Author - Jerry Paxton

Sid Meier’s Civilization VII Test of Time Update Now Available

Today, 2K and Firaxis Games announced that Sid Meier’s Civilization® VII’s Test of Time Update is now available. Test of Time is the biggest and most fundamentally game-changing update to Civilization VII to-date. Developed by Firaxis Games to synthesize over a year’s worth of listening, iteration, and playtesting, this massive, free update introduces three main reworked or new features:

  • Time-Tested Civs: Players can now play as one civilization throughout an entire campaign. Players will still have the option to evolve their empire into a different civilization during Age Transitions. When playing as Time-Tested civilizations, the new Syncretism mechanic will allow players to create all-new builds by adopting the Unique Units or Infrastructure from another civilization that’s currently in its Apex Age, or double-down on what makes their civilization unique with Affirmation.
  • A new Victories system: Victories have been completely reworked to reward dominance throughout an entire game. The Victories system makes sure that wins in Civilization VII are defined by making interesting choices and giving players as many paths as possible to pursue greatness.
  • Triumphs: Completely replacing Legacy Paths is the new Triumphs system. Triumphs offer a wide range of optional, challenging objectives to help each game feel unique, and are tied to each of the six Attributes: Militaristic, Cultural, Scientific, Economic, Diplomatic, and Expansionist.

Alongside these three main features, the Test of Time Update also brings additional improvements, including:

  • A new Fractal Continent map**
  • A new Commerce screen
  • A new Advisor Council
  • Updated map generation**
  • New Narrative Events
  • Updates to Specialists and Biomes
  • New audio and music
  • Numerous balance changes
  • New free leader, Alexander the Great!*
  • And more!

Sid Meier’s Civilization VII is available on PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, Xbox One, Nintendo™ Switch, Nintendo™ Switch 2, PC via Steam and Epic Games Store, and Mac and Linux via Steam. For the latest information on Sid Meier’s Civilization VII, visit civilization.2k.com, and follow the game across YouTube, Facebook, X, Instagram and TikTok.

Sid Meier’s Civilization VII is rated E10+ by the ESRB. Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*Base game required. This content is free for all owners of Civilization VII and will be delivered automatically in-game on release. Terms apply.

**Map restrictions may apply to gameplay on Nintendo Switch.

Prime Time Returns to The Outlast Trials: New Challenges and More

The cameras are still rolling, the signal is still poisoned, and Murkoff is not finished with its audience. Following the launch of Season 6: Project Judas, which introduced Reagents to the Television Studio where the Kress Twins’ manufactured political idol Bob Vanier, The Outlast Trials returns with Season 6.1: Prime Time, a new update that turns the dial even further toward fear, worship, contradiction, and control.

PRIME TIME: NEW PRIME ROULETTE

Available today, the Prime Time Limited-Time Event prepares Reagents for a future dominated by clashing cults of personality and competing fundamentalist ideals. During the event, players will face a rotating onslaught of Prime Assets, destroy defective televisions for additional rewards, unlock new limited-time cosmetics, and endure two new MK-Challenges designed to test faith, obedience, and survival instinct under Murkoff’s brightest lights.

MK-CHALLENGE: WIN THE TRUTH

You are the blind observer who consumes screen-fed ignorance and swells with the genius of idiot artifice. Regurgitate the knowledge that brings suffering to the wise, win the game which only punishes the defeated, and we will let you out.

MK-CHALLENGE: INCINERATE THE RELIC

You are the heretic, and you are the zealot. Relics are the proof of an impossible gospel, the belief that makes whole the deservedly slaughtered lamb. Pay your way into heaven, incinerate the relic, and we will let you out.

Roadhouse Simulator: Prologue Out Today on Steam

The free Prologue chapter for Roadhouse Simulator, the action-packed biker bar management simulator from publisher DRAGO Entertainment and prequel to the two-million Roadhouse Simulator, the action-packed biker bar management simulator from publisher DRAGO Entertainment and prequel to Gas Station Simulator which has sold 2M units, busts through the saloon doors with an action-packed Prologue chapter, out today on PC via Steam!

In this bare-knuckle opening chapter, relive the rowdy early days of Gas Station Simulator’s Uncle, who gets off a shoddy bus on a remote stretch of the legendary Route 66. Kick off a career as a bouncer at the All The Dots bar and grill, a local watering hole attracting unwanted attention.

Keep the business running smoothly and the bar’s rough-around-the-edges patrons mostly civil, maintaining a sharp eye on who’s coming in. Climb the ranks from bouncer to bartender, and help the saloon flourish into a respectable establishment while fending off biker gangs threatening to cause a ruckus and overstay their welcome.

Things can get pretty unruly at All The Dots, even at the best of times, so be prepared to step in and “de-escalate” things if bar confrontations turn violent. Roll up your sleeves and restore order with stern words or a swift fist – and when the local biker gang rolls up in force, get ready for a full-on free-for-all to maintain order by any means necessary.

“The Prologue is just a first taste of what we have in store in the full game,” said Joanna Tynor, CEO of DRAGO Entertainment. “This is just the first day on the job, but trust me – this is a baptism by fire.”

Look forward to a more extensive Roadhouse Simulator demo later this year, which will include more in-depth mechanics, including managing a fully featured bar.

Dune: Awakening Update and The Water Wars DLC Out Now

Dune: Awakening receives a new content drop with Update 1.4 and The Water Wars DLC, available now. Dune: Awakening is an Open-World Survival game from developer and publisher Funcom inspired by Frank Herbert’s Dune as well as Denis Villeneuve and Legendary Entertainment’s blockbuster franchise.

Since launch, the game has received over 15 updates, including a recent move to make PvP fully optional, putting players in control of how they experience Arrakis. Update 1.4 continues that momentum with the following free content:

  • Wind Pass — Formerly a Harkonnen tech hub, now controlled by the Water Shippers and central to Arrakis’ water trade.
  • The Old Quarry Testing Station — A scalable new Testing Station where players confront the devious Dr. Jalanta – a new boss with unique mechanics – in her hidden laboratory.

Both locations introduce new rewards and five new Landsraad Missions.

This update also includes the first iteration of Self-Hosted Servers. While it’s currently being worked on with feedback from the early adopters, it allows players to host their own versions of Arrakis with their own rules. This feature will continue to be refined and made more user-friendly for a wider audience.

The Water Wars DLC, also available today, adds Water Shipper–themed building pieces and cosmetics inspired by the dynasty that dominates Arrakis’ water economy. This DLC completes the Season Pass, included in the Deluxe and Ultimate Editions.

Update 1.4 is free for all players. The Water Wars DLC is priced at $9.99, or included as part of the Season Pass ($24.99 / €24.99).

Sale and Community Event:

To celebrate the launch of Update 1.4, Dune: Awakening is 40% off on Steam, making it available for under $30 / €30. Funcom is also kicking off Community Challenge: Secrets of the Water Shippers. Players can get rewards by completing runs of The Old Quarry and Wind Pass Landsraad missions. If all milestones are hit, there are two unique weapon variants to unlock: the Vivisectionists Bone Saw, and the Asteroid Harvester Maula Pistol.

MYST and RIVEN Are Out Now

Today, Cyan Worlds is proud to launch Myst and Riven on a new lineup of consoles and platforms, allowing experienced fans and newcomers alike to experience their classic hits in new, previously unavailable ways. Myst is now available on the PlayStation 5 and the PlayStation VR2, while Riven is now available on PlayStation 5, PlayStation VR2, Xbox Series X|S, and the Microsoft Store. Myst was already available on the Xbox Series X|S and Microsoft Store.

Both Myst and Riven retail for $34.99 USD each across platforms. PS Plus users can save 20% off the MSRP of Myst and Riven with a launch discount. Xbox players can save 20% off Riven’s MSRP with a launch discount available only until May 26th.

Myst invites players to a starkly beautiful island, eerily tinged with mystery and shrouded in intrigue. Players journey to Myst Island and other stunning, long-dormant locations – called “Ages”- and begin to unravel the mystery they have been thrust into. As players learn what happened on the island, they will find they’re playing a key role in an epic story whose ending has not yet been written.
In Riven, players travel to a beautiful and mysterious world on the verge of collapse. Explore this mysterious place, solve its puzzles, reveal its mysteries, make a daring rescue, and escape. Riven takes players on a journey through dense jungles, awe-inspiring caverns, and monolithic structures, where they will explore a world bent to the whims of a man who sees himself as a god, and where every corner will immerse you in an otherworldly adventure.
Myst & Riven PlayStation 5 Features:
  • PS VR2 optional
  • PlayStation 5 Pro Enhanced
  • Power Saver Mode Supported
  • Ray Tracing on/off Supported (via Performance mode Checkbox)
  • HDR & 4K play Supported
Riven Xbox Series X|S and Microsoft Store Features:
  • XPA supported & certified
  • Optimized for Xbox Series X|S
  • Ray Tracing on/off Supported (via Performance mode Checkbox)
  • HDR & 4K play Supported
  • Myst is already out on these platforms and supports all of the above as well

World of Tanks: HEAT Launches May 26th

The battlefield is about to erupt! World of Tanks: HEAT, a new standalone free-to-play tactical vehicle shooter, launches on May 26. Set in an alternate post-WWII era, HEAT delivers a faster, more dynamic take on armored warfare driven by team-based combat.

World of Tanks: HEAT will be available across PC (Wargaming Game Center and Steam), Steam Deck, PlayStation 5, Xbox Series X|S, and NVIDIA GeForce NOW, supporting full cross-platform play and progression.

HEAT is built from the ground up on a new proprietary engine developed in-house by Wargaming. This technology delivers modern visuals and immersive environments while enabling fast, responsive gameplay optimized for smooth performance across a wide range of hardware.

At launch, players can expect:

  • Eight Agents: Three battlefield roles — Defender, Assault, and Marksman. Each Agent commands a lethal two-vehicle roster, with each vehicle tailored to its role in combat.
  • Fifteen vehicles: Every vehicle supports a different playstyle and can be fully customized through modules and equipment. Whether holding the frontline or striking from a distance, there’s a tank that is ready for the job.
  • Eight maps: The battlefields span a wide range of biomes, settings, and visual styles, each designed to support multiple playstyles across game modes.
  • Four PvP modes: Hardpoint, Control, Kill Confirmed, and Conquest are available.

With launch just a week away, players can prepare now by joining the community and wishlisting the game ahead of release – https://wotheat.com.

Insta360 Launches Mic Pro Wireless Microphone

Insta360 today announced the Mic Pro, a flagship wireless microphone system that transforms sound into something you can see and own. Designed for creators, filmmakers, podcasters, and event professionals who demand professional-grade results without professional-grade complexity, Mic Pro introduces two industry-first technologies: a customizable E-Ink display and a 3-microphone array.

Beyond professional production, Mic Pro is designed for a new generation of creators, enabling everyday storytelling with audio that is not only heard, but seen and personal. Your microphone is no longer just a tool. It carries your name, your logo, your identity, all the way through to the shot.

Together, these technologies address limitations that have plagued the wireless audio category for years.

Customizable E-Ink Display: An Industry First

Mic Pro is the first wireless microphone to feature a customizable E-Ink display on each transmitter.

Via the Insta360 app, users upload any graphic: station logos, channel art, talent names, or production identifiers. The screen displays it persistently, even when the unit is powered off. On a busy set with multiple transmitters, instant visual identification replaces guesswork.

Insta360 Mic Pro shown next to a smartphone, managing setup wirelessly.

The choice of E-Ink over OLED is functional as well as distinctive. E-Ink consumes power only during screen refresh, not while displaying a static image, which contributes meaningfully to battery life during extended production days.

Under direct sunlight, where OLED screens wash out and become unreadable, E-Ink remains sharp and high-contrast without glare. For outdoor productions, field recording, and live events, this is a reliability advantage that OLED-equipped competitors simply cannot match.

Two girls pose for a selfie with Mic Pro mounted.

What Makes Insta360’s New Wireless Microphone Different?

Industry-First, High-Performance 3-Mic Array With Polar Patterns

Conventional wireless microphones rely on a single omnidirectional capsule. The pickup pattern is fixed, and users cannot adapt to different acoustic environments without switching hardware entirely.

Mic Pro integrates three microphones into each transmitter. Digital signal processing dynamically combines their input to emulate distinct polar patterns, selectable from the receiver or the Insta360 app. The result is a single device that adapts to the environment rather than the other way around, with the right pickup pattern ready for each shooting scenario. When mounted on a camera for video shoots, the cardioid configuration functions as a directional shotgun mic, giving run-and-gun filmmakers precise front-focused capture without additional hardware.

Omnidirectional mode opens up the pickup area for relaxed, ambient capture. Cardioid mode tightens the pickup to the front, ideal for vlogging, solo livestreams, ASMR, and voiceover. Figure-8 mode captures from both front and rear, built for interviews and two-person conversations.

AI noise cancellation is powered by an onboard NPU chip, designed to reduce background interference without compromising vocal quality. Unlike standard noise reduction that can flatten or dull a voice, the NPU processes sound with greater precision to preserve natural tone and clarity. Wind, crowd noise, and ambient interference are reduced while voices remain clear and lifelike.

A woman is seen vlogging with a DSLR camera and Insta360 Mic Pro mounted on her jacket.

32-Bit Float Recording: The End of Clipped Audio

At the core of Mic Pro’s audio is 32-bit float internal recording.

Unlike conventional 24-bit recording systems that clip when audio exceeds a set threshold, 32-bit float captures a dynamic range so wide that clipping is effectively eliminated. A whisper and a sudden shout can coexist in the same recording without either being lost.

In post-production, normalization replaces the stress of real-time gain management, saving takes that would otherwise be ruined by unexpected loud sounds during interviews, ceremonies, and live events.

32GB Built-In Storage: An Onboard Safety Net

Each transmitter records independently to 32GB of onboard memory, providing a continuous safety net against wireless interference or camera failure. Recordings auto-split every 30 minutes to prevent file size limitations from interrupting long takes.

Stereo internal recording, a feature unique to Mic Pro in this class, captures immersive ambient soundscapes and ASMR-quality audio directly to the transmitter at up to 32-bit float quality.

For additional control, Auto Gain Control offers two modes. Prevent Clipping (Auto) handles unpredictable high-dynamic environments, while Dynamic Mode suits controlled indoor recording where consistent output levels matter most.

Scalability Beyond Two Channels

Most compact wireless systems hard-cap at two transmitters per receiver. Mic Pro breaks that ceiling with two configurations designed for the most demanding multi-source audio scenarios.

4-to-1 mode connects four transmitters to a single receiver, feeding four isolated tracks without external mixers. Podcasters, panel moderators, and interviewers can scale to four guests while retaining individual track control in post.

2-to-4 mode distributes two transmitters across four receivers simultaneously, solving the audio distribution challenge in multi-camera productions. Weddings, corporate events, and broadcast setups that run several cameras can now share clean audio without complex routing or cable infrastructure.

Four-channel output is available when connecting to compatible Sony cameras via the Camera Adapter, enabling 48kHz 24-bit digital audio across all four tracks (adapter sold separately).

An interview takes place between two people with multiple cameras from different angles, linked to Insta360 Mic Pro wirelessly.

 

Direct Insta360 Camera Connection

Mic Pro pairs directly with Insta360 cameras, including X5, X4 Air, Ace Pro 2, andGO Ultra, via Bluetooth. This delivers 48kHz high-fidelity audio without a receiver, eliminating a piece of hardware from the kit entirely for creators already in the Insta360 ecosystem.

Dual-transmitter direct connection will be available with upcoming Insta360 camera releases.

A skateboarder uses an Insta360 X5 360 camera with Insta360 Mic Pro.

All-Day Power With Fast Charging

Each transmitter delivers 10 hours of standalone battery life, extending to 30 hours with the included charging case.

A 5-minute fast charge provides up to one additional hour of recording time, enough to get back to action between setups. The receiver syncs its power state with the connected camera automatically, and both transmitter and receiver support auto power-off to conserve battery when not in use.

Timecode Sync and Broad Device Compatibility

Mic Pro supports timecode sync via a high-precision TCXO oscillator, maintaining less than one frame of drift across 24 hours and keeping audio locked to video across every device on a multi-camera production.

The system connects to DSLR and mirrorless cameras via 3.5mm audio cable, to smartphones via USB-C or Lightning adapters, and integrates natively with the Insta360 ecosystem via Bluetooth. It is compatible with virtually every camera, phone, and recorder in professional use today.

A Sony camera with Insta360 Mic Pro's transmitter mounted on top.

At a Glance

  • Industry-first customizable E-Ink display on each transmitter for visual identity and instant set recognition
  • 3-microphone array with selectable polar patterns (omnidirectional, cardioid, figure-8), functioning as a shotgun mic when camera-mounted
  • NPU-powered AI noise cancellation preserving natural voice clarity
  • 32-bit float internal recording: clipping is mathematically impossible
  • 32GB onboard memory with stereo internal recording, unique in class
  • Scalable multi-channel audio: 4-to-1 and 2-to-4 configurations
  • Direct Bluetooth connection to Insta360 cameras including X5, X4 Air, Ace Pro 2, and GO Ultra
  • 10-hour transmitter battery, 30 hours with charging case, 5-minute fast charge

Availability

The wireless microphone market has long forced a compromise: portability or capability, but rarely both. Mic Pro eliminates these friction points with high performance and its unique E-Ink display.

Insta360 Mic Pro is available now, with a new buyer’s guide from Insta360 that covers the differences across its audio range here. The 2 TX + 1 RX kit starts from US$329.99, with additional configurations available at the Insta360 Official Store and Amazon, as well as authorized distributors worldwide.

The Dead Await 1.0 Launch Trailer

The wasteland is finally complete. After an extensive Early Access journey shaped by community feedback, The Dead Await officially launches into Version 1.0 today on Steam and the indie.io Store for $12.99 USD, with a launch discount of 35% available for a limited time

Developed by Shotx Studio and published by indie.io, The Dead Await blends open-world survival, caravan management, and strategic deck-building combat in a brutal zombie apocalypse where every decision can cost lives. Players lead a group of survivors across a collapsing world filled with abandoned cities, desperate factions, hidden bunkers, and relentless undead threats, scavenging for resources while trying to hold their fragile caravan together.

Survival in The Dead Await is about far more than fighting zombies. Every expedition becomes a risk-reward calculation as players balance hunger, dwindling supplies, sanity, injuries, and the constant threat of losing survivors permanently. Carefully constructed decks shape combat encounters and playstyles, allowing players to experiment with powerful builds, weapon combinations, perks, and tactical synergies while adapting to the dangers of the wasteland.

Version 1.0 dramatically expands the game with the arrival of Act III, introducing new settlements, underground facilities, elite enemies, random events, bosses, quests, and explorable regions across the world. From the dangerous streets of Hope to the mysterious depths of Hell-0 and Zone 99, the final act pushes players deeper into the apocalypse than ever before.

The 1.0 launch update also introduces major new progression systems designed to reward long-term survival. Players can now unlock character skins, complete Z-Tasks for permanent rewards, spend Z-Coins in the newly added Z-Shop, and store valuable gear inside the Vault Safe system shared across save files. Meanwhile, the new Arena mode in Last Haven challenges players to survive increasingly deadly encounters in exchange for rare rewards and bragging rights.

As survivors grow stronger, so does the world around them. The level cap has increased, allowing players to unlock powerful new builds, weapon mods, equipment, and expanded progression opportunities. New bosses, elite enemies, quests, recipes, loot drops, and faction rewards further expand the late-game experience and create even more ways for players to shape their journey through the apocalypse.

The wasteland has expanded, the final act has arrived, and survival just became even deadlier. The Dead Await Version 1.0 is available now on Steam and the indie.io Store.

thatgamecompany Marks 20 Years

Today, thatgamecompany celebrates its 20th anniversary, marking two decades of creating emotionally resonant interactive experiences that have redefined what video games can make players feel. Founded in 2006 with a simple but ambitious belief that games can be a genuine artistic medium for emotional connection, beauty, and shared humanity, the company has grown from a small experiential team from USC’s game design program into one of the most influential creative voices in interactive entertainment.

In its 20-year history, thatgamecompany has released a series of genre-defining games:

  • flOw (2007):  A meditative, minimalist experience built around the psychology of flow state. It established the studio’s signature approach to emotionally intelligent, intentional and visually elegant game design.
  • Flower (2009): A wordless and poetic experience. It explored the contrast and harmony between urban bustle and nature’s serenity.
  • Journey (2012): A landmark title that served as an allegory of life, redefining what multiplayer storytelling could feel like through anonymous companionship and emotional connection rather than competition. It became one of the most celebrated games of its generation, earning numerous Game of the Year honors.
  • Sky: Children of the Light (2019): A living social world built on compassion, connection and shared wonder. Sky has brought together millions of players across cultures and generations, and it continues to grow through the creativity, feedback and passion of its community.\

A Message from Jenova Chen, CEO & Creative Director for thatgamecompany

“Twenty years ago, thatgamecompany started from a mission that our earliest players put into words for us: show the world that video games can be art, and that they can create a genuine, positive impact on people’s lives. That message, arriving in emails and letters from players who felt unseen by the medium, became the north star we have followed ever since.

From those first few letters to now hundreds of millions of players, our story has really been one of gradually expanding the boundaries of what a video game can be and who it can reach. Each of our games built on the previous one, using the medium as an artistic canvas to prove that a video game could move you to tears, that it could stand alongside any art form ever made, and ultimately that it could bring people of all ages and culture together. 

And yet, even today, there is still debate about what video games are and what potential they hold. That is why our work continues, to evangelize games as an art form for people of all generations in every corner of the world.

Looking back, I feel incredibly proud of what our team and our players have built together over these past two decades. But what moves me most is where it all began: a few letters from players who simply wanted games to mean more, and the millions who have since shared that same belief in their own ways. 

As we look ahead, we believe the next 20 years will further broaden the definition of what interactive experiences can be: a powerful artistic medium for healing, for connection, for reminding us of our shared humanity. 

We are only at the beginning of what is possible.”

thatgamecompany’s Legacy

Over its two decades, thatgamecompany has broadened the cultural perception of what video games can be and what they can make people feel. Through its four acclaimed titles, the studio has created emotionally resonant interactive experiences that have connected with players around the world while influencing conversations around games as an artistic and meaningful cultural form.

The studio’s work has received numerous honors from organizations including the British Academy of Film and Television Arts and the Game Developers Choice Awards, and has been featured in the permanent collection of the Smithsonian American Art Museum.

Looking Ahead

As thatgamecompany enters its third decade, the studio remains committed to its original mission of creating meaningful, heartfelt experiences that bring people closer together through play. While new projects are already in development behind the scenes, the studio will continue to invest in the future of Sky: Children of the Light, expanding its world through new experiences, storytelling and community-driven initiatives that deepen the connection between players both in and outside the game.

Twenty years. Four games. Hundreds of millions of players. And, a lot more to come soon.

Operation System Override Takes Command of Rainbow Six Siege Year 11 Season 2

Today, Ubisoft revealed Rainbow Six Siege Year 11 Season 2 content at the Salt Lake City Major. Reaffirming the game’s competitive identity, Operation System Override is a high-stakes season focused on skill, mastery, and fair competition. Built around player feedback and the fundamentals that define Siege, Season 2 delivers a more rewarding and fair Ranked experience, a brand-new competitive map rooted in Rainbow Six legacy, Calypso Casino, and a Dokkaebi Operator remaster designed to sharpen tactical decision-making.

At the heart of Operation System Override is Ranked 3.0, the most significant overhaul of Siege’s competitive mode since its creation. Designed to deliver fair matches, clear progression and rewards that respect players’ time, Ranked 3.0 transforms the experience from the ground up. Placement matches return with faster rank adjustments, while progression is now fully transparent – there is no hidden Matchmaking Rank (MMR), and ranks accurately represent true player skill. Matchmaking has been streamlined so players now compete against opponents of the same visual rank, ensuring greater clarity and consistency in every match. Updated squad rules further reinforce balance and competitiveness across all skill levels. The reward system has also been reworked to better recognize layer engagement, with seasonal cosmetics, Competitive Coins, and Alpha Packs earned primarily through matches played.

Season 2 also introduces Calypso Casino, the first new competitive Siege map since Year 8. Inspired by the iconic map from Rainbow Six Vegas and reimagined for today’s competitive standards, Calypso Casino blends nostalgic identity with modern level design. Launching directly into Ranked 3.0, the map is designed to be read, mastered, and played at the highest level: with a new crane for rooftop access, a basement spawn for scaling up the casino façade, and an expanded drone vent network to navigate, verticality opens entirely new routes, strategies, and counterplay options. Calypso Casino will also join the esports pool in Season 3, reinforcing its place in Siege’s long-term competitive ecosystem.

In addition to these updates, Dokkaebi gets a full Operator Remaster that redefines her as a high-pressure intel-denial attacker. Her ability now delivers a more focused, personal, and targeted approach. Paired with her new primary weapon, a XK23 assault rifle, also available to Sens and Rauora Operators, this modernization strengthens Dokkaebi’s aggressive identity while keeping her impact intentional and tactical.

Operation System Override continues to reinforce Siege’s core experience with additional balancing updates and modernized maps (Emerald Plains, Kanal, Outback). Native mouse and keyboard support will be introduced on consoles mid-season, supported by clear matchmaking rules to preserve competitive integrity. This addition strengthens Rainbow Six Siege’s ongoing efforts against cheating and complements Mousetrap, the existing detection tool for unauthorized mouse and keyboard usage on consoles.

Finally, with competition at the forefront, deeper esports integration delivers detailed Tier 1 team and player statistics directly within the esports tab. Along with more balancing updates, returning in-game events, and Ranked map rotations that will give players more reasons to jump in, play more often, and stay engaged.

With this new season, Ubisoft’s Rainbow Six Sige reaffirms what defines it: a demanding, elite competitive experience that rewards mastery, teamwork, and consistency. As the team continues to listen closely to players and community feedback, Season 2 marks another step in strengthening trust and ensures Siege remains the standard for tactical shooters.

For more information on Rainbow Six Siege, visit RainbowSixSiege.com and follow @Rainbow6game on X, Instagram, and YouTube channel for the latest updates.