Author - Jerry Paxton

The Old Republic Now Free to Play, Gets HK-51

AUSTIN, Texas – Nov 15, 2012 – BioWare™, a studio of Electronic Arts (NASDAQ:EA), and LucasArts announced today that the new, Free-to-Play option for the critically-acclaimed, massively multiplayer online game, Star Wars: The Old Republic is now live.  Now players can experience the complete storylines of all eight iconic Star Warsclasses, all the way to level 50 for free.  This new option complements the existing subscription offering, providing players with maximum flexibility in how they choose to experience Star Wars: The Old Republic.

“We want to give our players the freedom to enjoy Star Wars: The Old Republic when and how they want,” said Matthew Bromberg, General Manager of BioWare Austin. “There has never been a better time to start playing with us.”

Also today, BioWare released Game Update 1.5: HK-51 Activated, which adds new areas to explore, a new Companion character and more, including:

·         Get ready for an action-packed adventure to earn control of one of the galaxy’s most deadly Assassins, HK-51. Submerged beneath the icy surface of Belsavis lies a derelict ship and if you are brave enough to venture through the wreckage, you will embark on a mission that ultimately rewards you with a powerful new, yet familiar, ally the ruthless Assassin Droid, HK-51.

·         Explore Section X, a previously untouched area of the prison world of Belsavis. The Dread Masters’ servants are searching for a powerful and ancient weapon. Fly to Section X and secure the target of their search to be richly rewarded.

·         Travel to Denova to take on Operation:  Explosive Conflict – now with a Nightmare Mode! Teams who complete in this new mode can earn the final pieces of the Dread Guard gear set and a brand new mount that will be sure to cause tank envy!

Star Wars: The Old Republic is a story-driven, massively multiplayer online (MMO) game with a Free-to-Play option from BioWare and LucasArts. Set thousands of years before the classic Star Warsmovies, players team up with friends online to fight in heroic battles, explore a galaxy of vibrant planets and experience visceral Star Warscombat, all set to a sweeping musical score. Players are asked to join forces with either the Galactic Republic or Sith Empire and choose one of eight iconic Star Wars characters, including the Jedi Knight, Jedi Consular, Smuggler, Trooper, Sith Warrior, Sith Inquisitor, Bounty Hunter and Imperial Agent.

For more information on the different ways players can now experience Star Wars: The Old Republic, including the Free-to-Play option, please visit www.StarWarsTheOldRepublic.com/FREE or Origin.com. As always, be sure to check StarWarsTheOldRepublic.comfor latest updates and follow us on Twitter®, Facebook®, andYouTube®.

FUSE Pre-Order Bonuses

November 15, 2012 — Racing around the globe to recover a volatile alien substance from a rogue paramilitary organization ain’t easy.  That’s why EA and Insomniac Games are giving players who pre-order Fuse a head start when the 4-person co-op action game hits shelves Spring 2013. Starting today, players who pre-order Fuse, will be able to unlock special armor and weapon customizations for each of the game’s four elite agents: Izzy Sinclair, Naya Deveraux, Dalton Brooks and Jacob Kimble. In addition, players will be able to bolster their characters’ respective arsenals through increased damage on all one-handed weapons.

The pre-order bonuses include:

  • ·         Four Hyperion Prototype Agent Armor Skins—Upgrade your agents’ look with four special, state-of-the-art armor skins discovered inside the top-secret Hyperion Base
  • ·         Four Hyperion Prototype Weapon Skins—Customize your Fuse weapons with four skins based on each of the original prototypes developed inside Hyperion Base
  • ·         Quickdraw Team Perk—Increase your damage with this team perk adding powerful Fuse elements to all one-handed weapons for all four characters in your squad

Fuse is a 4-person co-op story-driven action game that invites players to experience what happens when humans access alien technology they were never meant to have.  The game follows the worldwide journey of four elite agents who battle a rogue paramilitary organization to prevent a global arms race from spiraling out of control. Even solo players can experience the unique attributes of all four agents by switching between them at will during combat via the game’s LEAP feature. The agents are equipped with unique skills and weapons not only integral for survival, but that also allows for unexpected and extraordinary results. Experimental Fuse weapons are powered by a volatile alien substance that gives players unique capabilities that expand their strategic options in and out of combat. Through lethal teamwork, players can complete objectives and kills to earn Fuse points for powerful upgrades. Players can experience Fuse online or offline and level up along unique character paths, allowing players to unlock more powerful Fuse-driven abilities as the game progresses. In addition, the game’s progression system is unified between different modes, allowing players to continue improving their agents regardless of play style.

Created and developed by Insomniac Games, Fuse is the studio’s first multiplatform launch. It will be available Spring 2013 for the Xbox 360® video game and entertainment system and PlayStation®3 computer entertainment system. For more information on Fuse, please visit www.fusegame.com, and for the latest news visit www.facebook.com/fusegame or follow on Twitter at www.twitter.com/insomniacgames.

First Dragonborn Screenshots

Bethesda Softworks has updated their website with and released publicly the first screenshots for their recently-announced Skyrim DLC lack, Dragonborn.

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Mars: War Logs First Screenshots

Focus Home Interactive and Spiders Games have released the first screenshots from their upcoming Mars: War Logs.

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Wargame: European Escalation Gets Solo Play DLC

Focus Home Interactive has announced that their cult-followed RTS, Wargame: European Escalation will recieve a new DLC pack this evening focusing on solo-play. “Fatal Error” will be a 5-mission long operation geared at the single player. Best part is that the DLC pack is free!

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Call of Duty: Black Ops 2 Review (PC)

I just finished up with Activision and Treyarch’s latest Call of Duty title, Call of Duty: Black Ops 2. Thanks to some innovation in the game’s design, this sequel takes the series to new heights. Unfortunately, it seems that the developers were over-reaching at times and the game is also host to several deep moments of player frustration. Despite this frustration, should you press on? Yes!

The game is broken up into three sections – the single player campaign, the multiplayer mode, and the fan-favorite “Zombies” mode. The game’s campaign is an excellent piece of plot-writing. The majority of the title takes place in our future – the year 2025. In this time period  you will mostly play as David Mason, the son of the protagonist from the previous title, Alex Mason. However, as the series likes to do, you will jump backwards in time quite a bit and get to play a variety of other characters – including Alex Mason himself (still voiced by Sam Worthington). All of the characters get good moments to shine in. Your main partner in the 2025 sequences is “Harper”, voiced by Michael Rooker, and he deserves a special nod for a great performance. The best performance of the game, however, has to go to the character of Frank Woods, voice by James C. Burns, who delivers an awesome tour de force of vocal power.

The campaign features a lot of new things not seen in past games – the biggest of which is the addition of player choice. At various times during the campaign, you will have decisions to make. These decisions directly affect the storyline and can even add additional missions to the campaign. This is a big step forward for the franchise and will hopefully make the next Call of Duty title a bit more interactive – perhaps even more action-RPG like (which I am fine with). I also appreciated the fact that, in every campaign mission, I could customize my character’s weapon and equipment load-out. This customization extends into the game’s multiplayer mode, which does away with equipment-based perks, instead allowing you to “perk” your weapons via their attachments (scopes, fast-mags, etc). They have governed this with a 10-point system. Each piece of equipment or attachment is worth a point. You can use up to 10 of those per load-out. So, you can fully customize your primary weapon or go more balanced with both primary and secondary arms/attachments – the choice is yours. In terms of overall experience, the game’s campaign had me on the edge of my seat several times, feeling sorry for the main antagonist of the story (while still wanting to eliminate him with extreme prejudice), and feeling like my character played a key role in the outcome of the game’s storyline.

The game’s “Zombies” mode has also been updated with two new game types: “Tranzit” and “Grief”. Each of these adds more longevity to the game mode and give fans a lot to feast upon. Tranzit is a cool open world mode where players can navigate through all of the maps available. There are a ton of hidden secrets to uncover and it will be awesome to see how players band together into their groups of survivors to discover them. Grief is an interesting, last man standing mode where two teams attempt to kill each other not with bullets, but with zombies. The goal is to lure the zombies to the other team in order to eliminate them. This tends to go back and forth for a while and was a lot of fun to partake in.

Unfortunately, it seems that in certain instances the developers have over reached in their attempt at expanding the game’s design. The Strike Force missions, for example, are one of these instances. These are side missions unlocked by playing through the campaign and performing various objectives. They don’t feature any central characters but, instead, feature a squad of units (of various types) for the player to control. The problem is that this mode is trying to be part-FPS, part-RTS, and part multiplayer mode (in terms of how its goals are laid out) and doesn’t do any one of them particularly well. The RTS element of controlling your units by clicking locations for them to go is clunky and the AI is not all that great – so you can’t ever truly depend on them to handle taking on the enemy. This means you have to jump into the shoes (or robotic feet) of those units and manually control them. This, however, leads to a loss of situational awareness and overall unit control as you get sucked into the shooter game. The Strike Force game mode simply did not feel like it should have been included into the game’s campaign. I would have instead liked to have seen them be a co-op game type as that would be a lot more efficient way to play them.

If you have played EA’s Medal of Honor Warfighter, you have no doubt experienced the very on-rails sequences of that game where you really did not have to do anything to complete them. The game almost ran itself in those cases. Well, the on-rails sequences of Black Ops 2 are not usually that rigid, thankfully. Unfortunately, these sequences are sometimes not rigid enough in terms of pushing the player to do something and then punishing them for a bit of free-thinking. For example: Just because my character took cover behind a different column than the guy I am following (even though it was only a few meters away), I was taken out by an enemy drone. Thing is, the drone never got me in its spotlight or even fired a shot – it was simply a logic issue. I wasn’t exactly on the pinpoint spot where I needed to be – so the game assumed I died and killed me accordingly (when my column was just as good). It is clumsy things like that the create a lot of frustration for players. It is most frustrating when you experience these moments in the midst of the sometimes-brilliant moments that Black Ops 2 offers. The contrast between the brilliance and the frustration is palpable. How can the game be so much fun and so slick and then suddenly be clumsy and frustrating?!?

Visually, Call of Duty: Black Ops 2 is very impressive, with some great environments to roam through either in the campaign or multiplayer/zombies modes. The Los Angeles level of the campaign is my personal favorite – despite a somewhat clumsy flight sequence.

Overall, Call of Duty: Black Ops 2 is a very fun shooter with a gripping campaign and fun multiplayer components. It’s almost like getting three games for the price of one. Just try to enjoy its many excellent qualities and not get too frustrated with its qualities less-than-so.

[easyreview title=”Call of Duty: Black Ops 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″] Our Rating Scores Explained

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Pros

  • Intriguing campaign with interesting characters
  • Player decisions and success affects storyline
  • New “Zombies” multiplayer modes
  • Great new load-out customization system

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Cons

  • The game is, at times, very frustrating due to some clunky gameplay mechanics
  • The AI sometimes just doesn’t respond in Strike Force missions

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Chivalry: Medieval Warfare Review (PC)

Torn Banner Studios has released their online medieval combat game, Chivalry: Medieval Warfare. Players can join one of two factions in each game, the Masonic Order or the Knights of Agatha. Neither is very important, nor is the game’s over-arching storyline. The important focus of the game is that of the combat itself. Players can choose between four classes (Archer, Vanguard, Knight, and Man-at-Arms) – each with their own bonuses and styles. The Knight, for example, is the slow yet heavy hitter of the group while the Man-at-Arms is a light and nimble melee fighter. The classes all have things they excel at and work together nicely. None seemed overpowered and all give players a fighting chance when used correctly.

The combat mechanics end are successful at being fast and furious as well as somewhat complicated. For example, there are three basic attacks which can be executed by clicking the left mouse button, scrolling the mouse wheel up, or scrolling the mouse wheel down. The controls are not exactly what I would consider to be intuitive. This leads to a bit of a learning curve as the gamer tries to grasp how to use the controls in the heat of battle. One cool feature of combat is the ability to feint an attack by hitting the Q button in mid-swing of your weapon. The idea here being that the enemy will try blocking your attack early, leaving themselves open to your follow-up, “real” attack.

Multiplayer games start smoothly and the player gets to select which faction and class they wish to play before hitting the battlefield. Maps are interesting, with a variety of landscapes to fight on. There is also in-game voice chat which works well. Communication is key in this title as players are not arcade-style FPS characters that can absorb a ton of hits before dying. As the interest with Chivalry: Medieval Warfare is to marry the fast and the “sim”, it is very easy to die… So, watch your various team members’ backs.

Visually, the game is pleasing to the eye and does a fine job while not being state-of-the-art in terms of graphics technology. The game’s sound design is well executed with tons of medieval weapon audio effects.

Overall, Chivalry: Medieval Warfare is a very satisfying game of medieval combat that is a real blast to play once you get over the learning curve. If you are in the mood for something different, I definitely recommend checking it out. Just don’t get frustrated with it early on – be patient and stick with it.

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Pros

  • Fun combat mechanics
  • Well-done class separation of abilities
  • Inexpensive game with lots of value for its price point

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Cons

  • A learning curve to overcome

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