Author - Jerry Paxton

UFC Mobile Gets Rousey and Other Women Bantam Fighters

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June 9, 2015 — Today Electronic Arts released its first major content update for EA SPORTS™ UFC® Mobile; adding in the women’s bantamweight division featuring seven new fighters including champion, Ronda Rousey.

Players will have access to a roster that includes Holly Holm, Miesha Tate, Cat Zingano, Sara McMann, Sarah Kaufman, and Liz Carmouche, along with 200 new levels and fighter progression for the new division.

The update also features enhanced visuals for improved resolution on all devices, reduced download size for quicker game-access, and behind-the-scenes improvements to keep fans in the fight.

Available for free download on the App StoreSM and Google Play™, EA SPORTS UFC Mobile brings the fight to your fingertips with HD-quality visuals, intuitive touch controls and action-packed gameplay. With no limits to how much you can play, gamers are free to climb UFC’s virtual ranks, reap amazing in-game rewards, unlock new opponents and knock out the competition.

Sword Coast Legends Also Coming to PS4 and Xbox One

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ORLANDO, Fla. — June 9, 2015 — Independent developers, n-Space and Digital Extremes, announced today their upcoming Sword Coast Legends™, a party-based RPG set in the Dungeons & Dragons (D&D) Forgotten Realms universe from Wizards of the Coast, will be released for both the PlayStation®4 System and the Xbox One. The previously announced PC, Mac and Linux versions of Sword Coast Legends will now officially release on September 8, 2015, while today’s newly announced Xbox One and PlayStation 4 versions of the game will become available late 2015.

“We’ve had a clear goal since day one to evoke the classic D&D experience between four players and a Dungeon Master, and to bring back memories of the great D&D games of the past,” said Dan Tudge, President of n-Space and Director for Sword Coast Legends. “After we announced and demonstrated Sword Coast Legends to overwhelmingly positive response at GDC, the press, partners, and fans all requested more. They wanted Mac, so we’re doing it. They wanted Linux, so we’re doing it. They clamored for console… so we circled back and figured out how to do it without compromising our vision for PC gamers. This addition to our existing PC, Mac and Linux versions ensures gamers will be able to have that classic D&D experience whenever, wherever and however they want.”

“We love that Sword Coast Legends delivers the authentic D&D experience by letting friends tell great fantasy stories together,” said Nathan Stewart, brand director of Dungeons & Dragons. “With Sword Coast Legends being available on so many platforms, it doesn’t matter if you game on a couch, at the kitchen table or your desk — you’ll be able to join your party for some glorious D&D dungeon delves.”

Sword Coast Legends presents the most true-to-form representation of classic tabletop adventuring ever realized in a cooperative multiplayer video game. The game’s highly innovative Dungeon Master Mode introduces players to an entirely new way to play Dungeons & Dragons with a real-time, active and reactive Dungeon Master in cooperative multiplayer sessions and campaigns.

Here are some of Sword Coast Legends features:

  • Massive story campaign
  • Complex storyline weaving throughout the exotic Forgotten Realms’ Sword Coast
  • Deep character customization, engrossing party-based gameplay and NPC interaction
  • Highly customizable combat and challenging monster encounters
  • Campaign creation tools for extended multiplayer adventures
  • The latest streamlined fifth edition D&D rules
  • Robust post-launch module expansion program
  • Epic orchestral soundtrack from composer Inon Zur

Sword Coast Legends is currently available for pre-order from Steam and the PlayStation Store at a limited and discounted price of $34.99. PlayStation 4 pre-orders also include a bonus $10 worth of Warframe™ Platinum in-game currency. Digital Deluxe and Collector’s Editions, which include a tome of knowledge, cloth map of the Sword Coast, the official soundtrack, numerous in-game bonuses, starter items and DM abilities, as well as a statue of the powerful demon Belaphoss (Collector’s Edition) are also available for pre-order for $59.99 and $239.99, respectively, from www.SwordCoast.com.

To learn more about Sword Coast Legends and to pre-order a copy and participate in the Community today, please visit the official website at: www.SwordCoast.com

2015 Into the Pixel Collection Revealed #e32015

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June 9, 2015 – LOS ANGELES and WASHINGTON, D.C. – The Entertainment Software Association (ESA) and the Academy of Interactive Arts & Sciences (AIAS) today announced the official selections for the 2015 Into the Pixel (ITP, #IntoThePixel) collection. Created in 2004 and now in its 12th year, the annual ITP art exhibit honors video game artists who continue to push the interactive entertainment art form forward.  Co-produced by the ESA and AIAS, the 2015 ITP collection will be shown at the Electronic Entertainment Expo (E3), the world’s premier trade show for video games and related products, from June 16-18, 2015, at the Los Angeles Convention Center in the Concourse Foyer.

“Into the Pixel’s 2015 collection is the most diverse collection we have yet seen.  The submissions this year spanned an astonishing array of visual styles, with artists taking inspiration from the histories of art and literature, architecture, world cultures, mythology, cinema, every imaginable sphere of pop culture and of course the history of gaming itself,” said Glenn R. Phillips, Curator, Modern & Contemporary Collections, Getty Research Institute. “It is such a pleasure for me to take part in this jury and to ​see the range of creative intelligence at work in building these astonishing visual worlds.”

“Into the Pixel is an impactful symbol of the visual and interactive art that makes video games unique and compelling,” said Michael D. Gallagher, CEO and president of ESA. “This collection embodies the spirit of the best of innovation, interaction and storytelling, which are the key drivers behind the global embrace and popularity of the industry.”

“The Academy and the ESA are proud to honor these winning artists covering so many varied styles, narratives and subject matter from our interactive entertainment medium,” said Martin Rae, president, Academy of Interactive Arts & Sciences.  “I’d like to thank our diverse panel of jurists who all have a deep appreciation for the creativity that comes from video games.  Great care and spirited debate went into curating the 2015 collection and we are exceedingly proud of the 18 pieces – especially our first ever sculptural piece!”

This year’s Into the Pixel includes key pieces selected from a variety of genres. Winners are listed below and can be found, along with images, at: www.intothepixel.com:

Game Title Artist(s) Publisher Developer
Armikrog Armikrog Emerald Room Ed Schofield, Samantha Cadier, Mike Dietz, Bree Paulsen Versus Evil Pencil Test Studios
Assassin’s Creed Syndicate The Slums Hugo Puzzuoli Ubisoft Ubisoft Quebec
Battleborn Rendain Herman Ng 2K Games Gearbox Software
Destiny The Graveyard Dorje Bellbrook Activision Bungie
Far Cry 4 The Protector’s Arrival Kay Huang Ubisoft Ubisoft Montreal (lead studio), Ubisoft Toronto (associate studio)
Guild Wars 2 Fallen Logs Theo Prins NCSOFT ArenaNet
Hearthstone: Heroes of Warcraft Gnomes versus Goblins Laurel Austin Blizzard Entertainment Blizzard Entertainment
King’s Quest A Rock And A Hard Place Evan Cagle Sierra The Odd Gentlemen
King’s Quest Good Knight Stories Evan Cagle Sierra The Odd Gentlemen
Monument Valley Labyrinth David Fernández-Huerta ustwo ustwo games
Never Alone Adrift Dima Veryovka E-Line Media E-Line Media/Seattle and Upper One games
Ori and the Blind Forest Ori and Naru Johannes Figlhuber, Max Degen Microsoft Studios Moon Studios
Overwatch The World Needs Heroes Arnold Tsang Blizzard Entertainment Blizzard Entertainment
Quantum Break The Night Shift Ville Joonas Assinen Microsoft Studios Remedy Entertainment
The Order: 1886 Blackwall Vista Martin Bergstrom Sony Computer Entertainment Ready At Dawn Studios
The Wolf Among Us The Trip Trap Tavern David Bogan (models: Jason Findley, Steve Moore, Megan Gritzfeld, Erik Ose) Telltale Games Telltale Games
What Remains of Edith Finch Lived In Kitchen Theo Aretos Sony Computer Entertainment – Santa Monica Studio External Development Giant Sparrow
World of Warcraft: Warlords of Draenor Grommash Maquette Brian Fay Blizzard Entertainment Blizzard Entertainment

The 2015 ITP jurists are:

  • Bob Rafei, founder, CEO and visual director, Big Red Button Entertainment;
  • Glenn Phillips, acting head, Department of Architecture and Contemporary Art, Getty Research Institute;
  • Jon Gibson, founder and partner, iam8bit;
  • Matt Hall, senior concept artist, Double Helix/Amazon;
  • Nora Dolan, independent curator;
  • Patricia Lanza, director of talent and content, The Annenberg Space for Photography; and
  • Seth Spaulding, art manager, Blizzard Entertainment.

Beautiful New Space Hulk: Deathwing Screenshots

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June 9, 2016 — Team up and shoot Genestealers in the face in Space Hulk: Deathwing, Streum On’s FPS adaptation on PC and consoles of Games Workshop’s classic boardgame, now revealed in all new screenshots.

Additionally to its solo game mode, Space Hulk: Deathwing features class-based cooperative team-play and will demand not only savvy hand-eye coordination, but also clever use of squad tactics coordinated by the Librarian; the leader of your Terminator squad. Each player will make use of their role and specialization to wade through swarms of approaching Genestealers, and reach objectives as you advance through the story.

With a narrative written by renowned Black Library author Gav Thorpe, the game takes players on a grand and immersive journey through the infested hallways of a labyrinth of space ships.
As a Librarian, players will be able to make use of powerful psychic abilities, and give orders to their squad to avoid being flanked, secure doorways…

Streum On Studio have crafted a dynamic AI system that scales attacks depending on the ability of the player squad, ensuring players will always be challenged. If you’re doing well, the Genestealers will intensify their assault, but as you begin to weaken, they’ll not unnecessarily risk their numbers. You’ll have to work as a team in multiplayer – or give the right orders to your AI squad in single player – to survive the harsh realities of war in a Space Hulk.

Come and see Space Hulk: Deathwing live at E3 2015 in Los Angeles. The developers will be there (Focus Home Interactive booth: West Hall #5312) to show you more of the game and unveil exclusive info.

Space Hulk: Deathwing will release in 2016 on PC and consoles.

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Wargaming Announces Return of Master of Orion #masteroforion

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June 9, 2015 — Wargaming today announced Master of Orion, a modern rebirth of the critically acclaimed sci-fi strategy game. The forerunner of the influential “4X” style of gameplay, Master of Orion captured the imagination of gamers around the world. Its deep, strategic gameplay offered numerous ways to win—through brute force, diplomacy or resource domination.

Master of Orion brings Wargaming back to its science fiction origins, which began with the company’s acclaimed Massive Assault game series. Developed by Argentine-based NGD Studios and with key members from the original title’s team, Master of Orion stays true to its renowned 4X gameplay.

Enhanced visuals, built from the ground up, breathe new life into the vast galaxy available to explore and conquer, as well as give new personality to the many races which call it home. Players can expect a revamped user interface, an orchestral score from the original game’s composer, voiceovers by well-known actors, new user tutorials, and more to deliver a classic yet fresh experience to one of gaming’s most respected franchises.

“Master of Orion is a game that brings Wargaming truly back to its roots, not only as a company but also in how it influenced my personal interest in both games and making them,” said Victor Kislyi, CEO of Wargaming. “The series’ iconic gameplay has stood the test of time and working with NGD Studios to bring the series back to life is a truly exciting moment for the team.”

“As longtime fans of the Master of Orion, the opportunity to help breathe new life into this acclaimed game has been a dream come true,” said Andrés Chilkowski, Co-founder and CEO of NGD Studios. “While we’ve made many improvements overall to the game, we’re confident that its classic and addictive gameplay will appeal to gamers no matter if they played the game years ago or are now just experiencing it for the very first time.”

For more information on Master of Orion, please visit:

http://masteroforion.com (North America)

http://masteroforion.eu (Europe)

http://masteroforion.asia (Southeast Asia)

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Goliath Announced with Screens and Trailer

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MINNEAPOLIS, MN – June 8, 2015 Everybody Makes Mistakes. You Make Giants. Publisher Viva Media and independent videogame developer Whalebox Studio today revealed their new videogame Goliath. Built by a small team with big ideas and big talent, Goliath is slated for release on Steam (PC), Mac, and Linux in winter 2016 and explores the concept of survival in a world of giants, dropping players into a world at war where massive monsters roam. Fortunately, players can build giants of their own! Survive and search the world to discover the materials needed to craft tools and weapons, including Goliaths – giant robotic suits that will help even the odds against the enormous creatures that rule the land!

Goliath will be shown to the masses for the first time at this year’s Electronic Entertainment Expo (E3) in Los Angeles June 16th – June 18th at booth #8005 in the Concourse Hall.

In Goliath, players find themselves in a mysterious land consisting of the jumbled fragments of a hundred dead civilizations. Several powerful factions battle for control of this strange and broken world, but even the mightiest amongst them tremble in fear of the monstrous giants that roam the land. To survive among these giant creatures, players must scavenge for resources and materials needed to create Goliaths to either use for battle or barter for their very lives. Starting with simple wooden versions, players will learn to create dozens of Goliaths from a variety of materials: wood, stone, metal and other more unique materials found throughout the world. The Goliaths can be customized and outfitted with weapons to create loadouts for various situations and players’ battle preferences. But giant robots won’t solve every problem. Players will also need to craft items and tools for basic survival, build shelters and fortresses, and choose which factions to support in the war that’s sweeping across the land.

Features

·         Build A ‘Bot Factory: Learn how to create dozens of robotic Goliath suits from a variety of materials, including wood, stone, metal and more. Each Goliath can be customized and equipped with a variety of weapons – after players have learned how to craft them, of course.

·         Survive A Savage Land: Gather materials to build the tools needed to survive, including healing salves, protective fortresses and more. As players explore the world, they’ll learn more complex recipes for better tools and weapons.

·         Choose A Side: The world of Goliath is populated with several factions that vie for control of resources and territory. These factions include humans, the sentient robotic beings The Created, the demon-like Daemonari, and the elusive Forest Folk. Each faction can offer different strategic advantages in unique weapon and robot plans, and players must carefully choose with which factions to align themselves. Players can attempt to broker peace or rally their faction to accelerate the war!

·         Procedurally Generate World: Players will explore a unique world with every game, thanks to a procedurally generated world.  

·         A Living World: Explore rolling prairies, dense forests, eerie swamps, frozen tundras and more, all with a complete day/night cycle and dynamic weather. Weather and terrain will affect how each of the robots performs, so players will need to make sure they have the right machine for the job!

·         Co-Op and Competitive Multiplayer: Players can play through Goliath’s campaign with a friend in cooperative gameplay or go head-to-head in arena combat!

For more information about Goliath, please visit the game’s official site, as well as follow the game on Facebook and Twitter.

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The Legend of Zelda: Symphony of the Goddesses – Master Quest Sneak Preview at Nintendo World

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NEW YORK, New York – June 8, 2015Jason Michael Paul Productions, Inc., a pioneer in live symphonic concert performances, and the Nintendo World store in New York City, announced an in-store event celebrating “The Legend of Zelda: Symphony of Goddesses – Master Quest” tour and its impending show date in New York City in October. The Zelda Symphony event at Nintendo World will be held September 4, 2015 at 6pm.

The evening will consist of a live musical performance by a string quartet from the Zelda Symphony who will perform at the Barclays Center show, an ocarina demo by David Ramos aka DocJazz, and photo opportunities of cosplaying fans. Executive producer Jason Michael Paul and conductor Amy Andersson from the Zelda Symphony will be in attendance and available for interviews and photo opportunities.  Zelda Symphony merchandise will also be available for purchase.

The event will take place at the Nintendo World store located at: 10 Rockefeller Plaza, New York, NY from 6pm-9pm. There will be limited seating and tickets will be distributed on a first-come, first-served basis. Those who have purchased VIP tickets to the October 13th show at the Barclays Center will receive guaranteed access to the Nintendo World Zelda Symphony event.

VIP or regular tickets to the October 13th show at Barclays Center can be purchased athttp://www.ticketmaster.com/event/00004E73E8E586F6/?brand=barclays&camefrom=cfc_BARCLAYS_CTR_LZ.

Fans can view a complete tour schedule with ticketing information, and also sign up for a regularly updated digital newsletter, at http://zelda-symphony.com.

For information about events at Nintendo World please visit, www.nintendoworldstore.com and on Twitter at: @Nintendo_World.

DXRacer King Series PC Gaming Chair Review

 

PC gamers looking for gaming furniture have had a rough time of it. While many gamers like cockpit style setups, there are a huge number of us just looking for a more traditional office chair design coupled with our gamer sensibilities. Enter: The DXRacer PC gaming chair – specifically, we will be reviewing their “King Series” seat. The King Series offers a wider seat base and the model we have features higher seat sides to keep that racing seat inspired design.

DXRacer has two showrooms in the United States: One in Anaheim, CA and the other in Whitmore Lake, MI. Be sure to check their official website for exact location information. I highly recommend that, if you are in the market for a new gaming chair and located close to one of the showrooms, you stop in and check them out. Getting a chance to sit in the various chair designs prior to buying will make sure you get the best personal fit for your style and comfort.

Opening the DXRacer King Series box, you will find a variety of pieces from the chair back to the seat bease, castors, aesthetic pieces, etc. However, the best of the included items in the box were the hex/Phillips-head screwdriver tool and detailed instruction manual. This has been the easiest chair build I have ever done thanks to this handy dandy instruction booklet and I applaud DXRacer for making it both user-friendly and verbose enough to help me get the chair built. The hex/Phillips-head screwdriver is the only tool you will need to build the chair and it does a great job thanks to its thick construction. It won’t strip in mid-use like cheaper included tools you find out there. In fact, I might actually keep the included tool in my personal tool-set for future jobs.

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The wide seat cushion and raised racing sides of the King Series gives a great combination of comfort and stability and the faux-leather vinyl material is quite supple. I used the chair over the course of a week – sometimes for several hours at a time, and don’t have any bad things to write about its comfort as a desk chair. Playing PC games while sitting in the chair is equally comfortable and I loved being able to set the angle of the entire chair back a few degrees and lean back into it. Additional adjustments include what DXRacer calls “4D” arm rests, meaning that not only do they adjust up and down and side to side but, also, they pivot left and right so you can completely customize them to where needed. The base of the King Series PC gaming chair is made with a sturdy aluminum frame and the whole thing rests on five 3-inch castors which roll equally well over tile and carpet. Castors are many times a big issue when buying office furniture but DXRacer has done right by their customers with this inclusion. The model we looked at also featured neck and lumbar support cushions which, despite installing a bit awkwardly, provided additional support.

The biggest drawback to the DXRacer King Series is its high price point. At $459 Dollars, the chair is definitely an investment – however, it should last you a very long time thanks to its durable construction. I would highly recommend those of you wanting to look at a cheaper gaming chair solution to investigate DXRacer’s “F Series”. They are $299 Dollars, albeit with a slightly different form factor – again, if you can test one prior to buying, do so. I would also love to see DXRacer come out with a line of replacement arm rests that allow the mounting of flight simulation equipment such as yokes, sticks, and throttle controls. If they did that, I don’t think I would ever have a reason to leave my office, ever. Ever……

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Overall, the DXRacer King Series PC gaming chair is an excellent choice for those of you looking at upgrading to the highest level of chairs for your PC gaming desk setup. The King Series is durable, comfortable, and should last you for many years to come. It is the luxury PC gaming chair that everyone should have the privilege of resting their keisters on.

What Is Great

  • Comfortable, firm cushion
  • Rugged construction
  • A ton of positional customization for arm rests and seat
  • Great instruction manual
  • Great castors
  • Able to support gamers up to 300 lbs

What Isn’t

  • High price point

You can find more out about the DXRacer product line over at their official website.

LG 29UM67 UltraWide IPS LED Monitor Review

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21:9 aspect ratio widescreen monitors are starting to gain a lot of traction among the PC gamers out there for their increased viewing area – viewing area usually only reserved for dual monitor setups. Recently, LG let us borrow one of their newest “UltraWide” displays: The 29-inch LG 29UM67 UltraWide IPS LED gaming monitor, and we got the chance to borrow one and take it for a spin in a variety of games – as well as some movie watching for added measure.

Design

The LG 29UM67 UltraWide IPS LED gaming monitor’s design is fairly indicative of current UltraWide monitors overall. Featuring a black, shiny exterior, it is classy and slick with its extremely wide format. Assembling the monitor is not a bad experience – it attaches to its base stand via two Phillips head screws and the base stand itself is put together with four small Phillips head screws. Once assembled, it is pretty solid on its base, and has some articulation, which helps to customize the angle the user desires. Of couirse, the monitor also features VESA screw mounts in the back in case you are attaching this to a third-party mounting solution or even one of those fancy gaming cockpit monitor stands!

Features

One of the biggest features of this monitor is its support of AMD’s FreeSync technology. This is a technology designed to change the monitor’s refresh rate on the fly in order to minimize or eliminate visible image “tearing”. For reference, Nvidia has a version of this technology as well called “G-Sync”. As to the FreeSync technology, a large array of AMD graphics cards support this feature – so, chances are that you are all-set to use it if you have an AMD GPU installed. There is one caveat to this technology: It can only be used via the monitor’s DisplayPort input. It will not work using the DVI or HDMI ports. Another interesting feature of the LG 29UM67 is its ability to display two video input sources at the same time via the on-board display menu. There is enough screen real estate that makes this feature very handy as well as useful. Speaking of the on-screen display, LG has equipped the 29UM67 with a very impressive control  menu chock full of display tweaks and options. Finally, the 29UM67 has a very thin bezel which is barely noticeable when playing games or watching movies on it.

LG has even programmed some gamer-specific display modes into the monitor. The is a day and night FPS setting mode as well as a mode dedicated to RTS titles. These presets are pretty nifty and, even though I tended to customize my image in the end, I appreciated the effect that each of the gamer display modes had. If you don’t plan on customizing your image, you won’t be disappointed with the built-in modes.

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Usage

The LG 29UM67 UltraWide IPS LED gaming monitor helps your games look amazing. I prefer a wider field of view in both my first-person shooter titles as well as flight simulations. To that end, I have tried two and even three monitor setups in my time as a gamer! Unfortunately, the more monitors you connect to your graphics card, the more processing power is needed. With this UltraWide solution, you get that wide field of view without as much performance being needed to make it work.

If you compare the LG 29UM67 to a 29-inch 16:9 monitor, you will notice that, while the UltraWide is much wider than the more standard display, it is also a lot shorter. You are basically exchanging height for width. If you run any games or content that only display in 16:9, then you will get black bars on the left and right sides of the screen. Additionally, because you are now essentially not using the extra width, you are left with the equivalent of, roughly, a 23-inch display. Conversely, if you watch movies in the 21:9 aspect ratio, you will have no black bars on the screen at all! This takes a bit of getting used to if you come from a world of 16:9 displays like I did. However, it is a welcome change. The built-in 7W stereo speakers actually do a decent job of putting out stereo sound. While I would not choose them over a set of dedicated external speakers, they are more than fine if you are using the display in a quiet office or dorm environment. Dying Light, Far Cry 4, and World of Tanks all looked beautiful on this display, and the added field of view helped my overall performance as well as gameplay experience. DCS: World 2 looked incredible, and it was so nice to see as much of the cockpit as this wide display allowed.

Conclusion

Overall, the LG 29UM67 UltraWide IPS LED gaming monitor is a great example of this growing display category with a ton of built-in features as well as a fairly economical price point that won’t leave your wallet empty. It is available now from LG’s official website as well as other retailers. The monitor also comes in a 34-inch flavor for an extra $200 dollars on the price tag. If the 29-inch model is any andication, I would imagine you would be very happy with its bigger sibling too.

[easyreview title=”LG 29UM67 UltraWide IPS LED Monitor Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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Evil Twin Studios Prepares The Vault of Darkness for ScareLA

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June 5, 2015 — Committed to finding new ways to inspire your summer screams, ScareLA is proud to announce its collaboration with Evil Twin Studios. We’ve poured our blood and guts into creating a brand new immersive, interactive exhibit unlike anything you have ever seen at a con before. We present: The Vault of Darkness.

The Vault of Darkness is our darkest brain child to-date: A chance for you to experience special effects, props, animatronics and more in a dark setting much like a Halloween night.

Plan to have all your senses engaged, stimulated and pushed to their limit. Upon entering the Vault, our monsters will instruct you on the rules to explore. Pay attention or you may just get lost in the dark forever…

The Vault of Darkness is being produced by Evil Twin Studios, the haunters behind Raymond Hill Mortuary, Theatre of Terror, coming to South Pasadena this fall. Support provided by Gantom Lighting & Controls.

Nightmares will come to life, see you in the dark! Dare to enter the Vault of Darkness? Go on, show us just how brave you are…

Click Here to Buy ScareLA Tickets