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Starbreeze to Publish System Shock 3

STOCKHOLM, SWEDEN (March 14, 2017) Starbreeze AB, an independent creator, publisher and distributor of high quality entertainment products, has signed a publishing agreement with Otherside Entertainment regarding the game System Shock 3. Starbreeze will invest $12 million to bring the game to PC and other platforms.

System Shock 3 – The latest in the series of landmark, award-winning games from Otherside Entertainment is in development under the direction of industry legend Warren Spector and a dream team behind such ground breaking games including the original System Shock & System Shock 2, as well as Thief: The Dark Project and Deus Ex.

“System Shock is one of those iconic franchises in the history of games that still gets my blood going and Mr. Spector is one of the founding fathers of the modern action RPG” said Bo Andersson-Klint, Starbreeze CEO. “We’re greatly looking forward to bringing System Shock 3 to players world wide in our collaboration with Otherside Entertainment and Warren Spector’s team.  I’ll be first in line to play”.

“We are thrilled to be partnering with Starbreeze for System Shock 3,” said OtherSide’s CEO Paul Neurath. They truly get games and gamers, and have been able to translate that understanding into a robust publishing business, and build thriving gaming communities around their franchises.”

Starbreeze will be able to recoup 120% of its full investment including marketing costs. Starbreeze share of revenues will become 50% after the investment is recouped. Otherside Entertainement will retain 100% of the intellectual property relating to System Shock 3.

System Shock 3 is currently in the early concept stages of development. Fans can go to the game site (http://otherside-e.com/wp/games/system-shock-3) to receive updates as they become available.

The Dwarves Gets 3 New Multiplayer Modes

The Dwarves screenshot image

Vienna/Austria, Bremen/Germany – March 13, 2017 – The Dwarves has received a major update, adding a complete new gameplay experience. With the ‘Challenges’, players are given access to three different game modes. First is Horde Mode where the heroes fight against a vast enemy army that grows in numbers and difficulty from wave to wave. Time Challenge demands players to kill all opponents as fast as possible, whilst in Chase, the goal is to capture a running Orc with his rucksack, while hacking and slashing through his comrades.

These new modes can be played directly from the main menu. To add a competitive edge, players will earn points and can unlock all of the game’s 15 heroes to use them in these modes, with a high score leaderboard showing the results of each attempt.

The patch is now live on PC, Mac, Linux, PlayStation 4™ and Xbox One as a free download

See full patch notes below:

Patch notes:
– New game modes: 3 different Challenges on 6 maps
– 3 new achievements for the new challenges
– New campaign difficulty mode: Very Easy
– Engine update: performance upgrade in many scenes
– Divided display language and subtitle option
– Turkish language added (Subtitles / OnScreen-Text)
– Optimized camera collision

Windows/Mac/Linux only:
– Additional graphics settings
– Free Key Bindings

GDC 2018 Dates Revealed

SAN FRANCISCO – March 13, 2017 – The 2017 Game Developers Conference (GDC), the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, concluded a successful week of networking, learning and inspiration. In total, last week’s conference hosted more than 26,000 professional attendees, 500 lectures, panels, tutorials and roundtable discussions, and 570 companies exhibiting in San Francisco’s Moscone Center. GDC 2017 marked a return of the Virtual Reality Developers Conference, which debuted at GDC 2016. That event, which runs concurrent to GDC, again fostered key learnings and insights into the flourishing field of virtual and augmented reality. GDC and VRDC will be returning to the Moscone Center in San Francisco from Monday, March 19 to Friday, March 23, 2018. Call for submissions for both GDC and VRDC open this summer.

This year, developers of some of the industry’s most acclaimed new titles took to the stage to present an inside look into the making of their games. Pokemon GO’s development team, Niantic, took a rare opportunity to describe turning their landmark augmented reality title into a worldwide phenomenon. Nintendo put their expertly-honed design skills on display with their session, “Change and Constant: Breaking Conventions with ‘The Legend of Zelda: Breath of the Wild’.” In it, they showed off simple 2D prototypes they created to test out the new gameplay mechanics, these experiments ultimately yielded one of the most acclaimed games of all time.

2017 marked a year of transition for an industry adjusting to mid-cycle hardware releases, with the recent release of the portable Nintendo Switch, the PlayStation 4 Pro, and the first year of VR hardware availability to consumers. As always, GDC 2017 featured essential speaking sessions that illuminated the way for developers learning the ins and outs of the new platforms. Among the esteemed roster of speakers were developers from Nintendo, Electronic Arts/DICE, and multiplatform VR developer Owlchemy Labs. GDC 2017 was also an opportunity for legendary game designers to host retrospectives of their influential titles with the Classic Game Postmortems sessions for Seaman presented by creator Yutaka “Yoot” Saito, Oregon Trail presented by co-inventor Don Rawitsch, Sid Meier’s Civilization presented by creators Sid Meier and Bruce Shelley, and Deus Ex, presented by game director Warren Spector.

The annual Independent Games Festival (IGF) Awards and Game Developers Choice Awards (GDCA) took place on the night of Wednesday, March 1. The 2017 IGF Awards honored some of the best independent games of the year, with Blendo Games’ Quadrilateral Cowboy earning this year’s Seumas McNally Grand Prize and accompanying $30,000 award. The title also earned the Excellence in Design Award and its $3,000 award.

Blizzard Entertainment’s Overwatch took home the award for Game of the Year at the 17th annual Game Developers Choice Awards (GDCA). The multiplayer shooter also received the award for Best Design. An archive of the IGF and GDCA ceremonies can be viewed at http://twitch.tv/gdc.

The bustling Expo Floor in Moscone’s South Hall featured a diverse roster of more than 570 companies exhibiting their hottest products, services, technologies and talents. From industry giants like Google, Sony, Microsoft and Amazon, to influential game developers like Epic Games, Insomniac Games, Hi-Rez Studios, Oculus, Valve, Unity Technologies, and hundreds of others. The Moscone North Hall housed the IGF Pavilion which featured all of the finalists for the IGF Awards, and the playable alt.ctrl.GDC demos which showcased games using unconventional controllers and alternative control schemes. Returning this year were the GDC Play Pavilions which are special areas for emerging developers, allowing them display their games to key distributors, publishers, press and investors in attendance.

In addition to the Expo Floors, GDC hosted a variety of Interactive Spaces throughout the week. Independent developers and some of the latest indie games were featured in the GDC Train Jam and Mild Rumpus areas, a special edition of Double Fine’s “Day of the Devs,” and the Indie MEGABOOTH showcase. For fans of tabletop board games, ”Shut Up and Sit Down” hosted a selection of the best board games of the year for all attendees to enjoy. This year also introduced Art Boss from iam8bit, which served as a showcase for all forms of art created during the production of a videogame.

“Every GDC gives us a deeper appreciation of the hard work that goes into every aspect of game production, and every role requires attention and deserves respect. With GDC, we aim to honor the commitment, passion and love that all game creators put into each project, I’d like to think we’ve done that this year,” said Meggan Scavio, general manager of the Game Developers Conference. “Games can be scary, exciting, funny, and above all else, fun. They run the gamut of emotions and themes, and there’s a game out there for everyone. GDC embraces this spirit, and we welcome developers of all backgrounds. The last few months have seen lots of challenges and changes, but also some truly amazing gameplay and VR experiences. If GDC 2017 is any indication, we should be in for a hell of a year for games.”

For additional information about GDC and VRDC@GDC, visit www.gdconf.com. The GDC Vault website – www.gdcvault.com – will offer access to a wide variety of GDC and VRDC@GDC 2017 lectures and sessions in the coming days and weeks, including speaker slides, synchronized video and presentations for select sponsor lectures, as well as a broad range of conference videos. GDC All Access Pass holders and individual Vault subscribers will get access to hundreds of video sessions from this and previous GDC shows. Select content from GDC 2017 will also be posted to the official GDC YouTube channel – http://youtube.com/c/gdconf. Official photos are available via the GDC Flickr account – www.flickr.com/photos/officialgdc/.

Styx: Shards of Darkness Launch Trailer

March 10, 2017 – Styx: Shards of Darkness, the stealth game from Cyanide Studio, releases Tuesday, March 14 on PlayStation 4, Xbox One, and PC! Players will take control of the agile goblin thief Styx as he assassinates, sneaks, and snarks his way across an immense dark fantasy world filled with deadly secrets and enemies.

Styx’s latest adventure sees him making an unexpected deal with a mysterious human officer named Helledryn – and she’s got a job with far higher stakes than anything he’s tackled before. He must steal an ambassador’s scepter, which has attracted the interest of several nefarious (and goblin-hating) parties. As a reward for completing this dangerous mission, he’s promised a mountain of magical Amber, the source of Styx’s power and a substance he’s hopelessly addicted to. It’s not long before our green-skinned thief gets stuck in a web of intrigue and assassination.

Master the verticality and non-linearity of Styx: Shards of Darkness’ open environments with an array of tools and abilities. Struggling to bypass a heavily guarded entrance? Scout the path ahead using your amber vision, distract the guards with a controllable goblin clone, then emerge from temporary invisibility to stab them in the back! Styx will always have a wide range of dastardly creative methods for completing his objectives – and if you join a friend in the drop-in co-op, you’ll discover even more ways to unleash chaos!

Styx: Shards of Darkness releases Tuesday, March 14 on PlayStation 4, Xbox One, and PC. Pre-order the game now at participating retailers and get exclusive access to the Akenash set containing the outfit and dagger from Styx’s first adventure.

Richard Turner New Umarex USA President

FORT SMITH, AR (March 9, 2017) – Umarex USA, Incorporated announced today that Richard Turner has been appointed President, effective immediately. As President, Turner will have responsibility for the full scope of company operations and he will report directly to Chief Executive Officer, Adam Blalock.

Turner, 45, is a 10-year veteran of Umarex USA and since 2006 served as Vice President of Sales and Marketing. Turner was responsible for the strategic expansion of the company’s product portfolio and sales across key channels. Under his leadership of the sales and marketing teams his strategies resulted in a decade of year-after-year growth. These actions helped drive solid topline increases and positioned the company among North America’s top three airgun manufacturers.

Turner also played an instrumental role in leading the recently announced brand additions of Optical Dynamics long distance lights and Axeon Optics, which expand the company’s brand offerings and portfolio into the sport optic and lighting industries.

“Throughout the first decade, Richard built an impressive track record of strategic sales and marketing accomplishments,” said Adam Blalock, Chief Executive Officer. “He has proven to be a successful and trusted leader with the drive, determination, work ethic and strategic vision to lead our North American operations as we continue to expand our product offering and identify acquisition opportunities. Richard understands our business and the markets we compete in and has a drive to succeed, motivated by his passion and appreciation for the skills and abilities of everyone in our work family. I could not be more pleased about his appointment to this critical role.”

As President of Umarex USA, Turner will begin to assume responsibilities for the full scope of company operations. He will continue to report to Adam Blalock who remains Chief Executive Officer of Umarex USA, Inc. The company’s Chief Financial Officer, James Sheffield and John Miller, Vice President of Operations will begin reporting to Turner on all matters related to Umarex USA. Blalock continues to remain serving as CEO and President of both Walther Arms, Inc. and Walther Manufacturing, Inc., both of which share a business complex with Umarex USA.

“I am excited and honored to take on this role and look forward to working closely with our talented people to deliver on our current and long term visions and help accelerate the strategic actions we’ve set into motion that will grow our company,” said Turner.

About Richard Turner
Turner, a 1993 graduate of Birmingham Southern College, also earned his MBA from the University of Alabama, Birmingham. His professional career has focused largely in consumer product and sporting goods industries where he has held various sales and marketing leadership roles including: Marketing Research Manager for Russell Corporation, Director of Marketing for Kinescope, an internet consulting and development company, Director of Sales & Marketing and then General Manager for PRADCO Outdoor Brands Hunting Division, which included the Knight & Hale, Code Blue and Carry Lite brands. Richard also served as National Sales Manager for Mossy Oak Apparel. He is a lifelong hunter, shooter and outdoorsman.

About Umarex USA
Umarex USA, Incorporated is one of North America’s fastest growing outdoor sport and recreation companies. Umarex USA innovates, develops and markets products under brands owned or licensed by its parent company, Umarex Sportwaffen GmbH & Co. KG. Such brands include Axeon Optics, Beretta®, Browning®, Colt®, Elite Force®, Heckler & Koch®, Hornady®, IWI®, Optical Dynamics, Ruger®, RWS®, Smith & Wesson®, Umarex®, Walther®and others. For additional information regarding Umarex USA visit www.UmarexUSA.com. Follow Umarex USA on Facebook, Instagram and YouTube and sign up for email notifications at UmarexUSA.com.

Bill From Left 4 Dead Lives on in Dead By Daylight

STOCKHOLM, SWEDEN (March 8th, 2017) Put on that old beret and the worn combat jacket. Starbreeze Studios, Behaviour Digital and Valve Software are thrilled to bring one of the most beloved survivors of Left 4 Dead back from the grave to fight another day in the asymmetrical multiplayer horror game Dead by Daylight. The additional content will be available for free on PC through Steam and other digital distribution channels starting today.

The Left Behind update for Dead by Daylight adds the legendary William “Bill” Overbeck as a playable survivor and four new survivor outfits themed from the original characters of the iconic Left 4 Dead  series.

Back to fight another day – It took two tours in Vietnam, a handful of medals, a knee full of shrapnel, and an honorable discharge to get William “Bill” Overbeck to stop fighting. He hated it. After decades spent drifting aimlessly through dead end jobs, Bill went in for a routine surgery and woke up to a plague turning normal people into mindless killing machines. Making his way through rural ghost towns and pitch-black forests, he found other survivors, and together they fled from the infected hordes. In the end, one of them had to sacrifice himself to ensure their safety. Bill was left for dead…and soon with a new enemy to fight.

More background information and details regarding Dead by Daylight: Left Behind, can be found here: http://www.deadbydaylight.com

Dead by Daylight is an asymmetrical multiplayer horror game in which one crazed killer hunts four friends through a terrifying nightmare. Players take on the role of both killer and survivors in a deadly game of cat and mouse. It’s a Mature Gamer take on the thrills of Hide & Seek. Dead by Daylight is out now and available on Steam: http://store.steampowered.com/app/381210/

Released on PC in June 2016, Dead by Daylight has already sold more than 1.8 million copies and has become an instant favorite with streamers on Twitch and other streaming platforms. The game will release on PlayStation®4 and Xbox One this summer.

Panzer Corps 2 Announced

March 8, 2017 – The Panzer Corps series has built an impressive following over recent years and allowed many players, old and new, to experience a type of wargame that was equally approachable and challenging. It managed to reinvent a format while keeping it true to its origins.

The release of Panzer Corps also marked the return of a long-neglected gaming formula, which still had a large and loyal following. Its spectacular success brought an almost forgotten genre back into fashion, it inspired multiple clones and literally gave new life to an entire market.

After over five years of expansions, mods, challenges and tournaments, a brand-new installment of the franchise is ready to take the strategy gaming segment by storm again. This time, with even bigger ambitions.

Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in a wargame.

The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.

Players can follow development on the [official forum] and on the [Flashback Games site] and they are welcome to give ideas and suggestions towards what their dream Panzer Corps sequel would look and play like.

LEGO Worlds Launch Trailer

Burbank, Calif. – March 7, 2017 – Warner Bros. Interactive Entertainment, TT Games and The LEGO® Group today announced that LEGO® Worlds, a galaxy of imaginative worlds made of digital LEGO bricks where players can explore, discover and create together, is now available for PlayStation®4 computer entertainment system, Xbox One, and STEAM. Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO Worlds will be available for Nintendo Switch™ later this year.

In LEGO Worlds, players embark on a creative adventure to become a Master Builder and uncover hidden treasures in environments that range from fun to the fantastical, where worlds come to life with a dizzying variety of vehicles and creatures – from gingerbread men riding elephants to cavewomen scaring polar bears, to swamp police helicopters, hot air balloons and arctic snow scooters. Gamers can embark on a quest to become a Master Builder by helping other LEGO characters along the way – find a sword for an Egyptian Queen, protect a fisherman from a giant troll invasion, or build a home for a cyclops. Environments and creations are brought to life in any way fans can imagine, either by building brick by brick, placing down enormous prebuilt LEGO structures, or by using wondrous tools that let them paint and shape the landscape. LEGO Worlds’ online multiplayer functionality allows players to explore each other’s worlds together and engage in cooperative and competitive play experiences that players can build themselves.

A LEGO Agents pack, featuring new characters, vehicles, weapons and more from the Agents range of play materials, will be available exclusively on PlayStation 4 for a limited time.

5.11 Tactical Teams with Ghost Recon Wildlands for Video Series

IRVINE, Calif.—(March 7, 2017)—5.11®, the world’s leading innovator of purpose-built gear for tactical professionals and consumers, is launching an exclusive four-part live-action video series for Tom Clancy’s Ghost Recon®Wildlands as the next step in its global partnership with Ubisoft®.

The 5.11 Tom Clancy’s Ghost Recon® Tactics video series features elite operators utilizing 5.11 gear and the real-world tactics that the Wildlands’ Ghosts use in-game to battle the Santa Blanca Cartel. The videos will be launched across 5.11’s and Ubisoft’s social media channels on March 6, 2017, in advance of the game’s debut on March 7.

“Elite tactical teams around the world rely on 5.11’s purpose-built gear to complete their most demanding missions,” said Willem Driessen, 5.11’s vice president, global marketing. “In our video series, players will see how the best gear and the right tactics prepare real-world operators for successful missions. They can then apply what they learn to defeat the Santa Blanca Cartel in Tom Clancy’s Ghost Recon Wildlands.”

Set a few years in the future, Tom Clancy’s Ghost Recon® Wildlands allows players to lead a team of Ghosts, a four-player U.S. Elite Special Operations unit, on a covert mission to eliminate the Santa Blanca drug cartel, an underworld power and growing global threat within Ubisoft’s imagining of an incredibly beautiful, yet dangerous Bolivia.

Tom Clancy’s Ghost Recon® Wildlands takes place in the largest and most diverse action-adventure open world Ubisoft has created to date. With hundreds of villages and well-known landmarks, local legends and various factions and regions, players venture into a vast world with which to interact and explore.

The Ghosts’ upgradable skills, along with a vast arsenal of weapons, vehicles and drones at their disposal, help them take down the enemy. Players can outfit characters in their favorite 5.11 gear and apparel including the TacTec Plate Carrier, RUSH backpacks and Apex™ pants. Players also have a wide variety of vehicles and state-of-the-art weapons technology to select from, along with total freedom to choose how they accomplish their missions. They can then watch as the world reacts to their actions.

“5.11’s reputation for authenticity and innovation is lock-step with the pillars of Tom Clancy’s Ghost Recon® franchise,” said Adam Novickas, Ubisoft’s vice president of marketing and brand management. “Incorporating 5.11 gear into Tom Clancy’s Ghost Recon® Wildlands reinforced our ability to create a realistic open world military shooter experience for our fans.”

“Military and law enforcement operators are no longer the only users of tactical gear,” Driessen said. “Millions of people lead a tactical lifestyle on a daily basis, choosing to always be prepared for whatever comes their way. From our rugged backpacks to our performance, purpose-built pants, men and women of all backgrounds use 5.11 apparel and gear.”

5.11 will promote the video series, and the in-game product integration in their stores and online on 511tactical.com, and across its social media platforms.

Tom Clancy’s Ghost Recon® Wildlands will be available on all major consoles and PC on March 7, 2017.

Conan Exiles GDC 2017 Presentation

Oslo, Norway – March 6th, 2017 – Funcom is excited to reveal the future of Conan Exiles, the studio’s open world survival game which entered into Early Access on January 31st this year. The game sold nearly half a million copies the first month and grossed a whopping 1 million USD the first sixty minutes after it went live on Steam. The entire development budget was recouped in less than one week. Today Funcom is thrilled to share with the community what the future has in store for Conan Exiles. Funcom is fully committed to making sure Conan Exiles has a successful Early Access period, and will be investing another 5 to 10 million USD into the development before final launch.

This investment will give players six major content updates, a Game Preview release on Xbox One in Q3 2017 and full launch on Playstation 4, PC, and Xbox One in Q1 2018.

  • Siege Warfare: Players can attack each other’s settlements with powerful war machines, such as siege towers or trebuchets, and fling rotting corpses over the walls of their enemies to spread pestilence in their streets.
  • The Purge: Hordes of NPC warriors will sweep down into the Exiles Lands and attack player settlements. Players must ready their defenses against this brutal attack, but can also go on the offensive and capture new thralls and strong gear.
  • Mounts: You will be able to enjoy mounted combat on horses and capturing camels, rhinos or even elephants to be used for pack animals or crushing your opponents walls. Mounted combat will also make its way to Conan Exiles.
  • Sorcery: Embrace the dark corruption of magic to summon demons or raise the undead to create an army of skeletons. Magic in the world of Conan is more than shooting fireballs out of your hands: it’s dark, terrible, and twisted.
  • Settlement System: Create a living city, where you command your thralls to guard, patrol, craft, gather or trade based on your own schedules. Build roads, set up schedules for your thralls, and breathe life into your settlement.
  • Highland Biome: An all new area expanding the existing map into the highlands, with new creatures, armors, religions and a temperature system. Explore vast forests and scale tall mountains in this rugged, weather-beaten part of Hyboria.

All content updates will be free to all Conan Exiles players.

For more details, check out our latest Development Blog over on www.conanexiles.com

“We are very excited to share with the community our plans for Conan Exiles going forward,” says Funcom Creative Director Joel Bylos. “With six major updates and two console releases, players will see Conan Exiles grow and evolve in the months ahead as we head towards full launch. We look forward to working directly with the community every step of the way and we will be putting out continuous patched in between the major updates to constantly better the experience.”

Funcom is also excited to be present on the show floor at PAX East in Boston, where gamers can drop by to play the game and chat with the developers. Funcom will also be handing out exclusive print copies of its custom Conan Exiles comic book produced by Dark Horse Comics.

You can learn more about Conan Exiles and see the latest updates from the developers on www.conanexiles.com For more information about Funcom, please visit www.funcom.com