Author - Jerry Paxton

Dragon Age: Inquisition Jaws of Hakkon DLC Launch Trailer

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EDMONTON, Alberta – March 24, 2015 – BioWare™, an Electronic Arts Inc. (NASDAQ:EA) studio, today announced brand-new downloadable content (DLC) that expands the singleplayer experience for Dragon Age™: Inquisition, winner of over 100 Game of the Year awards. Now available for digital download, the Dragon Age: Inquisition – Jaws of Hakkon DLC adds an exciting new story arc to the campaign and expands on its already vast world with a new region of Thedas to explore. Dragon Age: Inquisition – Jaws of Hakkon is available first on Xbox One, the all-in-one games and entertainment system from Microsoft and PC via Origin™ for $14.99.

Dragon Age: Inquisition – Jaws of Hakkon will reveal the fate of the last Inquisitor and the powerful dragon he hunted. The new content expands the land of Thedas with a massive new playable area covered in mountains and lush forests, where danger lurks in the shadowy undergrowth. As players explore the vertical landscape and dense wilderness fighting off vicious enemies, they will collect legendary armor and weapons before unearthing an ancient secret that could destroy the world.

“We are humbled by the game’s reception so far but are not done with the world of Thedas just yet,” said Mike Laidlaw, Creative Director, BioWare. “We hope the new DLC speaks to our dedication of growing Inquisition with meaningful and exciting new content for our fans, new and old.”

Winner of over 160 industry awards, including more than 100 Game of the Year awards globally, Dragon Age: Inquisition is set in an epic, dark fantasy world where players are empowered to shape and drive their experiences. BioWare’s hallmark gameplay narrative will immerse players with engrossing choices that allow them to experience unique moments based on those decisions. Dragon Age: Inquisition is developed on an RPG game engine underpinned by EA’s cutting edge Frostbite™ 3 technology.

Dragon Age: Inquisition is developed at BioWare Edmonton with support from BioWare Montreal and other locations. Dragon Age: Inquisition – Jaws of Hakkon is available now for digital download first on Xbox One and PC via Origin as a timed exclusive. The game has been rated “M” for mature by the ESRB and “18” by PEGI; visit www.esrb.org and www.pegi.info for more information.

To join the conversation on Dragon Age: Inquisition, follow us on Facebook and Twitter, or sign up for the official Dragon Age newsletter at www.DragonAge.com.

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Team Alpha Recon Airsoft Interview

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Recently, I got to interview the guys at Team Alpha Recon – a well-known, Texas-based airsoft team making waves in the action sports community with their upcoming Op. Red Bear. I’d like to thank “Reaper” and “XL” from Team Alpha Recon for taking the time to answer our questions.


Q) Hey Reaper! Thanks so much for taking the time to do this interview. You are one of the co-founders of the Team Alpha Recon airsoft team. Could you tell us a bit about your team in general? How it came about, how long you have been a team, number of members, etc?

A) No problem, we are honored to be a part of it Jerry. XL and I met in mid-2013 when we first discovered “Milsim” and we became very interested in the unofficial sport.We began buying gear slowly as we gradually learned about big name brands. Shortly after a few training sessions, we created Team Alpha Recon; in the beginning it was very slow for us because we didn’t know about all the National Ops. We first attended a local operation called “Op. Gridwall” which is located at Tank’s Paintball in Richmond, TX. This is where we quickly became part of the community and started making a name for ourselves. A little over a year later, we have acquired over 20 teammates ranging from 14 – 45 years of age.

Q) There are probably as many ways to coordinate and organize an airsoft team as there are teams themselves. How does Team Alpha Recon organize itself – fire teams, etc?

A) Being such a big team we first separated the adults from the younger guys.We usually break up into two fire teams and rely on our comms; we do this so we can be at two places at once giving fore from two different angles. You become more of a threat that way.

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Q) Operating such a large team must come with some challenges. What kind of challenges, if any, do you encounter in keeping the team operating and everyone engaged?

A) Challenges you say? Definitely, you will always have small conflicts in a big group of guys. You don’t always know a player’s true personality until after a few times going out together. We’ve dealt with negative attitudes, guys not showing up to training, even an occasional argument between players. Being that we (XL and I) are both CO’s we have each other’s backs and handle any problem as a unit.

Q) How often does your team practice and train, and what kind of drills do you guys prefer?

A) We practice every Sunday when the weather allows us to. We like to do a lot of two man drills; it adds a whole other element to the drill. We study a lot of Haley Strategic doctrine so our drills tend to mimic theirs.

Q) Airsoft is definitely starting to become a multi-generational sport with players of nearly all ages participating. What is the age range of the players in Team Alpha Recon?

A) When we first began we started out as an adult only team with about 5 players. After getting some attention from the smaller ops, local juniors started asking if we could create a junior squad so that they could be apart of the team. So we did, our junior team consists of 14 – 17 years old and our adult team ranges in age from 18 – 45 years old. If you can operate, you can operate – age is just a number.

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Q) Does Team Alpha Recon have any sponsors you would like to plug now or perhaps pursue in the future?

A) First I’d like to give our partners at Watch Your Six Clothing a shout out. We started a partnership with them shortly after making our team. We help them sell their gear and they return the favor for us! We are currently sponsored by Tanks Paintball in Richmond, TX. That being said, we are not sponsored with a major airsoft-specific company. We have had opportunities with local shops in the past but nothing promising for the team. We are patiently waiting for the right companies to partner with. Some of the companies we would like to work with are: Valken, Evike, Arisoft GI, AMS, Elite Force, KWA, G&G and Emerson.

Q) How does Team Alpha Recon work its recruitment procedures? Do you guys host dedicated “open houses” or just keep your eyes on players you meet on the field?

A) We look for players that are as dedicated as we are and can afford to put time and effort into training and our team, the rest can be developed within training. We want the sport to grow so being new to airsoft doesn’t necessarily mean that you’re not good, if you find that your friend is a little better than you, ask him to teach you anything simple that’ll help you. Those are the type of guys we are! We love to have fun and hang out but we do take our team seriously so you have to be very dedicated to be a part of TAR.

Q) Would you guys like to share any stories or anecdotes from your most memorable games or ops?

A) Well I’ll never forget the time we played a local team, who was supposed to be a pretty good and well known team. Outnumbered and not having the equipment like they did, we managed to win every round – most of the time without the single death of a teammate. After that game, we knew we could really compete in airsoft ops and take things to the next level.

Q) Now that we are at the start of the year, event hosts like American Milsim and Operation Lion Claws are both gearing up their new season. What are Team Alpha Recon’s next big games/ops coming up?

A) As of right now, we will be attending BB Wars at D14 in Dallas, Tx hosted by Airsoft GI; along with Broken Home 4, Iron claw 2 & the Reindeer game at the end of the year hosted by American Milsim.

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Q) Can you give us a rundown of your basic loadout? Any particular brands or types of guns, gear, etc you swear by and don’t leave home without?

A) Adult team – AOR 1 GEN 11 Emerson BDU’s (awesome fit and very operational). We run coyote tan gear and plate carriers but the rest is based on players preference. As of right now only the BDU’s and tan gear are a requirement. Weapons we run – M4,M14, SR25, G36c, R36k, etc. We only run BluFor weapons so that way if a teammate runs out of ammo, one of us can help out.

Q) What advice would you give players looking to start their own team?

A) If you want to start a team I’d say the first thing you should do is figure out exactly where you’d like your team to go. A plan or goal is vital to a team’s success. Always recruit guys that share the same passion you have for the sport – you’ll find out that half the guys that play show up whenever they want and aren’t very dedicated. Also, a team doesn’t necessarily have to be real big, a 5-7 man squad is perfect plus it’s easier to manage. So, good luck guys and I hope this ends up helping out!

Q) Thanks so much for taking the time to answer our questions, Reaper. Finally, is there anything else you would like our readers to know about Team Alpha Recon that we haven’t touched on already?

A) We would like people to know that we are hosting Op. Red Bear in Humble, TX this May 31st and hope to see you there! This sport means a lot to us and we will continue to help out the community as much as possible. Thank you so much for taking the time and remember, BANG BANG!!


Once again, we would like to say thank you to Reaper, XL, and the rest of Team Alpha Recon for taking the time to answer our questions!

Team Alpha Recon Photo Gallery

Carrie the Musical Review – La Mirada Theatre for the Performing Arts

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I originally attended the March 20, 2015 performance of Carrie the Musical, over at the La Mirada Theatre for the Performing Arts, not intending to review it. Many of you readers know that we have a dedicated horror/Halloween column here on the site thanks to my love of that kind of media. So, I was really excited to check out this production in person. After about fifteen minutes into the show, I knew I had to write a review of it. Carrie the Musical tells the story of a girl, Carrie, who is relentlessly bullied at school, and eventually finds her voice as well as a power she could not imagine. If you have seen the Stephen King movie or novel that this musical is based on, you know things don’t end well…

Emily Lopez does an amazing job in the titular role of Carietta “Carrie” White, and Misty Cotton is wonderful in her role as the tragic, and detestable, Margaret White, Carrie’s Mother. Kayla Parker plays as Sue Snell, the girl who is most sympathetic towards Carrie and Valerie Rose Curiel plays Chris Hargensen, the true villain of the story. Jon Robert Hall plays Tommy Ross, Carrie’s prom date, and Garrett Marshall plays Billy Nolan, boyfriend and accomplice to Curiel’s Hargensen.

Emily Lopez has a terrific way of getting the audience to feel sorry for her and protective of her all at the same time. By the musical’s climax, you can understand exactly why Carrie does what she does in a blind fit of rage. Also, big kudos to Lopez for fearlessly doing a fully nude scene on stage. Lopez uses the vulnerability of the situation to her advantage and sells the sad, shocking scene to the audience with the skills of a veteran actor. Misty Cotton manages to masterfully-walk a fine line in a place where the adjectives “crazy”, “sad”, and “tragic” all merge together and this further adds to how we feel about Carrie and her struggles. Like most characters in Carrie the Musical, Margaret White also has her own cross to bear (no pun intended). Their relationship throughout the musical is complicated, to say the least.

Kayla Parker’s Sue Snell is the character we are first introduced to in the show and she does a great job of walking both the pre and post-prom worlds. Her character is also sympathetic to Carrie and, in terms of the story, has a lot to feel guilty about when all is said and done. John Robert Hall’s Tommy Ross is more of the “straight man” to the actions of the rest of the male cast. Tommy is great at sports but he has his own internal struggle about his future to deal with, and really doesn’t want anything to do with tormenting Carrie White. In fact, I would say Kayla Parker and Jon Robert Hall’s characters are the most “real” of any of those in the story – middle of the road kids who feel for what Carrie is going through, they try to make things right, but also are going through their own issues.

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Valerie Rose Curiel plays the malicious and evil Chris Hargensen and she is outstanding in this role. Before that gets misconstrued, I will state for the record that I heard Curiel speaking after the show and she was exceptionally nice and nothing like Chris. This makes me give her even more praise as she really made me hate her character consistently through her performance. Chris is broken and, in some ways, the true monster of the story. Then again, there are also a few moments, phrases, etc where you can see some cracks in her armor and those moments give the audience pause in thinking what she must have gone through to be the way she is. Garrett Marshall’s Billy Nolan is the Yin to Hargensen’s Yang. He is a trouble-making, give no f***s about anything student that looks to be on a one-way trip to prison or worse. Like Curiel, Marshall makes us seriously hate his character’s guts. Also like Curiel, Marshall is nothing like his character – I have spoken with Garrett several times now and he has always been friendly and open. They are both highly commendable in their performances as bullies.

In my watching of this performance, I was shocked at just how seriously I viewed what was happening to Carrie. I was sometimes angry and even a little wrathful of her tormentors. The protective instinct in me partly wanted to march down onto the “gym” floor, wrap a safety blanket around the poor girl, and take her out of that situation. This was in stark contrast to my memories of watching the movie, starring Sissy Spacek, when I was younger. I remember viewing the film as a sort of campy revenge flick where the mean girls got their comeuppance. Not this time however, and I couldn’t quite figure out why until sitting down to write this review. Maybe it was because I had my share of bullying and name calling in high school – maybe it is because I am simply older now. However, I think there is more to it than that…

There is a reason why the story of Carrie resonates so much more effectively in 2015 than it did when the original novel came out in 1974, or the movie in 1976, or even the many (sometimes failed) incarnations of the musical since 1988. That reason is simply that we live in a Post-Columbine world where, as a society, so much more light has been shed on teen bullying and school violence due to grizzly situations like that one and, unfortunately, several others. One could argue that “Carrie” is the first fictional active school shooter story – just have Carrie bring an assault rifle to the prom instead of her telekinetic abilities. But, I digress…

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Carrie the Musical’s design/production team needs to be given huge kudos for the terrific job they did of immersing the audience into the world of Ewen High School. Throughout the performance, characters and effects appear all around the audience and it added a fun, dynamic staging to the show. This is in stark contrast to past incarnations of the musical which have been performed in a traditional audience facing a stage and proscenium style. Oh no – in this version of Carrie the Musical, you are all on stage! I am sad to report that the seating is not very comfortable as you are basically sitting on wooden bleachers. If you have a seat pad you like, bring it – you will thank me!

Now, while the show has been cleaned up and streamlined from past versions, it still has some moments where a musical number or two drags on longer than it should. Sometimes that is to hide a quick change (which is understandable) but, other times, it’s just the way it is… However, these are minor occurrences and were mostly exacerbated by the seating issue.

Overall, I would highly suggest you pick up a ticket to Carrie the Musical. It is a great show with some truly intense moments. It also features a cast that gives it their all and commits to the roles they are playing – even when scenes are uncomfortable, anger-provoking, or simply shocking, they are a joy to watch work their craft.

Carrie the Musical runs until April 5, 2015. You can find ticket information and more over at the La Mirada Theatre for the Performing Arts website.

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Third Round of Online QuakeCon 2015 Pre-Registration Opens Today

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March 18, 2015 — We’re pleased to announce that QuakeCon 2015 online pre-registration for the BYOC Select-a-Seat + Swag Pack’ package is set to open for attendees today, March 18th at 7pm CT/8pm ET at: registration.quakecon.org. The ‘BYOC Select-a-Seat + Swag Pack’ package includes:

BYOC Select-a-Seat + Swag Pack

Full of Limited Edition Items and Guaranteed Reserved Seating

$170 (Limit of 500 packages available)

  • Select and Reserve a guaranteed seat of your choice in the BYOC area
  • Official QuakeCon 2015 T-Shirt
  • Official QuakeCon 2015 BYOC T-Shirt
  • Official QuakeCon 2015 Lanyard
  • TWO Special Limited Edition T-Shirts
  • QuakeCon Exclusive Hoodie
  • QuakeCon 2015 branded 4400 mAh Power Bank

Additional packages are set to become available for purchase in the coming weeks on the QuakeCon pre-registration site. Full descriptions for the upcoming limited packages, and the dates they will be available for purchase are below.

PREMIUM PACKAGES | DESCRIPTIONS & AVAILABILITY

Round 4 | Wednesday, March 25th at 7pm CT/8pm ET

BYOC Select-a-Seat

Includes Guaranteed Reserved Seating

$55 (Limit of 1,600 packages available)

  • Select and Reserve a guaranteed seat of your choice in the BYOC area
  • Official QuakeCon 2015 BYOC T-Shirt
  • Official QuakeCon 2015 Lanyard

Round 5 | Wednesday, April 1st at 7pm CT/8pm ET

Swag Pack

Full of Limited Edition Items

$125 (Limit of 500 packages available)

  • Official QuakeCon 2015 T-Shirt
  • TWO Special Limited Edition T-Shirts
  • QuakeCon Exclusive Hoodie
  • QuakeCon 2015 branded 4400 mAh Power Bank

While general attendance remains free, attendees wishing to participate in the QuakeCon 2015 BYOC must pre-purchase one of the ‘BYOC Select-a-Seat’ packages through our online registration site to guarantee a seat. As ‘BYOC Select-a-Seat’ packages are limited and all seats will be accounted for prior to the show, we won’t have seats available on-site or on a first-come-first serve basis. Once the packages sell out, we’ll be giving people the opportunity to win a limited number of BYOC seats via social media giveaways, contests, and via our event partners leading up to the show. Be sure to keep an eye on our QuakeCon Twitter account and QuakeCon Facebook page for all the details on how to win!

Resident Evil Revelations 2 Soundtrack Available Now

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New York (March 18, 2015) – Sumthing Else Music Works, through its licensing relationship with Capcom, today announced that the official soundtrack for Resident Evil® Revelations 2 is now available for digital download from Sumthing.com and other major digital music sites. The Resident Evil® Revelations 2 Original Soundtrack features over three hours of original score from Capcom’s new entry in the ground-breaking survival horror video game series which has sold over 50 million units worldwide.

Defining a new musical direction for the series, the original score for Resident Evil Revelations 2 was created and supervised by Capcom’s composer and sound director Kota Suzuki (Resident Evil® Revelations, Resident Evil® 6, Resident Evil® 5) in collaboration with film composer and multi-instrumentalist Nima Fakhrara (“Gatchaman,” “The Pyramid,” “The Courier”) as well as composer and sound designer Ichiro Kohmoto (Resident Evil Revelations, Resident Evil® 0). The soundtrack was produced by Koyo Sonae. Music samples are available at Sumthing.com.

“Our main theme of focus was ‘duality of sound’ implemented through original instruments,” describes Kota Suzuki, composer and sound director of the Resident Evil® series. “We assembled this compilation with two distinct genres of sound in mind. Aiming for the overall music to deliver a broad, airy feel, while at the same time introducing acoustic instruments to create gaps within the sound, the composition reduces how quickly players grow accustomed to the music, and allows for sound effects to easily create the game’s desired atmosphere.”

Describing Capcom’s collaboration with Nima Fakhrara, a film composer renowned for creating unique instruments as the basis for his original scores, Kota Suzuki added, “We always kept aiming to provide players with a new sense of suspense and surprise with this installation. His productions possessed that particular element of darkness that worked perfectly with our[s]. After many brainstorming sessions we decided to use ‘iron’ and ‘water’ as our concepts in creating new instruments. And, after recording, we edited and mixed the sound with other tracks to create a truly unique sound…His touch was exactly what we needed to give our sound the definitive edge.”

The beginning of the Resident Evil Revelations 2 tale sees fan favorite Claire Redfield make a dramatic return. Survivor of the Raccoon City incident depicted in previous Resident Evil® games, Claire now works for the anti-bioterrorism organization Terra Save. She and Moira Burton are attending a company party for Terra Save when unknown armed forces storm the office, capture Claire and Moira and take them to a dark and abandoned detention facility on a mysterious island. Headed for the remote island in search of his missing daughter, Barry Burton meets brand new character Natalia Korda, a little girl who has a strange power that allows her to sense enemies and hidden items. Using this skill alongside Barry’s proven combat abilities, players will need to alternate between the two to survive the mysterious island and find Moira. With terrifying enemies waiting around every dark corner, players will need to use their ammo and weapon supply wisely, in classic survival horror style.

Evolving the episodic chapter set-up of the original Resident Evil Revelations, Resident Evil Revelations 2 initially released as a weekly series of four episodic downloads beginning on February 24, 2015. A full digital download option of the Complete Season is currently available to ensure fans can get access to all individual episodes now. Each episode in Resident Evil Revelations 2 includes Raid Mode content and two full playable scenarios focused on the Claire and Moira storyline as well as the Barry and Natalia campaign. The full retail disc version, including all individual episodes and all additional game content, is available now across North America.

For more information on Resident Evil Revelations 2, visit http://www.residentevil.com.

For more information on Sumthing Else Music Works and its complete catalog of video game soundtracks, visit www.sumthing.com, like us atFacebook.com/SumthingElseMusicWorks and follow us on Twitter@SumthingDigital.

Amplitude Studios Releases a Third Free Update for Endless Legend

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Paris, France March 18, 2015 — Critically-acclaimed indie developer Amplitude Studios released today a new update called Eye on the Stars for the award-winning 4X fantasy-strategy game Endless Legend.

Eye on the Stars is the third free update for Endless Legend. Due March 18, Eye on the Stars features a Victory Quest that gives players the chance to leave Auriga, offers three new map pre-sets, includes a new minor faction and Steam achievements (as per G2G community design and votes), adds an ask-to-declare war diplomatic option, and provides better modding tools for gamers who love to dig deeper.

Addition Details for Endless Legend: Eye on the Stars Include:

  • Victory Quest: A final quest for all factions that unlocks after Faction specific Quests, where the player can repair a Spaceship and leave the planet.
  • Three Map Generation Presets: Players will be able to easily choose a map preset for a fresh experience:
    • New World: Players start on the same island and need to conquer a new one for resources.
    • Scattered: Every player starts on its own island.
    • Symmetrical: Symmetrical Twin continents, perfect mirrors of each other.
  • The Dorgeshi Minor Faction: This new Minor Faction, chosen by the community, gives bonuses on Luxuries and has a powerful charging cavalier unit.
  • “Ask to declare war” diplomatic option: Players will be able to ask a faction to declare war on another one.
  • Three Steam Achievements: Community designed Steam Achievements. Kudos to T41, Andm, and Teslaflux community members.
  • Enhanced Modding Tools: Modders will be able to have access to the game Simulation.
  • New Keyboard Shortcuts: As requested by the community.

Known for its deep, engaging, and gorgeous 4X strategy games, Amplitude Studios’ Endless Legend and Dungeon of the Endless were honorable mentions for Excellence and Design while Endless Legend was nominated for Seumas McNally Grand Prize in the 17th Annual Independent Games Festival at GDC 2015. Amplitude’s first game Endless Space won the 2013 Golden Cube and Community Choice Unity Awards. For more on Amplitude Studios on its Website (www.amplitude-studios.com), like it on Facebook, and follow it on Twitter. For more on veteran strategy game publisher Iceberg Interactive, Follow it on Twitter @Iceberg_Int, ‘like’ it on Facebook, and watch it on Twitch and YouTube.

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EVGA GeForce GTX TITAN X GPU Announced

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March 17th, 2015 – The EVGA GeForce GTX TITAN X combines the technologies and performance of the new NVIDIA Maxwell architecture in the fastest and most advanced graphics card on the planet.

This incredible GPU delivers unrivaled graphics, acoustic, thermal and power-efficient performance. The most demanding enthusiast can now experience extreme resolutions up to 4K-and beyond.

Enjoy hyper-realistic, real-time lighting with advanced NVIDIA VXGI, as well as NVIDIA G-SYNC display technology for smooth, tear-free gaming. Plus you get DSR technology that delivers a brilliant 4K experience, even on a 1080P display.

Features:

  • The Ultimate GPU – An unbelievable 3,072 CUDA Cores give you blisteringly fast performance in the latest games at extreme resolutions.
  • Unrivaled Design – TITAN X is engineered with the highest-grade components and meticulous craftsmanship, offering a massive leap in performance while maintaining unbelievable acoustic and thermal efficiency.
  • Built in Controllable LED – Illuminated GeForce GTX text that can be controlled in NVIDIA GeForce Experience.
  • 12GB of GDDR5 Memory – 12GB of GDDR5 memory gives you the ultimate performance for 4K gaming… and beyond.
  • Extreme Gaming – TITAN X is the only single GPU that can take on 4K gaming at high settings with ease.

 

Even Cooler with EVGA Hydro Copper Water Block

Looking for something even cooler? Achieve gaming bliss when paired up with an EVGA Hydro Copper water block. Coming soon.

Learn more at http://www.evga.com/articles/00918/EVGA-GeForce-GTX-TITAN-X/

About EVGA 

EVGA is the #1 NVIDIA authorized partner in channel sales throughout North America and UK. Based on the philosophy of intelligent innovation, market knowledge, and the real time operation, EVGA continues to identify the need in the market place and providing the solution to that need. By offering product differentiation, 24/7 tech support, a 90 day Step-Up program, and other customer focused programs, EVGA is a clear leader in all categories: etail, retail, distribution, and system integration. With headquarters in Brea, CA, EVGA’s global coverage includes EVGA GmbH in Munich, EVGA LATAM in Miami, and EVGA Hong Kong. For further information online about EVGA, visit:  www.evga.com

Pillars of Eternity Goes Gold

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IRVINE, CA — March 17, 2015 Obsidian Entertainment and Paradox Interactive today announced that Pillars of Eternity, the fan-funded modern take on a classic role-playing game (RPG) set in an original world created by some of the best minds in RPG development, has reached “Gold Master” (GM) status, and is now ready for its release on March 26, 2015. Pillars of Eternity, originally called “Project Eternity” the 10th most funded Kickstarter ever and second most funded video game , has been in development for two and a half years, and is now ready to complete its journey, arriving on Windows, Mac, and Linux PC next week. The game will release globally, with backers receiving their digital copies as well.

“Seeing Pillars of Eternity through has been an incredible journey for all of us at a deeply personal level,” said Feargus Urquhart, CEO of Obsidian Entertainment. “When we took our idea to Kickstarter, our fans got behind us more than we ever thought. It’s been a blast to match their enthusiasm, see them cheer us on, and have them help to keep us on course every step of the way. It’s crazy to think that more than two years have come and gone, but time flies that way when you are creating something as important as Pillars of Eternity has become to us.”

“We knew, when we joined forces with Obsidian, that both the studio and the game were a perfect match for us,” said Fredrik Wester, CEO of Paradox Interactive. “A core tenet at Paradox is staying closely connected to one’s players and community, and we’ve watched Obsidian do exactly that. From the handling of their crowd-funding to their open dialogue with fans on their forums, Obsidian has been dedicated to fulfilling their promises to players, and we’ve been glad for the chance to help them do it. We’re looking forward to working together with Obsidian for a long time to come.”

Pillars of Eternity is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, andPlanescape: Torment, featuring an original world and unique game system, Pillars of Eternityushers in a renaissance for a much beloved style of role playing game. Funded via Kickstarter in late 2012, raising over $4 million through both backer pledges on Kickstarter and PayPal.Pillars of Eternity has been a project of passion for both the development team and the loyal fans who made it possible.

Pillars of Eternity is scheduled to launch next week, on March 26, 2015, and the game can still be pre-ordered until that time. Pre-orders also include two special in-game items: a Giant Miniature Space Piglet companion who will accompany players through the world of Eora, and the Gaun’s Pledge ring, which provides powerful support to heroes in times of peril. Pillars of Eternity can be pre-ordered by visiting http://buy.pillarsofeternity.com.

For more information on Pillars of Eternity, visit eternity.obsidian.net