Author - Jerry Paxton

Star Wars Funday Football on Disney+ Disney Channel and Disney XD

ESPN, Lucasfilm, Disney and the NFL will present a real-time, animated alternate telecast of Super Bowl LXI set in the Star Wars galaxy and featuring characters from across the Lucasfilm franchise, including original 1977 cast member Anthony Daniels returning to voice C-3PO. Extending the Emmy-winning Funday Football brand to America’s biggest game, Star Wars Funday Football will stream live on Disney+ and the ESPN App and air on Disney Channel and Disney XD on Sunday, Feb. 14, 2027, giving fans of all ages a new way to experience ESPN’s first-ever Super Bowl production.

Star Wars Funday Football will be presented alongside the traditional telecast with Joe Buck, Troy Aikman, Lisa Salters and Laura Rutledge on ESPN, ABC and Disney+ from SoFi Stadium in Inglewood, Calif. ESPN’s Spanish-language telecast will be available on Disney+ and ESPN Deportes, with a separate Spanish-language presentation on Univision.

Star Wars Funday Football will reach fans around the world, with expanded live international availability in markets including Latin America, the Caribbean, Australia and New Zealand, Canada (TSN+), the Netherlands, sub-Saharan Africa, Japan, Sweden, Singapore, Malaysia and the Philippines. The animated game will also be available on demand on Disney+ shortly after the live telecast in these markets and additional regions, including the United Kingdom, France, Germany, South Korea and more, bringing total availability to more than 155 markets worldwide.

The Star Wars animated telecast will recreate every play of Super Bowl LXI in real time, transforming players on the field into animated avatars, while Star Wars characters sub in during key moments and various Easter eggs appear throughout the game.

ESPN will produce Star Wars Funday Football with data visualization technology from Sony’s Beyond Sports, which has enabled the animated gameplay of the Funday Football series since its inception. The technology transforms live gameplay into animation in real time by combining player tracking data from the NFL’s Next Gen Stats and Sony’s Hawk-Eye Innovations optical tracking. As Super Bowl LXI approaches, more details about the Star Wars animated presentation will be announced, including visual settings, commentators, characters and more.

Star Wars Funday Football is the first animated alternate presentation of a Super Bowl and the fourth NFL animated alternate telecast from ESPN, Disney and the NFL. It follows Toy Story Funday Football (October 2023, Falcons-Jaguars), which earned three Sports Emmy Awards; The Simpsons Funday Football (December 2024, Bengals-Cowboys); and Monsters Funday Football (December 2025, Eagles-Chargers).

Star Wars Funday Football will arrive as Lucasfilm celebrates 50 years of Star Wars. Just five days after Super Bowl LXI, a newly restored version of the original 1977 Star Wars will return to theaters on Friday, Feb. 19.

The Star Wars alternate telecast is one of multiple options for watching Super Bowl LXI that ESPN, in conjunction with the NFL, is providing fans across platforms, including Super Bowl LXI with Peyton and Eli on ESPN2, Super Bowl LXI Field Pass with The Pat McAfee Show on ESPNU and Super Bowl LXI Playbook with Next Gen Stats on NFL Network, which ESPN announced October 11.

Beginning Tuesday, Oct. 20, SC+, ESPN’s daily SportsCenter show on Disney+, will feature Star Wars “Hyperspace Highlights” with plays from Monday Night Football presented with a Star Wars visual theme. Also, starting October 26, SC+ will showcase on Mondays an animated Darth Vader interviewing an NFL player participating in that night’s Monday Night Football game.

All Disney+ subscribers in the U.S. can stream the traditional Super Bowl LXI game presentation airing on ESPN and ABC. Outside the U.S., Disney+ will stream ESPN’s Super Bowl in more than 55 international markets, including Spanish-speaking Latin America, Brazil, the Caribbean, South Africa and Australia/New Zealand. In addition, ESPN networks will carry the Super Bowl in more than 130 countries and territories.

SnowRunner Season 19: Research & Restore Out Now

Focus Entertainment and Saber Interactive are excited to celebrate the launch of SnowRunner’s newest update, Season 19: Research & Restore! Available now for all Year 5 Pass owners on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch 2 and PC, Season 19 goes back to the game’s winter roots with a brand-new season in Switzerland!

Welcome to Switzerland, SnowRunner’s newest winter region!

Help guide the locals to the next major scientific breakthrough by assisting in the renovation of a space observatory. The early winter has been particularly harsh on this picturesque canton and help is welcome pretty much anywhere! Fix an old viaduct, secure roads from the threat of avalanches, and help a hot-air balloon festival take to the skies.

Season 19 features three expansive maps, as well as two exciting new trucks to help you tackle them! The Wortek 250T is a versatile Heavy-class truck with a huge selection of add-ons and one of the largest fuel tanks in the game, while the 8×8 Derry Savior shines with its three steering axles, adding superior maneuverability to its already-impressive pulling power.

Season 19: Research & Restore is available now on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch 2 and PC for all Year 5 Pass owners.

Battlefield 6 X Dead Space Event Launches Today

The marker calls upon Battlefield 6 players today with the launch of a special Dead Space limited-time scenario. Those unspeakable horrors that once haunted Isaac Clarke on the USG Ishimura are now unleashed in the world of Battlefield.

The event is a non-canon celebration of everything Dead Space, running from October 20th through November 10th, with development led by Motive, responsible for the critically acclaimed 2023 remake. Players will experience a PvE take on Rush, featuring environments, weapons, cosmetics and even gameplay mechanics adapted from Dead Space.

Gothic – A Shadow’s Quest Campaign All Stretch Goals Unlocked

The finish line is in sight! The Gothic – A Shadow’s Quest crowdfunding campaign on Gamefound wraps up this Friday, October 23rd, 2026, at 3 PM CEST, and every single stretch goal has already been unlocked, including the final Game Master Set!

Follow the campaign on Gamefound: Gothic – A Shadow’s Quest

Here’s the catch: The board game won’t be available at retail, so don’t miss out!

But there’s one last surprise: If the campaign reaches €700,000, all boss figures will get a little upgrade – literally! We’ll make them a centimeter taller, whether they’re made of cardboard, acrylic, or PVC.

There’s also good news for backers in the Netherlands, Belgium, the Czech Republic, Slovakia, France, Denmark, and Slovenia: Shipping costs have been reduced to just €9 for the Campfire, Old Camp, and Ore Baron Editions, as well as the Mini-Pack, and €12 for the All-In Edition.

And there’s more to come! Details on Gamefound’s Endgame feature will follow soon.

Gothic – A Shadow’s Quest is being crafted by THQ Nordic’s Board Game division, the creative team behind the critically acclaimed Darksiders – The Forbidden Land. Additionally, the developers of the highly successful video game Gothic 1 Remake gave a lot of creative input to make sure, Gothic – A Shadow’s Quest comes with the iconic Gothic-feeling.

Learn more about Gothic 1 Remake: https://gothic.thqnordic.com/

CORSAIR Changes the Game with PureVector Tech in SABRE v3 PRO PureVector Mouse Series

ORSAIR® (Nasdaq: CRSR), a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts, today announced the SABRE v3 PRO PureVector Wireless Gaming Mouse series. The pro-grade mouse series marks the debut of PureVector, a CORSAIR-exclusive innovative technology codeveloped with Aimlabs, designed to significantly increase aiming speed and overall accuracy through personalized directional sensitivity.

One static DPI value is inherently a flawed way to play. Every player’s aim is unique like a thumbprint and has directional biases due to natural biomechanical variations or musculoskeletal differences. Swiping left uses different mechanics than pushing right or pulling your mouse down, so every direction deserves its own dedicated DPI based on those differences. That’s what PureVector detects and solves for.

“Partnering with Aimlabs, an aim training platform focused on science-backed data, brings a data driven approach to a deeply personal part of gaming, how each player aims,” said Tobias Brinkmann, Senior Vice President and General Manager, Gaming at CORSAIR. “With SABRE v3 PRO PureVector, we’re combining personalized aiming technology with high-performance hardware to help players aim more efficiently and play with greater confidence.”

SABRE v3 PRO PureVector - Press Release Image 2

PureVector measures aiming differences through a calibration sequence in Aimlabs, then tunes mouse sensitivity by direction to correct any weaknesses and accentuate strengths. Powered by statistically significant data sets, users’ unique sensitivity settings are then created, with no manual adjustment needed. The personalized profile saves directly to the mouse’s firmware, so users can immediately take it into any game or task, no background app required.

“Billions of training sessions from more than 50 million Aimlabs players reveal a distinct directional aiming signature, distinctive to how each player plays,” said Wayne Mackey, PhD, Founder and CEO of Aimlabs. “PureVector translates that science into personalized directional sensitivity tuned to the user, taking the guesswork out of finding your ideal settings or spending hours searching online to try to find improvements.”

There are three stages to making an accurate in-game shot, detecting and deciding on your target with your eyes, aiming and correction (aim speed), and the physical mouse click. PureVector tackles the longest phase, aiming and correction. Testing showed up to an 81ms, or 33%, reduction in that phase. This addresses a more impactful part of total aiming performance than click latency: how quickly and accurately a player gets on target before the click.

SABRE v3 PRO PureVector - Press Release Image 4

The SABRE v3 PRO Lineup

The series introduces six models across three material options, each offered in a Symmetric or sculpted right-handed Ergonomic shape. Every model features PureVector paired with a Nordic 54-series MCU powering wired or wireless 8,000Hz hyper-polling at 0.25ms average click latency. Additionally, the series comes equipped with the new CORSAIR MARKSMAN X 42K sensor boasting 42,000 DPI, 800 IPS and 70g Acceleration for pinpoint tracking. The switches have been upgraded from the SABRE v2 series to near-zero lag CORSAIR optical switches and an optical scroll wheel encoder.

SABRE v3 PRO PureVector - Press Release Image 3

SABRE v3 PRO PureVector ULTRALIGHT and ULTRALIGHT ERGO

The ULTRALIGHT builds on the SABRE v2 PRO with a strengthened structure and twice the battery life while adding just one gram. The new ULTRALIGHT ERGO brings the same technology to a sculpted, right-handed design.

  • Shape, material and weight: Symmetric ABS ultralight at 37g; right-handed ABS ultralight ERGO at 41g.
  • Battery life: Up to 140 hours at 1,000Hz polling,¹ or up to 25 hours at 8,000Hz.
  • Connectivity: 2.4GHz wireless and wired USB-C, with up to 8,000Hz polling in either mode.²
  • Colors: Black or white.

SABRE v3 PRO PureVector MG and MG ERGO

A magnesium alloy exoskeleton provides lasting rigidity and a cool feel for extended play.

  • Shape, material and weight: Symmetric Magnesium Alloy at 49g; right-handed Magnesium Alloy ERGO at 55g.
  • Battery life: Up to 200 hours at 1,000Hz polling,¹ or up to 31 hours at 8,000Hz. Up to 200 hours with Bluetooth®.
  • Connectivity: 2.4GHz wireless and wired USB-C, with up to 8,000Hz polling in either mode.² Bluetooth® 6.0 for seamless connectivity.
  • Colors: Black or white.

SABRE v3 PRO PureVector CF and CF ERGO

At the top of the series, a carbon fiber unibody shell combines strength and rigidity with low weight. Both CF models include a carry case.

  • Shape, material and weight: Symmetric Carbon Fiber at 48g; right-handed Carbon Fiber ERGO at 54g.
  • Battery life: Up to 200 hours at 1,000Hz polling,¹, up to 31 hours at 8,000Hz. and up to 200  hours using Bluetooth®.
  • Connectivity: 2.4GHz wireless and wired USB-C, with up to 8,000Hz polling in either mode.² Bluetooth® 6.0 for seamless connectivity.
  • Finish: Matte Carbon Fiber

Precision Across the Series

Every SABRE v3 PRO PureVector model includes:

  • Ultra-responsive input: Up to 8,000Hz polling² and 0.25ms average click latency.
  • CORSAIR MARKSMAN X sensor: 42,000 DPI tracking in single-DPI increments, 99.7% resolution accuracy, 800 IPS, and 70G acceleration.
  • Optical switches and an optical scroll wheel encoder: No mechanical debounce, near-zero lag and a 100-million-click rating.
  • Grip and glide accessories: Included grip tape options in black and white and a set of larger performance UPE mouse skates.
  • CORSAIR Web Hub: Browser-based configuration of DPI, macros, and button mappings, with no software installation required.

Availability and Warranty

The SABRE v3 PRO PureVector series will be available starting October 20, 2026. ULTRALIGHT and Magnesium Alloy models will be sold through the CORSAIR webstore and authorized retailers and distributors worldwide. Carbon Fiber models will be available exclusively through the CORSAIR web and the CORSAIR retail store.

All six models include a two-year warranty and CORSAIR’s worldwide customer service and technical support. For regional pricing, visit the CORSAIR website or contact a local CORSAIR sales or PR representative.

¹ Maximum battery life measured using 2.4GHz wireless at 1,000Hz polling.
² Achieving 8,000Hz polling depends on CPU specifications.

Product Web Pages

To learn more about the whole SABRE v3 PRO PureVector lineup, go to:
https://www.corsair.com/s/sabre-v3-pro-purevector-series

To learn more about the SABRE v3 PRO PureVector ULTRALIGHT, go to:
https://www.corsair.com/us/de/p/gaming-mouse/CH-931G400-WW/sabre-v3-pro-ultralight-37g-wireless-gaming-mouse-black

To learn more about the SABRE v3 PRO PureVector ULTRALIGHT ERGO, go to:
https://www.corsair.com/us/en/p/gaming-mouse/ch-931h000-ww/sabre-v3-pro-ultralight-wireless-ergo-gaming-mouse-black

To learn more about the SABRE v3 PRO PureVector MG, go to:
https://www.corsair.com/us/en/p/corsair/CH-931G500-WW/sabre-v3-pro-purevector-mg-wireless-gaming-mouse-black

To learn more about the SABRE v3 PRO PureVector MG ERGO, go to:
https://www.corsair.com/us/de/p/corsair/CH-931H100-WW/sabre-v3-pro-purevector-mg-ergo-wireless-gaming-mouse-black

To learn more about the SABRE v3 PRO PureVector CF, go to:
https://www.corsair.com/us/en/p/gaming-mouse/CH-931G600-WW/sabre-v3-pro-purevector-cf-wireless-gaming-mouse-black

To learn more about the SABRE v3 PRO PureVector CF ERGO, go to:
https://www.corsair.com/us/en/p/gaming-mouse/CH-931H200-WW/sabre-v3-pro-purevector-cf-ergo-wireless-ergo-gaming-mouse-black

Access CORSAIR Web Hub for web-based peripheral customization here: https://corsair.com/web-hub/

To learn more about CORSAIR’s full lineup of mice, go to: https://www.corsair.com/us/en/c/gaming-mouse

Colonus Announcement Trailer

Colonus is a cozy city-building game with a strong emphasis on exploration, production chains, and the lives of individual villagers. Blending relaxing gameplay with meaningful challenges, it offers a different kind of city builder, focused on discovering new lands and establishing thriving colonies across a world of diverse islands and environments.

The game begins after a group of villagers becomes stranded on an unfamiliar island when their carrack is destroyed. As their leader, players must help them rebuild by gathering resources, constructing buildings, developing professions, and exploring beyond the shores of their new home.

As the colony grows, players can discover new islands, overcome environmental challenges, establish additional settlements, and build the production chains needed to support them. Rather than requiring constant micromanagement, Colonus allows players to guide one or several colonies through broader policies and long-term decisions.

At the heart of Colonus are its villagers. Each villager has individual needs that must be fulfilled, making their happiness and quality of life central to the success of the colony. Exploration, a fresh approach to farming, policy-driven management, and a distinctive visual style further separate Colonus from traditional city builders.

“Colonus has all the hallmarks of an addictive, laid back, city-building experience,” said Brian Clair, Director of Publishing at Stardock Entertainment. “I’ve been a huge city-building fanatic over the years. When you lose hours in a game without noticing, you have something truly special. After talking with Badhenke, we knew that we wanted to work together on Colonus.”

“With Colonus, we want to create a city builder that feels relaxing without becoming passive. Players will explore an inviting world, establish colonies across its islands, and build settlements around the needs and happiness of the villagers who call them home,” said Henrik Eriksson, founder of Badhenke Studios. “Stardock has a deep understanding of strategy games, both as a developer and a publisher, which made them a natural fit for Colonus. From our earliest conversations, they understood the kind of experience we want to create and shared our excitement for the game. Their experience and support will help us reach the full potential of Colonus.”

Fenris Creations Announces EVE Online: Fractured Skies Expansion

New Eden’s rival empires are escalating their arms race, and colossal Conquest Engines threaten to take their wars to a new extreme. Fenris Creations today unveiled EVE Online: Fractured Skies, launching November 10, 2026, calling veteran capsuleers to rally their fleets and inviting new pilots to find their place in the conflict. From day one, four new Military Campaigns, new warships and more accessible ways to get started give players opportunities to strengthen their empires ahead of a four-way showdown in January. The stakes rise again in February 2027 with Conquests, a new era of seasonal Factional Warfare in which pilots build towards a climactic siege and a definitive winner. November 10 also marks the beginning of a persistent connection between EVE Online and EVE Vanguard, as the studio’s sci-fi FPS opens 24/7 paid alpha access and actions on the ground begin creating new opportunities in space.

Fractured Skies is the second chapter of Theatres of War, the three-expansion saga that began with Cradle of War in June. As New Eden’s empires race to harness Drifter technology and develop devastating Conquest Engines, capsuleers are called upon to strengthen their side ahead of the coming conflict.

Four new Military Campaigns, one for each empire, begin November 10. Capsuleers can contribute through PvE combat, PvP, mining and exploration, regardless of Factional Warfare enlistment, gathering valuable materials to exchange for ISK, Loyalty Points, faction equipment, achievements and titles. Together, their efforts have the power to reshape the battlefield, unlocking system-wide bonuses across designated star systems from January 5. Those hard-won advantages will help their empires in a massive four-way showdown later that month, before the conflict escalates into Conquests in February.

“Factional Warfare pilots have spent years building rivalries, holding the line and fighting for their empires,” said Bergur Finnbogason (FC Burger), Creative Director for EVE Online. “Conquests finally give all of that a decisive outcome. Get the old gang back together, bring fresh recruits along, and blow up as many enemy ships as it takes to claim the bragging rights. Somebody is going to win this thing, and we can’t wait to see who.”

“EVE is famous for the extraordinary battles its players create. With Conquests, Factional Warfare gains a more reliable rhythm of major clashes and clearer ways for more pilots to take part,” said Greg Hennessey (FC Okami), EVE Online’s Game Design Director. “Fractured Skies reflects what makes EVE a living, evolving universe: there’s meaningful action from day one, and each new phase raises the stakes as we build towards the first siege. As Warclones complete jobs on the ground in EVE Vanguard, new opportunities open up for capsuleers in space, bringing the two fronts of New Eden’s conflict closer together.”

For years, Factional Warfare has brought capsuleers together in fierce, player-driven battles for control of New Eden’s contested systems. Conquests build on that legacy, introducing seasonal objectives, clear endpoints and a definitive winner in each warzone. Players work together throughout each season to earn advantages for a climactic siege, where rival empires race to destroy their opponent’s Conquest Engine while defending their own. Victory earns a lasting monument commemorating the winning faction and its leading corporations and capsuleers, with each new season offering another chance to make history.

Fractured Skies also marks the first persistent gameplay connection between EVE Online and EVE Vanguard. From November into early next year, completing jobs in EVE Vanguard increases the frequency of temporary combat, mining and exploration sites in EVE Online, giving capsuleers more opportunities to recover materials for their empire’s Military Campaigns. The connection then deepens when Conquests begin, as Vanguard players enlist with an empire and contribute to its Conquest Power through Expeditions. EVE Vanguard’s live alpha opens through the EVE Launcher on November 10 as a paid offering separate from EVE Online’s Omega subscription, with pricing details to be announced soon.

Launching November 10:

  • Navy Attack Battlecruisers: Four mobile, high-firepower battlecruisers designed for coordinated strikes against larger forces, trading resilience for speed and damage: the Naga Navy Issue, Oracle Navy Issue, Talos Navy Issue and Tornado Fleet Issue, including the long-requested missile Naga. Available through Factional Warfare Loyalty Point stores.
  • Synchronizer Rigs: Nine new rig sets, spanning the four empires and five pirate factions, reward faction-focused ship builds, growing stronger with each matching faction module fitted. Pirate Synchronizers offer bonuses unavailable on existing rigs, balanced by heavier drawbacks.
  • Military Campaigns: Four new campaigns, one per empire, run from launch into January, introducing fresh objectives and rewards. Open to all players regardless of Factional Warfare enlistment, capsuleers recover materials from across the warzones and deliver them to item traders to advance their empire’s war effort. Completed objectives unlock temporary system-wide bonuses, while the first empire in each rivalry (Amarr versus Minmatar, Caldari versus Gallente) to finish all four earns command carrier reinforcements for January’s showdown.
  • AIR Academy Ships: Thirteen free, pre-fitted AIR Academy ships let new capsuleers jump straight into combat, exploration and mining within Exordium, EVE’s PvP-free starter region, discovering what they enjoy simply by flying, without needing fitting expertise or risking their own ISK. Academy ships cannot leave Exordium, unlike the standard hulls players buy to fly across the rest of New Eden.
  • Stronger Onboarding: Visual updates and a cleaner overview for dozens of popular Level 1 security missions, a set of achievements built around Exordium, and the AIR Career Program’s move into the Achievements interface give new players a clearer path from starter space into their EVE careers.
  • HUD Redesign: The first phase of EVE Online’s new heads-up display. Players can opt in through Feature Preview and switch back to the current HUD while the redesign evolves based on community feedback. The updated HUD makes ship status, capacitor energy and module activity easier to read in combat.
  • Achievements and Art: New achievements across New Eden, including secret challenges for capsuleers to discover, alongside a visual effects and lighting pass on a range of frigates.

Coming in 2027:

  • Empire Showdown (January 2027): An epic four-way community battle brings New Eden’s empires into direct conflict. All capsuleers can participate, with bonuses and reinforcements earned during the Military Campaigns giving their empires an edge.
  • Conquests (beginning February 2027): Seasonal Factional Warfare introduces shared objectives, personal rewards and definitive winners. Capsuleers earn Conquest Power throughout each season, unlocking advantages for their empire ahead of a climactic final siege. The evolving connection with EVE Vanguard will also give players on the ground a stake in their empire’s fortunes, with their contributions helping to strengthen its position in space.

Rally your crew, choose your empire and blaze a path to conquest. EVE Online: Fractured Skies launches November 10, 2026; to explore the expansion in depth, visit the EVE News article. Play EVE Online free at eveonline.com, Steam or the Epic Games Store. Details of EVE Vanguard‘s upcoming alpha are available in its official announcement.

Observer System Redux Limited Edition Out For Nintendo Switch 2 on Oct 28th

Meridiem is pleased to announce that Observer System Redux – Limited Edition will arrive physically for Nintendo Switch 2 on October 28, 2026. Developed by Bloober Team, Observer System Redux is a first-person cyberpunk horror detective story set in a decaying, neon-scarred future.

Meridiem is responsible for designing and manufacturing Observer System Redux- Limited Edition for Nintendo Switch 2, which will include a copy of the game, a special case, a lenticular 3D postcard, in-game ad cards and digital content!

The year is 2084. The future has turned out much darker than anyone could imagine. First, there was the Nanophage. A digital plague that killed thousands upon thousands of those who chose to augment their minds and bodies. Then came the War, leaving both the West and the East decimated and shattered. With no one left to seize power, corporations took over and forged their own crooked empires.

You are an Observer – a tool of corporate oppression. Feared and despised, you hack into the darkest corners of your suspects’ minds. You creep into their dreams, expose their fears, and extract whatever your investigation may require.

In this sci-fi tale crafted by Bloober Team – the modern-day masters of horror, prepare to experience a dystopian future where not even your innermost thoughts are safe.

Elgato Unveils Wave Go Convertible Wireless Microphone

Elgato, a CORSAIR® brand, today introduced Wave Go, its first wireless microphone and a major expansion of the Wave ecosystem. Combining a clip-on and handheld in one system, Wave Go gives mobile creators the flexibility to record however the moment demands. Two dedicated EQ profiles ensure remarkable sound in either mode, switching automatically as the mic changes position. Creators can plug into their phone and start recording in seconds, with one-button control and up to 48 hours of runtime. Everything fits into a compact carrying case, with room for an optional second mic.

“More content is being filmed on phones today than ever before, in more places and in ways that didn’t exist a few years ago,” said Julian Fest, SVP and General Manager of Elgato. “Wave Go was built for that world. One mic that handles it all, and sounds amazing the entire time. Throw it in your bag and you’re ready for whatever comes next.”

Convertible Design

Wave Go gives creators two ways to record, both through a single USB-C receiver that connects to a phone.

In clip-on mode, the transmitter is about the size of a coin and weighs just 7 grams, light enough to forget it’s there. It mounts magnetically to clothing, with custom tuning that restores the clarity and presence typically lost at chest distance.

wave-go-transmitter

When the moment calls for a handheld, the transmitter slots into the Smart Handle, transforming Wave Go into a full-sized interview mic. More than a grip, it’s purpose-built with integrated controls, charging, and a sound profile tuned for warmth and presence up close. The result looks professional on camera and feels premium in the hand.

No extra gear to carry, no need to make do. It’s all one system, and switching takes seconds.

Pro Sound, Zero Setup

Designed to sound more like a broadcast mic than a traditional wireless, Wave Go delivers warmth and richness normally found in a studio.

It starts with a condenser capsule, chosen for its natural detail and sensitivity to voice. From there, onboard processing takes over. EQ Shift applies a different sound profile for each mode, matching the mic’s tone to its position. Auto Gain keeps levels steady in real time, preventing clipping when voices get loud and dropouts when they get quiet. A limiter and low-cut filter handle the rest, smoothing sudden peaks and removing low-end rumble. It all happens automatically, without opening a menu or touching a setting.

Operation is just as simple. A single button on the transmitter and Smart Handle controls power, mute, and even recording on a connected phone. Another on the receiver toggles noise cancellation, reducing background noise in louder environments. LED indicators on all three show status at a glance, including battery level.

wave-go-smart-handle

For more hands-on control, the free Wave Go app for iOS and Android offers adjustable gain and noise cancellation, battery monitoring, and more.

Power and Portability

Nothing kills a shoot faster than a dead mic. Wave Go’s transmitter runs for up to 8 hours on a single charge, or a full day of recording.

The Smart Handle also recharges the transmitter whenever it’s docked inside, even while recording. It stores up to 5 full recharges, extending runtime up to 48 hours, enough to keep shooting all week without touching a wall outlet. In a pinch, 10 minutes of charging provides about an hour of use.

A carrying case keeps the entire system travel-ready, with room for the transmitter, Smart Handle, receiver, and even a second mic. Connected to USB-C power, it recharges everything at once.

The USB-C receiver also supports pass-through charging, helping keep a connected phone powered during recording.

Desktop Ready

Back at the desk, Wave Go doubles as a lightweight mic for everything from video calls and dictation to podcasting. It’s a serious upgrade over AirPods and laptop microphones, without the bulk of a traditional setup.

wave-go-desk

On a PC or Mac, Wave Go also integrates natively with Wave Link, Elgato’s free mixing software. Creators can route audio, apply effects, and control it all using Stream Deck. It also unlocks Voice Focus, a powerful effect that cleans up the reverb and background noise common when recording indoors.

Wave Ecosystem

When Elgato launched its first microphone in 2020, the goal was simple: make audio workflows easier for creators. Earlier this year, Wave Next expanded that vision into a full desktop audio ecosystem. Wave Go takes it further, beyond the desk and into the field. Great audio is no longer something creators have to sit down for.

“For creators who shoot on their phones, audio needs to be as easy and portable as video,” said Riccardo Iavarone, Associate Vice President of Marketing at Elgato. “Wave Go brings the Wave experience beyond the desk, making it easy to move from a clip-on setup to a handheld interview as the story develops.”

Availability

Wave Go is available starting today at elgato.com in over 40 countries and regions. Authorized retailers in CORSAIR’s global network will follow shortly. MSRP is $99.99 USD.

To celebrate the launch, Elgato is offering a Sky Blue colorway exclusively on its webstore, while supplies last.

Each system includes a transmitter, USB-C receiver, Smart Handle, carrying case, two magnetic mounts, windscreens for outdoor use, and a USB-C charging cable.

For two-person recording, a second transmitter is available separately for $29.99, or just $14.99 USD when purchased with Wave Go on elgato.com. It pairs with the same receiver, and stores inside the Smart Handle for easy carrying.

The Wave Go app is available as a free download on iOS and Android.

Godzilla Destroy All Monsters Melee Remastered Demo Available Now on Steam

A playable demo for Godzilla: Destroy All Monsters Melee Remastered is now available on Steam as part of Steam Next Fest, and will be available until October 27.

You can download the demo here.

In Godzilla: Destroy All Monsters Melee Remastered, players take control of the franchise’s most iconic titans – including the fan-favorite Showa-era Mechagodzilla – arising from the depths to battle across fully destructible cities including Tokyo and San Francisco. As sirens wail and skyscrapers crumble, players will master a diverse roster of kaiju, each armed with signature special moves and devastating abilities, to dominate rival monsters in explosive, high-stakes brawls.

Godzilla: Destroy All Monsters Melee Remastered will launch on November 3, 2026