Author - Jerry Paxton

Bone Yard Effects Premieres Interactive Exhibit at ScareLA 2015

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LOS ANGELES (Friday, March 6, 2015) – ScareLA, the Southern California convention dedicated to Halloween, is pleased to announce the premiere of an exclusive interactive exhibit “Angels & Demons by renowned makeup artist Larry Bones of Bone Yard Effects, this August 8 and 9 at the Pasadena Convention Center. A fan favorite for the past two years, Bones returns to ScareLA accompanied by over two dozen talented artists to transform select ScareLA attendees into beautiful and terrifying creatures from the supernatural.

“I’m so excited to bring Bone Yard Effects back to ScareLA this year,” says Larry Bones, founder of Bone Yard Effects. “I have loved being part of this awesome event for the past two years, and am amazed by how fast it is growing. As ScareLA gets bigger, we at Bone Yard have the opportunity to grow as well. I’m pleased to announce Bone Yard’s ‘Angels & Demons’ presentation. A huge team of Bone Yard artists will create either an angel or a demon character from head to toe, each with its own unique attributes. You’ll see over twenty five different characters over the weekend, and will have the opportunity to get a photo with them on our display stage. We look forward to seeing you all at ScareLA 2015!”

Bone Yard’s “Angels & Demons” demonstration will culminate in a small army of over 25 creatures roaming the show floor, interacting with guests, and making themselves available for unforgettable photo opps. The installation spurs from the convention’s unique focus on creating high quality immersive entertainment. It is to complement over a dozen onsite mini-haunts and experiences only found at ScareLA.

“Every year, Larry gives his Bone Yard Effects crew a new makeup challenge to unveil at ScareLA, and every year, they top themselves with even more creative and scarier creatures that end up wandering our show floor” says David Markland, Executive Producer of ScareLA. Co-producer and ScareLA founder Lora Ivanova adds, “In addition to his team’s amazing artistry, Larry offers an invaluable learning opportunity for makeup enthusiasts and professionals. Every step of the creature transformation shows tips from one of Hollywood’s greatest. We can’t wait to see what he creates with us this year.”

Since 2006, Larry Bones has been the department head of Makeup and Hair for Universal Studios Hollywood’s blockbuster event, Halloween Horror Nights in Los Angeles. Each season, Bones oversees the transformation of hundreds of men and women into horrific monsters that lurk in the theme park’s mazes and fog-choked scare zones. His extensive list of film and television credits include Scary Movie 2, Congo, Dawson’s Creek and Roseanne.

In addition to film and themed entertainment production work, Bones offers a line of hand-made consumer-level foam latex prosthetics, FX Faces, which will also be on display at the Bone Yard Effects booth during ScareLA. They are available for purchase online at www.boneyardfx.com.

Less than 48 hours are left of the ScareLA 50% off tickets pre-sale discount. Pre-sale ends Friday, March 13. For more information and to purchase tickets, visit: www.scarela.com.

New Cities: Skylines Video Dev Diary

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STOCKHOLM – March 5, 2015 – Paradox Interactive and Colossal Order, rumored to be secretly constructing the eighth wonder of the world, have today released the final installment of their video developer diary series for Cities: Skylines, the highly anticipated city simulation game for PC, Mac and Linux set to break ground on March 10th!

Lifting the lid on a variety of clever systems within the game to make your job of building your perfect working metropolis as streamlined as possible, the brand new video diary highlights that Cities: Skylines isn’t just a looker but has smarts too!

To uncover just what a clever game Cities: Skylines is, watch the brand new developer diary:

Never before seen in a city builder, Cities: Skylines contains the first integrated Dynamic Water System giving all the rivers and estuaries within the game real-world mass and direction. This will mean that you must think carefully where to place your water services to ensure that your city’s waste will go downstream and that you don’t pollute your population’s water supply!

The video developer diary also explores Zoning within the game, built to enable you to reasonably simulate a realistic city of up to one million people, along with the District Tool and the Economic Simulation model.

Players of Cities: Skylines will have total control in endless sandbox city-building gameplay across massive maps, allowing them to design and manage the metropolis of their dreams. Vast backdrops and maps provide players with countless ways to improve and expand their cities, while extensive modding support allows players to design everything from in-game parks and buildings to new landscapes.

Cities: Skylines can be pre-ordered at www.citiesskylines.com.

Evil Twin Studios Announces 2015 Haunted House

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Evil Twin Studios, the dementedly-brilliant folks behind last year’s Raymond Hill Mortuary (See Our Review Here) have announced that they will once again be scaring the masses this October. In an email  blast this morning, the group stated:

All new haunted house experience coming Halloween season 2015!
We are thrilled to announce that Evil Twin Studios will once again make nightmares come true in South Pasadena. In addition to a new theme, we will be scaring at anew location just down the street from our previous haunts. Proceeds from our 2015 haunt will benefit the South Pasadena Educational Foundation (SPEF). More disturbing details coming soon.

Rock Band 4 Announced

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Cambridge, Mass. – March 5th, 2015 – Harmonix is excited to announce that it is teaming up with Mad Catz to bring Rock Band™ 4, the next generation of the award-winning social and interactive music gaming platform, to PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft®.

Players can guarantee that they can be ready to rock with new hardware on release day by signing up to be alerted when pre-orders go live at http://www.rockband.com/preorder.

Additionally, fans attending PAX East in Boston between March 6 and March 8 can pre-order an exclusive Penny Arcade-themed guitar in person at Harmonix’s booth, #4224.

START A BAND. ROCK THE WORLD.

Rock Band 4 brings the critically-acclaimed franchise to a new generation of consoles, focusing on the features and gameplay that people love, and expanding the franchise in innovative ways that were informed by how fans play and what they want.

“With Rock Band 4, we’re doubling down on the energy and excitement of playing music live with your friends,” says Harmonix Chief Executive Officer Steve Janiak. “Focusing on the core experience that our fans have told us they love allows us to evolve established gameplay in meaningful ways that we can’t wait to share with everyone later this year.”

“We couldn’t be happier to be working with Harmonix and help bring the band back together for the launch of Rock Band 4,” added Darren Richardson, President and Chief Executive Officer of Mad Catz. “Harmonix possesses unrivalled passion and vision for music gaming and we can’t wait to introduce the next generation music platform to passionate gamers.”

Harmonix will reveal to its fans more details about exciting new features of Rock Band 4 this coming May.

STILL THE MOST MUSIC. PERIOD.

In addition to a killer on-disc soundtrack, Rock Band 4 will support over 2000 tracks released since the 2007 launch of the original Rock Band, accounting for more than 500 of rock music’s most legendary artists.

“Since the beginning, we’ve called Rock Band a music platform. Players responded by downloading hundreds of their favorite tracks, and building a massive library of playable music,” says Rock Band 4 Product Manager Daniel Sussman. “It’s important for us to respect those purchases and enable our fans to bring that content over to the Rock Band platform on new generation consoles.”

Players who’ve purchased or downloaded playable tracks on last-generation consoles will be able to download and play those tracks on their new platforms at no additional charge*. Hundreds of tracks will be available at launch, with more back catalog music – and new tracks – to be added regularly after launch.

CELEBRATE WITH FREE DOWNLOADABLE CONTENT FOR ROCK BAND 3, AVAILABLE NOW

To celebrate the long-awaited announcement of Rock Band 4, Harmonix is offering a free downloadable track. “I Still Believe,” recorded by UK-based songwriter Frank Turner for his fourth EP, Rock & Roll, is available now for download today, free of charge, on PlayStation®3 and Xbox 360®. Playable today in Rock Band 3 and Rock Band Blitz, this is one of the hundreds of songs that will be compatible with Rock Band 4 when it ships later this year for PlayStation®4 and Xbox One!

Rock Band 4 will be available later this year. For more information, head over to http://www.harmonixmusic.com and follow @RockBand on Twitter for updates.

Elite Dangerous Coming to Xbox One

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Cambridge, UK. 4 March, 2015. Frontier Developments plc (AIM: FDEV) today announced plans to bring the definitive massively multiplayer space epic Elite: Dangerous to Xbox One, the all-in-one games and entertainment system from Microsoft, in this calendar year.

Elite: Dangerous is the critically acclaimed third sequel to the genre-defining Elite, created in 1984 by David Braben and Ian Bell. Elite: Dangerous brings gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.

Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.

Elite: Dangerous for Xbox One will include all content added to the PC version by February’s Community Goals content update and March’s Wings content update. Available for free next week on PC, Wings unites players to cooperate and collaborate across the galaxy and share in the rewards together. Wings will empower players to help protect friends on a risky trade run, spread out to map systems or hunt prey, and work together to reshape the galaxy.

Elite: Dangerous for Xbox One is planned to launch in 2015. For further information and to subscribe to the Elite: Dangerous for Xbox One mailing list, visithttp://www.elitedangerous.com/xboxone

Razer to Give Out Smartbands at GDC 2015

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SAN FRANCISCO (GDC 2015) – Razer™, a world leader in connected devices and software for gamers, today announced it will give Razer Nabu X smartbands at no-charge (MSRP: $49.99) to developers who visit its GDC booth during expo hours from March 4 to March 6.

Interested developers will need to provide proof of an app they have developed or are developing on the iOS or Android platform to be eligible to receive a Nabu X. Alternately, interested parties, and those not attending GDC, may apply for entry in the Nabu Developer Program to be considered for a Nabu X unit.*

“Since its launch last year, the Nabu Developer Program has grown significantly,” says Jun Shen Chia, Razer product marketing manager. “We have an evolved SDK, comprehensive guidelines to help programmers get started quickly, and an open communication channel to our Development Relations team at Razer. We’re looking forward to meeting developers in-person at the (GDC) show and get them rolling on connecting great apps with our award-winning hardware.”

Watch the Nabu Developer Program video here:

*Free Nabu X units subject to availability and at Razer’s sole discretion. Supply is limited. If stock runs out at GDC, qualified developers will have their units shipped to them after the event.

About the Nabu Developer Program:

The Nabu Developer Program offers mobile app developers an opportunity to connect their apps to an open wearables platform with a simple-to-use SDK. To-date, 13 third-party apps have been connected to the Nabu wearables platform, and more are expected.

Countless developers have signed up to the program, coming from a wide-range of industries including gaming, military, healthcare, enterprise, telecommunications, and more.

For more information on the Nabu Developer Program, please visit http://developer.razerzone.com/nabu/

About the Razer Nabu X:

The Razer Nabu X joins the Razer Nabu in the company’s wearables category, both as separate solutions being sold side-by-side. The company’s first wearable features a private message OLED screen. The Razer Nabu is an award-winning wearable that was first introduced at the Consumer Electronic Show (CES) in 2014 where it won a “Best of CES” award as “People’s Choice,” besting a field of more than 40 finalists by earning 50 percent of the popular vote during the show.

The award-winning Razer Nabu X was introduced at CES 2015 and is available now atwww.razerzone.com/nabu-x.

Price: U.S. $49.99 / EU €49.99

Availability: Razerzone.com – Now available

Product features:

  • Compatible with: iOS devices – iPhone 5, 5S, 5C, 6; and Android 4.3-and-up devices
  • Lithium-polymer battery with 5 – 7 days of battery life, 30 days standby
  • IP67 water resistant, up to 30 min. in 1 m depth

Display and sensors:

  • 3 LED indicators
  • Accelerometer
  • Cylindrical vibration motor

Software:

  • Pairing via Bluetooth Low Energy
  • Nabu X Utility app for band customization, notifications, data, app discovery, and other settings
  • Nabu Fitness app for activity logging and monitoring
  • A growing collection of Nabu-and-Nabu-X connected third-party apps

For more information about the Razer Nabu X, please visit www.razerzone.com/nabu-x.

Mad Max Pre-Orders Get The Ripper Bonus Car

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Warner Bros. Interactive Entertainment has unveiled an awesome pre-order bonus for their upcoming Mad Max. All those who pre-order Mad Max will receive an additional Magnum Opus car body called “The Ripper”.

**Click the image of The Ripper above to enlarge it.

About The Ripper
“The Ripper packs a powerful V8 engine, upgraded exhaust with custom off-road tires, a ramming grill and a tuned suspension so it can take on a variety of Wasteland surfaces.”

Valve Reveals SteamVR and More at GDC 2015

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March 3, 2015 – Valve announces a number of product and technologies at this week’s Game Developers Conference (GDC) in San Francisco.

“We continue to see very strong growth in PC Gaming, with Steam growing 50% in the last 12 months,” said Gabe Newell, Valve’s president. “With these announcements we hope that we are helping build on that momentum.”

Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).

Steam Machines from partners Alienware and Falcon Northwest are being shown, with Machines from a dozen other partners slated to release this November. Steam Machines will start at the same price point as game consoles, with higher performance. Customers interested in the best possible gaming experience can choose whichever components meet their needs. Epic will give a demonstration of the newly announced Unreal Tournament running on a 4K monitor driven by the Falcon Northwest Steam Machine. “We love this platform,” said Tim Sweeney, founder of Epic Games. “Whether you’re running incredibly detailed scenes at 4K or running 1080p at 120 FPS for an intense shooter experience, this brings world-class gaming and graphics to televisions with an open platform true to Valve’s PC gaming roots.”

Valve will show a virtual reality (VR) headset. Developer versions of the headset will be available this spring, and partner HTC will ship their Vive headset to consumers by the end of the year.

Two new technologies are part of the VR release – a room scale tracking system codenamed Lighthouse, and a VR input system. “In order to have a high quality VR experience, you need high resolution, high speed tracking,” said Valve’s Alan Yates. “Lighthouse gives us the ability to do this for an arbitrary number of targets at a low enough BOM cost that it can be incorporated into TVs, monitors, headsets, input devices, or mobile devices.” Valve intends to make Lighthouse freely available to any hardware manufacturers interested in the technology.

“Now that we have Lighthouse, we have an important piece of the puzzle for tackling VR input devices,” said Valve’s Joe Ludwig. “The work on the Steam Controller gave us the base to build upon, so now we have touch and motion as integrated parts of the PC gaming experience.”

“We’ve been working in VR for years and it was only until we used SteamVR’s controllers and experienced the magic of absolute tracking that we were able to make the VR game we always wanted to make,” said Alex Schwartz of Owlchemylabs.

VR demos being shown at GDC include work from Bossa Studios, Cloudhead Games, Dovetail Games, Fireproof Studios, Google, Owlchemylabs, Skillman & Hackett, Steel Wool Games, Vertigo Games, and Wevr.

Valve announced the Source 2 engine, the successor to the Source engine used in Valve’s games since the launch of Counter-Strike: Source and Half-Life 2. “The value of a platform like the PC is how much it increases the productivity of those who use the platform. With Source 2, our focus is increasing creator productivity. Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games,” said Valve’s Jay Stelly. “We will be making Source 2 available for free to content developers. This combined with recent announcements by Epic and Unity will help continue the PCs dominance as the premiere content authoring platform.”

Also as part of supporting PC gaming, Valve announced that it will be releasing a Vulkan-compatible version of the Source 2 engine. Vulkan is a cross-platform, cross-vendor 3D graphics API that allows game developers to get the most out of the latest graphics hardware, and ensures hardware developers that there is a consistent, low overhead method of taking advantage of products. Vulkan, previously called Next Generation OpenGL, is administered by the Khronos Group, along with other standards such as OpenCL, OpenGL, and WebGL.

GDC 2015 will mark the 13th anniversary of Valve’s first public announcement of Steam, which has since become the leading platform for PC, Mac, and Linux games and software. In the last year, Steam realized the addition of many new services and features – including In-Home Streaming, Broadcasting, Music, and user-created stores – as it grew to over 125 million active accounts worldwide.

For more information, please visit www.steampowered.com/universe

Shadowrun Online Now Shadowrun Chronicles: Boston Lockdown

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Vienna/AUSTRIA, 3rd of March 2015 — After recently announcing their partnership, Nordic Games and Cliffhanger Productions have now fixed an April 28th 2015 launch date for their tactical turn-based RPG Shadowrun Chronicles: Boston Lockdown.

The new name has been in the making for some time and was decided on together with the Shadowrun community and Kickstarter Backers.

Jan Wagner, Managing Director of Cliffhanger, explains: “Shadowrun Online has always been a title that invited a wide range of expectations – some gamers thought it meant we are doing a full-blown MMORPG with a persistent open world, others believed it meant we are doing a free to play browser title. The core vision of the game has always focused on experiencing the world of Shadowrun together with your friends and meeting other players, swapping stories and exchanging strategies as well as a creating a space for actual role-playing with others. This to us is the core experience of Pen and paper roleplaying – a shared imagination and story experience. But a lot of people thought that the title meant they had to play it in multiplayer and didn’t even check it out. The new title also expresses our goal to continue to tell stories and release new content evolving from the collective actions of our players. They will shape the way the future plot of Shadowrun develops, literally making history in the Shadowrun Universe.”

The game offers a campaign, which can be plaid solo or with up to 4 players in co-op as well as a live multiplayer hub and opportunities for PvP matches. Players can also take their offline friend’s characters with them on missions.

Gennaro Giani, Producer & Localization Manager, Nordic Games adds: “Especially for the boxed version, gamers need to be sure they can play the game alone at their convenience and not be forced into some online pattern or depend on any server activity for that matter. The new title also implies that Shadowrun Chronicles is here to stay.”

The April 28th launch date for Shadowrun Chronicles will see the game being released in English, French and German, as well as in retail stores and on various digital platforms.