology. This new license agreement with Capcom arms their Street Fighter V development teams with Epic’s best-in-class development technology for years to come.

“Our goal with the next generation of Street Fighter is to take our beloved fighting game franchise and bring it to our fans in the best way possible,” said Bochan Kim, Producer, Capcom. “In order to fully deliver on that promise, we know we have to incorporate the latest and greatest technology available, which is why we partnered with Epic Games to power Street Fighter V using Unreal Engine 4.”

“I have been a very loyal fan of this historic franchise since the debut of the first Street Fighter in 1987. This opportunity to help the development team using Unreal Engine 4 for the new title is a great honor for Epic, and I couldn’t be more proud,” said Taka Kawasaki, Territory Manager of Epic Games Japan. “We know that the expectation level of fans is extremely high, so the support staff of both Epic Japan and Epic HQ have been providing dedicated support to help the team realize the very best performance from Unreal Engine 4 and deliver the highest quality experience to players.”

Street Fighter V joins a long line of games that have been announced recently and shown to be powered by Unreal Engine 4. Crackdown, EVE: Valkyrie, Fable Legends and many others round out the rapidly growing list of games using the engine. Developed by Epic Games, the award-winning Unreal Engine is known for world-class graphics, tools and scalability across PC, console, mobile, Web and VR.

Visit unrealengine.com to access Unreal Engine 4, and follow @UnrealEngine for updates.

Dying Light Interactive Trailer Released

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December 17th, 2014 – Warsaw, Poland/ All players looking forward to Dying Light can now get a taste of the zombie-infested quarantine zone in “Test Your Survival Skills” – an interactive video based on actual Dying Light gameplay. This non-linear video lets you choose your own path through a mission that showcases the multitude of possibilities available in the open world of Dying Light. As a bonus, along the way you can unlock original artworks and thus discover curious details about in-game mechanics and enemies. Try multiple playthroughs to see the range of choices and strategies that you can use, and start to get a grasp on how best to survive the dangers of the zombie quarantine zone.

The interactive video is available in English and supports French, German, Italian, Polish, Portuguese, and Spanish subtitles. N.B. The video was made to interacted with on desktop PCs and is unfortunately not mobile friendly.

Dying Light’s “Test Your Survival Skills” Interactive Video can be played at the game’s official YouTube channel:

In Dying Light, players will assume the role of Kyle Crane, an undercover operative sent to infiltrate the quarantine zone on a mission that is communicated as necessary and clear in moral intention, yet in reality raises profound questions – as shown in the latest Story Trailer.

Dying Light is coming to PlayStation 4, Xbox One, and the PC, and is scheduled for release in 2015 on January 27th in the Americas, January 28th in Asia, Australia and New Zealand, and January 30th in Europe.

Command: Modern Air/Naval Operations Gets New Update

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Arlington, VT, December 17, 2014 — In the spirit of the coming Christmas holidays, the restless developers at WarfareSims have unleashed an Arc-Light strike with a new huge free update for Command: Modern Air/Naval Operations, continuing their support to this deep military simulation. With this update, the players have been given some great tools to keep them occupied during the winter! Command: Modern Air/Naval Operations was already lauded for its technical accuracy, attention to detail, gameplay flexibility and its powerful integrated editor and version 1.06 really takes it to the next level.

The new update brings two great boons to airwar enthusiasts, and an a-bomb for modders and scenario creators.

Surge and Quick-Turnaround air operations allow players to faithfully recreate the frantic tempo of historical operations like the Six-Day War or the first nights of Desert Storm (or apply the same sortie rates on their own hypothetical conflicts), while also having to deal with the inevitable punishing wear and tear on both crews and airframes that this relentless pace enforces. The faithful depiction of the critical choice between sustained or “surge” rates is a first for any unclassified strategy/wargaming title on the market and pushes Command into the arena of hardcore flight simulators.

At the same time, customizable unit-level proficiency settings allow scenario creators to model both hard-seasoned eagles and green nuggets on the same side, even down to the same squadron. The effects of unit proficiency are also even more amplified than before, and veteran or ace operators now have decisive advantages over their less experienced counterparts. So now not only do you have to manage and favorably arrange the hardware, but the people too. How do you know your crews are entering battle with a vastly more proficient enemy? Maybe your briefing will tell you…. or maybe you’ll find out the hard way.

The third, and perhaps the most far-reaching improvement is the integration of the popular Lua scripting language right into the scenario editor, allowing unprecedented (indeed, undreamed of) levels of editing power and flexibility! Amongst other things, the use of Lua scripting allows players to write their own mission scripts, swap units between missions, place new units on either specific or random locations, set a wide range of unit properties, change the Doctrine/RoE settings during the course of the scenario as response to events happening (or not), and much more.

Of course there is a lot more to this update, including interface, AI & mechanics improvements and gameplay additions. The list here is so long, that the document containing the full list of changes is over 53(!) pages long.

All combined, these updates takes some of the features of Command that players love the most – such as attention to realism, vast amount of detail and the freedom to set up scenarios as you wish – and took them to the next level. All of this means that version 1.06 marks another key point in the continues improvement of Command: Modern Air/Naval Operations.

Check the full list of changes by reading the pdf file online.

Get more information on Command: Modern Air/Naval Operations from its official product page.

Life is Strange Trailer and Release Date

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LONDON – December 17, 2014 Square Enix and DONTNOD Entertainment today announced the release date of the brand new, episodic, narrative driven adventure game LIFE IS STRANGE™ that is coming to the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.

Episode 1 of a 5 part series will be released on all platforms on January 30, 2015 and each episode will cost $4.99. Players can alternatively purchase the entire season* for $19.99. The PC version will be available for pre-purchase starting today.

Content Price
Life is Strange Episode 1 $4.99
Life is Strange Season Pass (Episodes 2-5) $16.99
Life is Strange Complete Season (Episodes 1-5) $19.99