Author - Jerry Paxton

Tony Hawk’s Pro Skater 5 Behind the Scenes Trailer

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SANTA MONICA, Calif. – Sept. 23, 2015 – Activision Publishing, Inc. has shared the third behind-the-scenes trailer for Tony Hawk’s® Pro Skater 5. “The Skaters, Pt. 2” looks at the many varied techniques developer Robomodo is using to capture the look and feel of the sport and its top pros. It also explores the challenges of balancing the classic arcade style of Pro Skater’s legacy with the power of modern consoles.

Tony Hawk’s Pro Skater 5 rekindles the offbeat style of classic Pro Skater games in a brand-new set of levels with the same over-the-top focus on daring objectives, tight controls and endless shredding for high scores. Jump in and out of online sessions with up to 20 players at a time to complete missions, unlock new content, and take on challengers in head-to-head matches (online play exclusive to the PlayStation®4 computer entertainment system and Xbox One). The game includes tools for players to create and share their own skateparks. It also features ten of the world’s top pros: Tony Hawk, Nyjah Huston, Aaron “Jaws” Homoki, Ishod Wair, Leticia Bufoni, Riley Hawk, Chris Cole, Lizzie Armanto, David Gonzalez and Andrew Reynolds.

“Activision and Robomodo have really worked closely with the pros to make sure Tony Hawk’s Pro Skater 5 feels true to the original series, and that is obvious when you’re playing,” said Tony Hawk. “There is a great mix of styles and personalities in the game – and it’s a blast to see each skater represented to the last detail.”

Tony Hawk’s Pro Skater 5 is expected to launch on PlayStation®4 and Xbox One in North America on Sept. 29, 2015 for $59.99. The game is also scheduled to release without online play on Xbox 360 and the PlayStation®3 computer entertainment system on Nov. 10 for $39.99. Join the community on Facebook at www.facebook.com/TonyHawkGames and on Twitter and Instagram @tonyhawkgames.

Fallout 4 S.P.E.C.I.A.L. Endurance PSA Video

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September 23, 2015 – At Vault-Tec, we’re working around the clock to help prepare you for the possibility of total atomic annihilation with our educational series on the seven defining attributes that make you S.P.E.C.I.A.L.

In today’s chapter we focus on Endurance to help you better understand how to resist the harmful effects of radiation and other dangers of the Wasteland. You can share this video and help ensure the survival of your fellow citizens with the below YouTube link and embed.

For more survival tips from Vault-Tec, stay tuned next week to learn how your renowned Charisma can help you negotiate your way out of danger with unsavory characters and earn the trust of your fellow Wasteland inhabitants.

Remember, the rebuilding of this great nation of ours may fall to you so study these materials carefully to ensure you survive and thrive in a life above ground.

Set to release worldwide on November 10, 2015 for Xbox One, PlayStation 4 and PC, Fallout 4 is the next generation of open-world gaming where every second is a fight for survival, and every choice is yours.

Fallout 4 has been rated M for Mature by the ESRB. For more information about the game visit: www.Fallout4.com.

Should you have any questions please let us know.

All the best,

Your Friends at Vault-Tec

The act of using this Video (either partially or in its entirety) is a binding, non-verbal agreement between all Vault-Dwelling Parties (either Fully Resident or Temporary), Interested Vault-Dwelling Parties, and Vault-Tec Industries stating that Vault-Tec is not liable for any damages, injuries, or mental anguish inflicted during or after the perusal of the Vault-Tec Video Series either in its Full Form or Condensed Version. Use of this Video Series without sufficient understanding of Intelligence may result in death. Always consult your Vault Overseer for guidance on appropriate informational video usage.

Van Helsing: Final Cut Delayed

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Budapest, Hungary – September 22, 2015 – NeocoreGames announced today a slight delay to the release of The Incredible Adventures of Van Helsing: Final Cut. But it’s a good thing. The NeocoreGames team considers itself lucky to be able to afford a little more time working on its biggest project yet. We know that it’s the best that we can do for our players too. After all, if we call it Final Cut, it must be the final cut. The new release date is set to Wednesday, October 7, 2015.

We are bringing you some really great news too!

Anyone who owns the Van Helsing trilogy on GOG or Steam, or GOG and Steam mixed, will get Van Helsing: Final Cut for free! No matter what.

There’s more: We’d love to give Final Cut for free to those who buy the trilogy after the game is already released… and it seems like we can! It just needs a little more testing.

Thank you for your patience and understanding; we’re really hard at work to bring you the best Van Helsing experience, and the best Van Helsing release in the history of the studio.

The Incredible Adventures of Van Helsing: Final Cut is an action-RPG set in a gothic-steampunk world filled with monsters, weird science, humor and pop-cultural references. With more than 50 hours in the campaign, several multiplayer modes and massive endgame content, Van Helsing: Final Cut will grant players entertainment, excitement and fun for a very long time.

P.A.M.E.L.A. Now on Steam Greenlight

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Mississauga, Canada – September 22nd, 2015 – Indie micro development team NVYVE® Studios, today released the Rebirth trailer for P.A.M.E.L.A.™, the open world utopian sci-fi survival horror FPS that is scheduled for release on Windows PC in 2016. In addition, the studio also announced that the Steam community can now vote for P.A.M.E.L.A.™ with the launch of the Steam Greenlight campaign. To pledge support for P.A.M.E.L.A.™ visit http://steamcommunity.com/sharedfiles/filedetails/?id=498592198.

“P.A.M.E.L.A.™ explores the unforeseen consequences of humanity’s craving for technological and biological advancement”, said Adam Simonar, Studio Director of NVYVE® Studios. “With release scheduled for 2016, we are excited to reveal a taste of the background story behind the devastating fall of a technologically utopian civilisation gone wrong”.

Through the Otherworld Agency, the team enlisted the help of Jeff van Dyck, who worked as Audio Director on Alien: Isolation and Composer on the Total War series, to create a unique and memorable theme for the Rebirth trailer. The Rebirth trailer introduces a wide diversity of locations and reveals the omnipresent AI overseer Pamela, as well as the complex personality driven AI system that players encounter.  P.A.M.E.L.A.™ begins as a Sleeper is awoken from cryosleep in Eden, a fallen utopia wrought with death and danger. As a Sleeper, the player will struggle to survive alongside Pamela as they explore the once vibrant utopian city.

Uncover the tragic events that lead to the downfall of a civilization, and fight for your life as the broken citizens of Eden defend their home against your intrusion. With a personality-driven AI system, no encounter will be the same as the Afflicted react in unpredictable ways, driven by their excruciating pain and disfiguring disease. Interact with various factions, including the Afflicted citizens, security droids, robotic custodians, and more. Each faction has its own unique behaviors and alliances, and will react dynamically to the player’s behavior to become allies, or enemies.

Experience tense gameplay in a richly developed, believable sci-fi universe. Each decision is meaningful, and each encounter could be your last. Wield and customize an array of modular equipment to defend yourself and explore the environment. Utilize an immersive UI that incorporates full body awareness, where the player’s involvement in the world is never broken. Manage the power reserves of the city, using energy only when necessary to avoid the dangers of being stuck in the dark. Upgrade your weaponry, and construct a safe haven to defend against the denizens of Eden. Enhancing your body with Bio-Augmentations will give you an advantage over your enemies, but at what cost? Every decision has consequences in Eden.

Can you survive the future?

For the official website visit: www.pamelagame.com

Like us on Facebook: https://www.facebook.com/nvyvestudios

Follow us on Twitter: twitter.com/nvyvestudios

Sword Coast Legends Gets New Street Date

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ORLANDO, Fla. – September 22, 2015 – Independent developers, n-Space and Digital Extremes, announced today that Sword Coast Legends™, a party-based RPG set in the Dungeons & Dragons (D&D) Forgotten Realms universe from Wizards of the Coast has a new release date. Sword Coast Legends is now scheduled to launch for PC, Mac, & Linux on Tuesday, October 20, 2015 with PlayStation 4 and Xbox One versions now scheduled for release in Q1 2016.

Following a successful Head Start access program for Sword Coast Legends, over 15 thousand players have logged thousands of hours of playtime, clearing dungeons and taking advantage of the title’s powerful Dungeon Master campaign creation features to create a wealth of customized adventures. Based on player feedback, n-Space plans to focus efforts on polish to provide players with the best possible experience at launch.

“When we set out to create Sword Coast Legends we wanted to give players an exciting new way to experience the magic of playing D&D with friends,” said Dan Tudge, President of n-Space and Director for Sword Coast Legends. “The decision to delay the launch of Sword Coast Legends was not an easy one to make, but after receiving feedback from our dedicated community, it became clear that a few more weeks of polish would provide our customers with the best possible experience at launch.”

As a special thanks to committed adventurers and Dungeon Masters, all players who pre-ordered Sword Coast Legends – whether they participated in the recent bonus Head Start access program or not – will receive the upcoming “Rage of Demons” DLC for free in addition to access to any upcoming Head Start access programs.

Sword Coast Legends is currently available for pre-order from Steam and the PlayStation Store for $34.99. In addition to the free DLC, Digital Deluxe and Collector’s Editions, which include a tome of knowledge, cloth map of the Sword Coast, the official soundtrack, numerous in-game bonuses, starter items and DM abilities, as well as a statue of the powerful demon Belaphoss (Collector’s Edition) are also available for pre-order for $59.99 and $239.99, respectively, from www.swordcoast.com. Details regarding the upcoming “Rage of Demons” DLC expansion for Sword Coast Legends will be announced at a later date.

To learn more about Sword Coast Legends and to pre-order a copy and participate in the Community today, please visit the official website at: www.SwordCoast.com

ABOUT n-SPACE
Since its inception 20 years ago, n-Space has been retained to work with some of the largest publishers and biggest licenses in a high-quality work for hire capacity. The Orlando-based studio is now poised to deliver a new level of innovative, top quality games without a traditional publishing partner. With strategic additions of top industry talent combined with its proven team of dedicated professionals, n-Space has experience spanning nearly every genre and on every gaming platform.  A scrappy, creative, and tight-knit team, they are driven by their passion for creating memorable game experiences. Sword Coast Legends is the studio’s first wholly-owned game and marks n-Space’s new independent development direction.www.n-space.com .

ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent development studios in the interactive entertainment industry. The Canadian-based developer has a rich history in developing some of the industry’s top first-person shooter and action games including co-creation of Epic Games’ Unreal® franchise, Dark Sector®, The Darkness® II and work on the BioShock® series to name a few. Having developed its own proprietary technology, the Evolution Engine™, the studio currently develops and self-publishes the Free-to-Play action hit, Warframe® available now on PC, Steam, PS4™ and Xbox One. For more information about Digital Extremes, visit the company website at: www.digitalextremes.com .

ABOUT WIZARDS OF THE COAST
Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards’ players and fans are members of a global community bound together by their love of both digital gaming and in-person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING and DUNGEONS & DRAGONS. Wizards is also a publisher of fantasy series fiction with numerous New York Times best-sellers. For more information about our world renowned brands, visit the Wizards of the Coast website at: www.wizards.com .

System Shock Enhanced Edition Launch Trailer

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Warsaw, September 22 – System Shock, the breakthrough FPS/RPG hybrid – one of the most influential video games ever produced – is back and enhanced, as Night Dive Studios unleashes yet another long-lost piece of gaming history on GOG.com.

Watch the launch trailer for System Shock: Enhanced Edition here:

On release, System Shock forever changed the face of action gaming – it ushered an era of storytelling, choices, and RPG elements – directly influencing all-time classics like Deus Ex and Bioshock. Today, the legend returns in better shape than ever.

“With System Shock: Enhanced Edition, we’re implementing game-changing improvements, including mouselook, widescreen, and a high resolution display mode,” says Stephen Kick, CEO of Night Dive Studios. “The classic game has never been more accessible to a modern audience.”

The re-release supports resolutions up to 1024×768 (compared to the original 640×480), and a native 854×480 widescreen mode. Gameplay was also streamlined with a toggleable mouselook mode, including more intuitive inventory and item management. Combined with assorted bug-fixes and remappable controls, System Shock is now truly enhanced.

Some gaming experiences are truly worth preserving. Gamers can also return to the authentic 90’s gameplay with System Shock: Classic – ready for modern systems, completely unaltered in all other aspects. Both releases are available in a single package, with a 40% discount for all System Shock 2 owners on GOG.com – and 20% off for everyone. The discounted offer will last until Tuesday, September 29, 6:59 AM GMT.

Finally, please join Stephen Kick (Founder and CEO of Night Dive Studios) and Paul
Neurath (Creative Director at Looking Glass Studios, and industry veteran credited on System Shock 2, Thief, Neverwinter Nights and more) for an in-depth, roundtable discussion on the System Shock phenomenon and its many influences in game design to date – on Twitch.tv/GOGcom – September 23, 6:00 PM CET, 4:00 PM GMT, 9:00 AM PDT, 12:00 PM EDT.

2015 Universal Studios Hollywood Halloween Horror Nights Review

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Universal Studios has long been a fixture in the haunted attraction industry with its Halloween Horror Nights. Each year, the designers and artists of the event work hard to bring guests new and frightening experiences and the 2015 incarnation is no different. Featuring six haunted houses, a stage show, and the backlot “Terror Tram” tour, we were very excited when we got our media badges and went into the gates.

Usually, our night starts off at Universal’s Eyegore Awards but the park opted not to have the annual awards show, which celebrates horror throughout the year, this time. Instead, we went onto the red carpet for a smaller, yet equally-enthusiastic, cavalcade of celebrities. Highlights on the red carpet included David Arquette (Scream), Barry Bostwick (Rocky Horror Picture Show), and Brighton Sharbino (The Walking Dead).

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After we finished up on the red carpet, it was time to enter the event actual, coming through the street zone called “Dark Christmas”. This area was incredible with plenty of Krampuses, monstrous elves, and other creatures. The mix of Halloween and Christmas season decor was great, as was the twisted Christmas music playing throughout the zone. Of the park’s street scare zones, Dark Christmas is easily my favorite. I giggled out loud when I saw the heads and arms of children sticking out of the sacks hung over the backs of the Krampuses. Apparently. I have a problem inside my brain.

We knew that the Terror Tram would be one of the first things to get busy as it the line closes around 11pm. So, that would be our first attraction of the night. We walked past a very nice hostess, speaking into a microphone to welcome guests. According to the hostess, the Terror Tram would provide a family-friendly haven for people not wanting to participate in “The Purge” (as in the film from Blumhouse Productions and Universal Pictures). As you can imagine, things end up going bad and guests are hunted by mask-wearing followers of the “New Founding Fathers” wanting to purge. I thought the whole Terror Tram experience worked well this year – although I always wish they would change the layout of the walkways – it is the same every year. The best part about the experience were the victims walking around screaming and asking for help – in some cases, before being butchered.

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After the Terror Tram, we went upstairs to the main park area and got some souvenirs, then it was on to “Halloween: Michael Myers Comes Home”. This was, by far, my favorite haunted house of the night. The impressive exterior of the iconic Myers’ house was actually nothing compared to the incredible set design and construction work on the inside of the house. The whole flow of the maze was smooth and there was plenty of room for characters to work their scares. There were iconic scenes from the film Halloween reconstructed right before our eyes that we got to walk through and I loved the references to Halloween III: Season of the Witch peppered throughout.

We went in search of food after this haunted house, and found it in the form of the park’s French Street Bistro. We each had a Cinnabon cinnamon roll as well as some soda from their light-up collector cups. I also partook in their Cobb salad which had a good amount of chicken in it. Overall, the food was decent – although I am always remiss to find out that the park has no sit-down, full-service restaurants during the event. There are some out in the Universal City Walk but Halloween Horror Nights does not allow for re-admittance should you decide to leave.

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We also got the chance to look around the park’s Springfield area, including the inside of Moe’s Tavern and the Krusty Burger. As a huge fan of The Simpsons, this whole thing was simply fun and incredible. Universal Studios did a great job on recreating the cartoon locations in real life. I also recommend that you pick up a Lard Lad Doughnut while you are visiting. Mmm… Forbidden doughnut…

After we toured Springfield, it was off to the park’s Lower Lot area to go through the five remaining mazes. Yes – ALL five of the mazes are in the lower lot. I wish more of them would have been in the main theme park area as the Lower Lot became quite the traffic jam as the night wore on.

Here’s our rundown of the five remaining haunted houses:

Insidious: Return to the Further

This comes in as my #2 pick of the park’s haunted houses. Insidious: Return to the Further, takes you through various plot points from all three films and has some great design and makeup effects work. The limbo-like dimension known as “The Further” is well-represented and I loved the jump scares throughout this walkthrough experience. They also made use of one very creepy looking actor as one of the sinister specters scaring guests and he does an incredible job of staying in character.

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The Walking Dead: Wolves Not Far

AMC’s The Walking Dead continues on television as does its spin-off series, Fear the Walking Dead. As the show and Halloween Horror Nights have had a symbiotic relationship for years now, it was only natural that they would have yet another maze in this year’s event. The Walking Dead: Wolves Not Far takes guests through various set pieces from this last season of the show – from Terminus to Alexandria. The zombies look great and I give a lot of credit to Boneyard FX for their makeup work this year. While Halloween Horror Nights prosthetic and creature sculpts have always been amazing, the application has sometimes faltered in comparison. Not this year – the makeup crew is on point and giving it their A game.

This is the End 3D

This is my least favorite of the bunch in this year’s Halloween Horror Nights line-up. It feels like an afterthought – as if park designers felt they needed to have a 3D maze and couldn’t figure out a better IP to use. The 3D effect is simply muddy with red and blue paint splattered all over the place with very little artistic sensibility. They are extremely tame in dealing with the film’s overt subject matter (they should have gone big with the raunchy imagery here) and the movie just isn’t relevant anymore. The movie is two years old and not exactly a cult classic. I can think of several choices that would have made for a better maze in this one’s place – 3D not needed: Ash vs Evil Dead, Krampus, Poltergeist, It Follows, etc.

Crimson Peak: Maze of Madness

While Crimson Peak: Maze of Madness is one of the most beautifully-designed haunted houses I have ever seen, with set pieces that seem straight from the trailer for Guillermo Del Toro’s upcoming Crimson Peak film, I was simply lost throughout this experience. I, like most people, have yet to see the movie, which comes out on October 16, 2015. Unfortunately, it also gave me an idea about the movie which might not be correct and could color my view on seeing it at all. Kudos to the set designers and builders on this one though – it really looks amazing.

Alien Vs Predator

I am a big fan of both Alien and Aliens – not so much of the movie Alien vs Predator or its sequel. That being the case, I am also a big fan of practical effects and ADI, the studio behind the alien creature design post-Aliens. It should be noted that Tom Woodruff jr, one of the founders of ADI, worked on Aliens in the creature design and effects department. These guys know practical creature effects. The folks at Universal Studios were given access to the original molds of the creatures for the film. The result is an exceptional array of Alien and Predator puppets that are terrifying in their scale. To actually be next to the “Star Beast” is humbling – as is being up-close to a queen alien puppet! Loved this maze.

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Also appearing at Halloween Horror Nights this year are the Jabbawockeez, an all-male dance crew that won the first season of America’s Best Dance Crew. They have performed at a ton of venues over the years – including an amazing show in Las Vegas. The “Exterminatorz” scare zone shows off humans being eradicated by insects and other things we would consider to be vermin, and has a ton of grotesque props lining the streets. The “Corpz” scare zone is more high concept, with the corpses of fallen World War I soldiers returning home to Paris, and The Purge even has a scare zone. The only thing I really missed was a good Bill & Ted show like the event has had in years past.

Overall, Universal Studios Hollywood’s Halloween Horror Nights is a terrific, scare-filled time. Your ticket options are a little more limited this year, with the park doing away with the “RIP Tour” package they used to offer. Now you can buy general tickets or front of the line passes (which are worth it, despite being up to $180 dollars). These upgraded tickets will save you A TON of time you would normally spend waiting in line. If a maze has a 90 minute wait, you will get in within 15 minutes – in most cases a lot sooner.

Universal Studios Halloween Horror Nights

Photo Gallery

Elite Dangerous Announces SteamVR Support

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Cambridge, UK. 21 September 2015 – Frontier Developments plc (AIM: FDEV) today announced it will support SteamVR and the HTC Vive virtual reality headset in the PC version of its massively multiplayer space epic Elite Dangerous.

The HTC Vive will be the first virtual reality headset available to consumers, and Elite Dangerous will support Vive on PC from launch via a free update available Holiday 2015.

SteamVR support in Elite Dangerous marks the latest step in Frontier Developments’ ongoing commitment to immersive, high resolution virtual reality experiences.

‘We’re thrilled to announce SteamVR support as part of the ongoing expansion of Elite Dangerous,’ Frontier Developments’ Chief Creative Officer Jonny Watts said. ‘Back in December 2013 we were among the first to support virtual reality with a triple-A game, and for me, exploring, trading and fighting throughout Elite Dangerous’ 1:1 scale Milky Way remains an unequaled virtual reality experience. We have been working closely with Valve to bring Elite Dangerous to HTC Vive, and we are delighted with the quality we have been able to achieve.’

‘Frontier’s Elite Dangerous is an excellent example of a team leveraging the versatility of the Vive and Steam VR,’ Valve’s Chet Faliszek said. ‘Players take the helm of an amazing starship experience, and we look forward to showing it for the first time on Vive at EGX.’

Visitors to this week’s EGX 2015 gaming show can experience a preview of Elite Dangerous and HTC Vive at the Elite Dangerous and HTC booths. EGX 2015 takes place in Birmingham, UK from Thursday 24 September until Sunday 27 September.

Celebratory week-long sale
To celebrate the announcement, Frontier Developments is placing Elite Dangerous for PC and Mac on sale for one week only at FrontierStore.net and Steam. Until Monday 28 September, Elite Dangerous will be available for £17.99 ($26.99, €22.49, 1,349 Rubles) – 40 percent off its usual RRP of £29.99 ($44.99, €37.49, 2,249 Rubles).

All PC versions of Elite Dangerous will be updated to offer SteamVR support at no extra cost this Holiday season.

Announcing Mayhem
New Elite Dangerous players are invited to join existing players in the two-week Elite Dangerous Mayhem community event, beginning today.

All players will be granted early access to the ‘open gamma’ release of Elite Dangerous 1.4 CQC and invited to participate in a series of competitive and cooperative events across the pre-release test galaxy, to be livestreamed at Twitch.tv/EliteDangerous.

The free 1.4 CQC expansion launches in October for PC, Mac and Xbox One, introducing instant arena-based PVP action to the Elite Dangerous galaxy in Close Quarter Combat Championships (CQC). CQC launches with Capture The Flag, Deathmatch and Team Deathmatch modes, and headlines a list of other features and improvements affecting the open galaxy.

Blood Bowl 2 Launch Trailer

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September 21, 2015 – Blood Bowl 2, the sequel to the video game adaptation of Games Workshop’s famous board game that combines American football with the fantasy world of Warhammer, launches tomorrow – September 22 in retail stores and on download for PC, PlayStation 4 and Xbox One!

Today’s launch trailer will give you a good taste of what you will find in Blood Bowl 2 tomorrow: an explosive cocktail of turn-based strategy, humour, referee bribing, sports skills and brutality. Also enjoy Blood Bowl 2’s new graphics engine and high-flying realisation faithfully portray the fury and intensity of classic Blood Bowl matches.

Lead the famous star team Reikland Reavers back to glory, in a new solo story campaign supported by the hilarious commentators Jim & Bob from Cabalvision. Each match is unique, with unexpected and surprising events constantly renewing the experience!

The single and multiplayer modes are bigger and richer than ever. In the online persistent mode against players (or offline against the AI), create, manage and develop your own teams comprised of eight races from the Warhammer world – Humans, Orcs, Dwarfs, Skaven, High Elves, Dark Elves, Chaos, and the Bretonnian newcomers – gaining XP and unlocking new skills. But beware! On the pitch, all losses are permanent… Online, organise entirely customisable championships, from qualifications to finale, and trade your players on the new Transfer Market to build your Blood Bowl dream-team!

Blood Bowl 2 will be available September 22 on PC, PlayStation 4 and Xbox One in retail stores and for download.

Pre-purchase of M-2000C for DCS World Announced

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DUXFORD, UK, September 18th, 2015 – The Fighter Collection and RAZBAM are proud to announce the pre-purchase of M-2000C for DCS World by RAZBAM.

The M-2000C is a multi-role, French-designed, 4th generation fighter. It was designed in the 1970s as a lightweight fighter and in excess of 600 M-2000C aircraft have been built. The M-2000C is a single-engine fighter with a low-set delta wing with no horizontal tail. It has excellent maneuverability given its relaxed stability and fly-by-wire flight control system. The M-2000C also includes a multi-mode RDI radar that is capable of tracking and engaging targets at beyond visual ranges. In addition to engaging other aircraft with cannon and missiles, the M-2000C can also engage ground targets with cannon, rockets and bombs. The M-2000C is a perfect fit for the battlefields of DCS World!

We now bring an exacting simulation of the M-2000C to DCS World. The M-2000C is highly optimized to work within DCS World and takes advantage of the Digital Combat environment that only Eagle Dynamics can offer.

Video:

M-2000C for DCS World by RAZBAM will sell for $47.99, this is a 20% discount during the pre-purchase period. Pre-purchase the M-2000C from:

The DCS World e-shop at http://www.digitalcombatsimulator.com/en/shop/modules/

The RAZBAM e-shop at http://razbamsims.com/store/

By December 2015, the Open Beta download for the M-2000C will be available to those that pre-purchased.

For more information and support, please visit: http://forums.eagle.ru/forumdisplay.php?f=322

Key Features that the M-2000C for DCS World by RAZBAM will include: Advanced flight model providing realistic performance and flight characteristics

  • Highly detailed 3D model and animations
  • Highly detailed and accurate 6 DOF cockpit with mouse-interactive controls
  • Realistic modelling of aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation
  • High resolution 3D model and cockpit textures, including specular and bump mapping
  • Inflight programmable INS
  • Synthetic runway display on HUD

Realistic HUD and weapons systems including:

  • Air-to-Air and Air-to-Ground cannon
  • Magic II and Super 530D Air-to-Air missiles
  • Matra rocket pods
  • CCIP and CCRP bomb delivery
  • Realistic afterburner and over-wing vapour effects
  • Numerous skins
  • Instant action, single, and training missions as well as a campaign
  • Training that includes interactive and video lessons

About The Fighter Collection

The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe’s largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the U K. For more information, visit our website: http://www.fighter-collection.com/

About RAZBAM

RAZBAM is a 3rd party flight simulator content creator since 2002 that has been involved with the Microsoft series of flight simulators (MS Flight Simulator franchise), Third Wire “Strike Fighter” franchise, Lockheed Martin´s Prepar3D simulators, and most recently with Eagle Dynamics’ “Digital Combat Simulator” or DCS.

RAZBAM has also been involved in professional simulation solutions for a number of military and civilian aircraft operators since 2007. For more information, visit our website at: http://www.razbamsims.com or our Facebook page at: https://www.facebook.com/RazbamSims