Author - Jerry Paxton

Star Wars: The Force Awakens Google Cardboard VR Experience Unveiled

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BURBANK, CALIF. (November 23, 2015)—Disney announced today that in an unprecedented collaboration with Google, Star Wars fans will have an opportunity to share in immersive experiences—Awaken the Force Within and Google Cardboard Virtual Reality—in celebration of Lucasfilm’s Star Wars: The Force Awakens.

Awaken the Force Within global program starts today and fans logging onto google.com/starwars can make a choice to be on the Dark Side or the Light Side for the upcoming Star Wars: The Force Awakens. Their favorite Google apps will transform to reflect the path they choose. Special experiences have been developed for Android Wear Watches, Google Calendar, Chrome, Chromecast, Gmail, Google Maps, Google Now, Waze and YouTube with added features for fans to discover on their Inbox by Gmail, Google Translate and Google Search.

Coming on December 2 is a new virtual reality experience developed along with Google and Verizon. This will feature the first-of-its-kind serialized Google Cardboard Virtual Reality (VR) experience that combines a compelling story and exclusive, never-seen-before content, which ties directly into the opening of Star Wars: The Force Awakens, with the very latest cutting-edge Virtual Reality technology.

ILMxLAB, a laboratory for immersive entertainment from Lucasfilm, Industrial Light & Magic and Skywalker Sound, created the Virtual Reality content for the Google Cardboard VR Experience utilizing the group’s combined expertise in special effects, design and artistry.

The Google Cardboard Virtual Reality experience launches via the official Star Wars app and is available on both Android and iOS devices.

Four custom Google Cardboard viewer designs featuring popular Star Wars images will also be available exclusively in Verizon stores beginning December 2.

Chivalry: Medieval Warfare Coming to Consoles

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SANTA MONICA, Calif. – Nov. 19, 2015 – Activision Publishing, Inc. has announced it will bring Chivalry: Medieval Warfare, Torn Banner Studios’ intense, melee-oriented action game, to the PlayStation®4 computer entertainment system and Xbox One next month. This new release features 24-person online multiplayer, over 25 maps, dedicated server support, and a new horde mode for teams of up to six.

Chivalry: Medieval Warfare is expected to storm the PlayStation®4 via the PlayStation®Store and Xbox One through the Xbox Games Store in North America on Dec. 1 for $19.99 MSRP. Also launching that day for $29.99 MSRP on both platforms is Chivalry: Medieval Warfare Ultimate Edition, which includes the full game, plus the Barbarian Character Pack, Marauding Arbiter Pack, Inquisitive Dreadnaught Bundle and Barbarian Weapon Pack. Pre-orders for both versions are expected to open on Nov. 25 for Xbox One only.

Chivalry: Medieval Warfare makes combat fast, forceful and precise with a deep melee fighting system and the ability to quickly switch between first and third-person perspectives.  Lay waste to castles and villages as one of four distinct classes – Knight, Vanguard, Man-at-Arms and Archer – in battles of cold, ruthless steel across a multitude of solo and team-based modes. The game includes over 60 period-authentic swords, axes, maces, javelins, bows and more, complemented by a range of armors, helmets and siege weapons, including catapults, ballistae, boiling oil and battering rams.

A number of cosmetic DLC sets, each sold separately, will also be available when Chivalry: Medieval Warfare arrives. The Barbarian Character Pack contains savage barbarian skins for each of the game’s four classes. The Marauding Arbiter Pack features new skins and helmets for the Vanguard class. The Inquisitive Dreadnaught Bundle holds new skins, helmets and special weapons for the Knight class. Finally, the Barbarian Weapon Pack delivers five brutal weapons of war.

Chivalry: Medieval Warfare is rated M (Mature) by the ESRB. For more information, please visit www.tornbanner.com/chivalry, and follow the game on Facebook.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com, or by following @Activision.

About Torn Banner Studios

Torn Banner Studios is an exciting independent video game company located in Toronto, Canada. Passion and innovation are the core elements of everything that Torn Banner creates. For more information, visit TornBanner.com, or follow @TornBanner.

Mordheim: City of the Damned Launch Trailer

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November 19, 2015 – Focus Home Interactive and Rogue Factor today proudly unveil the launch trailer for their video game adaptation of Games Workshop‘s cult classic Mordheim. Set in the Warhammer world’s decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead Warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

After the Comet of Sigmar crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.

Mordheim is a hostile place, so make sure you’re ready when traveling across all the different districts. From the Temple of Sigmar, to the Market District or the Count Steinhardt’s palace, Mordheim is not only filled with enemy Warbands but also with other evil creatures lurking in the shadows, such as the great Chaos Ogre, the lethal Alluress, the Curator, and many more.

Featuring four independent campaign modes for each of the four Warbands, as well as multiple online modes, develop your Warband and take them into the fray online, enjoying many maps within the City of the Damned, featuring both procedurally generated campaign missions, and procedural map elements.

Having explored the game in detail through the Overview Trailer, and its exciting campaign in our Campaign Trailer, it’s time to delve into the city and fight for glory and Wyrdstone.

Fallout 4 Review – Back to the Wasteland, Skyrim Style

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“War. War never changes.” This iconic phrase has been synonymous with the Fallout series since the original game was launched back in 1997. The series has seen lots of changes since then. It moved studios, changed genres, and even platforms. This whole, turbulent journey has led us to today. Fallout 4 is out and on store shelves. The game, which is set in 2287, takes place ten years after the events of Fallout 3.

Fallout 4 begins, however, with a very cool prologue sequence that takes place before The Great War begins. It allows you a taste of life before the bombs fell and also serves as a way to create your character. However, in this Fallout game, the character creations has changed quite a bit. Sure, you still have your S.P.E.C.I.A.L. attributes to select, but gone are the individual skills of previous games.

For example, you no longer select and/or level up individual skills. Instead, your S.P.E.C.I.A.L. attributes, and any Perks you have, will be the deciding factor on how you fare in using equipment or fighting, etc. The new system is a bit of a letdown for hardcore RPG gamers. Even in The Elder Scrolls V: Skyrim, you level up individual weapon skills by focusing on using that kind of weapon. You are not good at using all categories of weapons and have to specialize. This brings up a lot of replayability – how would I have done if I were a two-weapon fighter, assassin, etc? In Fallout 4, there is much less specialization and a lot more generalization with regards to skills.

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Because of this, the Perks and Magazine systems are more important than ever before. Perks allow you to get bonuses and special abilities in a variety of categories. You can also increase your S.P.E.C.I.A.L. attributes in each of the base Perk types. Magazines, comics, and other pre-war books that you find will give even more bonuses to your skills – some even grant you additional things to build at crafting tables. Additionally, if you travel with any of your companions for some time, and get them to like you by your actions, you will eventually receive special Perks from each one. These could be experience boosts for a specific type of dialog persuasion, etc.

Crafting comes back hard in Fallout 4, with players being able to modify just about any piece of equipment they pick up in the game. The game is set in “The Commonwealth”, the area we now refer to as Massachusetts. This area is replete with its own style of weapons and equipment. Sure, some of the old favorites return, like the minigun, etc but gone are the more realistic weapon types seen in Fallout: New Vegas (Such as the M4 assault rifle). Fallout 4 allows players to take a base weapon and turn it into anything they like. You can start with a standard “Pipe Pistol”, which is a rudimentary firearm from the region. You can then use a Weapons Crafting station and turn it into a Pipe Rifle, a Pipe Submachine Gun, and more. Armor is also interesting, as you can wear full body costumes or instead to opt for base layers like army fatigues, long johns, etc. From there, you add individual armor pieces – chest, right arm, left arm, etc. This will allow you to fully customize not only your stats but, also, your look and style. The mixing and matching is addictive to get just the right amount of defense from your getup.

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With this lack of weaponry from previous games, one might think that the game distances itself from previous entries, such as New Vegas. However, that couldn’t be further from the truth. Throughout the game, you will find numerous references to previous Fallout games. These homages and callbacks add a lot to the player universe – especially if you have played the previous games to understand them.

Also new for Fallout 4 is how Power Armor is handled. In past Fallout games, Power Armor was a single suit or piece of armor/apparel. Donning that one piece of armor turned your entire character into a walking chrome menace. I still remember getting that first Power Armor unit in the original Fallout… Good times. In Fallout 4, Power Armor is donned in pieces. Sure, you have the basic Power Armor Frame which is skeletal in nature, but you then equip various pieces of armor you find to that frame. When damaged, specific armor sections will blow off the frame, making for some visually striking combat sequences. While I like the modular nature of this system, it seems to take away the special, rare quality of Power Armor. Now, Power Armor pieces can be found all over the Commonwealth. I found at least three almost-full sets of X-01 advanced prototype armor by just exploring. Raiders have Mad Max style Power Armor components as well – all these pieces means you can Frankenstein together a custom suit of armor segments. A T-45 arm here, T-51 leg there, T-60 torso, X-01 head… In previous games, getting that Power Armor was a big achievement. If you follow Fallout 4’s main storyline, you can get a basic suit of T-45 armor within about 25 minutes.

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My Stable of Power Armor – I am the Commonwealth’s Tony Stark!

 

Another huge update for Fallout 4 is the ability to build up and manage settlements located around the wasteland, starting with your home neighborhood of Sanctuary Hills. Sometimes, you will get word that one of your settlement needs assistance in some way, and these calls for help do expire, at the cost of that settlement in some way (people could die, happiness decreases, etc). You can construct all manner of interesting structures, as defensible as you desire. You can collect a whole slew of power armor throughout the game, so I constructed my own power armor base a la Tony Stark, with multiple racks to display each. The possibilities for creativity are staggering. However, the game never really explains all the ins and outs of the building/workshop system – but, a bit of personal exploration should help with that.

Fallout 4 is, in many ways, a successor to The Elder Scrolls V: Skyrim – in some ways even more than Fallout 3. Even more interesting is what Fallout 4 could mean for The Elder Scrolls saga going forward. Seeing how the settlement building and management system works in Fallout 4, it is totally within the bounds of possibility that our next visit to Tamriel will see the player being able to build/manage villages of their own.

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From a story perspective, Bethesda has opted to forego the Fallout trope of having an ending which explains the fate of each faction/city/character. Now, there is a brief ending sequence and you are right back out to continue questing around the wasteland. While some have criticized this, I believe there is a deeper strategy at work. I believe Bethesda is saving this for the variety of DLC coming out for the game in 2016. With Fallout 3, they made the mistake of ending the game completely at the end of the story – only to have to retcon it for their Broken Steel expansion pack. Not this time!

Finally, Fallout 4’s overall game experience is very satisfying – especially when you get the chance to just go wander the wasteland in search of adventure (hint: You WILL find it). There is so much to do out in the wilds, it reminds me quite a bit of Skyrim in that regard. I completed my playthrough in about 50 hours, but I barely scratched the surface of the side quests – the game is simply massive.

Overall, Fallout 4 is an excellent return to the nuclear wasteland replete with quests to accomplish and interesting characters to engage with. The game does have its share of unpolished points but, overall, it is the most epic Fallout title yet.

[easyreview title=”Fallout 4 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Just Cause 3 4K Trailer Released

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November 18, 2015  – Avalanche Studios have been busy squeezing every last drop of power out of their proprietary engine for the upcoming release of JUST CAUSE 3 on December 1st. The game can be seen firing on all cylinders, with all settings turned to overkill in this video running at a 4K resolution here:

Related Links
Official Homepage: justcause.com
Official Facebook® Page: facebook.com/JustCause
Official YouTube Channel: youtube.com/c/JustCauseGame
Follow @JustCause on Twitter®: twitter.com/JustCause

Hard West Launch Trailer

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November 18, 2015 – Consumed by tragedy and left for dead, one man will walk a dangerous path to punish those who wronged him. Vengeance is all that remains, and only one thing is certain; dying is the easy part.

A tactical, turn-based western of six-shooters and the supernatural, Hard West is now available on PC (Win/Mac/Linux), including the Collector’s Edition with a digital art book, comic book, and original soundtrack by Marcin Przybyłowicz (The Witcher 3: Wild Hunt).

Watch the new Launch Trailer to see the cost of vengeance:

Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. In this world, death is a constant presence and the black pacts you make will forever haunt all those around you.

Fight your way through 40 missions of henchmen, cultists, and cannibals in your quest for vengeance. Uncover the plans of the ancient powers at play and make difficult choices that resonate throughout your journey. Collect and combine poker cards to craft special abilities, and arm yourself with an eclectic collection of firearms including outlandish prototypes of the era.

Hard West is the second game from Warsaw-based studio, CreativeForge Games, and features the talented writing of Haris Orkin (Company of Heroes 2, Dying Light and Call of Juarez series), and an original score composed by Marcin Przybyłowicz (The Witcher 3: Wild Hunt).

You can listen to the original soundtrack immediately on Spotify, or purchase it digitally through Google Play, iTunes, and Amazon.

Hard West is available now on Steam:
http://store.steampowered.com/app/307670/

Wizard World Gaming Atlanta Event Announced

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ATLANTA, November 18, 2015 – Wizard World, Inc. (OTCBB: WIZD) today announced the first Wizard World Gaming Atlanta , a celebration of all things gaming, January 22-24 at the Georgia World Congress Center. Attendees will participate in video and table gaming tournaments and eSports competitions, meet top celebrities, executives, developers and brands, participate in live demonstrations and interact with fans across the Southeast, demonstrating their love of gaming with Wizard World.

“We wanted to create an exciting, new type of convention for fans who love all kinds of gaming,” said John Macaluso , Wizard World CEO. “Gaming is a growing part of all Wizard World shows, and we feel Atlanta is the perfect place to roll out this kind of celebration.”

Guests to attend Wizard World Gaming Atlanta will include from Billy Mitchell (The King of Kong: A Fistful of Quarters), Walter Day (founder, Twin Galaxies), voice actors Yuri Lowenthal (Ben 10, Fallout 4, Skylanders ) and Tara Platt ( Pillars of Eternity, Skylanders , Sailor Moon Crystal) and more to be announced shortly.

Now through December 31, fans can take advantage of an Early Bird Special discount, offering 25% off three-day and single-day admissions, by using code EARLYATL at checkout at http://wizd.me/AtlantaPR.

Wizard World Gaming Atlanta will also feature a Retro gaming area via Guys Games and Beer, which will include the mech combat Steel Battalion, VR Oculus experience, History of Gaming and Retro Game Lounge with a variety of classics from years past — from Atari to Xbox and everything in between.

Wizard World Gaming Atlanta kicks off a season-long series of gaming-focused events which will coincide with Wizard World Comic Con shows throughout 2016 in the following cities: Portland , Ore. (Feb. 19-21); St. Louis (April 1-3); Minneapolis (May 6-8); Philadelphia (June 2-5); Sacramento, Calif. (June 17-19); Orlando, Fla. (August 5-7); Chicago (August 18-21); and Austin, Texas (September 23-25).

Wizard World Comic Con events bring together thousands of fans of all ages to celebrate the best in pop-fi, pop culture, movies, graphic novels, cosplay, comics, television, sci-fi, toys, video gaming, gaming, original art, collectibles, contests and more. The second event scheduled on the 2016 calendar, Wizard World Gaming Atlanta show hours are Friday, January 22, 3-8 p.m.; Saturday, January 23, 10 a.m.-7 p.m.; Sunday, January 24, 10 a.m.-4 p.m.

For more on 2016 Wizard World Gaming Atlanta, visit http://wizd.me/AtlantaPR .

Crytek Releases Back to Dinosaur Island VR Demo For Free

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FRANKFURT, Germany – November 18, 2015 – Available for download today, Crytek has released virtual reality tech demo Back to Dinosaur Island for free. Achieved with CRYENGINE, Back to Dinosaur Island debuted publicly at GDC 2015 in San Francisco, earning widespread acclaim from press and attendees, and this is the first time players can experience it for themselves outside of a games industry event.

In Back to Dinosaur Island, players become the eyes and ears of a baby dinosaur in a nest. Surrounded by dinosaur eggs, players are immersed in a beautifully rendered 3D jungle environment filled with lush vegetation and buzzing with life. Players interact with elements around them, including the eggs, a dragon fly and finally, will come face-to-face with an enormous dinosaur, experiencing a sense of scale and awe in a way that can only be achieved with virtual reality.

Crytek’s Director of Production, David Bowman, said: “Back to Dinosaur Island shows how intense, involving and rich virtual reality can be. Players will see a powerful dinosaur breathing inches from their face, getting an unprecedented sense of its immense scale. To watch this scene in 2D is impressive, but when you’re in virtual reality, it becomes more intimate, and more exciting – giving you a feeling of presence and a belief that you’re really right there in a way that no other medium can.”

A video which gives a flavor of the experience players will enjoy in Back to Dinosaur Island is available at https://youtu.be/-qopI4SulZw. Today’s release of Back to Dinosaur Island is compatible with Oculus Rift Development Kit 2 models and later. Gamers can stay up to date with Crytek’s on-going virtual reality projects by visiting www.crytek.com and www.cryengine.com.

EverQuest II: Terrors of Thalumbra and EverQuest: The Broken Mirror Launches Tomorrow

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SAN DIEGO – Nov. 17, 2015 – Over the next 24 hours, Daybreak Games is launching two new major content expansions for the EverQuest universe: EverQuest: The Broken Mirror and EverQuest II: Terrors of Thalumbra. These exciting additions to the long-running, massively multiplayer online role-playing game (MMORPG) series bring new solo and group adventures, features, challenges and more to the world of Norrath.

EVERQUEST: THE BROKEN MIRROR

STORYLINE: The 22nd expansion to EverQuest pits players against Anashti Sul, a vengeful goddess whose war for power threatens all life in Norrath.

WHAT TO EXPECT: The Broken Mirror brings four new expansion zones and three revamped zones to the original EverQuest, as well as instanced, scalable versions of the Plane of Hate and Plane of Fear for level 75-105 raids. It adds new quests, missions, heroic adventures and raids to take on, while introducing new spells, AAs (Alternate Advancements) and a convenient Illusion Key Ring.

EverQuest: The Broken Mirror is available for purchase now on PC starting at $34.99 via www.everquest.com/expansion-content. The full expansion will launch tomorrow, Nov. 18.

EVERQUEST II: TERRORS OF THALUMBRA

STORYLINE: Deep below Norrath rests Thalumbra, a sprawling, subterranean realm of lost treasures and ancient horrors home to the thrilling 12th expansion of EverQuest II.

WHAT TO EXPECT: Thalumbra is a new overland zone featuring a new contested zone and special quests for Adventure and Tradeskill players. It includes scalable, level-agnostic dungeons for players levels 20-94, plus raid zones, heroic dungeons and advanced solo dungeons for level 100 players. Terrors of Thalumbra evolves the Deity system and also brings the new Item Infusion upgrade system and new best-in-slot relics to EverQuest II.

EverQuest II: Terrors of Thalumbra is available now on PC starting at $34.99 at www.everquest2.com/expansion-content.

Collector’s Edition and Premium Edition bundles for both EverQuest: The Broken Mirror and EverQuest II: Terrors of Thalumbra are also available for $89.99 and $139.99 each, respectively. Players on special members-only progression and time-locked servers can purchase Adventure Packs for $34.99. All Access Members get 10% off all purchases.

For more information on each specific title, please visit www.everquest.com and www.everquest2.com.